Well then we'll just disagree.  I think of it like toll roads...let the
people who use it pay for it.  Don't charge everyone more if they're not
going to use it.  It helps keep the cost of the base system down and will
help sell more systems.  Personally, I bought my multitap with my PS2
because I know I'll use it.

Hugh

-----Original Message-----
From: Karl Kuras [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 09, 2001 6:48 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Soccer games (was:Shock)


From: "Hugh Falk" <[EMAIL PROTECTED]>
> Yeah, a bit lame, but nothing a multi-tap doesn't fix.  That's the type of
> cost cutting feature I can agree with.  That makes perfect sense and keeps
> the cost down.  Texture memory on the other hand is not a place to skimp.
> It can be worked around, but again it makes the programmers job more
> difficult.

I have to disagree... the multitap is like any other peripherial, they won't
be purchased by enough people to warrant the additional cost of including
supporting code in a wide variety of games.  PSX had a multitap and I can't
recall any games that used it after the first wave of releases.  And SNES
had one too, but only game I recall using it was Bomberman (granted, that
was enough to warrant the purchase).  Peripherals have almost always failed
on consoles.

Karl Kuras
Visit Our House the online comic strip
http://ourhouse.trantornator.com


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