Re: [SWCollect] Killer Games (was Soccer Games (was shock))
There are heaps of RPGs that I've started, got to the last dungeon/level/something, then gave up. Can't tell you why. When I try to finish one of those games again, I usually start from the beginning. So my record is most probably awarded to Ultima VII: The Black Gate. Took me 15 months to finish, due to the Pick here to enter riddle and to the fact that I had no internet at the time. Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] So long, and thanks for all the fish Jim Leonard [EMAIL PROTECTED] 08/11/01 01:59 Solicita-se resposta a swcollect Para: [EMAIL PROTECTED] A/C: Ref: cc: Assunto: Re: [SWCollect] Killer Games (was Soccer Games (was shock)) Chris Newman wrote: Yeah, I use a simple question for my benchmark: What game did you keep installed on your HD long after you've finished it just to show it off? For me it was WC1 (and WC 2 even more so). The only game that has survived almost as long as my personal computer career has is Hack. Not Nethack, just regular old Hack. I played it from 1986 to 1990 on floppies and when I got a hard drive in 1991 I installed it and never took it off. It's still on my 1GHz Athlon (my main machine). I play it about twice a year, but I still play it. And I've only won it once. Here's a thought: What's the game you've played the longest and NOT finished? It took me 13 years (I am not making this up), on and off, to finish Tass Times in Tonetown. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Killer Games (was Soccer Games (was shock))
Of course, I forgot the RPGs that have no ending. Sometimes I dig up my old Darklands saves and go for some more rides. But the next time I play it I'll start from the beginning... once again! Pedro R. Quaresma [EMAIL PROTECTED] / [EMAIL PROTECTED] So long, and thanks for all the fish Hugh Falk [EMAIL PROTECTED] 08/11/01 20:24 Solicita-se resposta a swcollect Para: [EMAIL PROTECTED] A/C: Ref: cc: Assunto: RE: [SWCollect] Killer Games (was Soccer Games (was shock)) Ha...well some games don't end...like Telengard...I still play that. Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Wednesday, November 07, 2001 9:00 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock)) Chris Newman wrote: Yeah, I use a simple question for my benchmark: What game did you keep installed on your HD long after you've finished it just to show it off? For me it was WC1 (and WC 2 even more so). The only game that has survived almost as long as my personal computer career has is Hack. Not Nethack, just regular old Hack. I played it from 1986 to 1990 on floppies and when I got a hard drive in 1991 I installed it and never took it off. It's still on my 1GHz Athlon (my main machine). I play it about twice a year, but I still play it. And I've only won it once. Here's a thought: What's the game you've played the longest and NOT finished? It took me 13 years (I am not making this up), on and off, to finish Tass Times in Tonetown. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ http://www.salvador-caetano.pt http://www.globalshop.pt -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
Jim Leonard boldly stated: I was a fan of Stunt Driver (Spectrum Holobyte) over Stunts because the stunts were more flexible in the track editor (wants a completely banked track? No problem) You can do completely banked tracks in Stunts. The only time it flattens out is right before a stunt (jump, loop-de-loop, tube, etc.) or switch the direction of the bank. and because you could also customize the gameworld physics (friction, gravity, etc.) and also you could design your own car! Okay, you can't do this in Stunts without hacking the files. Although I've seen information on how to modify the car characteristics. It also had a faster 3D engine, digitized sound through the speaker, and multiplayer support. Again, if someone can tell me why Stunts was so much more popular over Stunt Driver, please do so :-P I can't find Stunt Driver in MobyGames. Does the box have black and white stripes on the front? I bought that game used and wasn't impressed with it at all. Unfortunately, I don't remember why any more. It may have been a speed issue. (As in, it ran too fast on my machine.) I haven't tried Stunts on my current 700MHz machine, but it ran fine on my 133MHz one. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
Isn't Hack the genesis of Rogue? Wasn't Hack on the PDPs of the world throughout the seventies, and was ported to PCs, and finally to a commerical game from Epyx? As for the wizard's password I've been searching for an answer (lightly) on and off for years. If you press Contol-P in Rogue a prompt appears: Wizard's Password: . No matter what you type a message is displayed, Hmm, were you ever as smart as Ken Arnold? I wonder if this is a red herring or a real password? Jim Leonard wrote: Chris Newman wrote: What about Rogue? I've been playing that one for years. (Hack is a rogue-like game.) BTW, does anyone know the Wizard's Password for Rogue? And who the heck is Ken Arnold? Ken Arnold: http://www.mobygames.com/developer/sheet/view/developerId=493/ -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Killer Games (was Soccer Games (was shock))
Yes, actually I had found these yesterday :-) Thanks though. Unfortunately, the DOS version doesn't seem to work for me. All I get is a message: Diskette/version out of phase I found an interesting game called RogueQuest...but it's not the same :-( What I really want is the cracked version for the STcan't find it anywhere :-((( Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 7:19 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock)) Hugh Falk boldly stated: Can you point me to one of these Roguelike game sites? Don't you know how to use search engines? 8) http://www.win.tue.nl/~kroisos/roguelike.html http://www.hut.fi/~eye/roguelike/ http://www.skoardy.demon.co.uk/rlnews/ -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Killer Games (was Soccer Games (was shock))
It's the other way around. Check out this graphic: http://www.hut.fi/~eye/roguelike/RogueTree2.gif Wow, I don't know about the password. Please let me know if you find out. Hugh -Original Message- From: Chris Newman [mailto:[EMAIL PROTECTED]] Sent: Friday, November 09, 2001 7:47 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock)) Isn't Hack the genesis of Rogue? Wasn't Hack on the PDPs of the world throughout the seventies, and was ported to PCs, and finally to a commerical game from Epyx? As for the wizard's password I've been searching for an answer (lightly) on and off for years. If you press Contol-P in Rogue a prompt appears: Wizard's Password: . No matter what you type a message is displayed, Hmm, were you ever as smart as Ken Arnold? I wonder if this is a red herring or a real password? Jim Leonard wrote: Chris Newman wrote: What about Rogue? I've been playing that one for years. (Hack is a rogue-like game.) BTW, does anyone know the Wizard's Password for Rogue? And who the heck is Ken Arnold? Ken Arnold: http://www.mobygames.com/developer/sheet/view/developerId=493/ -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
Jim Leonard boldly stated: It's not a red herring; old versions of Hack allowed you to specify Wizard mode on the command line. What does Wizard mode give you? Pros: - Start with a wand of wishing; can wish 3 times for up to 3 of something except more wands of wishing - You're invincible Cons: - You can win the game but nothing is written to the high score table when you win, making Wizard mode a practice mode only I've been playing Hack/Nethack/Rogue/Moria on and off for ten years now. I never managed to win a game until I downloaded iRogue for my Palm (http://roguelike-palm.sourceforge.net/iRogue/). And then, I think it was largely luck that I managed to do it. The nice thing about iRogue is it lets you enter Wizard mode without a password. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
Hugh Falk boldly stated: Is there a version [of Rogue] for Pocket PC I haven't investigated yet...I'll have to! Since I don't own one, I don't know. But let me know what you find out. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
Lee K. Seitz wrote: Speaking of the Mac, I don't think anyone's mentioned a killer game for it yet in this thread. That's because the killer game for Mac was Pagemaker ;-) Just kidding, it was probably Spectre for the color Macs or Dark Castle for the BW Macs. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
Hugh Falk wrote: Populous was one of my all time favorites, but it was actually an ST/Amiga release first (and better on those platforms). Why? (Not picking a fight, just curious) Stunts? Same thing. However, I'm a big fan of the Stunt mini-genre of the time. Stunts, Stunt Driver and Stunt Car Racer all came out about the same time, and I was a big fan of all of them. The first was Stunt Car Racer (1989), also known as Stunt Car Driver. This one was the most fun of the whole bunch...great game...but also first on the ST/Amiga before PC. And C64. Stunt Track Racer was so brilliantly coded it ran at 15 fps on all platforms. Yes, it was simple 3D, but it was 3D all the same. I was a fan of Stunt Driver (Spectrum Holobyte) over Stunts because the stunts were more flexible in the track editor (wants a completely banked track? No problem) and because you could also customize the gameworld physics (friction, gravity, etc.) and also you could design your own car! It also had a faster 3D engine, digitized sound through the speaker, and multiplayer support. Again, if someone can tell me why Stunts was so much more popular over Stunt Driver, please do so :-P -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
Karl Kuras wrote: Stunt Car Racer was also simultaneously launched on the C64 and Spectrum (I want to say there was an Amstrad version but can't testify to this). The C64 version also had the link option available on the 16 bit versions... great fun. Did the PC version have multiplayer? I don't believe so, unfortunately. I have the full package at home; I'll try to remember to look it up. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
Hugh Falk wrote: Midwinter 1 and 2 were produced by a company called Malestrom. I don't know if Mike Singleton was on that team. Yep. Check MobyGames. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
Chris Newman wrote: What about Rogue? I've been playing that one for years. (Hack is a rogue-like game.) BTW, does anyone know the Wizard's Password for Rogue? And who the heck is Ken Arnold? Ken Arnold: http://www.mobygames.com/developer/sheet/view/developerId=493/ -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
From: Jim Leonard [EMAIL PROTECTED] Populous was one of my all time favorites, but it was actually an ST/Amiga release first (and better on those platforms). Why? (Not picking a fight, just curious) Well for one, the sound on the PC was (if I remember properly) just regular pc speaker), and it wasn't as smooth, especially in the scrolling routines as the ST/Amiga versions (fun factoid, the game was developed on the Amiga by accident... Molyneaux didn't have any money for a new computer and Commodore accidently sent him an A1000 which was supposed to go to another developer and he just didn't return it). Karl Kuras Visit Our House the online comic strip! http://ourhouse.trantornator.com -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
Chris Newman wrote: Sure, no problem. It might take me a bit to dig it out. Yes -- the Amiga version looks great! No extended ASCII happening here. Although I was quite impressed with the IBM version in the 80s. I'll never forget the angst of facing the following in a game of IBM Rogue: G I was killed by griffins more times than I can remember. There was simply no escape when unless you were near a catacomb or a staircase. I know the feeling. For me in Hack, it was: c ..for a cockatrice. Any successful attack will turn you to stone, killing you. Of course, if you could kill one and you were wearing gloves, you could wield a dead cockatrice as a weapon and turn monsters into stone with one blow! -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] Killer Games (was Soccer Games (was shock))
From: Jim Leonard [EMAIL PROTECTED] That is 100% incorrect. You have obviously not programmed in assembly language for either platform to make a statement like this. The other 20% of the real reason is because the Amiga's copper graphics controller chip could do some really awesome things, like split-screen into two different resolutions and color depths on the fly, something VGA hardware could not do (you can split-screen on VGA but only the top half has full display-start-address manipulation for scrolling). That, coupled with the different screen modes they had to support, and the VERY big limitation of only 1 mouse per IBM, was why they didn't code it in. Well the graphics modes wasn't an issue because Lemmings was a VGA only title. Also at the time the 386 wasn't even a standard machine (at least in Europe where the game was made), so we were talking bout VERY limited hardware specs... 50 lemmings on a 285 in VGA is not an easy feet... And yes the Amiga had some awesome custom chips which is what allowed it to survive as long as it did with such weak central processors... now if the A1200 had just had a special 3D accelerator or some kind of texture rotation hardware And did the IBM have a 1 button limitation at that time? And did Lemmings even use the second button for anything? And to be fair to the IBM PC, I don't think the split-screen multiplayer was available on very many platforms at all; it's not on my Lynx version for obvious reasons, but there was nothing from stopping him (the guy who originally did Lemmings himself did the Lynx version) from doing a ComLynx 2-player version. I think that it was a feature nobody really used and so was left out of future ports. The lynx was taxed as it was with the game... I mean it was only included on the ST and Amiga versions as far as I know because they were the only systems that could handle it. By the time Lemmings 2 came out, the PC was the target market and the old 1 mouse limitation kicked in making it unviable. Argh, this bias against the IBM PC burns me. Would you like me to code up a quick demonstration of just how many lemmings can fit onto a screen without slowdown for IBM PCs? Kind of a Lemming benchmark, as it were? No doubt it could be done... but the hindsight factor is the big issue here. There is a wolfenstein clone for the C64 these days (Mood) and it would have been impossible in the systems hayday... but 10 years later, we can see how it was possible. I don't doubt the PC had a lot more power then was squeezed out of it at the time, but lets face it, the games we are discussing had that inexperience stone weighing them down and that is why the PC got such a bad rap in those days. First gen games almost always suck for the most part (with the big push game exceptions) and the PC had that phase as well when it went from workhorse to all purpose home computer. It's not something to be ashamed of, just a reality. Karl Kuras Visit Our House the online comic strip! http://ourhouse.trantornator.com -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Killer Games (was Soccer Games (was shock))
Can you point me to one of these Roguelike game sites? Thanks again, Hugh -Original Message- From: Stephen S. Lee [mailto:[EMAIL PROTECTED]] Sent: Thursday, November 08, 2001 6:35 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Killer Games (was Soccer Games (was shock)) On Thu, 8 Nov 2001, Chris Newman wrote: [Rogue] I was killed by griffins more times than I can remember. There was simply no escape when unless you were near a catacomb or a staircase. Yeah, those things are killer. You have to be strong enough to take them on head-to-head without magic, as it only gets worse. Long swords or two-handed swords are key (a plain long sword does 25% more damage than the enchanted mace you start with), and so is armor (save your best suit for this point; by the time griffins start appearing, aquators stop appearing). Hugh Falk wrote: If somebody could help me track down an IBM version of Rogue, I'd be much obliged. Well, if you just want to play, there have been copies on the Roguelike game sites for years on end. (In color! Then again, I always played on a monochrome monitor.) If you want to collect, well, I'm looking for a copy too. CE Forman tells me this is pretty easy to find, but difficult to find in good condition. (Right?) -- Stephen -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/