Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-09 Thread Pedro Quaresma


There are heaps of RPGs that I've started, got to the last
dungeon/level/something, then gave up. Can't tell you why. When I try to
finish one of those games again, I usually start from the beginning.

So my record is most probably awarded to Ultima VII: The Black Gate. Took
me 15 months to finish, due to the Pick here to enter riddle and to the
fact that I had no internet at the time.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
So long, and thanks for all the fish


   
 
   
 
   
 
   
 
   
 
   
 
   
 
  Jim Leonard  
 
  [EMAIL PROTECTED]   
 
   
 
   
 
  08/11/01 01:59   
 
   
 
  Solicita-se resposta a   
 
  swcollect  Para: [EMAIL PROTECTED]  
 
  A/C: 
 
  Ref: 
 
  cc:  
 
Assunto: Re: [SWCollect] Killer Games (was 
Soccer Games (was shock))
   
 



Chris Newman wrote:

 Yeah, I use a simple question for my benchmark: What game did you keep
installed
 on your HD long after you've finished it just to show it off? For me it
was WC1
 (and WC 2 even more so).

The only game that has survived almost as long as my personal computer
career has is Hack.  Not Nethack, just regular old Hack.  I played it
from 1986 to 1990 on floppies and when I got a hard drive in 1991 I
installed it and never took it off.  It's still on my 1GHz Athlon (my
main machine).  I play it about twice a year, but I still play it.  And
I've only won it once.

Here's a thought:  What's the game you've played the longest and NOT
finished?  It took me 13 years (I am not making this up), on and off, to
finish Tass Times in Tonetown.
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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http://www.salvador-caetano.pt
http://www.globalshop.pt




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RE: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-09 Thread Pedro Quaresma


Of course, I forgot the RPGs that have no ending. Sometimes I dig up my old
Darklands saves and go for some more rides. But the next time I play it
I'll start from the beginning... once again!

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
So long, and thanks for all the fish


   
 
   
 
   
 
   
 
   
 
   
 
   
 
  Hugh Falk  
 
  [EMAIL PROTECTED]
 
   
 
   
 
  08/11/01 20:24   
 
   
 
  Solicita-se resposta a   
 
  swcollect  Para: [EMAIL PROTECTED]
 
  A/C: 
 
  Ref: 
 
  cc:  
 
Assunto: RE: [SWCollect] Killer Games (was 
Soccer Games (was shock))
   
 



Ha...well some games don't end...like Telengard...I still play that.


Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, November 07, 2001 9:00 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock))


Chris Newman wrote:

 Yeah, I use a simple question for my benchmark: What game did you keep
installed
 on your HD long after you've finished it just to show it off? For me it
was WC1
 (and WC 2 even more so).

The only game that has survived almost as long as my personal computer
career has is Hack.  Not Nethack, just regular old Hack.  I played it
from 1986 to 1990 on floppies and when I got a hard drive in 1991 I
installed it and never took it off.  It's still on my 1GHz Athlon (my
main machine).  I play it about twice a year, but I still play it.  And
I've only won it once.

Here's a thought:  What's the game you've played the longest and NOT
finished?  It took me 13 years (I am not making this up), on and off, to
finish Tass Times in Tonetown.
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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http://www.salvador-caetano.pt
http://www.globalshop.pt




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Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-09 Thread Lee K. Seitz

Jim Leonard boldly stated:

I was a fan of Stunt Driver (Spectrum Holobyte) over Stunts because the
stunts were more flexible in the track editor (wants a completely banked
track?  No problem)

You can do completely banked tracks in Stunts.  The only time it
flattens out is right before a stunt (jump, loop-de-loop, tube, etc.)
or switch the direction of the bank.

 and because you could also customize the gameworld
physics (friction, gravity, etc.) and also you could design your own
car!

Okay, you can't do this in Stunts without hacking the files.  Although
I've seen information on how to modify the car characteristics.

  It also had a faster 3D engine, digitized sound through the
speaker, and multiplayer support.  Again, if someone can tell me why
Stunts was so much more popular over Stunt Driver, please do so :-P

I can't find Stunt Driver in MobyGames.  Does the box have black and
white stripes on the front?  I bought that game used and wasn't
impressed with it at all.  Unfortunately, I don't remember why any
more.  It may have been a speed issue.  (As in, it ran too fast on my
machine.)  I haven't tried Stunts on my current 700MHz machine, but it
ran fine on my 133MHz one.

-- 
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Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-09 Thread Chris Newman

Isn't Hack the genesis of Rogue? Wasn't Hack on the PDPs of the world throughout the
seventies, and was ported to PCs, and finally to a commerical game from Epyx?

As for the wizard's password I've been searching for an answer (lightly) on and off
for years. If you press Contol-P in Rogue a prompt appears: Wizard's Password: .
No matter what you type a message is displayed, Hmm, were you ever as smart as Ken
Arnold? I wonder if this is a red herring or a real password?

Jim Leonard wrote:

 Chris Newman wrote:
 
  What about Rogue? I've been playing that one for years.

 (Hack is a rogue-like game.)

  BTW, does anyone know the Wizard's Password for Rogue? And who the heck is Ken
  Arnold?

 Ken Arnold:
 http://www.mobygames.com/developer/sheet/view/developerId=493/
 --
 http://www.MobyGames.com/
 The world's most comprehensive gaming database project.

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RE: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-09 Thread Hugh Falk

Yes, actually I had found these yesterday :-)  Thanks though.

Unfortunately, the DOS version doesn't seem to work for me. All I get is a
message:  Diskette/version out of phase

I found an interesting game called RogueQuest...but it's not the same :-(

What I really want is the cracked version for the STcan't find it
anywhere :-(((

Hugh

-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 09, 2001 7:19 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock))


Hugh Falk boldly stated:

Can you point me to one of these Roguelike game sites?

Don't you know how to use search engines? 8)

http://www.win.tue.nl/~kroisos/roguelike.html
http://www.hut.fi/~eye/roguelike/
http://www.skoardy.demon.co.uk/rlnews/

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RE: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-09 Thread Hugh Falk

It's the other way around.  Check out this graphic:

http://www.hut.fi/~eye/roguelike/RogueTree2.gif


Wow, I don't know about the password.  Please let me know if you find out.


Hugh

-Original Message-
From: Chris Newman [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 09, 2001 7:47 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock))


Isn't Hack the genesis of Rogue? Wasn't Hack on the PDPs of the world
throughout the
seventies, and was ported to PCs, and finally to a commerical game from
Epyx?

As for the wizard's password I've been searching for an answer (lightly) on
and off
for years. If you press Contol-P in Rogue a prompt appears: Wizard's
Password: .
No matter what you type a message is displayed, Hmm, were you ever as smart
as Ken
Arnold? I wonder if this is a red herring or a real password?

Jim Leonard wrote:

 Chris Newman wrote:
 
  What about Rogue? I've been playing that one for years.

 (Hack is a rogue-like game.)

  BTW, does anyone know the Wizard's Password for Rogue? And who the heck
is Ken
  Arnold?

 Ken Arnold:
 http://www.mobygames.com/developer/sheet/view/developerId=493/
 --
 http://www.MobyGames.com/
 The world's most comprehensive gaming database project.

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Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-09 Thread Lee K. Seitz

Jim Leonard boldly stated:

It's not a red herring; old versions of Hack allowed you to specify
Wizard mode on the command line.  What does Wizard mode give you?

Pros:  
- Start with a wand of wishing; can wish 3 times for up to 3 of
something except more wands of wishing
- You're invincible

Cons:  
- You can win the game but nothing is written to the high score table
when you win, making Wizard mode a practice mode only

I've been playing Hack/Nethack/Rogue/Moria on and off for ten years
now.  I never managed to win a game until I downloaded iRogue for my
Palm (http://roguelike-palm.sourceforge.net/iRogue/).  And then, I
think it was largely luck that I managed to do it.  The nice thing
about iRogue is it lets you enter Wizard mode without a password.

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
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Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-09 Thread Lee K. Seitz

Hugh Falk boldly stated:

Is there a version [of Rogue] for Pocket PC  I haven't
investigated yet...I'll have to!

Since I don't own one, I don't know.  But let me know what you find
out.

-- 
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Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Jim Leonard

Lee K. Seitz wrote:
 
 Speaking of the Mac, I don't think anyone's mentioned a killer game
 for it yet in this thread.

That's because the killer game for Mac was Pagemaker ;-)  Just kidding,
it was probably Spectre for the color Macs or Dark Castle for the BW
Macs.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Jim Leonard

Hugh Falk wrote:
 
 Populous was one of my all time favorites, but it was actually an ST/Amiga
 release first (and better on those platforms).  

Why?  (Not picking a fight, just curious)
 
 Stunts?  Same thing.  However, I'm a big fan of the Stunt mini-genre of the
 time.  Stunts, Stunt Driver and Stunt Car Racer all came out about the same
 time, and I was a big fan of all of them.  The first was Stunt Car Racer
 (1989), also known as Stunt Car Driver.  This one was the most fun of the
 whole bunch...great game...but also first on the ST/Amiga before PC.

And C64.  Stunt Track Racer was so brilliantly coded it ran at 15 fps on
all platforms.  Yes, it was simple 3D, but it was 3D all the same.

I was a fan of Stunt Driver (Spectrum Holobyte) over Stunts because the
stunts were more flexible in the track editor (wants a completely banked
track?  No problem) and because you could also customize the gameworld
physics (friction, gravity, etc.) and also you could design your own
car!  It also had a faster 3D engine, digitized sound through the
speaker, and multiplayer support.  Again, if someone can tell me why
Stunts was so much more popular over Stunt Driver, please do so :-P
-- 
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The world's most comprehensive gaming database project.



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Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Jim Leonard

Karl Kuras wrote:
 
 Stunt Car Racer was also simultaneously launched on the C64 and Spectrum (I
 want to say there was an Amstrad version but can't testify to this).  The
 C64 version also had the link option available on the 16 bit versions...
 great fun.  Did the PC version have multiplayer?

I don't believe so, unfortunately.  I have the full package at home;
I'll try to remember to look it up.
-- 
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The world's most comprehensive gaming database project.



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Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Jim Leonard

Hugh Falk wrote:
 
 Midwinter 1 and 2 were produced by a company called Malestrom. I don't know
 if Mike Singleton was on that team.

Yep.  Check MobyGames.
-- 
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The world's most comprehensive gaming database project.



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Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Jim Leonard

Chris Newman wrote:
 
 What about Rogue? I've been playing that one for years.

(Hack is a rogue-like game.)
 
 BTW, does anyone know the Wizard's Password for Rogue? And who the heck is Ken
 Arnold?

Ken Arnold: 
http://www.mobygames.com/developer/sheet/view/developerId=493/
-- 
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The world's most comprehensive gaming database project.

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Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Karl Kuras

From: Jim Leonard [EMAIL PROTECTED]
  Populous was one of my all time favorites, but it was actually an
ST/Amiga
  release first (and better on those platforms).

 Why?  (Not picking a fight, just curious)

Well for one, the sound on the PC was (if I remember properly) just regular
pc speaker), and it wasn't as smooth, especially in the scrolling routines
as the ST/Amiga versions (fun factoid, the game was developed on the Amiga
by accident... Molyneaux didn't have any money for a new computer and
Commodore accidently sent him an A1000 which was supposed to go to another
developer and he just didn't return it).

Karl Kuras
Visit Our House the online comic strip!
http://ourhouse.trantornator.com


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Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Jim Leonard

Chris Newman wrote:
 
 Sure, no problem. It might take me a bit to dig it out.
 
 Yes -- the Amiga version looks great! No extended ASCII happening here. Although I
 was quite impressed with the IBM version in the 80s. I'll never forget the angst
 of facing the following in a game of IBM Rogue:
 
 G
 
 I was killed by griffins more times than I can remember. There was simply no
 escape when unless you were near a catacomb or a staircase.

I know the feeling.  For me in Hack, it was:

c

..for a cockatrice.  Any successful attack will turn you to stone,
killing you.  Of course, if you could kill one and you were wearing
gloves, you could wield a dead cockatrice as a weapon and turn monsters
into stone with one blow!
-- 
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The world's most comprehensive gaming database project.

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Re: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Karl Kuras

From: Jim Leonard [EMAIL PROTECTED]
 That is 100% incorrect.  You have obviously not programmed in assembly
 language for either platform to make a statement like this.  The other
 20% of the real reason is because the Amiga's copper graphics
 controller chip could do some really awesome things, like split-screen
 into two different resolutions and color depths on the fly, something
 VGA hardware could not do (you can split-screen on VGA but only the top
 half has full display-start-address manipulation for scrolling).  That,
 coupled with the different screen modes they had to support, and the
 VERY big limitation of only 1 mouse per IBM, was why they didn't code it
 in.

Well the graphics modes wasn't an issue because Lemmings was a VGA only
title.  Also at the time the 386 wasn't even a standard machine (at least in
Europe where the game was made), so we were talking bout VERY limited
hardware specs... 50 lemmings on a 285 in VGA is not an easy feet... And yes
the Amiga had some awesome custom chips which is what allowed it to survive
as long as it did with such weak central processors... now if the A1200 had
just had a special 3D accelerator or some kind of texture rotation
hardware And did the IBM have a 1 button limitation at that time?  And
did Lemmings even use the second button for anything?

 And to be fair to the IBM PC, I don't think the split-screen multiplayer
 was available on very many platforms at all; it's not on my Lynx version
 for obvious reasons, but there was nothing from stopping him (the guy
 who originally did Lemmings himself did the Lynx version) from doing a
 ComLynx 2-player version.  I think that it was a feature nobody really
 used and so was left out of future ports.

The lynx was taxed as it was with the game... I mean it was only included on
the ST and Amiga versions as far as I know because they were the only
systems that could handle it.  By the time Lemmings 2 came out, the PC was
the target market and the old 1 mouse limitation kicked in making it
unviable.

 Argh, this bias against the IBM PC burns me.  Would you like me to code
 up a quick demonstration of just how many lemmings can fit onto a screen
 without slowdown for IBM PCs?  Kind of a Lemming benchmark, as it
 were?

No doubt it could be done... but the hindsight factor is the big issue here.
There is a wolfenstein clone for the C64 these days (Mood) and it would have
been impossible in the systems hayday... but 10 years later, we can see how
it was possible.  I don't doubt the PC had a lot more power then was
squeezed out of it at the time, but lets face it, the games we are
discussing had that inexperience stone weighing them down and that is why
the PC got such a bad rap in those days.

First gen games almost always suck for the most part (with the big push game
exceptions) and the PC had that phase as well when it went from workhorse to
all purpose home computer.  It's not something to be ashamed of, just a
reality.

Karl Kuras
Visit Our House the online comic strip!
http://ourhouse.trantornator.com


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RE: [SWCollect] Killer Games (was Soccer Games (was shock))

2001-11-08 Thread Hugh Falk

Can you point me to one of these Roguelike game sites?

Thanks again,
Hugh

-Original Message-
From: Stephen S. Lee [mailto:[EMAIL PROTECTED]]
Sent: Thursday, November 08, 2001 6:35 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock))



On Thu, 8 Nov 2001, Chris Newman wrote:
[Rogue]
 I was killed by griffins more times than I can remember. There was simply
no
 escape when unless you were near a catacomb or a staircase.

Yeah, those things are killer.  You have to be strong enough to take them
on head-to-head without magic, as it only gets worse.  Long swords or
two-handed swords are key (a plain long sword does 25% more damage than
the enchanted mace you start with), and so is armor (save your best suit
for this point; by the time griffins start appearing, aquators stop
appearing).

 Hugh Falk wrote:
  If somebody could help me track down an IBM version of Rogue, I'd be
much
  obliged.

Well, if you just want to play, there have been copies on the Roguelike
game sites for years on end.  (In color!  Then again, I always played on a
monochrome monitor.)

If you want to collect, well, I'm looking for a copy too.  CE Forman tells
me this is pretty easy to find, but difficult to find in good condition.
(Right?)

-- Stephen


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