Re: [SWCollect] And another...

2004-05-11 Thread BL



Omg.. from the auction..
 
" Classic Video games are becoming the "baseball cards" of the new 
millenium, so if you are considering making an investment in something rare and 
valuable, look no further than the holy grail of lost video games. 
"
 
LOL, what, did he hire a cheesy writer to do the 
auction description?  :P
 
Brad

  - Original Message - 
  From: 
  Hugh 
  Falk 
  To: [EMAIL PROTECTED] 
  Sent: Wednesday, May 12, 2004 12:37 
  AM
  Subject: [SWCollect] And another...
  
  
  http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=8105218187
   
   
   


[SWCollect] And another...

2004-05-11 Thread Hugh Falk








http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=8105218187

 

 

 








Re: [SWCollect] Personal Software Zork on ebay

2004-05-11 Thread BL



Yeah, nobody wants to bid on something starting at 
99, because that will unnec. drive up the price.
 
Brad

  - Original Message - 
  From: 
  Stuart 
  Feldhamer 
  To: [EMAIL PROTECTED] 
  Sent: Tuesday, May 11, 2004 7:17 PM
  Subject: RE: [SWCollect] Personal 
  Software Zork on ebay
  
  Yeah, yeah, but usually there are tons of early bidders 
  also...
   
  Stuart
  
-Original Message-From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED]Sent: Tuesday, May 11, 2004 7:13 
PMTo: [EMAIL PROTECTED]Subject: 
Re: [SWCollect] Personal Software Zork on ebayIn a message 
dated 05/11/2004 5:43:33 PM Central Daylight Time, [EMAIL PROTECTED] 
writes:
Is it because of the condition of the manual that there are no 
  takers, or isthe game just not that rare anymore?Eh 
heh, Stuart, please, snipes? 
Tom


Re: [SWCollect] Personal Software Zork on ebay

2004-05-11 Thread AvatarTom
In a message dated 05/11/2004 6:19:06 PM Central Daylight Time, [EMAIL PROTECTED] writes:


Yeah, yeah, but usually there are tons of early bidders also...

Not if people don't want to "show their hand" ;) The "good" items with a rather large min bid tend to not get any bids til the very end (if lower minimum people will bid just to track it or hope no one else sees it). Just my observation.

Tom


RE: [SWCollect] Personal Software Zork on ebay

2004-05-11 Thread Stuart Feldhamer



Yeah, 
yeah, but usually there are tons of early bidders also...
 
Stuart

  -Original Message-From: [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED]Sent: Tuesday, May 11, 2004 7:13 
  PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] 
  Personal Software Zork on ebayIn a message dated 
  05/11/2004 5:43:33 PM Central Daylight Time, [EMAIL PROTECTED] 
  writes:
  Is it because of the condition of the manual that there are no 
takers, or isthe game just not that rare anymore?Eh 
  heh, Stuart, please, snipes? 
Tom


Re: [SWCollect] Personal Software Zork on ebay

2004-05-11 Thread AvatarTom
In a message dated 05/11/2004 5:43:33 PM Central Daylight Time, [EMAIL PROTECTED] writes:


Is it because of the condition of the manual that there are no takers, or is
the game just not that rare anymore?

Eh heh, Stuart, please, snipes? 

Tom


Re: [SWCollect] Personal Software Zork on ebay

2004-05-11 Thread Peter Olafson

I suspect it's the daunting minimum bid. I wonder how many bidders there would be if the minimum was $9.99?
 
That said, I'm sure this'll go ... and for more than the minimum. :)
 
Peter Stuart Feldhamer <[EMAIL PROTECTED]> wrote:
Is it because of the condition of the manual that there are no takers, or isthe game just not that rare anymore?http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=1247&item=412708&rd=1Stuart--This message was sent to you because you are currently subscribed tothe swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/

[SWCollect] Personal Software Zork on ebay

2004-05-11 Thread Stuart Feldhamer
Is it because of the condition of the manual that there are no takers, or is
the game just not that rare anymore?

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=1247&item=412708&;
rd=1

Stuart



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Re: [SWCollect] Ouch

2004-05-11 Thread Alexander Zoller
As regards mold/mildew from cellar storage: store item in a dry, dark place.
Allow *lots* of air to circulate. The temperature doesn't seem to matter
much. As with old books, this will often help dry out the mildew and prevent
things from getting worse. I've had good results with that for an U3
(complete with early orange-cover hintbook) that came out of a basement and
had "that smell". ('cept the cloth map, which was completely unaffected)

Smoke is another serious problem which will often ruin a game permanently.
Again you can get some of the smell to disappear with time but the general
damage done (yellowing) cannot be reverted,... unless one resorts to some
kind of restoration, which is deprecated.

Personally I consider any such smell to be seriously lowering the value of
a game, so I would suggest to give it a lower grade than the apparent
condition it is in. I've had a number of OSI titles in the past that came
from a heavy smoker's home. Though only lightly used, I graded them ED/G
because of the yellowing and smell.

Alexander


-Original Message-
From: Dan Chisarick [mailto:[EMAIL PROTECTED]
Sent: Tuesday, May 11, 2004 6:31 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Ouch


Ok, generally I keep out of the grading discussions because I toss
shrinkwrap on games like I would on sandwiches (in contrast to the
death-threat below).  Question: How do you handle funk?  Basement funk
(game stored in a damp cellar), smoker's house, cat used the space 10"
away as a litterbox, etc.  All of these categorize a few boxes of games
I own (and all from the same seller).  They're in fine condition, but
they'll curl your nose.  You can't possibly say that something could be
visually immaculate but conjure images of the corner bar could be
graded near mint, etc.  They didn't come from the factory this way...


On May 10, 2004, at 11:13 PM, [EMAIL PROTECTED] wrote:

> I enjoyed reading this thread, considering that MS is one of my
> passions (ripping the shrinkwrap from an old game is much akin to
> breaking the binding on my new magazine--I've threatened to KILL
> people for this!)  ;)
>
> I've never had the time to do it, but I always wanted to do 'The
> ILLUSTRATED Moby Scale'--3 to 5 detailed pictures of example games
> showing every grade (and modifier).  It would clear up a lot of
> confusion, and also give everyone insight and input into opinions
> about grading.
>
> We could also cover some of the lesser-talked about modifiers--
> Fading
> Crushed corners
> blemishes (what's an 'acceptable' blemish, anyway?!)
> Box warping
> Cover 'ripple'
> Spotting reshrink
>
> Is anyone interested in doing something like this?  If we each took a
> certain grade, we could accomplish a lot:
>
> *We could show off some of our finer pieces
>
> *We could have a laugh at some of the things we still keep (you KNOW
> you each have that piece of garbage that is in horrible shape, has no
> monetary value, and refuse to throw away!
>
> *It would be a valuable addition to the Moby Game page (providing we
> all donate the pictures to the website)
>
> *It would sure help to 'nail down' what we all agree on
>
> *It would start all NEW discussions on the topic
>
> *and may make this dry text more...stimulating.
>
> Just a thoughtI'll even dust off my camera too, if anyone else
> wants to pitch in...
>
> Joe G
>
>>
>> From: Jim Leonard <[EMAIL PROTECTED]>
>> Date: 2004/05/10 Mon PM 05:28:20 EDT
>> To: [EMAIL PROTECTED]
>> Subject: Re: [SWCollect] Ouch
>>
>> Freddie Bingham wrote:
>>
>>> I still maintain the guide is confusing since you have one situation
>>> where a
>>> grade and modifier can not be used together.
>>
>> Taken at face value, yes, I can see how this might be confusing.
>> However, if someone understands the motivation behind software
>> collecting and the terms used, then it becomes clear why Mint always
>> needs Sealed.
>>
>> Maybe there is confusion over why the term Mint was chosen?  Because
>> "mint condition" implies, in numismatics anyway, "freshly minted" or
>> "in
>> the same condition as it was created in the mint".  The pinnacle of
>> condition in most grading scales implies Mint condition, and since a
>> wrapped package is the only condition that can be considered "factory
>> perfect", the Sealed part was added quite intentionally.
>>
>>> It seems to me that the biggest
>>> problem is that the scale deviates from other, much more established
>>> grading
>>> scales in use in other fields of collecting. I can not find any
>>> scales that
>>> define a near mint rating as actually being mint and this is the
>>> biggest
>>> problem I have with this list.  I don't see how having shrink-wrap,
>>> means
>>> that we need a scale that deviates from other scales.
>>
>> It is precisely *because* our hobby has different indications of
>> quality
>> that the MobyScale was created.  Sealed items are worth more than
>> unsealed items, so the fact that it is sealed is a gradiation of
>> quality, and should be note

Re: [SWCollect] Ouch

2004-05-11 Thread Jim Leonard
Dan Chisarick wrote:

Ok, generally I keep out of the grading discussions because I toss 
shrinkwrap on games like I would on sandwiches (in contrast to the 
death-threat below).  Question: How do you handle funk?  Basement funk 
(game stored in a damp cellar), smoker's house, cat used the space 10" 
away as a litterbox, etc.  All of these categorize a few boxes of games 
I own (and all from the same seller).  They're in fine condition, but 
they'll curl your nose.  You can't possibly say that something could be 
visually immaculate but conjure images of the corner bar could be graded 
near mint, etc.  They didn't come from the factory this way...
That's a new one.  How about NM (funk: ED)  ;-)
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/
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Re: [SWCollect] Ouch

2004-05-11 Thread Jim Leonard
[EMAIL PROTECTED] wrote:

Is anyone interested in doing something like this?  If we each took a certain grade, we could accomplish a lot:
Yes, this was the main reason I registered www.softwarecollecting.org -- to 
create an illustrated FAQ of all this stuff, and also a FAQ derived from the 
mailing list over the past three years -- you know, resources for people who 
want to get into software collecting.  I'm hella busy right now, but it's 
definitely on my todo list.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/

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Re: [SWCollect] Ouch

2004-05-11 Thread Jim Leonard
Freddie Bingham wrote:
Again .. I still disagree for the simple fact that a game can
re-shrinkwrapped and one can obtain the same quality of wrap that most games
That is not true at all -- I can identify with greater than 99% accuracy 
whether or not something has been re-wrapped.  And although Chris has never 
worked in a software store, I'll bet he can easily hit 95%-99% as well.

were shipped in (the softer, more pliable wrap).  Take a hole punch to it
..
> A LOT more re-wrapping went on at Babbage's though as we had pretty low
How do you hole-punch something that has already been wrapped?  Having worked 
at Babbage's, you know how the process works -- on heating, the wrap contracts, 
so you couldn't punch it beforehand (it would expand and distort).  And if you 
know of a way to hole-punch wrap after it has been wrapped, please explain it 
to me :-)  Finally, the feel of store rewraps is much crisper and more brittle 
than factory, so it's really almost impossible to do this properly.

I think I need to work on that illustrated FAQ idea...

How do you guys use this scale anyway? I've had games quoted to me a few
times based on this, and in my experience, the grades are always over-blown
unless it is something from Chris' store. 
Do not blame the grading scale for that, blame dishonest people!

Personally, I don't grade games as my perspective will be different than
yours so I just send pictures.
I would rather have both a picture and a grade, because unless you're going to 
take well-lit pictures with a 3MP or higher camera from multiple angles, it 
isn't going to represent the item properly.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/

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Re: [SWCollect] Ouch

2004-05-11 Thread Marco Thorek
[EMAIL PROTECTED] schrieb:
> 
> In a message dated 05/10/2004 9:50:16 PM Central Daylight Time,
> [EMAIL PROTECTED] writes:
> 
> > You guys went to school/college together?
> >
> 
> Heh, where did you come up with that Marco? No, we live fairly close
> to each other, were discussing Moby scale one day while plowing
> through boxes of games at my storage locker (where I kept boxes of
> games). Maybe you were thinking of a school locker?

Yup, that's what I thought.

Marco

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