Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-03-09 Thread Oliver Kuehn (skobbler)

Hi,

have you ever considered taking MapZen as a starting point? I would consider
MapZen as a newbie editor but it lacks some features and functionality. It
is an CloudMade project but its Open Source software based on the GPL V2.0
license.

Here is a link to its wiki entry:  http://wiki.openstreetmap.org/wiki/Mapzen
http://wiki.openstreetmap.org/wiki/Mapzen 

Regards,
Oliver
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-03-02 Thread Graham Jones
I have added this as a proposed student project for this year's Google
Summer of Code (http://wiki.openstreetmap.org/wiki/GSoC_Project_Ideas_2010).
Please feel free to add to the scope of the project.
I might leave the choice of platform (Flash, Javascript, Java etc.) as a
design choice the student to make it more interesting.

Regards

Graham.

On 28 February 2010 23:07, Randy  wrote:

> Dave Stubbs wrote:
>
> >On Sun, Feb 28, 2010 at 5:56 PM, Randy 
> wrote:
> >>Dave,
> >>
> >>Do you have any way to estimate the resource requirements for Potlatch 2,
> >>and what they would be if a "simple" switch were added.
> >>
> >
> >Potlatch 2 currently runs on my netbook, and seeing as how I develop
> >it on my netbook it should continue to do so :-)  My netbook is an
> >Atom 1.6GHz 1GB RAM BTW.
> >
> >The SWF size is about 550KB at the moment, most of which will be the
> >flex gui framework and associated bits and pieces, so will be present
> >in any flex based flash app.
> >
> >If you do a break down of where the code is at the moment:
> >  - about 20 classes for tag editing (the "simple" user stuff)
> >  - about 10 classes for vector editing
> >  - about 20 classes for handling OSM objects, and talking to the API 0.6
> >  - about 25 classes for rendering data (halcyon)
> >
> >Simple mode basically takes out the vector editing stuff.
> >
> >You can obviously make something a lot lighter if you weren't using
> >flex. Well, startup bandwidth lighter at least.
> >
> >Dave
> >
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>
> Thanks, Dave. I'm sure others with more experience than I can make a
> better independent assessment, but it doesn't look particularly daunting
> to me, as far as penalizing the early user.
>
> Granted, if it's doable (and widely supported), a super simple JS2 editor
> might be lighter in startup. But, as someone else mentioned earlier, it's
> probably worth some sacrifice to keep the UI between simple and powerful
> as similar as possible.
> --
> Randy
>
>
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Hartlepool, UK
email: grahamjones...@gmail.com
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-28 Thread Randy
Dave Stubbs wrote:

>On Sun, Feb 28, 2010 at 5:56 PM, Randy  wrote:
>>Dave,
>>
>>Do you have any way to estimate the resource requirements for Potlatch 2,
>>and what they would be if a "simple" switch were added.
>>
>
>Potlatch 2 currently runs on my netbook, and seeing as how I develop
>it on my netbook it should continue to do so :-)  My netbook is an
>Atom 1.6GHz 1GB RAM BTW.
>
>The SWF size is about 550KB at the moment, most of which will be the
>flex gui framework and associated bits and pieces, so will be present
>in any flex based flash app.
>
>If you do a break down of where the code is at the moment:
>  - about 20 classes for tag editing (the "simple" user stuff)
>  - about 10 classes for vector editing
>  - about 20 classes for handling OSM objects, and talking to the API 0.6
>  - about 25 classes for rendering data (halcyon)
>
>Simple mode basically takes out the vector editing stuff.
>
>You can obviously make something a lot lighter if you weren't using
>flex. Well, startup bandwidth lighter at least.
>
>Dave
>
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Thanks, Dave. I'm sure others with more experience than I can make a 
better independent assessment, but it doesn't look particularly daunting 
to me, as far as penalizing the early user.

Granted, if it's doable (and widely supported), a super simple JS2 editor 
might be lighter in startup. But, as someone else mentioned earlier, it's 
probably worth some sacrifice to keep the UI between simple and powerful 
as similar as possible.
-- 
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-28 Thread Dave Stubbs
On Sun, Feb 28, 2010 at 5:56 PM, Randy  wrote:
> Dave Stubbs wrote:
>
>>On Fri, Feb 26, 2010 at 10:29 AM, John Smith 
>>wrote:
>>>On 26 February 2010 19:44, Dave Stubbs  wrote:
There are two big advantages of a simple mode to an existing full editor:

 - you don't have to write the OSM handling parts again, even a simple
editor needs to cope with some quite complex things

 - you provide an easy choice for the user who wishes to progress onto
something less basic
>>>
>>>There are some downsides, bloated code base, which in turns makes
>>>things harder for new coders to edit or fix small issues, and higher
>>>memory and other resource usage, although javascript may be higher
>>>still, but I haven't needed to compare flash to javscript before.
>>>
>>
>>Bigger code base sure -- and lots of code that might not get used for
>>some config -- if the code is written nicely that's largely to one
>>side and people don't notice it. It's mostly UI stuff anyway -- as I
>>said you actually end up needing most of the same back end processing
>>if you're doing anything that involves not just POIs (and for various
>>OSM reasons that's increasingly not so useful). This is more about
>>good design than an inherent property.
>>
>>Higher memory and resource usage is about how you program it, and how
>>the simple mode switch works, and isn't necessarily true at all.
>>
>>Flash vs Javascript is not really relevant to the points made, unless
>>you mean that there isn't currently a javascript editor to cut down,
>>which is of course true.
>>
>>Dave
>>
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>
> Dave,
>
> Do you have any way to estimate the resource requirements for Potlatch 2,
> and what they would be if a "simple" switch were added.
>

Potlatch 2 currently runs on my netbook, and seeing as how I develop
it on my netbook it should continue to do so :-)  My netbook is an
Atom 1.6GHz 1GB RAM BTW.

The SWF size is about 550KB at the moment, most of which will be the
flex gui framework and associated bits and pieces, so will be present
in any flex based flash app.

If you do a break down of where the code is at the moment:
 - about 20 classes for tag editing (the "simple" user stuff)
 - about 10 classes for vector editing
 - about 20 classes for handling OSM objects, and talking to the API 0.6
 - about 25 classes for rendering data (halcyon)

Simple mode basically takes out the vector editing stuff.

You can obviously make something a lot lighter if you weren't using
flex. Well, startup bandwidth lighter at least.

Dave

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-28 Thread Randy
Dave Stubbs wrote:

>On Fri, Feb 26, 2010 at 10:29 AM, John Smith  
>wrote:
>>On 26 February 2010 19:44, Dave Stubbs  wrote:
>>>There are two big advantages of a simple mode to an existing full editor:
>>>
>>> - you don't have to write the OSM handling parts again, even a simple
>>>editor needs to cope with some quite complex things
>>>
>>> - you provide an easy choice for the user who wishes to progress onto
>>>something less basic
>>
>>There are some downsides, bloated code base, which in turns makes
>>things harder for new coders to edit or fix small issues, and higher
>>memory and other resource usage, although javascript may be higher
>>still, but I haven't needed to compare flash to javscript before.
>>
>
>Bigger code base sure -- and lots of code that might not get used for
>some config -- if the code is written nicely that's largely to one
>side and people don't notice it. It's mostly UI stuff anyway -- as I
>said you actually end up needing most of the same back end processing
>if you're doing anything that involves not just POIs (and for various
>OSM reasons that's increasingly not so useful). This is more about
>good design than an inherent property.
>
>Higher memory and resource usage is about how you program it, and how
>the simple mode switch works, and isn't necessarily true at all.
>
>Flash vs Javascript is not really relevant to the points made, unless
>you mean that there isn't currently a javascript editor to cut down,
>which is of course true.
>
>Dave
>
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Dave,

Do you have any way to estimate the resource requirements for Potlatch 2, 
and what they would be if a "simple" switch were added. It would be much 
better to have something to go on, rather than assumptions, which often 
lead to flame wars.

-- 
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-27 Thread John Smith
On 27 February 2010 21:17, silversurfer  wrote:
> I think it would be great if the newbie editor would also work on mobile
> phones / smartphones. I think these devices will get more and more
> important. Perhaps browser-based. With the same user experience.

Touch screens make it difficult to both navigate a browser screen and
work the same as PC browsers, custom apps get round a lot of the
issues.

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-27 Thread silversurfer
I have just tried the editor, added a kiosk name, entered my account  
information and saved. A look at JOSM revealed that it indeed works.

I think it would be great if the newbie editor would also work on mobile  
phones / smartphones. I think these devices will get more and more  
important. Perhaps browser-based. With the same user experience.

gkai


On Thu, 25 Feb 2010 23:03:40 +0100, Roy Wallace   
wrote:

> On Fri, Feb 26, 2010 at 7:11 AM, silversurfer   
> wrote:
>>
>> There is a similar concept on http://ae.osmsurround.org/. It is called  
>> OSM
>> Amenity Editor.
>
> Wow, that's great! How did I not know about this editor? :S
>
> Liz, how does this compare to what you had in mind? Too simple? I
> think it would be very handy to add the ability to name/rename roads,
> but other than that, this looks great... I only had a quick look -
> does hitting "Save" actually save the changes to OSM?


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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-26 Thread Roy Wallace
On Fri, Feb 26, 2010 at 4:46 PM, Randy  wrote:
>
> My personal preference would be to provide a little more capability,

I understand your opinion, but I expect this approach would lead to
something no more newbie-friendly than Potlatch 2.

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-26 Thread Steve Bennett
On Thu, Feb 25, 2010 at 8:42 PM, Liz  wrote:
> I would suggest that Potlatch is left alone for its devotees.

So, it's been decided that Potlatch is too complicated for newbies?
Strange, I actually found it pretty easy to pick up, especially with
the "cheat sheet" in the help. Whereas JOSM I still find pretty
daunting and unintuitive.

Steve

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-26 Thread John Smith
On 26 February 2010 22:38, Dave Stubbs  wrote:
> if you're doing anything that involves not just POIs (and for various
> OSM reasons that's increasingly not so useful). This is more about
> good design than an inherent property.

Actually that's what most of this discussion has been about, making an
editor with the minimum amount of features that newbies are likely to
actually need.

> Higher memory and resource usage is about how you program it, and how
> the simple mode switch works, and isn't necessarily true at all.

More code loaded = more resources needed...

> Flash vs Javascript is not really relevant to the points made, unless
> you mean that there isn't currently a javascript editor to cut down,
> which is of course true.

This is commenting about previous emails on what should be used to implement it.

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-26 Thread Dave Stubbs
On Fri, Feb 26, 2010 at 10:29 AM, John Smith  wrote:
> On 26 February 2010 19:44, Dave Stubbs  wrote:
>> There are two big advantages of a simple mode to an existing full editor:
>>
>>  - you don't have to write the OSM handling parts again, even a simple
>> editor needs to cope with some quite complex things
>>
>>  - you provide an easy choice for the user who wishes to progress onto
>> something less basic
>
> There are some downsides, bloated code base, which in turns makes
> things harder for new coders to edit or fix small issues, and higher
> memory and other resource usage, although javascript may be higher
> still, but I haven't needed to compare flash to javscript before.
>

Bigger code base sure -- and lots of code that might not get used for
some config -- if the code is written nicely that's largely to one
side and people don't notice it. It's mostly UI stuff anyway -- as I
said you actually end up needing most of the same back end processing
if you're doing anything that involves not just POIs (and for various
OSM reasons that's increasingly not so useful). This is more about
good design than an inherent property.

Higher memory and resource usage is about how you program it, and how
the simple mode switch works, and isn't necessarily true at all.

Flash vs Javascript is not really relevant to the points made, unless
you mean that there isn't currently a javascript editor to cut down,
which is of course true.

Dave

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-26 Thread John Smith
On 26 February 2010 19:44, Dave Stubbs  wrote:
> There are two big advantages of a simple mode to an existing full editor:
>
>  - you don't have to write the OSM handling parts again, even a simple
> editor needs to cope with some quite complex things
>
>  - you provide an easy choice for the user who wishes to progress onto
> something less basic

There are some downsides, bloated code base, which in turns makes
things harder for new coders to edit or fix small issues, and higher
memory and other resource usage, although javascript may be higher
still, but I haven't needed to compare flash to javscript before.

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-26 Thread Dave Stubbs
On Thu, Feb 25, 2010 at 10:02 PM, Roy Wallace  wrote:
> On Fri, Feb 26, 2010 at 7:13 AM, Tim McNamara
>  wrote:
>>
>> For future discussion, once scope has been determined: Would it be an idea
>> to provide a toggle between simple mode & complex mode inside of Potlatch,
>> rather than build a completely new editor?
>
> I think it first depends on what we decide we want this new editor to do.
>


Potlatch 2 has a bunch of "simpler" features than Potlatch, mostly
revolving around tagging -- we're still making a full editor here, but
if you imagine turning off the vector editing and the advanced tabs
then it becomes much simpler proposition. It's also written in a way
that doing those things would not be so difficult.

There are two big advantages of a simple mode to an existing full editor:

 - you don't have to write the OSM handling parts again, even a simple
editor needs to cope with some quite complex things

 - you provide an easy choice for the user who wishes to progress onto
something less basic


Anyway, for anyone who hasn't had a play with the latest development
version of Potlatch 2, you can do so here on the dev server:
http://random.dev.openstreetmap.org/potlatch2/potlatch2.html

And anyone wishing to get involved, please do!


Dave

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-26 Thread John Smith
If you turn on "data" on the main OSM website you get an overlay of
all the ways and nodes that are tagged. While this is not an editor it
wouldn't be very hard to extend the information pane so that you can
update information, not just view it if you are logged in.

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-26 Thread jamesmikedup...@googlemail.com
Liz
what about a wikipage to collect the requirements of the N00b editor?
I find it hard to read all these mails,
What is the big list of features?

mike

On Fri, Feb 26, 2010 at 9:16 AM, Jean-Guilhem Cailton wrote:

>  Jean-Guilhem Cailton a écrit :
>
> Roy Wallace a écrit :
>
> On Fri, Feb 26, 2010 at 7:11 AM, silversurfer  
>  wrote:
>
>
>  There is a similar concept on http://ae.osmsurround.org/. It is called OSM
> Amenity Editor.
>
>
>  Wow, that's great! How did I not know about this editor? :S
>
> Liz, how does this compare to what you had in mind? Too simple? I
> think it would be very handy to add the ability to name/rename roads,
> but other than that, this looks great... I only had a quick look -
> does hitting "Save" actually save the changes to OSM?
>
>
>
>  I tried to save a change to a POI in my neighborhood, I was offered to
> enter my OSM id/password, but then there was an error and the change was
> apparently not entered.
>
> Also, while trying to correct the "amenity=..." tag value, I had the nice
> surprise to be offered possible values, apparently with their current
> frequency in the data base.
>
> This does look like a nice basis, maybe indeed with the added ability to
> name/rename roads.
>
>  ... and add street numbers ?
>
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-26 Thread Jean-Guilhem Cailton

Jean-Guilhem Cailton a écrit :

Roy Wallace a écrit :

On Fri, Feb 26, 2010 at 7:11 AM, silversurfer  wrote:
  

There is a similar concept on http://ae.osmsurround.org/. It is called OSM
Amenity Editor.



Wow, that's great! How did I not know about this editor? :S

Liz, how does this compare to what you had in mind? Too simple? I
think it would be very handy to add the ability to name/rename roads,
but other than that, this looks great... I only had a quick look -
does hitting "Save" actually save the changes to OSM?

  
I tried to save a change to a POI in my neighborhood, I was offered to 
enter my OSM id/password, but then there was an error and the change 
was apparently not entered.


Also, while trying to correct the "amenity=..." tag value, I had the 
nice surprise to be offered possible values, apparently with their 
current frequency in the data base.


This does look like a nice basis, maybe indeed with the added ability 
to name/rename roads.



... and add street numbers ?
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Jean-Guilhem Cailton

Roy Wallace a e'crit:

On Fri, Feb 26, 2010 at 7:11 AM, silversurfer  wrote:
  

There is a similar concept on http://ae.osmsurround.org/. It is called OSM
Amenity Editor.



Wow, that's great! How did I not know about this editor? :S

Liz, how does this compare to what you had in mind? Too simple? I
think it would be very handy to add the ability to name/rename roads,
but other than that, this looks great... I only had a quick look -
does hitting "Save" actually save the changes to OSM?

  
I tried to save a change to a POI in my neighborhood, I was offered to 
enter my OSM id/password, but then there was an error and the change was 
apparently not entered.


Also, while trying to correct the "amenity=..." tag value, I had the 
nice surprise to be offered possible values, apparently with their 
current frequency in the data base.


This does look like a nice basis, maybe indeed with the added ability to 
name/rename roads.


Jean-Guilhem
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Randy
Roy Wallace wrote:

>On Thu, Feb 25, 2010 at 7:42 PM, Liz  wrote:
>>
>>I would suggest that Potlatch is left alone for its devotees.
>>
>>I'd start with the following in the design brief for the "Newbie Editor"
>>Can add nodes, label them with default tags only (other than name).
>>Can add ways, again default tag list only, other than name.
>>Very limited deletion ability (no clear idea yet on how to define this).
>
>I suspect starting at even this level of complexity would cause
>feature creep towards Potlatch, anyway...In particular, being able to
>add/edit ways requires handling many complex concepts (as others have
>brought up), like joining ways, way direction, overlapping ways, etc.
>
>How about an even bigger step back? If starting a new editor from
>scratch is to be worthwhile, surely it should be a LOT more basic than
>all other existing editors. i.e. how about only these features:
>
>1) Add POI
>User specifies:
>   a) where it is
>   b) what it is (choose from a single list of options)
>   c) the name
>
>2) Edit Name
>   e.g. add or fix the name of an existing road - this should help a
>lot with noname roads
>
>
>Secondly: can we please decide on the scope of before we talk about
>the details of the implementation (flash/javascript/etc)?

My personal preference would be to provide a little more capability, such 
as adding a simple two-way highway, with only the minimum in selected 
presets, except for the name, and moving nodes to correct a highway within 
limits, but nothing more than that. But, as long as the architecture of 
the editor and the UI are designed so that limited additional capability 
can be added if/when it is deemed desirable, I have no problem with 
keeping to the extreme minimum, initially. Maybe simple way editing could 
be part of the "turbo" (please not "complex") editor mode. One thing I do 
think should be included in the simplist editor would be a way to tag any 
object with a FIX ME plus a comment. So that the user can as least flag a 
discovered error, even if it can't be fixed with the user's current 
editor/expertise. That would relieve a little frustration for someone who 
might feel that the simple editor was too restrictive and that the error 
they found will be lost once more.

And yes, there should be a prominent link to a page that briefly describes 
the other, more powerful editors a short list of pros and cons, and links 
to them.

I think something of this nature, maybe less, probably not more, would 
grab the user with "Yes, I can make a difference!" followed by "Now I want 
to make a bigger difference, and I've got some idea about where to go 
next." Maybe I'm wrong. Only time and the hard work of those with the 
expertise to do it will tell.

-- 
Randy


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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Tobias Knerr
silversurfer wrote:
> There is a similar concept on http://ae.osmsurround.org/. It is called OSM  
> Amenity Editor.

In order to be a truly easy editor it would need fixed and localized
data entry masks instead of text fields. Imo, we cannot expect newbies
to look up and edit raw key/value strings. Couldn't the Amenity Editor
share presets with JOSM? That would instantly make a large number
maintained and translated templates available.

Problems that could lead to calls for banning it include:
* you can move nodes on ways if they have tags. If someone moves the
marker for e.g. a road sign along a street - which looks perfectly
sensible in AE -, it will probably distort the way (haven't tested).
* it doesn't display markers for features mapped as areas. This would
inevitably lead to a lot of duplicate entries.

Nothing that couldn't be fixed, though. It clearly demonstrates that
simpler-than-Potlatch editing is possible.

Tobias Knerr



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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Roy Wallace
On Fri, Feb 26, 2010 at 7:13 AM, Tim McNamara
 wrote:
>
> For future discussion, once scope has been determined: Would it be an idea
> to provide a toggle between simple mode & complex mode inside of Potlatch,
> rather than build a completely new editor?

I think it first depends on what we decide we want this new editor to do.

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Roy Wallace
On Fri, Feb 26, 2010 at 7:11 AM, silversurfer  wrote:
>
> There is a similar concept on http://ae.osmsurround.org/. It is called OSM
> Amenity Editor.

Wow, that's great! How did I not know about this editor? :S

Liz, how does this compare to what you had in mind? Too simple? I
think it would be very handy to add the ability to name/rename roads,
but other than that, this looks great... I only had a quick look -
does hitting "Save" actually save the changes to OSM?

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Graham Jones
A simple/complex switch in an existing editor is a nice idea.
I didn't suggest it because Potlatch is the obvious candidate and I know
nothing about Flash programming, so couldn't offer to help do that - I would
have a bit more chance with a Java applet, but I am a bit old fashioned like
that!

Javascript would be the obvious next choice after Flash, but I find it very
hard to de-bug and it always feels a bit un-responsive to me, but that may
well be the networking rather than the program itself.

Graham.

On 25 February 2010 21:13, Tim McNamara  wrote:

> On 26 February 2010 09:47, Graham Jones wrote:
>>
>> We could then have a nice banner on the bottom of the screen pointing to
>> the descriptions of the other editors that would allow you to add or change
>> geometries.
>>
>>
> +1
>
> I think the app should provide some form of stepping stone functionality
> for more advanced tools.
>
> For future discussion, once scope has been determined: Would it be an idea
> to provide a toggle between simple mode & complex mode inside of Potlatch,
> rather than build a completely new editor? Potlatch could default to simple
> mode to prevent scaring off new contributors, but provide more complex
> operations with one click.
>
>
>> Graham.
>>
>>
>> On 25 February 2010 20:29, Roy Wallace  wrote:
>>
>>> On Thu, Feb 25, 2010 at 7:42 PM, Liz  wrote:
>>> >
>>> > I would suggest that Potlatch is left alone for its devotees.
>>> >
>>> > I'd start with the following in the design brief for the "Newbie
>>> Editor"
>>> > Can add nodes, label them with default tags only (other than name).
>>> > Can add ways, again default tag list only, other than name.
>>> > Very limited deletion ability (no clear idea yet on how to define
>>> this).
>>>
>>> I suspect starting at even this level of complexity would cause
>>> feature creep towards Potlatch, anyway...In particular, being able to
>>> add/edit ways requires handling many complex concepts (as others have
>>> brought up), like joining ways, way direction, overlapping ways, etc.
>>>
>>> How about an even bigger step back? If starting a new editor from
>>> scratch is to be worthwhile, surely it should be a LOT more basic than
>>> all other existing editors. i.e. how about only these features:
>>>
>>> 1) Add POI
>>> User specifies:
>>>  a) where it is
>>>  b) what it is (choose from a single list of options)
>>>  c) the name
>>>
>>> 2) Edit Name
>>>  e.g. add or fix the name of an existing road - this should help a
>>> lot with noname roads
>>>
>>


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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Tim McNamara
On 26 February 2010 09:47, Graham Jones wrote:
>
> We could then have a nice banner on the bottom of the screen pointing to
> the descriptions of the other editors that would allow you to add or change
> geometries.
>
>
+1

I think the app should provide some form of stepping stone functionality for
more advanced tools.

For future discussion, once scope has been determined: Would it be an idea
to provide a toggle between simple mode & complex mode inside of Potlatch,
rather than build a completely new editor? Potlatch could default to simple
mode to prevent scaring off new contributors, but provide more complex
operations with one click.


> Graham.
>
>
> On 25 February 2010 20:29, Roy Wallace  wrote:
>
>> On Thu, Feb 25, 2010 at 7:42 PM, Liz  wrote:
>> >
>> > I would suggest that Potlatch is left alone for its devotees.
>> >
>> > I'd start with the following in the design brief for the "Newbie Editor"
>> > Can add nodes, label them with default tags only (other than name).
>> > Can add ways, again default tag list only, other than name.
>> > Very limited deletion ability (no clear idea yet on how to define this).
>>
>> I suspect starting at even this level of complexity would cause
>> feature creep towards Potlatch, anyway...In particular, being able to
>> add/edit ways requires handling many complex concepts (as others have
>> brought up), like joining ways, way direction, overlapping ways, etc.
>>
>> How about an even bigger step back? If starting a new editor from
>> scratch is to be worthwhile, surely it should be a LOT more basic than
>> all other existing editors. i.e. how about only these features:
>>
>> 1) Add POI
>> User specifies:
>>  a) where it is
>>  b) what it is (choose from a single list of options)
>>  c) the name
>>
>> 2) Edit Name
>>  e.g. add or fix the name of an existing road - this should help a
>> lot with noname roads
>>
>
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread silversurfer

There is a similar concept on http://ae.osmsurround.org/. It is called OSM  
Amenity Editor.

gkai


On Thu, 25 Feb 2010 21:47:18 +0100, Graham Jones  
 wrote:

> I are with keeping the scope very limited - if we start to add too many
> features you will get Potlatch, which would defeat the  object of a very
> simple, easy to use editor for people that do not understand much about  
> the
> underlying data structure.
>
> I think that Adding POIs and changing labels of existing entities should  
> be
> enough for most casual users (so people can change the spelling of their
> street, add a bank etc.).
>
> We could then have a nice banner on the bottom of the screen pointing to  
> the
> descriptions of the other editors that would allow you to add or change
> geometries.
>
> Graham.
>
> On 25 February 2010 20:29, Roy Wallace  wrote:
>
>> On Thu, Feb 25, 2010 at 7:42 PM, Liz  wrote:
>> >
>> > I would suggest that Potlatch is left alone for its devotees.
>> >
>> > I'd start with the following in the design brief for the "Newbie  
>> Editor"
>> > Can add nodes, label them with default tags only (other than name).
>> > Can add ways, again default tag list only, other than name.
>> > Very limited deletion ability (no clear idea yet on how to define  
>> this).
>>
>> I suspect starting at even this level of complexity would cause
>> feature creep towards Potlatch, anyway...In particular, being able to
>> add/edit ways requires handling many complex concepts (as others have
>> brought up), like joining ways, way direction, overlapping ways, etc.
>>
>> How about an even bigger step back? If starting a new editor from
>> scratch is to be worthwhile, surely it should be a LOT more basic than
>> all other existing editors. i.e. how about only these features:
>>
>> 1) Add POI
>> User specifies:
>>  a) where it is
>>  b) what it is (choose from a single list of options)
>>  c) the name
>>
>> 2) Edit Name
>>  e.g. add or fix the name of an existing road - this should help a
>> lot with noname roads
>>
>>
>> Secondly: can we please decide on the scope of before we talk about
>> the details of the implementation (flash/javascript/etc)?
>>
>> ___
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>> talk@openstreetmap.org
>> http://lists.openstreetmap.org/listinfo/talk
>>
>
>
>


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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Graham Jones
I are with keeping the scope very limited - if we start to add too many
features you will get Potlatch, which would defeat the  object of a very
simple, easy to use editor for people that do not understand much about the
underlying data structure.

I think that Adding POIs and changing labels of existing entities should be
enough for most casual users (so people can change the spelling of their
street, add a bank etc.).

We could then have a nice banner on the bottom of the screen pointing to the
descriptions of the other editors that would allow you to add or change
geometries.

Graham.

On 25 February 2010 20:29, Roy Wallace  wrote:

> On Thu, Feb 25, 2010 at 7:42 PM, Liz  wrote:
> >
> > I would suggest that Potlatch is left alone for its devotees.
> >
> > I'd start with the following in the design brief for the "Newbie Editor"
> > Can add nodes, label them with default tags only (other than name).
> > Can add ways, again default tag list only, other than name.
> > Very limited deletion ability (no clear idea yet on how to define this).
>
> I suspect starting at even this level of complexity would cause
> feature creep towards Potlatch, anyway...In particular, being able to
> add/edit ways requires handling many complex concepts (as others have
> brought up), like joining ways, way direction, overlapping ways, etc.
>
> How about an even bigger step back? If starting a new editor from
> scratch is to be worthwhile, surely it should be a LOT more basic than
> all other existing editors. i.e. how about only these features:
>
> 1) Add POI
> User specifies:
>  a) where it is
>  b) what it is (choose from a single list of options)
>  c) the name
>
> 2) Edit Name
>  e.g. add or fix the name of an existing road - this should help a
> lot with noname roads
>
>
> Secondly: can we please decide on the scope of before we talk about
> the details of the implementation (flash/javascript/etc)?
>
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>



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Hartlepool, UK
email: grahamjones...@gmail.com
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Roy Wallace
On Fri, Feb 26, 2010 at 6:29 AM, Roy Wallace  wrote:
>
> How about an even bigger step back?

Actually I just realised that, alternatively, perhaps we could be
looking at something like "Mapzen POI Collector" for the desktop?

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Roy Wallace
On Thu, Feb 25, 2010 at 7:42 PM, Liz  wrote:
>
> I would suggest that Potlatch is left alone for its devotees.
>
> I'd start with the following in the design brief for the "Newbie Editor"
> Can add nodes, label them with default tags only (other than name).
> Can add ways, again default tag list only, other than name.
> Very limited deletion ability (no clear idea yet on how to define this).

I suspect starting at even this level of complexity would cause
feature creep towards Potlatch, anyway...In particular, being able to
add/edit ways requires handling many complex concepts (as others have
brought up), like joining ways, way direction, overlapping ways, etc.

How about an even bigger step back? If starting a new editor from
scratch is to be worthwhile, surely it should be a LOT more basic than
all other existing editors. i.e. how about only these features:

1) Add POI
User specifies:
  a) where it is
  b) what it is (choose from a single list of options)
  c) the name

2) Edit Name
  e.g. add or fix the name of an existing road - this should help a
lot with noname roads


Secondly: can we please decide on the scope of before we talk about
the details of the implementation (flash/javascript/etc)?

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Randy
andrzej zaborowski wrote:

>All I'm saying is you surely remember all these threads on this list
>and if you want to make a new editor that's easier than Potlatch then
>it's more likely that there will be this kind of voices.  And if the
>editor soon gets banned then it wasn't very useful to spend time on
>it.
>
>Cheers

History often teaches us lessons, but sometimes we need to avoid 
predictions and fears of the past recurring in order to move on to the 
future. This thread has been very creative. Let's not let fears of the 
past squelch or redirect that creativity.

Maybe we have all learned some lessons that will avoid the negatives of 
the past. Let's assume that until proven otherwise.

And, thanks to Liz for kicking this thread off. I think it has stimulated 
some creative juices in the group. Unfortunately my understanding of the 
guts of OSM, and my limited and archaic programming skills prevent me from 
making any creative technical inputs. So, PRESS ON!!

-- 
Randy


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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread andrzej zaborowski
On 25 February 2010 16:04, David Fawcett  wrote:
> On Thu, Feb 25, 2010 at 7:03 AM, andrzej zaborowski  wrote:
>
>> I don't want to Imagine the BAN THE NEW EDITOR voices here though.
>> Potlatch was already considered too accessible by a lot of people,
>> including me, although I think I got over it, because of the "very
>> non-technical" mappers it invited to contribute and who just added
>> work for others to correct.
>
> Andrzej,
>
> I humbly apologize for messing up your world map.

All I'm saying is you surely remember all these threads on this list
and if you want to make a new editor that's easier than Potlatch then
it's more likely that there will be this kind of voices.  And if the
editor soon gets banned then it wasn't very useful to spend time on
it.

Cheers

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Michal Migurski
On Feb 25, 2010, at 6:32 AM, Ian Dees wrote:

> Most of this is fairly trivial. The trickiest part is (a) making an  
> API call to return the way closest to a given pair of coordinates  
> and (b) make it fast enough for franticly-clicking newbies to not  
> get upset when it doesn't respond immediately.
>
> Since all of this is fairly modal, a help screen could be shown on  
> the left describing what to do at each step of the way. i.e. "Find a  
> road you'd like to edit and click on it." (click) "Now, drag to  
> change the position of the road." (clickdragclick) "If you're done,  
> click 'Save'! You're done! Congratulations."

This, all of it.

Not an "editor", just a way to poke the map and make a change directly.

-mike.


michal migurski- m...@stamen.com
  415.558.1610




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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread David Fawcett
I am guessing that OpenLayers could already have most of the
functionality that is needed.  The primary issue is with the practical
limit on the number of vector features being handled by the browser.
When used in IE, that is about 300 features.

If you can manage the number of features downloaded in a manner that
didn't bother the user, I am guessing that it could work.

David.

On Thu, Feb 25, 2010 at 7:00 AM, John Smith  wrote:
> On 25 February 2010 22:23, Emilie Laffray  wrote:
>> A full Javascript implementation is certainly possible with some of the new
>> feature that are only in some browsers (read forget all browser except for
>
> I think you are over playing this, the openlayers JS can already do a
> lot in existing browsers and even IE, and if we're only talking about
> a simple browser it doesn't need all the features that exist in JOSM
> etc.
>
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread David Fawcett
On Thu, Feb 25, 2010 at 7:03 AM, andrzej zaborowski  wrote:

> I don't want to Imagine the BAN THE NEW EDITOR voices here though.
> Potlatch was already considered too accessible by a lot of people,
> including me, although I think I got over it, because of the "very
> non-technical" mappers it invited to contribute and who just added
> work for others to correct.

Andrzej,

I humbly apologize for messing up your world map.

David.

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Ian Dees
On Thu, Feb 25, 2010 at 8:16 AM, Emilie Laffray wrote:

> On 25 February 2010 13:00, John Smith  wrote:
>
>> On 25 February 2010 22:23, Emilie Laffray 
>> wrote:
>> > A full Javascript implementation is certainly possible with some of the
>> new
>> > feature that are only in some browsers (read forget all browser except
>> for
>>
>> I think you are over playing this, the openlayers JS can already do a
>> lot in existing browsers and even IE, and if we're only talking about
>> a simple browser it doesn't need all the features that exist in JOSM
>> etc.
>>
>
> Sorry in advance for the mixed answers.
>
> I might over play it but I used to do some serious coding in JS for some
> time, and browser compatibilities and limitations were all too evident at
> the time. I suspect it has changed quite a bit with the new Javascript
> engines out there, but I suspect that some of the more advanced
> functionalities that you might need might have some problem in the end due
> to memory and cpu constraints. Someone mentioned Cartagen which is very
> interesting but still slow for a tool. Again, I don't mind being proven
> wrong. Ian's code could be a starting point for some interested coders.
>
> When I was playing with using a JavaScript editor, my thought was to do
what Google MapMaker does: show the slippy map without any primitives
downloaded for editing. If a user wants to edit something, they must first
click on it (which causes an API hit to download the way(s) and node(s)).
Afterwards, the way shows up as a line with draggable handles to change the
position. Also, a dialog for editing the tags (in a simple way).

Most of this is fairly trivial. The trickiest part is (a) making an API call
to return the way closest to a given pair of coordinates and (b) make it
fast enough for franticly-clicking newbies to not get upset when it doesn't
respond immediately.

Since all of this is fairly modal, a help screen could be shown on the left
describing what to do at each step of the way. i.e. "Find a road you'd like
to edit and click on it." (click) "Now, drag to change the position of the
road." (clickdragclick) "If you're done, click 'Save'! You're done!
Congratulations."

User stories for adding new POI and roads attached to existing roads might
be a little more complicated, but still doable.
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Emilie Laffray
On 25 February 2010 13:00, John Smith  wrote:

> On 25 February 2010 22:23, Emilie Laffray 
> wrote:
> > A full Javascript implementation is certainly possible with some of the
> new
> > feature that are only in some browsers (read forget all browser except
> for
>
> I think you are over playing this, the openlayers JS can already do a
> lot in existing browsers and even IE, and if we're only talking about
> a simple browser it doesn't need all the features that exist in JOSM
> etc.
>

Sorry in advance for the mixed answers.

I might over play it but I used to do some serious coding in JS for some
time, and browser compatibilities and limitations were all too evident at
the time. I suspect it has changed quite a bit with the new Javascript
engines out there, but I suspect that some of the more advanced
functionalities that you might need might have some problem in the end due
to memory and cpu constraints. Someone mentioned Cartagen which is very
interesting but still slow for a tool. Again, I don't mind being proven
wrong. Ian's code could be a starting point for some interested coders.
We have to think also in terms of functionalities and target platforms.
As Andrezj said, we could use SVG which would solve a few problems, since at
least SVG can be manipulated through DOM api. We could use libraries like
openlayer which would provide us with a good starting point. I might be
wrong but it all depends on what you want to do, how fast, how complete,
etc...
Also, I would like to point out that Richard at some point mentioned that a
HTML 5 client for Potlatch would be nice. Action Script is an ECMAscript
based language. Of course, we would be missing libraries from Flash, but
adapting part of the code would be possible for someone that is technically
able.
Anyway, in any case, I don't want to discourage anyone from working on this.
It would be quite interesting to see it happen.

Emilie Laffray
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread John Smith
On 25 February 2010 22:23, Emilie Laffray  wrote:
> A full Javascript implementation is certainly possible with some of the new
> feature that are only in some browsers (read forget all browser except for

I think you are over playing this, the openlayers JS can already do a
lot in existing browsers and even IE, and if we're only talking about
a simple browser it doesn't need all the features that exist in JOSM
etc.

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread andrzej zaborowski
On 25 February 2010 10:42, Liz  wrote:
> I would suggest that Potlatch is left alone for its devotees.
>
> I'd start with the following in the design brief for the "Newbie Editor"
> Can add nodes, label them with default tags only (other than name).
> Can add ways, again default tag list only, other than name.
> Very limited deletion ability (no clear idea yet on how to define this).

+ drawing ways by driving a car in 3d! :)

I don't want to Imagine the BAN THE NEW EDITOR voices here though.
Potlatch was already considered too accessible by a lot of people,
including me, although I think I got over it, because of the "very
non-technical" mappers it invited to contribute and who just added
work for others to correct.

Cheers

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread andrzej zaborowski
On 25 February 2010 13:30, Ian Dees  wrote:
> On Thu, Feb 25, 2010 at 6:23 AM, Emilie Laffray 
> wrote:
>>
>>
>> On 25 February 2010 12:14, Gaz Davidson  wrote:
>>>
>>> If there are plans for a new web editor, can avoiding Flash be part of
>>> the considerations?
>>>
>>
>> I would like to know what you suggest in order to replace Flash. While I
>> dislike Flash quite a bit, I fail to see what you could actually use to
>> replace it:
>>  - Javascript with HTML 5
>>  - Silverlight
>>  - Java applets
>>
>> A full Javascript implementation is certainly possible with some of the
>> new feature that are only in some browsers (read forget all browser except
>> for cutting edge versions, and except IE)
>
> I've toyed with using Google Maps API to implement a simple editor before.
> It was fairly simple to do. I stopped development because I didn't think it
> would gain widespread use in the OSM community because it was created with
> their API.
>
> I know OpenLayers provides a similar drawing API, but I was more familiar
> with Google Maps API.

You could either just use svg directly or use a library like raphael
or OpenLayers or Google maps, (but check out the demos at
http://raphaeljs.com/)

There's a problem with all the javascript approaches though and it's
the memory limit, I believe this is why cartagen isn't any useful.
Obviously flash, silverlight and java have memory limits too but
they're higher.

I don't see silverlight as a gain over flash as there's no
_really_usable_ opensource implementation of either (that I know of)
and so some mappers will always be excluded -- those that value
software freedom or those on rare architectures.

Cheers

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Ian Dees
On Thu, Feb 25, 2010 at 6:23 AM, Emilie Laffray wrote:

>
>
> On 25 February 2010 12:14, Gaz Davidson  wrote:
>
>> If there are plans for a new web editor, can avoiding Flash be part of
>> the considerations?
>>
>>
> I would like to know what you suggest in order to replace Flash. While I
> dislike Flash quite a bit, I fail to see what you could actually use to
> replace it:
>  - Javascript with HTML 5
>  - Silverlight
>  - Java applets
>
> A full Javascript implementation is certainly possible with some of the new
> feature that are only in some browsers (read forget all browser except for
> cutting edge versions, and except IE)
>

I've toyed with using Google Maps API to implement a simple editor before.
It was fairly simple to do. I stopped development because I didn't think it
would gain widespread use in the OSM community because it was created with
their API.

I know OpenLayers provides a similar drawing API, but I was more familiar
with Google Maps API.
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Emilie Laffray
On 25 February 2010 12:14, Gaz Davidson  wrote:

> If there are plans for a new web editor, can avoiding Flash be part of
> the considerations?
>
>
I would like to know what you suggest in order to replace Flash. While I
dislike Flash quite a bit, I fail to see what you could actually use to
replace it:
 - Javascript with HTML 5
 - Silverlight
 - Java applets

A full Javascript implementation is certainly possible with some of the new
feature that are only in some browsers (read forget all browser except for
cutting edge versions, and except IE). A silverlight implementation is
certainly possible too, but the plugin is not widely spread among the
different browsers and the different operating systems. You could of course
code in Java and create a Java applet, but honestly I fail to see how it
would be acceptable to many people.
I might miss other possibilities but those are the main alternative to Flash
and for many reason none are really a good alternative yet to Flash.
If you have a good idea on how to crack the Flash problem, please let us
know.

Emilie Laffray
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Gaz Davidson
If there are plans for a new web editor, can avoiding Flash be part of
the considerations?

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Stefan de Konink
Op 25-02-10 10:50, John Smith schreef:
> On 25 February 2010 19:42, Liz  wrote:
>> I would suggest that Potlatch is left alone for its devotees.
>>
>> I'd start with the following in the design brief for the "Newbie Editor"
>> Can add nodes, label them with default tags only (other than name).
>> Can add ways, again default tag list only, other than name.
>> Very limited deletion ability (no clear idea yet on how to define this).
>
> Need some error checking on over lapped ways, could be as simple as
> poping up an error message asking if the ways should be joined or are
> on different levels and add layer tagging or joining the ways as
> needed.

Why not do some thing that prevents the way to go overlapping in the 
first place, something like an elastic band thing. Until the location is 
correct, the direction follows the mouse but waits until a non cross.

This could also be a good thing for polygons that self intersect.


I think this newbee editor should basically get layers, and not be some 
free form editor. Clearly get a user in the direction: "You are now 
editing the road system" (Leaving all other data readonly) or "You are 
now editing PoI's".


Stefan

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread jamesmikedup...@googlemail.com
That would include a better way to add comments to way and tag them for
quality.
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread jamesmikedup...@googlemail.com
I would like to see a global bug tracking and issue system for josm.
that would include automatic checks on upload.
imagine if all validity checks were stored globally.
you could also do a validity filter on the map and only show validated ways.
mike

On Thu, Feb 25, 2010 at 11:13 AM, John Smith wrote:

> On 25 February 2010 20:10, Richard Mann
>  wrote:
> > Error-checking sounds like a great way of putting scary pop-ups on the
> > screen to frighten newbies. So you'd have to be very very careful how
> > clear they were. If in doubt leave them out. Leave these bugs to be
> > detected by keepright etc.
>
> True, perhaps if we leave out vector editing altogether and instead
> just give people a way of simple problems (bad name or no name etc)
> and a way to report problems, eg routing that doesn't seem to work
> properly.
>
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread John Smith
On 25 February 2010 20:10, Richard Mann
 wrote:
> Error-checking sounds like a great way of putting scary pop-ups on the
> screen to frighten newbies. So you'd have to be very very careful how
> clear they were. If in doubt leave them out. Leave these bugs to be
> detected by keepright etc.

True, perhaps if we leave out vector editing altogether and instead
just give people a way of simple problems (bad name or no name etc)
and a way to report problems, eg routing that doesn't seem to work
properly.

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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Richard Mann
Error-checking sounds like a great way of putting scary pop-ups on the
screen to frighten newbies. So you'd have to be very very careful how
clear they were. If in doubt leave them out. Leave these bugs to be
detected by keepright etc.

But there should be a way of editing names of existing objects, and
minor tweaks to existing objects (additional nodes on a way, movements
of existing nodes). People should be able to fix minor labelling and
shape errors.

Richard


On Thu, Feb 25, 2010 at 9:50 AM, John Smith  wrote:
> On 25 February 2010 19:42, Liz  wrote:
>> I would suggest that Potlatch is left alone for its devotees.
>>
>> I'd start with the following in the design brief for the "Newbie Editor"
>> Can add nodes, label them with default tags only (other than name).
>> Can add ways, again default tag list only, other than name.
>> Very limited deletion ability (no clear idea yet on how to define this).
>
> Need some error checking on over lapped ways, could be as simple as
> poping up an error message asking if the ways should be joined or are
> on different levels and add layer tagging or joining the ways as
> needed.
>
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Re: [OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread John Smith
On 25 February 2010 19:42, Liz  wrote:
> I would suggest that Potlatch is left alone for its devotees.
>
> I'd start with the following in the design brief for the "Newbie Editor"
> Can add nodes, label them with default tags only (other than name).
> Can add ways, again default tag list only, other than name.
> Very limited deletion ability (no clear idea yet on how to define this).

Need some error checking on over lapped ways, could be as simple as
poping up an error message asking if the ways should be joined or are
on different levels and add layer tagging or joining the ways as
needed.

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[OSM-talk] Serious consideration of "Newbie Editor"

2010-02-25 Thread Liz
I would suggest that Potlatch is left alone for its devotees.

I'd start with the following in the design brief for the "Newbie Editor"
Can add nodes, label them with default tags only (other than name).
Can add ways, again default tag list only, other than name.
Very limited deletion ability (no clear idea yet on how to define this).

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