Plugins

2011-01-20 Thread Jim Sims
Is there a plugin tutorial stack or a web page that features making plugins?

My foggy memory seems to recall some some sort of demo on developing plugins.
Maybe it was from a west coast revcon?

Anybody know?

sims





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Plugins

2011-02-15 Thread Peter Haworth
I get individual messages from the list and they don't include info on where to 
go to search the list, so I have to ask here: what is the best place to put 
plugins?

Thanks,

Pete Haworth









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Debugging plugins

2015-01-05 Thread Geoff Canyon
I have a vague recollection of there being a way to get breakpoints to work
in "rev" stacks. I thought it was a preference setting, but I don't see it.
Anyone know what the setting/property is for that?
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Updating Plugins

2014-04-08 Thread Roger Guay
Does anyone have a convenient/clever/cool way to copy favorite personal plugins 
from previous to new releases of LC?

Thanks,

Roger

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Clean Plugins

2012-03-27 Thread Bill Vlahos
I'm about to release a new plugin. Plugins are basically stacks but I noticed 
that revNavigator and GoRevNet are not editable stacks. In fact you can't even 
get to any of the items in the Objects menu as they are all dimmed so you can't 
get to their properties or scripts.

How did you guys do that? It is very clean.

Bill Vlahos

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Re: Plugins

2011-01-20 Thread Thierry

Le 20 janv. 2011 à 13:34, Jim Sims a écrit :

> Is there a plugin tutorial stack or a web page that features making plugins?
> 
> My foggy memory seems to recall some some sort of demo on developing plugins.
> Maybe it was from a west coast revcon?
> 
> Anybody know?

Well, there is a revSample plug-in shipped with LiveCode.

Open it, and read the code, it's not really difficult and there is only a dozen
of handlers you can play with

That's where I started with my first plugin.

HTH,

Thierry


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Re: Plugins

2011-01-20 Thread Mike Bonner
Can also watch this video. http://www.youtube.com/user/ObleoProductions (the
one on plugins of course)

On Thu, Jan 20, 2011 at 6:01 AM, Thierry  wrote:

>
> Le 20 janv. 2011 à 13:34, Jim Sims a écrit :
>
> > Is there a plugin tutorial stack or a web page that features making
> plugins?
> >
> > My foggy memory seems to recall some some sort of demo on developing
> plugins.
> > Maybe it was from a west coast revcon?
> >
> > Anybody know?
>
> Well, there is a revSample plug-in shipped with LiveCode.
>
> Open it, and read the code, it's not really difficult and there is only a
> dozen
> of handlers you can play with
>
> That's where I started with my first plugin.
>
> HTH,
>
> Thierry
>
>
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Re: Plugins

2011-01-20 Thread Richard Gaskin

Jim Sims wrote:


Is there a plugin tutorial stack or a web page that features making plugins?

My foggy memory seems to recall some some sort of demo on developing plugins.
Maybe it was from a west coast revcon?

Anybody know?


Ideally a plugin is just a stack file dropped into your Plugins folder.

It truly needn't be anything more than that, but for reasons which elude 
me RunRev has created a set of custom properties and messages that 
mirror things the engine already provides (e.g. revLoadInfo["mode"] vs 
the engine's "style" stack property).


Thankfully their revExample plugin illustrates how to use those mirrored 
messages and properties effectively.


For many types of plugins you can just ignore the mirrored stuff and 
just drop any stack file into Plugins and have it accessible and working 
in just a few seconds.


--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 LiveCode Journal blog: http://LiveCodejournal.com/blog.irv

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Re: Plugins

2011-01-20 Thread Jim Sims
The revExample stack displays the messages that are sent and that seems to be 
all it does.

In the plugin settings I can add messages to the list of messages to be sent to 
the plugin. 

However, those settings are not saved - when I reopen that plugin it goes back 
to the original set of messages.

How does one set a default set of messages to be sent to a plugin?

sims



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Re: Plugins

2011-01-20 Thread J. Landman Gay

On 1/20/11 9:28 AM, Jim Sims wrote:

The revExample stack displays the messages that are sent and that
seems to be all it does.

In the plugin settings I can add messages to the list of messages to
be sent to the plugin.

However, those settings are not saved - when I reopen that plugin it
goes back to the original set of messages.

How does one set a default set of messages to be sent to a plugin?


The purpose of the plugin-specific messages is to help keep the plugin 
from interfering with the standard message path. By implementing the 
"special" messages you don't need to insert handlers for messages that 
other stacks need to use. For example, if you want the plugin to know 
about all instances when a stack closes, put a "revCloseStack" handler 
in your plugin. LiveCode will send that message to all open plugins 
whenever a user stack closes. (You may already know this, but Richard 
wondered why those messages were there.)


Once you've added any specific handlers you want to use, save your 
stack, quit LiveCode, and drop your plugin stack into your plugins 
folder. Restart LiveCode. Open the Plugin Settings and select the 
handlers you've implemented. This puts a custom property into your 
plugin stack but I don't think it auto-saves the stack. It's been a 
while so I could be wrong.


If it doesn't, then save your stack manually (from the message box is 
okay). I think you need to relaunch again to load the saved version, and 
after that your plugin will catch any of the special messages and can 
respond to them.


If your plugin does not need to know about any of the actions in the 
list, don't write handlers for them and just ignore them. My custom 
plugins are mostly set to just be in the menu and open on demand.



--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: Plugins

2011-01-20 Thread Jim Sims
Thank you all, or y'all if appropriate, for the tips.

On Jan 20, 2011, at 8:24 PM, J. Landman Gay wrote:



> The purpose of the plugin-specific messages is to help keep the plugin from 
> interfering with the standard message path. By implementing the "special" 
> messages you don't need to insert handlers for messages that other stacks 
> need to use. For example, if you want the plugin to know about all instances 
> when a stack closes, put a "revCloseStack" handler in your plugin. LiveCode 
> will send that message to all open plugins whenever a user stack closes. (You 
> may already know this, but Richard wondered why those messages were there.)

I was guessing that was the reason, in my own intuitive, vague way  ;-)

There's some discussion on that and more, going back to 2003 in the List 
Archives (Subject: Re: Where Can I Find Details On PlugIns?) . The Archives are 
my friends and extra brain.  Very helpful stuff in them.



> If your plugin does not need to know about any of the actions in the list, 
> don't write handlers for them and just ignore them. My custom plugins are 
> mostly set to just be in the menu and open on demand.

After reading the Archives I'm thinking that is the way to proceed for what I 
want to do. A "revCloseStack" (good guess!) might be handy but I can get the 
job done in other ways. 

Ciao, y'all.
sims
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Re: Plugins

2011-02-15 Thread Mark Wieder
Pete-

Tuesday, February 15, 2011, 3:47:49 PM, you wrote:

> I get individual messages from the list and they don't include
> info on where to go to search the list

http://news.gmane.org/gmane.comp.ide.revolution.user

-- 
-Mark Wieder
 mwie...@ahsoftware.net


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Re: Plugins

2011-02-15 Thread Peter Haworth
Thanks Mark - bookmarked.

Pete Haworth







http://www.mollysrevenge.com
http://www.sonicbids.com/MollysRevenge
http://www.myspace.com/mollysrevengeband








On Feb 15, 2011, at 5:30 PM, Mark Wieder wrote:

> Pete-
> 
> Tuesday, February 15, 2011, 3:47:49 PM, you wrote:
> 
>> I get individual messages from the list and they don't include
>> info on where to go to search the list
> 
> http://news.gmane.org/gmane.comp.ide.revolution.user
> 
> -- 
> -Mark Wieder
> mwie...@ahsoftware.net
> 
> 
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Re: Plugins

2011-02-15 Thread Mark Wieder
Pete-

Tuesday, February 15, 2011, 5:50:28 PM, you wrote:

> Thanks Mark - bookmarked.

Me too. It's on my bookmarks toolbar.

-- 
-Mark Wieder
 mwie...@ahsoftware.net


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Plugins folder issue

2014-11-21 Thread Peter Haworth
Today, I did some testing with LC 7.0.  I carefully copied the contents of
my user plugins folder to a different folder then set the 7.0 preference
for the Plugins folder to a different folder than I use for pre-7.0.

After finishing 7.0 testing, I went back to 6.6.2 and none of my user
plugins were listed in the Plugins menu, only those in the Runrev plugins
folder.

I can see all the plugin stacks in my plugin folder and I tried resetting
the plugins folder location and restarting 6.6.2 but still no user plugins.

How can I get my pre-7.0 plugins back?

Pete
lcSQL Software <http://www.lcsql.com>
Home of lcStackBrowser <http://www.lcsql.com/lcstackbrowser.html> and
SQLiteAdmin <http://www.lcsql.com/sqliteadmin.html>
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Re: Debugging plugins

2015-01-05 Thread Mark Wieder
Geoff-

Monday, January 5, 2015, 8:16:44 AM, you wrote:

> I have a vague recollection of there being a way to get breakpoints to work
> in "rev" stacks. I thought it was a preference setting, but I don't see it.
> Anyone know what the setting/property is for that?

global gRevDevelopment;put true into gRevDevelopment

Plugin stacks are considered system or IDE stacks, so debugging is
disabled normally to avoid endless loops. Setting development mode
will allow breakpoints to work throughout the system.

-- 
-Mark Wieder
 ahsoftw...@gmail.com

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Re: Debugging plugins

2015-01-05 Thread Bjoernke von Gierke
I think your question is a bit vague? Here's two possible answers:

1. There's a way to insert your own breakpoints without using the script editor 
GUI. there's a 'breakpoint command', I suggest to look it up in the dictionary.

2. If you disabled debugging mode in the script editor, then you can't set 
breakpoints by clicking on the grey column on the left of the script editor 
text field (by default that's also where line numbers appear). It can be 
enabled again via the "Development" menu of the script editor (approximately in 
the middle of the menu: "Script Debug Mode"). 

Note that rev stacks are now called livecode stacks, but it's a purely PR 
difference, technically there is nothing differentiating those two, even good 
old MC still works.

> On 5 Jan 2015, at 17:16, Geoff Canyon  wrote:
> 
> I have a vague recollection of there being a way to get breakpoints to work
> in "rev" stacks. I thought it was a preference setting, but I don't see it.
> Anyone know what the setting/property is for that?


--

Chat with other LC people:
http://bjoernke.com/chatrev

Use a better dictionary in the IDE:
http://www.bjoernke.com/bvgdocu

Try chartsEngine:
https://livecode.com/store/marketplace/charts-engine-1-2-1



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Re: Debugging plugins

2015-01-08 Thread Mark Talluto
On Jan 5, 2015, at 8:16 AM, Geoff Canyon  wrote:

> I have a vague recollection of there being a way to get breakpoints to work
> in "rev" stacks. I thought it was a preference setting, but I don't see it.
> Anyone know what the setting/property is for that?

There is a menu item labeled‘Script Debug Mode’ in the ‘Development’ drop 
down of the LiveCode menus.

Best regards,

Mark Talluto
livecloud.io
canelasoftware.com

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Re: Debugging plugins

2015-01-14 Thread Geoff Canyon
Thanks to those who suggested Script Debug Mode and breakpoint. In plugins,
neither of those allows setting a breakpoint that will work.

global gRevDevelopment;put true into gRevDevelopment enables breakpoints in
plugins, but in 6.7 at least seems to completely break the variable panel
in the debugger.

On Thu, Jan 8, 2015 at 6:51 PM, Mark Talluto 
wrote:

> On Jan 5, 2015, at 8:16 AM, Geoff Canyon  wrote:
>
> > I have a vague recollection of there being a way to get breakpoints to
> work
> > in "rev" stacks. I thought it was a preference setting, but I don't see
> it.
> > Anyone know what the setting/property is for that?
>
> There is a menu item labeled‘Script Debug Mode’ in the ‘Development’
> drop down of the LiveCode menus.
>
> Best regards,
>
> Mark Talluto
> livecloud.io
> canelasoftware.com
>
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Re: Debugging plugins

2015-01-14 Thread J. Landman Gay

On 1/14/2015 10:26 AM, Geoff Canyon wrote:

Thanks to those who suggested Script Debug Mode and breakpoint. In plugins,
neither of those allows setting a breakpoint that will work.

global gRevDevelopment;put true into gRevDevelopment enables breakpoints in
plugins, but in 6.7 at least seems to completely break the variable panel
in the debugger.


The simplest thing might be to temporarily rename your plugin without 
the "rev" prefix while you're working on it.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: Debugging plugins

2015-01-14 Thread Mark Wieder
Geoff-

Wednesday, January 14, 2015, 8:26:15 AM, you wrote:

> global gRevDevelopment;put true into gRevDevelopment enables breakpoints in
> plugins, but in 6.7 at least seems to completely break the variable panel
> in the debugger.

Yeah. What Jacque said.
The downside of setting gRevDevelopment to true is that bugs in the
IDE stacks are no longer ignored.

-- 
-Mark Wieder
 ahsoftw...@gmail.com

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Re: Debugging plugins

2015-01-14 Thread Peter Haworth
If I understand this correctly, if a stack name begins with rev and
gRevDevelopment is false, any runtime errors in it are ignored? That's any
stack, not just IDE stacks?

I don't suppose this would also enable some way to trap runtime errors and
report info about them, would it?

Pete
lcSQL Software <http://www.lcsql.com>
Home of lcStackBrowser <http://www.lcsql.com/lcstackbrowser.html> and
SQLiteAdmin <http://www.lcsql.com/sqliteadmin.html>

On Wed, Jan 14, 2015 at 9:57 AM, Mark Wieder  wrote:

> Geoff-
>
> Wednesday, January 14, 2015, 8:26:15 AM, you wrote:
>
> > global gRevDevelopment;put true into gRevDevelopment enables breakpoints
> in
> > plugins, but in 6.7 at least seems to completely break the variable panel
> > in the debugger.
>
> Yeah. What Jacque said.
> The downside of setting gRevDevelopment to true is that bugs in the
> IDE stacks are no longer ignored.
>
> --
> -Mark Wieder
>  ahsoftw...@gmail.com
>
> This communication may be unlawfully collected and stored by the National
> Security Agency (NSA) in secret. The parties to this email do not
> consent to the retrieving or storing of this communication and any
> related metadata, as well as printing, copying, re-transmitting,
> disseminating, or otherwise using it. If you believe you have received
> this communication in error, please delete it immediately.
>
>
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Re: Debugging plugins

2015-01-14 Thread Mark Wieder
Pete-

Wednesday, January 14, 2015, 10:18:46 AM, you wrote:

> If I understand this correctly, if a stack name begins with rev and
> gRevDevelopment is false, any runtime errors in it are ignored? That's any
> stack, not just IDE stacks?

That is correct.

> I don't suppose this would also enable some way to trap runtime errors and
> report info about them, would it?

I'm not following that. Runtime errors *are* trapped, unless I'm
misunderstanding you, which I suppose is pretty obvious.

-- 
-Mark Wieder
 ahsoftw...@gmail.com

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Re: Debugging plugins

2015-01-14 Thread Peter Haworth
Thanks Mark.

What I mean is, if errors in the revxxx stack are ignored (I assume that
means runtime errors?), is there some other way that the stack can
determine that they happened so they can be handled more gracefully?  Kinda
like an error in a try/catch loop.

Pete
lcSQL Software 
Home of lcStackBrowser  and
SQLiteAdmin 

On Wed, Jan 14, 2015 at 1:30 PM, Mark Wieder  wrote:

> Pete-
>
> Wednesday, January 14, 2015, 10:18:46 AM, you wrote:
>
> > If I understand this correctly, if a stack name begins with rev and
> > gRevDevelopment is false, any runtime errors in it are ignored? That's
> any
> > stack, not just IDE stacks?
>
> That is correct.
>
> > I don't suppose this would also enable some way to trap runtime errors
> and
> > report info about them, would it?
>
> I'm not following that. Runtime errors *are* trapped, unless I'm
> misunderstanding you, which I suppose is pretty obvious.
>
> --
> -Mark Wieder
>  ahsoftw...@gmail.com
>
> This communication may be unlawfully collected and stored by the National
> Security Agency (NSA) in secret. The parties to this email do not
> consent to the retrieving or storing of this communication and any
> related metadata, as well as printing, copying, re-transmitting,
> disseminating, or otherwise using it. If you believe you have received
> this communication in error, please delete it immediately.
>
>
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Re: Debugging plugins

2015-01-14 Thread Mark Wieder
Pete-

Wednesday, January 14, 2015, 1:50:53 PM, you wrote:

> Thanks Mark.

> What I mean is, if errors in the revxxx stack are ignored (I assume that
> means runtime errors?), is there some other way that the stack can
> determine that they happened so they can be handled more gracefully?  Kinda
> like an error in a try/catch loop.

You could patch the IDE. There's a handler in one of the frontscript
libraries (I forget the details off the top of my head) that
determines whether or not to pass the error on for handling.

-- 
-Mark Wieder
 ahsoftw...@gmail.com

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Re: Debugging plugins

2015-01-14 Thread Geoff Canyon
On Wed, Jan 14, 2015 at 11:22 AM, J. Landman Gay 
wrote:

> The simplest thing might be to temporarily rename your plugin without the
> "rev" prefix while you're working on it.


This gives me the opportunity to use my favorite phrase from an Apple
commercial: "What, was I in thinking jail?"

Apart from how much of a pain it is to rename a stack with behavior buttons
in it, this was straightforward and works perfectly.

thanks!
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Re: Updating Plugins

2014-04-08 Thread Mark Schonewille

Hi Roger,

I have a folder "My Revolution Enterprise" in my documents folder. 
Inside this folder is a "Plugins" folder, containing all plug-ins for 
LiveCode. In the preferences windows of every LiveCode version, I can 
point LiveCode to my "My Revolution Enterprise" folder and it 
automatically loads the plug-ins, if they are in a compatible format. 
The name of the folder isn't too important. Just choose a folder in the 
preferences window.


--
Best regards,

Mark Schonewille

Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553

Installer Maker for LiveCode:
http://qery.us/468

Buy my new book "Programming LiveCode for the Real Beginner" 
http://qery.us/3fi


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On 4/8/2014 20:36, Roger Guay wrote:

Does anyone have a convenient/clever/cool way to copy favorite personal plugins 
from previous to new releases of LC?

Thanks,

Roger



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Re: Updating Plugins

2014-04-08 Thread Scott Rossi
If you run LiveCode on multiple systems, one "clever" technique to is to place 
your plugins in a DropBox folder.  Then your plugins are available to all your 
LiveCode installations across multiple machines from a single folder.

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design

> On Apr 8, 2014, at 11:36 AM, Roger Guay  wrote:
> 
> Does anyone have a convenient/clever/cool way to copy favorite personal 
> plugins from previous to new releases of LC?
> 
> Thanks,
> 
> Roger
> 
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Re: Updating Plugins

2014-04-08 Thread Roger Guay
Thank you Mark and Scott. I guess part of my question is how do you manage the 
possible updates to individual plugins? e.g. Let’s say GoRevNet was updated in 
the latest LC release. Or, a new plugin was introduced with the latest release. 
How would I combine the latest release plugins with my private or personal 
ones, thus easily maintaining my “universal” Plugins folder?

Thanks,

Roger


On Apr 8, 2014, at 12:56 PM, Scott Rossi  wrote:

> If you run LiveCode on multiple systems, one "clever" technique to is to 
> place your plugins in a DropBox folder.  Then your plugins are available to 
> all your LiveCode installations across multiple machines from a single folder.


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[OFF] Cool Plugins

2014-05-08 Thread Mike Kerner
It is often harder than it should be to find things that make development
life better in LC.  I found two over the weekend at Scott Rossi's site,
"tmAlign" and "tmEffects", and it made me a little mad that I didn't find
them before now.

tmAlign is really sweet.  It makes lining up, resizing, and spacing objects
a lot simpler and easier than LC's tool does, and it does it in what seems
to me to be a more logical manner and gives a much more dynamic, visual
representation of what it's going to do before you approve it.

tmEffects lets you add a bunch of graphical effects to objects in projects,
which for guys like me, that have more graphical KILL than graphical SKILL
is also helpful.

-- 
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."
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Re: Clean Plugins

2012-03-27 Thread Richard Gaskin

Bill Vlahos wrote:

> I'm about to release a new plugin. Plugins are basically stacks but I
> noticed that revNavigator and GoRevNet are not editable stacks. In
> fact you can't even get to any of the items in the Objects menu as
> they are all dimmed so you can't get to their properties or scripts.
>
> How did you guys do that? It is very clean.

Their mode is "modeless".

Sounds like a Zen koan, but it works wonders to allow window layering 
without editability.


--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 LiveCode Journal blog: http://LiveCodejournal.com/blog.irv

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Re: Clean Plugins

2012-03-28 Thread Geoff Canyon
You're asking me about something I haven't touched in about ten years. ;-)

I don't think I did anything in particular other than prefix the stack name
with "rev" so it wouldn't show up in stack lists unless the "show rev
stacks" item in the preferences was set. Other than that, as Richard said,
it's the mode of the stack.

On Tue, Mar 27, 2012 at 2:19 PM, Bill Vlahos  wrote:

> I'm about to release a new plugin. Plugins are basically stacks but I
> noticed that revNavigator and GoRevNet are not editable stacks. In fact you
> can't even get to any of the items in the Objects menu as they are all
> dimmed so you can't get to their properties or scripts.
>
> How did you guys do that? It is very clean.
>
> Bill Vlahos
>
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Re: Clean Plugins

2012-03-28 Thread Malte Brill
Also have a look at the cantModify property of the stack + cantSelect for 
single controls.

Hth,

Malte
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Plugins folder gotcha

2011-02-16 Thread Peter Haworth
I recently followed the advice in a thread on this list and created a Livecode 
folder in my Documents folder so I could put a plugins folder in it, then 
changed the LC Preference to refer to the /Documents/Livecode User Extensions 
folder.  That all worked fine.  

However, all my button images stopped showing up.  I had imported a couple of 
sets of images into the LC Image Library and it turns out they are stored in a 
Resources folder which was inside the original User Extensions folder (My 
Revolution Studio in my case).  I copied the Resources folder over to the new 
Livecode folder and all is back to normal now.

The more experienced list followers probably would have known that but I 
thought it might be worth sharing.  There may be other folders/files that need 
to be moved when you reference a different User Extensions folder. 

Pete Haworth









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Re: Plugins folder issue

2014-11-21 Thread Peter Haworth
Never mind, they just showed up again.  Seems like I had to restart LC
6.6.2 twice before they showed up.

Pete
lcSQL Software <http://www.lcsql.com>
Home of lcStackBrowser <http://www.lcsql.com/lcstackbrowser.html> and
SQLiteAdmin <http://www.lcsql.com/sqliteadmin.html>

On Fri, Nov 21, 2014 at 11:41 AM, Peter Haworth  wrote:

> Today, I did some testing with LC 7.0.  I carefully copied the contents of
> my user plugins folder to a different folder then set the 7.0 preference
> for the Plugins folder to a different folder than I use for pre-7.0.
>
> After finishing 7.0 testing, I went back to 6.6.2 and none of my user
> plugins were listed in the Plugins menu, only those in the Runrev plugins
> folder.
>
> I can see all the plugin stacks in my plugin folder and I tried resetting
> the plugins folder location and restarting 6.6.2 but still no user plugins.
>
> How can I get my pre-7.0 plugins back?
>
> Pete
> lcSQL Software <http://www.lcsql.com>
> Home of lcStackBrowser <http://www.lcsql.com/lcstackbrowser.html> and
> SQLiteAdmin <http://www.lcsql.com/sqliteadmin.html>
>
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Web browser plugins revisited

2013-09-08 Thread Richmond

Yeah, it's hoary chestnut time . . .

I wonder exactly why RunRev are not trying for a web-browser plug-in again?

It would be very useful indeed for online demos . . .

Richmond.

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Re: Updating Plugins - Solved.

2014-04-08 Thread Roger Guay
Never mind . . . I see that the universal plugins folder is automatically 
combined with the packaged plugins of LC. Problem solved!!

Thanks again Mark and Scott.

Roger


On Apr 8, 2014, at 2:39 PM, Roger Guay  wrote:

> Thank you Mark and Scott. I guess part of my question is how do you manage 
> the possible updates to individual plugins? e.g. Let’s say GoRevNet was 
> updated in the latest LC release. Or, a new plugin was introduced with the 
> latest release. How would I combine the latest release plugins with my 
> private or personal ones, thus easily maintaining my “universal” Plugins 
> folder?


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Re: [OFF] Cool Plugins

2014-05-08 Thread Charles E Buchwald
Hey Mike... I'm not sure I've seen those plugins before. I googled them but 
couldn't find a link. Do you have a link to either one?
- Charles

On 08 May 2014, at 3:30 PM, Mike Kerner  wrote:

> It is often harder than it should be to find things that make development
> life better in LC.  I found two over the weekend at Scott Rossi's site,
> "tmAlign" and "tmEffects", and it made me a little mad that I didn't find
> them before now.
> 
> tmAlign is really sweet.  It makes lining up, resizing, and spacing objects
> a lot simpler and easier than LC's tool does, and it does it in what seems
> to me to be a more logical manner and gives a much more dynamic, visual
> representation of what it's going to do before you approve it.
> 
> tmEffects lets you add a bunch of graphical effects to objects in projects,
> which for guys like me, that have more graphical KILL than graphical SKILL
> is also helpful.

--
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CEO/Director General
Museografica Digital
http://digital.museografica.com

LC Developer Tools: http://buchwald.ca/developer-tools/

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Re: [OFF] Cool Plugins

2014-05-08 Thread Scott Rossi
Mike is quite kind.

I need to update a number of these tool things, and will make a public
announcement when they're available.

Best Regards,

Scott Rossi
Creative Director
Tactile Media, UX/UI Design




On 5/8/14 2:30 PM, "Charles E Buchwald"  wrote:

>Hey Mike... I'm not sure I've seen those plugins before. I googled them
>but couldn't find a link. Do you have a link to either one?
>- Charles
>
>On 08 May 2014, at 3:30 PM, Mike Kerner  wrote:
>
>> It is often harder than it should be to find things that make
>>development
>> life better in LC.  I found two over the weekend at Scott Rossi's site,
>> "tmAlign" and "tmEffects", and it made me a little mad that I didn't
>>find
>> them before now.
>> 
>> tmAlign is really sweet.  It makes lining up, resizing, and spacing
>>objects
>> a lot simpler and easier than LC's tool does, and it does it in what
>>seems
>> to me to be a more logical manner and gives a much more dynamic, visual
>> representation of what it's going to do before you approve it.
>> 
>> tmEffects lets you add a bunch of graphical effects to objects in
>>projects,
>> which for guys like me, that have more graphical KILL than graphical
>>SKILL
>> is also helpful.
>
>--
>Charles E. Buchwald
>CEO/Director General
>Museografica Digital
>http://digital.museografica.com
>
>LC Developer Tools: http://buchwald.ca/developer-tools/
>
>Email Notice: http://wp.me/P3aT4d-33
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Re: [OFF] Cool Plugins

2014-05-08 Thread Charles E Buchwald
Thanks for this, Scott! I'll look forward to them...

On 08 May 2014, at 5:06 PM, Scott Rossi  wrote:

> Mike is quite kind.
> 
> I need to update a number of these tool things, and will make a public
> announcement when they're available.
> 
> Best Regards,
> 
> Scott Rossi
> Creative Director
> Tactile Media, UX/UI Design

--
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CEO/Director General
Museografica Digital
http://digital.museografica.com

LC Developer Tools: http://buchwald.ca/developer-tools/

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Re: [OFF] Cool Plugins

2014-05-08 Thread Alejandro Tejada
Mike Kerner wrote
> It is often harder than it should be to find things that make development
> life better in LC.  I found two over the weekend at Scott Rossi's site,
> "tmAlign" and "tmEffects", and it made me a little mad that I didn't find
> them before now.
> [snip]

I have the sensation that LiveCode developers have a lot more 
of custom tools, plugins and stacks created for a single purpose
or project.
After used these "single purpose" tools are stored or discarded
forever... :o

Al  




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Re: [OFF] Cool Plugins

2014-05-09 Thread Charles E Buchwald
I've made a lot of those single purpose tools. Many of them were part of my 
learning about LiveCode.
But I've realized how easy it is to make my own plugins, and to share them. 
I've put a few on my website. I have a few more on the way.
I'd like to see more of us publishing small, single purpose tools.

On 08 May 2014, at 9:34 PM, Alejandro Tejada  wrote:

> I have the sensation that LiveCode developers have a lot more 
> of custom tools, plugins and stacks created for a single purpose
> or project.
> After used these "single purpose" tools are stored or discarded
> forever... :o
> 
> Al

--
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http://digital.museografica.com

LC Developer Tools: http://buchwald.ca/developer-tools/

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Re: [OFF] Cool Plugins

2014-05-09 Thread Alejandro Tejada
Charles E Buchwald wrote
> I've made a lot of those single purpose tools. Many of them were part of
> my learning about LiveCode.
> But I've realized how easy it is to make my own plugins, and to share
> them. I've put a few on my website. I have a few more on the way.
> I'd like to see more of us publishing small, single purpose tools.

Actually, there are many stacks announced just once in the mail lists:
Hypercard, MetaCard, Revolution (now LiveCode)
and LiveCode forums.

For example:

http://andregarzia.on-rev.com/alejandro/stacks/separacion_de_silabas.zip
published in this thread:
http://runtime-revolution.278305.n4.nabble.com/Syllabic-division-of-words-td345942.html

Another one:
http://andregarzia.on-rev.com/alejandro/stacks/Read_Flash_width_height.zip

and a lot more:
http://andregarzia.on-rev.com/alejandro/stacks/

Does exists a visual directory of all stacks published
in all these mail lists and forums?

Have a nice weekend!

Al







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Re: [OFF] Cool Plugins

2014-05-09 Thread Richard Gaskin

Alejandro Tejada wrote:

Does exists a visual directory of all stacks published
in all these mail lists and forums?


Ostensibly that's what RevOnline is for. so everyone can have access to 
all shared resources right in the IDE.


--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys

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Re: [OFF] Cool Plugins

2014-05-09 Thread Richmond

On 09/05/14 22:33, Richard Gaskin wrote:

Alejandro Tejada wrote:

Does exists a visual directory of all stacks published
in all these mail lists and forums?


Ostensibly that's what RevOnline is for. so everyone can have access 
to all shared resources right in the IDE.




But RevOnline is rather erratic . . .

Richmond.

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Re: [OFF] Cool Plugins

2014-05-09 Thread Mike Kerner
That was sort of why I made the first post, because I stumbled on those two
and said "Are you kidding me?  Why haven't I seen anything about these?"

I'd like to see the tools/add-ons/etc. not just be in a jumbled-up mess of
a list, but have more of an app store type of setup with reviews,
categories, places and/or ways to buy, demos, etc.


On Fri, May 9, 2014 at 3:38 PM, Richmond wrote:

> On 09/05/14 22:33, Richard Gaskin wrote:
>
>> Alejandro Tejada wrote:
>>
>>> Does exists a visual directory of all stacks published
>>> in all these mail lists and forums?
>>>
>>
>> Ostensibly that's what RevOnline is for. so everyone can have access to
>> all shared resources right in the IDE.
>>
>>
> But RevOnline is rather erratic . . .
>
> Richmond.
>
>
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Re: [OFF] Cool Plugins

2014-05-09 Thread Charles E Buchwald
I agree with you there, Mike. I like the _idea_ of RevOnline, but I wish it was 
better curated. Not to censor anything, just to be better organized. The 
categories are a mess.
Note that there are reviews and ratings already. 

The WordPress plugin directory is a good example of system that accommodates 
free and paid, opensource and commercial. The feature that tells you if it 
works with the current version is especially useful.

On 09 May 2014, at 2:44 PM, Mike Kerner  wrote:

> That was sort of why I made the first post, because I stumbled on those two
> and said "Are you kidding me?  Why haven't I seen anything about these?"
> 
> I'd like to see the tools/add-ons/etc. not just be in a jumbled-up mess of
> a list, but have more of an app store type of setup with reviews,
> categories, places and/or ways to buy, demos, etc.

--
Charles E. Buchwald
CEO/Director General
Museografica Digital
http://digital.museografica.com

LC Developer Tools: http://buchwald.ca/developer-tools/

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Re: [OFF] Cool Plugins

2014-05-09 Thread Mark Wieder
Richmond-

Friday, May 9, 2014, 12:38:36 PM, you wrote:

> But RevOnline is rather erratic . . .

You're being too kind. At one point Heather assured me that revOnline
was about to be replaced with something better, or at least different.
If that happened in the last couple of years I missed the news.

-- 
-Mark Wieder
 ahsoftw...@gmail.com

This communication may be unlawfully collected and stored by the National 
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related metadata, as well as printing, copying, re-transmitting, 
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this communication in error, please delete it immediately.


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Re: [OFF] Cool Plugins

2014-05-09 Thread Richard Gaskin

Mark Wieder wrote:


Richmond-

Friday, May 9, 2014, 12:38:36 PM, you wrote:


But RevOnline is rather erratic . . .


You're being too kind. At one point Heather assured me that revOnline
was about to be replaced with something better, or at least different.
If that happened in the last couple of years I missed the news.


There have been some bug fixes, but the longer-term plans are queued for 
after some of the other things get done first (Cocoa, Unicode, etc.).


That said, this is one of those areas where I have to wonder if perhaps 
it may benefit from being more of a partnership between the core dev 
team and the community.  It is, after all, really for the benefit of the 
community, and comprised of community contributions.


If we could work out a way to share the work on this with RunRev, anyone 
here interested in rolling up their sleeves to help?


--
 Richard Gaskin
 LiveCode Community Manager
 rich...@livecode.org

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Re: [OFF] Cool Plugins

2014-05-09 Thread Mark Wieder
Richard-

Friday, May 9, 2014, 8:15:13 PM, you wrote:

> If we could work out a way to share the work on this with RunRev, anyone
> here interested in rolling up their sleeves to help?

You mean trying to work with a rev team that spent six months ignoring
the fact that nobody could log into revOnline? No thanks.

-- 
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 ahsoftw...@gmail.com

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Re: [OFF] Cool Plugins

2014-05-09 Thread Mike Kerner
Richard,
Let's start a group to discuss, and it should be more community than core
team.  The core team is a little lax on a variety of things, probably
because responsibilities are not clear and expectations are not followed-up
on.  For instance, community contributions to the documentation is supposed
to be included, but it does not seem to happen.

So I can see someone at LC being responsible/accountable, but mainly for
the reason of having it be in contact with home base, to help
mediate/referee disputes, etc., but otherwise to stay out of the way.


On Fri, May 9, 2014 at 11:40 PM, Mark Wieder  wrote:

> Richard-
>
> Friday, May 9, 2014, 8:15:13 PM, you wrote:
>
> > If we could work out a way to share the work on this with RunRev, anyone
> > here interested in rolling up their sleeves to help?
>
> You mean trying to work with a rev team that spent six months ignoring
> the fact that nobody could log into revOnline? No thanks.
>
> --
> -Mark Wieder
>  ahsoftw...@gmail.com
>
> This communication may be unlawfully collected and stored by the National
> Security Agency (NSA) in secret. The parties to this email do not
> consent to the retrieving or storing of this communication and any
> related metadata, as well as printing, copying, re-transmitting,
> disseminating, or otherwise using it. If you believe you have received
> this communication in error, please delete it immediately.
>
>
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Re: [OFF] Cool Plugins

2014-05-09 Thread Charles E Buchwald
Count me in. Sounds like a way that I could contribute to the community and 
learn so interesting things about tools and plugins at the same time...

On 09 May 2014, at 10:15 PM, Richard Gaskin  wrote:

> If we could work out a way to share the work on this with RunRev, anyone here 
> interested in rolling up their sleeves to help?

--
Charles E. Buchwald
CEO/Director General
Museografica Digital
http://digital.museografica.com

LC Developer Tools: http://buchwald.ca/developer-tools/

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Re: [OFF] Cool Plugins

2014-05-10 Thread Terence Heaford
As a newcomer here, just tried it for the very first time, it crashed and 
locked up LIveCode.

Not a good advert.


All the best

Terry

On 10 May 2014, at 04:15, Richard Gaskin  wrote:

> There have been some bug fixes, but the longer-term plans are queued for 
> after some of the other things get done first (Cocoa, Unicode, etc.).
> 
> That said, this is one of those areas where I have to wonder if perhaps it 
> may benefit from being more of a partnership between the core dev team and 
> the community.  It is, after all, really for the benefit of the community, 
> and comprised of community contributions.
> 
> If we could work out a way to share the work on this with RunRev, anyone here 
> interested in rolling up their sleeves to help?

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Re: [OFF] Cool Plugins

2014-05-10 Thread Scott Rossi
I'd be up for contributing.

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design

> On May 9, 2014, at 8:15 PM, Richard Gaskin  wrote:
> 
> There have been some bug fixes, but the longer-term plans are queued for 
> after some of the other things get done first (Cocoa, Unicode, etc.).
> 
> That said, this is one of those areas where I have to wonder if perhaps it 
> may benefit from being more of a partnership between the core dev team and 
> the community.  It is, after all, really for the benefit of the community, 
> and comprised of community contributions.
> 
> If we could work out a way to share the work on this with RunRev, anyone here 
> interested in rolling up their sleeves to help?

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Re: [OFF] Cool Plugins

2014-05-10 Thread BNig
RevOnline/ User Samples does work very well for me in 6.6.2 RC3. It is
working in 6.7 DP3, 

not working in 6.6.1 and 7.0 DP3

The problem seems to be that hanging/not working is different for different
users and the bug(s) are difficult to reproduce. But I hope it is getting
there.
http://quality.runrev.com/show_bug.cgi?id=11387

So they are working on it, why not add to the bug report if it is not
working for you in 6.6.2 RC3 and up.

Kind regards
Bernd



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Re: [OFF] Cool Plugins

2014-05-10 Thread Björnke von Gierke

On 10 May 2014, at 05:40, Mark Wieder  wrote:
> Friday, May 9, 2014, 8:15:13 PM, you wrote:
>> If we could work out a way to share the work on this with RunRev, anyone
>> here interested in rolling up their sleeves to help?
> You mean trying to work with a rev team that spent six months ignoring
> the fact that nobody could log into revOnline? No thanks.

Yes, and every time the community starts to talk business about this, someone 
from RunRev swoops in and says "we have an amazing thing in the pipeline, just 
you wait!", making all contributors vanish and the calls to action cease. It's 
been years of this, and nothing has ever come from RunRev. 

Said that, I'm all for self help, and maybe this time will be different, so 
let's try!

I think we need a curated experience, where categories are merged and split 
based on consensus. I am going to make a stack right now to show an example of 
category management.


--

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Re: [OFF] Cool Plugins

2014-05-10 Thread Richmond

On 10/05/14 06:15, Richard Gaskin wrote:

Mark Wieder wrote:


Richmond-

Friday, May 9, 2014, 12:38:36 PM, you wrote:


But RevOnline is rather erratic . . .


You're being too kind. At one point Heather assured me that revOnline
was about to be replaced with something better, or at least different.
If that happened in the last couple of years I missed the news.


There have been some bug fixes, but the longer-term plans are queued 
for after some of the other things get done first (Cocoa, Unicode, etc.).


That said, this is one of those areas where I have to wonder if 
perhaps it may benefit from being more of a partnership between the 
core dev team and the community.  It is, after all, really for the 
benefit of the community, and comprised of community contributions.


If we could work out a way to share the work on this with RunRev, 
anyone here interested in rolling up their sleeves to help?




There have been 2 versions of RevOnline: I contributed quite a lot to 
the older one of the two.


When that one went down the tubes and I was unable to retrieve my 
contributions I did

not contribute to the new one as was cheesed off.

The first thing that needs to happen is for ALL the stacks in both 
versions of RevOnline to be assembled

and categorised.

Richmond.

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Re: [OFF] Cool Plugins

2014-05-10 Thread Richmond

On 10/05/14 06:40, Mark Wieder wrote:

Richard-

Friday, May 9, 2014, 8:15:13 PM, you wrote:


If we could work out a way to share the work on this with RunRev, anyone
here interested in rolling up their sleeves to help?

You mean trying to work with a rev team that spent six months ignoring
the fact that nobody could log into revOnline? No thanks.



They still suffer from this attitude.

The Open Source initiative came with some sort of promise of increased 
openness,

but what has happened is that RunRev are open about what suits them: meaning
new things and features. What is ignored are things such as RevOnline 
because they

cannot be plugged on the website.

So, RunRev are really very good about pushing forth new ideas and new 
initiatives,

but pretty awful at maintaining initiatives they set up previously.

The first RevOnline was just dumped with no effort being made to 
transfer all the
user contributed stacks (which represented a lot of work on the part of 
those
users) to the new version. Now the new version of RevOnline has been, 
frankly,

rotting for quite some time.

- analogy follows --

My wife and I have 2 sons: one is 19 and the other is 22.

I can imagine if, when they were about 12 we just chucked them out in 
the road

because we wanted to have 2 more babies.

Children, as anyone who has had them well know, are an ongoing and 
increasing

responsibility.

In fact I think I can categorically state that I think that I finally 
became an adult
about a week after our first son was born: I was sitting beside him 
while he was
bawling his head off: all I wanted to do was go down the road for a 
couple of
glasses of beer and an hour and a half reading a book - "no luck, chum; 
you've

got this 'thing' for life, like it or not."

--- end of analogy ---

RunRev should take care of the children it already has, even at the 
price of not

having so many new babies so frequently.

Come to think of things this may argue an element of immaturity 
somewhere . . .


Richmond.

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Re: [OFF] Cool Plugins

2014-05-10 Thread Björnke von Gierke
Alright here's a first version of a category management stack, including some 
'dummy' example stack interface elements, to show off how it works. It's mostly 
a way to avoid category clutter right now.

http://bjoernke.com/temp/Category_test.rev


On 10 May 2014, at 10:07, Björnke von Gierke  wrote:

> 
> On 10 May 2014, at 05:40, Mark Wieder  wrote:
>> Friday, May 9, 2014, 8:15:13 PM, you wrote:
>>> If we could work out a way to share the work on this with RunRev, anyone
>>> here interested in rolling up their sleeves to help?
>> You mean trying to work with a rev team that spent six months ignoring
>> the fact that nobody could log into revOnline? No thanks.
> 
> Yes, and every time the community starts to talk business about this, someone 
> from RunRev swoops in and says "we have an amazing thing in the pipeline, 
> just you wait!", making all contributors vanish and the calls to action 
> cease. It's been years of this, and nothing has ever come from RunRev. 
> 
> Said that, I'm all for self help, and maybe this time will be different, so 
> let's try!
> 
> I think we need a curated experience, where categories are merged and split 
> based on consensus. I am going to make a stack right now to show an example 
> of category management.
> 
> 
> --
> 
> Anyone thinking about going to Zurich in the summer? 
> Please fill out the form and send me an email: 
> http://doodle.com/yapygihh3itgz2qr
> 
> -- 
> 
> Use an alternative Dictionary viewer:
> http://bjoernke.com/bvgdocu/
> 
> Chat with other RunRev developers:
> http://bjoernke.com/chatrev/
> 
> 
> 
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Re: [OFF] Cool Plugins

2014-05-10 Thread Richard Gaskin
TL/DR version: there are challenges, but improving the state of stack 
file sharing is doable, esp. with community participation.



Longer version for folks with too much time on their hands:

Björnke von Gierke wrote:
> Yes, and every time the community starts to talk business about this,
> someone from RunRev swoops in and says "we have an amazing thing in
> the pipeline, just you wait!", making all contributors vanish and the
> calls to action cease. It's been years of this, and nothing has ever
> come from RunRev.

True, but something very significant has happened since then:  LiveCode 
is now open source.


And as a part of that they have a Community Manager, a role which is 
really just one of community advocacy, and so they have an obligation to 
listen to that advocacy until the griping stops. :)  Indeed, in my 
experience with them thus far it's more than a sense of obligation, but 
a process they've eagerly embraced.


The transition to open source process is very new with LiveCode - new 
for the folks at RunRev, and even for many of us in the community who've 
participated in other FOSS projects.  So we're all finding our way in 
this over time as we get this going.


But the one thing I feel confident about is that the people at RunRev 
chose their path toward FOSS with great care, and understand what it 
means.  It's more than just giving away free software, but also 
fundamentally changes the nature of the development workflow, for all of us.


With any software development, a key bottleneck is developer capacity.

With a proprietary product, this capacity is somewhat fixed, limiting 
the rate of enhancement.


With an open source project, the scope of human resources that can be 
applied to solving problems is limited only by the number of people 
willing to roll up their sleeves and pitch in.


So going forward, I'd like to believe that the rate of bug fixes and 
enhancements for everything in the LiveCode universe can be accelerated 
at a rate roughly equal to the size of its ever-growing community.




How this applies to what we currently call "RevOnline" is something 
we'll have to figure out, but I think it's very encouraging that just is 
in this one thread we have several people willing to help.


I recently discussed RevOnline with Ben, but only briefly (we had a 
couple other more time-sensitive initiatives which took most of the 
meeting - keep an eye out for the upcoming announcement of the LiveCode 
Global Jam, May 23 & 24 - more on that on Monday).


Both he and Kevin are well aware of the value of having such a 
repository, and the current need for improving it.


We'll need to flesh out what a collaborative process means for this, and 
the details of what it should incorporate, how it gets curated, etc.


I'll make that the focus of my next meeting with them this coming 
Thursday, so we can learn more about their current plans for the system 
and how they can incorporate community contributions so that everyone 
gets what they want.


In the meantime, I would encourage this discussion to continue here as a 
very valuable foundation of brainstorming which can be very helpful in 
informing what the system ultimately becomes.




> Said that, I'm all for self help, and maybe this time will be
> different, so let's try!

I like your positive approach, Björnke.  That can-do spirit is how 
things get done.



> I think we need a curated experience, where categories are merged and
> split based on consensus. I am going to make a stack right now to
> show an example of category management.

Curation can be very helpful for the utility of the collection, but 
challenging socially.


This is one of those areas where open source communities really define 
themselves, in establishing their own forms of governance for projects.


I look forward to seeing this discussion here continue, and acting as 
this community's advocate on Thursday to facilitate the creation of a 
work plan with the core dev team.


--
 Richard Gaskin
 LiveCode Community Manager
 rich...@livecode.org


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Re: [OFF] Cool Plugins

2014-05-10 Thread Richard Gaskin

BNig wrote:

RevOnline/ User Samples does work very well for me in 6.6.2 RC3. It is
working in 6.7 DP3,

not working in 6.6.1 and 7.0 DP3

The problem seems to be that hanging/not working is different for different
users and the bug(s) are difficult to reproduce. But I hope it is getting
there.
http://quality.runrev.com/show_bug.cgi?id=11387

So they are working on it, why not add to the bug report if it is not
working for you in 6.6.2 RC3 and up.


Anyone here who's had RevOnline hang in a position to see if they may be 
able to dive into that bug report to find a fix?


While the team is working out the mechanics for pull requests on stacks, 
in the meantime I've found they're quite receptive to posting fixed 
handlers in the bug reporting, noting the object and lines numbers so 
they know where it goes.


--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys

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Re: [OFF] Cool Plugins

2014-05-10 Thread Vaughn Clement
Hi Richard

I see your request for assistance as needed and I would like to help, but
based on my limited LC experience I would hinder the progress. I am
responding just to say we hear your request, and want to help. I do have an
ongoing need to see a better documentation system for users (new users).
The consolidation of instructional information is a clear starting point. I
am at nearly 1 year using LC and still feel like a beginner. I cannot
afford to pay out $499 every time RunRev wants to offer classes. I have
contributed thousands of hours and several thousands of $ with no return on
the investment. I am not that much different from many of the people who
ask questions on this forum where the question never stop popping up and no
answers are available.

Thank you

Vaughn Clement

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On Fri, May 9, 2014 at 8:53 PM, Mike Kerner wrote:

> Richard,
> Let's start a group to discuss, and it should be more community than core
> team.  The core team is a little lax on a variety of things, probably
> because responsibilities are not clear and expectations are not followed-up
> on.  For instance, community contributions to the documentation is supposed
> to be included, but it does not seem to happen.
>
> So I can see someone at LC being responsible/accountable, but mainly for
> the reason of having it be in contact with home base, to help
> mediate/referee disputes, etc., but otherwise to stay out of the way.
>
>
> On Fri, May 9, 2014 at 11:40 PM, Mark Wieder 
> wrote:
>
> > Richard-
> >
> > Friday, May 9, 2014, 8:15:13 PM, you wrote:
> >
> > > If we could work out a way to share the work on this with RunRev,
> anyone
> > > here interested in rolling up their sleeves to help?
> >
> > You mean trying to work with a rev team that spent six months ignoring
> > the fact that nobody could log into revOnline? No thanks.
> >
> > --
> > -Mark Wieder
> >  ahsoftw...@gmail.com
> >
> > This communication may be unlawfully collected and stored by the National
> > Security Agency (NSA) in secret. The parties to this email do not
> > consent to the retrieving or storing of this communication and any
> > related metadata, as well as printing, copying, re-transmitting,
> > disseminating, or otherwise using it. If you believe you have received
> > this communication in error, please delete it immediately.
> >
> >
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Re: [OFF] Cool Plugins

2014-05-10 Thread J. Landman Gay
I'd say you are in an ideal position to be the eyes of the volunteer team.  The 
documentation is far too extensive to find problems easily.  A person who can 
report the entries that are confusing or outdated would be of tremendous help.  
You wouldn't have to fix them, just tell folks where to look.  This is 
something that experienced users can't do, they are too familiar with the 
syntax to spot what is confusing to newcomers.  Your more limited experience is 
a big plus in this case.  

On May 10, 2014 10:27:12 AM CDT, Vaughn Clement  wrote:
>Hi Richard
>
>I see your request for assistance as needed and I would like to help,
>but
>based on my limited LC experience I would hinder the progress. I am
>responding just to say we hear your request, and want to help. 
-- 
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: [OFF] Cool Plugins

2014-05-10 Thread Richard Gaskin

Vaughn Clement wrote:

I see your request for assistance as needed and I would like to help, but
based on my limited LC experience I would hinder the progress. I am
responding just to say we hear your request, and want to help. I do have an
ongoing need to see a better documentation system for users (new users).
The consolidation of instructional information is a clear starting point.


Being here asking questions is a valuable contribution in itself.  For 
every question posted here there are many subscribers who had the same 
question but were too shy to ask.  You're not shy, and your posts here 
are very helpful.


Since open source includes the word "source", it's really easy to think 
about contributions strictly in terms of source code.  As helpful as 
those are, the range of ways community members can help one another goes 
far beyond that.


What I've learned from the Ubuntu community is just how broad the scope 
of contributions can be.  Sometimes it's source, but sometimes it's 
documentation, and sometimes it's helping to provide support with a 
neighbor or online, and sometimes it's just showing the software to a 
friend and helping them download and install it.


All of these things help a software grow, and even the most 
seemingly-modest of them helps make for a better software experience for 
everyone.


And just using the software is valuable in itself, even if you never 
lift a finger to help anyone else.  It's useful for a software to have 
people who enjoy using it.


When software is licensed as open source, it's effectively a form of 
gift.  The recipient has no obligation of any kind to give anything 
back.  If they were obliged, it wouldn't be a gift, it would be a mere 
transaction.


Sometimes when enough people use a software, there are others who feel 
inclined to help.   It's great when they do, but by no means diminishes 
anyone who doesn't.


Just use LiveCode and enjoy it.  That's the most mission-critical task.

When enough people do that, other forms of contributions will come along 
in good time.


--
 Richard Gaskin
 LiveCode Community Manager
 rich...@livecode.org

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Re: [OFF] Cool Plugins

2014-05-10 Thread Earthednet-wp
I completely agree. Naive or new users can provide invaluable input to 
documentation authors. 
Bill

William Prothero
http://es.earthednet.org

> 
> 
> Being here asking questions is a valuable contribution in itself.  For every 
> question posted here there are many subscribers who had the same question but 
> were too shy to ask.  You're not shy, and your posts here are very helpful.
> 
> 
> 

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Re: [OFF] Cool Plugins

2014-05-10 Thread Marc Van Cauwenberghe
Hi,

I would like to broaden the discussion to all livecode knowledge being easily 
available. 

There are stack being scattered over tons of different sites. 
Articles like the one 'Extending the Livecode Message Path’ I only found after 
spending months with Livecode.
A good search engine that incorporates the forum AND this list server would 
also be a great benefit.

I am willing to invest time, so count me in.

best regards,
Marc




Op 10-mei-2014, om 17:07 heeft Richard Gaskin  het 
volgende geschreven:

> In the meantime, I would encourage this discussion to continue here as a very 
> valuable foundation of brainstorming which can be very helpful in informing 
> what the system ultimately becomes.

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Re: [OFF] Cool Plugins

2014-05-10 Thread Richmond

On 10/05/14 21:24, Marc Van Cauwenberghe wrote:

Hi,

I would like to broaden the discussion to all livecode knowledge being easily 
available.

There are stack being scattered over tons of different sites.


Somebody (who ?) has to assemble a master page (preferably hosted on 
RunRev's site) that has

links to all these sites.

Richmond.


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Re: [OFF] Cool Plugins

2014-05-10 Thread Vaughn Clement
Hi

I was talking to a senior developer today in the UK, and it is clear that
this email "How To" is good, but it would be much better if it was a
subject based forum that can be searched for answers. I know that RunRev
has a forum for this purpose and it could serve this purpose. The question
is it could be made even better if one of the main forum groups could
include only stacks, and locations of technical subjects related to design
and development?

Thank you

Vaughn Clement

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On Sat, May 10, 2014 at 11:24 AM, Marc Van Cauwenberghe <
marc.vancauwenber...@pandora.be> wrote:

> Hi,
>
> I would like to broaden the discussion to all livecode knowledge being
> easily available.
>
> There are stack being scattered over tons of different sites.
> Articles like the one 'Extending the Livecode Message Path’ I only found
> after spending months with Livecode.
> A good search engine that incorporates the forum AND this list server
> would also be a great benefit.
>
> I am willing to invest time, so count me in.
>
> best regards,
> Marc
>
>
>
>
> Op 10-mei-2014, om 17:07 heeft Richard Gaskin 
> het volgende geschreven:
>
> > In the meantime, I would encourage this discussion to continue here as a
> very valuable foundation of brainstorming which can be very helpful in
> informing what the system ultimately becomes.
>
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Re: [OFF] Cool Plugins

2014-05-10 Thread Richmond

On 10/05/14 21:41, Vaughn Clement wrote:

Hi

I was talking to a senior developer today in the UK, and it is clear that
this email "How To" is good, but it would be much better if it was a
subject based forum that can be searched for answers. I know that RunRev
has a forum for this purpose and it could serve this purpose. The question
is it could be made even better if one of the main forum groups could
include only stacks, and locations of technical subjects related to design
and development?

Thank you

Vaughn Clement




One of the snags of the existing forum is that it has extremely mean 
size limits on files
that can be uploaded to it; so, in my own case, I have to keep giving 
links to externally stored stacks
(paradoxically also saved on a RunRev server). Now as individual's 
websites and storage facilities
come and go, the ability to store files larger than quarter of a 
MegaByte (wow, I can get two of them

on a double-sided floppy disc) is very important.

Obviously, if storage possibilities were raised there would have to be 
someone who trawled the files once
in a while to weed out the chaff so the site didn't collapse under its 
own weight.


Richmond.

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Re: [OFF] Cool Plugins

2014-05-10 Thread Richard Gaskin

Mike Kerner wrote:
> ...For instance, community contributions to the
> documentation is supposed to be included, but it
> does not seem to happen.

Ostensibly there's a process for this, with style guidance as well:


If you know of any submissions which have not been accepted, please 
email me details and I'll take that up with the core dev team on Thursday.


--
 Richard Gaskin
 LiveCode Community Manager
 rich...@livecode.org



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Re: [OFF] Cool Plugins

2014-05-10 Thread Alex Tweedly

On 10/05/2014 16:07, Richard Gaskin wrote:


How this applies to what we currently call "RevOnline" is something 
we'll have to figure out, but I think it's very encouraging that just 
is in this one thread we have several people willing to help.



...
I'll make that the focus of my next meeting with them this coming 
Thursday, so we can learn more about their current plans for the 
system and how they can incorporate community contributions so that 
everyone gets what they want.


In the meantime, I would encourage this discussion to continue here as 
a very valuable foundation of brainstorming which can be very helpful 
in informing what the system ultimately becomes.
I've expressed opinions in the past about how RevOnline should change; 
those are probably out of date by now - I gave up and haven't even 
looked at it for years. But if there's an effort being put together, I'd 
certainly be interested in helping in some way.


The other area I'm even more interested in is RunRev's other major 
"orphan" - the on-rev client, and LCServer live debugger. That was a 
great idea - and the debugger still has the potential to be a unique 
advantage for LC server; unfortunately, the original on-rev client was 
only a minimal implementation, and has been abandoned. And the other 
"mistake" (IMHO) was to keep this debugging as a feature that was 
"unique to on-rev" rather than "unique to LC server".


But I'm hopeful this project will eventually become open-sourced also, 
and it will be possible to debug server scripts without feeling like 
I've gone back to my undergrad days (i.e. the 1970's :-) , debugging 
with print statements.


So if you have 2 minutes to spare on Thursday - could you please ask Ben 
about the likelihood / schedule of open-sourcing that part too ?


-- Alex.


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Re: [OFF] Cool Plugins

2014-05-10 Thread Richard Gaskin

Alex Tweedly wrote:

> The other area I'm even more interested in is RunRev's other major
> "orphan" - the on-rev client, and LCServer live debugger. That was a
> great idea - and the debugger still has the potential to be a unique
> advantage for LC server; unfortunately, the original on-rev client
> was only a minimal implementation, and has been abandoned.

Not abandoned, it turns out:  I asked about that in our last meeting, 
and it's very much in development again.  In fact they had a dev working 
on it during our call.


They're keen to post an announcement when the new version of that is 
releasable, hopefully just another couple weeks.



> And the other "mistake" (IMHO) was to keep this debugging as a
> feature that was "unique to on-rev" rather than "unique to LC
> server".

Maybe, but I'm not clear if it can be done from an ordinary CGI setup or 
requires mods to Apache config, which would make it unusable to everyone 
on a shared host.


I'll ask them

--
 Richard Gaskin
 LiveCode Community Manager
 rich...@livecode.org


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Re: [OFF] Cool Plugins

2014-05-10 Thread Mike Kerner
I can't even remember them because once it was obvious that nobody was
looking at them, I stopped working on them, so it's been more than a year,
I would bet.



On Sat, May 10, 2014 at 5:43 PM, Richard Gaskin
wrote:

> Mike Kerner wrote:
> > ...For instance, community contributions to the
>
> > documentation is supposed to be included, but it
> > does not seem to happen.
>
> Ostensibly there's a process for this, with style guidance as well:
>  20Documentation>
>
> If you know of any submissions which have not been accepted, please email
> me details and I'll take that up with the core dev team on Thursday.
>
>
> --
>  Richard Gaskin
>  LiveCode Community Manager
>  rich...@livecode.org
>
>
>
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Re: [OFF] Cool Plugins

2014-05-10 Thread Mike Kerner
Sounds like a wiki - even though, IMHO, wikis suck.


On Sat, May 10, 2014 at 2:36 PM, Richmond wrote:

> On 10/05/14 21:24, Marc Van Cauwenberghe wrote:
>
>> Hi,
>>
>> I would like to broaden the discussion to all livecode knowledge being
>> easily available.
>>
>> There are stack being scattered over tons of different sites.
>>
>
> Somebody (who ?) has to assemble a master page (preferably hosted on
> RunRev's site) that has
> links to all these sites.
>
> Richmond.
>
>
>
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Re: [OFF] Cool Plugins

2014-05-11 Thread Alex Tweedly

That's great news. Thank you !

Even if it can't be installed on a shared server, it should still be 
usable from a private one - and therefore usable for many people. Most 
importantly, if it can be installed on a local server for development & 
testing then that would be the way to go. The old on-rev client did 
sometimes suffer performance issues due to the round trip time; on a 
local server (or even the same machine as the developer), that problem 
would disappear and we'd have a very responsive debugging IDE for server 
code.


Thanks again
-- Alex.




On 11/05/2014 02:03, Richard Gaskin wrote:

Alex Tweedly wrote:

> The other area I'm even more interested in is RunRev's other major
> "orphan" - the on-rev client, and LCServer live debugger. That was a
> great idea - and the debugger still has the potential to be a unique
> advantage for LC server; unfortunately, the original on-rev client
> was only a minimal implementation, and has been abandoned.

Not abandoned, it turns out:  I asked about that in our last meeting, 
and it's very much in development again.  In fact they had a dev 
working on it during our call.


They're keen to post an announcement when the new version of that is 
releasable, hopefully just another couple weeks.



> And the other "mistake" (IMHO) was to keep this debugging as a
> feature that was "unique to on-rev" rather than "unique to LC
> server".

Maybe, but I'm not clear if it can be done from an ordinary CGI setup 
or requires mods to Apache config, which would make it unusable to 
everyone on a shared host.


I'll ask them




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Re: [OFF] Cool Plugins

2014-05-11 Thread Robert Mann
Hi I would be happy to help advance the tools we have to share plugins etc...
I've never "co-worker" in an open source thingy, so I would not be an
initiator but a follower.

How does such a group get constituted?
Could something like *LOOMIO* provide a first group backbone?
(/collaborative decision tool/)
Who would like to take the symbolic lead to start a collaborative move?
=> I'll start by registering for this thread news feed

Scope :
-- I too feel that the *on-rev editor* that was abandoned should fall into
community edition so we could do something to revive it. /That turned out to
be a clear.. "PUBLICITE MENSONGERE" case !! /
-- *revOnline is a stack I guess?* so that should be possible to maintain in
a group.
=> the core task would be to have the dbase structure etc open sourced by
run rev.

-- tricky issue :: freedom/payment. I wonder whether the possibility to
*share a stack in a "thank you" mode *would not help and reenergize : in
that category, a very simple contributing button would load the stack for a
"cup of coffee / sandwich like" participation (1 to 10) euros. Without
sophisticated protection that would be cumbersome.
Alternatively :: demo stacks free, than "cup of coffee  or sandwich" version
of full version without protection hassle.

What can I do ?
-- can definitely help scrutinize classification to integrate rev online 2
with rev online 1
(like a lot of us I did maintain a personal copy/classified of the most
interested stacks i saw)
-- can share interesting ideas in classifications tools : to move beyond the
"tag" system.
-- w'll see!

Robert




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Re: [OFF] Cool Plugins

2014-05-11 Thread Alejandro Tejada
Hi Richard, 

Could you ask RunRev to consider using an open source
web-based translation platform to translated LiveCode
dictionary, docs, guides and tutorials? 

1) https://www.transifex.com
2) https://launchpad.net
3) http://pootle.translatehouse.org/index.html
4) http://weblate.org
5) http://openbuildservice.org
6) http://zanata.org
7) http://otrance.de/en/

Thanks in advance! 

Al



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Re: [OFF] Cool Plugins

2014-05-11 Thread Richmond

On 11/05/14 22:18, Alejandro Tejada wrote:

Hi Richard,

Could you ask RunRev to consider using an open source
web-based translation platform to translated LiveCode
dictionary, docs, guides and tutorials?

1) https://www.transifex.com
2) https://launchpad.net
3) http://pootle.translatehouse.org/index.html
4) http://weblate.org
5) http://openbuildservice.org
6) http://zanata.org
7) http://otrance.de/en/

Thanks in advance!

Al




Having experimented quite a bit with web-based machine translation I think
that is most unwise.

However; it might not be a bad idea to use a machine-based translation 
first, and then follow
it up by proper checking / style-editing / remedial translation by 
somebody who is fully
functional in both English and the target language. This would save a 
certain amount of time.


-

Бански Старец (a type of Bulgarian salami) = "bathing old man" (Google 
translate)


this is because a "бански костюм" is a swimsuit, and a "старец" is an 
old man.


Quod erat demonstrandum (Latin) = "which was to be" (Google again) real 
meaning"


"which had to be demonstrated"

Loadsa rubbish.



Richmond.

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Re: [OFF] Cool Plugins

2014-05-11 Thread Alejandro Tejada
Hi Richmond,


Richmond Mathewson-2 wrote
> Having experimented quite a bit with web-based machine translation
> I think that is most unwise.
> 
> However; it might not be a bad idea to use a machine-based translation 
> first, and then follow it up by proper checking / style-editing / remedial
> translation by somebody who is fully functional in both English and the
> target language. This would save a certain amount of time.
> 
> [snip]

Actually, these web based translation platforms do not make
automatic translations of texts.

Just allows a group of translator to collaborate in real time
on a translation project.

By the way, in a message posted in this mail list, I wrote that a 
document have as many valid translations as readers.
This means that every reader "translate" the contents to
match their own level of understanding.

It's only when you ask a reader:
Could you explain or demonstrate the content of this document?

only then, you find (with a lot of amazement) the incredible
diversity of markedly different meanings that a single document
receive after being "learned" by different readers.

If you gave for translation a single chapter of the LiveCode Guide
to developers in Spain, Mexico, Colombia and Argentina,
you will receive 4 similar, but different, translations.

Which is the correct translation? All, just one or none?
The answer is easy to know. Just test them with the
intended audience.
which translation they understand better?

The answer to this simple question would be another
unexpected surprise for everyone involved.

So, a web based platform would encourage people
of all around the world to collaborate in the diffusion
of this platform, LiveCode.

Al 









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revxxx messages in plugins

2012-08-14 Thread Peter Haworth
I'm confused about the purpose of these messages.  As an example, consider
the revPreOpenStack and its equivalent preOpenStack

If I register my plugin to receive revPreOpenStack messages, then I get
that message when any stack is opened in the IDE which is great but is
there any advantage to doing it that way rather than having a preOpenStack
handler in a front script?

If it's better to use the revxxx messages than a front script, is there any
way to pre-configure a plugin to receive selected revxxx messages before I
give it to a customer?

Thanks,

Pete
lcSQL Software 
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Re: Plugins folder gotcha

2011-02-16 Thread Bob Sneidar
I put mine in /users/shared/livecode. That way if I ever nuke my profile I will 
not lose everything, and another user *could* login with a different account 
and still have access to all the plugins. 

Bob


On Feb 16, 2011, at 2:55 PM, Peter Haworth wrote:

> I recently followed the advice in a thread on this list and created a 
> Livecode folder in my Documents folder so I could put a plugins folder in it, 
> then changed the LC Preference to refer to the /Documents/Livecode User 
> Extensions folder.  That all worked fine.  
> 
> However, all my button images stopped showing up.  I had imported a couple of 
> sets of images into the LC Image Library and it turns out they are stored in 
> a Resources folder which was inside the original User Extensions folder (My 
> Revolution Studio in my case).  I copied the Resources folder over to the new 
> Livecode folder and all is back to normal now.
> 
> The more experienced list followers probably would have known that but I 
> thought it might be worth sharing.  There may be other folders/files that 
> need to be moved when you reference a different User Extensions folder. 
> 
> Pete Haworth
> 
> 
> 
> 
> 
> 
> 
> 
> 
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Plugins with Community Edition

2013-04-16 Thread Terence Heaford
Hi,

One of the methods suggested for the use of the Community Edition was for 
producing in-house applications.

Unless I am mistaken it does not seem possible to fulfil this promise when 
using commercial plugins that have password protection.

Is that correct or am I missing something?


All the best

Terry
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Re: revxxx messages in plugins

2012-08-14 Thread J. Landman Gay

On 8/14/12 8:23 PM, Peter Haworth wrote:

I'm confused about the purpose of these messages.  As an example, consider
the revPreOpenStack and its equivalent preOpenStack

If I register my plugin to receive revPreOpenStack messages, then I get
that message when any stack is opened in the IDE which is great but is
there any advantage to doing it that way rather than having a preOpenStack
handler in a front script?


Using the plugin messages is less likely to interfere with the user's 
setup and message hierarchy, and ensures your plugin will always receive 
messages (frontscripts can be overridden by other frontscripts.) The rev 
messages were implemented to allow plugins to react to IDE events in a 
structured way.




If it's better to use the revxxx messages than a front script, is there any
way to pre-configure a plugin to receive selected revxxx messages before I
give it to a customer?


The settings are saved in a custom property of the plugin stack. As long 
as the user doesn't remove or change the settings, they will travel with 
the stack.



--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: revxxx messages in plugins

2012-08-14 Thread Peter Haworth
Thanks Jacque.

The problem is, I'm probably going to need a front script anyway because
plugins don't get revxxx messages for all the events I need to know about
(e.g., the creation/deletion of a control).  Not sure why the revxxx
messages are quite so selective.

I'm also running into issues with some of the revxxx messages. revNewTool
doesn't happen and revPreOpenStack happens not only when a stack is opened
but also when it is closed ( I have no idea why that would happen).

Pete
lcSQL Software <http://www.lcsql.com>



On Tue, Aug 14, 2012 at 7:43 PM, J. Landman Gay wrote:

> On 8/14/12 8:23 PM, Peter Haworth wrote:
>
>> I'm confused about the purpose of these messages.  As an example, consider
>> the revPreOpenStack and its equivalent preOpenStack
>>
>> If I register my plugin to receive revPreOpenStack messages, then I get
>> that message when any stack is opened in the IDE which is great but is
>> there any advantage to doing it that way rather than having a preOpenStack
>> handler in a front script?
>>
>
> Using the plugin messages is less likely to interfere with the user's
> setup and message hierarchy, and ensures your plugin will always receive
> messages (frontscripts can be overridden by other frontscripts.) The rev
> messages were implemented to allow plugins to react to IDE events in a
> structured way.
>
>
>
>> If it's better to use the revxxx messages than a front script, is there
>> any
>> way to pre-configure a plugin to receive selected revxxx messages before I
>> give it to a customer?
>>
>
> The settings are saved in a custom property of the plugin stack. As long
> as the user doesn't remove or change the settings, they will travel with
> the stack.
>
>
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
>
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Re: revxxx messages in plugins

2012-08-15 Thread Richard Gaskin

Peter Haworth wrote:


The problem is, I'm probably going to need a front script anyway because
plugins don't get revxxx messages for all the events I need to know about
(e.g., the creation/deletion of a control).  Not sure why the revxxx
messages are quite so selective.

I'm also running into issues with some of the revxxx messages. revNewTool
doesn't happen and revPreOpenStack happens not only when a stack is opened
but also when it is closed ( I have no idea why that would happen).


Frontscripts are fine.  In fact, I generally recommend them over 
anything provided by the IDE, because engine stuff is both more 
efficient and less subject to change.


There seems to be a design philosophy at play with some of the IDE 
decisions in which they want to make it as user-friendly as a 
conventional productivity app.  Noble as that goal may be, this is a 
development tool; it not only plays by very different rules given its 
radically different nature, but its audience is comprised entirely of 
people with above-average IQs (probably almost exclusively 120 and 
above), as is necessary for effective use of any programming language.


So rather than invent layer upon layer of sugary things to try to make 
life easier for programmers, spend the time instead on just teaching 
them to use the engine effectively.


Besides, such layers add their own complexity which not only introduces 
a greater likelihood of potential bugs, but are themselves things that 
must be learned and accommodated.  (Not to mention the time RunRev has 
to spend writing and maintaining them relative to a few lines in the docs).


Frontscripts are powerful, they are unlimited in number in the IDE, and 
while it's almost always a good idea to pass all messages a frontscript 
traps, that one rule is easy to learn.


Know the engine.
Trust the engine.
Use the engine.

:)

--
 Richard Gaskin
 Fourth World
 LiveCode training and consulting: http://www.fourthworld.com
 Webzine for LiveCode developers: http://www.LiveCodeJournal.com
 Follow me on Twitter:  http://twitter.com/FourthWorldSys

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Re: revxxx messages in plugins

2012-08-15 Thread Peter Haworth
Good to hear.  I always get concerned that I might be going in the wrong
direction when I discover a new way of doing something that duplicates an
existing method.  I already have fornt scripts in place so will stick with
them.
Pete
lcSQL Software 



On Wed, Aug 15, 2012 at 8:59 AM, Richard Gaskin
wrote:

> Frontscripts are fine.  In fact, I generally recommend them over anything
> provided by the IDE, because engine stuff is both more efficient and less
> subject to change.
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Re: revxxx messages in plugins

2012-08-15 Thread Bob Sneidar
I've been told my IQ is probably as high as my age, so I guess I'm almost half 
smart! 

On Aug 15, 2012, at 8:59 AM, Richard Gaskin wrote:

> Noble as that goal may be, this is a development tool; it not only plays by 
> very different rules given its radically different nature, but its audience 
> is comprised entirely of people with above-average IQs (probably almost 
> exclusively 120 and above), as is necessary for effective use of any 
> programming language.


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Re: Plugins with Community Edition

2013-04-17 Thread Gerry Orkin
That's correct.

Gerry


On 17/04/2013, at 4:48 PM, Terence Heaford  wrote:

> Is that correct or am I missing something?

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Re: Plugins with Community Edition

2013-04-18 Thread Shawn Blc
In the near future we should see many community edition plugins.



On Wednesday, April 17, 2013, Gerry Orkin wrote:

> That's correct.
>
> Gerry
>
>
> On 17/04/2013, at 4:48 PM, Terence Heaford 
> >
> wrote:
>
> > Is that correct or am I missing something?
>
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Open Source plugins and externals

2013-07-30 Thread Alejandro Tejada
Hi All,

What do you think if we ask to RunRev
to include many open source plugins with
every LiveCode Community edition?

For example:

https://bitbucket.org/mwieder/glx2/wiki/Home
http://forums.runrev.com/viewtopic.php?f=27&t=14399
http://www.quartam.com/

and many more...

Thanks in advance!

Al



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Realbasic on the web without plugins

2011-09-21 Thread Chipp Walters
http://www.realsoftware.com/web/

Looks to me like it compiles to a binary CGI which serves up the app as
HTML/CSS/AJAX/Javascript/etc..

o. That's the solution for LC.

Wouldn't it be cool to develop a modular website engine, which could easily
be configured inside of RR? Or, take a really cool app, and put it on your
server, accessible for anyone with a browser, including iPhone, Android,
Chromebook, Linux, Windows 8.9 and 10? And-- not have to worry about stupid
AppStores?

o.

-- 
Chipp Walters
CEO, Shafer Walters Group, Inc.
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Re: Open Source plugins and externals

2013-07-30 Thread Monte Goulding

On 31/07/2013, at 7:53 AM, Alejandro Tejada  wrote:

> What do you think if we ask to RunRev
> to include many open source plugins with
> every LiveCode Community edition?

The currently included plugins do definitely need a cleanup from both a 
licensing and maintenance perspective. I'd suggest that the included plugins 
should only be examples in full control of the RunRev team. They should also 
not be hidden inside the app bundle but copied to the user's extensions folder 
so it's easier for users to see what can be done. Now RunRev actively 
showcasing inside LiveCode what extensions are available for the platform 
whether sold by them or not is another matter and could only be a good thing 
for them as far as I can see.

Cheers

--
Monte Goulding

M E R Goulding - software development services
mergExt - There's an external for that!





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Re: Open Source plugins and externals

2013-07-30 Thread Peter Haworth
On Tue, Jul 30, 2013 at 3:13 PM, Monte Goulding  wrote:

> Now RunRev actively showcasing inside LiveCode what extensions are
> available for the platform whether sold by them or not is another matter
> and could only be a good thing for them as far as I can see.


Not entirely on topic but on reading the animation engine post on the forum
about this, I note that there is a source code repository for folks who
would like to make changes to the open source version.  Is this a
requirement of supplying an open source version of a plugin, or is it valid
to simply supply the source code and tell everyone they're free to make
changes to their own version?

Pete
lcSQL Software 
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Re: Open Source plugins and externals

2013-07-30 Thread Monte Goulding

On 31/07/2013, at 9:01 AM, Peter Haworth wrote:

> Not entirely on topic but on reading the animation engine post on the forum
> about this, I note that there is a source code repository for folks who
> would like to make changes to the open source version.  Is this a
> requirement of supplying an open source version of a plugin, or is it valid
> to simply supply the source code and tell everyone they're free to make
> changes to their own version?

There's lots of different open source licenses but I don't think I've ever read 
one that said you were required to accept contributions. Actually the LiveCode 
IDE is a good example of this right now and probably for a significant amount 
of time into the future. If you do allow people to make contributions make sure 
you have a contributor agreement in place so you have a license to distribute 
the contributions.

Cheers

--
M E R Goulding 
Software development services
Bespoke application development for vertical markets

mergExt - There's an external for that!

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Re: Open Source plugins and externals

2013-07-30 Thread Peter Haworth
On Tue, Jul 30, 2013 at 4:18 PM, Monte Goulding  wrote:

> There's lots of different open source licenses but I don't think I've ever
> read one that said you were required to accept contributions. Actually the
> LiveCode IDE is a good example of this right now and probably for a
> significant amount of time into the future. If you do allow people to make
> contributions make sure you have a contributor agreement in place so you
> have a license to distribute the contributions.


Thanks for the clarification.

Pete
lcSQL Software 
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Plugins vs. the Mac app bundle

2016-04-12 Thread Peter TB Brett

Hi all,

There seems to some confusion about plugins/extensions and the OS X 
installation method for the LiveCode IDE.


Some OS X APIs require the app bundle to be validly signed.  Incorrect 
signatures have previously manifested themselves in horrible ways, 
including extreme delays when trying to open a file in the IDE, and a 
variety of other nasty symptoms.


The entire app bundle has to be signed, and any modification to the app 
bundle invalidates the signature.


To address this, we have recently made some changes to the OS X installer:

- we now just provide a DMG with a pre-constructed app bundle inside, 
rather than an installer


- we make the app bundle read-only to avoid any possibility of modifying 
it (and breaking LiveCode features)


Fortunately, these have fixed the bugs, and improved the LiveCode user 
experience! Yay!



This seems to have caused some issues for plugin authors who have been 
putting their plugins into the LiveCode app bundle, especially when 
those plugins try and save state or data back into themselves.  Please 
don't do this!


Instead, please put your plugins in the per-user plugins directory.  On 
OS X, the default location is /Users/username/Documents/My 
LiveCode/Plugins/.  You can modify the location in the 'Files & Memory' 
section of the IDE preferences.



For more information, please see the plugins lesson: 
http://lessons.livecode.com/m/4071/l/21341-how-to-install-a-3rd-party-plugin-in-the-livecode-ide


 Peter

--
Dr Peter Brett 
LiveCode Open Source Team

LiveCode 2016 Conference: https://livecode.com/edinburgh-2016/

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Where is the Plugins folder documented?

2017-04-30 Thread Richard Gaskin via use-livecode
I find myself often needing to explain how to set up the user Plugins 
folder and why LC has two such folders.


This morning I figured it might make more sense to just refer folks to 
the appropriate section of the User Guide, but I could find no such 
explanation there.


Then I thought I'd try the Guides, which are hidden away in a stack 
named "Dictionary".  The only info there about Extensions is exclusively 
about LC Builder, and I couldn't find any mention of the Plugins folder 
at all.


Where is it documented?

--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 
 ambassa...@fourthworld.comhttp://www.FourthWorld.com

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Weird LiveCode Plugins Prefs writing problems

2019-02-08 Thread William Prothero via use-livecode
Folks:
Livecode 9.0.2 business Mac OSX 10.14.2

I can’t figure this out. I’m having problems with LiveCode Plugins writing 
prefs to the Plugins folder on my Mac. None of the prefs for the extensions are 
able to update. At first, I thought it was a problem with 4WDevolution, but now 
it’s with Navigator and won’t install Hermann’s Turnimage extension. The prefs 
files (not TurnImage, which throws an error) show up in the extensions folder 
with a “~” after them, indicating it’s a temporary file with 0 bytes and that 
the save has failed. So I can see that there is an attempt to write the prefs 
file in the correct place, but replacing the older file with the new file 
fails.r

I’ve got bitDefender and “CleanMyMac”. However, I can write, and update test 
data, with a livecode script, to the Plugins folder so I am really stuck and 
out of ideas.

This is very puzzling. Has anybody else seen this behavior?

Best,
Bill

 



William A. Prothero
http://earthlearningsolutions.org

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Re: Realbasic on the web without plugins

2011-09-21 Thread Roger Eller
On Wed, Sep 21, 2011 at 2:47 PM, Chipp Walters wrote:

> http://www.realsoftware.com/web/
>
> Looks to me like it compiles to a binary CGI which serves up the app as
> HTML/CSS/AJAX/Javascript/etc..
>
> o. That's the solution for LC.
>
> Wouldn't it be cool to develop a modular website engine, which could easily
> be configured inside of RR? Or, take a really cool app, and put it on your
> server, accessible for anyone with a browser, including iPhone, Android,
> Chromebook, Linux, Windows 8.9 and 10? And-- not have to worry about stupid
> AppStores?
>
> o.
>
> --
> Chipp Walters
> CEO, Shafer Walters Group, Inc.
>

Awesome idea, but a tremendous undertaking.  A few have tried before, and
some of them made good progress, but then...

http://tilestack.com/

~Roger
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Re: Realbasic on the web without plugins

2011-09-21 Thread Andre Garzia
Chipp,

I tried doing something similar but the one point that I could not solve was
how to maintain state for the different clients. Unless I converted
everything to JS, then it was basically impossible. :-(

Cheers
andre

On Wed, Sep 21, 2011 at 3:47 PM, Chipp Walters  wrote:

> http://www.realsoftware.com/web/
>
> Looks to me like it compiles to a binary CGI which serves up the app as
> HTML/CSS/AJAX/Javascript/etc..
>
> o. That's the solution for LC.
>
> Wouldn't it be cool to develop a modular website engine, which could easily
> be configured inside of RR? Or, take a really cool app, and put it on your
> server, accessible for anyone with a browser, including iPhone, Android,
> Chromebook, Linux, Windows 8.9 and 10? And-- not have to worry about stupid
> AppStores?
>
> o.
>
> --
> Chipp Walters
> CEO, Shafer Walters Group, Inc.
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http://www.andregarzia.com All We Do Is Code.
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