Re: [SWCollect] Killer Games (was Soccer Games (was shock))
There are heaps of RPGs that I've started, got to the last dungeon/level/something, then gave up. Can't tell you why. When I try to finish one of those games again, I usually start from the beginning. So my record is most probably awarded to Ultima VII: The Black Gate. Took me 15 months to finish, due to the Pick here to enter riddle and to the fact that I had no internet at the time. Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] So long, and thanks for all the fish Jim Leonard [EMAIL PROTECTED] 08/11/01 01:59 Solicita-se resposta a swcollect Para: [EMAIL PROTECTED] A/C: Ref: cc: Assunto: Re: [SWCollect] Killer Games (was Soccer Games (was shock)) Chris Newman wrote: Yeah, I use a simple question for my benchmark: What game did you keep installed on your HD long after you've finished it just to show it off? For me it was WC1 (and WC 2 even more so). The only game that has survived almost as long as my personal computer career has is Hack. Not Nethack, just regular old Hack. I played it from 1986 to 1990 on floppies and when I got a hard drive in 1991 I installed it and never took it off. It's still on my 1GHz Athlon (my main machine). I play it about twice a year, but I still play it. And I've only won it once. Here's a thought: What's the game you've played the longest and NOT finished? It took me 13 years (I am not making this up), on and off, to finish Tass Times in Tonetown. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Killer Games (was Soccer Games (was shock))
Of course, I forgot the RPGs that have no ending. Sometimes I dig up my old Darklands saves and go for some more rides. But the next time I play it I'll start from the beginning... once again! Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] So long, and thanks for all the fish Hugh Falk [EMAIL PROTECTED] 08/11/01 20:24 Solicita-se resposta a swcollect Para: [EMAIL PROTECTED] A/C: Ref: cc: Assunto: RE: [SWCollect] Killer Games (was Soccer Games (was shock)) Ha...well some games don't end...like Telengard...I still play that. Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Wednesday, November 07, 2001 9:00 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock)) Chris Newman wrote: Yeah, I use a simple question for my benchmark: What game did you keep installed on your HD long after you've finished it just to show it off? For me it was WC1 (and WC 2 even more so). The only game that has survived almost as long as my personal computer career has is Hack. Not Nethack, just regular old Hack. I played it from 1986 to 1990 on floppies and when I got a hard drive in 1991 I installed it and never took it off. It's still on my 1GHz Athlon (my main machine). I play it about twice a year, but I still play it. And I've only won it once. Here's a thought: What's the game you've played the longest and NOT finished? It took me 13 years (I am not making this up), on and off, to finish Tass Times in Tonetown. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Soccer games (was:Shock)
I was just kidding Jim :) Of course Moby Games is reliable: Catacomb Abyss was finished in Nov.1991, but released only in 1992, so Moby Games is, as usual, right! :) Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] So long, and thanks for all the fish Jim Leonard [EMAIL PROTECTED] 08/11/01 22:24 Solicita-se resposta a swcollect Para: [EMAIL PROTECTED] A/C: Ref: cc: Assunto: Re: [SWCollect] Soccer games (was:Shock) Pedro Quaresma wrote: OK, found it. Catacomb 3D is from 1991 hmmm, MobyGames mentions it as being 1992 (but we know that MobyGames is highly unreliable ;) ) Please send me proof of that so I can change the date. A readme file or something? I just need proof. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
Jim Leonard boldly stated: I was a fan of Stunt Driver (Spectrum Holobyte) over Stunts because the stunts were more flexible in the track editor (wants a completely banked track? No problem) You can do completely banked tracks in Stunts. The only time it flattens out is right before a stunt (jump, loop-de-loop, tube, etc.) or switch the direction of the bank. and because you could also customize the gameworld physics (friction, gravity, etc.) and also you could design your own car! Okay, you can't do this in Stunts without hacking the files. Although I've seen information on how to modify the car characteristics. It also had a faster 3D engine, digitized sound through the speaker, and multiplayer support. Again, if someone can tell me why Stunts was so much more popular over Stunt Driver, please do so :-P I can't find Stunt Driver in MobyGames. Does the box have black and white stripes on the front? I bought that game used and wasn't impressed with it at all. Unfortunately, I don't remember why any more. It may have been a speed issue. (As in, it ran too fast on my machine.) I haven't tried Stunts on my current 700MHz machine, but it ran fine on my 133MHz one. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Soccer games (was:Shock)
Karl Kuras boldly stated: I went to CGE99. He worked on XBOX? Yep. One fun fact he mentioned was that the 2600 had 15 micron circuits. The Xbox has .015 micron circuits. How far we've come! 8) -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
Isn't Hack the genesis of Rogue? Wasn't Hack on the PDPs of the world throughout the seventies, and was ported to PCs, and finally to a commerical game from Epyx? As for the wizard's password I've been searching for an answer (lightly) on and off for years. If you press Contol-P in Rogue a prompt appears: Wizard's Password: . No matter what you type a message is displayed, Hmm, were you ever as smart as Ken Arnold? I wonder if this is a red herring or a real password? Jim Leonard wrote: Chris Newman wrote: What about Rogue? I've been playing that one for years. (Hack is a rogue-like game.) BTW, does anyone know the Wizard's Password for Rogue? And who the heck is Ken Arnold? Ken Arnold: http://www.mobygames.com/developer/sheet/view/developerId=493/ -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Soccer games (was:Shock)
How _far_ we've come? The Atari 2600 had 15 bugs, the XBox has 15.000.000 bugs. Let's say how low we've fallen, instead :) ! Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] So long, and thanks for all the fish Lee K. Seitz [EMAIL PROTECTED] 09/11/01 12:26 Solicita-se resposta a swcollect Para: [EMAIL PROTECTED] A/C: Ref: cc: Assunto: Re: [SWCollect] Soccer games (was:Shock) Karl Kuras boldly stated: I went to CGE99. He worked on XBOX? Yep. One fun fact he mentioned was that the 2600 had 15 micron circuits. The Xbox has .015 micron circuits. How far we've come! 8) -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ Novo Avensis. Sempre um passo à frente! http://www.toyota.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Killer Games (was Soccer Games (was shock))
Yes, actually I had found these yesterday :-) Thanks though. Unfortunately, the DOS version doesn't seem to work for me. All I get is a message: Diskette/version out of phase I found an interesting game called RogueQuest...but it's not the same :-( What I really want is the cracked version for the STcan't find it anywhere :-((( Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 7:19 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock)) Hugh Falk boldly stated: Can you point me to one of these Roguelike game sites? Don't you know how to use search engines? 8) http://www.win.tue.nl/~kroisos/roguelike.html http://www.hut.fi/~eye/roguelike/ http://www.skoardy.demon.co.uk/rlnews/ -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Killer Games (was Soccer Games (was shock))
It's the other way around. Check out this graphic: http://www.hut.fi/~eye/roguelike/RogueTree2.gif Wow, I don't know about the password. Please let me know if you find out. Hugh -Original Message- From: Chris Newman [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 7:47 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock)) Isn't Hack the genesis of Rogue? Wasn't Hack on the PDPs of the world throughout the seventies, and was ported to PCs, and finally to a commerical game from Epyx? As for the wizard's password I've been searching for an answer (lightly) on and off for years. If you press Contol-P in Rogue a prompt appears: Wizard's Password: . No matter what you type a message is displayed, Hmm, were you ever as smart as Ken Arnold? I wonder if this is a red herring or a real password? Jim Leonard wrote: Chris Newman wrote: What about Rogue? I've been playing that one for years. (Hack is a rogue-like game.) BTW, does anyone know the Wizard's Password for Rogue? And who the heck is Ken Arnold? Ken Arnold: http://www.mobygames.com/developer/sheet/view/developerId=493/ -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
Jim Leonard boldly stated: It's not a red herring; old versions of Hack allowed you to specify Wizard mode on the command line. What does Wizard mode give you? Pros: - Start with a wand of wishing; can wish 3 times for up to 3 of something except more wands of wishing - You're invincible Cons: - You can win the game but nothing is written to the high score table when you win, making Wizard mode a practice mode only I've been playing Hack/Nethack/Rogue/Moria on and off for ten years now. I never managed to win a game until I downloaded iRogue for my Palm (http://roguelike-palm.sourceforge.net/iRogue/). And then, I think it was largely luck that I managed to do it. The nice thing about iRogue is it lets you enter Wizard mode without a password. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Soccer games (was:Shock)
Karl Kuras wrote: From: Pedro Quaresma [EMAIL PROTECTED] There is an English version of Ambermoon, in the very least in .adf files (can these be converted to floppies readable by the real Amiga? No idea) You can convert the floppies, BUT it's very tricky. The Amiga used an 800k floppy format that PC's can't read. I've heard rumors of a program that allows you to read and write to Amiga disks on a PC (haven't actually seen it, try XT-Powers site for that) or you can get a Catweasel card which lets you read virtually every Disk format ever made on a PC. Disk2FDI DOES exist, and guess what: It's hosted by me at oldskool.org. It was written by a good friend of mine, Vincent Joquin, who is a genius. Central Point Option Board also allows you to read any format but the software is a decade old and doesn't recognize protected Amiga formats. Now, this is reading only. You cannot WRITE to an Amiga disk at all on an IBM no matter what you have (except maybe a catweasel). This is because the IBM floppy controller can *read* everything but cannot *write* everything, which made uncopyable copy protection possible on the IBM. (Disks with such protection *had* to be cracked if you wanted to make a working copy). -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Soccer games (was:Shock)
Pedro Quaresma wrote: I was just kidding Jim :) Of course Moby Games is reliable: Catacomb Abyss was finished in Nov.1991, but released only in 1992, so Moby Games is, as usual, right! :) That's still quite useful -- I'm going to add it to Versions info. Thanks! -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Soccer games (was:Shock)
Lee K. Seitz wrote: - Brand loyalty (although Sega is out of the picture unless they decide to advertise a $50 Dreamcast) Yes, but Microsoft doesn't have any brand loyalty built up. Or was that your point? Yes. :) Nintendo has extremely high brand loyalty. - Supply (which we all know hurt PS2 tremendously last xmas) I don't think supply will be a problem for PS2 this year, just Xbox and GameCube. Or, again, was that your point? Yes again. :) GameCube will have less of a problem, but Xbox is already preordered into January. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Soccer games (was:Shock)
Yes, you can use component cables. -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 3:55 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Soccer games (was:Shock) Hugh Falk wrote: Madden 2001 was 640 x 480 @ 60 fps at launch. I'm sure others did as well. Does PS2 have a progressive output function? Like 480p through component, or a VGA connector? -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Soccer games (was:Shock)
Sure...but it is still sadly lacking in texture memory. It is it's biggest drawback technologically. Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 3:52 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Soccer games (was:Shock) Hugh Falk wrote: There is a huge learning curve when dealing with the PS2. However, once you've learned it...it's like any other system. The second generation of games will be very impressive. I don't think the PS2 is going away for several years. The only really bad aspect of programming the PS2 is the very limited texture memory...this will always be a problem. Doesn't it support compressed textures? I could've sworn it did... -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
Hugh Falk boldly stated: Is there a version [of Rogue] for Pocket PC I haven't investigated yet...I'll have to! Since I don't own one, I don't know. But let me know what you find out. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] New disk lifetime
Lee K. Seitz wrote: Here's an odd question for you. In the past couple of months, I've picked up two shrinkwrapped boxes of ten DS, DD 5.25 disks. (Does anyone know if you can still buy these new (not NOS) anywhere?) I figure these are just going to get harder to find, so I better stock up now. The best place to stock up on old floppies are schools that are throwing them out. I picked up close to 1000 so I'll be fine forever ;-) You can still get these new but the manufacturer is selling you NOS because they haven't sold any for half a decade. You have to special-order them in bulk from 3M or something. Anyway, here's my question. I know disks with data written to them will eventually develop errors simply from age. Is there any reason There was a long thread about this 8 months ago or so -- my experience is that older disks actually retain their data better because of the larger media size and less data crammed onto that media. unused, sealed disks would become unusable? I mean, after a few thousand years, they might loose their magnetic charge, but what about, say, the next 100 years? I honestly haven't seen this. I cracked open a Ulysses (Sierra, 1982, IBM PC) and it worked great. (Much groaning could be heard on this list after I cracked the wrap ;-) And I just know there's someone (Jim?) on this list that's got a few hundred blank 5.25 DD disks saved up for preservation efforts, right? Whoa, that's uncanny! How could you ever guess that? ;-) -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Soccer games (was:Shock)
Hugh Falk wrote: Yes, you can use component cables. Then I stand corrected, unless the PS2 only supports interlaced output. If so, your 640x480 image was getting output as 640x240 :-( The texture memory (4 MB, that's it?!) is indeed a joke. Geez, even the Dreamcast has 8mb. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Soccer games (was:Shock)
From: Jim Leonard [EMAIL PROTECTED] The texture memory (4 MB, that's it?!) is indeed a joke. Geez, even the Dreamcast has 8mb. And while speaking of PS2 weaknesses, what's the deal with only 2 controller ports? Karl Kuras Visit Our House the online comic strip http://ourhouse.trantornator.com -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Soccer games (was:Shock)
Yeah, a bit lame, but nothing a multi-tap doesn't fix. That's the type of cost cutting feature I can agree with. That makes perfect sense and keeps the cost down. Texture memory on the other hand is not a place to skimp. It can be worked around, but again it makes the programmers job more difficult. Hugh -Original Message- From: Karl Kuras [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 5:52 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Soccer games (was:Shock) From: Jim Leonard [EMAIL PROTECTED] The texture memory (4 MB, that's it?!) is indeed a joke. Geez, even the Dreamcast has 8mb. And while speaking of PS2 weaknesses, what's the deal with only 2 controller ports? Karl Kuras Visit Our House the online comic strip http://ourhouse.trantornator.com -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Soccer games (was:Shock)
Well then we'll just disagree. I think of it like toll roads...let the people who use it pay for it. Don't charge everyone more if they're not going to use it. It helps keep the cost of the base system down and will help sell more systems. Personally, I bought my multitap with my PS2 because I know I'll use it. Hugh -Original Message- From: Karl Kuras [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 6:48 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Soccer games (was:Shock) From: Hugh Falk [EMAIL PROTECTED] Yeah, a bit lame, but nothing a multi-tap doesn't fix. That's the type of cost cutting feature I can agree with. That makes perfect sense and keeps the cost down. Texture memory on the other hand is not a place to skimp. It can be worked around, but again it makes the programmers job more difficult. I have to disagree... the multitap is like any other peripherial, they won't be purchased by enough people to warrant the additional cost of including supporting code in a wide variety of games. PSX had a multitap and I can't recall any games that used it after the first wave of releases. And SNES had one too, but only game I recall using it was Bomberman (granted, that was enough to warrant the purchase). Peripherals have almost always failed on consoles. Karl Kuras Visit Our House the online comic strip http://ourhouse.trantornator.com -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Soccer games (was:Shock)
Tens of millions of dollars (depending on how many of the platform sell): 1) Each unit would cost more to produce...not much more, but say $2 per unit...multiply this by 20 million units and it ads up. 2) It causes even more money loss because people then aren't buying multitaps. This is a way for hardware manufacturers to actually make some profit on hardware (instead of software only). Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 10:20 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Soccer games (was:Shock) Hugh Falk boldly stated: I agree with more esoteric peripherals...but not a multi-tap. If you have an 4-player game concept, you will support it without doubt. Multitap support is easy and multitaps are plentiful (relatively). Only if there is a standard multi-tap method. As I recall, the Sega Gensis ended up with two multi-tap standards. [Pause] Ah, here we go (http://www.alienbill.com/vgames/multiplayer.html). Okay, so it seems it's actually EA's fault for introducint their own multi-tap system before Sega themselves did. And really, I have to ask, just how much cost does two controller ports add to a console? -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Soccer games (was:Shock)
But how many multitaps really sell? I have yet to meet (other then you) someone who bought one (but don't know a single N64 owner who didn't have at least 3 or 4 controllers... working ones!) It can't be more then maybe 3-5% of the console owning population. Karl Kuras Visit Our House the online comic strip! http://ourhouse.trantornator.com - Original Message - From: Hugh Falk [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 09, 2001 10:34 PM Subject: RE: [SWCollect] Soccer games (was:Shock) Tens of millions of dollars (depending on how many of the platform sell): 1) Each unit would cost more to produce...not much more, but say $2 per unit...multiply this by 20 million units and it ads up. 2) It causes even more money loss because people then aren't buying multitaps. This is a way for hardware manufacturers to actually make some profit on hardware (instead of software only). Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 10:20 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Soccer games (was:Shock) Hugh Falk boldly stated: I agree with more esoteric peripherals...but not a multi-tap. If you have an 4-player game concept, you will support it without doubt. Multitap support is easy and multitaps are plentiful (relatively). Only if there is a standard multi-tap method. As I recall, the Sega Gensis ended up with two multi-tap standards. [Pause] Ah, here we go (http://www.alienbill.com/vgames/multiplayer.html). Okay, so it seems it's actually EA's fault for introducint their own multi-tap system before Sega themselves did. And really, I have to ask, just how much cost does two controller ports add to a console? -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Soccer games (was:Shock)
Sorry don't have the answer to that one...you'd have to check with Sony. My guess would be more like 10%...but even saying 5% of the Playstations out there is still about 4 million units...a very significant number. Hugh -Original Message- From: Karl Kuras [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 10:32 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Soccer games (was:Shock) But how many multitaps really sell? I have yet to meet (other then you) someone who bought one (but don't know a single N64 owner who didn't have at least 3 or 4 controllers... working ones!) It can't be more then maybe 3-5% of the console owning population. Karl Kuras Visit Our House the online comic strip! http://ourhouse.trantornator.com - Original Message - From: Hugh Falk [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, November 09, 2001 10:34 PM Subject: RE: [SWCollect] Soccer games (was:Shock) Tens of millions of dollars (depending on how many of the platform sell): 1) Each unit would cost more to produce...not much more, but say $2 per unit...multiply this by 20 million units and it ads up. 2) It causes even more money loss because people then aren't buying multitaps. This is a way for hardware manufacturers to actually make some profit on hardware (instead of software only). Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 10:20 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Soccer games (was:Shock) Hugh Falk boldly stated: I agree with more esoteric peripherals...but not a multi-tap. If you have an 4-player game concept, you will support it without doubt. Multitap support is easy and multitaps are plentiful (relatively). Only if there is a standard multi-tap method. As I recall, the Sega Gensis ended up with two multi-tap standards. [Pause] Ah, here we go (http://www.alienbill.com/vgames/multiplayer.html). Okay, so it seems it's actually EA's fault for introducint their own multi-tap system before Sega themselves did. And really, I have to ask, just how much cost does two controller ports add to a console? -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/