Re: Building Calf 19, srfftw.h not found

2012-08-26 Thread Mac
No, for some reason only the original plugins are available. Did you use
the --enable-experimental option?
On Aug 26, 2012 5:19 PM, "Hartmut Noack"  wrote:

> Am 26.08.2012 21:33, schrieb Ralf Mardorf:
> > On Sun, 2012-08-26 at 14:51 -0400, Mac wrote:
> >> "sudo checkinstall" says command not found
> >
> > It's not installed, but you don't need it, it's just a recommendation to
> > build a package instead of installing it without a package. It should be
> > available by Synaptic.
> >
> >> "sudo ldconfig" produces no output
> >
> > That's correct, "ldconfig creates the necessary links and cache to the
> > most recent shared libraries", but without being verbose.
> >
> > It could be that the links were missing and perhaps now it's ok. Is
> > EQ-12 available now?
> I at least got it, it is part of CALF-git for some time now and it works
> OK for me...
>
> >
> > Regards,
> > Ralf
> >
> >
> >
>
>
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Re: Building Calf 19, srfftw.h not found

2012-08-26 Thread Hartmut Noack
Am 26.08.2012 21:33, schrieb Ralf Mardorf:
> On Sun, 2012-08-26 at 14:51 -0400, Mac wrote:
>> "sudo checkinstall" says command not found
> 
> It's not installed, but you don't need it, it's just a recommendation to
> build a package instead of installing it without a package. It should be
> available by Synaptic.
> 
>> "sudo ldconfig" produces no output
> 
> That's correct, "ldconfig creates the necessary links and cache to the
> most recent shared libraries", but without being verbose.
> 
> It could be that the links were missing and perhaps now it's ok. Is
> EQ-12 available now?
I at least got it, it is part of CALF-git for some time now and it works
OK for me...

> 
> Regards,
> Ralf
> 
> 
> 


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Re: Building Calf 19, srfftw.h not found

2012-08-26 Thread Ralf Mardorf
On Sun, 2012-08-26 at 14:51 -0400, Mac wrote:
> "sudo checkinstall" says command not found

It's not installed, but you don't need it, it's just a recommendation to
build a package instead of installing it without a package. It should be
available by Synaptic.

> "sudo ldconfig" produces no output

That's correct, "ldconfig creates the necessary links and cache to the
most recent shared libraries", but without being verbose.

It could be that the links were missing and perhaps now it's ok. Is
EQ-12 available now?

Regards,
Ralf



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Re: Building Calf 19, srfftw.h not found

2012-08-26 Thread Mac
On Sun, Aug 26, 2012 at 2:17 PM, Ralf Mardorf
 wrote:
> On Sun, 2012-08-26 at 14:10 -0400, Mac wrote:
>> On Sun, Aug 26, 2012 at 1:56 PM, Ralf Mardorf
>>  wrote:
>> > Some shots in the dark, since I don't have time to compile it myself at the
>> > moment.
>> >
>> > First of all, did you run "sudo ldconfig" each time after installing what
>> > ever is needed?
>> > If you didn't miss to run ldconfig all the times, did you install all
>> > optional dependencies?
>> > Are the paths for LV2 and LADSPA set correctly?
>> > Dunno if there are already issues regarding to a host? Nedko announced to
>> > stop LV2 support .
>> > Did you also try the download this version from here?
>> > http://sourceforge.net/apps/gallery/calf/index.php?g2_itemId=81 [1]
>> >
>> > Regards,
>> > Ralf
>> >
>> > [1]
>> > [spinymouse@archlinux Desktop]$ wget
>> > http://garr.dl.sourceforge.net/project/calf/calf/0.0.18.6/calf-0.0.18.6.tar.gz
>> > [spinymouse@archlinux Desktop]$ tar xzvf calf-0.0.18.6.tar.gz
>> > [spinymouse@archlinux Desktop]$ cat calf-0.0.18.6/INSTALL
>> > To compile and install Calf, you need:
>> >
>> > - POSIX-compliant operating system
>> > - G++ version 4.0 or higher (tested with 4.1.3)
>> > - GTK+2 headers and libraries (glib 2.10, gtk+ 2.12)
>> >
>> > Optional but recommended:
>> > - JACK header and libraries (tested with 0.109.0)
>> > - LADSPA header
>> > - DSSI header
>> > - LV2 core
>> >
>> > --
>> > Ubuntu-Studio-users mailing list
>> > Ubuntu-Studio-users@lists.ubuntu.com
>> > Modify settings or unsubscribe at:
>> > https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-users
>> >
>>
>> I actually got Calf 19.
>>
>> The have now run configure -enable-experimental, make and sudo make install.
>>
>> But, for some reason calfjackhost still sees only the original few plugins.
>
> PS: It has nothing to do with your trouble, but you should test sudo
> checkinstall next time, instead of sudo make install, if you won't build
> a Debian package by other methods, checkinstall often works and you
> don't need to do the packaging yourself.
>

"sudo checkinstall" says command not found

"sudo ldconfig" produces no output

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Re: Building Calf 19, srfftw.h not found

2012-08-26 Thread Ralf Mardorf
On Sun, 2012-08-26 at 14:10 -0400, Mac wrote:
> On Sun, Aug 26, 2012 at 1:56 PM, Ralf Mardorf
>  wrote:
> > Some shots in the dark, since I don't have time to compile it myself at the
> > moment.
> >
> > First of all, did you run "sudo ldconfig" each time after installing what
> > ever is needed?
> > If you didn't miss to run ldconfig all the times, did you install all
> > optional dependencies?
> > Are the paths for LV2 and LADSPA set correctly?
> > Dunno if there are already issues regarding to a host? Nedko announced to
> > stop LV2 support .
> > Did you also try the download this version from here?
> > http://sourceforge.net/apps/gallery/calf/index.php?g2_itemId=81 [1]
> >
> > Regards,
> > Ralf
> >
> > [1]
> > [spinymouse@archlinux Desktop]$ wget
> > http://garr.dl.sourceforge.net/project/calf/calf/0.0.18.6/calf-0.0.18.6.tar.gz
> > [spinymouse@archlinux Desktop]$ tar xzvf calf-0.0.18.6.tar.gz
> > [spinymouse@archlinux Desktop]$ cat calf-0.0.18.6/INSTALL
> > To compile and install Calf, you need:
> >
> > - POSIX-compliant operating system
> > - G++ version 4.0 or higher (tested with 4.1.3)
> > - GTK+2 headers and libraries (glib 2.10, gtk+ 2.12)
> >
> > Optional but recommended:
> > - JACK header and libraries (tested with 0.109.0)
> > - LADSPA header
> > - DSSI header
> > - LV2 core
> >
> > --
> > Ubuntu-Studio-users mailing list
> > Ubuntu-Studio-users@lists.ubuntu.com
> > Modify settings or unsubscribe at:
> > https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-users
> >
> 
> I actually got Calf 19.
> 
> The have now run configure -enable-experimental, make and sudo make install.
> 
> But, for some reason calfjackhost still sees only the original few plugins.

PS: It has nothing to do with your trouble, but you should test sudo
checkinstall next time, instead of sudo make install, if you won't build
a Debian package by other methods, checkinstall often works and you
don't need to do the packaging yourself.


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Re: Building Calf 19, srfftw.h not found

2012-08-26 Thread Ralf Mardorf
On Sun, 2012-08-26 at 14:10 -0400, Mac wrote:
> On Sun, Aug 26, 2012 at 1:56 PM, Ralf Mardorf
>  wrote:
> > Some shots in the dark, since I don't have time to compile it myself at the
> > moment.
> >
> > First of all, did you run "sudo ldconfig" each time after installing what
> > ever is needed?
> > If you didn't miss to run ldconfig all the times, did you install all
> > optional dependencies?
> > Are the paths for LV2 and LADSPA set correctly?
> > Dunno if there are already issues regarding to a host? Nedko announced to
> > stop LV2 support .
> > Did you also try the download this version from here?
> > http://sourceforge.net/apps/gallery/calf/index.php?g2_itemId=81 [1]
> >
> > Regards,
> > Ralf
> >
> > [1]
> > [spinymouse@archlinux Desktop]$ wget
> > http://garr.dl.sourceforge.net/project/calf/calf/0.0.18.6/calf-0.0.18.6.tar.gz
> > [spinymouse@archlinux Desktop]$ tar xzvf calf-0.0.18.6.tar.gz
> > [spinymouse@archlinux Desktop]$ cat calf-0.0.18.6/INSTALL
> > To compile and install Calf, you need:
> >
> > - POSIX-compliant operating system
> > - G++ version 4.0 or higher (tested with 4.1.3)
> > - GTK+2 headers and libraries (glib 2.10, gtk+ 2.12)
> >
> > Optional but recommended:
> > - JACK header and libraries (tested with 0.109.0)
> > - LADSPA header
> > - DSSI header
> > - LV2 core
> >
> > --
> > Ubuntu-Studio-users mailing list
> > Ubuntu-Studio-users@lists.ubuntu.com
> > Modify settings or unsubscribe at:
> > https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-users
> >
> 
> I actually got Calf 19.
> 
> The have now run configure -enable-experimental, make and sudo make install.
> 
> But, for some reason calfjackhost still sees only the original few plugins.

If you now run "sudo ldconfig", what happens after doing this?
http://linux.die.net/man/8/ldconfig




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Re: Building Calf 19, srfftw.h not found

2012-08-26 Thread Mac
On Sun, Aug 26, 2012 at 1:56 PM, Ralf Mardorf
 wrote:
> Some shots in the dark, since I don't have time to compile it myself at the
> moment.
>
> First of all, did you run "sudo ldconfig" each time after installing what
> ever is needed?
> If you didn't miss to run ldconfig all the times, did you install all
> optional dependencies?
> Are the paths for LV2 and LADSPA set correctly?
> Dunno if there are already issues regarding to a host? Nedko announced to
> stop LV2 support .
> Did you also try the download this version from here?
> http://sourceforge.net/apps/gallery/calf/index.php?g2_itemId=81 [1]
>
> Regards,
> Ralf
>
> [1]
> [spinymouse@archlinux Desktop]$ wget
> http://garr.dl.sourceforge.net/project/calf/calf/0.0.18.6/calf-0.0.18.6.tar.gz
> [spinymouse@archlinux Desktop]$ tar xzvf calf-0.0.18.6.tar.gz
> [spinymouse@archlinux Desktop]$ cat calf-0.0.18.6/INSTALL
> To compile and install Calf, you need:
>
> - POSIX-compliant operating system
> - G++ version 4.0 or higher (tested with 4.1.3)
> - GTK+2 headers and libraries (glib 2.10, gtk+ 2.12)
>
> Optional but recommended:
> - JACK header and libraries (tested with 0.109.0)
> - LADSPA header
> - DSSI header
> - LV2 core
>
> --
> Ubuntu-Studio-users mailing list
> Ubuntu-Studio-users@lists.ubuntu.com
> Modify settings or unsubscribe at:
> https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-users
>

I actually got Calf 19.

The have now run configure -enable-experimental, make and sudo make install.

But, for some reason calfjackhost still sees only the original few plugins.

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Re: Building Calf 19, srfftw.h not found

2012-08-26 Thread Ralf Mardorf
Some shots in the dark, since I don't have time to compile it myself at
the moment.

First of all, did you run "sudo ldconfig" each time after installing
what ever is needed?
If you didn't miss to run ldconfig all the times, did you install all
optional dependencies?
Are the paths for LV2 and LADSPA set correctly?
Dunno if there are already issues regarding to a host? Nedko announced
to stop LV2 support .
Did you also try the download this version from here?
http://sourceforge.net/apps/gallery/calf/index.php?g2_itemId=81 [1]

Regards,
Ralf

[1]
[spinymouse@archlinux Desktop]$ wget
http://garr.dl.sourceforge.net/project/calf/calf/0.0.18.6/calf-0.0.18.6.tar.gz
[spinymouse@archlinux Desktop]$ tar xzvf calf-0.0.18.6.tar.gz
[spinymouse@archlinux Desktop]$ cat calf-0.0.18.6/INSTALL
To compile and install Calf, you need:

- POSIX-compliant operating system
- G++ version 4.0 or higher (tested with 4.1.3)
- GTK+2 headers and libraries (glib 2.10, gtk+ 2.12)

Optional but recommended:
- JACK header and libraries (tested with 0.109.0)
- LADSPA header
- DSSI header
- LV2 core
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Re: Building Calf 19, srfftw.h not found

2012-08-26 Thread Mac
On Sun, Aug 26, 2012 at 11:44 AM, Rob  wrote:
> On 08/26/2012 10:56 AM, Mac wrote:
>>> I had this error too but installing everything about fftw devel-packages
>>> from Ubuntus repos fixed it.
>> I've installed everything that looks like it has to do with FFTW,
>> there's even one called FFTW2-dev.
>> Any idea which package fixed it for you?
>
> Can't answer on behalf of Hartmut, but this is in Ubuntu 12.04:
>
> $ apt-file search srfftw.h
> sfftw-dev: /usr/include/srfftw.h
>
> $ apt-cache policy sfftw-dev
> sfftw-dev:
>   Installed: (none)
>   Candidate: 2.1.5-1
>   Version table:
>  2.1.5-1 0
> 500 http://us.archive.ubuntu.com/ubuntu/ precise/universe i386
> Packages
>
> So as long as you have the universe repos enabled, it sounds like
> sfftw-dev is the way to go.
>
Thanks that's what I needed. Didn't know about apt-file, noted for future work.

So it built and installed...but , no eq12 which is why I'm on the
chase to begin with.

Frustrated. :(

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Re: Building Calf 19, srfftw.h not found

2012-08-26 Thread Mac
On Sun, Aug 26, 2012 at 11:44 AM, Rob  wrote:
> On 08/26/2012 10:56 AM, Mac wrote:
>>> I had this error too but installing everything about fftw devel-packages
>>> from Ubuntus repos fixed it.
>> I've installed everything that looks like it has to do with FFTW,
>> there's even one called FFTW2-dev.
>> Any idea which package fixed it for you?
>
> Can't answer on behalf of Hartmut, but this is in Ubuntu 12.04:
>
> $ apt-file search srfftw.h
> sfftw-dev: /usr/include/srfftw.h
>
> $ apt-cache policy sfftw-dev
> sfftw-dev:
>   Installed: (none)
>   Candidate: 2.1.5-1
>   Version table:
>  2.1.5-1 0
> 500 http://us.archive.ubuntu.com/ubuntu/ precise/universe i386
> Packages
>
> So as long as you have the universe repos enabled, it sounds like
> sfftw-dev is the way to go.
>

Thanks that's what I needed. Didn't know about apt-file, noted for future work.

So it build and installed...but , no eq12 which is why I'm on the
chase to begin with.

Frustrated. :(

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Re: Building Calf 19, srfftw.h not found

2012-08-26 Thread Rob
On 08/26/2012 10:56 AM, Mac wrote:
>> I had this error too but installing everything about fftw devel-packages
>> from Ubuntus repos fixed it.
> I've installed everything that looks like it has to do with FFTW,
> there's even one called FFTW2-dev.
> Any idea which package fixed it for you?

Can't answer on behalf of Hartmut, but this is in Ubuntu 12.04:

$ apt-file search srfftw.h
sfftw-dev: /usr/include/srfftw.h

$ apt-cache policy sfftw-dev
sfftw-dev:
  Installed: (none)
  Candidate: 2.1.5-1
  Version table:
 2.1.5-1 0
500 http://us.archive.ubuntu.com/ubuntu/ precise/universe i386
Packages

So as long as you have the universe repos enabled, it sounds like
sfftw-dev is the way to go.

Rob


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Re: Building Calf 19, srfftw.h not found

2012-08-26 Thread Mac
On Sun, Aug 26, 2012 at 9:48 AM, Mike Holstein  wrote:
> On Sun, Aug 26, 2012 at 9:18 AM, Mac  wrote:
>>
>> Hi,
>>
>> So I set off to build the Calf 19 plugins under UbuntuStudio 12.04.
>>
>> The current sticking point is it can't find srfftw.h from FFTW2.
>>
>> I have the source for FFTW2 from http://www.fftw.org/download.html and
>> there's no srfftw.h in there either.
>>
>> I started this because on another distro (AVLinux) the Calf plugins
>> include a 12 band EQ which runs quite nice with calfjackhost.
>>
>> But the eq12 plugin seems to have gone into hiding, have been
>> unsuccessful in my web searches, thus far.
>> (other than the picture in this
>> article:http://www.linuxjournal.com/content/friends-jack )
>
> you can probably grab the ones out of AVlinux. i know, when AVlinux
> introduced me to the linuxDSP plugs, i grabbed those, and put them in my
> arsenal. i would either grab those, try for another EQ (since there are
> plenty, and its just an EQ) or try and look around and contact the
> maintainer. one place to look for the maintainer's name is in AVlinux. you
> could also try and catch the AVlinux maintainer on the IRC, or falktx who
> develops the KXstudio project is quite knowlegable about these things...
> another great resource is the #opensourcemusicians channel on freenode...
> cheers!
>>

Well I didn't just try to copy it from AVL to UBS...

Using any eq is ok, but I had a system configured for doing tri-amp
output and am trying to duplicate it under UBS. And I am using the eq
in calfjackrack.

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Re: Building Calf 19, srfftw.h not found

2012-08-26 Thread Mac
On Sun, Aug 26, 2012 at 10:01 AM, Hartmut Noack  wrote:
> Am 26.08.2012 15:18, schrieb Mac:
>> Hi,
>>
>> So I set off to build the Calf 19 plugins under UbuntuStudio 12.04.
>>
>> The current sticking point is it can't find srfftw.h from FFTW2.
>
> I had this error too but installing everything about fftw devel-packages
> from Ubuntus repos fixed it.
>

I've installed everything that looks like it has to do with FFTW,
there's even one called FFTW2-dev.

Any idea which package fixed it for you?

Mac

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Re: Building Calf 19, srfftw.h not found

2012-08-26 Thread Hartmut Noack
Am 26.08.2012 15:18, schrieb Mac:
> Hi,
> 
> So I set off to build the Calf 19 plugins under UbuntuStudio 12.04.
> 
> The current sticking point is it can't find srfftw.h from FFTW2.

I had this error too but installing everything about fftw devel-packages
from Ubuntus repos fixed it.

> 
> I have the source for FFTW2 from http://www.fftw.org/download.html and
> there's no srfftw.h in there either.
> 
> I started this because on another distro (AVLinux) the Calf plugins
> include a 12 band EQ which runs quite nice with calfjackhost.
> 
> But the eq12 plugin seems to have gone into hiding, have been
> unsuccessful in my web searches, thus far.
> (other than the picture in this
> article:http://www.linuxjournal.com/content/friends-jack )
> 


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Re: Building Calf 19, srfftw.h not found

2012-08-26 Thread Mike Holstein
On Sun, Aug 26, 2012 at 9:18 AM, Mac  wrote:

> Hi,
>
> So I set off to build the Calf 19 plugins under UbuntuStudio 12.04.
>
> The current sticking point is it can't find srfftw.h from FFTW2.
>
> I have the source for FFTW2 from http://www.fftw.org/download.html and
> there's no srfftw.h in there either.
>
> I started this because on another distro (AVLinux) the Calf plugins
> include a 12 band EQ which runs quite nice with calfjackhost.
>
> But the eq12 plugin seems to have gone into hiding, have been
> unsuccessful in my web searches, thus far.
> (other than the picture in this
> article:http://www.linuxjournal.com/content/friends-jack )
>
you can probably grab the ones out of AVlinux. i know, when AVlinux
introduced me to the linuxDSP plugs, i grabbed those, and put them in my
arsenal. i would either grab those, try for another EQ (since there are
plenty, and its just an EQ) or try and look around and contact the
maintainer. one place to look for the maintainer's name is in AVlinux. you
could also try and catch the AVlinux maintainer on the IRC, or falktx who
develops the KXstudio project is quite knowlegable about these things...
another great resource is the #opensourcemusicians channel on freenode...
cheers!

>
> --
> Ubuntu-Studio-users mailing list
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>



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Building Calf 19, srfftw.h not found

2012-08-26 Thread Mac
Hi,

So I set off to build the Calf 19 plugins under UbuntuStudio 12.04.

The current sticking point is it can't find srfftw.h from FFTW2.

I have the source for FFTW2 from http://www.fftw.org/download.html and
there's no srfftw.h in there either.

I started this because on another distro (AVLinux) the Calf plugins
include a 12 band EQ which runs quite nice with calfjackhost.

But the eq12 plugin seems to have gone into hiding, have been
unsuccessful in my web searches, thus far.
(other than the picture in this
article:http://www.linuxjournal.com/content/friends-jack )

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Re: [solved] How to use Inkscape? - objects and nodes

2012-08-26 Thread Ralf Mardorf
On Sun, 2012-08-26 at 11:14 +0200, bart deruyter wrote:
> Ralf,
> 
> 
> A commonly used way is to let inkscape trace it automatically:
> path->trace bitmap.
> 
> 
> The results are not perfect, far from it, but it is a way to get a
> starting point that is managable in combination with 'path ->
> simplify' when needed.
> 
> 
> I use that technique very often when I'm asked to make a poster and
> they deliver the logo's of the sponsors in a way to low resolution
> (80px - 120px for example). It has been a lifesaver numerous times.
> 
> 
> When it's about shapes, I always keep the conversion to path as the
> last part, the moment when it has to be deformed to 'not being a shape
> (square, circle, star, triangle... ) anymore.
> 
> 
> A lasso tool for selecting nodes would come in very handy indeed,
> though with shift and drag-selecting I never really had issues. It are
> default buttons in all applications when it's about selecting several
> items. [snip]

Thank you Bart,

this are helpful hints. If possible I try to test it today.

Regards,
Ralf



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Re: [solved] How to use Inkscape? - objects and nodes

2012-08-26 Thread bart deruyter
Ralf,

A commonly used way is to let inkscape trace it automatically: path->trace
bitmap.

The results are not perfect, far from it, but it is a way to get a starting
point that is managable in combination with 'path -> simplify' when needed.

I use that technique very often when I'm asked to make a poster and they
deliver the logo's of the sponsors in a way to low resolution (80px - 120px
for example). It has been a lifesaver numerous times.

When it's about shapes, I always keep the conversion to path as the last
part, the moment when it has to be deformed to 'not being a shape (square,
circle, star, triangle... ) anymore.

A lasso tool for selecting nodes would come in very handy indeed, though
with shift and drag-selecting I never really had issues. It are default
buttons in all applications when it's about selecting several items.

About inkscapes usability, I have used indesign and illustrator in the past
too (quite some years ago though) and I do find Inkscape easier to use.
Perhaps I should try a newer illustrator to check how they compare today
:-).

Grtz,

Bart

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2012/8/26 Ralf Mardorf 

> On Sun, 2012-08-26 at 10:09 +0200, bart deruyter wrote:
>
> > If you want a real drawing on a computer, grab a pencil and paper and
> > draw, then scan it in.
> > If you want digital images, use your computer, fiddle around with
> > vector graphics or 3D graphics or even gimp, mypaint and equivalents.
>
> If you need svg for icons you can't paint with a pencil on paper and
> simply scan it :(. After scanning an outline drawing, it's nice to work
> with an app like GIMP. Inkscape allows to draw Bezier curves, over the
> outlines you already have drawn and then scanned. I wonder if there's no
> way to automate this, instead of using tons of mouse movements and mouse
> clicks. Isn't there some kind of magnetic lasso for Bezire curves? Or at
> least some functionality as I described is provided by neu.Draw, where
> it's possible to add some nodes to objects as a circle, while handling
> those nodes also is easier, than it is for Inkscape. Perhaps Inkscape
> has got all that functionality, but I can't find it.
>
> Regards,
> Ralf
>
>
>
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Re: [solved] How to use Inkscape? - objects and nodes

2012-08-26 Thread Ralf Mardorf
On Sun, 2012-08-26 at 10:09 +0200, bart deruyter wrote:

> If you want a real drawing on a computer, grab a pencil and paper and
> draw, then scan it in.
> If you want digital images, use your computer, fiddle around with
> vector graphics or 3D graphics or even gimp, mypaint and equivalents.

If you need svg for icons you can't paint with a pencil on paper and
simply scan it :(. After scanning an outline drawing, it's nice to work
with an app like GIMP. Inkscape allows to draw Bezier curves, over the
outlines you already have drawn and then scanned. I wonder if there's no
way to automate this, instead of using tons of mouse movements and mouse
clicks. Isn't there some kind of magnetic lasso for Bezire curves? Or at
least some functionality as I described is provided by neu.Draw, where
it's possible to add some nodes to objects as a circle, while handling
those nodes also is easier, than it is for Inkscape. Perhaps Inkscape
has got all that functionality, but I can't find it.

Regards,
Ralf



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Re: [solved] How to use Inkscape? - objects and nodes

2012-08-26 Thread bart deruyter
I am sceptic too about workflow and ease of working to get to a certain
result but in my opinion though, many, if not most think in a strange way
about the tools and workflows offered.

It's like the discussion I've heard oh so often about synthesizers and
synthesized sounds, discussions about the most realistic and natural sounds
of which synthesizer. Synthesizers are synthesized, hence artificial
sounding by definition. If you want realistic sounds, buy a sampler go out
and sample the sounds from where they come.

The same thing counts for drawing and graphics in general.
If you want a real drawing on a computer, grab a pencil and paper and draw,
then scan it in.
If you want digital images, use your computer, fiddle around with vector
graphics or 3D graphics or even gimp, mypaint and equivalents.

Don't turn things around, and try to get a analog result with digital
tools, or a digital result with analog tools. I don't use my classical
guitar to create a techno beat. I use a sequencer and a drumcomputer and
neither do I try to create a classical guitar-tune using fluidsynth or even
linuxsampler... I grab my guitar and play it.



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2012/8/26 Ralf Mardorf 

> On Sun, 2012-08-26 at 08:50 +0200, Ralf Mardorf wrote:
> > On Sun, 2012-08-26 at 01:13 -0400, Melvin Ray Herr wrote:
> > example of what inkscape can create/edit.
> > >
> > > http://en.m.wikipedia.org/wiki/File:Inkscape0.45.png
> >
> > No doubt about it, this isn't a deformed animal, but it's still airbrush
> > like. A painting like this by airbrush or by brush or by a pixel drawing
> > app does take a long time too. I've got doubts that the outlines where
> > drawn directly with a mouse. It looks a lot like a classic drawing,
> > perhaps it was traced against a drawing or photo.
> >
> > Regards,
> > Ralf
>
> PS: Nobody can pay for Layout pencils and the needed paper nowadays, but
> with Layout pencils you'll get a very similar result in a few minutes.
> Of course, such pencil drawings don't last for very long.
>
> So, I'm not against working with a computer ;). I'm just skeptic that
> Inkscape is ok. When I asked about apps that can replace screen tone on
> the US devel list, nobody knows a Linux app. If you ask for good NLVE
> the coders explain why we don't have it for Linux. So it's not a shame,
> since programing complex good apps is expensive and often can't be done
> by FLOSS, resp. programing a good app like Ardour2 did take a long time,
> some years ago Linux audio was unusable.
>
>
>
>
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Re: [solved] How to use Inkscape? - objects and nodes

2012-08-26 Thread Ralf Mardorf
On Sun, 2012-08-26 at 08:50 +0200, Ralf Mardorf wrote:
> On Sun, 2012-08-26 at 01:13 -0400, Melvin Ray Herr wrote:
> example of what inkscape can create/edit.
> > 
> > http://en.m.wikipedia.org/wiki/File:Inkscape0.45.png
> 
> No doubt about it, this isn't a deformed animal, but it's still airbrush
> like. A painting like this by airbrush or by brush or by a pixel drawing
> app does take a long time too. I've got doubts that the outlines where
> drawn directly with a mouse. It looks a lot like a classic drawing,
> perhaps it was traced against a drawing or photo.
> 
> Regards,
> Ralf

PS: Nobody can pay for Layout pencils and the needed paper nowadays, but
with Layout pencils you'll get a very similar result in a few minutes.
Of course, such pencil drawings don't last for very long.

So, I'm not against working with a computer ;). I'm just skeptic that
Inkscape is ok. When I asked about apps that can replace screen tone on
the US devel list, nobody knows a Linux app. If you ask for good NLVE
the coders explain why we don't have it for Linux. So it's not a shame,
since programing complex good apps is expensive and often can't be done
by FLOSS, resp. programing a good app like Ardour2 did take a long time,
some years ago Linux audio was unusable.




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