RE: [SWCollect] What was the first IBM game to have mouse support?

2001-08-13 Thread Hugh Falk

Another bit of trivia related to this

Airheart was renamed Typhoon Thompson: Search for the Sea Child for other
platforms.  I'm not sure why they renamed it.  I'm most familiar with the ST
version, which is an EXCELLENT game.

Hugh

-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
Sent: Monday, August 13, 2001 2:12 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] What was the first IBM game to have mouse
support?


Jim Leonard boldly stated:

Dan Chisarick wrote:
 Apple ][
 - Speaker only (hardly anyone had a Mockingboard or Echo card)
 - 48-64K of memory (128K later on)
 - 5 colors (7 really, but there were 2 blacks and 2 whites)

Did double-hi-res ever catch on?  I saw some pretty impressive
double-high-res stuff back in 1986, but never followed its use to
completion.

The only double hi-res game I'm aware of is Airheart by Dan
(Choplifter) Gorlin.  I'm sure there must be others.  Airheart both
looks great and plays well (although I think it sometimes suffers from
slowdown when there are too many enemies and shots on the screen.)  I
think double hi-res really came along too late for the Apple IIe/c.
Companies had moved on to the IIgs/ST/Amiga/PC/Mac.  Or maybe I just
didn't become aware of it soon enough.

--
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
   Wanted:  Vintage Pac-M*n necktie
   (The asterisk is to keep from mucking up people's Usenet search
results.  Replace it with an a, if you didn't know.)

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Re: [SWCollect] What was the first IBM game to have mouse support?

2001-08-13 Thread Chris Newman

That leads to an interesting, but infrequent, phenomenon. Why ARE some games
renamed when ported to another platform? My guess is they were unpopular on the
initial platform; a rename might give the game a fresh start.

This would make a good list -- game renames. I have an addition: Dragon Lord for
the PC (dist by CinemaWare in 1990) was released under the name Dragon's Breath on
the Amiga.

Hugh Falk wrote:

 Another bit of trivia related to this

 Airheart was renamed Typhoon Thompson: Search for the Sea Child for other
 platforms.  I'm not sure why they renamed it.  I'm most familiar with the ST
 version, which is an EXCELLENT game.

 Hugh

 -Original Message-
 From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
 Sent: Monday, August 13, 2001 2:12 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] What was the first IBM game to have mouse
 support?

 Jim Leonard boldly stated:
 
 Dan Chisarick wrote:
  Apple ][
  - Speaker only (hardly anyone had a Mockingboard or Echo card)
  - 48-64K of memory (128K later on)
  - 5 colors (7 really, but there were 2 blacks and 2 whites)
 
 Did double-hi-res ever catch on?  I saw some pretty impressive
 double-high-res stuff back in 1986, but never followed its use to
 completion.

 The only double hi-res game I'm aware of is Airheart by Dan
 (Choplifter) Gorlin.  I'm sure there must be others.  Airheart both
 looks great and plays well (although I think it sometimes suffers from
 slowdown when there are too many enemies and shots on the screen.)  I
 think double hi-res really came along too late for the Apple IIe/c.
 Companies had moved on to the IIgs/ST/Amiga/PC/Mac.  Or maybe I just
 didn't become aware of it soon enough.

 --
 Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
Wanted:  Vintage Pac-M*n necktie
(The asterisk is to keep from mucking up people's Usenet search
 results.  Replace it with an a, if you didn't know.)

 --
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Re: [SWCollect] What was the first IBM game to have mouse support?

2001-08-13 Thread Lee K. Seitz

Chris Newman boldly stated:

That leads to an interesting, but infrequent, phenomenon. Why ARE some games
renamed when ported to another platform? My guess is they were unpopular on the
initial platform; a rename might give the game a fresh start.

This would make a good list -- game renames. I have an addition: Dragon Lord for
the PC (dist by CinemaWare in 1990) was released under the name Dragon's Breath on
the Amiga.

I'm not sure if this counts, but Castelian (C64(?) and NES) was
released as Tower Toppler on the Atari 7800.

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
   Wanted:  Vintage Pac-M*n necktie
   (The asterisk is to keep from mucking up people's Usenet search
results.  Replace it with an a, if you didn't know.)

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RE: [SWCollect] What was the first IBM game to have mouse support?

2001-08-13 Thread Hugh Falk

They were often renamed when crossing the Atlantic.  For example, Death
Sword (USA) and Barbarian (UK).  Sometimes it has to do with marketing
reasons, sometimes it is legal (copyright).  This isn't the case with
Airheart though...don't know why they did it.  Dragon Lord could be a US/UK
difference (especially when dealing with Amiga)...not sure.

Hugh

-Original Message-
From: Chris Newman [mailto:[EMAIL PROTECTED]]
Sent: Monday, August 13, 2001 10:37 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] What was the first IBM game to have mouse
support?


That leads to an interesting, but infrequent, phenomenon. Why ARE some games
renamed when ported to another platform? My guess is they were unpopular on
the
initial platform; a rename might give the game a fresh start.

This would make a good list -- game renames. I have an addition: Dragon Lord
for
the PC (dist by CinemaWare in 1990) was released under the name Dragon's
Breath on
the Amiga.

Hugh Falk wrote:

 Another bit of trivia related to this

 Airheart was renamed Typhoon Thompson: Search for the Sea Child for
other
 platforms.  I'm not sure why they renamed it.  I'm most familiar with the
ST
 version, which is an EXCELLENT game.

 Hugh

 -Original Message-
 From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
 Sent: Monday, August 13, 2001 2:12 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] What was the first IBM game to have mouse
 support?

 Jim Leonard boldly stated:
 
 Dan Chisarick wrote:
  Apple ][
  - Speaker only (hardly anyone had a Mockingboard or Echo card)
  - 48-64K of memory (128K later on)
  - 5 colors (7 really, but there were 2 blacks and 2 whites)
 
 Did double-hi-res ever catch on?  I saw some pretty impressive
 double-high-res stuff back in 1986, but never followed its use to
 completion.

 The only double hi-res game I'm aware of is Airheart by Dan
 (Choplifter) Gorlin.  I'm sure there must be others.  Airheart both
 looks great and plays well (although I think it sometimes suffers from
 slowdown when there are too many enemies and shots on the screen.)  I
 think double hi-res really came along too late for the Apple IIe/c.
 Companies had moved on to the IIgs/ST/Amiga/PC/Mac.  Or maybe I just
 didn't become aware of it soon enough.

 --
 Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
Wanted:  Vintage Pac-M*n necktie
(The asterisk is to keep from mucking up people's Usenet search
 results.  Replace it with an a, if you didn't know.)

 --
 This message was sent to you because you are currently subscribed to
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Re: [SWCollect] What was the first IBM game to have mouse support?

2001-08-13 Thread Jim Leonard

Chris Newman wrote:
 
 That leads to an interesting, but infrequent, phenomenon. Why ARE some games
 renamed when ported to another platform? My guess is they were unpopular on the
 initial platform; a rename might give the game a fresh start.

Many reasons, all of them marketing.  It has nothing to do if the game itself
was popular on its target platform; rather, it has to do with how well the game
sold.  Note that units sold != popular (which I am assuming for the sake of
argument is how much the game was played by people) because we all know that
a game that sold terribly can be one of the most popular thanks to pirating --
Bilestoad, for example.

Many times a euro game is given a name native to the developer's language for
release in that country, and the English translation of it may be known to not
market well in the US, so it's changed by the US publisher.  Dragon's Breath,
which you mention below, doesn't actually describe the game premise, only the
setting.  This is a known no-no in marketing in the US, so the name change to
Dragon Lord is completely understandable, since it does describe the game's
premise (you play a controller of dragons, hatching and breeding them to
conquer your rivals' in an effort to take over the kingdom).

It's also harder to please American audiences.  E-Motion was the name for a
bounce similar balls into each other to eliminate them from the playfield
using a ship controlled ala Asteroids game that wouldn't appeal to most US
consumers, so the name (and theme) of the game had to be retooled to The Game
of Harmony.

Some marketing changes are done without any sort of premise that I can put a
finger on.  Battle Sword was marketed in the US as Deathsword for no reason
other than Deathsword probably sounded cooler.

It's really quite fascinating, if you think about it.  I almost got into
Marketing and Advertising instead of computers, but when I learned about how
over the the line between psychological profiling and outright manipulation is
crossed, it soured the entire thing for me.
 
 This would make a good list -- game renames. I have an addition: Dragon Lord for
 the PC (dist by CinemaWare in 1990) was released under the name Dragon's Breath on
 the Amiga.

I agree:  Sarinee has already done this with scans of graphical box covers on
the excellent www.theunderdogs.org archive.  The box covers rotate very fast,
though, so it's hard to catch the names exactly (they're thumbnails).
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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Re: [SWCollect] What was the first IBM game to have mouse support?

2001-08-12 Thread Lee K. Seitz

Jim Leonard boldly stated:

Dan Chisarick wrote:
 Apple ][
 - Speaker only (hardly anyone had a Mockingboard or Echo card)
 - 48-64K of memory (128K later on)
 - 5 colors (7 really, but there were 2 blacks and 2 whites)

Did double-hi-res ever catch on?  I saw some pretty impressive
double-high-res stuff back in 1986, but never followed its use to
completion.

The only double hi-res game I'm aware of is Airheart by Dan
(Choplifter) Gorlin.  I'm sure there must be others.  Airheart both
looks great and plays well (although I think it sometimes suffers from
slowdown when there are too many enemies and shots on the screen.)  I
think double hi-res really came along too late for the Apple IIe/c.
Companies had moved on to the IIgs/ST/Amiga/PC/Mac.  Or maybe I just
didn't become aware of it soon enough.

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]  *  http://home.hiwaay.net/~lkseitz/
   Wanted:  Vintage Pac-M*n necktie
   (The asterisk is to keep from mucking up people's Usenet search
results.  Replace it with an a, if you didn't know.)

--
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Re: [SWCollect] What was the first IBM game to have mouse support?

2001-08-10 Thread Jim Leonard

Chris Newman wrote:
 
 As far as I know the titleholder is Ogre, an Origin release from 1986.
 (See attached screenshot).

Ogre's IBM release was actually in 1987, even though the copyright says
1986.

See http://www.mobygames.com/game/sheet/gameId,4248/ for an earlier
example.  But while this example was over 2 years earlier, it was
neither commercial nor the Microsoft protocol, which of course became
the standard.  So if you're asking which commercial IBM game was the
first to support Microsoft mice, then the answer is probably Ogre.
 
 Aside from Windows 1.0a, which arrived in November 1985, were there any
 commercial products for the PC line with mouse support? GEM perhaps? I

All tons of paint programs, sure.  You could get a color paint program
to work with the PCjr mouse in 1984.  I remember the Mouse Systems
optical mouse coming with an OEM version of Z-Soft Paint (later to
become PC Paintbrush) in 1985.  Microsoft Word for DOS 1.0 (1984?  1985?
can't remember for sure) was the first commercial application to support
the Microsoft mouse (of course).

 know some folks wrote their own public domain programs which included
 homebrewed mouse drivers, but what about business-land?

My example wasn't commercial, but it definitely didn't use a
homebrewed mouse/driver.

What an interesting question.  Why do you ask?  If you're looking for
something specific, I could pick my brain better if I knew what to pick
for.  ;-)

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[SWCollect] What was the first IBM game to have mouse support?

2001-08-09 Thread Chris Newman

As far as I know the titleholder is Ogre, an Origin release from 1986.
(See attached screenshot).

Aside from Windows 1.0a, which arrived in November 1985, were there any
commercial products for the PC line with mouse support? GEM perhaps? I
know some folks wrote their own public domain programs which included
homebrewed mouse drivers, but what about business-land?

attachment: ogre_screenshot2.jpg