[ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread m c
Hey all,

I'd just like to say (not that I have any sway in these matters) I
strongly disagree with the decision to revert to Dapper artwork for
Edgy. [If I have gotten the wrong impression about this please ignore
the silly rant below]

While I realise it might not meet the sabdfl's expectations or other
Canonical management folk, and ultimately it is his distribution, I
think that it is a bad idea to abandon the new, community driven, Edgy
artwork.

It's Edgy - that was meant to mean that dev's could put new,
disruptive ideas into the distribution without fear that they may be a
little rough around the edges. I think the same should apply to
artwork - it was meant to be an experiment in community created
artwork, and although it may be a little rough around the edges in
places, I think the beta art and the implementations on the wiki
*rock*

In fact the sabd himself said [on the artwork] I'm sure there will be
rough edges in Edgy - that's the point  [1]

The artwork may not fit with the 'brand' of Ubuntu as Canonical wants
it, but you can't escape from the fact that the community *is* an
essential part of the Ubuntu brand, and if you are trying to hide
that, trying to make Ubuntu seem more professional, by rejecting
community work to retain an image with certain (i.e. paying)
customers, then I can't help but feel that Canonical are abandoning
what makes Ubuntu so special to me and the many others who have
contributed far more than me in making Ubuntu as sucessful as it is.

I don't mean for this to sound like a paranoid rant, so now for some
less emotional arguments...

Many of the development changes in Edgy are 'under-the-hood' and not
overly visible to users, and sticking with Dapper artwork will
probably result higher unmet expectations of users as it is hard to
see overly changes from Dapper, save possibly the *shiny* new usplash.

Considering the vision of Edgy given by sabdfl included:

So dream a little about Xen for virtualisation, Xgl/AIGLX and other
wonderful wobbly window bits, the goodness of Network Manager, a first
flirt with multiarch support for true mixed 32-bit and 64-bit computing
on AMD64, the interesting possibilities of the SMART package manager... 

... and as of these only AIGLX has been included in main, I believe to
the issues raised by [2] in communicating release goals, will only be
heightened by a lack of visual difference between Dapper and Edgy.

[1] http://www.markshuttleworth.com/archives/48
[2] http://www.markshuttleworth.com/archives/50

Thanks,
Mark

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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread David Prieto




I fully agree with Mark. Why is the new artwork going to be removed anyway?


I'd just like to say (not that I have any sway in these matters) I
strongly disagree with the decision to revert to Dapper artwork for
Edgy. [If I have gotten the wrong impression about this please ignore
the silly rant below]




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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread tonic
I really hope this is not the case. A lot of the new community artwork
is very nice. I can understand non official artwork not being in the
default settings. However please at least make some of it installed by
default so there are a selection of community provided wallpapers,
themes, icons, splashes and whatever for newly installed users to select
from. Not a lot has to be added to give that feeling of added value a
new user would feel when they start looking around.

Not everybody wants to hit the package manager (or even knows such
content is available there) for some wallpapers or some such
frivolities.

tonic

On Thu, 2006-10-12 at 13:49 +0200, David Prieto wrote:
 I fully agree with Mark. Why is the new artwork going to be removed
 anyway? 
  I'd just like to say (not that I have any sway in these matters) I
  strongly disagree with the decision to revert to Dapper artwork for
  Edgy. [If I have gotten the wrong impression about this please ignore
  the silly rant below]


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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Kristof Verbeken
Will this be permanent ?If it is .. that would just suck..Cheers2006/10/12, tonic [EMAIL PROTECTED]:
I really hope this is not the case. A lot of the new community artworkis very nice. I can understand non official artwork not being in thedefault settings. However please at least make some of it installed bydefault so there are a selection of community provided wallpapers,
themes, icons, splashes and whatever for newly installed users to selectfrom. Not a lot has to be added to give that feeling of added value anew user would feel when they start looking around.Not everybody wants to hit the package manager (or even knows such
content is available there) for some wallpapers or some suchfrivolities.tonicOn Thu, 2006-10-12 at 13:49 +0200, David Prieto wrote: I fully agree with Mark. Why is the new artwork going to be removed
 anyway?  I'd just like to say (not that I have any sway in these matters) I  strongly disagree with the decision to revert to Dapper artwork for  Edgy. [If I have gotten the wrong impression about this please ignore
  the silly rant below]--ubuntu-art mailing listubuntu-art@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-art
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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Étienne Bersac
Welcome to the last-minute-rush we all enjoy since Dapper.

For now, we must polish the dapper artwork for edgy.

I suggest to add consistency to all that piece of artwork. The new
usplash theme just added more inconsistency.

That would be nice if we provide the **same** branding logo for usplash,
gdm and gnome splash. According to sabdfl, gdm branding makes people
happy (since hoary). We should use a similar version that fit 256 colors
and use it for usplash and gnome splash.

What about having real human gtk color in the usplash progressbar !?

Étienne.
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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Viper550
Étienne Bersac wrote:
 Welcome to the last-minute-rush we all enjoy since Dapper.

 For now, we must polish the dapper artwork for edgy.

 I suggest to add consistency to all that piece of artwork. The new
 usplash theme just added more inconsistency.

 That would be nice if we provide the **same** branding logo for usplash,
 gdm and gnome splash. According to sabdfl, gdm branding makes people
 happy (since hoary). We should use a similar version that fit 256 colors
 and use it for usplash and gnome splash.

 What about having real human gtk color in the usplash progressbar !?

 Étienne.
   
You be referring to my port of Dapper's usplash?

Viper550

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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Mark Shuttleworth





Reverting to Dapper would not be a great outcome - but it would be
preferable to shipping with artwork that does not meet our standards.
We've invested a huge amount of time and effort in the Edgy art
community process, and thus far we don't have a final set of images
that IMO cut the mustard. That's not a critique of the capabilities of
any of the individual artists, just that we haven't pulled it all
together as well as we hoped.

So. I'm continuing to speak with the AiC and art community members (we
have had a series of conference calls in recent days, trying to
converge on a good looking result). I hope we can get a set that rocks
in place, but I'm not going to delay Edgy for that. I'd rather use it
as a learning experience than live with art that I don't think reflects
the best of what we can do as a community.

Mark


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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Viper550
Mark Shuttleworth wrote:

 Reverting to Dapper would not be a great outcome - but it would be 
 preferable to shipping with artwork that does not meet our standards. 
 We've invested a huge amount of time and effort in the Edgy art 
 community process, and thus far we don't have a final set of images 
 that IMO cut the mustard. That's not a critique of the capabilities of 
 any of the individual artists, just that we haven't pulled it all 
 together as well as we hoped.

 So. I'm continuing to speak with the AiC and art community members (we 
 have had a series of conference calls in recent days, trying to 
 converge on a good looking result). I hope we can get a set that rocks 
 in place, but I'm not going to delay Edgy for that. I'd rather use it 
 as a learning experience than live with art that I don't think 
 reflects the best of what we can do as a community.

 Mark
In the name of failsafe...

http://bay01.imagebay.com/full_view.php?view=7947_ubuntu-glow-standard.jpg

would this do?

Viper550

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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Toby Smithe
I have to say I strongly disagree:

On Thu, 2006-10-12 at 17:46 +0100, Mark Shuttleworth wrote:
 
 Reverting to Dapper would not be a great outcome - but it would be
 preferable to shipping with artwork that does not meet our standards.
 We've invested a huge amount of time and effort in the Edgy art
 community process, and thus far we don't have a final set of images
 that IMO cut the mustard. 

This second clause rather contradicts the first (in the second
sentence). We have invested a huge amount of time, but you're still
prepared to waste that when people have spent their own spare time, for
free, on it? This just seems unprofessional and against the spirit of
free software.

 That's not a critique of the capabilities of any of the individual
 artists, just that we haven't pulled it all together as well as we
 hoped.

Surely this will let those hard-working souls down? It's pulled together
incredibly well I feel, especially for a trial run in a very fresh
community. It can only get better, and that is a wonderful thing.

 So. I'm continuing to speak with the AiC and art community members (we
 have had a series of conference calls in recent days, trying to
 converge on a good looking result). I hope we can get a set that rocks
 in place, but I'm not going to delay Edgy for that. I'd rather use it
 as a learning experience than live with art that I don't think
 reflects the best of what we can do as a community.

You don't need to delay Edgy. I think most people would have agreed that
the previous community set did indeed rock. Remember we had 4 months as
opposed to six, and this is the first Edgy release after the LTS.


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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Mark Shuttleworth




Toby Smithe wrote:

  This second clause rather contradicts the first (in the second
sentence). We have invested a huge amount of time, but you're still
prepared to waste that when people have spent their own spare time, for
free, on it?

I don't consider it a waste. We have all learned a lot about
coordinating artwork. We've had no shortage of energy but a great
shortage of direction and discipline. 

   This just seems unprofessional and against the spirit of
free software.
  

No - unprofessional is missing all the agreed dates, and not pulling
together as a team but instead having too many people pulling in too
many directions.

Before you react - consider for a moment that the REST of the
distribution does not
run that way. It could never be the tight, focused thing that it is if
it did. It's up to the art team to rise to the level of the
rest of the distro, not simply to assume that release management
processes apply less strictly in the artwork department.

It took several releases before the work of the doc team got directly
baked into the distro, too. It's not unusual for us to have to figure
out how a particular team works best. I think we've learned a lot in
this round, it's in no sense wasted work, but if the results are either
too late or not tight and polished enough we will stick with what we
have.

Mark


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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Étienne Bersac
Hi,

Beware mark, you seems to forgot that a lot of people spent a lot of
time in ubuntu artwork, especially in this edgy cycle.

Kind regards,
Étienne.
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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Toby Smithe
I sent this to sabdfl but no-one else. Here it is:

I agree with your points. But most of the community (that is, real users
using your distribution) seem to hate the decision:

http://www.ubuntuforums.org/showthread.php?t=276048

On Thu, 2006-10-12 at 18:53 +0100, Mark Shuttleworth wrote:
 Toby Smithe wrote:
  This second clause rather contradicts the first (in the second
  sentence). We have invested a huge amount of time, but you're still
  prepared to waste that when people have spent their own spare time,
for
  free, on it?
 I don't consider it a waste. We have all learned a lot about
 coordinating artwork. We've had no shortage of energy but a great
 shortage of direction and discipline. 
   This just seems unprofessional and against the spirit of
  free software.

 No - unprofessional is missing all the agreed dates, and not pulling
 together as a team but instead having too many people pulling in too
 many directions.

True... I'll find a different word next time! :)

 Before you react - consider for a moment that the REST of the
 distribution does not run that way.

Although coding is an art, this art is a different beast. What makes you
think it should run /the same/?

  It could never be the tight, focused thing that it is if it did. It's
 up to the art team to rise to the level of the rest of the distro, not
 simply to assume that release management processes apply less strictly
 in the artwork department.

And Ubuntu is indeed very tight and focused. I'd have it no other way,
and it's one thing I congratulate the whole team on.

 It took several releases before the work of the doc team got directly
 baked into the distro, too. It's not unusual for us to have to figure
 out how a particular team works best. I think we've learned a lot in
 this round, it's in no sense wasted work, but if the results are
 either too late or not tight and polished enough we will stick with
 what we have.

Wasted is something that has been made and not used. All the new (for
Edgy) community artwork is wasted if you take my rather crude
definition, and I think most people do. What's yours?



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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread jarrodhenry
Speaking as someone who is not a SABDFL , Not on the art-list, and just someone 
who wants to do more with Ubuntu..

It is unfortunate that the art isn't going to be ready.  That said, it's only 
wasted if it's WASTED.  That is, if it's completely thrown away without use.  

Now, Mark has spoken, and that's all good and fine, but might there be room for 
a compromise here?  Perhaps the artwork will be ready shortly, but will miss 
the release of Edgy.  Perhaps it could be offered as a package after release?  
If we're just talking artwork here, there is a minimum of testing that would 
need to take place.

That said.. I work in a software development environment for my living.   
Whether or not art (we call it product labeling here) and coding should or 
shouldn't be run the same is irrelevant.  The release is driven first by Time, 
second by Feature.  We've already taken a hit on the release of Dapper, and to 
take a followup on the release of Edgy would be met with some skepticism.

It is a sad fact of life that sometimes you work very hard on a project only to 
have someone come along and just deem it out for a given release due to the 
scope changing or the release date being immutable.

Don't worry. Take it as a learning experience and move forward.  Once Edgy is 
released, Edgy+1 is next.(Insert copious lobbying for Furious Ferret here)

That's just the opinion of a user,  It was free, and if you're upset by it, 
well.. ya get what you paid for :)

Jarrod

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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Toby Smithe
On Thu, 2006-10-12 at 19:12 +0100, Mark Shuttleworth wrote:
 
  http://www.ubuntuforums.org/showthread.php?t=276048

 That's a very small sample size.
 
 Artwork is hard because it is displayed on literally millions of
 different screens, with millions of different tastes.

Well, I challenge you to find a normal user of Ubuntu (perhaps take
one thousand random forum members, at least), who thinks that the change
isn't a recession. Even in that sample size, I'd doubt you'd fine a user
who feels as strongly as you obviously do. Recession only leads to lost
time fixing bug #1! Even a rough release will be better than any Windows
release.

   Before you react - consider for a moment that the REST of the
   distribution does not run that way.
   
  
  Although coding is an art, this art is a different beast. What makes you
  think it should run /the same/?

 Perhaps its better to think of this as DESIGN rather than ART. I agree
 - art is a mysterious creative thing that is best left to people who
 immerse themselves in it uninterrupted by reality. But design is about
 visual and spatial engineering - creating things that are both
 beautiful and functional. We CAN expect design to be a disciplined
 professional process.
 
 Having said that there is absolutely room for innovation and
 experimentation. I would encourage everyone to draw up concepts and
 post them for discussion and comment because ideas or themes might
 well form the basis of the next wave of design. But the core process -
 the core responsibility of delivering imagery for *the next release*
 needs to be done according to the schedule set during the planning
 conference at the beginning of the release cycle.
 
 If you read that document (have you?) you'll see that the art team
 leads explicitly set their own, personalised deadlines that are in
 sync with those of the distro. It's not /the same/ it's an appropriate
 set of deadlines that were a good plan - and it was not followed.

I'm not sure as to which document you refer, so I can't really see the
deadlines. Otherwise, I'd read it like a shot.

 
 As a result - late night and early morning phone calls and emails from
 the team leads trying to get this done.

If it works, then perhaps this is how the team works. I completely
understand this leave-it-to-the-last-minute-for-perfection mentality,
and it hasn't failed me yet, even if it's not the best method (which I
am sure as hell it isn't!).

 We are still trying, I attach a mockup of what Frank, Who and Jmak are
 working on.
 
 I'm not going to comment on this further - it's better for me to put
 energy into the actual release, I hope you understand.

OK. But, without trying to sound nasty here, I believe this is because
you don't want to be won over! ;-)

The release wouldn't be seen to many as an improvement on Dapper if it
doesn't have *some* new artwork! I know it is, as I have followed
ubuntu-devel and the commit list quite closely; but others won't. Why
should the average user time his boot-up?

 
  Wasted is something that has been made and not used. All the new (for
  Edgy) community artwork is wasted if you take my rather crude
  definition, and I think most people do. What's yours?

 Only 1 image can be the final desktop, would you consider all the
 others (tens, hundreds of them) wasted? I don't think so.

I would if not one was chosen. I'm sure the hundreds are all
revisions, and there the fact that there are that many suggests near
perfection to me. That many people can't have got it wrong, no?

 
 I've been asking for some time now for art.ubuntu.com to be restored
 so that community contributed art can have a home for public exchange
 and enjoyment and discussion. That way, all the artistic energy of
 this community can be published and people can use the art they like
 best. PLEASE would someone step up to make that happen!

This is not the matter at hand. art.ubuntu.com won't help us fix the
Edgy works for 26/10.


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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Corey Burger
On 10/12/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 Speaking as someone who is not a SABDFL , Not on the art-list, and just 
 someone who wants to do more with Ubuntu..

 It is unfortunate that the art isn't going to be ready.  That said, it's only 
 wasted if it's WASTED.  That is, if it's completely thrown away without use.

 Now, Mark has spoken, and that's all good and fine, but might there be room 
 for a compromise here?  Perhaps the artwork will be ready shortly, but will 
 miss the release of Edgy.  Perhaps it could be offered as a package after 
 release?  If we're just talking artwork here, there is a minimum of testing 
 that would need to take place.

Umm no. Maybe offer it as optional, but not as default. Why?
Screenshots. Documentation, including the official stuff and books
have already taken their screenshots. Changing the artwork then looks
bad and confuses users, plus it makes the book/documentation look
unprofessional.

Corey

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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread m c
On 10/12/06, Mark Shuttleworth [EMAIL PROTECTED] wrote:
  If you read that document (have you?) you'll see that the art team leads
 explicitly set their own, personalised deadlines that are in sync with those
 of the distro. It's not /the same/ it's an appropriate set of deadlines that
 were a good plan - and it was not followed.

  As a result - late night and early morning phone calls and emails from the
 team leads trying to get this done.


Yes - because the art work hasn't been a last second, deadline missing
thing in the last four releases has it? To blame the community process
for failures which have happened in all the other releases is a bit
disingenuous, although accept you were trying to avoid this by setting
up a formal process.

Anyway, I understand you don't want to waste time on this further, so
thanks for clearing up your decision. I still suggest that artwork
which doesn't meet your expectations is better than retaining the same
artwork as Dapper resulting in a peoples expectations for radical
change in Edgy being dashed further.

Thanks,
Mark

Thanks,
Mark

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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Toby Smithe
On Thu, 2006-10-12 at 18:30 +, [EMAIL PROTECTED] wrote:
 Corey (and all)
 
 That makes good sense.
 
 It was just a suggestion.  We do know that Edgy is coming at us fast and that 
 it's not sliding.  Perhaps an optional pack could be in order for the WIP, 
 and sort of use that to springboard into discussions about future looks of 
 Ubuntu?
 

I believe that this will cause the last-minute-rush to lose momentum!
Keep up to amazing work everyone; don't be discouraged by a stupid
decision!


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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Toby Smithe
On Thu, 2006-10-12 at 19:29 +0100, m c wrote:
 On 10/12/06, Mark Shuttleworth [EMAIL PROTECTED] wrote:
   If you read that document (have you?) you'll see that the art team leads
  explicitly set their own, personalised deadlines that are in sync with those
  of the distro. It's not /the same/ it's an appropriate set of deadlines that
  were a good plan - and it was not followed.
 
   As a result - late night and early morning phone calls and emails from the
  team leads trying to get this done.
 
 
 Yes - because the art work hasn't been a last second, deadline missing
 thing in the last four releases has it? To blame the community process
 for failures which have happened in all the other releases is a bit
 disingenuous, although accept you were trying to avoid this by setting
 up a formal process.
 
 Anyway, I understand you don't want to waste time on this further, so
 thanks for clearing up your decision. I still suggest that artwork
 which doesn't meet your expectations is better than retaining the same
 artwork as Dapper resulting in a peoples expectations for radical
 change in Edgy being dashed further.

You may understand, but there's obviously no point in trying to sway the
decision. This community-driven distribution (Debian based, is it not?),
is completely and utterly totalitarian. I thought the term dictator
was benevolent! Obviously the merit of the old artwork set has not won
the -ocracy. Or was it ever this way?

Why should the decision of a small set of people (the few people with
power) mean a recession for a much larger set. The survey on the Ubuntu
Forums was obviously a larger set than those making the decision, and so
set sizes can be discounted when talking in terms of opinion, as it is
obvious that the majority of people do not agree with the choice. I'm
very sorry to see it has come to that. Perhaps I won't congratulate the
team on release date, as I promised myself I would do, for bringing to
us such a wonderful distribution. This is not the Art team's fault, in
any way. This was Edgy, was it not? So far, as has been previously
mentioned, only one of the initial goals (when looking at the original
announcement) has been met. And I have seen sabdfl's blog post on the
announcement...


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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread m c
On 10/12/06, Toby Smithe [EMAIL PROTECTED] wrote:
[snip]

 You may understand, but there's obviously no point in trying to sway the
 decision. This community-driven distribution (Debian based, is it not?),
 is completely and utterly totalitarian. I thought the term dictator
 was benevolent! Obviously the merit of the old artwork set has not won
 the -ocracy. Or was it ever this way?

There are a number of situations where having someone in charge who is
able to make a final decision is a good thing, certainly artwork where
everyone has an opinion is a case of this, and such lack of central
power has often been seen as Debian's (for example) biggest
weaknesses.

 Why should the decision of a small set of people (the few people with
 power) mean a recession for a much larger set. The survey on the Ubuntu
 Forums was obviously a larger set than those making the decision, and so
 set sizes can be discounted when talking in terms of opinion, as it is
 obvious that the majority of people do not agree with the choice. I'm
 very sorry to see it has come to that. Perhaps I won't congratulate the
 team on release date, as I promised myself I would do, for bringing to
 us such a wonderful distribution. This is not the Art team's fault, in
 any way.

The decision is ultimately Mark's, and I am happy for him to take it
in whatever way he sees fit as long as he has listened to and thought
about rationally argued opposite arguments and suggestions from the
community, which i believe he has done. Whether this undermines the
community spirit of Ubuntu is again an issue I'm sure Mark doesn't
take lightly. (Of course he is still wrong :p)

This was Edgy, was it not? So far, as has been previously
 mentioned, only one of the initial goals (when looking at the original
 announcement) has been met. And I have seen sabdfl's blog post on the
 announcement...

Those were not really the initial goals for Edgy, but examples the
sabd was citing as reflecting the overall vision and possible ways
forward. A large number of revolutionary (30 year of linux history!),
funky and *shiny* new features have been put in. My point was merely
that many of these are not visible to the end user, so there is a
difference in appearances and expectations in the minds of many users,
which not chaning the artwork certainly doesn't help.

Thanks,
Mark

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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Matthew Nuzum
In hopes of encouraging people, I want to speak up on this.

*** The following is my personal opinion, not necessarily the opinion of
my employer. ***

I can say with a great deal of confidence that Mark did not want to use
the same look as dapper. This is not because I have some special
communication channel with Mark, but because of the encouragement and
effort he invested over the last few months.

When I was hired by Canonical in July, just after the Dapper launch, I
talked to both Jane and Mark. Because I am a member of the art team and
because working with artists is something I like, I spoke with both of
them about it.

From both people, the word was that, prior to Dapper, the art team was
just a bunch of people who happened to like art or the aesthetics of
Ubuntu and had a desire to help out. However, as fun as that is, that
type of group cannot have a serious impact on the final outcome of Ubuntu.

Instead, it was the desire of both Jane and Mark, and presumably others
who I didn't talk to, that the art-team would morph into a powerful
force of not only interested artists, but driven and motivated
contributors who could adopt the development cycle and techniques of the
rest of the Ubuntu developers to create polished and complete themes for
future releases. You can talk to Ken and Troy S as well as Frank about
this and I think they will agree. Back in July, the goal was that the
process would be refined and perfected. The hope was that it could get
done soon enough for a contribution to Edgy, but there was no promise.

I spent a few days in the London office working with Mark and not once
while I was there did I see him eat babies or kill kittens. He is driven
and intense but he doesn't take joy in watching others suffer. Realize
that Mark's reputation and image are reflected in Ubuntu. Like you, he
does not want to settle for good enough because that doesn't
characterize him. He wants excellence and he feels that it is worth
waiting for.

Both Jane and Mark compared the art team to the doc team. Keep in mind
that I'm still talking about July, not present. They said when the doc
team started it wasn't very effective. Then, something happened, and the
team got organized and got together. They started adopting the processes
that made other Ubuntu developers successful and now they are the model
for other teams to follow. Mark mentioned in a recent e-mail to this
list that he hopes it will happen here as well.

I can understand everyone's disappointment, but remember, we're still at
step 1; the goal here is not to produce wicked art, the goal here is to
develop a wicked team. To me, it looks like we're making tremendous
progress.

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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Étienne Bersac
Hi,

The screenshot you provide is really nice. why don't use it instead of
switching back to dapper ?

Étienne.
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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread tonic
There is no need to abandon the work. We can definitely do a release of
a best of community artwork (it doesn't have to be default, but it
would be nice to have it default available at least - I'll give a use
case after this paragraph). In no way can we make the dudes running this
show use our artwork, but we can find ways to get it out there and
polish the Ubuntu art community in the process.

Rough and ready use case for a Best Of community artwork:
Joe installs and boots up Ubuntu Linux. He finds the desktops 'look and
feel' quaint but wishes he could try out some looks in the same theme
but a different style without having to go look for them.


I am not sure how you have been doing things around here since I am new.
I would appreciate it if I could be filled in, or be pointed to some
wiki page that will tell all :) .

Also, do you have a code of best practise for producing art? An example
in regards to wallpapers would be:

Wallpapers must be available in 4:3(standard) and 16:10(widescreen)
aspect ratios. However when producing the widescreen version it is best
to create an extremely similar image that is better suited to that
aspect ratio than to crop or scale the current work.

Finally, it would be nice to see which elements of the Ubuntu art must
relate or conform to each other. e.g. Usplash themes would have to be
consistent in layout with the GDM theme, but the widgets used be
consistent with the Ubuntu GTK theme. This would make it easy to create
and evaluate art. It also helps in keeping an eye on changes that would
need to flow on. If you decide to change direction with the GDM theme,
it will have implications for the Usplash theme.

well, that is probably enough of a yarn for now. Either I am barking up
the wrong tree or... not :)

tonic

On Thu, 2006-10-12 at 17:35 +0200, Nicolas DERIVE wrote:
 I agree too with Mark, it is a very great pity to give up all of this work.



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Re: [ubuntu-art] Reversion to Dapper Artwork

2006-10-12 Thread Who
On 10/12/06, tonic [EMAIL PROTECTED] wrote:
 There is no need to abandon the work. We can definitely do a release of
 a best of community artwork (it doesn't have to be default, but it
 would be nice to have it default available at least - I'll give a use
 case after this paragraph). In no way can we make the dudes running this
 show use our artwork, but we can find ways to get it out there and
 polish the Ubuntu art community in the process.


Sounds great, but I _think_ we're too late to have it in main...
However, there are the 'theme team themes' which I believe have made
it in (to main..) which should provide a nice variation for those who
want to try a new look and are community developed.

Perhaps these should be highlighted somewhere on the release notes as
a way to make people who feel the look is not sufficiently 'new' for
them feel catered for/make them aware of them- it is one of the things
that the community has worked really well to achieve and that we
should be proud of :)


 Also, do you have a code of best practise for producing art? An example
 in regards to wallpapers would be:

 Wallpapers must be available in 4:3(standard) and 16:10(widescreen)
 aspect ratios. However when producing the widescreen version it is best
 to create an extremely similar image that is better suited to that
 aspect ratio than to crop or scale the current work.

 Finally, it would be nice to see which elements of the Ubuntu art must
 relate or conform to each other. e.g. Usplash themes would have to be
 consistent in layout with the GDM theme, but the widgets used be
 consistent with the Ubuntu GTK theme. This would make it easy to create
 and evaluate art. It also helps in keeping an eye on changes that would
 need to flow on. If you decide to change direction with the GDM theme,
 it will have implications for the Usplash theme.


You're asking the right questions! We desperately need _clear_
guidelines like these to avoid the issue we have now where so much
work has been done but not enough of it conforms to the standards that
Mark needs for Ubuntu to be perfect. I hope this will be a key part of
the process for Edgy+1 - stick around and help us out :)

Who

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[ubuntu-art] Moving on

2006-10-12 Thread tonic ...
 You're asking the right questions! We desperately need _clear_
 guidelines like these to avoid the issue we have now where so much
 work has been done but not enough of it conforms to the standards that
 Mark needs for Ubuntu to be perfect. I hope this will be a key part of
 the process for Edgy+1 - stick around and help us out :)

I'd love to help, here are some of my ideas.

How about we start up two projects.

The first  ( art.ubuntu.org )  has already been mentioned. I would see
this as being something like art.gnome.org . It would need to be a
meeting place for artists and users alike. If people are worried about
quality on such a service it would be possible to implement some form
of a review system. The goal of such a system would be to, keep art
standards high (no unfinished works), give feedback to the artists,
maintain site navigability through quality metadata (if you like this,
you may also enjoy these similar pieces of art... - tagged: Ubuntu,
Human) supplied by reviewers, artists and users, and give us something
else to read and waste our precious time :)
A practical result of an art.ubuntu.org (if it succeeds) would be to
provide Ubuntu development with an already present pool of ideas and
artists to draw from.

The second project would be a continuation of this (guess that means
it has also been mentioned previously (; ). As I see it you might not
get the same people all the way through a project like this. But if
you work at it and keep all the work done transparent the project can
carry forward the ideas people leave in passing. To get this happening
you need to be clear on the goals of the project and how to go about
it. Also the environment needs to be clearly stated so that everybody
particpating knows the rules. I would never have thought of changes in
art causing a problem with documentation. These sort of things need to
be written down and publicised in some manner, hence my asking about a
code of best practise (or somesuch).

tonic

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Re: [ubuntu-art] On the day it reverted...

2006-10-12 Thread jmak

 PS:  The design that ended up being in there has
 very little to do with my personal aesthetic.  I
 simply tried to take what I believed Ubuntu was
 based on its connotations, existing loose brown
 tone, and guesswork to devise _something_ that
 felt Ubuntu.  Again, without a clear design specification,
 colour palette, etc., it was all guesswork.
 Aesthetics aside, the design attempted to meet
 the loose specifications from the onset _and_
 correct some of the issues that I _personally_
 thought were present in Ubuntu's look.


Well said. And this is why I suggested before and do it again that
unless we set up a model of production process based on a model of a
graphic agency the kind of problems we are experiencing now, will
persist. If you have ever worked in a graphic agency or a printing
office you know that in these businesses, before an actual project
starts, all parameters are sketched out and written down right to the
smallest details; things like fonts, colors, (two colors, four colors,
spot colors), paper stock usage, the amount of images used, the basic
layout of the composition and so on. When the client agree to all the
conditions the contract is signed and the work begins. After that date
there is no changes possible (of course, minor adjustments can always
be incorporated).
The point is that in a  professional environment a project cannot be
based on guesswork. When the production starts designers have all the
necessary parameters right down to the smallest details that is
necessary to finish a  project successfully.
This is a time tested business scheme and I think we should adopt it
in the next development phase. Otherwise, we will end up again in this
last minutes chaotic rush that will satisfy no one.

Jmak
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