Re: [ubuntu-art] Long Term Vision Theme

2008-06-23 Thread nothlit
 I am new to the art team, and would like to ask where would be the best
 place to post my new Long Term Vision theme, a follow-up to
 Gimmie-Human.  I would ordinarily post a new theme directly under the
 Incoming/Intrepid sub-directory, but this is a very ambitious
 re-envisioning of Ubuntu and probably not totally implementable in one
 development cycle.  I would like to modularize aspects of the theme
 realization, such that work could begin under Intrepid, and then continue
 implementing other modules in subsequent releases until completion or
 another vision takes its place.
Its mentioned on the main Artwork (https://wiki.ubuntu.com/Artwork)
page, as well as the Incoming page, a little lower down. Obviously
this is not working, so if anyone has a suggestion to help make this a
little clearer, please email me :).

If you have a complete concept that is meant to be developed outside
of the regular release cycle, such as Blubuntu--please use the
/PageTemplate and put your page in /Incoming. Keep it clear and
simple.
So, the correct place for items that lie outside the release cycle is
here: https://wiki.ubuntu.com/Artwork/Incoming Theres a form there
that will help you do that :). Make sure you keep us updated on the
situation in the list though!

For all reading this-- DO NOT email Mark Shuttleworth all your themes.
Submit all things to artwork lists and other places detailed under
https://wiki.ubuntu.com/Artwork/Documentation/GetInvolved, as well as
probably www.ubuntu-art.org :). The correct person to contact is the
Canonical Representive, Kenneth Wimer ([EMAIL PROTECTED]).

What you have so far looks great but remember, the only developer
resources we have are the ones we can muster up ourselves :)

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[ubuntu-art] UDS Report.

2008-05-21 Thread nothlit
I'm at UDS, and after speaking with kwwii, and _MMA_, I have written a
few notes, as well as some personal thoughts. This is mostly for the
planning process itself, but I am sending it to the list so everyone
is clued in as well :).
Things we discussed:

Dark theme, and incompatibilities from programs with hard coded
values. In terms of this, the current plan is to push a dark theme
into Ibex ASAP so people can begin to file bugs against the
applications in question.

The largest problem at the moment, is Icons. In order to create an
entirely cohesive theme we need to completely create our own set to
fit. However, there have been concerns raised about those icons that
don't match. This is especially accentuated by the fact that one of
the current proposals are the etched solid icons. However, this will
always happen: and in order to ever break out of Tango we need to
start somewhere. Tango is off the table--however, those that Human
currently doesn't fill since its been commissioned (in Dapper?) will
show up as Tango. In terms of where we need to go: 1. We need to
decide on a direction, 2. We have to lock down the minimum number of
worthwhile stable contributors. 3, and go from there. One item that
was raised was whether Canonical will purchase a new icon set. It
would certainly be easier on our man hours. Hopefully, if this
happens, the commission agreement will demand that the contracted
company supply Free artwork and make the sources available.

Icon themes: Besides the dark theme, etched glass etc: Perhaps we
should revamp Human, and  extend it as well? I haven't tested whether
Human is mostly compatible with dark themes as it currently stands,
and I will look into that.

There is also the option of looking into a variety of other already
available gpl themes. We can customise and extend those.

Dark Theme

Dark Theme: If we do this, would we have to produce a companion light
theme as well? Or is the carryover from the last release sufficient
for those who prefer or need to work with something lighter. There is
also the question where people will accept a dark theme in which some
applications with hardcoded values produce some undesired results. I
think this is mostly a nonissue, as long as we can file bugs for the
major apps like FF. If we can pull off something that looks
impressive, or even just great looking-- people will be satisfied. In
art, the big picture always matters the most. It doesn't matter how
wonderful an eye, or finger is, if everything else is executed poorly.
In the same aspect it doesn't matter whether your icons are
jawdroppingly beautiful or your windows decorations if all else is
not. If things are cohesive, they don't have to be amazing looking.
Even if they are just quite good by themselves--when combined it can
make for an experience most impressive. It is the whole of the work
that applies.

Developers, and Packaging

One major concern is that we have no developers really interested in
developing for us--but the larger issue is that we still have to find
packagers. Hopefully, we can do that here at UDS. However, MMA has
informed me that the launchpad bzr can produce .debs, so this may be
somewhat mitigated. However, afaik (feel free to correct me) the
community theme package has still thus far not been produced? I'll
talk more about the community theme package and its importance later
in this psuedo-essay.

Infrastructure:

We also need to reduce the mess and make everything easily viewable.
This may come from ubuntu-art.org giving us a category or it may come
from a set of guidelines following along the lines of Fedora. One idea
was that people need to successfully contribute something in order to
post about the project. This would definitely reduce the amount of
naysayers and those with mouths that run, but feet that do not walk.
We have to decide whether these restrictions are necessary if we use a
gatekeeper as described lower.

--- My Thoughts:

What We Need

In terms of being even relatively successful, we need to do something
artistically strong and distinct. What does it mean to be 'strong'?
This means something that is cohesive and presents the same look and
feel. This means something conceptual behind it, even if it is
something simple. Why do we need a concept? This is the only way to
unify many disparate parts, especially in terms of working with
multiple contributors. I think, an important part of this, to be
successful, is a _gatekeeper_. This may be someone at UDS, but mostly
likely will be the concept or mockup originator.

What makes something artistically strong.
To be artistically strong-- this means we have to have defined our
vision greatly, in VISUAL terms. Which means supplying our references,
studies, and notes. However, the visual component is the most
important. Any competent artist, the ones we're interested in, will be
able to pick up the major elements and most probably bring an
interesting twist to it as well.

I think that the artwork 'team', 

Re: [ubuntu-art] UDS Notes: Artwork

2008-05-20 Thread nothlit
Sorry, I think an enter somewhere went through:: this is just an
incomplete draft. I should be finished with this sometime today.

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Re: [ubuntu-art] next meeting

2007-10-28 Thread nothlit
For easy conversion to your location:

http://timeanddate.com/worldclock/fixedtime.html?month=11day=1year=2007hour=15min=0sec=0p1=0

Wiki references updated.

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Re: [ubuntu-art] art team meeting topics

2007-09-26 Thread nothlit
I suggest, that part of item two:

2) the process for contributions and a more accessible method to contribute

A Gallery system should be implemented (technical resources allowing)
for dedicated image submission, be it mockups, screenshots of themes,
etc. This would be far easier and cleaner to group an or artists work,
or a set of images following a theme together. Also, this would
alleviate the mass loading of images or the need to create thumbnails
and figure out the wiki system. This would allow for more structured
commenting and editing of works.

This would entail that the wiki would stop being used as a place to
place images, but left for writing guidelines and placing examples,
and written ideas.

I believe that this could potentially make a one easy place for anyone
to find, and see progress. Work would be done on mailing lists, irc
and the wiki of course, but it simplifies the image process. While
also giving the community a place to focus, and without all the work
clutter that would come from monitoring systems currently in place.

Thanks for your time, nothlit.

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Re: [ubuntu-art] Let one thousand flowers bloom

2007-09-24 Thread nothlit
-- Forwarded message --
From: nothlit [EMAIL PROTECTED]
Date: Sep 24, 2007 7:36 PM
Subject: Re: [ubuntu-art] Let one thousand flowers bloom
To: [EMAIL PROTECTED] [EMAIL PROTECTED]


Yes, as discussed on IRC. It seems theres a great perceptual divide,
as evidenced by the brouhaha on the forums. One of our goals (as in
those that subscribe to the mailing list, as there is no actual
artwork team) should be to minimise or abolish such a divide.

There is one thing I have been wishing for, for a few months now. That
is, to repurpose art.ubuntu.com (is it shut down again? I can't
remember) as a better platform for the Hardy Artwork process, rather
than using the wiki.

Also, much thanks to 23meg for his reporting to the forums.

Nothlit.

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Re: [ubuntu-art] ubuntu-art Digest, Vol 27, Issue 17

2007-09-24 Thread nothlit
Hey, thanks for taking the initiative to try to improve the process,
and for keeping your comments constructive.

Re: your concerns--  This time around we've further attempted to make
sure the process is more transparent, and to try to get more of the
community involved.
To this end, I've started a wiki page,
https://wiki.ubuntu.com/Artwork/Incoming/Hardy . Most likely after the
coming meeting-- I will try to spread this where I can-- in the
meantime there is a link to it straight from the main wiki artwork
page.

In terms of documentation-frustration, it is unlikely (afaik, and feel
free to correct me, those in the know) for any of the community
artists' work, to be chosen as a default. The guidelines, are there to
just make sure that people go in the right direction, and are
intentionally loose to allow for creativity. There is no wrong
direction persay. Their work will still be appreciated and likely
placed into the community package.

Palette-- we're not really allowed one.

As for the forum ambassadors acting as a liason, that is a fantastic
idea. Much thanks again, 23meg.
Roadmap:  Actual artwork, is a thing that will most likely stay with
the artist, until they are ready and post it to the website. Some of
the work and most of the discussion goes on in chats between the
artists-- as an ad hoc thing.. While I don't think formalising such a
process would be a good idea, I welcome any suggestions on how to make
more apparent the progress that is going on.

While not completely specific to your mail, there is something I want
to address: there is a reason why irc and the mailing list is used,
rather than the forums. People want to get work and discussion done--
and such places are where people are located that will help them
achieve that end. Posting it to a forum potentially leads to a lot of
offhand, unhelpful comments and such (Drive-bys). In terms of
productivity, using the two other sources of discussion are a wise
choice. That being said, I reiterate that the ambassadors as a liason
in the future is a good thing.

Nothlit. (Feel free to correct me on any of the statements I've made!)

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Re: [ubuntu-art] ubuntu-art Digest, Vol 27, Issue 17

2007-09-24 Thread nothlit
One thing I forgot to add: the artwork dates are same as everything
else, there is no artwork specific timeline.
https://wiki.ubuntu.com/GutsyReleaseSchedule
However, right after this email I will add a link to the relevant wiki
page. TBH, afaik, its all freeform until the Beta Freeze.
But in terms of the roadmap you've described, I do hope that the
ambassadors can help us with that part.

I was writing more, but I see you've come in to IRC and I'll update
here after we work things out.

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[ubuntu-art] Community Branding

2007-05-26 Thread nothlit
Hey guys, I know stuff has slowed down some, so to that effect--I've
posted some sketches and mock palettes. I encourage you all to do the
same, or to continue to contribute to the brainstorming going on at
the wiki article.

Links
Palettes - 
https://people.fluxbuntu.org/~nothlit/communitytheme/gutsy/colours/mock_proposed/
Sketches - https://people.fluxbuntu.org/~nothlit/communitytheme/gutsy/sketches/
Wiki - https://wiki.ubuntu.com/Artwork/Incoming/Collaboration+Progress

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[ubuntu-art] Community Branding

2007-05-16 Thread nothlit

Hey guys!
Its great that we're throwing things out there, but remember--the key words,
collaboration and progress. The most important thing right now is to
contribute to the discussion of what these words mean. Without that, we
can't select a pallete that achieves the message, of what we think our
keywords represent.

The main goal so far is just to get a gdm, gnome splash, background--if we
can't achieve that--we can't do anything else.

In terms of this so far being no different from the previous Ubuntu
themes--we haven't even laid anything out-- it can look however we want it
to look. The only thing thats been defined so far, is our basis, our central
theme from which all else sprouts, that being the two keywords,
collaboration and progress.

As I said, the most important thing is defining our concepts, throwing ideas
out there-- so what do you think these two words in concert mean? Do they
represent the advance of technology, of many fields of knowledge coming
together to produce spectacular results--does it represent the evolution of
ideals, of politics...
Whats more advanced--simple or complicated? What represents things
coming together, to produce something greater than the whole? Please
contribute!

Link:
https://wiki.ubuntu.com/Artwork/Incoming/CommunityTheme/Collaboration+Progress
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Re: [ubuntu-art] Community Theme

2007-05-10 Thread nothlit

Hey guys! So the poll has closed and the two words are collaboration and
progress.
We're going to whip up a few palettes--that will then be voted on, feel free
to contribute your own.

I've layed out a brainstorm here
https://wiki.ubuntu.com/Artwork/Incoming/CommunityTheme/Collaboration+Progress,
please add to it-- especially imagery/motifs.

Sorry for the hectic and seemingly spontaneous direction change--I think
this way we can convey a message far clearer. In terms of
more direct/quicker collaboration--feel free to hang out @ #ubuntu-art on
irc.
nothlit out.
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Re: [ubuntu-art] Community Theme

2007-05-04 Thread nothlit

Hey--we've decided on an Interesting way to design a concept. I've come up
with a few words that represent some of the aspects of ubuntu-- you can see
my musings here
https://people.fluxbuntu.org/~nothlit/communitytheme/gutsy/literature/concepts.html.
Its some I've come up with, and some taken from some polling of a few Ubuntu
irc channels. Anyways--we have a poll set up for these key words, and we
plan to combine the two most popular into a single concept that we will
build upon for this
release. The poll is here, and should open up relatively soon:
https://launchpad.net/~ubuntu-art/+poll/ua-community-theme-poll
. It'll close 72 hours after its opened, hopefully this is enough for
most of you to catch this and take a vote. This will be a secret
poll--nobody will know who has voted what.

This will also be done alongside a thread in the forums-- and we hope
to generate a few palettes from this, which will also be voted upon in
the future. Thanks for reading this--and start voting! :)
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Re: [ubuntu-art] Community Theme

2007-05-01 Thread nothlit

On 5/1/07, Ravi Shanker [EMAIL PROTECTED]  wrote:


This is in response to the
https://wiki.ubuntu.com/Artwork/Incoming/CommunityThem 
ehttps://wiki.ubuntu.com/Artwork/Incoming/CommunityTheme

-
I was too looking this to happen. I didn't know there are less people in
the artwork community.
Anyway, before we proceed, we need to put some time discussing about the
current available theme on Gnome and other OS, what they represent, how
they are good, and also which of them are better than other and why.
This would probably lead us to know human feeling and reactions about
the themes. We should not ignore what currently is available, they lead
to better judgement and production.



Yes, this is a great idea--but we also need to decide what we want
to do, and make sure
we don't tally too long on what others have done. This is easily the sort
of topic we could discuss on forever, without getting anything done. It may
be better to do this quickly generally, and then focus on it as we work on
specific aspects of the theme.

Right now Ubuntu looks very general, Fedora is working on better than

best, but no steps taken to break the limit on Ubuntu.

DOnt forget to work on mouse cursor theme too, look at MacOSx mouse thme
and also Redhat BlueCurve mouse theme, they are beautiful.



Don't forget jimmac's great cursor work.
Yes, this is something we should work on, but cursors are usually pretty
general--do we want an Ubuntu themed cursor? (One thing I would definitely
want to avoid is the logo/animals being splashed everywhere all over it.)

One thing I would like to say (please dont flame :))

Tango is a good icon theme, but when I look at it, why doesnt it attract
much, I came to the point that it totally lacks sharpness. In my
designing time (though i am not a good and professional designer), I
learn that sharpness gets more attraction, sharp edges are better with
auto contrast they produce. Even a dull color but in sharp mode creates
better visualisation than colorful less sharp objects. Try it working
(take a pic blur the region around a small portion and then look at it
in fullscreen, your eyes automtically attaches to sharp objects and
regions).

Current MacOSX and Vista has some sharpness in theme, (though vista
lacks it in Folder views).

So, the keywords in neXt theme production should be:
*Color
*Contrast
*Sharp
*Clean
*Real Space Objects (3d Feel)

When we look at desktop, it should be in real sense. A desktop table,
with light at a point, papers and objects on the table, shadows due to
light above, minute details in the object to make it little more
realistic, better contrast to figure the defference among objects and
environment, sharp edges and corners.
Look at the real desktop, and you can imagine it. Now, what about clean.
My perception is that, a clean desktop and theme is more used (and used
for more time than others in hands of those theme changing humans) than
over modern and bright, glossy and very colorful themes(where color
seems to pour out anytime).
Real space objects are those which gives the sense of universal light,
depth, space and 3d. It can be created using the consistent shadows,
shines, perspective draws etc.



This, would definitely depend on what feel we want, and what we want to achive.
For example we may want an african wilderness look--we would probably want
more ragged, even fingerpaint like icons or rough earthy visualisations. In
terms of Tango, its not meant to be super sharp--its designed to fit well on
multiple sizes, and in all environments (MS, Linux, Apple--Light and Dark.)
The colors are supposed to be middle of the line--and its strokes are
supposed to fit well everywhere.

Now, we can definitely mold an icon theme to be more daring than this.
However, how much do we wish to take into account integration with other
icons (that our theme may not cover) into this? The more we stray--the more
jarring the impact will be when people wander out of our scope.

Let me know what you think. We should also fix time over IRC to meet at

#ubuntu-art



Thats a great idea! I'm sure most of you guys are in the US--throw some
suggestions of a time next week most of you can make?

A thought: What aspect of people do we want to target? The sense of
community? Of
hipness? Should they feel like they're using the most advanced system?
The most friendly?
What are we trying to achieve here?

Lets throw some more ideas out there!
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