Re: [OSM-talk] create a rendering test zone somewhere on the planet ?
Frederik Ramm wrote: In the long(er) run we'll have to think about multiple data layers anyway. For example, someone might want to map the ancient city of Rome, or someone might want to map aviation routes and airspace, and the like. I have exactly such a project in mind. So we will, sooner or later, have infrastructure to deal with these things. This *might* be separate servers running the OSM API, ..and this is exactly how I intend to do it, once I have time. -- Jonathan (Jonobennett) ___ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk
[OSM-talk] create a rendering test zone somewhere on the planet ?
What do you think about this idea : - select two or three small islands somewhere on the planet, but really in the middle of 'nowhere', means no humans, no constructions, absolutely nothing. - call these islands 'mapnik', 'osmarender', etc... - add them in a dedicated wikipage with appropriate links to point them on the browser - then put as much as you want existing nodes, ways, relations and tag them as specified as the 'recommended by the map features' and supported by this renderer e.g. intersections, with bridges, tunnels or directly connected; multipolygons relations; buildings; places; admin_levels; large rivers; canal; etc... This would : - give an idea for beginners how the tags are rendered at the different zoom levels directly on the maps - show what is currently supported by the current rendering softwares. - avoid that many people perform the same kind of tests locally - be used as a test area for renderers developers Pieren ___ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk
Re: [OSM-talk] create a rendering test zone somewhere on the planet ?
On Tue, Mar 4, 2008 at 1:14 PM, Pieren Pieren [EMAIL PROTECTED] wrote: What do you think about this idea : - select two or three small islands somewhere on the planet, but really in the middle of 'nowhere', means no humans, no constructions, absolutely nothing. - call these islands 'mapnik', 'osmarender', etc... - add them in a dedicated wikipage with appropriate links to point them on the browser - then put as much as you want existing nodes, ways, relations and tag them as specified as the 'recommended by the map features' and supported by this renderer e.g. intersections, with bridges, tunnels or directly connected; multipolygons relations; buildings; places; admin_levels; large rivers; canal; etc... This would : - give an idea for beginners how the tags are rendered at the different zoom levels directly on the maps - show what is currently supported by the current rendering softwares. - avoid that many people perform the same kind of tests locally - be used as a test area for renderers developers You can create a standalone .osm file with all this in it if you/we need a test file. That's a much better idea than polluting the database with junk! We've also discussed before that they best way to see what advanced stuff needs mapping is to go and map some, rather than thinking up examples. Real life is generally more complicated than anyone will think of themselves. Cheers, Andy ___ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk
Re: [OSM-talk] create a rendering test zone somewhere on the planet ?
On Tue, Mar 4, 2008 at 1:14 PM, Pieren Pieren [EMAIL PROTECTED] wrote: What do you think about this idea : - select two or three small islands somewhere on the planet, but really in the middle of 'nowhere', means no humans, no constructions, absolutely nothing. - call these islands 'mapnik', 'osmarender', etc... - add them in a dedicated wikipage with appropriate links to point them on the browser - then put as much as you want existing nodes, ways, relations and tag them as specified as the 'recommended by the map features' and supported by this renderer e.g. intersections, with bridges, tunnels or directly connected; multipolygons relations; buildings; places; admin_levels; large rivers; canal; etc... This would : - give an idea for beginners how the tags are rendered at the different zoom levels directly on the maps - show what is currently supported by the current rendering softwares. - avoid that many people perform the same kind of tests locally - be used as a test area for renderers developers I think that is a nasty hack, and generally a bad idea. It's just pollution, and things like motorways would show up at quite high zoom wherever you put them. If the island is empty then it should be empty. A public test database may be a good idea.. you could turn off authentication etc and set up your renderer islands on that. Or more simply just provide test .osm files for people to download and look at (with very big warnings not to try and upload them). ___ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk
Re: [OSM-talk] create a rendering test zone somewhere on the planet ?
i was thinking about this also (my idea was a separate database), also usable as a kind of legend tile maybe we can use the northpole as testarea ;) or even better the 0/0 lat/lon easy to locate and in the ocean 2008/3/4, Pieren Pieren [EMAIL PROTECTED]: What do you think about this idea : - select two or three small islands somewhere on the planet, but really in the middle of 'nowhere', means no humans, no constructions, absolutely nothing. - call these islands 'mapnik', 'osmarender', etc... - add them in a dedicated wikipage with appropriate links to point them on the browser - then put as much as you want existing nodes, ways, relations and tag them as specified as the 'recommended by the map features' and supported by this renderer e.g. intersections, with bridges, tunnels or directly connected; multipolygons relations; buildings; places; admin_levels; large rivers; canal; etc... This would : - give an idea for beginners how the tags are rendered at the different zoom levels directly on the maps - show what is currently supported by the current rendering softwares. - avoid that many people perform the same kind of tests locally - be used as a test area for renderers developers Pieren ___ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk ___ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk
Re: [OSM-talk] create a rendering test zone somewhere on the planet ?
You can create a standalone .osm file with all this in it if you/we need a test file. That's a much better idea than polluting the database with junk! ok, forget my comment for developers who have a local environment anyway... but I'm only thinking about the 99% of the OSM contributors who will never install a renderer but would like to see the best practices described in the wiki (when they are) in action. And the database is already polluted by junk, exactly because of lake of guidelines. With a separate environment, the problem is the maintenance. Here we are sure that it would use the latest renderers as they are used by osm. When I say 'island', it could be in the middle of a desert as well and tagued as 'test area' or whatever ___ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk
Re: [OSM-talk] create a rendering test zone somewhere on the planet ?
On Tue, Mar 4, 2008 at 1:49 PM, Pieren Pieren [EMAIL PROTECTED] wrote: You can create a standalone .osm file with all this in it if you/we need a test file. That's a much better idea than polluting the database with junk! ok, forget my comment for developers who have a local environment anyway... but I'm only thinking about the 99% of the OSM contributors who will never install a renderer but would like to see the best practices described in the wiki (when they are) in action. And the database is already polluted by junk, exactly because of lake of guidelines. I have a habit of correcting data that is wrong/junk if I find it, as do many other people. When I say 'island', it could be in the middle of a desert as well and tagued as 'test area' or whatever It really doesn't matter where it is, and if you change the tagging, that actually causes a problem with the whole base idea, because the data is no longer representative. For instance, I'd be very tempted to strip it in osm2pgsql. ___ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk
Re: [OSM-talk] create a rendering test zone somewhere on the planet ?
wow, I'm surprised about the hostility of some answers. I mean, remember me the name of this ML... So, lets continue the talk (and not the fight): if you are already speeding 15 mph over the speedlimit in your car, you would think it's a good idea to go even faster ? no, but to drive a car, you need a license. And to get the license, you're educated by someone explaining you what you are allowed to do and what not. Because osm doesn't require a license (not yet), the amount of wrong data will increase with the amount of contributors. One reason I had this idea is because many threads in this ML concern the mean of representing the real world into the db. (I know the story about the difference between the data and the rendering, but don't forget that many contributors will just enter data if they can see the results on the maps.) So, threads get the conclusion that the tagging is wrong or improper or incomplete and others say that the renderers are incorrect. Then, ideally, the wiki would be updated, reflecting the consensus found on the thread. But we all know what is the reality with the wiki, even if some people bravely tries to keep it up-to-date as much as possible. So, this suggestion was just an attempt to find a shared area between the osm db and the renderers without the difficulties of the wiki maintenance. I agree that making this in a separate database is probably better but I thought easier to make it where all contributors are already registered and real rendering softwares are used. Inserting a link into the wiki pointing to an existing area considered as a good pratice (means: following the consensus) is also a good idea. My suggestion was just to summarize everything in one clearly identified area. Pieren ___ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk
Re: [OSM-talk] create a rendering test zone somewhere on the planet ?
On Tue, Mar 4, 2008 at 5:16 PM, Pieren Pieren [EMAIL PROTECTED] wrote: wow, I'm surprised about the hostility of some answers. I mean, remember me the name of this ML... So, lets continue the talk (and not the fight): if you are already speeding 15 mph over the speedlimit in your car, you would think it's a good idea to go even faster ? no, but to drive a car, you need a license. And to get the license, you're educated by someone explaining you what you are allowed to do and what not. Because osm doesn't require a license (not yet), the amount of wrong data will increase with the amount of contributors. I don't think anyone is disagreeing that more examples and better tagging help would be good. Just that that's not a good reason or excuse to add rubbish to the map, and that you should find another way, a number of which have been suggested. ___ talk mailing list talk@openstreetmap.org http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk