RE: How to play a sound file in iOS?
Bill, Choose a short sound that you wish to use as your beep sound, for example 'shortbeep.aiff' and bring it into your iOS environment through the 'copy files' pane. In say your preOpenStack handler put :- set the beepSound to specialFolderPath(engine) /shortbeep.aiff Now when you issue a 'beep' command in one of your scripts, then 'shortbeep.aiff' will play. Subject: Re: How to play a sound file in iOS? From: bvla...@mac.com Date: Mon, 10 Oct 2011 20:20:23 -0700 To: use-livecode@lists.runrev.com John, Sorry if I'm being dense but I don't see anything on page 31 that will help me. Bill Vlahos On Oct 10, 2011, at 12:17 PM, John Dixon wrote: Read page 31 of the iOS release notes and all will be revealed..:-) Subject: Re: How to play a sound file in iOS? From: bvla...@mac.com Jacque, Where are the alert sounds stored on the iOS devices? It would be better to just use the alert and other sounds already on the phones instead of bringing it with the app. I don't see it specifically in the specialFolderPath function for iOS. Thanks, Bill Vlahos ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: How to play a sound file in iOS?
Jacque, Where are the alert sounds stored on the iOS devices? It would be better to just use the alert and other sounds already on the phones instead of bringing it with the app. I don't see it specifically in the specialFolderPath function for iOS. Thanks, Bill Vlahos On Oct 9, 2011, at 9:02 PM, Bill Vlahos wrote: Ah. That did it. Thank you, Bill Vlahos On Oct 9, 2011, at 8:55 PM, J. Landman Gay wrote: On 10/9/11 10:09 PM, Bill Vlahos wrote: How do I play a sound file? I've attached a wav and an mp3 file to the stack but the following statements don't do anything in the simulator. You can only play files that are stored on disk. Include the sound files in the Copy Files pane of the standalone builder. In your scripts, provide a full path relative to the engine: play specialFolderPath(engine) slash gong.wav Also, older versions of the simulator (3.2) won't play sounds. In 4.2 simulator they do play. They always played on a real device though. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
RE: How to play a sound file in iOS?
Read page 31 of the iOS release notes and all will be revealed..:-) Subject: Re: How to play a sound file in iOS? From: bvla...@mac.com Jacque, Where are the alert sounds stored on the iOS devices? It would be better to just use the alert and other sounds already on the phones instead of bringing it with the app. I don't see it specifically in the specialFolderPath function for iOS. Thanks, Bill Vlahos ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: How to play a sound file in iOS?
John, Sorry if I'm being dense but I don't see anything on page 31 that will help me. Bill Vlahos On Oct 10, 2011, at 12:17 PM, John Dixon wrote: Read page 31 of the iOS release notes and all will be revealed..:-) Subject: Re: How to play a sound file in iOS? From: bvla...@mac.com Jacque, Where are the alert sounds stored on the iOS devices? It would be better to just use the alert and other sounds already on the phones instead of bringing it with the app. I don't see it specifically in the specialFolderPath function for iOS. Thanks, Bill Vlahos ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: How to play a sound file in iOS?
On 10/10/11 10:20 PM, Bill Vlahos wrote: John, Sorry if I'm being dense but I don't see anything on page 31 that will help me. I didn't look up the page number, but somewhere in the release notes it states that iOS doesn't have a default alert sound. If you want one, your app has to provide it yourself. The system doesn't provide any. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: How to play a sound file in iOS?
When you say attached, do you mean you went into application settings and the Copy Files tab, and add the files there? On Oct 9, 2011, at 11:09 PM, Bill Vlahos wrote: I've attached a wav and an mp3 file to the stack but the following statements don't do anything in the simulator. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: How to play a sound file in iOS?
On 10/9/11 10:09 PM, Bill Vlahos wrote: How do I play a sound file? I've attached a wav and an mp3 file to the stack but the following statements don't do anything in the simulator. You can only play files that are stored on disk. Include the sound files in the Copy Files pane of the standalone builder. In your scripts, provide a full path relative to the engine: play specialFolderPath(engine) slash gong.wav Also, older versions of the simulator (3.2) won't play sounds. In 4.2 simulator they do play. They always played on a real device though. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: How to play a sound file in iOS?
I actually added it as a control from the File menu. Following your suggestion I added the file in the Application Builder but this too fails the Simulator test because I'm not actually building the application yet. Starting from scratch… I have a .wav file. How do I play it from an application on an iPhone? Thanks, Bill Vlahos On Oct 9, 2011, at 8:36 PM, Colin Holgate wrote: When you say attached, do you mean you went into application settings and the Copy Files tab, and add the files there? On Oct 9, 2011, at 11:09 PM, Bill Vlahos wrote: I've attached a wav and an mp3 file to the stack but the following statements don't do anything in the simulator. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: How to play a sound file in iOS?
Ah. That did it. Thank you, Bill Vlahos On Oct 9, 2011, at 8:55 PM, J. Landman Gay wrote: On 10/9/11 10:09 PM, Bill Vlahos wrote: How do I play a sound file? I've attached a wav and an mp3 file to the stack but the following statements don't do anything in the simulator. You can only play files that are stored on disk. Include the sound files in the Copy Files pane of the standalone builder. In your scripts, provide a full path relative to the engine: play specialFolderPath(engine) slash gong.wav Also, older versions of the simulator (3.2) won't play sounds. In 4.2 simulator they do play. They always played on a real device though. -- Jacqueline Landman Gay | jac...@hyperactivesw.com HyperActive Software | http://www.hyperactivesw.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode