Re: [SWCollect] Shrinkwrap again

2001-10-22 Thread Jim Leonard

Hugh Falk wrote:
> 
> Hey, we're back!  Well my son is now 8 weeks, and so far so good.  However,
> I feel he is slipping behind in the technology curve.  Jim, how's that
> article coming?

Half-finished.  :)  I'll keep trying to get it finished on my train
rides to/from work.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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RE: [SWCollect] Shrinkwrap again

2001-10-22 Thread Hugh Falk

Hey, we're back!  Well my son is now 8 weeks, and so far so good.  However,
I feel he is slipping behind in the technology curve.  Jim, how's that
article coming?

Best regards,
Hugh

-Original Message-
From: Hugh Falk [mailto:[EMAIL PROTECTED]]
Sent: Friday, August 31, 2001 4:01 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Shrinkwrap again


That will be a great help, Jim...thanks again!  And thanks to all who have
responded...I'll be out of touch again for a while thanks in advance to
anyone I miss.

David is our first baby... mom and baby are doing great!

Talk to you all later,
Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Friday, August 31, 2001 4:27 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Shrinkwrap again


Hugh Falk wrote:
>
> That's great stuff...thanks, Jim.  I haven't been responding the last
couple
> of days because my wife and I just gave birth to our first child (on the
> 30th).  He's a big boy (9 lbs 9 oz.), but he still hasn't gotten the hang
of
> touch typing yet.  Oh well, hopefully by tomorrow. :-)

Congratulations!  Our 2nd was that large, and it wasn't an easy delivery
-- hope yours went well and mommy is doing okay.

I've starting writing an article on introducing kids to computers; I'll
post a link here when I'm done with it.
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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RE: [SWCollect] Shrinkwrap again

2001-08-31 Thread Hugh Falk

That will be a great help, Jim...thanks again!  And thanks to all who have
responded...I'll be out of touch again for a while thanks in advance to
anyone I miss.

David is our first baby... mom and baby are doing great!

Talk to you all later,
Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Friday, August 31, 2001 4:27 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Shrinkwrap again


Hugh Falk wrote:
>
> That's great stuff...thanks, Jim.  I haven't been responding the last
couple
> of days because my wife and I just gave birth to our first child (on the
> 30th).  He's a big boy (9 lbs 9 oz.), but he still hasn't gotten the hang
of
> touch typing yet.  Oh well, hopefully by tomorrow. :-)

Congratulations!  Our 2nd was that large, and it wasn't an easy delivery
-- hope yours went well and mommy is doing okay.

I've starting writing an article on introducing kids to computers; I'll
post a link here when I'm done with it.
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

--
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Re: [SWCollect] Shrinkwrap again

2001-08-31 Thread Jim Leonard

Hugh Falk wrote:
> 
> That's great stuff...thanks, Jim.  I haven't been responding the last couple
> of days because my wife and I just gave birth to our first child (on the
> 30th).  He's a big boy (9 lbs 9 oz.), but he still hasn't gotten the hang of
> touch typing yet.  Oh well, hopefully by tomorrow. :-)

Congratulations!  Our 2nd was that large, and it wasn't an easy delivery
-- hope yours went well and mommy is doing okay.

I've starting writing an article on introducing kids to computers; I'll
post a link here when I'm done with it.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

--
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Re: [SWCollect] Shrinkwrap again

2001-08-31 Thread Karl Kuras

Congratulations Hugh!

Karl Kuras


- Original Message -
From: "Hugh Falk" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, August 31, 2001 12:05 PM
Subject: RE: [SWCollect] Shrinkwrap again


> That's great stuff...thanks, Jim.  I haven't been responding the last
couple
> of days because my wife and I just gave birth to our first child (on the
> 30th).  He's a big boy (9 lbs 9 oz.), but he still hasn't gotten the hang
of
> touch typing yet.  Oh well, hopefully by tomorrow. :-)
>
> Hugh
>
> -Original Message-
> From: Jim Leonard [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, August 29, 2001 9:13 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] Shrinkwrap again
>
>
> Chris Newman wrote:
> >
> > > Congrats!  I recently played Time Pilots with my 2-yr-old (he plays
> > > better than my wife!) and my 4.5-yr-old enjoys playing Pac-Man,
> > > Pac-Mania, Marble Madness, and Crystal Castles, so old games
definitely
> > > come in handy.  :)  Corrupt them when they're young, that's what I
say!
> >
> > When did you start weaning your first on a computer? I don't think
neural
> implants are
> > yet a viable technology so the pedestrian route it is.
>
> Ever since Sam (my firstborn) was 16 months I had been amusing him on
> the computer by starting up DeluxePaint and making a big brush (usually
> a circle) and just moving it around the screen in a funny way -- it made
> him laugh.  When he turned two, I remembered I had an old pirated copy
> of Putt-Putt Joins the Parade (first game from Humongous Entertainment,
> founded by Ron Gilbert, uses SCUMM in fact) that I had kept because I
> was struck at the time (1992) by how good the music was.  7 years later
> I dusted the disks off and started it up one day to amuse Sam (then 2
> yrs old) and "played" with the cursor again.  But then I clicked on some
> object and made it do its thing, and he  immediately stopped laughing
> and wanted to see more -- he was fascinated.  So that's how it began.
>
> The first month (maybe doing this for 15 minutes a day) I moved the
> pointer.  The second month, he tried to make it move but he had trouble
> with the mouse, which was exactly the excuse I needed to buy a Kingston
> $99 trakball (I prefer trakballs infinitely over mice), which he loved.
> It was immediately obvious to me how much more appropriate it was for a
> kid -- it has a big ball and can be lifted out for easy cleaning (of the
> ball).  The third month, he was moving to something, then clicking on
> it.  The fourth, he figured out dragging (with my help).  So, at 2.5 yrs
> old, my son was playing Putt-Putt Joins The Parade by himself.  I was
> elated -- I was hoping I could always teach him to read at age 2.5 like
> my Dad had done for me, but this was just as good -- both are viable
> skills needed for the future ;-)
>
> For those thinking of introducing their kids to educational games, I am
> more than happy to give advice -- hell, I should probably write an essay
> on it.  For those interested:  Sam has his own "gaming rig" now, an old
> Pentium Pro 200 that I'm not using.  The Kingston Trakball is mine, but
> I got him a $29 Logitech optical trakball that is a much better choice
> for him.  The ball is smaller, but the advantages outweigh that fact:
>
> - It's cheaper
> - The unit is optical, so the only moving part you have to clean is the
> ball itself, which lifts right out
> - Being optical, there's no slipping due to, oh, say, peanut butter and
> jelly gunk on it ;-)
> - Being USB (high sample rate) and optical, you can get an exact 1:1
> movement ratio if you disable pointer acceleration, which is the most
> natural method of using a trakball and he just flys with it (I have
> since moved to an optical+USB+no pointer acceleration setup myself and
> love it)
>
> He also starts his own games.  This magic was created by installing Win
> 98, turning ON the "single-click-to-launch-an-icon" option, and buying
> CD Copier (Daemon tools does the same thing and is free, but limited)
> and using it to dump all of his educational games to CD images on the
> 4GB disk I stuck in there.  I then mounted all of the CD images (which
> act as real CDs) to about 15 drive letters and stuck the installed
> games' icons on the desktop.  He sits down, clicks on an icon once, and
> the game starts.
>
> > > > I have about 200 or so other games I haven't yet
> > > > listed for that reason. I suppose I could list them w/o a proper ad
> but I'm too
> > > > compulsive to do that.
> > >
> > > Ah, more fuel for my fir

RE: [SWCollect] Shrinkwrap again

2001-08-31 Thread Hugh Falk

That's great stuff...thanks, Jim.  I haven't been responding the last couple
of days because my wife and I just gave birth to our first child (on the
30th).  He's a big boy (9 lbs 9 oz.), but he still hasn't gotten the hang of
touch typing yet.  Oh well, hopefully by tomorrow. :-)

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, August 29, 2001 9:13 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Shrinkwrap again


Chris Newman wrote:
>
> > Congrats!  I recently played Time Pilots with my 2-yr-old (he plays
> > better than my wife!) and my 4.5-yr-old enjoys playing Pac-Man,
> > Pac-Mania, Marble Madness, and Crystal Castles, so old games definitely
> > come in handy.  :)  Corrupt them when they're young, that's what I say!
>
> When did you start weaning your first on a computer? I don't think neural
implants are
> yet a viable technology so the pedestrian route it is.

Ever since Sam (my firstborn) was 16 months I had been amusing him on
the computer by starting up DeluxePaint and making a big brush (usually
a circle) and just moving it around the screen in a funny way -- it made
him laugh.  When he turned two, I remembered I had an old pirated copy
of Putt-Putt Joins the Parade (first game from Humongous Entertainment,
founded by Ron Gilbert, uses SCUMM in fact) that I had kept because I
was struck at the time (1992) by how good the music was.  7 years later
I dusted the disks off and started it up one day to amuse Sam (then 2
yrs old) and "played" with the cursor again.  But then I clicked on some
object and made it do its thing, and he  immediately stopped laughing
and wanted to see more -- he was fascinated.  So that's how it began.

The first month (maybe doing this for 15 minutes a day) I moved the
pointer.  The second month, he tried to make it move but he had trouble
with the mouse, which was exactly the excuse I needed to buy a Kingston
$99 trakball (I prefer trakballs infinitely over mice), which he loved.
It was immediately obvious to me how much more appropriate it was for a
kid -- it has a big ball and can be lifted out for easy cleaning (of the
ball).  The third month, he was moving to something, then clicking on
it.  The fourth, he figured out dragging (with my help).  So, at 2.5 yrs
old, my son was playing Putt-Putt Joins The Parade by himself.  I was
elated -- I was hoping I could always teach him to read at age 2.5 like
my Dad had done for me, but this was just as good -- both are viable
skills needed for the future ;-)

For those thinking of introducing their kids to educational games, I am
more than happy to give advice -- hell, I should probably write an essay
on it.  For those interested:  Sam has his own "gaming rig" now, an old
Pentium Pro 200 that I'm not using.  The Kingston Trakball is mine, but
I got him a $29 Logitech optical trakball that is a much better choice
for him.  The ball is smaller, but the advantages outweigh that fact:

- It's cheaper
- The unit is optical, so the only moving part you have to clean is the
ball itself, which lifts right out
- Being optical, there's no slipping due to, oh, say, peanut butter and
jelly gunk on it ;-)
- Being USB (high sample rate) and optical, you can get an exact 1:1
movement ratio if you disable pointer acceleration, which is the most
natural method of using a trakball and he just flys with it (I have
since moved to an optical+USB+no pointer acceleration setup myself and
love it)

He also starts his own games.  This magic was created by installing Win
98, turning ON the "single-click-to-launch-an-icon" option, and buying
CD Copier (Daemon tools does the same thing and is free, but limited)
and using it to dump all of his educational games to CD images on the
4GB disk I stuck in there.  I then mounted all of the CD images (which
act as real CDs) to about 15 drive letters and stuck the installed
games' icons on the desktop.  He sits down, clicks on an icon once, and
the game starts.

> > > I have about 200 or so other games I haven't yet
> > > listed for that reason. I suppose I could list them w/o a proper ad
but I'm too
> > > compulsive to do that.
> >
> > Ah, more fuel for my fire of "all software collectors have a
> > neurological disorder".  :-D

> I agree with you about the disorder too. At least it's a happy one, not so
much a crack
> addiction
> but closer to a Ned Flanders belief in an optimistic world.

Now that's a quote.
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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Re: [SWCollect] Shrinkwrap again

2001-08-30 Thread Jim Leonard

Chris Newman wrote:
> 
> Or the obnoxious multiple exclamation points! I usually gloss over auctions with
> titles like that, unless I'm on a serious hunt.
> 
> I really wish ebay would expand the title field. Can the impact on their databases
> be that heavy? What are they running? Solaris?

They are indeed.  But ebay was architected by idiots -- for one thing,
remember The Great Outage of '99?  Remember how they were down for days
due to a hardware failure?  They had everything, web and oracle
databases, running on a single box.  A SINGLE BOX!!  True, it was a very
large and expensive box that is marketed by Sun to be fault tolerant
(multiple controllers, multiple power supplies, etc.), but they did two
obviously stupid things:

1. They did not *use* any of the redundancy controls or APIs -- not even
anything as simple as emailing someone when a power supply failed
2. They put it all ON ONE BOX!  Geezus!  Who designed that thing,
monkeys?!

Of course, Microsoft was very quick to jump on the media bandwagon and
proclaim "See?  See how horrible Sun hardware and software is?" when of
course it was ebay's fault.

They're not on this configuration any more; it's properly distributed. 
So, to answer your original question, yes, they're on Solaris, and no,
it wouldn't put any more burden on their systems.  But Chris can tell
you (he's a DBA) that it is non-trivial to lengthen a field and would
throw their optimizations off.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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Re: [SWCollect] Shrinkwrap again

2001-08-30 Thread Jim Leonard

"C.E. Forman" wrote:
> 
> > "L00K -- Crispy mint impossible to find Ultima with  a totally REAL
> moonthing! This
> > game retailed
> > for $69.95 and uses state of the art VGA graphics and Adlib sound. Get
> this TODAY. I've
> > seen this go for like $200."
> 
> This brings up something I've never understood:  Why in God's name do some
> sellers persist in using "L@@K!!!" in their auction titles?  Nobody ever
> searches on it.  It's not even a word.  Considering you only get 45
> characters in the title, it's a waste of 4 + however many exclamations you
> add after.

I c@uldn't agree with y@u m@re, Chris.  G@d, I hate that.
-- 
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The world's most comprehensive gaming database project.



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Re: [SWCollect] Shrinkwrap again

2001-08-30 Thread Jim Leonard

Chris Newman wrote:
> 
> > Congrats!  I recently played Time Pilots with my 2-yr-old (he plays
> > better than my wife!) and my 4.5-yr-old enjoys playing Pac-Man,
> > Pac-Mania, Marble Madness, and Crystal Castles, so old games definitely
> > come in handy.  :)  Corrupt them when they're young, that's what I say!
> 
> When did you start weaning your first on a computer? I don't think neural implants 
>are
> yet a viable technology so the pedestrian route it is.

Ever since Sam (my firstborn) was 16 months I had been amusing him on
the computer by starting up DeluxePaint and making a big brush (usually
a circle) and just moving it around the screen in a funny way -- it made
him laugh.  When he turned two, I remembered I had an old pirated copy
of Putt-Putt Joins the Parade (first game from Humongous Entertainment,
founded by Ron Gilbert, uses SCUMM in fact) that I had kept because I
was struck at the time (1992) by how good the music was.  7 years later
I dusted the disks off and started it up one day to amuse Sam (then 2
yrs old) and "played" with the cursor again.  But then I clicked on some
object and made it do its thing, and he  immediately stopped laughing
and wanted to see more -- he was fascinated.  So that's how it began.  

The first month (maybe doing this for 15 minutes a day) I moved the
pointer.  The second month, he tried to make it move but he had trouble
with the mouse, which was exactly the excuse I needed to buy a Kingston
$99 trakball (I prefer trakballs infinitely over mice), which he loved. 
It was immediately obvious to me how much more appropriate it was for a
kid -- it has a big ball and can be lifted out for easy cleaning (of the
ball).  The third month, he was moving to something, then clicking on
it.  The fourth, he figured out dragging (with my help).  So, at 2.5 yrs
old, my son was playing Putt-Putt Joins The Parade by himself.  I was
elated -- I was hoping I could always teach him to read at age 2.5 like
my Dad had done for me, but this was just as good -- both are viable
skills needed for the future ;-)

For those thinking of introducing their kids to educational games, I am
more than happy to give advice -- hell, I should probably write an essay
on it.  For those interested:  Sam has his own "gaming rig" now, an old
Pentium Pro 200 that I'm not using.  The Kingston Trakball is mine, but
I got him a $29 Logitech optical trakball that is a much better choice
for him.  The ball is smaller, but the advantages outweigh that fact:  

- It's cheaper
- The unit is optical, so the only moving part you have to clean is the
ball itself, which lifts right out
- Being optical, there's no slipping due to, oh, say, peanut butter and
jelly gunk on it ;-)
- Being USB (high sample rate) and optical, you can get an exact 1:1
movement ratio if you disable pointer acceleration, which is the most
natural method of using a trakball and he just flys with it (I have
since moved to an optical+USB+no pointer acceleration setup myself and
love it)

He also starts his own games.  This magic was created by installing Win
98, turning ON the "single-click-to-launch-an-icon" option, and buying
CD Copier (Daemon tools does the same thing and is free, but limited)
and using it to dump all of his educational games to CD images on the
4GB disk I stuck in there.  I then mounted all of the CD images (which
act as real CDs) to about 15 drive letters and stuck the installed
games' icons on the desktop.  He sits down, clicks on an icon once, and
the game starts.
 
> > > I have about 200 or so other games I haven't yet
> > > listed for that reason. I suppose I could list them w/o a proper ad but I'm too
> > > compulsive to do that.
> >
> > Ah, more fuel for my fire of "all software collectors have a
> > neurological disorder".  :-D 

> I agree with you about the disorder too. At least it's a happy one, not so much a 
>crack
> addiction
> but closer to a Ned Flanders belief in an optimistic world.

Now that's a quote.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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Re: [SWCollect] Shrinkwrap again

2001-08-29 Thread Chris Newman

Or the obnoxious multiple exclamation points! I usually gloss over auctions with
titles like that, unless I'm on a serious hunt.

I really wish ebay would expand the title field. Can the impact on their databases
be that heavy? What are they running? Solaris?

"C.E. Forman" wrote:

> > "L00K -- Crispy mint impossible to find Ultima with  a totally REAL
> moonthing! This
> > game retailed
> > for $69.95 and uses state of the art VGA graphics and Adlib sound. Get
> this TODAY. I've
> > seen this go for like $200."
>
> This brings up something I've never understood:  Why in God's name do some
> sellers persist in using "L@@K!!!" in their auction titles?  Nobody ever
> searches on it.  It's not even a word.  Considering you only get 45
> characters in the title, it's a waste of 4 + however many exclamations you
> add after.
>
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
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Re: [SWCollect] Shrinkwrap again

2001-08-29 Thread C.E. Forman

> "L00K -- Crispy mint impossible to find Ultima with  a totally REAL
moonthing! This
> game retailed
> for $69.95 and uses state of the art VGA graphics and Adlib sound. Get
this TODAY. I've
> seen this go for like $200."

This brings up something I've never understood:  Why in God's name do some
sellers persist in using "L@@K!!!" in their auction titles?  Nobody ever
searches on it.  It's not even a word.  Considering you only get 45
characters in the title, it's a waste of 4 + however many exclamations you
add after.



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Re: [SWCollect] Shrinkwrap again

2001-08-29 Thread Chris Newman



Jim Leonard wrote:

> Chris Newman wrote:
> >
> > Alot of the stuff comes from my own collection -- I'm actually listing everything
> > I have (well, almost hahaha) because I need to make more room in the house, and I
> > need a sudden influx of cash. Seems we are expecting our first child! I only list
>
> Congrats!  I recently played Time Pilots with my 2-yr-old (he plays
> better than my wife!) and my 4.5-yr-old enjoys playing Pac-Man,
> Pac-Mania, Marble Madness, and Crystal Castles, so old games definitely
> come in handy.  :)  Corrupt them when they're young, that's what I say!

When did you start weaning your first on a computer? I don't think neural implants are
yet a viable technology so the pedestrian route it is.

> > games I put together ads for. I have about 200 or so other games I haven't yet
> > listed for that reason. I suppose I could list them w/o a proper ad but I'm too
> > compulsive to do that.
>
> Ah, more fuel for my fire of "all software collectors have a
> neurological disorder".  :-D  If it's any consolation, your ebay ads are
> exquisitely crafted and a welcome change from the shite that is usually
> posted there ("INFOCOM GAME RARE MINT!!!")

Thanks alot. Coming from an expert like you that's a real compliment! There's nothing
that bothers me more than a blatant ad by someone who doesn't know anything about
a game or its impact (and much more importantly doesn't *care* enough to find out) but
uses stupid buzzwords to generate hype:

"L00K -- Crispy mint impossible to find Ultima with  a totally REAL moonthing! This
game retailed
for $69.95 and uses state of the art VGA graphics and Adlib sound. Get this TODAY. I've

seen this go for like $200."

Hello! Ultima VI came out over a decade ago! Retail price is irrelevant, and the state
of the
art has improved exponentially since then.

I agree with you about the disorder too. At least it's a happy one, not so much a crack
addiction
but closer to a Ned Flanders belief in an optimistic world.

> http://www.MobyGames.com/
> The world's most comprehensive gaming database project.
>
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
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Re: [SWCollect] Shrinkwrap again

2001-08-29 Thread Jim Leonard

Chris Newman wrote:
> 
> Alot of the stuff comes from my own collection -- I'm actually listing everything
> I have (well, almost hahaha) because I need to make more room in the house, and I
> need a sudden influx of cash. Seems we are expecting our first child! I only list

Congrats!  I recently played Time Pilots with my 2-yr-old (he plays
better than my wife!) and my 4.5-yr-old enjoys playing Pac-Man,
Pac-Mania, Marble Madness, and Crystal Castles, so old games definitely
come in handy.  :)  Corrupt them when they're young, that's what I say!

> games I put together ads for. I have about 200 or so other games I haven't yet
> listed for that reason. I suppose I could list them w/o a proper ad but I'm too
> compulsive to do that.

Ah, more fuel for my fire of "all software collectors have a
neurological disorder".  :-D  If it's any consolation, your ebay ads are
exquisitely crafted and a welcome change from the shite that is usually
posted there ("INFOCOM GAME RARE MINT!!!")
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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Re: [SWCollect] Shrinkwrap again

2001-08-29 Thread Chris Newman

Well, I bought those between 1 and 2 years ago from a guy who sold "bargain"
software and since went out of business. I meant to auction them off much sooner,
but I started a new job (dot.com -- went bust, thanks Nasdaq!) and didn't have
much time. Doing those ads takes a very very long time, which I suddenly had when
tossed out of work. I'm starting a new job next week, so I probably won't be doing
ebay for awhile.

Alot of the stuff comes from my own collection -- I'm actually listing everything
I have (well, almost hahaha) because I need to make more room in the house, and I
need a sudden influx of cash. Seems we are expecting our first child! I only list
games I put together ads for. I have about 200 or so other games I haven't yet
listed for that reason. I suppose I could list them w/o a proper ad but I'm too
compulsive to do that.

Jim Leonard wrote:

> Chris Newman wrote:
> >
> > Well, I bought it over a year ago from a large-scale software
> > distributor who went out of business, not a mom-and-pop used game
> > outlet. The wrap isn't the brittle kind, but on the other hand, the
> > holes and seams look a little crude. I know the game is new,
> > regardless. The dealer assured me as much, and I've dealt with him
> > enough to trust him.
>
> I have to ask you, as long as you're here:  Where the heck do you get
> the stuff you auction?  Looking at current auctions, I'm seeing Ogre,
> Deja Vu, LucasArts collection, V for Victory...  Very consistent
> values.  Or do you just not auction off the crap?  ;-)
> --
> http://www.MobyGames.com/
> The world's most comprehensive gaming database project.
>
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Re: [SWCollect] Shrinkwrap again

2001-08-29 Thread Jim Leonard

Chris Newman wrote:
> 
> Well, I bought it over a year ago from a large-scale software
> distributor who went out of business, not a mom-and-pop used game
> outlet. The wrap isn't the brittle kind, but on the other hand, the
> holes and seams look a little crude. I know the game is new,
> regardless. The dealer assured me as much, and I've dealt with him
> enough to trust him.

I have to ask you, as long as you're here:  Where the heck do you get
the stuff you auction?  Looking at current auctions, I'm seeing Ogre,
Deja Vu, LucasArts collection, V for Victory...  Very consistent
values.  Or do you just not auction off the crap?  ;-)
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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Re: [SWCollect] Shrinkwrap again

2001-08-29 Thread Jim Leonard

Dan Chisarick wrote:
> 
> Read the bottom of this description (about the shrinkwrap).  Sound
> reshrunk?
> 
> http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1266478226&r=0&t=0&sh
> owTutorial=0&ed=999065385&indexURL=0&rd=1

Based solely off of "there are two .5" holes in the wrap on the front,
and 1.5" hole on the back", there isn't enough information to determine
either way if it is or isn't.  A picture would help.

I've dealt with allvideo before and I trust him.  He was good enough to
credit MobyGames when plagarizing our descriptions and pictures ;-D 
(just kidding)
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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Re: [SWCollect] Shrinkwrap again

2001-08-28 Thread Chris Newman


Well, I bought it over a year ago from a large-scale software distributor
who went out of business, not a mom-and-pop used game outlet. The wrap
isn't the brittle kind, but on the other hand, the holes and seams look
a little crude. I know the game is new, regardless. The dealer assured
me as much, and I've dealt with him enough to trust him.
Chris
Dan Chisarick wrote:
    Read the bottom of this description
(about the shrinkwrap).  Sound
reshrunk?
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1266478226&r=0&t=0&sh
owTutorial=0&ed=999065385&indexURL=0&rd=1
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