Re: [swfmill] Filter and blending mode support
HI Dan, > Steve, great work! I'm not following so closely- so make sure to let me know > when you consider the flash8 stuff finished enough to apply and do a release, > or in fact when it's interesting maybe to push out another pre. Another pre will be necessary. I want to get the usual suspects testing the builds before we consider a new release. > > Just to keep you all updated, I now have a working implementation of a > > ColorMatrix class in C++. All I need to do now (he says, tongue in > > cheek) is plum this into swfmill-s somehow. > > it shouldnt be that hard really- have a look at the swft_* stuff to see how > to roll your own xslt:extension function. make sure they are registered in > swft.cpp (there you also might find the most simple examples). the idea is > ofcourse to then call this function from the simple-to-lowlevel xslt. those > functions can both receive and produce nodesets (i'm unsure if i have a > function that takes a nodeset as parameter- but it shouldnt be so hard. > libxslt/exslt source is also a good source of knowledge). let me know in case > you need help. Yeah, I've fond it surprisingly easy to implement the swft:color-matrix element. This is now all working, translating brightness, contrast, saturation and hue coloe adjustments into an IDE-compatible matrix. However, something's up with my earlier work on filter support in swfmill-ll. It seems to read to much information for two of the filters (though I'm not sure which ones yet), and writes too much information for the color matrix filter. I'll get to the bottom of it though, but not tomorrow - a small matter of a World Cup opener for England. Night all, Steve PS. Dan. Did you get chance to have a look at the float bug test case as mentioned in my original mail? No worries if not - I know you're busy with xinf - but I need that bug fix to be committed before my filter stuff. -- Steve Webster http://dynamicflash.com ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] Filter and blending mode support
Steve, great work! I'm not following so closely- so make sure to let me know when you consider the flash8 stuff finished enough to apply and do a release, or in fact when it's interesting maybe to push out another pre. "Steve Webster" <[EMAIL PROTECTED]> (on Fri, 9 Jun 2006 15:26:09 +0100): > Just to keep you all updated, I now have a working implementation of a > ColorMatrix class in C++. All I need to do now (he says, tongue in > cheek) is plum this into swfmill-s somehow. it shouldnt be that hard really- have a look at the swft_* stuff to see how to roll your own xslt:extension function. make sure they are registered in swft.cpp (there you also might find the most simple examples). the idea is ofcourse to then call this function from the simple-to-lowlevel xslt. those functions can both receive and produce nodesets (i'm unsure if i have a function that takes a nodeset as parameter- but it shouldnt be so hard. libxslt/exslt source is also a good source of knowledge). let me know in case you need help. -dan -- http://0xDF.com/ http://iterative.org/ ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
Re: [swfmill] Filter and blending mode support
Hi Folks, Just to keep you all updated, I now have a working implementation of a ColorMatrix class in C++. All I need to do now (he says, tongue in cheek) is plum this into swfmill-s somehow. I also noticed that the element contains one two many s. I'll look into that soon-ish. Cheers, Steve -- Steve Webster http://dynamicflash.com ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org
[swfmill] [ANN] xinf is not flash
Dear Communities, i'd like to let you know about a new project - "xinf is not flash". The xinf project aims to provide a unified platform for cross-runtime GUI development. It will enable you to develop graphical interfaces and "rich internet applications" that run on the Adobe Flash Player, within web browsers supporting JavaScript, and on a cross-platform player ("xinfinity"), built on neko and OpenGL - all that from one and the same codebase. It should be noted that xinf would not be possible without the hard work of Nicolas Cannasse - xinf is based on his wonderful "haXe" compiler and "neko" virtual machine. Read more details about it at: http://xinf.org/trac/wiki/WhatIs xinf is at an early stage of development, there are no real releases yet, it is still hard to build, and anyway a lot of essential functionality is missing; as such is not yet useful for real work and play. I am opening it up already because I hope that people will join the development effort early, and adopt xinf also as their baby. You are invited to join the mailing list at: http://xinf.org/mailman/listinfo/xinf There is an early screenshot displaying xinf's cross-runtime magic at: http://xinf.org/misc/xinf-screenshot-060606.png , it shows the same (simple test) application (code at http://xinf.org/trac/browser/trunk/org/xinf/Test.hx) running in FlashPlayer, Firefox and xinf's own xinfinity player. xinf is now public. Please let everyone know :) Hope to see you on the list- -dan -- http://xinf.org/ http://0xDF.com/ http://iterative.org/ ___ swfmill mailing list swfmill@osflash.org http://osflash.org/mailman/listinfo/swfmill_osflash.org