Re: [OSM-talk] magical road detector to play with

2011-03-02 Thread Alan Mintz
Here's another example where it fails to spider because it doesn't want to 
cross, or even get close to, paved dips at intersection boundaries, no 
doubt because it thinks they are sidewalks. That should probably be a 
pattern it is sensitive to (roadColor-borderColor-roadColor) and allow it 
to go through it. It will occasionally generate non-existing intersections 
where a perp intersection is separated only by a single sidewalk, but these 
are rare IME.


Also note the way (33.4587097, -117.1022644)-(33.4588280, -117.1024399). 
Not sure what this was supposed to be. Maybe the short dead-end heading ESE 
from near the second point?


Note that it doesn't complete the road between the two given points, 
despite the fact that they are within about 10cm of the centerline 
endpoints (pt1 the center of the circle that fits the cul-de-sac and pt2 
the intersection of the two centerlines).


Future improvement thought: when it sees the road flare left and/or right 
just before an intersection, ignore the flare and draw the intersection 
where it would be if the corners came to right angles. This will prevent a 
lot of deviated intersections like the one at (33.4588280, -117.1024399), 
reducing complexity and improving appearance.


http://3667a17de9b94ccf8fd278f9de62dae4.cloudapp.net/DetectRoad.svc/explore/?pt1=33.4583630,-117.1031114&pt2=33.4578704,-117.1037238&bbox=33.467,-117.109,33.452,-117.091

--
Alan Mintz 


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Re: [OSM-talk] magical road detector to play with

2011-02-14 Thread Chris Browet
BTW and FYI, I just committed to Merkaartor trunk the initial implementation
of the tool...

On Mon, Feb 14, 2011 at 16:13, Chris Browet  wrote:

> Wouldn't it be easier for clients to just return the querying values as
> start and end node?
>
> - Chris -
>
>
> On Mon, Feb 14, 2011 at 15:26, John-Michael Wiley 
> wrote:
>
>>  I think they are actually the same, the return results are simply
>> rounded to the nearest 10 millionth of a degree. We could keep more digits
>> if needed. In my editor prototype I simply do a small delta comparison. We
>> can modify the code to keep more significant digits if need be.
>>
>>
>>
>> J.M.
>>
>>
>>
>> *From:* christian.bro...@gmail.com [mailto:christian.bro...@gmail.com] *On
>> Behalf Of *Chris Browet
>> *Sent:* Monday, February 14, 2011 3:12 AM
>> *To:* John-Michael Wiley
>> *Cc:* talk@openstreetmap.org
>>
>> *Subject:* Re: [OSM-talk] magical road detector to play with
>>
>>
>>
>>
>>
>> On Mon, Feb 14, 2011 at 03:25, John-Michael Wiley 
>> wrote:
>>
>> Not sure that was helpful.
>>
>> Anyway, I updated the staging servers with a new build that hopefully
>> addresses the issues. Give it a try and let me know if you any issue.
>>- modified osmchange to osmChange
>>- removed the bounds
>>
>> http://3667a17de9b94ccf8fd278f9de62dae4.cloudapp.net/
>>
>> Hi,
>> The format looks fine, thanks.
>>
>> Now, I have a more bugging "functional" issue:
>> None of the 2 set of coordinates I specify are part of the way which is
>> returned.
>>
>> This can be see with just the example on the page: Click "Go" and none of
>> the node returned = the input nodes.
>>
>> Assuming a workflow of:
>> 1) create 2 nodes on existing distant roads
>> 2) Run Bing detector with these 2 points to join the roads
>>
>> Result will be unconnected roads. The start and end nodes coordinates of
>> the returned road do not match the input point.
>> The difference is in the order of centimeters, but still, that would force
>> to implement some "duplicate node in a given radius" logic quite
>> unnecessarily...
>>
>> Possible solution: Assume that start and end of returned way correspond to
>> the input coordinates.
>> Is that right?
>>
>> - Chris -
>>
>>
>>
>
>
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Re: [OSM-talk] magical road detector to play with

2011-02-14 Thread Chris Browet
Wouldn't it be easier for clients to just return the querying values as
start and end node?

- Chris -

On Mon, Feb 14, 2011 at 15:26, John-Michael Wiley wrote:

>  I think they are actually the same, the return results are simply rounded
> to the nearest 10 millionth of a degree. We could keep more digits if
> needed. In my editor prototype I simply do a small delta comparison. We can
> modify the code to keep more significant digits if need be.
>
>
>
> J.M.
>
>
>
> *From:* christian.bro...@gmail.com [mailto:christian.bro...@gmail.com] *On
> Behalf Of *Chris Browet
> *Sent:* Monday, February 14, 2011 3:12 AM
> *To:* John-Michael Wiley
> *Cc:* talk@openstreetmap.org
>
> *Subject:* Re: [OSM-talk] magical road detector to play with
>
>
>
>
>
> On Mon, Feb 14, 2011 at 03:25, John-Michael Wiley 
> wrote:
>
> Not sure that was helpful.
>
> Anyway, I updated the staging servers with a new build that hopefully
> addresses the issues. Give it a try and let me know if you any issue.
>- modified osmchange to osmChange
>- removed the bounds
>
> http://3667a17de9b94ccf8fd278f9de62dae4.cloudapp.net/
>
> Hi,
> The format looks fine, thanks.
>
> Now, I have a more bugging "functional" issue:
> None of the 2 set of coordinates I specify are part of the way which is
> returned.
>
> This can be see with just the example on the page: Click "Go" and none of
> the node returned = the input nodes.
>
> Assuming a workflow of:
> 1) create 2 nodes on existing distant roads
> 2) Run Bing detector with these 2 points to join the roads
>
> Result will be unconnected roads. The start and end nodes coordinates of
> the returned road do not match the input point.
> The difference is in the order of centimeters, but still, that would force
> to implement some "duplicate node in a given radius" logic quite
> unnecessarily...
>
> Possible solution: Assume that start and end of returned way correspond to
> the input coordinates.
> Is that right?
>
> - Chris -
>
>
>
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Re: [OSM-talk] magical road detector to play with

2011-02-14 Thread Chris Browet
On Mon, Feb 14, 2011 at 03:25, John-Michael Wiley wrote:

> Not sure that was helpful.
>
> Anyway, I updated the staging servers with a new build that hopefully
> addresses the issues. Give it a try and let me know if you any issue.
>- modified osmchange to osmChange
>- removed the bounds
>
> http://3667a17de9b94ccf8fd278f9de62dae4.cloudapp.net/
>
> Hi,
The format looks fine, thanks.

Now, I have a more bugging "functional" issue:
None of the 2 set of coordinates I specify are part of the way which is
returned.

This can be see with just the example on the page: Click "Go" and none of
the node returned = the input nodes.

Assuming a workflow of:
1) create 2 nodes on existing distant roads
2) Run Bing detector with these 2 points to join the roads

Result will be unconnected roads. The start and end nodes coordinates of the
returned road do not match the input point.
The difference is in the order of centimeters, but still, that would force
to implement some "duplicate node in a given radius" logic quite
unnecessarily...

Possible solution: Assume that start and end of returned way correspond to
the input coordinates.
Is that right?

- Chris -
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Re: [OSM-talk] magical road detector to play with

2011-02-13 Thread Alan Mintz

At 2011-02-03 09:17, Steve Coast wrote:

http://www.bing.com/community/site_blogs/b/maps/archive/2011/02/03/automatically-detect-roads-with-bing-aerial-imagery.aspx


This is something that has the potential to greatly increase mapping 
productivity!


A couple of things:

1. When I run the sample 
http://magicshop.cloudapp.net/DetectRoad.svc/detect/?pt1=47.6274924080735,-122.119339391984&pt2=47.6266897967272,-122.116431877412&bbox=47.628475815791,-122.120927259721,47.6254135470002,-122.114489958085


It produces a road segment that is not very well centered. The imagery for 
this area is rather good (~0.06m/pel - zoom 21) and it should be a fairly 
easy case. Can someone look at this? Is it being too sensitive, not 
sensitive enough, etc.? Can some of the internal parameters be exposed so 
we can play with them?


2. When I try 
http://magicshop.cloudapp.net/DetectRoad.svc/detect/?pt1=47.6312440,-122.1126077&pt2=47.6263360,-122.1179483&bbox=47.632,-122.119,47.625,-122.109 
it complains "Error Status Code: 'BadRequest' Details: The points are too 
close together." Even though these points are further apart (~700m) than 
the ones in the example.


--
Alan Mintz 


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Re: [OSM-talk] magical road detector to play with

2011-02-13 Thread Steve Bennett
On Mon, Feb 14, 2011 at 11:42 AM, David Murn  wrote:
> A program that came out of Microsoft, trying to slightly modify a
> defacto file format standard, say it isnt so.

Dude. It's 2011. We've moved on. Let's stop attacking Microsoft
employees when they come here to do something helpful, because of some
grudge from the mid 90s.

Thanks,
Steve

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Re: [OSM-talk] magical road detector to play with

2011-02-13 Thread John-Michael Wiley
Not sure that was helpful. 

Anyway, I updated the staging servers with a new build that hopefully addresses 
the issues. Give it a try and let me know if you any issue.
- modified osmchange to osmChange
- removed the bounds

http://3667a17de9b94ccf8fd278f9de62dae4.cloudapp.net/

Thanks,
J.M.


-Original Message-
From: David Murn [mailto:da...@incanberra.com.au] 
Sent: Sunday, February 13, 2011 4:42 PM
To: Chris Browet
Cc: John-Michael Wiley; talk@openstreetmap.org
Subject: Re: [OSM-talk] magical road detector to play with

On Sun, 2011-02-13 at 19:52 +0100, Chris Browet wrote:
> 
> 
> On Sun, Feb 13, 2011 at 19:25, Chris Browet 
> wrote:
> Busy implementing in Merkaartor
> 
> A bug:
> you output  while it is , with a capital
> "C". see http://wiki.openstreetmap.org/wiki/OsmChange
> 
> - Chris -
> 
> And, AFAIK,  below  is not valid. 

A program that came out of Microsoft, trying to slightly modify a defacto file 
format standard, say it isnt so.  Next will come .MSO, its just like .OSM but 
with the subtle MicroSoft Openstreetmap changes to the existing format.




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Re: [OSM-talk] magical road detector to play with

2011-02-13 Thread David Murn
On Sun, 2011-02-13 at 19:52 +0100, Chris Browet wrote:
> 
> 
> On Sun, Feb 13, 2011 at 19:25, Chris Browet 
> wrote:
> Busy implementing in Merkaartor
> 
> A bug:
> you output  while it is , with a capital
> "C". see http://wiki.openstreetmap.org/wiki/OsmChange
> 
> - Chris -
> 
> And, AFAIK,  below  is not valid. 

A program that came out of Microsoft, trying to slightly modify a
defacto file format standard, say it isnt so.  Next will come .MSO, its
just like .OSM but with the subtle MicroSoft Openstreetmap changes to
the existing format.



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Re: [OSM-talk] magical road detector to play with

2011-02-13 Thread Chris Browet
On Sun, Feb 13, 2011 at 19:25, Chris Browet  wrote:

> Busy implementing in Merkaartor
>
> A bug:
> you output  while it is , with a capital "C". see
> http://wiki.openstreetmap.org/wiki/OsmChange
>
> - Chris -


And, AFAIK,  below  is not valid.
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Re: [OSM-talk] magical road detector to play with

2011-02-13 Thread Chris Browet
Busy implementing in Merkaartor

A bug:
you output  while it is , with a capital "C". see
http://wiki.openstreetmap.org/wiki/OsmChange

- Chris -

On Fri, Feb 4, 2011 at 15:16, John-Michael Wiley wrote:

>  The wiki page is not clear about what the version is supposed to be, is
> it for the version of OSM that output is written for or the version of the
> creator? I can do either, without much trouble.
>
>
>
> J.M.
>
>
>
> *From:* SteveC [mailto:st...@asklater.com]
> *Sent:* Thursday, February 03, 2011 9:16 PM
> *To:* John-Michael Wiley
> *Cc:* Chris Browet; talk@openstreetmap.org
>
> *Subject:* Re: [OSM-talk] magical road detector to play with
>
>
>
> Maybe put the magicshop version number in the creator?
>
> Steve
>
>
> On Feb 3, 2011, at 9:12 PM, John-Michael Wiley 
> wrote:
>
>
>
> I made the changes, checked in the code and published them to the staging
> servers. If someone else wants to take a look at the output and let me know
> if you think. Unless I hear complaints I will update the production servers
> tomorrow.
>
>
>
> http://c5a33f72a0594a6b87931c2e3f984324.cloudapp.net/
>
>
>
> I pasted the new output below.
>
>
>
> Thanks,
>
> J.M.
>
>
>
> 
> 
>
>  maxlon="-122.116432"/>
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
>     
> 
>
>
>
>
> *From:* christian.bro...@gmail.com [mailto:christian.bro...@gmail.com] *On
> Behalf Of *Chris Browet
> *Sent:* Thursday, February 03, 2011 6:47 PM
> *To:* John-Michael Wiley
> *Cc:* Steve Coast; talk@openstreetmap.org
> *Subject:* Re: [OSM-talk] magical road detector to play with
>
>
>
>
>
>  I am also wondering if we should switch to osm change as the enclosing
> tag although the idea is not to give someone something they submit right to
> OSM. In our prototypes we have been adding the detected ways onto the map
> for the user to edit and approve. I generate new id’s for the ones passed
> back to me so they don’t conflict with current changes the user has already
> made.
>
>
> I personally see no advantage for switching to osm change, as all features
> are new anyway, but indeed the disadvantage of being too easy to upload
> "as-is", without proper review...
>
> - Chris -
>
>
>
>
>
>
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Re: [OSM-talk] magical road detector to play with

2011-02-05 Thread Nic Roets
Hello Serge,

I hope Richard convinced you that my intentions was purely to further
the debate and not to attack anyone. It is however not the point of
this email...

On Thu, Feb 3, 2011 at 11:34 PM, Serge Wroclawski  wrote:
> Nic, Richard has a long history with this community of being one of
> our ambassadors, in every sense of the world. He's a prolific mapper,
> he's been a very effective community organizer, a project leader,
> conference organizer, and former Cloudmade Ambassador.

Personally I'm not a fan of the Cloudmade business model. Perhaps I'm
alone in this, but I think they they have distracted the community and
the osm.org website and the tagging standards would have evolved a lot
faster if they were not around.

Regards,
Nic

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Re: [OSM-talk] magical road detector to play with

2011-02-04 Thread andrzej zaborowski
On 4 February 2011 15:16, John-Michael Wiley  wrote:
> The wiki page is not clear about what the version is supposed to be, is it
> for the version of OSM that output is written for or the version of the
> creator? I can do either, without much trouble.

I believe 0.6 is the expected value for version="", although it isn't
documented.  You can add the creator version at the end of creator="".

Cheers

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Re: [OSM-talk] magical road detector to play with

2011-02-04 Thread John-Michael Wiley
The wiki page is not clear about what the version is supposed to be, is it for 
the version of OSM that output is written for or the version of the creator? I 
can do either, without much trouble.

J.M.

From: SteveC [mailto:st...@asklater.com]
Sent: Thursday, February 03, 2011 9:16 PM
To: John-Michael Wiley
Cc: Chris Browet; talk@openstreetmap.org
Subject: Re: [OSM-talk] magical road detector to play with

Maybe put the magicshop version number in the creator?

Steve

On Feb 3, 2011, at 9:12 PM, John-Michael Wiley 
mailto:jmwi...@microsoft.com>> wrote:

I made the changes, checked in the code and published them to the staging 
servers. If someone else wants to take a look at the output and let me know if 
you think. Unless I hear complaints I will update the production servers 
tomorrow.

http://c5a33f72a0594a6b87931c2e3f984324.cloudapp.net/

I pasted the new output below.

Thanks,
J.M.































From: christian.bro...@gmail.com<mailto:christian.bro...@gmail.com> 
[mailto:christian.bro...@gmail.com] On Behalf Of Chris Browet
Sent: Thursday, February 03, 2011 6:47 PM
To: John-Michael Wiley
Cc: Steve Coast; talk@openstreetmap.org<mailto:talk@openstreetmap.org>
Subject: Re: [OSM-talk] magical road detector to play with


I am also wondering if we should switch to osm change as the enclosing tag 
although the idea is not to give someone something they submit right to OSM. In 
our prototypes we have been adding the detected ways onto the map for the user 
to edit and approve. I generate new id’s for the ones passed back to me so they 
don’t conflict with current changes the user has already made.

I personally see no advantage for switching to osm change, as all features are 
new anyway, but indeed the disadvantage of being too easy to upload "as-is", 
without proper review...

- Chris -


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Re: [OSM-talk] magical road detector to play with

2011-02-04 Thread John-Michael Wiley

Chris,

The bounding box is the largest area we will search. Actually if the bounding 
box is greater than 250 tiles at level 18 (Bing Map Tile 
System)<http://msdn.microsoft.com/en-us/library/bb259689.aspx> then the call 
will return a 400 (BadRequest). We don't want people sending the server 
gigantic queries and bogging it down.

If you click on the explore button you can see some of the early work we are 
doing with the idea of exploring the map in the given region. The code is still 
being worked on and we will let people know when improvements are made.

http://c5a33f72a0594a6b87931c2e3f984324.cloudapp.net/DetectRoad.svc/explore/?pt1=47.7033391042276,-122.111653945654&pt2=47.7008480831473,-122.111600301474&bbox=47.704891419481,-122.11515154621,47.6984147099526,-122.105753085822

Thanks,
J.M.

From: christian.bro...@gmail.com [mailto:christian.bro...@gmail.com] On Behalf 
Of Chris Browet
Sent: Friday, February 04, 2011 1:55 AM
To: John-Michael Wiley
Cc: Steve Coast; talk@openstreetmap.org
Subject: Re: [OSM-talk] magical road detector to play with


On Fri, Feb 4, 2011 at 06:12, John-Michael Wiley 
mailto:jmwi...@microsoft.com>> wrote:

I made the changes, checked in the code and published them to the staging 
servers. If someone else wants to take a look at the output and let me know if 
you think. Unless I hear complaints I will update the production servers 
tomorrow.

http://c5a33f72a0594a6b87931c2e3f984324.cloudapp.net/

I pasted the new output below.

Thanks,
J.M.


- No related, but I wonder about the "bbox" parameter in the requests.

What should it be? The smallest possible bbox completely containing the road to 
be detected? Is it also a technical optimization parameter, i.e. specifying the 
world might work but with a huge performance penalty?

- Do you think, at one point, it would be possible to detect all roads/segments 
within the bbox according to one point defining the roads "color" (This would 
probably increase the usefulness of the system by an order of magnitude...)

- Chris -
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Re: [OSM-talk] magical road detector to play with

2011-02-04 Thread Jean-Marc Liotier

François Van Der Biest wrote:


I felt quite frustrated when I saw the silverlight stuff warning, so I
decided to create a simple client with OpenLayers.
Here it is: http://maps.qualitystreetmap.org/bingtracing/


Thank you - that let me try it !

In a few tests, I saw the tool prefer to route through fields and 
buildings rather than use the road. So I guess that it still needs some 
work before it becomes useful. I wonder if different colors of roads and 
surroundings make a difference in performance.


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Re: [OSM-talk] magical road detector to play with

2011-02-04 Thread Chris Browet
On Fri, Feb 4, 2011 at 06:12, John-Michael Wiley wrote:

>
>
> I made the changes, checked in the code and published them to the staging
> servers. If someone else wants to take a look at the output and let me know
> if you think. Unless I hear complaints I will update the production servers
> tomorrow.
>
>
>
> http://c5a33f72a0594a6b87931c2e3f984324.cloudapp.net/
>
>
>
> I pasted the new output below.
>
>
>
> Thanks,
>
> J.M.
>
>
- No related, but I wonder about the "bbox" parameter in the requests.

What should it be? The smallest possible bbox completely containing the road
to be detected? Is it also a technical optimization parameter, i.e.
specifying the world might work but with a huge performance penalty?

- Do you think, at one point, it would be possible to detect all
roads/segments within the bbox according to one point defining the roads
"color" (This would probably increase the usefulness of the system by an
order of magnitude...)

- Chris -
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Re: [OSM-talk] magical road detector to play with

2011-02-04 Thread Elizabeth Dodd
On Thu, 3 Feb 2011 21:19:17 +0200
Nic Roets  wrote:

> For example, when you spider the web and find references to
> 5, 20 and 48 Lion Street, Pretoria, then it may help the user who is
> mapping that street. Perhaps it's a cul de sac and now he doesn't need
> to travel all the way down it to see where the range ends.

the real estate sites are excellent for the names of new streets, the
number ranges etc.

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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread SteveC
Maybe put the magicshop version number in the creator?

Steve

On Feb 3, 2011, at 9:12 PM, John-Michael Wiley  wrote:

>  
> 
> I made the changes, checked in the code and published them to the staging 
> servers. If someone else wants to take a look at the output and let me know 
> if you think. Unless I hear complaints I will update the production servers 
> tomorrow.
> 
>  
> 
> http://c5a33f72a0594a6b87931c2e3f984324.cloudapp.net/
> 
>  
> 
> I pasted the new output below.
> 
>  
> 
> Thanks,
> 
> J.M.
> 
>  
> 
> 
> 
>  maxlon="-122.116432"/>
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
> 
>  
> 
> From: christian.bro...@gmail.com [mailto:christian.bro...@gmail.com] On 
> Behalf Of Chris Browet
> Sent: Thursday, February 03, 2011 6:47 PM
> To: John-Michael Wiley
> Cc: Steve Coast; talk@openstreetmap.org
> Subject: Re: [OSM-talk] magical road detector to play with
> 
>  
> 
>  
> 
> I am also wondering if we should switch to osm change as the enclosing tag 
> although the idea is not to give someone something they submit right to OSM. 
> In our prototypes we have been adding the detected ways onto the map for the 
> user to edit and approve. I generate new id’s for the ones passed back to me 
> so they don’t conflict with current changes the user has already made.
> 
> 
> I personally see no advantage for switching to osm change, as all features 
> are new anyway, but indeed the disadvantage of being too easy to upload 
> "as-is", without proper review...
> 
> - Chris -
> 
>  
> 
>  
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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread John-Michael Wiley

I made the changes, checked in the code and published them to the staging 
servers. If someone else wants to take a look at the output and let me know if 
you think. Unless I hear complaints I will update the production servers 
tomorrow.

http://c5a33f72a0594a6b87931c2e3f984324.cloudapp.net/

I pasted the new output below.

Thanks,
J.M.






























From: christian.bro...@gmail.com [mailto:christian.bro...@gmail.com] On Behalf 
Of Chris Browet
Sent: Thursday, February 03, 2011 6:47 PM
To: John-Michael Wiley
Cc: Steve Coast; talk@openstreetmap.org
Subject: Re: [OSM-talk] magical road detector to play with


I am also wondering if we should switch to osm change as the enclosing tag 
although the idea is not to give someone something they submit right to OSM. In 
our prototypes we have been adding the detected ways onto the map for the user 
to edit and approve. I generate new id's for the ones passed back to me so they 
don't conflict with current changes the user has already made.

I personally see no advantage for switching to osm change, as all features are 
new anyway, but indeed the disadvantage of being too easy to upload "as-is", 
without proper review...

- Chris -


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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread Chris Browet
> I am also wondering if we should switch to osm change as the enclosing tag
> although the idea is not to give someone something they submit right to OSM.
> In our prototypes we have been adding the detected ways onto the map for the
> user to edit and approve. I generate new id’s for the ones passed back to me
> so they don’t conflict with current changes the user has already made.
>

I personally see no advantage for switching to osm change, as all features
are new anyway, but indeed the disadvantage of being too easy to upload
"as-is", without proper review...

- Chris -
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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread John-Michael Wiley

Thanks everyone for the feedback so far we have these issues we will hopefully 
be fixing and getting propped soon:

- generator=CGIMap 0.0.2 will be removed.
- way version will be removed
- visibility tag will be removed.
- user, uid will be removed
- highway tag will be removed.

Am I missing any changes?

I am also wondering if we should switch to osm change as the enclosing tag 
although the idea is not to give someone something they submit right to OSM. In 
our prototypes we have been adding the detected ways onto the map for the user 
to edit and approve. I generate new id's for the ones passed back to me so they 
don't conflict with current changes the user has already made.

Sincerely,
J.M. Wiley


From: Chris Browet [mailto:c...@semperpax.com]
Sent: Thursday, February 03, 2011 6:26 PM
To: Steve Coast
Cc: talk@openstreetmap.org
Subject: Re: [OSM-talk] magical road detector to play with

Small details:

in "" (just 
clicking "Go" on http://magicshop.cloudapp.net/Default.aspx)

1) "false" is misspelled to "flase"
2) Why "false" in the first place?
3) What/who/why is the uid mentioned?
4) same about version (hardcoded to 5?)

It will be experimentally enabled in Merkaartor soon.

Regards
- Chris -
On Thu, Feb 3, 2011 at 18:17, Steve Coast 
mailto:st...@asklater.com>> wrote:
http://www.bing.com/community/site_blogs/b/maps/archive/2011/02/03/automatically-detect-roads-with-bing-aerial-imagery.aspx

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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread Chris Browet
On Fri, Feb 4, 2011 at 03:25, Chris Browet  wrote:

> Small details:
>
> in ""(just 
> clicking "Go" on
> http://magicshop.cloudapp.net/Default.aspx)
>
> 1) "false" is misspelled to "flase"
> 2) Why "false" in the first place?
> 3) What/who/why is the uid mentioned?
> 4) same about version (hardcoded to 5?)
>
> It will be experimentally enabled in Merkaartor soon.
>
> Regards
> - Chris -
>

P.S.

cf. 3) looks like the uid is hardcoded, too
5) "" seems superfluous to me, but that could be
debated.
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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread Chris Browet
Small details:

in ""(just clicking "Go" on
http://magicshop.cloudapp.net/Default.aspx)

1) "false" is misspelled to "flase"
2) Why "false" in the first place?
3) What/who/why is the uid mentioned?
4) same about version (hardcoded to 5?)

It will be experimentally enabled in Merkaartor soon.

Regards
- Chris -

On Thu, Feb 3, 2011 at 18:17, Steve Coast  wrote:

>
> http://www.bing.com/community/site_blogs/b/maps/archive/2011/02/03/automatically-detect-roads-with-bing-aerial-imagery.aspx
>
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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread SteveC
Thanks for the feedback. Eyal and jm any chance of confidence?

Steve

On Feb 3, 2011, at 3:10 PM, François Van Der Biest 
 wrote:

> Thanks for this new service.
> 
> I felt quite frustrated when I saw the silverlight stuff warning, so I
> decided to create a simple client with OpenLayers.
> Here it is: http://maps.qualitystreetmap.org/bingtracing/
> 
> I really like the whole idea, but the service lacks a confidence index
> for the returned feature.
> I also guess that the algorithm gives several paths and only the one
> with the highest score is returned.
> Is it possible to get the other paths along with their scores ?
> 
> F.
> 
> On Thu, Feb 3, 2011 at 6:17 PM, Steve Coast  wrote:
>> http://www.bing.com/community/site_blogs/b/maps/archive/2011/02/03/automatically-detect-roads-with-bing-aerial-imagery.aspx
>> 
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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread François Van Der Biest
Thanks for this new service.

I felt quite frustrated when I saw the silverlight stuff warning, so I
decided to create a simple client with OpenLayers.
Here it is: http://maps.qualitystreetmap.org/bingtracing/

I really like the whole idea, but the service lacks a confidence index
for the returned feature.
I also guess that the algorithm gives several paths and only the one
with the highest score is returned.
Is it possible to get the other paths along with their scores ?

F.

On Thu, Feb 3, 2011 at 6:17 PM, Steve Coast  wrote:
> http://www.bing.com/community/site_blogs/b/maps/archive/2011/02/03/automatically-detect-roads-with-bing-aerial-imagery.aspx
>
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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread SteveC
That's an interesting idea, I wonder what else lurks on the web, like postcodes 
for example?

Steve

On Feb 3, 2011, at 11:19 AM, Nic Roets  wrote:

> Steve,
> 
> Another thing that Bing can help us with is determining address ranges
> of roads. For example, when you spider the web and find references to
> 5, 20 and 48 Lion Street, Pretoria, then it may help the user who is
> mapping that street. Perhaps it's a cul de sac and now he doesn't need
> to travel all the way down it to see where the range ends.
> 
> A little bit of care will be needed to suppress databases that may be
> legally protected. But I can't see any problem if you extract 1
> address per website.
> 
> Regards,
> Nic
> 
> On Thu, Feb 3, 2011 at 7:17 PM, Steve Coast  wrote:
>> http://www.bing.com/community/site_blogs/b/maps/archive/2011/02/03/automatically-detect-roads-with-bing-aerial-imagery.aspx
>> 
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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread Richard Weait
Ah, we can continue our discussion elsewhere, preferably over a beverage.

If I could drag myself back to the topic, I might wonder aloud if this
technology could be used to add buildings for Project of the Month.
;-)

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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread Serge Wroclawski
On Thu, Feb 3, 2011 at 3:51 PM, Nic Roets  wrote:

>> "I only infringed a little bit" is still infringing.
>
> My understanding is that extracting a single fact from a single source
> is always legal (in the US, in the UK, everywhere).

Unfortunately in our case, the distinction between a single small fact
and systematically copying data from one database to another is very
thin, and we want to prevent both infringement and the appearance of
infringement.

> Journalists
> extracts small amounts of facts from many individual sources all day
> long and rarely get into trouble.

But those times when they do get in trouble, it's costly. For this
community, costly could hurt the project in a severe way.

> If we extract only 1 address per website, the vast majority of those
> pages will be home pages and business websites. People who would
> approve of what we are doing if it is brought to their attention. So
> it's a symbiotic relationship.

That's not quite the same as what I read in your original proposal.

> And there is a word for people with disapprove of this practice: Copyright
> Troll

Nic, Richard has a long history with this community of being one of
our ambassadors, in every sense of the world. He's a prolific mapper,
he's been a very effective community organizer, a project leader,
conference organizer, and former Cloudmade Ambassador.

Instead of going on the attack, give what he's saying a listen. Even
if you don't agree, being openly hostile to someone with such a long
history with the project doesn't make your any stronger.

- Serge

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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread Nic Roets
On Thu, Feb 3, 2011 at 9:40 PM, Richard Weait  wrote:
> On Thu, Feb 3, 2011 at 2:19 PM, Nic Roets  wrote:
>> A little bit of care will be needed to suppress databases that may be
>> legally protected. But I can't see any problem if you extract 1
>> address per website.
>
> I can see a problem with that idea.
>
> "I only infringed a little bit" is still infringing.

My understanding is that extracting a single fact from a single source
is always legal (in the US, in the UK, everywhere). Journalists
extracts small amounts of facts from many individual sources all day
long and rarely get into trouble.

If we extract only 1 address per website, the vast majority of those
pages will be home pages and business websites. People who would
approve of what we are doing if it is brought to their attention. So
it's a symbiotic relationship.

Google's idea of "a little bit of care" is simply to honor robots.txt,
spider with an obvious user agent and adherence to a few web
standards. And there is a word for people with disapprove of this
practice: Copyright Troll.

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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread Richard Weait
On Thu, Feb 3, 2011 at 2:19 PM, Nic Roets  wrote:
> A little bit of care will be needed to suppress databases that may be
> legally protected. But I can't see any problem if you extract 1
> address per website.

I can see a problem with that idea.

"I only infringed a little bit" is still infringing.  "I only
infringed a little bit, systematically, over a long period of time" is
asking for trouble.  To detect that a source is "protected" and still
choose to infringe sounds like an exquisitely bad idea.  Don't use
sources without permission.

Best regards,
Richard

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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread Richard Weait
On Thu, Feb 3, 2011 at 12:17 PM, Steve Coast  wrote:
> http://www.bing.com/community/site_blogs/b/maps/archive/2011/02/03/automatically-detect-roads-with-bing-aerial-imagery.aspx

That's really neat.

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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread Nic Roets
Steve,

Another thing that Bing can help us with is determining address ranges
of roads. For example, when you spider the web and find references to
5, 20 and 48 Lion Street, Pretoria, then it may help the user who is
mapping that street. Perhaps it's a cul de sac and now he doesn't need
to travel all the way down it to see where the range ends.

A little bit of care will be needed to suppress databases that may be
legally protected. But I can't see any problem if you extract 1
address per website.

Regards,
Nic

On Thu, Feb 3, 2011 at 7:17 PM, Steve Coast  wrote:
> http://www.bing.com/community/site_blogs/b/maps/archive/2011/02/03/automatically-detect-roads-with-bing-aerial-imagery.aspx
>
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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread Jean-Marc Liotier

Stefan de Konink wrote:


After toying with markov models and viterbi for image tracing maybe we 
could do the same for _all_ GPX tracks that OpenStreetMap has stored.


Or maybe just the not-too-noisy ones... But I guess that tracks that 
jump too erratically around a mean vector can be filtered out - though 
that would reject about everything from urban areas.



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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread Jean-Marc Liotier

Steve Coast wrote:

http://www.bing.com/community/site_blogs/b/maps/archive/2011/02/03/automatically-detect-roads-with-bing-aerial-imagery.aspx


Very interesting. I wonder how it relates to the research I had cited at 
 http://www.mail-archive.com/talk@openstreetmap.org/msg25869.html - I'm 
eager to read about its development.


I hope it won't be as flawed as the the partial mapping of a seemingly 
random subset of the grid that Google has been churning out in remote 
areas... But even if the result is imperfect, it will be a welcome help 
to kickstart manual mapping of virgin areas - thank you !


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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread Stefan de Konink


On Thu, 3 Feb 2011, Steve Coast wrote:


http://www.bing.com/community/site_blogs/b/maps/archive/2011/02/03/automatic
ally-detect-roads-with-bing-aerial-imagery.aspx


After toying with markov models and viterbi for image tracing maybe we 
could do the same for _all_ GPX tracks that OpenStreetMap has stored.


http://wiki.openstreetmap.org/wiki/Mapgenerator


The integration of both would allow automatic map generation, where 
the user only lacks the streetnames. Since streetname recognition was a 
project in OSM/Summer of Code 2009, this problem is also solved:


http://code.google.com/p/signfinder/


Lets not stop with Youtube movies...


Stefan

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Re: [OSM-talk] magical road detector to play with

2011-02-03 Thread Dermot McNally
On Thursday, 3 February 2011, Steve Coast  wrote:
> http://www.bing.com/community/site_blogs/b/maps/archive/2011/02/03/automatically-detect-roads-with-bing-aerial-imagery.aspx

Ooh! Just what I've always wanted.

[goes off to play with it]

Dermot

-- 
--
Igaühel on siin oma laul
ja ma oma ei leiagi üles

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