[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2015-07-15 Thread dino99
this is no more a supported version

** Changed in: wine1.2 (Ubuntu)
   Status: New = Invalid

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Title:
  Sound gets lost in Baldur's Gate after some actions

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[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-12-05 Thread Raymond
 The solution proposed by Szabó could be a temporal workaround, but
not a fix as pulseaudio is an essential  component of ubuntu.

 I have not yet tried to recompile wine from source, but made a test
with WINEDEBUG=warn+all and attached  the output logs to this bug in
case that someone finds something easily. All those alsa lines related
with mmap  seem suspicious to me:

 warn:dsalsa:IDsDriverBufferImpl_Lock mmap_pos (2560) != writepos (0)
not locking data!

 are they normal?

seem like underrun , does it happen when using hw device since pulse
device does not support mmap

warn:dsalsa:IDsDriverBufferImpl_GetPosition Underrun: -11024 / 22049
warn:dsalsa:IDsDriverBufferImpl_GetPosition Underrun: -11024 / 22049
warn:dsalsa:IDsDriverBufferImpl_GetPosition Underrun: -8464 / 19489
warn:dsalsa:IDsDriverBufferImpl_Lock mmap_pos (2560) != writepos (0) not 
locking data!
warn:dsalsa:IDsDriverBufferImpl_GetPosition Underrun: -7574 / 18599

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Title:
  Sound gets lost in Baldur's Gate after some actions

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[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-11-27 Thread shankao
Tested with wine-1.3.7 (maverick) with the following audio findings:

- Alsa still haves the same problem than before.
- Some of the other drivers doesn't even seem to give an audio output. Tested 
only until the menu screen where usually a background tune is played.
- The EsoundD driver behaves erratically. Something like stacking two sounds 
and then firing them together at the wrong time.

As a side note, the 1.3 version produces the effect of changing the
backlight setting of my laptop to the minimum after each screen
resolution change. This should be filled as a separate bug.

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[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-11-20 Thread leighman
Is this log still when using wine 1.2?
You could add 1.3 7 (the latest dev version) from 
https://launchpad.net/~ubuntu-wine/+archive/ppa and see whether it's still an 
issue

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[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-11-20 Thread shankao
shan...@emilia:~$ wine --version
wine-1.2.1

It's the 1.2.1 version :)

shan...@emilia:~$ lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
Description:Ubuntu natty (development branch)
Release:11.04
Codename:   natty
shan...@emilia:~$

But I'm using natty and that PPA seems not to include any packages
compiled for it. Should I install the maverick package without problems
or should I wait for the natty packages instead?

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[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-11-20 Thread leighman
Maverick package should work fine, I would have thought.
It's up to you, but if you want it reported upstream then you'll need to check 
it's still an issue in the latest dev release and run a regression test to find 
what commit caused the problem if you think that's the case.
Of course it may be a change to pulse or something that's happened in Ubuntu.
Have you tried changing sound driver in winecfg?

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[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-11-20 Thread shankao
The solution proposed by Szabó could be a temporal workaround, but not a
fix as pulseaudio is an essential component of ubuntu.

I have not yet tried to recompile wine from source, but made a test with
WINEDEBUG=warn+all and attached the output logs to this bug in case that
someone finds something easily. All those alsa lines related with mmap
seem suspicious to me:

warn:dsalsa:IDsDriverBufferImpl_Lock mmap_pos (2560) != writepos (0) not
locking data!

are they normal?

** Attachment added: Running Baldur's Gate with WINEDEBUG=warn+all
   
https://bugs.launchpad.net/ubuntu/+source/wine1.2/+bug/648157/+attachment/1739252/+files/baldur-wine.log

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[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-10-03 Thread Szabó Péter
This has something to do with Pulseaudio, because if I kill the Pulseaudio 
daemon, BG works fine with alsa under Wine.
I have this problem too, and it worked for me in Lucid with Wine 1.0. I found 
this workaround:
http://ubuntu-ky.ubuntuforums.org/showthread.php?t=1437195
At ISSUES, it says how to prevent Pulseaudio from starting again and again, and 
how to kill and restart it. I don't have problem with Baldur's Gate under Wine 
since then.

I hope this helps.

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[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-09-26 Thread shankao

** Attachment added: Dependencies.txt
   
https://bugs.launchpad.net/bugs/648157/+attachment/1639254/+files/Dependencies.txt

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[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions

2010-09-26 Thread leighman
We need to find out whether this is a regression introduced by the recent 
version of wine or by something which has changed in wine.
Would you be happy compiling wine from git as set out in the initial sections 
of http://wiki.winehq.org/RegressionTesting%20 ?
You will need a compile a few earlier versions and see whether they still 
display the problem in the new release of Ubuntu you are using.

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