Re: [OSM-talk] comments on new map widget on main page

2013-07-29 Thread Michal Migurski
On Jul 29, 2013, at 2:57 PM, Lester Caine wrote:

> John Firebaugh wrote:
>> On Sun, Jul 28, 2013 at 4:26 PM, Greg Troxel > > wrote:
>> 
>>I'd like to see two things different; both of these are regressions from
>>the old way and I think easy to address
>> 
>> I believe that persisting the location and zoom in the URL hash will address
>> both of these concerns.
>> 
>> Please try it out: http://hash.apis.dev.openstreetmap.org/
> 
> That works reasonably well for me  I'm used to seeing that sort of info 
> from the hover over links on the bottom of the browser, so having it stable 
> is probably an improvement.


+1.


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Re: [OSM-talk] comments on new map widget on main page

2013-07-29 Thread Greg Troxel

John Firebaugh  writes:

> On Sun, Jul 28, 2013 at 4:26 PM, Greg Troxel  wrote:
>>
>> I'd like to see two things different; both of these are regressions from
>> the old way and I think easy to address
>
> I believe that persisting the location and zoom in the URL hash will
> address both of these concerns.
>
> Please try it out: http://hash.apis.dev.openstreetmap.org/

Yes, now reload keeps the view, and I see the URL changing.

I'd like something bigger and part of the navbar to show the zoom, but
reading the URL is adequate.

Thanks - this is a big improvement.


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Re: [OSM-talk] comments on new map widget on main page

2013-07-29 Thread Lester Caine

John Firebaugh wrote:

On Sun, Jul 28, 2013 at 4:26 PM, Greg Troxel mailto:g...@ir.bbn.com>> wrote:

I'd like to see two things different; both of these are regressions from
the old way and I think easy to address

I believe that persisting the location and zoom in the URL hash will address
both of these concerns.

Please try it out: http://hash.apis.dev.openstreetmap.org/


That works reasonably well for me  I'm used to seeing that sort of info from 
the hover over links on the bottom of the browser, so having it stable is 
probably an improvement.


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Re: [OSM-talk] Gamification and OSM (Was: Upgraded map controls)

2013-07-29 Thread Johan C
2013/7/29 Michal Migurski 

> Gamification can refer to a lot of things, but it boils down
> comparing/pitting users against one another. Around 9:10, Saman highlights
> Strava, "designed to incentivize activity". At 10:10, the suggestion for
> OSM includes comparisons to others ("mapper level") and what looks like a
> leaderboard. The word "gamification" is used at this point in the talk.
>
> Strava and Facebook are example social sites that are not generative in
> themselves. The product of Facebook and Strava is eyeballs, while the
> product of OSM is a free and open map. We bring people together for the
> sake of creating a better, more complete map, and increasing numbers of
> mappers and changes is just one component of this. It's my belief that
> game-inspired social mechanics bring all the boys to the yard while
> discouraging more collaborative, social, and goal-focused mappers.
>
> OSM needs "we" mappers more than "me" mappers.
>
> OSM's social model needs to account for the quality and resilience of the
> resulting map, and for that we need collaborative social activities rather
> than competitive ones. Alex's recent US post on editathons explains this
> better than I can: "a great regular excuse for people to get together to
> get work done and socialize" (
> http://openstreetmap.us/2013/07/why-editathons/). I believe that a more
> fitting model for social activity and groups in OSM can be found elsewhere:
> Github, Metafilter, and Twitter.
>
>
OSM has set a high goal. Steve Coasts 'OSM will evolve in to the best and
most complete map possible' (
http://blog.openstreetmap.org/2010/02/20/openstreetmap-the-best-map/) is
about the same as 'Our amazing community is making OpenStreetMap the best
map of the world.' (http://donate.openstreetmap.org/server2013/). In my
words: that means better than Google Maps. Not only in quantity and quality
of streets, but also in addresses, POI's etc.

Given that point into the horizon, any decision made should answer to the
question: 'does it contribute to our goal'? Regarding this thread: 'Does
gamification contribute to make OSM the best map of the world?' To do that,
users of OSM games should contribute back to the map.

http://wiki.openstreetmap.org/wiki/Kort_Game:  "The app uses the concept of
gamification to motivate users to regularly use it. This means, that
game-like
elements are used like winning points and badges to climb the highscore. The
points (so called *Koins*) are collected by the players by fulfilling
tasks. Examples of tasks are
POIs
 without a name, where the user has to enter the missing name. All
proposals for solutions to the tasks are then validated by other players.
If a certain amount of players (3 to 5 depending on error type) validated a
proposal it is considered complete and is therefore ready to be integrated
on OpenStreetMap."

Stefan understood what it's about: compliments for that Stefan, and I hope
your game will eventually attract millions of users. And with that huge
numbers of mappers.

Waze also understood what it's about:
'As Bret McVey, a graphic designer in Omaha who made 280,000 changes to
Waze’s maps in the last year told *Bits*, “They created this culture where
you can really help others.” That culture rewards Waze users with points
and badges and gives the top 500 map editors direct access to Waze
employees to close the gap between reality and what Waze depicts.' (
http://www.forbes.com/sites/petercohan/2013/06/11/four-reasons-for-google-to-buy-waze/
)

And of course editathons, online or offline, can also be helpful in
achieving OSM's goal.

Cheers, Johan
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Re: [OSM-talk] comments on new map widget on main page

2013-07-29 Thread John Firebaugh
On Sun, Jul 28, 2013 at 4:26 PM, Greg Troxel  wrote:
>
> I'd like to see two things different; both of these are regressions from
> the old way and I think easy to address
>

I believe that persisting the location and zoom in the URL hash will
address both of these concerns.

Please try it out: http://hash.apis.dev.openstreetmap.org/
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[OSM-talk] Fwd: Re: comments on new map widget on main page

2013-07-29 Thread John F. Eldredge
I had intended to send this to the list, not just to Lester Caine.


 Original Message 
From: "John F. Eldredge" 
Sent: Mon Jul 29 14:16:32 CDT 2013
To: Lester Caine 
Subject: Re: [OSM-talk] comments on new map widget on main page

I had always assumed that the "Where am I" made the map show the user's 
approximate physical location, based on their IP address, or on their GPS 
reading if done from a mobile device.


Lester Caine  wrote:
> AJ Ashton wrote:
> > On Mon, Jul 29, 2013 at 11:48 AM, Lester Caine  > > wrote:
> >
> > The point I was trying to make is the fact that when one is
> supplied a link
> > one often does not know where in the world it is, especially the
> encrypted
> > ones. I asked a number of times in the past for some description
> on where we
> > have been parachuted into
> >
> > You can already get a textual description like this via the "Where
> am I?" link
> > below the search box. There was a recent discussion about what might
> be done to
> > improve this and the other geolocation features of OSM:
> > https://github.com/openstreetmap/openstreetmap-website/issues/373
> 
> Well I never ... How long has that been there?
> http://nominatim.openstreetmap.org/ down at the moment? I'm only
> seeing short a 
> GeoNames result. The comments on that link certainly points out the
> poor title. 
> Even if I had noticed it, I doubt I would have twigged it was 'Where
> am I 
> looking at?'
> 
> Curious ... I'm not getting anything at the moment. Just a blank
> 'tab'.
> But this should work the same as the pop-ins on the other side? Moving
> the 
> centre of the map is irritating :( Actually if the 'results' from that
> just 
> appeared in the share pop-out?

-- 
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"Reserve your right to think, for even to think wrongly is better than not to 
think at all." -- Hypatia of Alexandria


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Re: [OSM-talk] comments on new map widget on main page

2013-07-29 Thread AJ Ashton
Woops, can't count. Its 6th birthday is in a month.


On Mon, Jul 29, 2013 at 1:13 PM, AJ Ashton  wrote:

> On Mon, Jul 29, 2013 at 1:03 PM, Lester Caine  wrote:
>
>> Well I never ... How long has that been there?
>>
>
> As long as I can remember. Checked the logs out of curiosity - the feature
> just had its 6th birthday on Friday :)
>
>
> https://github.com/openstreetmap/openstreetmap-website/commit/d2bd78627e3903e990ddb28aebb39653ebb22fcd
>
>



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Re: [OSM-talk] comments on new map widget on main page

2013-07-29 Thread AJ Ashton
On Mon, Jul 29, 2013 at 1:03 PM, Lester Caine  wrote:

> Well I never ... How long has that been there?
>

As long as I can remember. Checked the logs out of curiosity - the feature
just had its 6th birthday on Friday :)

https://github.com/openstreetmap/openstreetmap-website/commit/d2bd78627e3903e990ddb28aebb39653ebb22fcd
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Re: [OSM-talk] comments on new map widget on main page

2013-07-29 Thread Lester Caine

AJ Ashton wrote:

On Mon, Jul 29, 2013 at 11:48 AM, Lester Caine mailto:les...@lsces.co.uk>> wrote:

The point I was trying to make is the fact that when one is supplied a link
one often does not know where in the world it is, especially the encrypted
ones. I asked a number of times in the past for some description on where we
have been parachuted into

You can already get a textual description like this via the "Where am I?" link
below the search box. There was a recent discussion about what might be done to
improve this and the other geolocation features of OSM:
https://github.com/openstreetmap/openstreetmap-website/issues/373


Well I never ... How long has that been there?
http://nominatim.openstreetmap.org/ down at the moment? I'm only seeing short a 
GeoNames result. The comments on that link certainly points out the poor title. 
Even if I had noticed it, I doubt I would have twigged it was 'Where am I 
looking at?'


Curious ... I'm not getting anything at the moment. Just a blank 'tab'.
But this should work the same as the pop-ins on the other side? Moving the 
centre of the map is irritating :( Actually if the 'results' from that just 
appeared in the share pop-out?


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Re: [OSM-talk] Upgraded map controls

2013-07-29 Thread Maarten Deen

On 2013-07-21 22:06, Yohan Boniface wrote:

On 07/21/2013 09:49 PM, Maarten Deen wrote:
IMHO at the moment they have become superfluous. There is no way 
anymore

to zoom in or out more than one step at a time by using on-map controls
as there was with the old slider. So I'm using the mouse now to zoom in
or out.

Maybe not everybody knows this: in Leaflet maps, if you press Shift
while clicking on +/- buttons, you zoom/unzoom with a factor 3. And so
(as we are using Leaflet) it is the case on osm.org.


What would be real great if this would work for the mousecontrols too. 
So that when you use the scrollwheel on the mouse while having shift 
pressed it zooms in or out with a factor 3.
Because as I've said: using the mouse is way faster than having to go 
over to the +/- buttons.


Maarten


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Re: [OSM-talk] comments on new map widget on main page

2013-07-29 Thread AJ Ashton
On Mon, Jul 29, 2013 at 11:48 AM, Lester Caine  wrote:

> The point I was trying to make is the fact that when one is supplied a
> link one often does not know where in the world it is, especially the
> encrypted ones. I asked a number of times in the past for some description
> on where we have been parachuted into
>

You can already get a textual description like this via the "Where am I?"
link below the search box. There was a recent discussion about what might
be done to improve this and the other geolocation features of OSM:
https://github.com/openstreetmap/openstreetmap-website/issues/373

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Re: [OSM-talk] comments on new map widget on main page

2013-07-29 Thread Kathleen Danielson
Ah-- sorry. Misunderstood :)


On Mon, Jul 29, 2013 at 11:48 AM, Lester Caine  wrote:

> Kathleen Danielson wrote:
>
>> I'm coming to the same conclusion ... need SOMETHING rather than
>> having to
>> decode other information. Since there is now a tab for the links,
>> perhaps
>> that could also be used to add the location information as well. It's
>> now
>> even more difficult to quickly zoom out to find out where in the
>> world a
>> link has dropped you ... Even just a country would be very helpful.
>>
>>
>> Lester-- FWIW, I've created a github issue that's pretty closely related
>> to
>> this: 
>> https://github.com/systemed/**iD/issues/1651
>>
>
> Somewhat of kilter but that would be another useful to have feature. My
> mapserver based stuff has an overview view in which one can see where you
> are and quickly navigate to another area easily. I'm talking about the
> general viewing on the main map while your issue is targeted to the
> editors? The point I was trying to make is the fact that when one is
> supplied a link one often does not know where in the world it is,
> especially the encrypted ones. I asked a number of times in the past for
> some description on where we have been parachuted into, and this new links
> tab seems the obvious place for at least a 'Bolivia, South America' or the
> like?
>
>
> --
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> -
> Contact - 
> http://lsces.co.uk/wiki/?page=**contact
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> http://rainbowdigitalmedia.co.**uk
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Re: [OSM-talk] comments on new map widget on main page

2013-07-29 Thread Lester Caine

Kathleen Danielson wrote:

I'm coming to the same conclusion ... need SOMETHING rather than having to
decode other information. Since there is now a tab for the links, perhaps
that could also be used to add the location information as well. It's now
even more difficult to quickly zoom out to find out where in the world a
link has dropped you ... Even just a country would be very helpful.


Lester-- FWIW, I've created a github issue that's pretty closely related to
this: https://github.com/systemed/iD/issues/1651


Somewhat of kilter but that would be another useful to have feature. My 
mapserver based stuff has an overview view in which one can see where you are 
and quickly navigate to another area easily. I'm talking about the general 
viewing on the main map while your issue is targeted to the editors? The point I 
was trying to make is the fact that when one is supplied a link one often does 
not know where in the world it is, especially the encrypted ones. I asked a 
number of times in the past for some description on where we have been 
parachuted into, and this new links tab seems the obvious place for at least a 
'Bolivia, South America' or the like?


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Re: [OSM-talk] Gamification and OSM (Was: Upgraded map controls)

2013-07-29 Thread Janko Mihelić
>
> 2013/7/29 Bryce Nesbitt :
>
> > Games can be... gamed.
> > As a pipsqeak in the power pole mapping influence peddling ring, I could
> > zoom to the top with a few evenings of shifting nodes that did not really
> > need shifting.  If the game is important enough to be gamed... it will be
> > gamed.
>

We can dilute the game by giving the first 5% of a region the badge. That
should reduce the incentive to game the game. And the benefits are not so
beneficial that someone would want to have the badge that much. Being
bombarded by questions about power stations isn't something a beginner in
power tagging would want.

> Better to say that my edits are respected.  I make an edit and someone
> else
> > says 'thanks, that looks great', or maybe 'could we talk about the
> inclusion
> > of bird nests on power poles a bit?'.  Then you've got a system that has
> > both games and social features.  For those who don't want either there
> can
> > be achievement levels: perhaps certain capabilities, like bulk uploads,
> > could require hitting certain contribution milestones.  It works great
> for
> > stack exchange and other similar sites.
>

I agree with everything. Allowing bulk uploads only after a number of edits
a user has made would solve a lot of bad bulk uploads that I know of.

> Note: the badge list above shows a gender-specific skew... trying giving
> the
> > 'power man' badge to a professional female lawyer.
>

Power Princess Warrior was my second choice.

Janko
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Re: [OSM-talk] comments on new map widget on main page

2013-07-29 Thread Tom MacWright
> Since we perform no systematic user testing in advance of these changes (
http://teczno.com/s/92x), we're not really sure what a pro user is.

Given that this is a continual point for years, I would implore someone who
has the resources to just do it, so we can stop using it as an immovable
point of argument.

Tom


On Mon, Jul 29, 2013 at 4:34 AM, Lester Caine  wrote:

> Greg Troxel wrote:
>
>>add some indication of zoom level.  I'd be happy with a "z15" box
>>between + and -.
>>
>
> I'm coming to the same conclusion ... need SOMETHING rather than having to
> decode other information. Since there is now a tab for the links, perhaps
> that could also be used to add the location information as well. It's now
> even more difficult to quickly zoom out to find out where in the world a
> link has dropped you ... Even just a country would be very helpful.
>
> The other annoying thing is this incessant drive to make everything
> 'monochrome' ... I've just had to create 'colourstrap' to get full colour
> icons back on a project that has decided that 'bootstrap' is the bees
> knees. Those black icons do grate next to a nice full colour map :(
>
> --
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> -
> Contact - 
> http://lsces.co.uk/wiki/?page=**contact
> L.S.Caine Electronic Services - http://lsces.co.uk
> EnquirySolve - http://enquirysolve.com/
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> http://rainbowdigitalmedia.co.**uk
>
>
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Re: [OSM-talk] comments on new map widget on main page

2013-07-29 Thread Kathleen Danielson
>
> I'm coming to the same conclusion ... need SOMETHING rather than having to
> decode other information. Since there is now a tab for the links, perhaps
> that could also be used to add the location information as well. It's now
> even more difficult to quickly zoom out to find out where in the world a
> link has dropped you ... Even just a country would be very helpful.


Lester-- FWIW, I've created a github issue that's pretty closely related to
this: https://github.com/systemed/iD/issues/1651


On Mon, Jul 29, 2013 at 4:34 AM, Lester Caine  wrote:

> Greg Troxel wrote:
>
>>add some indication of zoom level.  I'd be happy with a "z15" box
>>between + and -.
>>
>
> I'm coming to the same conclusion ... need SOMETHING rather than having to
> decode other information. Since there is now a tab for the links, perhaps
> that could also be used to add the location information as well. It's now
> even more difficult to quickly zoom out to find out where in the world a
> link has dropped you ... Even just a country would be very helpful.
>
> The other annoying thing is this incessant drive to make everything
> 'monochrome' ... I've just had to create 'colourstrap' to get full colour
> icons back on a project that has decided that 'bootstrap' is the bees
> knees. Those black icons do grate next to a nice full colour map :(
>
> --
> Lester Caine - G8HFL
> -
> Contact - 
> http://lsces.co.uk/wiki/?page=**contact
> L.S.Caine Electronic Services - http://lsces.co.uk
> EnquirySolve - http://enquirysolve.com/
> Model Engineers Digital Workshop - http://medw.co.uk
> Rainbow Digital Media - 
> http://rainbowdigitalmedia.co.**uk
>
>
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Re: [OSM-talk] comments on new map widget on main page

2013-07-29 Thread Lester Caine

Greg Troxel wrote:

   add some indication of zoom level.  I'd be happy with a "z15" box
   between + and -.


I'm coming to the same conclusion ... need SOMETHING rather than having to 
decode other information. Since there is now a tab for the links, perhaps that 
could also be used to add the location information as well. It's now even more 
difficult to quickly zoom out to find out where in the world a link has dropped 
you ... Even just a country would be very helpful.


The other annoying thing is this incessant drive to make everything 'monochrome' 
... I've just had to create 'colourstrap' to get full colour icons back on a 
project that has decided that 'bootstrap' is the bees knees. Those black icons 
do grate next to a nice full colour map :(


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Re: [OSM-talk] comments on new map widget on main page

2013-07-29 Thread Michal Migurski
On Jul 29, 2013, at 12:13 AM, Richard Fairhurst wrote:

> Michal Migurski wrote:
>> Provable evidence that the view tab is not sufficiently 
>> informing visitors of its functionality? Having a button 
>> that says “link” is a great clue that there is an option 
>> to link vs. hunting around. 
> 
> Perhaps, but this is definitely a pro feature. There _is_ a button that says
> "link" (or rather, an icon that indicates "link").

How do we know that? Since we perform no systematic user testing in advance of 
these changes (http://teczno.com/s/92x), we're not really sure what a pro user 
is. I bet Google does user testing, though, and they've chosen a little 
chain-link icon for theirs and put it in a prominent place. An image search for 
"link icon" unscientifically supports their choice:

http://www.google.com/search?q=link+icon&tbm=isch

Ours is the mystery iOS "swoosh-box" which on my phone browser means "share 
this page to another service" (don't get me started on Flickr's adoption of 
this icon). Sharing is not totally unrelated, but the image is borrowed from a 
pocket device where my parasympathetic nervous system does most of the 
remembering.


> What a small number of
> existing OSM pro users are asking for is, additionally, a way of retaining
> the single-click behaviour rather than having to open the panel, and the
> View tab does that. Surfacing everything that pro users might want isn't a
> good way of building a design that appeals to potential newcomers.

This question came up once during the SF editathon as well, among a group of 
mixed Pro and not-Pro users, and when I explained that the view tab allows for 
linking to the view, the consensus I heard was that a tab is a weird place to 
put it ("I've already chosen that tab, why would I click it again?").

I do want to underscore the point that we lack any systematic way of 
understanding who our users actually are, or a stated strategy for deciding who 
we want them to be. In my design experience, "pro" is often used as a 
short-hand for "I don't know where to put that thing, let's call it a pro 
feature so we can hide it someplace" so I'm pushing a little to make sure we 
know why we're using the word here.

-mike.


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Re: [OSM-talk] comments on new map widget on main page

2013-07-29 Thread Richard Fairhurst
Michal Migurski wrote:
> Provable evidence that the view tab is not sufficiently 
> informing visitors of its functionality? Having a button 
> that says “link” is a great clue that there is an option 
> to link vs. hunting around. 

Perhaps, but this is definitely a pro feature. There _is_ a button that says
"link" (or rather, an icon that indicates "link"). What a small number of
existing OSM pro users are asking for is, additionally, a way of retaining
the single-click behaviour rather than having to open the panel, and the
View tab does that. Surfacing everything that pro users might want isn't a
good way of building a design that appeals to potential newcomers.

But if I say "we need more than one map browser, just as we have more than
one editor" again, I really will start to sound like a stuck record...

cheers
Richard





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Re: [OSM-talk] Gamification and OSM (Was: Upgraded map controls)

2013-07-29 Thread Michal Migurski
Hi Stefan, I'll switch to this thread as well.

On Jul 28, 2013, at 3:40 AM, Stefan Keller wrote:

> Hi Michal
> 
> To come back this thread I'm interested in what you refer to by 
> "Gamification".
> 
> What was Saman referring to in his talk regarding gamification of the
> OSM UI? I found the video of the presentation but can't find any hint
> in this direction:
> http://vimeopro.com/openstreetmapus/state-of-the-map-us-2013/video/68093877
> 
> I assume that you are referring to some statistics displayed about
> users which to me is only a distant aspect of gamification.


Gamification can refer to a lot of things, but it boils down comparing/pitting 
users against one another. Around 9:10, Saman highlights Strava, "designed to 
incentivize activity". At 10:10, the suggestion for OSM includes comparisons to 
others ("mapper level") and what looks like a leaderboard. The word 
"gamification" is used at this point in the talk.

Strava and Facebook are example social sites that are not generative in 
themselves. The product of Facebook and Strava is eyeballs, while the product 
of OSM is a free and open map. We bring people together for the sake of 
creating a better, more complete map, and increasing numbers of mappers and 
changes is just one component of this. It's my belief that game-inspired social 
mechanics bring all the boys to the yard while discouraging more collaborative, 
social, and goal-focused mappers.

OSM needs "we" mappers more than "me" mappers.

OSM's social model needs to account for the quality and resilience of the 
resulting map, and for that we need collaborative social activities rather than 
competitive ones. Alex's recent US post on editathons explains this better than 
I can: "a great regular excuse for people to get together to get work done and 
socialize" (http://openstreetmap.us/2013/07/why-editathons/). I believe that a 
more fitting model for social activity and groups in OSM can be found 
elsewhere: Github, Metafilter, and Twitter.

On Github, the comment stream for a pull or issue includes participation from 
many voices and notifications of references from other parts of the system, for 
example when a user links to the ticket number with a "#n" in a commit message 
or post. It's a pretty awesome way to pull together activity around a focus.

On Metafilter, the comment stream is framed as a discussion. All the words 
there are intentional, without threading or robot-talk. If you read something, 
you can trust that it was said by someone identifiable and you can respond to 
that person.

On Twitter, the hashtag started as a free-form way of providing searchable 
terms in tweets and has morphed to an explicitly-social, long-term gathering 
point.

Coming back to OSM, I am excited about Mikel Maron's desires for a social 
stream and I think that hashtag-focused groups feature can support improved 
collaborative group activities by giving mappers an ad-hoc URL to congregate. 
We should look at the intentional words that people generate on OSM.org and 
support hashtags indexes to those. I'm collecting hashtags from changesets, for 
example:

http://osm-tags.teczno.com/tag/editathon?callback=do_stuff
http://osm-tags.teczno.com/tag/hotosm?callback=do_stuff

With the addition of comments on the site and extended hashtag indexes (on 
diary posts, for example) we should be able to create stream pages on OSM.org 
that support communication and collaboration rather than competition.

-mike.

On Jul 28, 2013, at 4:24 PM, Stefan Keller wrote:

> Hi Bryce and Janko
> 
> I'd like to fork the above mentioned thread and talk about gamification and 
> OSM.
> 
> There is a paper about "Gamification of Geographic Data Collection"
> from Odobašic et al. [1] and at the same time I presented about the
> same topic in german. And there will be two othre talks (beside mine)
> entitled "" and "" at SOTM in Birmingham.
> 
> 2013/7/29 Kathleen Danielson  wrote:
>> There are a lot of ways to approach gamification. I'm not saying whether or
>> not we should,  but we probably should avoid blanket statements that all
>> gamification is bad.
> 
> Agreed.
> 
>> Personally,  I'd like a way to more easily scan what my friends are up to on
>> OSM. I can get a feed of their recent changesets, but even that is pretty
>> well hidden.
> 
> That's an important thing to consider also for OSM. But again, I would
> just call this "social interaction" - not gamification.
> 
> Yours, Stefan
> 
> [1] http://giswiki.hsr.ch/Gamification
> 
> 
> 
> 2013/7/29 Bryce Nesbitt :
>> On Sun, Jul 28, 2013 at 11:42 AM, Janko Mihelić  wrote:
>>> 
>>> 
>>> I think statistics are enough for gamification. You can have lots of
>>> badges like
>>> 
>>> "Biggest contributor in Belgium" - most nodes in Belgium
>>> "Road admiral of Alabama" - most roads in Alabama
>>> "Power man of  Bavaria" - biggest contributor of power tags (power=line,
>>> power=substation etc.) in Bavaria
>>> "Forester of Croatia"
>>> "Ski instructor o