Re: Ubuntu Studio Art Manager

2009-08-19 Thread Kiernan Holland
SORRY FOR FILLING YOUR MAIL BOXES WITH MY POINTLESS GIBBERISH..

It's easy for me to get caught up in my own rhetoric and forget the message
I was meaning to send..

I get it, I get it now.

Ok..
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Re: Ubuntu Studio Art Manager

2009-08-19 Thread Kiernan Holland
>  is had very little confidence in it's adoption. It took others to see the
> value in what he had.
>

he had very little confidence in blender's adoption..

BTW, I got what the others were saying, I can see now that this is more a
development oriented thing.  I'm a sort of an unpaid linux evangelist.  But
I used to be a blender evangelist before that.. And before that an Amiga
evangelist.. I'm still a bit of all of those, it's hard to let go of
influential ideas.
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Re: Ubuntu Studio Art Manager

2009-08-19 Thread Kiernan Holland
>
> >
> > What's naive about simplicity?
> >
> Simplicity is not always the best.  Some things need to be complex.
> Ardour, Blender, Pro-Tools, Autocad, these are examples of things that I
> believe are necessarily complex.  Of course I still believe that there
> is room for improvement in usability, but I do not think that simplicity
> should always be the goal.
>

Well you can't make a "make great music button".. But with Patchage, routing
audio can be quite easy.  Blender is only as complex as a 3D program
normally is, if you look at any other 3D package you will see that.  What
I'm talking about is not having to scour the folders of linux to get
something done. I also know that Linux is inspired by Unix, that simplified
computers by making everything a file, so simplicity takes different forms,
but there is need for higher-level access to the low-level system, and it
can be done without losing flexibility. For example using sliders to select
enumerated values rather than having to parse a text file which is more
error prone than using a program that has intimate knowledge of say a binary
file or a XML format. Gconf-editor and "about:config" in firefox are perfect
examples. One thing I've noticed about many artists and musicians, is that
they will learn a complex program if it gets the job done (so complex that a
programmer would have a hard time finding their way around in it), but they
cringe when having to navigate the internals of the Linux filesystem and
read text files and so on. So the solution is just a different interface
that doesn't require typing.


>
> > Some people make things complex for politics sake.. I thought Linux
> > would grow, if it could leave behind the politics of commercial
> > software development behind.. But I guess I was wrong.
> >
> Blind, slavish devotion to simplicity is also not a good perspective,
> you end up with neutered products that are not all that useful.  I
> wonder what you mean by "if it could leave behind the politics of
> commercial software development behind"?  Most open source developers
> that I know make software that they actually want to use, not something
> that was built to satisfy some sales or marketing checklist.
>

No, what I'm talking about is the focus on making things complex for the
sake of selling software.. It does occur.. Examples given.. In Enterprise
software development, companies will write software in obscure languages for
the sole purpose of avoiding being succeeded by outsourced coders in say
india, that would have access to C compilers (GCC), but wouldn't easily have
access to something like Delphi or C# .

There are other examples of unecessary complexity, such as what Java was
supposed to be, and what it is.  The minute Sun decided to deprecate any arm
of the Java tree, they disobeyed the assumption that Java was "write once,
run anywhere". They did this for commercial reasons, I'm sure. But there is
no reason to drop accessibility to features, unless you are worried about
support and believe people will get confused and such.  I doubt it has
anything to do with efficiency, pointers allow for simplicity and
efficiency, if we had not used memory pointers, modern computing would not
be possible. And what is an arm of options in a programming language than a
library, and a pointer to the library.

Sorry confusing this with programmers you know.. But there are some in the
linux crowd who I believe don't see any reason in fixing things because it
let in the simple-minded wackos. And that's politics. But the truth is, if
you want linux to be adopted, it doesn't have to be like a Mac or Windows,
things just need to be more accessible, by other interfaces. The example I
gave above was "typing" can be a barrier to entry. How many people do you
know who can and can't type, then how many people do you know who can type,
but can't manage the interaction with the computer. Each hurdle reduces the
size of your audience.

For the record, I once blew up my Amiga 1000 keyboard (cause it has a phone
jack, and I connected it to the phone jack terminal), and was able to make
music with it for a year without the use of the keyboard. The only time I
had to use the keyboard was to save files, and I used copy and paste on the
file requester.

My website http://www.chann3lz.com/ , permits people to contribute their
tastes in music and video, without the use of a keyboard, most everything is
links. It also permits anyone from around the world to share their favorites
through the use of bookmarklets and if they choose. How do you experience
the best music from parts of the world with any other interface, especially
if you don't know the culture or the language?  On my site, you can perform
additive/subtractive tag searches on youtube from the search system without
typing. It's a ugly site, I admit, but it serves the purpose, and I don't
keep page hits on the popularity, but you can check the FEEDJIT below the
page. I'm guessing somewhere in the range o

Re: Ubuntu Studio Art Manager

2009-08-19 Thread Cory K.
Kiernan Holland wrote:
>> I'm missing you here. :) What does this mean?
>>
>> 
>
> Check out UV texture mapping in blender. Here is a link..
>
> The way to project textures onto soldiers in games, is the same way you
> could skin an interface. 

Do you currently understand how GTK theming works?

>>> I think any single theme, is a bad idea.. IF it's going to be about
>>> creativity, it should permit a wide range of themes, and these should be
>>> community created.. That means the elements should be accessible and
>>> selective by the community, as what good is a creative operating system if
>>>   
>>> the elements of the interface are not being created by it's creative users.
>>>
>>> I'm sorry but I gotta say that's a bit naive. (but completely
>>> understandable)
>>>   
>
>
> What's naive about simplicity?
>   

You suggested multiple themes. Which strikes me as a comment made by
someone unfamiliar with the development side of things. (and i said i
understood) Which, as art lead, would be a big plus. But not necessarily
a requirement. Willingness to learn would be the requirement.

Now I can understand how my questions or POV can come across as curt,
but that is not intended. My questions, as former lead on the project,
are what they are because the right person needs to be found for this
position. Someone with artistic as well as technical ability.
Communication skills as well. An understanding of how GTK theming works
is a must.


Again, please remember to CC me or the -devel list on replies.


-Cory K.

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Re: Ubuntu Studio Art Manager

2009-08-19 Thread Gustin Johnson
Kiernan Holland wrote:

> 
>> I think any single theme, is a bad idea.. IF it's going to be about
>>  creativity, it should permit a wide range of themes, and these
> should be
>> community created.. That means the elements should be accessible
>> and selective by the community, as what good is a creative
>> operating
> system if
>> the elements of the interface are not being created by it's
> creative users.
> 
> I'm sorry but I gotta say that's a bit naive. (but completely 
> understandable)
> 
> 
> 
> What's naive about simplicity?
> 
Simplicity is not always the best.  Some things need to be complex.
Ardour, Blender, Pro-Tools, Autocad, these are examples of things that I
believe are necessarily complex.  Of course I still believe that there
is room for improvement in usability, but I do not think that simplicity
should always be the goal.

> Some people make things complex for politics sake.. I thought Linux 
> would grow, if it could leave behind the politics of commercial
> software development behind.. But I guess I was wrong.
> 
Blind, slavish devotion to simplicity is also not a good perspective,
you end up with neutered products that are not all that useful.  I
wonder what you mean by "if it could leave behind the politics of
commercial software development behind"?  Most open source developers
that I know make software that they actually want to use, not something
that was built to satisfy some sales or marketing checklist.




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Re: Re: Ubuntu Studio Art Manager

2009-08-19 Thread beejunk

On Aug 19, 2009 6:57am, Jussi Schultink  wrote:

Hi Kiernan,


On Wed, Aug 19, 2009 at 2:30 PM, Kiernan Holland roftho...@gmail.com>  
wrote:






Here's what is needed from the position:





* Define a new design direction or update our current one.



* Create a single theme, wallpaper and if you're really ballsy, an



icon set. (i've been trying to get someone to head up a off-shoot



of Breathe:



https://wiki.ubuntu.com/Artwork/BreatheIconSet/UbuntuStudio)



* Know the technicals of how these work together and on the system.



* Know how to use BZR.



* Be able to troubleshoot issues with the art packages.



* Ability to communicate in a clear and timely manner.



* Find new contributors for things like the website.






Why the hell does this need the involvement of source code?



First, May I ask you calm down a little, theres a spate of posts from you  
and it seems you are getting a bit frustrated.




This is like helping the wizards who are unaware of what it was like to  
be an apprentice. Most musicians don't know anything about computers, I  
dare you to find some who do. Most artists don't know anything about  
computers.. I dare you to find some who do. Same with video  
professionals.. While they still may know something about electrical  
engineering and designing a NTSC black generator from the ground up, you  
are not going to find a common ground in the code, or with puting  
requirements on people, to write source code. This is totally  
unacceptable, and this project and others will die with this approach.  
This is why Linux sucks and Ubuntu needs to be different..




The position being advertised is for an art lead on a _development_  
project. This is not just a call for artwork etc, we have done that in  
the past and there is a place for submission on the wiki. We are looking  
for someone to coordinate and define the direction of the art, as well as  
make sure it is implemented in ubuntu studio. So while I appreciate that  
for users this stuff is not really suitable, for a member of a  
development team it is.







What is the UBUNTU motto? Linux for human beings.




Yep exactly. but it still takes people with knowledge to make it that way.






Consider the zip idea I mentioned



GTK themes are already done with archive files (.tar.gz). However this is  
more than just a theme, it is making sure that everything withing the  
theme works, the look and feel of the desktop, and much more, as  
mentioned in the above emails. Once again this is not just about users  
submitting themes, it is about an Art lead position in a development team.



Also, bzr is not actually that hard to use, it takes less than an hour to  
learn competently (and I am not a coder before you jump on that). If you  
would just like to peruse the code, you can look at the files section, as  
linked from the pages corey gave:  
http://bazaar.launchpad.net/~ubuntustudio-dev/ubuntustudio-look/UbuntuStudio/files






For anything that needs code, we could get packages that add special  
widgets and such.. Theming is really just data.. So why isn't it as  
simple as that.. Don't give me a lazy coder excuse.






Please, I implore you to check out the actual situation before you make  
allegations that we are "lazy coders".




Jussi Schultink (jussi01)




Kiernan, I completely empathize with your frustrations with Linux, but I  
think your critique of Linux 'sucking' because it is not user-friendly is a  
bit misplaced. It can't be seriously claimed that Linux is a bad system,  
only that it is very difficult to use. However, many many people are okay  
with this, because this lack of user-friendliness quite often comes as a  
result of providing unparalleled versatility and stability.


Now, Ubuntu can quite fairly be criticized for having poor usability  
because this distribution's focus is on being a user-friendly desktop (as  
you mentioned). There is no doubt that Ubuntu is so far the best in this  
regard, but there is still a long way to go before it can be claimed to be  
truly easy to use for the average person. That's a part of the reason a lot  
of us are on this list, though: to help work towards making this a better  
project.


At this point, though, it is best to just accept that some things will  
still take a lot of time to learn in Linux.
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Re: Ubuntu Studio Art Manager

2009-08-19 Thread Kiernan Holland
>
>>
> Check out UV texture mapping in blender. Here is a link..
>


http://en.wikipedia.org/wiki/UV_mapping

the blender page on uv mapping

http://wiki.blender.org/index.php/Doc:Manual/Textures/UV/Applying_an_Image
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Re: Ubuntu Studio Art Manager

2009-08-19 Thread Kiernan Holland
Sorry guys for the last letter, I was being unproductive.. I have a tendency
to go into micromanager mode.. And I know this stuff is complex and tough,
and that you don't have control over the general way that Ubuntu works, but
this is something to think about and bring to round table discussions with
canonical or whoever might be able to make this happen.


> > could arrange to make blender blend files that would manage the
> compositing
> > and texturing/lighting/rendering of the elements, which is something you
> can
> > do with blender. You can run blender like a blackbox, providing input and
> > generating output, I once wrangled and animation unattended from a
> Makefile.
> >
>
> I'm missing you here. :) What does this mean?
>

Check out UV texture mapping in blender. Here is a link..

The way to project textures onto soldiers in games, is the same way you
could skin an interface. If you can do this, you can have the textures for
the interface generated by performing renders in blender on objects. Objects
can have bump maps, specular maps, reflection maps, transparency maps, a lot
more choices for presentation than what GIMP can provide.

These attributes can be changed, combined and rendered to an image file. You
can then skin the look with these elements by extracting the cookie cutter
shapes from the images.

Kind of like how UV texturing occurs on 3D surfaces. If you've ever made a
mod for quake or some game and wanted to change the look of a character,
you've dealt with a UV map.

Black box program = program that only has one input and one output .

Black box blender render = rendering of images from parameters and a input
blend file, without using the blender GUI, all from the command line.

Makefile blender wrangling:
Write a makefile that automates the chore of rendering an animation by
taking advantage of the fact that "Make" only compares the file modification
times to determine if things have changed and to regenerate dependencies
when things have, which is all make does.. Make is language-less and
application-less. I used it to automate the process of rendering and
compositing an animation. However I did this years before blender had any
wrangling software.

An example of a makefile that uses blender:

animation: animation.mpg scene1 scene2 scene3
   blender -b composite_animation.blend

scene1: scene1.blend
   blender -b scene1.blend

scene2: scene2.blend
   blender -b scene2.blend

scene3: scene3.blend
   blender -b scene3.blend

--

Something like this.. I'll have to go look at that makefile to see how I did
it.  I was required in college to write a working "make" in C++. So knowing
how it worked, I was able to make use of it for wrangling blender renders.
Actually if you are crafty you can do this all within a single blend file
using the feature of sequence editor that permits you to include clips of
pre-rendered scenes. But at the time I didn't know how to do that stuff.


>
> > I think any single theme, is a bad idea.. IF it's going to be about
> > creativity, it should permit a wide range of themes, and these should be
> > community created.. That means the elements should be accessible and
> > selective by the community, as what good is a creative operating system
> if
> > the elements of the interface are not being created by it's creative
> users.
>
> I'm sorry but I gotta say that's a bit naive. (but completely
> understandable)



What's naive about simplicity?

Some people make things complex for politics sake.. I thought Linux would
grow, if it could leave behind the politics of commercial software
development behind.. But I guess I was wrong.
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Re: Ubuntu Studio Art Manager

2009-08-19 Thread Jussi Schultink
Hi Kiernan,

On Wed, Aug 19, 2009 at 2:30 PM, Kiernan Holland wrote:

>
>
>> Here's what is needed from the position:
>>
>>* Define a new design direction or update our current one.
>>* Create a single theme, wallpaper and if you're really ballsy, an
>>  icon set. (i've been trying to get someone to head up a off-shoot
>>  of Breathe:
>>  https://wiki.ubuntu.com/Artwork/BreatheIconSet/UbuntuStudio)
>>* Know the technicals of how these work together and on the system.
>>* Know how to use BZR.
>>* Be able to troubleshoot issues with the art packages.
>>* Ability to communicate in a clear and timely manner.
>>* Find new contributors for things like the website.
>
>
> Why the hell does this need the involvement of source code?
>

First, May I ask you calm down a little, theres a spate of posts from you
and it seems you are getting a bit frustrated.


> This is like helping the wizards who are unaware of what it was like to be
> an apprentice. Most musicians don't know anything about computers, I dare
> you to find some who do. Most artists don't know anything about computers..
> I dare you to find some who do. Same with video professionals.. While they
> still may know something about electrical engineering and designing a NTSC
> black generator from the ground up, you are not going to find a common
> ground in the code, or with puting requirements on people, to write source
> code. This is totally unacceptable, and this project and others will die
> with this approach. This is why Linux sucks and Ubuntu needs to be
> different..
>

The position being advertised is for an art lead on a _development_ project.
This is not just a call for artwork etc, we have done that in the past and
there is a place for submission on the wiki. We are looking for someone to
coordinate and define the direction of the art, as well as make sure it is
implemented in ubuntu studio. So while I appreciate that for users this
stuff is not really suitable, for a member of a development team it is.

>
>
> What is the UBUNTU motto?  Linux for human beings.
>
Yep exactly. but it still takes people with knowledge to make it that way.


>
> Consider the zip idea I mentioned
>

GTK themes are already done with archive files (.tar.gz). However this is
more than just a theme, it is making sure that everything withing the theme
works, the look and feel of the desktop, and much more, as mentioned in the
above emails. Once again this is not just about users submitting themes, it
is about an Art lead position in a development team.

Also, bzr is not actually that hard to use, it takes less than an hour to
learn competently (and I am not a coder before you jump on that). If you
would just like to peruse the code, you can look at the files section, as
linked from the pages corey gave:
http://bazaar.launchpad.net/~ubuntustudio-dev/ubuntustudio-look/UbuntuStudio/files


>
> For anything that needs code, we could get packages that add special
> widgets and such.. Theming is really just data.. So why isn't it as simple
> as that.. Don't give me a lazy coder excuse.
>
>

Please, I implore you to check out the actual situation before you make
allegations that we are "lazy coders".

>
>
>
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>
> BR

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Re: Ubuntu Studio Art Manager

2009-08-19 Thread Kiernan Holland
>
> Here's what is needed from the position:
>
>* Define a new design direction or update our current one.
>* Create a single theme, wallpaper and if you're really ballsy, an
>  icon set. (i've been trying to get someone to head up a off-shoot
>  of Breathe:
>  https://wiki.ubuntu.com/Artwork/BreatheIconSet/UbuntuStudio)
>* Know the technicals of how these work together and on the system.
>* Know how to use BZR.
>* Be able to troubleshoot issues with the art packages.
>* Ability to communicate in a clear and timely manner.
>* Find new contributors for things like the website.


Why the hell does this need the involvement of source code? This is like
helping the wizards who are unaware of what it was like to be an apprentice.
Most musicians don't know anything about computers, I dare you to find some
who do. Most artists don't know anything about computers.. I dare you to
find some who do. Same with video professionals.. While they still may know
something about electrical engineering and designing a NTSC black generator
from the ground up, you are not going to find a common ground in the code,
or with puting requirements on people, to write source code. This is totally
unacceptable, and this project and others will die with this approach. This
is why Linux sucks and Ubuntu needs to be different..

What is the UBUNTU motto?  Linux for human beings.

Consider the zip idea I mentioned.

For anything that needs code, we could get packages that add special widgets
and such.. Theming is really just data.. So why isn't it as simple as that..
Don't give me a lazy coder excuse.
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Re: Ubuntu Studio Art Manager

2009-08-19 Thread Kiernan Holland
> I'm glad to see you're interested in helping.  Just for your (and everyone
> else's) knowledge, the entire Ubuntu Studio official graphics (and
> everything else that makes Ubuntu Studio what it is) is located at
> https://code.launchpad.net/~ubuntustudio-devfor
>  everyone's perusal.  Specifically you'll find the ubuntustudio-look
> package here too:
> https://code.launchpad.net/~ubuntustudio-dev/ubuntustudio-look/UbuntuStudio
>

Sorry I overreacted.. But this is really probably easier for you, than it is
for me. I have a computer science degree with a minor in art, and I can
understand how hard this is to wade through for users who would be eager to
help, but can't make heads or tales of a RCS. If you can lower the bar of
entry, I'm sure you will open a floodgate of theming.

Have a look at the blender program distribution, you will notice that there
is a "texture plugin" and "sequence plugin" folder with source code (even
for the windows version) for making texture and video transition plugins.
Something like that would be nice to have for the interface, but it may
require a fundamental change in how the interface integrates with the
theming, which may not be possible, or might require help from canonical or
debian.

If it is already there, it needs to be visible and easy to access. The zip
idea I gave would be a nice simple way to package and distribute the themes.
This is borrowing from the way that blender distributes entire projects, by
puting everything into a ".blend" file. Also note the blend files are
forward and backward compatible. Load a 2.49 blend file on a 1.18 version of
blender, it filters out whatever primitives have not changed in the file
format (I think it's just one large struct dumped to a file, but it is a
clever method). But anyone can clone this method with a special folder
structure into zip files.  The zip files also permit one to work on the
themes without regard for location in the folder tree.

By simplifying the theming to a compressed file, you permit people to
contribute without having to become emersed in the code and complexity of
the operating system or packaging, and you permit people to pass themes
around over email and with reference links.

Also another feature of the blend files in blender, is any blender file can
be used as a library of accessible materials, objects, scenes, etc.. You can
import from blend files. Same could be done with a zip file.

Then you could have people code programs to manage these themes, to combine
elements and make new themes.

Sorry.. I'm just like this when I think about stuff..

But I think if it could be reduced and organized (which is really tough for
us coders to do), it would be the perfect handoff to those who cringe when
having to do anything that involves a terminal..
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Re: Ubuntu Studio Art Manager

2009-08-19 Thread Kiernan Holland
>
>>
> Hi Kiernan,
>
> I'm glad to see you're interested in helping.  Just for your (and everyone
> else's) knowledge, the entire Ubuntu Studio official graphics (and
> everything else that makes Ubuntu Studio what it is) is located at
> https://code.launchpad.net/~ubuntustudio-devfor
>  everyone's perusal.  Specifically you'll find the ubuntustudio-look
> package here too:
> https://code.launchpad.net/~ubuntustudio-dev/ubuntustudio-look/UbuntuStudio
>
> Feel free to create a bzr branch of your own modifications to that package
> at anytime, then a merge can be proposed and possibly approved to get your
> changes into the official set.  Hope that helps clarify things.


This is not suitable..

It's something like a RCS (revision control system), do you have a way of
packaging and delivering something that is simpler?

I was figuring something more like a folder, broken into subfolders, for
graphics and sounds. Or a zip file with the subfolders contained, so that
themes could be changed just by loading a different zip file.

I mean, this stuff can be done with images and javascript on web pages. You
can't expect users to connect to an RCS, download packages and code C source
files with embedded bitmaps and compile the results to be included into the
GUI. It will never get done.

Or did I miss the point? Is there an easier way?


 - Eric Hedekar

>
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Re: Ubuntu Studio Art Manager

2009-08-18 Thread Cory K.
On Mon, Aug 17, 2009 at 3:39 PM, Kiernan Holland wrote:
> I could contribute some things, but I don't know about being a art
> manager..
>
> If you could put together a package of the images of a complete package, it
> would give us something to play around with, and I'm sure someone could come
> up with some themes, but it's not clear where these bitmaps reside.  Also I
> could arrange to make blender blend files that would manage the compositing
> and texturing/lighting/rendering of the elements, which is something you can
> do with blender. You can run blender like a blackbox, providing input and
> generating output, I once wrangled and animation unattended from a Makefile.
>   

I'm missing you here. :) What does this mean?

> I think any single theme, is a bad idea.. IF it's going to be about
> creativity, it should permit a wide range of themes, and these should be
> community created.. That means the elements should be accessible and
> selective by the community, as what good is a creative operating system if
> the elements of the interface are not being created by it's creative users.

I'm sorry but I gotta say that's a bit naive. (but completely
understandable)

I have tried to involve the Studio community and even the wider Ubuntu
community to no avail. Nobody is willing to really do what it takes and
stick with it. Which also goes into my feeling that maintaining multiple
themes is a bad idea. We get enough bug with the current one already.

Here's what is needed from the position:

* Define a new design direction or update our current one.
* Create a single theme, wallpaper and if you're really ballsy, an
  icon set. (i've been trying to get someone to head up a off-shoot
  of Breathe:
  https://wiki.ubuntu.com/Artwork/BreatheIconSet/UbuntuStudio)
* Know the technicals of how these work together and on the system.
* Know how to use BZR.
* Be able to troubleshoot issues with the art packages.
* Ability to communicate in a clear and timely manner.
* Find new contributors for things like the website.

I'm sure there's another I missed.

Do you have a body of work to point to so as to show us your skill?

Please CC the -devel list (I think it should be there anyway as its a
team/development issue) or me directly to any more replies to this
thread. (Im not on the user list anymore)


-Cory K.

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Re: Ubuntu Studio Art Manager

2009-08-18 Thread Eric Hedekar
On Mon, Aug 17, 2009 at 3:39 PM, Kiernan Holland wrote:

> I could contribute some things, but I don't know about being a art
> manager..
>
> If you could put together a package of the images of a complete package, it
> would give us something to play around with, and I'm sure someone could come
> up with some themes, but it's not clear where these bitmaps reside.  Also I
> could arrange to make blender blend files that would manage the compositing
> and texturing/lighting/rendering of the elements, which is something you can
> do with blender. You can run blender like a blackbox, providing input and
> generating output, I once wrangled and animation unattended from a Makefile.
>
>
> I think any single theme, is a bad idea.. IF it's going to be about
> creativity, it should permit a wide range of themes, and these should be
> community created.. That means the elements should be accessible and
> selective by the community, as what good is a creative operating system if
> the elements of the interface are not being created by it's creative users.
>
>
Hi Kiernan,

I'm glad to see you're interested in helping.  Just for your (and everyone
else's) knowledge, the entire Ubuntu Studio official graphics (and
everything else that makes Ubuntu Studio what it is) is located at
https://code.launchpad.net/~ubuntustudio-dev for everyone's perusal.
Specifically you'll find the ubuntustudio-look package here too:
https://code.launchpad.net/~ubuntustudio-dev/ubuntustudio-look/UbuntuStudio

Feel free to create a bzr branch of your own modifications to that package
at anytime, then a merge can be proposed and possibly approved to get your
changes into the official set.  Hope that helps clarify things.

- Eric Hedekar

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Re: Ubuntu Studio Art Manager

2009-08-17 Thread Kiernan Holland
Here is my demoreel.. from 2003..

http://www.youtube.com/watch?v=UPLIO9aB580

and something I did recently.. I do better when there is a mission..
Otherwise I play around like this:

http://www.youtube.com/watch?v=Il4HYrApaeA
http://www.youtube.com/watch?v=2Er2mGCic6Q (jump to the end)..


On Mon, Aug 17, 2009 at 4:41 PM, Kiernan Holland wrote:

> I think the logo is all that needs to remain constant..
> And we have that..
>
>
>>> I just wanted to raise the subject of Art development and management
>>> within Ubuntu Studio.  As many of you may know, Cory Kontros has stepped
>>> away from the project for personal reasons and he had previously been
>>> spearheading the art portion of Ubuntu Studio.  It's my opinion that Cory
>>> left us with a great default art set, but if it's left to sit still, chances
>>> are our users will find it stale soon enough.  That's why I'd like to put a
>>> call out for a new art manager.  The ideal candidate will not be placed
>>> directly into this position, she/he will have to show they deserve it.
>>> However, they should have knowledge of theming all aspects of the gnome
>>> desktop (including boot splash and GDM).  Is anyone out there interested?  I
>>> think the first step is to upload your work/modifications/etc... to either a
>>> new launchpad bzr or to the user art page in the wiki.  Second step would be
>>> to talk to the dev team in either #ubuntustudio-devel or on the development
>>> mailing list.
>>>
>>> -Eric
>>>
>>
>


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Re: Ubuntu Studio Art Manager

2009-08-17 Thread Kiernan Holland
I think the logo is all that needs to remain constant..
And we have that..


>> I just wanted to raise the subject of Art development and management
>> within Ubuntu Studio.  As many of you may know, Cory Kontros has stepped
>> away from the project for personal reasons and he had previously been
>> spearheading the art portion of Ubuntu Studio.  It's my opinion that Cory
>> left us with a great default art set, but if it's left to sit still, chances
>> are our users will find it stale soon enough.  That's why I'd like to put a
>> call out for a new art manager.  The ideal candidate will not be placed
>> directly into this position, she/he will have to show they deserve it.
>> However, they should have knowledge of theming all aspects of the gnome
>> desktop (including boot splash and GDM).  Is anyone out there interested?  I
>> think the first step is to upload your work/modifications/etc... to either a
>> new launchpad bzr or to the user art page in the wiki.  Second step would be
>> to talk to the dev team in either #ubuntustudio-devel or on the development
>> mailing list.
>>
>> -Eric
>>
>
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Re: Ubuntu Studio Art Manager

2009-08-17 Thread Kiernan Holland
I could contribute some things, but I don't know about being a art manager..


If you could put together a package of the images of a complete package, it
would give us something to play around with, and I'm sure someone could come
up with some themes, but it's not clear where these bitmaps reside.  Also I
could arrange to make blender blend files that would manage the compositing
and texturing/lighting/rendering of the elements, which is something you can
do with blender. You can run blender like a blackbox, providing input and
generating output, I once wrangled and animation unattended from a Makefile.


I think any single theme, is a bad idea.. IF it's going to be about
creativity, it should permit a wide range of themes, and these should be
community created.. That means the elements should be accessible and
selective by the community, as what good is a creative operating system if
the elements of the interface are not being created by it's creative users.


On Mon, Aug 17, 2009 at 3:48 AM, Eric Hedekar wrote:

> Hey Everyone,
>
> I just wanted to raise the subject of Art development and management within
> Ubuntu Studio.  As many of you may know, Cory Kontros has stepped away from
> the project for personal reasons and he had previously been spearheading the
> art portion of Ubuntu Studio.  It's my opinion that Cory left us with a
> great default art set, but if it's left to sit still, chances are our users
> will find it stale soon enough.  That's why I'd like to put a call out for a
> new art manager.  The ideal candidate will not be placed directly into this
> position, she/he will have to show they deserve it.  However, they should
> have knowledge of theming all aspects of the gnome desktop (including boot
> splash and GDM).  Is anyone out there interested?  I think the first step is
> to upload your work/modifications/etc... to either a new launchpad bzr or to
> the user art page in the wiki.  Second step would be to talk to the dev team
> in either #ubuntustudio-devel or on the development mailing list.
>
> -Eric
>
> --
> ___
> http://greyrockstudio.blogspot.com
>
> --
> Ubuntu-Studio-users mailing list
> Ubuntu-Studio-users@lists.ubuntu.com
> Modify settings or unsubscribe at:
> https://lists.ubuntu.com/mailman/listinfo/ubuntu-studio-users
>
>


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[free stuff]: ubuntu  portableapps  winehq virtualbox  ubuntu-studio
 blender3d gimp mythtv
[interests]: cloudcomputing electronics programming simplification
3d-animation music pc-games art
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Re: Ubuntu Studio Art Manager

2009-08-17 Thread Cory K.
Luis de Bethencourt wrote:
> On Mon, Aug 17, 2009 at 10:48 AM, Eric Hedekar wrote:
>   
>> Hey Everyone,
>>
>> I just wanted to raise the subject of Art development and management within
>> Ubuntu Studio.  As many of you may know, Cory Kontros has stepped away from
>> the project for personal reasons and he had previously been spearheading the
>> art portion of Ubuntu Studio.  It's my opinion that Cory left us with a
>> great default art set, but if it's left to sit still, chances are our users
>> will find it stale soon enough.  That's why I'd like to put a call out for a
>> new art manager.  The ideal candidate will not be placed directly into this
>> position, she/he will have to show they deserve it.  However, they should
>> have knowledge of theming all aspects of the gnome desktop (including boot
>> splash and GDM).  Is anyone out there interested?  I think the first step is
>> to upload your work/modifications/etc... to either a new launchpad bzr or to
>> the user art page in the wiki.  Second step would be to talk to the dev team
>> in either #ubuntustudio-devel or on the development mailing list.
>>
>> 
>
> Eric,
>
> I would like for Cory to state he is stepping down from his current
> Art Leader position before giving this position to anyone else. As
> founder and leader of Ubuntu Studio for long, he had to step down for
> personal reasons but yet said he would keep leading the Art vertice of
> the project. He deserves the biggest respect and his approval in
> anything we do about this topic.
>
> That said, I do agree with you in the need to not stale in our awesome art.
>   

Luis, for shame, with your top-posting. :P

I have had a small chat w/Eric on IRC a week or so ago regarding this.

I welcome anyone stepping into this position as long as they can
maintain the usual high-quality.

If not, the very least we can do is use Olis's latest wallpaper:
http://olisstudios.deviantart.com/art/Ubuntu-Studio-III-123521792


On a personal note, I *might* be returning to my home state in 6 weeks
for a job there. (I've been working 2 states away from the family) If
things work out, I hope to return to active involvement on the next
cycle. (in whatever capacity Studio might exist)

Rock on. \m/


-Cory K.

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Re: Ubuntu Studio Art Manager

2009-08-17 Thread Luis de Bethencourt
Eric,

I would like for Cory to state he is stepping down from his current
Art Leader position before giving this position to anyone else. As
founder and leader of Ubuntu Studio for long, he had to step down for
personal reasons but yet said he would keep leading the Art vertice of
the project. He deserves the biggest respect and his approval in
anything we do about this topic.

That said, I do agree with you in the need to not stale in our awesome art.

Luis

On Mon, Aug 17, 2009 at 10:48 AM, Eric Hedekar wrote:
> Hey Everyone,
>
> I just wanted to raise the subject of Art development and management within
> Ubuntu Studio.  As many of you may know, Cory Kontros has stepped away from
> the project for personal reasons and he had previously been spearheading the
> art portion of Ubuntu Studio.  It's my opinion that Cory left us with a
> great default art set, but if it's left to sit still, chances are our users
> will find it stale soon enough.  That's why I'd like to put a call out for a
> new art manager.  The ideal candidate will not be placed directly into this
> position, she/he will have to show they deserve it.  However, they should
> have knowledge of theming all aspects of the gnome desktop (including boot
> splash and GDM).  Is anyone out there interested?  I think the first step is
> to upload your work/modifications/etc... to either a new launchpad bzr or to
> the user art page in the wiki.  Second step would be to talk to the dev team
> in either #ubuntustudio-devel or on the development mailing list.
>
> -Eric
>
> --
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>     http://greyrockstudio.blogspot.com
>
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>



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Ubuntu Studio Art Manager

2009-08-17 Thread Eric Hedekar
Hey Everyone,

I just wanted to raise the subject of Art development and management within
Ubuntu Studio.  As many of you may know, Cory Kontros has stepped away from
the project for personal reasons and he had previously been spearheading the
art portion of Ubuntu Studio.  It's my opinion that Cory left us with a
great default art set, but if it's left to sit still, chances are our users
will find it stale soon enough.  That's why I'd like to put a call out for a
new art manager.  The ideal candidate will not be placed directly into this
position, she/he will have to show they deserve it.  However, they should
have knowledge of theming all aspects of the gnome desktop (including boot
splash and GDM).  Is anyone out there interested?  I think the first step is
to upload your work/modifications/etc... to either a new launchpad bzr or to
the user art page in the wiki.  Second step would be to talk to the dev team
in either #ubuntustudio-devel or on the development mailing list.

-Eric

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