[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions
this is no more a supported version ** Changed in: wine1.2 (Ubuntu) Status: New = Invalid -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/648157 Title: Sound gets lost in Baldur's Gate after some actions To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/wine1.2/+bug/648157/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions
The solution proposed by Szabó could be a temporal workaround, but not a fix as pulseaudio is an essential component of ubuntu. I have not yet tried to recompile wine from source, but made a test with WINEDEBUG=warn+all and attached the output logs to this bug in case that someone finds something easily. All those alsa lines related with mmap seem suspicious to me: warn:dsalsa:IDsDriverBufferImpl_Lock mmap_pos (2560) != writepos (0) not locking data! are they normal? seem like underrun , does it happen when using hw device since pulse device does not support mmap warn:dsalsa:IDsDriverBufferImpl_GetPosition Underrun: -11024 / 22049 warn:dsalsa:IDsDriverBufferImpl_GetPosition Underrun: -11024 / 22049 warn:dsalsa:IDsDriverBufferImpl_GetPosition Underrun: -8464 / 19489 warn:dsalsa:IDsDriverBufferImpl_Lock mmap_pos (2560) != writepos (0) not locking data! warn:dsalsa:IDsDriverBufferImpl_GetPosition Underrun: -7574 / 18599 -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/648157 Title: Sound gets lost in Baldur's Gate after some actions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions
Tested with wine-1.3.7 (maverick) with the following audio findings: - Alsa still haves the same problem than before. - Some of the other drivers doesn't even seem to give an audio output. Tested only until the menu screen where usually a background tune is played. - The EsoundD driver behaves erratically. Something like stacking two sounds and then firing them together at the wrong time. As a side note, the 1.3 version produces the effect of changing the backlight setting of my laptop to the minimum after each screen resolution change. This should be filled as a separate bug. -- Sound gets lost in Baldur's Gate after some actions https://bugs.launchpad.net/bugs/648157 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions
Is this log still when using wine 1.2? You could add 1.3 7 (the latest dev version) from https://launchpad.net/~ubuntu-wine/+archive/ppa and see whether it's still an issue -- Sound gets lost in Baldur's Gate after some actions https://bugs.launchpad.net/bugs/648157 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions
shan...@emilia:~$ wine --version wine-1.2.1 It's the 1.2.1 version :) shan...@emilia:~$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description:Ubuntu natty (development branch) Release:11.04 Codename: natty shan...@emilia:~$ But I'm using natty and that PPA seems not to include any packages compiled for it. Should I install the maverick package without problems or should I wait for the natty packages instead? -- Sound gets lost in Baldur's Gate after some actions https://bugs.launchpad.net/bugs/648157 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions
Maverick package should work fine, I would have thought. It's up to you, but if you want it reported upstream then you'll need to check it's still an issue in the latest dev release and run a regression test to find what commit caused the problem if you think that's the case. Of course it may be a change to pulse or something that's happened in Ubuntu. Have you tried changing sound driver in winecfg? -- Sound gets lost in Baldur's Gate after some actions https://bugs.launchpad.net/bugs/648157 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions
The solution proposed by Szabó could be a temporal workaround, but not a fix as pulseaudio is an essential component of ubuntu. I have not yet tried to recompile wine from source, but made a test with WINEDEBUG=warn+all and attached the output logs to this bug in case that someone finds something easily. All those alsa lines related with mmap seem suspicious to me: warn:dsalsa:IDsDriverBufferImpl_Lock mmap_pos (2560) != writepos (0) not locking data! are they normal? ** Attachment added: Running Baldur's Gate with WINEDEBUG=warn+all https://bugs.launchpad.net/ubuntu/+source/wine1.2/+bug/648157/+attachment/1739252/+files/baldur-wine.log -- Sound gets lost in Baldur's Gate after some actions https://bugs.launchpad.net/bugs/648157 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions
This has something to do with Pulseaudio, because if I kill the Pulseaudio daemon, BG works fine with alsa under Wine. I have this problem too, and it worked for me in Lucid with Wine 1.0. I found this workaround: http://ubuntu-ky.ubuntuforums.org/showthread.php?t=1437195 At ISSUES, it says how to prevent Pulseaudio from starting again and again, and how to kill and restart it. I don't have problem with Baldur's Gate under Wine since then. I hope this helps. -- Sound gets lost in Baldur's Gate after some actions https://bugs.launchpad.net/bugs/648157 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions
** Attachment added: Dependencies.txt https://bugs.launchpad.net/bugs/648157/+attachment/1639254/+files/Dependencies.txt -- Sound gets lost in Baldur's Gate after some actions https://bugs.launchpad.net/bugs/648157 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs
[Bug 648157] Re: Sound gets lost in Baldur's Gate after some actions
We need to find out whether this is a regression introduced by the recent version of wine or by something which has changed in wine. Would you be happy compiling wine from git as set out in the initial sections of http://wiki.winehq.org/RegressionTesting%20 ? You will need a compile a few earlier versions and see whether they still display the problem in the new release of Ubuntu you are using. -- Sound gets lost in Baldur's Gate after some actions https://bugs.launchpad.net/bugs/648157 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs