RE: [SWCollect] What was the first IBM game to have mouse support?
Another bit of trivia related to this Airheart was renamed Typhoon Thompson: Search for the Sea Child for other platforms. I'm not sure why they renamed it. I'm most familiar with the ST version, which is an EXCELLENT game. Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] Sent: Monday, August 13, 2001 2:12 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] What was the first IBM game to have mouse support? Jim Leonard boldly stated: Dan Chisarick wrote: Apple ][ - Speaker only (hardly anyone had a Mockingboard or Echo card) - 48-64K of memory (128K later on) - 5 colors (7 really, but there were 2 blacks and 2 whites) Did double-hi-res ever catch on? I saw some pretty impressive double-high-res stuff back in 1986, but never followed its use to completion. The only double hi-res game I'm aware of is Airheart by Dan (Choplifter) Gorlin. I'm sure there must be others. Airheart both looks great and plays well (although I think it sometimes suffers from slowdown when there are too many enemies and shots on the screen.) I think double hi-res really came along too late for the Apple IIe/c. Companies had moved on to the IIgs/ST/Amiga/PC/Mac. Or maybe I just didn't become aware of it soon enough. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
That leads to an interesting, but infrequent, phenomenon. Why ARE some games renamed when ported to another platform? My guess is they were unpopular on the initial platform; a rename might give the game a fresh start. This would make a good list -- game renames. I have an addition: Dragon Lord for the PC (dist by CinemaWare in 1990) was released under the name Dragon's Breath on the Amiga. Hugh Falk wrote: Another bit of trivia related to this Airheart was renamed Typhoon Thompson: Search for the Sea Child for other platforms. I'm not sure why they renamed it. I'm most familiar with the ST version, which is an EXCELLENT game. Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] Sent: Monday, August 13, 2001 2:12 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] What was the first IBM game to have mouse support? Jim Leonard boldly stated: Dan Chisarick wrote: Apple ][ - Speaker only (hardly anyone had a Mockingboard or Echo card) - 48-64K of memory (128K later on) - 5 colors (7 really, but there were 2 blacks and 2 whites) Did double-hi-res ever catch on? I saw some pretty impressive double-high-res stuff back in 1986, but never followed its use to completion. The only double hi-res game I'm aware of is Airheart by Dan (Choplifter) Gorlin. I'm sure there must be others. Airheart both looks great and plays well (although I think it sometimes suffers from slowdown when there are too many enemies and shots on the screen.) I think double hi-res really came along too late for the Apple IIe/c. Companies had moved on to the IIgs/ST/Amiga/PC/Mac. Or maybe I just didn't become aware of it soon enough. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
Chris Newman boldly stated: That leads to an interesting, but infrequent, phenomenon. Why ARE some games renamed when ported to another platform? My guess is they were unpopular on the initial platform; a rename might give the game a fresh start. This would make a good list -- game renames. I have an addition: Dragon Lord for the PC (dist by CinemaWare in 1990) was released under the name Dragon's Breath on the Amiga. I'm not sure if this counts, but Castelian (C64(?) and NES) was released as Tower Toppler on the Atari 7800. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] What was the first IBM game to have mouse support?
They were often renamed when crossing the Atlantic. For example, Death Sword (USA) and Barbarian (UK). Sometimes it has to do with marketing reasons, sometimes it is legal (copyright). This isn't the case with Airheart though...don't know why they did it. Dragon Lord could be a US/UK difference (especially when dealing with Amiga)...not sure. Hugh -Original Message- From: Chris Newman [mailto:[EMAIL PROTECTED]] Sent: Monday, August 13, 2001 10:37 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] What was the first IBM game to have mouse support? That leads to an interesting, but infrequent, phenomenon. Why ARE some games renamed when ported to another platform? My guess is they were unpopular on the initial platform; a rename might give the game a fresh start. This would make a good list -- game renames. I have an addition: Dragon Lord for the PC (dist by CinemaWare in 1990) was released under the name Dragon's Breath on the Amiga. Hugh Falk wrote: Another bit of trivia related to this Airheart was renamed Typhoon Thompson: Search for the Sea Child for other platforms. I'm not sure why they renamed it. I'm most familiar with the ST version, which is an EXCELLENT game. Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED]] Sent: Monday, August 13, 2001 2:12 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] What was the first IBM game to have mouse support? Jim Leonard boldly stated: Dan Chisarick wrote: Apple ][ - Speaker only (hardly anyone had a Mockingboard or Echo card) - 48-64K of memory (128K later on) - 5 colors (7 really, but there were 2 blacks and 2 whites) Did double-hi-res ever catch on? I saw some pretty impressive double-high-res stuff back in 1986, but never followed its use to completion. The only double hi-res game I'm aware of is Airheart by Dan (Choplifter) Gorlin. I'm sure there must be others. Airheart both looks great and plays well (although I think it sometimes suffers from slowdown when there are too many enemies and shots on the screen.) I think double hi-res really came along too late for the Apple IIe/c. Companies had moved on to the IIgs/ST/Amiga/PC/Mac. Or maybe I just didn't become aware of it soon enough. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
Chris Newman wrote: That leads to an interesting, but infrequent, phenomenon. Why ARE some games renamed when ported to another platform? My guess is they were unpopular on the initial platform; a rename might give the game a fresh start. Many reasons, all of them marketing. It has nothing to do if the game itself was popular on its target platform; rather, it has to do with how well the game sold. Note that units sold != popular (which I am assuming for the sake of argument is how much the game was played by people) because we all know that a game that sold terribly can be one of the most popular thanks to pirating -- Bilestoad, for example. Many times a euro game is given a name native to the developer's language for release in that country, and the English translation of it may be known to not market well in the US, so it's changed by the US publisher. Dragon's Breath, which you mention below, doesn't actually describe the game premise, only the setting. This is a known no-no in marketing in the US, so the name change to Dragon Lord is completely understandable, since it does describe the game's premise (you play a controller of dragons, hatching and breeding them to conquer your rivals' in an effort to take over the kingdom). It's also harder to please American audiences. E-Motion was the name for a bounce similar balls into each other to eliminate them from the playfield using a ship controlled ala Asteroids game that wouldn't appeal to most US consumers, so the name (and theme) of the game had to be retooled to The Game of Harmony. Some marketing changes are done without any sort of premise that I can put a finger on. Battle Sword was marketed in the US as Deathsword for no reason other than Deathsword probably sounded cooler. It's really quite fascinating, if you think about it. I almost got into Marketing and Advertising instead of computers, but when I learned about how over the the line between psychological profiling and outright manipulation is crossed, it soured the entire thing for me. This would make a good list -- game renames. I have an addition: Dragon Lord for the PC (dist by CinemaWare in 1990) was released under the name Dragon's Breath on the Amiga. I agree: Sarinee has already done this with scans of graphical box covers on the excellent www.theunderdogs.org archive. The box covers rotate very fast, though, so it's hard to catch the names exactly (they're thumbnails). -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
Jim Leonard boldly stated: Dan Chisarick wrote: Apple ][ - Speaker only (hardly anyone had a Mockingboard or Echo card) - 48-64K of memory (128K later on) - 5 colors (7 really, but there were 2 blacks and 2 whites) Did double-hi-res ever catch on? I saw some pretty impressive double-high-res stuff back in 1986, but never followed its use to completion. The only double hi-res game I'm aware of is Airheart by Dan (Choplifter) Gorlin. I'm sure there must be others. Airheart both looks great and plays well (although I think it sometimes suffers from slowdown when there are too many enemies and shots on the screen.) I think double hi-res really came along too late for the Apple IIe/c. Companies had moved on to the IIgs/ST/Amiga/PC/Mac. Or maybe I just didn't become aware of it soon enough. -- Lee K. Seitz * [EMAIL PROTECTED] * http://home.hiwaay.net/~lkseitz/ Wanted: Vintage Pac-M*n necktie (The asterisk is to keep from mucking up people's Usenet search results. Replace it with an a, if you didn't know.) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
Re: [SWCollect] What was the first IBM game to have mouse support?
Chris Newman wrote: As far as I know the titleholder is Ogre, an Origin release from 1986. (See attached screenshot). Ogre's IBM release was actually in 1987, even though the copyright says 1986. See http://www.mobygames.com/game/sheet/gameId,4248/ for an earlier example. But while this example was over 2 years earlier, it was neither commercial nor the Microsoft protocol, which of course became the standard. So if you're asking which commercial IBM game was the first to support Microsoft mice, then the answer is probably Ogre. Aside from Windows 1.0a, which arrived in November 1985, were there any commercial products for the PC line with mouse support? GEM perhaps? I All tons of paint programs, sure. You could get a color paint program to work with the PCjr mouse in 1984. I remember the Mouse Systems optical mouse coming with an OEM version of Z-Soft Paint (later to become PC Paintbrush) in 1985. Microsoft Word for DOS 1.0 (1984? 1985? can't remember for sure) was the first commercial application to support the Microsoft mouse (of course). know some folks wrote their own public domain programs which included homebrewed mouse drivers, but what about business-land? My example wasn't commercial, but it definitely didn't use a homebrewed mouse/driver. What an interesting question. Why do you ask? If you're looking for something specific, I could pick my brain better if I knew what to pick for. ;-) -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
[SWCollect] What was the first IBM game to have mouse support?
As far as I know the titleholder is Ogre, an Origin release from 1986. (See attached screenshot). Aside from Windows 1.0a, which arrived in November 1985, were there any commercial products for the PC line with mouse support? GEM perhaps? I know some folks wrote their own public domain programs which included homebrewed mouse drivers, but what about business-land? attachment: ogre_screenshot2.jpg