Re: [swfmill] Filter and blending mode support

2006-06-09 Thread Steve Webster
HI Dan,

> Steve, great work! I'm not following so closely- so make sure to let me know 
> when you consider the flash8 stuff finished enough to apply and do a release, 
> or in fact when it's interesting maybe to push out another pre.

Another pre will be necessary. I want to get the usual suspects
testing the builds before we consider a new release.

>   > Just to keep you all updated, I now have a working implementation of a
>   > ColorMatrix class in C++. All I need to do now (he says, tongue in
>   > cheek) is plum this into swfmill-s somehow.
>
> it shouldnt be that hard really- have a look at the swft_* stuff to see how 
> to roll your own xslt:extension function. make sure they are registered in 
> swft.cpp (there you also might find the most simple examples). the idea is 
> ofcourse to then call this function from the simple-to-lowlevel xslt. those 
> functions can both receive and produce nodesets (i'm unsure if i have a 
> function that takes a nodeset as parameter- but it shouldnt be so hard. 
> libxslt/exslt source is also a good source of knowledge). let me know in case 
> you need help.

Yeah, I've fond it surprisingly easy to implement the
swft:color-matrix element. This is now all working, translating
brightness, contrast, saturation and hue coloe adjustments into an
IDE-compatible matrix. However, something's up with my earlier work on
filter support in swfmill-ll. It seems to read to much information for
two of the filters (though I'm not sure which ones yet), and writes
too much information for the color matrix filter. I'll get to the
bottom of it though, but not tomorrow - a small matter of a World Cup
opener for England.

Night all,

Steve

PS. Dan. Did you get chance to have a look at the float bug test case
as mentioned in my original mail? No worries if not - I know you're
busy with xinf - but I need that bug fix to be committed before my
filter stuff.

-- 
Steve Webster
http://dynamicflash.com

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Re: [swfmill] Filter and blending mode support

2006-06-09 Thread daniel fischer

Steve, great work! I'm not following so closely- so make sure to let me know 
when you consider the flash8 stuff finished enough to apply and do a release, 
or in fact when it's interesting maybe to push out another pre.

"Steve Webster" <[EMAIL PROTECTED]> (on Fri, 9 Jun 2006 15:26:09 +0100):

  > Just to keep you all updated, I now have a working implementation of a
  > ColorMatrix class in C++. All I need to do now (he says, tongue in
  > cheek) is plum this into swfmill-s somehow.

it shouldnt be that hard really- have a look at the swft_* stuff to see how to 
roll your own xslt:extension function. make sure they are registered in 
swft.cpp (there you also might find the most simple examples). the idea is 
ofcourse to then call this function from the simple-to-lowlevel xslt. those 
functions can both receive and produce nodesets (i'm unsure if i have a 
function that takes a nodeset as parameter- but it shouldnt be so hard. 
libxslt/exslt source is also a good source of knowledge). let me know in case 
you need help.

-dan

-- 
http://0xDF.com/
http://iterative.org/

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Re: [swfmill] Filter and blending mode support

2006-06-09 Thread Steve Webster
Hi Folks,

Just to keep you all updated, I now have a working implementation of a
ColorMatrix class in C++. All I need to do now (he says, tongue in
cheek) is plum this into swfmill-s somehow.

I also noticed that the  element contains one two many
s. I'll look into that soon-ish.

Cheers,

Steve

-- 
Steve Webster
http://dynamicflash.com

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[swfmill] [ANN] xinf is not flash

2006-06-09 Thread daniel fischer

Dear Communities,

i'd like to let you know about a new project - "xinf is not flash". The xinf 
project aims to provide a unified platform for cross-runtime GUI development. 
It will enable you to develop graphical interfaces and "rich internet 
applications" that run on the Adobe Flash Player, within web browsers 
supporting JavaScript, and on a cross-platform player ("xinfinity"), built on 
neko and OpenGL - all that from one and the same codebase. It should be noted 
that xinf would not be possible without the hard work of Nicolas Cannasse - 
xinf is based on his wonderful "haXe" compiler and "neko" virtual machine.

Read more details about it at:
  http://xinf.org/trac/wiki/WhatIs

xinf is at an early stage of development, there are no real releases yet, it is 
still hard to build, and anyway a lot of essential functionality is missing; as 
such is not yet useful for real work and play. I am opening it up already 
because I hope that people will join the development effort early, and adopt 
xinf also as their baby. 

You are invited to join the mailing list at:
  http://xinf.org/mailman/listinfo/xinf

There is an early screenshot displaying xinf's cross-runtime magic at:
  http://xinf.org/misc/xinf-screenshot-060606.png
, it shows the same (simple test) application (code at
http://xinf.org/trac/browser/trunk/org/xinf/Test.hx) running in FlashPlayer, 
Firefox and xinf's own xinfinity player.

xinf is now public. Please let everyone know :)

Hope to see you on the list-

-dan

-- 
http://xinf.org/
http://0xDF.com/
http://iterative.org/

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