Re: [OSM-legal-talk] License question, user clicking on map

2013-02-27 Thread Rob
+1 +1 +1

Would love to use OSM data to create a tile server for a project I have in the 
works but the share-alike clause has stopped me from moving forward with OSM. 

Rather than share-alike I would like to share-what-I-like but that is not an 
option.

Currently there seems to be no limit to what OSM could claim rights to under 
the share-alike clause. 

It would appear that any and all data associated with a website or mobile app 
becomes fair game once OSM data is used. 

Rob


Sent from my iPhone

On Feb 27, 2013, at 3:24 PM, Marc Regan  wrote:

>> I'm also going to add we should do away with share alike in the mid term. 
>> It's just complicated and hurting OSM. Case in point: example at hand.
> 
> +1.  If you want to do anything with OSM data besides make map tiles, the 
> cloud of uncertainty around what you can and can't do with the data is pretty 
> terrifying.  Instead of rallying around the community and getting excited 
> about improving OSM, you instead spend time looking at alternatives and 
> trying to find lawyers who are experts in software licensing who you can 
> afford to talk to.
> 
> The share-alike clause makes the barrier to using OSM data very high.  
> 
> 
> -- 
> Marc Regan
> 
> On Wednesday, February 27, 2013 at 2:04 PM, Alex Barth wrote:
> 
>> 
>> On Fri, Feb 22, 2013 at 11:19 AM, Kate Chapman  wrote:
>> My
>> understanding is you are saying "I would like it to be this way," but
>> at the moment it is not. Correct?
>> 
>> Actually to be more specific: I'm saying "I would like geocoding-like use 
>> cases to be clarified, at the moment it is not clear. Here is what we should 
>> do: specifically allow narrow extractions of OSM for geocoding-like use 
>> cases to happen without the share-alike clause to kick in.". I'm also going 
>> to add we should do away with share alike in the mid term. It's just 
>> complicated and hurting OSM. Case in point: example at hand.
>> 
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Re: [OSM-talk] TileMill performance

2013-02-27 Thread Steve Bennett
On Thu, Feb 28, 2013 at 4:09 AM, AJ Ashton  wrote:
>> (eg, is [zoom>13] { #ways[...] } slower/faster than #ways[...][zoom>13] ?)
>
> Does your layer setup actually looks like this? ie. one 'ways' layer pulling
> in the entire planet_osm_ways table? If so this will be problematic. Unlike
> MapCSS, filtering out objects with CartoCSS will not prevent them from being
> loaded. With Mapnik/TileMill you should be querying specific thematic
> subsets of the database for each layer.

Ah. Yes, #ways is the whole table - although it's just one city.
That's probably my problem. So, I guess I should set up individual
queries (#bikepaths, #parks, ...) using PostGIS to do the  filtering
rather than Mapnik. That makes sense, thanks!

Steve

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Re: [OSM-talk] TileMill performance

2013-02-27 Thread Steve Bennett
On Thu, Feb 28, 2013 at 12:27 AM, Tom MacWright  wrote:
> TileMill is not designed for that kind of application (running as a live
> server with no cache), though it will work 'a bit'.
>
> So: it doesn't do caching - you'll want a cache. Look at CloudFront, nginx's
> cache, varnish, squid, and so on.

I might have been a bit unclear: I'm not trying to serve up
pre-computed tiles to the public. I'm just doing style development, so
rendering tiles to see what it looks like. So I don't think caching of
pre-rendered tiles is an issue?

> Tuning the database: check that you have all possible indexes installed and
> the data is in EPSG:900913.

Can you elaborate on "all possible indexes"? :) Where can I read up on
this stuff?

> The long-term answer is switching to something designed to be a live-server
> (mod_tile, TileStache) or rendering your tiles and serving them from MBTiles
> (with TileStache or TileStream).


Steve

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Re: [OSM-talk] TileMill performance

2013-02-27 Thread AJ Ashton
On Wed, Feb 27, 2013 at 12:09 PM, AJ Ashton  wrote:
> These layers shouldn't affect

...rendering speed, is what I forgot to type.

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Re: [OSM-talk] TileMill performance

2013-02-27 Thread AJ Ashton
Hi Steve,

> (eg, is [zoom>13] { #ways[...] } slower/faster than #ways[...][zoom>13] ?)

Does your layer setup actually looks like this? ie. one 'ways' layer
pulling in the entire planet_osm_ways table? If so this will be
problematic. Unlike MapCSS, filtering out objects with CartoCSS will not
prevent them from being loaded. With Mapnik/TileMill you should be querying
specific thematic subsets of the database for each layer.

The layer setup plays an important role in performance, so knowing what
that looks like in detail (number of layers, their contents, file/database
type database queries, projections, etc) would help track down potential
issues.

> Does setting a layer invisible definitely prevent it being computed?

TileMill/Mapnik will still check that hidden layers are valid each time the
project is saved/loaded, however that is the only thing it will do. These
layers shouldn't affect

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Re: [OSM-talk] Keypad-Mapper 3 released - highly efficient app for house number mapping

2013-02-27 Thread sabas88
2013/2/27 Ken Guest 

> I also get a message saying that I can't install it:
>
>
> "This app is incompatible with your O2 Samsung GT-S5363."
>
>
> k.
>

Google Play said I cannot install it on my device (Galaxy Mini), but I
installed it successfully via the apk, needs Android 2.3+.

Ciao,
Stefano
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Re: [OSM-talk] Keypad-Mapper 3 released - highly efficient app for house number mapping

2013-02-27 Thread Ken Guest
I also get a message saying that I can't install it:


"This app is incompatible with your O2 Samsung GT-S5363."


k.


On Wed, Feb 27, 2013 at 3:17 PM, Jeffrey Ollie  wrote:

> On Wed, Feb 27, 2013 at 3:03 AM, Markus Semm  wrote:
>
>>
>> the new version 3 of the well known Keypad-Mapper Android app for mapping
>> house numbers and addresses has been published on Google Play.
>> Lots of new features, an optimized user interface and some bug fixes turn
>> this app into the perfect tool for all those enjoying mapping of house
>> numbers.
>>
>
> Looks interesting, but is there a reason that I can't install it on my
> Nexus 7?  My phone has terrible battery life, especially when the GPS is on.
>
> --
> Jeff Ollie
>
>
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Re: [OSM-talk] Keypad-Mapper 3 released - highly efficient app for house number mapping

2013-02-27 Thread Jeffrey Ollie
On Wed, Feb 27, 2013 at 3:03 AM, Markus Semm  wrote:

>
> the new version 3 of the well known Keypad-Mapper Android app for mapping
> house numbers and addresses has been published on Google Play.
> Lots of new features, an optimized user interface and some bug fixes turn
> this app into the perfect tool for all those enjoying mapping of house
> numbers.
>

Looks interesting, but is there a reason that I can't install it on my
Nexus 7?  My phone has terrible battery life, especially when the GPS is on.

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Re: [OSM-talk] Google Summer of Code Time Again! (Need Project Ideas)

2013-02-27 Thread Kate Chapman
Hi All,

This is just a reminder that we are still brainstorming Google Summer
of Code ideas.

Are there specific projects that are interested in proposing projects
and adopting students? I attending the GSoC Mentors summit last year
and a lot of the really successful projects had more than an
individual helping the student with questions/etc.

Any specific ideas as far as that goes?

Best,

-Kate

On Tue, Feb 12, 2013 at 7:05 AM, Kate Chapman  wrote:
> Hi All,
>
> I'm one of the organization administrators for Google Summer of Code
> (GSoC) this year. As a reminder or for those not aware GSoC is a
> program organized by Google to pay students stipends to work on
> projects within various open source projects. Organizations apply to
> be accepted and then are allocated students based on those students
> proposals.
>
> One of the very important aspects of this is projects coming up with
> potential project ideas. That is where I need your help.
>
> I've created a template page where projects can be added:
> http://wiki.openstreetmap.org/wiki/Google_Summer_of_Code/2013/Project_Ideas
>
> If you would like to see what was brainstormed in past years that is
> available here:
> http://wiki.openstreetmap.org/wiki/Category:Google_Summer_of_Code_ideas
>
> Also if you are interested in getting involved in GSoC in other ways
> such as mentoring and reviewing student proposals please let me know.
>
> Best,
>
> -Kate

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Re: [OSM-talk] TileMill performance

2013-02-27 Thread Tom MacWright
Hi Steve,

TileMill is not designed for that kind of application (running as a live
server with no cache), though it will work 'a bit'.

So: it doesn't do caching - you'll want a cache. Look at CloudFront,
nginx's cache, varnish, squid, and so on.

Tuning the database: check that you have all possible indexes installed and
the data is in EPSG:900913.

The long-term answer is switching to something designed to be a live-server
(mod_tile, TileStache) or rendering your tiles and serving them from
MBTiles (with TileStache or TileStream).

Tom

On Wed, Feb 27, 2013 at 6:03 AM, Steve Bennett  wrote:

> Hi,
>   (First - is this the right list to discuss using TileMill? I can
> only find the MapBox support form, or gis.stackexchange.)
>
> I'm having some problems with TileMill rendering very slowly.
> Sometimes it seizes up altogether, until I restart it or reboot the
> server. This seems to happen particularly when I frequently interrupt
> rendering by saving the stylesheet again.
>
> My setup is a 2-core, 8Gb Ubuntu VM running on an OpenStack cluster.
> PostGIS (with Melbourne city data from bbbike.org), nginx for auth,
> and one shapefile. Pretty vanilla.
>
> I have a few questions about how to improve speed in TileMill/Mapnik:
> 1) In general, what kinds of rendering rules are slow? Does the way
> you specify a rule affect the speed? (eg, is [zoom>13] { #ways[...] }
> slower/faster than #ways[...][zoom>13] ?)
> 2) How does caching take place? It seems to me that when saving a
> stylesheet with changes, there's a long delay before anything renders,
> then subsequent small changes aren't too slow. So some layers are
> computed once then reused?
> 3) Are there any easy tips for tuning the database?
> 4) Or tuning TileMill/Mapnik?
> 5) Watching 'top' during a render, it doesn't look like much memory is
> being used. Is there a way to trade memory for speed?
> 6) Does setting a layer invisible definitely prevent it being
> computed? Sometimes I think I'm going mad...
> 7) Lastly,will adding cores lead to a proportional increase in speed?
>
> Thanks very much in advance,
> Steve
>
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Re: [OSM-talk] (Off topic) Apple hiring OSM contributors in Australia?

2013-02-27 Thread Gregory
Why hire *away*?

CloudMade hired lots of OSM Ambassadors in the states. I'm not sure it
worked out well for them but some of them are now good OSM friends of mine
(and I'm not sure they were OSMers before, or at least not so involved).

On 23 February 2013 18:56, Andrew  wrote:

> Andrew MacKinnon  gmail.com>
> writes:
>
> >
> > Just noticed this story on Macrumors:
> > http://www.macrumors.com/2013/02/22/apple-
> hiring-maps-ground-truth-data-specialist-in-australia/
> >
> > Is Apple trying to hire away OSM's top contributors to
> add data to
> > their proprietary mapping service?
> >
>
> Present or former OSM contributors?
> --
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>
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[OSM-talk] Can't unsubscribe

2013-02-27 Thread Pavel Stelmakh
Hi,

confirmation mail doesn't arrive, can someone help please?

Thanks.

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Re: [OSM-talk] Interesting cases of vandalism?

2013-02-27 Thread Gregory
Hi Mulone,
Please list your project on the Research wiki page, and ideally come back
to update it if you write any papers.
http://wiki.openstreetmap.org/wiki/Research

Gregory.

On 22 February 2013 13:28, Mulone  wrote:

> (Apologies for cross-posting)
>
> Hi all,
> I am an academic researcher and I am studying the issue of vandalism in
> OpenStreetMap
> (see  http://wiki.openstreetmap.org/wiki/Vandalism
>    for a general
> discussion).
> I am very interested in the motivations that lead users to vandalise
> OpenStreetMap.
> Can you point me to specific instances of vandalism that have an
> *identifiable reason*?
>
> Examples might include:
> - People changing borders of countries in conflict zones
> - People renaming famous places with their name/interests
> - Companies damaging data to prevent competition (such as the alleged
> vandalism by Google’s contractors)
> - People damaging symbolic places (e.g. deletion of the White House or the
> Eiffel Tower)
> - People damaging data to bully locals/other users
> - People creating imaginary places
> - People who are frustrated with the editing tools and start using them to
> damage data
>
> Thanks in advance for sharing your experiences!
> Mulone
>
>
>
> --
> View this message in context:
> http://gis.19327.n5.nabble.com/Interesting-cases-of-vandalism-tp5750346.html
> Sent from the General Discussion mailing list archive at Nabble.com.
>
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[OSM-talk] TileMill performance

2013-02-27 Thread Steve Bennett
Hi,
  (First - is this the right list to discuss using TileMill? I can
only find the MapBox support form, or gis.stackexchange.)

I'm having some problems with TileMill rendering very slowly.
Sometimes it seizes up altogether, until I restart it or reboot the
server. This seems to happen particularly when I frequently interrupt
rendering by saving the stylesheet again.

My setup is a 2-core, 8Gb Ubuntu VM running on an OpenStack cluster.
PostGIS (with Melbourne city data from bbbike.org), nginx for auth,
and one shapefile. Pretty vanilla.

I have a few questions about how to improve speed in TileMill/Mapnik:
1) In general, what kinds of rendering rules are slow? Does the way
you specify a rule affect the speed? (eg, is [zoom>13] { #ways[...] }
slower/faster than #ways[...][zoom>13] ?)
2) How does caching take place? It seems to me that when saving a
stylesheet with changes, there's a long delay before anything renders,
then subsequent small changes aren't too slow. So some layers are
computed once then reused?
3) Are there any easy tips for tuning the database?
4) Or tuning TileMill/Mapnik?
5) Watching 'top' during a render, it doesn't look like much memory is
being used. Is there a way to trade memory for speed?
6) Does setting a layer invisible definitely prevent it being
computed? Sometimes I think I'm going mad...
7) Lastly,will adding cores lead to a proportional increase in speed?

Thanks very much in advance,
Steve

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[OSM-talk] Keypad-Mapper 3 released - highly efficient app for house number mapping

2013-02-27 Thread Markus Semm
Hi,

the new version 3 of the well known Keypad-Mapper Android app for mapping house 
numbers and addresses has been published on Google Play.
Lots of new features, an optimized user interface and some bug fixes turn this 
app into the perfect tool for all those enjoying mapping of house numbers.

Here you can download the app from Google Play:
https://play.google.com/store/apps/details?id=de.enaikoon.android.keypadmapper3

Details regarding this app can be found here:
http://wiki.openstreetmap.org/wiki/Keypad-Mapper_3 
 

And here is the link for the Keypad-Mapper 3 user template which can be used 
for your own OSM user profile:
http://wiki.openstreetmap.org/wiki/Template:User_Keypad-Mapper_3 
 

Markus

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