Re: How exactly does runrev for ipad/iphone work?

2010-05-10 Thread stephen barncard
Quicktime runs fine on an iPhone. That's the whole idea.
Anyone can make a platform-independent "player" for quicktime.  Using
the *export
to web* feature from QT Pro, one can see the array of files that allow
scaling to different formats:  iphone, other phones, desktop. and the html
to display it.
Works perfectly on the fone. Rotates, etc.



On 10 May 2010 09:03, Andre Garzia  wrote:

> if it is a youtube video, then it plays fine...
>
> On Mon, May 10, 2010 at 12:58 PM, Bob Sneidar  wrote:
>
> > But when you click the link, it plays in a flash viewer instead of a
> > Quicktime viewer. That is what is going to happen on an iPhone, and
> because
> > of that, it won't play. I'm actually not even sure if the iPhone employs
> or
> > allows a quicktime movie to play in a browser.
> >
> > Bob
> >
> >
> > On May 7, 2010, at 4:41 PM, Ian Wood wrote:
> >
> > >
> > > On 8 May 2010, at 00:12, Bob Sneidar wrote:
> > >
> > >> The vast majority of ANY kind of video these days is flash or windows
> > media. quicktime is small potatoes.
> > >
> > > Please don't make the standard mistake of thinking in terms of Flash v.
> > h264. The vast majority of video is h264-encoded, whether that file is
> then
> > shown in a Flash viewer, QT, HTML5 etc.
> > >
> > > Ian
> > > ___
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>
>
>
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-- 
-
Stephen Barncard
Back home in SF
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Re: How exactly does runrev for ipad/iphone work?

2010-05-10 Thread Andre Garzia
if it is a youtube video, then it plays fine...

On Mon, May 10, 2010 at 12:58 PM, Bob Sneidar  wrote:

> But when you click the link, it plays in a flash viewer instead of a
> Quicktime viewer. That is what is going to happen on an iPhone, and because
> of that, it won't play. I'm actually not even sure if the iPhone employs or
> allows a quicktime movie to play in a browser.
>
> Bob
>
>
> On May 7, 2010, at 4:41 PM, Ian Wood wrote:
>
> >
> > On 8 May 2010, at 00:12, Bob Sneidar wrote:
> >
> >> The vast majority of ANY kind of video these days is flash or windows
> media. quicktime is small potatoes.
> >
> > Please don't make the standard mistake of thinking in terms of Flash v.
> h264. The vast majority of video is h264-encoded, whether that file is then
> shown in a Flash viewer, QT, HTML5 etc.
> >
> > Ian
> > ___
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Re: How exactly does runrev for ipad/iphone work?

2010-05-10 Thread Bob Sneidar
But when you click the link, it plays in a flash viewer instead of a Quicktime 
viewer. That is what is going to happen on an iPhone, and because of that, it 
won't play. I'm actually not even sure if the iPhone employs or allows a 
quicktime movie to play in a browser. 

Bob


On May 7, 2010, at 4:41 PM, Ian Wood wrote:

> 
> On 8 May 2010, at 00:12, Bob Sneidar wrote:
> 
>> The vast majority of ANY kind of video these days is flash or windows media. 
>> quicktime is small potatoes.
> 
> Please don't make the standard mistake of thinking in terms of Flash v. h264. 
> The vast majority of video is h264-encoded, whether that file is then shown 
> in a Flash viewer, QT, HTML5 etc.
> 
> Ian
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Re: How exactly does runrev for ipad/iphone work?

2010-05-08 Thread Thomas McGrath III
Ryno,

Love your artwork. Especially the style of your watercolor pieces.

Regards,

Tom McGrath III
Lazy River Software
http://lazyriver.on-rev.com
3mcgr...@comcast.net

I Can Speak - Communication for the rest of us...
http://mypad.lazyriver.on-rev.com

I Can Speak on the iPad Store
http://itunes.apple.com/us/app/i-can-speak/id364733279?mt=8

DeMoted - Have you DeMoted Someone today?
http://demoted.lazyriver.on-rev.com

DeMoted on the iTune App Store
http://itunes.apple.com/us/app/demoted/id355925236?mt=8


On May 8, 2010, at 2:13 AM, Ryno Swart wrote:

> Rene, There is no violation. We do our thinking in English or in French or 
> Afrikaans; using typewriters or computers or pencil and paper. This is the 
> creative process, and is personal to me, as to you. The output may have to 
> conform to certain specifications. Process is as open as musical or artistic 
> inspiration. Develop your own process, and good luck to you.
> 
> Ryno.
> http://artistvision.org/
> 
> 
>> But I respect the contract : I think in RevTalk (it is my private life) and 
>> I write in Objective C and I compile "my" Objective C code on (in ?) Xcode...
>> I don't understand where is the violation...
> 
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread René Micout
Thank you Ryno,
I see your site and blog ! very nice...
Bon souvenir de Paris
René

Le 8 mai 2010 à 08:13, Ryno Swart a écrit :

> Rene, There is no violation. We do our thinking in English or in French or 
> Afrikaans; using typewriters or computers or pencil and paper. This is the 
> creative process, and is personal to me, as to you. The output may have to 
> conform to certain specifications. Process is as open as musical or artistic 
> inspiration. Develop your own process, and good luck to you.
> 
> Ryno.
> http://artistvision.org/
> 
> 
>> But I respect the contract : I think in RevTalk (it is my private life) and 
>> I write in Objective C and I compile "my" Objective C code on (in ?) Xcode...
>> I don't understand where is the violation...
> 
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Ryno Swart
Rene, There is no violation. We do our thinking in English or in  
French or Afrikaans; using typewriters or computers or pencil and  
paper. This is the creative process, and is personal to me, as to  
you. The output may have to conform to certain specifications.  
Process is as open as musical or artistic inspiration. Develop your  
own process, and good luck to you.


Ryno.
http://artistvision.org/


But I respect the contract : I think in RevTalk (it is my private  
life) and I write in Objective C and I compile "my" Objective C  
code on (in ?) Xcode...

I don't understand where is the violation...


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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Ian Wood


On 8 May 2010, at 00:12, Bob Sneidar wrote:

The vast majority of ANY kind of video these days is flash or  
windows media. quicktime is small potatoes.


Please don't make the standard mistake of thinking in terms of Flash  
v. h264. The vast majority of video is h264-encoded, whether that file  
is then shown in a Flash viewer, QT, HTML5 etc.


Ian
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Bob Sneidar
The vast majority of ANY kind of video these days is flash or windows media. 
quicktime is small potatoes. So if you can't use flash or windows media, then 
the vast majority of porn will be unavailable. That's what I meant. I know if 
you try hard enough you can find porn on the iPhone. I guess what Steve Jobs is 
saying is, there is plenty of media on youtube, and typically if you can find 
it somewhere else, you can find it on youtube, so you are not missing much. And 
youtube does not allow porn, although some stuff gets through. 

Bob


On May 7, 2010, at 10:27 AM, Chipp Walters wrote:

> And I really hope you aren't serious about your kids not being able to access 
> porn from your iPhone. Steve was disingenuous when he commented, "if you want 
> to use porn, get an Android," You or your kids can access porn from your 
> iPhone just like the rest of the world, through the browser. I have know idea 
> what you're referring to by mentioning Flash in conjunction to porn. Flash is 
> not porn.
> 
> Chipp Walters
> CEO, Shafer Walters Group, Inc

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RE: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Randall Lee Reetz
When should we voice our opinions and desires, work through the issues facing 
this market... after runrev has announced its product architecture?  That seems 
a little Jobs-sonian and backwards.

-Original Message-
From: Matthias Rebbe 
Sent: Friday, May 07, 2010 12:18 PM
To: How to use Revolution 
Subject: Re: How exactly does runrev for ipad/iphone work?

Randall!

Maybe, but please not on this list anymore until Runrevs  response on Monday.

Thank you very much!

Matthias

Am 07.05.2010 um 21:08 schrieb Randall Lee Reetz:

> Actually, there is a lot we ca do... I like many have felt isolated by my 
> choices.  I chose xtalk because it is human.  That choice has its share of 
> negative fallout.  So I am motivated to advocate a more open publishing 
> option from xtalk to the world's devices and platforms.  At this stage of 
> flux (apple induced) there is impetus and leeway to rethink the whole scheme. 
>  I, as a consumer relish the chance to debate demand and options.  
> 
> -Original Message-
> From: J. Landman Gay 
> Sent: Friday, May 07, 2010 11:46 AM
> To: How to use Revolution 
> Subject: Re: How exactly does runrev for ipad/iphone work?
> 
> Randall Lee Reetz wrote:
>> Thank you robert.
>> 
>> Now anyone want to discuss the advantages, disadvantages, and
>> technical feasibility of rev outputting C source.
> 
> No. Let's just stop and wait for RR to respond. There's nothing we can 
> do here.
> 
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
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RE: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Randall Lee Reetz
Which of you are runrev stakeholders?  Cause the this discussion seems 
important.  To both the product and the market for runrev.

-Original Message-
From: Matthias Rebbe 
Sent: Friday, May 07, 2010 12:18 PM
To: How to use Revolution 
Subject: Re: How exactly does runrev for ipad/iphone work?

Randall!

Maybe, but please not on this list anymore until Runrevs  response on Monday.

Thank you very much!

Matthias

Am 07.05.2010 um 21:08 schrieb Randall Lee Reetz:

> Actually, there is a lot we ca do... I like many have felt isolated by my 
> choices.  I chose xtalk because it is human.  That choice has its share of 
> negative fallout.  So I am motivated to advocate a more open publishing 
> option from xtalk to the world's devices and platforms.  At this stage of 
> flux (apple induced) there is impetus and leeway to rethink the whole scheme. 
>  I, as a consumer relish the chance to debate demand and options.  
> 
> -Original Message-
> From: J. Landman Gay 
> Sent: Friday, May 07, 2010 11:46 AM
> To: How to use Revolution 
> Subject: Re: How exactly does runrev for ipad/iphone work?
> 
> Randall Lee Reetz wrote:
>> Thank you robert.
>> 
>> Now anyone want to discuss the advantages, disadvantages, and
>> technical feasibility of rev outputting C source.
> 
> No. Let's just stop and wait for RR to respond. There's nothing we can 
> do here.
> 
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Matthias Rebbe
Randall!

Maybe, but please not on this list anymore until Runrevs  response on Monday.

Thank you very much!

Matthias

Am 07.05.2010 um 21:08 schrieb Randall Lee Reetz:

> Actually, there is a lot we ca do... I like many have felt isolated by my 
> choices.  I chose xtalk because it is human.  That choice has its share of 
> negative fallout.  So I am motivated to advocate a more open publishing 
> option from xtalk to the world's devices and platforms.  At this stage of 
> flux (apple induced) there is impetus and leeway to rethink the whole scheme. 
>  I, as a consumer relish the chance to debate demand and options.  
> 
> -Original Message-
> From: J. Landman Gay 
> Sent: Friday, May 07, 2010 11:46 AM
> To: How to use Revolution 
> Subject: Re: How exactly does runrev for ipad/iphone work?
> 
> Randall Lee Reetz wrote:
>> Thank you robert.
>> 
>> Now anyone want to discuss the advantages, disadvantages, and
>> technical feasibility of rev outputting C source.
> 
> No. Let's just stop and wait for RR to respond. There's nothing we can 
> do here.
> 
> -- 
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software   | http://www.hyperactivesw.com
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> 
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RE: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Randall Lee Reetz
Actually, there is a lot we ca do... I like many have felt isolated by my 
choices.  I chose xtalk because it is human.  That choice has its share of 
negative fallout.  So I am motivated to advocate a more open publishing option 
from xtalk to the world's devices and platforms.  At this stage of flux (apple 
induced) there is impetus and leeway to rethink the whole scheme.  I, as a 
consumer relish the chance to debate demand and options.  

-Original Message-
From: J. Landman Gay 
Sent: Friday, May 07, 2010 11:46 AM
To: How to use Revolution 
Subject: Re: How exactly does runrev for ipad/iphone work?

Randall Lee Reetz wrote:
> Thank you robert.
> 
> Now anyone want to discuss the advantages, disadvantages, and
> technical feasibility of rev outputting C source.

No. Let's just stop and wait for RR to respond. There's nothing we can 
do here.

-- 
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread J. Landman Gay

Randall Lee Reetz wrote:

Thank you robert.

Now anyone want to discuss the advantages, disadvantages, and
technical feasibility of rev outputting C source.


No. Let's just stop and wait for RR to respond. There's nothing we can 
do here.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com
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RE: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Randall Lee Reetz
What about that, can apple control apps written for one's own use?  For limited 
in-house distribution and deployment?  What about free apps?  What about 
for-profit sales but with no need for the app store?

-Original Message-
From: René Micout 
Sent: Friday, May 07, 2010 10:27 AM
To: How to use Revolution 
Subject: Re: How exactly does runrev for ipad/iphone work?

Peter,
Yes, I understand for all developpers who want to distribute inside the 
AppStore.
It is not my case... I said that few weeks ago. I create tools for me, and I 
want create tools on iPad witch is, I think, a fabulous thing... I understand 
also that RunRev don't invest only for people like me, we are not numerous 
enough...
This is my problem... or not...
Bon souvenir de Paris
René

Le 7 mai 2010 à 18:06, Peter Alcibiades a écrit :

> 
> Rene, you are asking the wrong question probably.  Suppose you find some way
> to bypass the technical legal wording of the restriction.  It is not going
> to help.  You are dealing with a policy which is backed up by the power of
> Apple to reject any app, or any developer, for any, or for no, reason.
> 
> So, find a way around it legally, use it, then get caught due to some coding
> change in the tools that you should be using, in their view, which leaves a
> signature, which your app now does not have, and you get banned.  So your
> investment is up in smoke.
> 
> It is not going to work.  As long as Apple has the mechanism of the App
> store, and control over the tools that it wants used, it can lay traps.  And
> remember, Apple does not care how many false positives it generates.  It
> just tells you to go away, and you're out.
> 
> The smart thing to do is respect their policy.  As Richard says, that is
> unfortunately going to mean the policy that is in effect at this particular
> hour and day.  If it changes tomorrow, well, get ready to respect that one
> too.
> 
> This is what causes, and is maybe designed to cause, the pinch for small
> businesses.  Either you are in the camp, and you follow the rules, and you
> become sort of part of an Apple extended family, and you put in all the
> effort it takes to keep up, or you are out.
> 
> I know organic farmers in the UK who refuse to supply supermarkets.  Yes,
> they can sell a lot of stuff to them.  But they don't want to be owned by
> one.  So they take lower margins and greater uncertainty and sell through a
> variety of channels.  In the end, they feel, its safer and more sustainable
> than having the markets always make you offers you cannot refuse.
> 
> Jerry may be right, joining Apple may be the profitable choice.  I don't
> know.  But what's clear is, if you are going to be in, you have to play by
> the rules.  There is no way around this one, as long as the App Store is the
> bottleneck.
> -- 
> View this message in context: 
> http://runtime-revolution.278305.n4.nabble.com/How-exactly-does-runrev-for-ipad-iphone-work-tp2133661p2134443.html
> Sent from the Revolution - User mailing list archive at Nabble.com.
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RE: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Randall Lee Reetz
Thank you robert.

Now anyone want to discuss the advantages, disadvantages, and technical 
feasibility of rev outputting C source.

Lets start with the fact that the best compilers are written for C.  That these 
compilers are industry standards and that it could be argued, the epicenter of 
computing.

I think xtalk is a more human environment for the writing of logic, and that C 
is that same thing for computers them selves.

A match made in heaven!  Create in rev, test, prototype, deploy in casual 
situations, and then when everything is ready for the big leagues (or when 
nothing else is possible) export C source (customized as per target platform).

At this point, pay runrev what their efforts are worth... A lot!  Enter into an 
equity sharing contract or pay a big publishing fee.  Everyone is happy.

Randall 

-Original Message-
From: Robert Mann 
Sent: Friday, May 07, 2010 5:21 AM
To: use-revolution@lists.runrev.com
Subject: Re: How exactly does runrev for ipad/iphone work?


Man.. let us read... 

3.3.1 — Applications may only use Documented APIs in the manner
   prescribed by Apple and must not use or call any private APIs.
   Applications must be originally written in Objective-C, C, C++,
   or JavaScript as executed by the iPhone OS WebKit engine, and
   only code written in C, C++, and Objective-C may compile and
   directly link against the Documented APIs (e.g., Applications
   that link to Documented APIs through an intermediary translation
   or compatibility layer or tool are prohibited).

Let's start reading ... A few definitions : 

API's - is an interface implemented by a software program which enables it
to interact with other software (same language or foreign languages).

PLease note that the 3.3.1 DOES NOT state documented API by Apple!! and
refers to PRiVATE APIs.
Litterally speaking PUBLIC APIs like google maps etc.. do not fall in!! 

There are some feras expressed that an expanded interpretation of this
clause would embrace all forms of organized libraires writen in C or C++
that could be incorporated by a programmer to better structure his program.
I cannot see how this interpretation can hold. As well as I cannot
understand the fuss about "ORIGINALLY WRITTEN in c.." because this is
unenforceable legally...

I guess that "Originally written" in Steve's mind means in that context
"hand" written, not just output by a machine...

But, from a legal point of view nobody can restrain the way you think, work,
produce your code. Steve cannot forbid the use of any form or helping tool,
3rd party documentation, copying/pasting of functions from here or there, or
software robot, intermediate layer, provided it delivers some x code :
nobody can restrain this freedom.

The copyright law protects only the materialization of ideas, never the
ideas themselves, nor the processes, not the methods. And programming has
been clearly associated to writing. So nobody (even Stevie..) can (LEGALLY -
ei enforceable in court) dictate how the hell you produce your damned x Code
libraries. 

So I  support the argument that the only way that "originally written in c"
can be interpreted is "at some stage materially visible and editable in C or
C++ in the XCode environment" whatever steps have occured before, as these
prior steps are immaterial.

The limit would be if for instance revMobile produced X Code in two parts :
a) the actual stack application code and b) alongside a set of home made
runrev librarires writen in C or C++ that would be neccessary, part A)
calling part b). My conviction is that even in that situation, a legal
action by Apple would not succeed on the ground of 3.3.1. 

But I guess anyhow Apple has a full discretionnary power to allow apps or
not in their APP store, SO FAR, so yes they could easily tell "your app uses
a set of runrev libraries we de not like.. It is likely you use runrev as a
production tool and we do not like it.. be bye!" Or tell you nothing, just
NO!

But I cannot see "them" as plain evil, just like that. They seem to have
plans for the future and have reasons to enforce the c++ or c and Xcode
compiler. But they do not seem to have any interest to go further than 
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread René Micout
YES !

Le 7 mai 2010 à 18:27, Bob Sneidar a écrit :

> I just think that I would rather have an iPhone that is reliable and secure, 
> than one I cannot be sure about because I downloaded something that is buggy 
> or has a hidden exploit. What if in the initial stages of the iPhone, people 
> were writing apps helter skelter that were unstable? How many support calls 
> would Apple have gotten? What kind of bad rap would Apple have gotten for 
> their "unstable insecure mobile device?" I can see the headlines: "Apple's 
> iPhone just like the rest!" "Will the iPhone be just another Windows Update 
> nightmare?"
> 
> I think if that had been the case, people would be complaining much more 
> loudly, only their complaint would have been, "Apple has the resources. They 
> should have been able to do something about this mess!" Well they did do 
> something about it right out of the gate. Consider how many more sales of 
> these custom apps made by small developers happened, because the weight of 
> Apple's quality control was behind it? People freely purchase and download 
> apps without any fear at all about stability and security BECAUSE of Apple's 
> app store model. How much more profitable have developers been because of 
> that confidence? 
> 
> In the past people only purchased from established developers and vendors 
> (and paid good money for it too) because that was their way of ensuring 
> stability and security in what they got. Apple has provided a way that a 
> simple toad like me, who has a good idea for an app can either bless the 
> world with my genius, or else make a little cash on the side. 
> 
> Everything is give and take. You give up convenience for security and 
> stability. That is the bargain to be struck. For those who don't like it, 
> don't make the bargain. And haven't we always had rules to play by? The 
> difference here is that the rules are strictly enforced, and IMHO rightly so, 
> because a mobile computing device that is also a phone that also has 
> bluetooth and wireless could be conceivably be turned into a traveling 
> pandemic infecting every computer it could exploit. 
> 
> And as far as the Flash thing, personally I am happy our children cannot 
> easily view porn at will on their iPhones. It's the old tradeoff again, but 
> this time it's a bit of freedom for security. 
> 
> Bob
> 
> 
> On May 7, 2010, at 9:06 AM, Peter Alcibiades wrote:
> 
>> Jerry may be right, joining Apple may be the profitable choice.  I don't
>> know.  But what's clear is, if you are going to be in, you have to play by
>> the rules.  There is no way around this one, as long as the App Store is the
>> bottleneck.
> 
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread René Micout
Peter,
Yes, I understand for all developpers who want to distribute inside the 
AppStore.
It is not my case... I said that few weeks ago. I create tools for me, and I 
want create tools on iPad witch is, I think, a fabulous thing... I understand 
also that RunRev don't invest only for people like me, we are not numerous 
enough...
This is my problem... or not...
Bon souvenir de Paris
René

Le 7 mai 2010 à 18:06, Peter Alcibiades a écrit :

> 
> Rene, you are asking the wrong question probably.  Suppose you find some way
> to bypass the technical legal wording of the restriction.  It is not going
> to help.  You are dealing with a policy which is backed up by the power of
> Apple to reject any app, or any developer, for any, or for no, reason.
> 
> So, find a way around it legally, use it, then get caught due to some coding
> change in the tools that you should be using, in their view, which leaves a
> signature, which your app now does not have, and you get banned.  So your
> investment is up in smoke.
> 
> It is not going to work.  As long as Apple has the mechanism of the App
> store, and control over the tools that it wants used, it can lay traps.  And
> remember, Apple does not care how many false positives it generates.  It
> just tells you to go away, and you're out.
> 
> The smart thing to do is respect their policy.  As Richard says, that is
> unfortunately going to mean the policy that is in effect at this particular
> hour and day.  If it changes tomorrow, well, get ready to respect that one
> too.
> 
> This is what causes, and is maybe designed to cause, the pinch for small
> businesses.  Either you are in the camp, and you follow the rules, and you
> become sort of part of an Apple extended family, and you put in all the
> effort it takes to keep up, or you are out.
> 
> I know organic farmers in the UK who refuse to supply supermarkets.  Yes,
> they can sell a lot of stuff to them.  But they don't want to be owned by
> one.  So they take lower margins and greater uncertainty and sell through a
> variety of channels.  In the end, they feel, its safer and more sustainable
> than having the markets always make you offers you cannot refuse.
> 
> Jerry may be right, joining Apple may be the profitable choice.  I don't
> know.  But what's clear is, if you are going to be in, you have to play by
> the rules.  There is no way around this one, as long as the App Store is the
> bottleneck.
> -- 
> View this message in context: 
> http://runtime-revolution.278305.n4.nabble.com/How-exactly-does-runrev-for-ipad-iphone-work-tp2133661p2134443.html
> Sent from the Revolution - User mailing list archive at Nabble.com.
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Chipp Walters
Bob,

I'm not so sure about the whole "AppStore will keep you safe all the time" 
thing. Consider this poor schlep who download iDisplay from the AppStore and it 
ended up wiping out his computer:
http://justanotheripadblog.com/ipad-app-reviews/quick-look-idisplay-for-ipad

Just one case out of many.

And I really hope you aren't serious about your kids not being able to access 
porn from your iPhone. Steve was disingenuous when he commented, "if you want 
to use porn, get an Android," You or your kids can access porn from your iPhone 
just like the rest of the world, through the browser. I have know idea what 
you're referring to by mentioning Flash in conjunction to porn. Flash is not 
porn.

Chipp Walters
CEO, Shafer Walters Group, Inc

On May 7, 2010, at 11:27 AM, Bob Sneidar  wrote:

> I just think that I would rather have an iPhone that is reliable and secure, 
> than one I cannot be sure about because I downloaded something that is buggy 
> or has a hidden exploit. What if in the initial stages of the iPhone, people 
> were writing apps helter skelter that were unstable? How many support calls 
> would Apple have gotten? What kind of bad rap would Apple have gotten for 
> their "unstable insecure mobile device?" I can see the headlines: "Apple's 
> iPhone just like the rest!" "Will the iPhone be just another Windows Update 
> nightmare?"
> 
> I think if that had been the case, people would be complaining much more 
> loudly, only their complaint would have been, "Apple has the resources. They 
> should have been able to do something about this mess!" Well they did do 
> something about it right out of the gate. Consider how many more sales of 
> these custom apps made by small developers happened, because the weight of 
> Apple's quality control was behind it? People freely purchase and download 
> apps without any fear at all about stability and security BECAUSE of Apple's 
> app store model. How much more profitable have developers been because of 
> that confidence? 
> 
> In the past people only purchased from established developers and vendors 
> (and paid good money for it too) because that was their way of ensuring 
> stability and security in what they got. Apple has provided a way that a 
> simple toad like me, who has a good idea for an app can either bless the 
> world with my genius, or else make a little cash on the side. 
> 
> Everything is give and take. You give up convenience for security and 
> stability. That is the bargain to be struck. For those who don't like it, 
> don't make the bargain. And haven't we always had rules to play by? The 
> difference here is that the rules are strictly enforced, and IMHO rightly so, 
> because a mobile computing device that is also a phone that also has 
> bluetooth and wireless could be conceivably be turned into a traveling 
> pandemic infecting every computer it could exploit. 
> 
> And as far as the Flash thing, personally I am happy our children cannot 
> easily view porn at will on their iPhones. It's the old tradeoff again, but 
> this time it's a bit of freedom for security. 
> 
> Bob
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Bob Sneidar
I just think that I would rather have an iPhone that is reliable and secure, 
than one I cannot be sure about because I downloaded something that is buggy or 
has a hidden exploit. What if in the initial stages of the iPhone, people were 
writing apps helter skelter that were unstable? How many support calls would 
Apple have gotten? What kind of bad rap would Apple have gotten for their 
"unstable insecure mobile device?" I can see the headlines: "Apple's iPhone 
just like the rest!" "Will the iPhone be just another Windows Update nightmare?"

I think if that had been the case, people would be complaining much more 
loudly, only their complaint would have been, "Apple has the resources. They 
should have been able to do something about this mess!" Well they did do 
something about it right out of the gate. Consider how many more sales of these 
custom apps made by small developers happened, because the weight of Apple's 
quality control was behind it? People freely purchase and download apps without 
any fear at all about stability and security BECAUSE of Apple's app store 
model. How much more profitable have developers been because of that 
confidence? 

In the past people only purchased from established developers and vendors (and 
paid good money for it too) because that was their way of ensuring stability 
and security in what they got. Apple has provided a way that a simple toad like 
me, who has a good idea for an app can either bless the world with my genius, 
or else make a little cash on the side. 

Everything is give and take. You give up convenience for security and 
stability. That is the bargain to be struck. For those who don't like it, don't 
make the bargain. And haven't we always had rules to play by? The difference 
here is that the rules are strictly enforced, and IMHO rightly so, because a 
mobile computing device that is also a phone that also has bluetooth and 
wireless could be conceivably be turned into a traveling pandemic infecting 
every computer it could exploit. 

And as far as the Flash thing, personally I am happy our children cannot easily 
view porn at will on their iPhones. It's the old tradeoff again, but this time 
it's a bit of freedom for security. 

Bob


On May 7, 2010, at 9:06 AM, Peter Alcibiades wrote:

> Jerry may be right, joining Apple may be the profitable choice.  I don't
> know.  But what's clear is, if you are going to be in, you have to play by
> the rules.  There is no way around this one, as long as the App Store is the
> bottleneck.

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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Peter Alcibiades

Rene, you are asking the wrong question probably.  Suppose you find some way
to bypass the technical legal wording of the restriction.  It is not going
to help.  You are dealing with a policy which is backed up by the power of
Apple to reject any app, or any developer, for any, or for no, reason.

So, find a way around it legally, use it, then get caught due to some coding
change in the tools that you should be using, in their view, which leaves a
signature, which your app now does not have, and you get banned.  So your
investment is up in smoke.

It is not going to work.  As long as Apple has the mechanism of the App
store, and control over the tools that it wants used, it can lay traps.  And
remember, Apple does not care how many false positives it generates.  It
just tells you to go away, and you're out.

The smart thing to do is respect their policy.  As Richard says, that is
unfortunately going to mean the policy that is in effect at this particular
hour and day.  If it changes tomorrow, well, get ready to respect that one
too.

This is what causes, and is maybe designed to cause, the pinch for small
businesses.  Either you are in the camp, and you follow the rules, and you
become sort of part of an Apple extended family, and you put in all the
effort it takes to keep up, or you are out.

I know organic farmers in the UK who refuse to supply supermarkets.  Yes,
they can sell a lot of stuff to them.  But they don't want to be owned by
one.  So they take lower margins and greater uncertainty and sell through a
variety of channels.  In the end, they feel, its safer and more sustainable
than having the markets always make you offers you cannot refuse.

Jerry may be right, joining Apple may be the profitable choice.  I don't
know.  But what's clear is, if you are going to be in, you have to play by
the rules.  There is no way around this one, as long as the App Store is the
bottleneck.
-- 
View this message in context: 
http://runtime-revolution.278305.n4.nabble.com/How-exactly-does-runrev-for-ipad-iphone-work-tp2133661p2134443.html
Sent from the Revolution - User mailing list archive at Nabble.com.
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread René Micout
See Rodeo :
http://rodeoapps.com/
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread René Micout
I agree with all your post...
It is exactly what I think even part about Steve Jobs
Bon souvenir de Paris
René

Le 7 mai 2010 à 16:05, Robert Mann a écrit :

> 
> Just.. one more word!
> 
> I happen to have a legal background, my initial idea long time ago was to
> set up legal expert systems.. (yes I love lawyers!!). Eventhough lots of
> things are purely contractual in the US, there still remains the general
> principle in our modern states, that a contract cannot overide some "higher"
> rules, like the bill of right in the US which stands clear at the
> constitutional level.
> 
> In the Gizmodo case... there was a clear breach of standard laws : it is
> straight illegal to buy out a stolen good.. full point. Some guy at some
> point has been really dumb and pretentious to rely on the freedom of press
> protection. In that case the freedom or press is an inferior right to the
> right of ownership.
> 
> In our 3.3.1 case, there would be abolutely no reasonable reason for a judge
> to grant Apple the power to check how the hell your Xcode was written except
> if... 
> -- they have proof you jailed a 10 years old genius that you exploit... that
> would be illegal.
> I think it lies in article 7 oh human rights... (nobody can interfere with
> your life unless there is a good reason and to do so..)
> 
> Writing, managing, your xCode librairies in tText (thanks JD) IS NOT
> ILLEGAL. Same if you use plugins to auto-update code, or auto generate full
> or part of it... this is not illegal. If Apple say so, even if you have
> signed, but if you refuse anybody from Apple to come at your home and check,
> the judge will have to decide. And your attorneys will object that there is
> no reson to authorize this as it would be an unreasonable infringment of
> your fundamental freedom... 
> 
> And... any provision in an Apple contract saying that this use of a runrev
> app somwhere in the line could be challenged at court in view of the yet non
> existing, but implied, "freedom of thinking" clause in the bill of right..
> man shall we have to vote that one in 
> 
> In France many contracts are "OVERULED" by laws that dictacte what clauses
> are valid or invalid ab initio, whatever you sign...  and this 3.3.1 clause
> would not stand a chance in France and Europe.
> 
>> From a technical point of view there cannot be any violation of right..
> where there are no rights! And apple just has not the right to decide how
> you think... and has no right to forbid you to copy and paste xcode from a
> published source of code that allows it, however "generic" and not original
> it is... There are limits to how far in your life a contract can reach.
> 
> Nevertheless, I'm in sympathy with Steve Jobs concern to control the quality
> of pieces of software that run on apples machines...  !!!
> 
> again the good news is that if flash gets bitten, there maybe be more
> opportunities for revWeb plugin and for ON-REV technologie to expand...
> don't yu think?
> 
> 
> 
> 
> -- 
> View this message in context: 
> http://runtime-revolution.278305.n4.nabble.com/How-exactly-does-runrev-for-ipad-iphone-work-tp2133661p2134236.html
> Sent from the Revolution - User mailing list archive at Nabble.com.
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Colin Holgate

On May 7, 2010, at 10:05 AM, Robert Mann wrote:

> >In the Gizmodo case... there was a clear breach of standard laws : it is
> straight illegal to buy out a stolen good.. full point. 


The story they are sticking to is that Gizmodo paid the guy the money to 
guarantee exclusivity, and with the intention of returning the iPhone to the 
owner after looking at it. So that's not quite the same as buying a stolen 
device.



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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Robert Mann

Just.. one more word!

I happen to have a legal background, my initial idea long time ago was to
set up legal expert systems.. (yes I love lawyers!!). Eventhough lots of
things are purely contractual in the US, there still remains the general
principle in our modern states, that a contract cannot overide some "higher"
rules, like the bill of right in the US which stands clear at the
constitutional level.

In the Gizmodo case... there was a clear breach of standard laws : it is
straight illegal to buy out a stolen good.. full point. Some guy at some
point has been really dumb and pretentious to rely on the freedom of press
protection. In that case the freedom or press is an inferior right to the
right of ownership.

In our 3.3.1 case, there would be abolutely no reasonable reason for a judge
to grant Apple the power to check how the hell your Xcode was written except
if... 
-- they have proof you jailed a 10 years old genius that you exploit... that
would be illegal.
I think it lies in article 7 oh human rights... (nobody can interfere with
your life unless there is a good reason and to do so..)

Writing, managing, your xCode librairies in tText (thanks JD) IS NOT
ILLEGAL. Same if you use plugins to auto-update code, or auto generate full
or part of it... this is not illegal. If Apple say so, even if you have
signed, but if you refuse anybody from Apple to come at your home and check,
the judge will have to decide. And your attorneys will object that there is
no reson to authorize this as it would be an unreasonable infringment of
your fundamental freedom... 

And... any provision in an Apple contract saying that this use of a runrev
app somwhere in the line could be challenged at court in view of the yet non
existing, but implied, "freedom of thinking" clause in the bill of right..
man shall we have to vote that one in 

In France many contracts are "OVERULED" by laws that dictacte what clauses
are valid or invalid ab initio, whatever you sign...  and this 3.3.1 clause
would not stand a chance in France and Europe.

>From a technical point of view there cannot be any violation of right..
where there are no rights! And apple just has not the right to decide how
you think... and has no right to forbid you to copy and paste xcode from a
published source of code that allows it, however "generic" and not original
it is... There are limits to how far in your life a contract can reach.

Nevertheless, I'm in sympathy with Steve Jobs concern to control the quality
of pieces of software that run on apples machines...  !!!

again the good news is that if flash gets bitten, there maybe be more
opportunities for revWeb plugin and for ON-REV technologie to expand...
don't yu think?


 

-- 
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http://runtime-revolution.278305.n4.nabble.com/How-exactly-does-runrev-for-ipad-iphone-work-tp2133661p2134236.html
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Jonathan Lynch
I think that is in the new license agreement - 4.0

I don't want to add any more to the large quantity of postings on this
topic, so I will stop now. My only parting advice would be to listen to your
conscience and try to do the right thing. I do wish that Steve Jobs would
not have put so many people into this position, but trying to find legal
maneuvers to sneak around the letter of the development agreement will not
end well for anyone, including RunRev and its community of developers.

Best of luck to you,

J

On Fri, May 7, 2010 at 9:27 AM, René Micout wrote:

> Yes,
> But I read (now) all the § 3. Your obligations of the iPhone SDK license.
> It is not easy, all is in English juridic language (I don't find the French
> license...  Does it exist ? If not in France [loi Toubon] the litigious
> terms of the contract are considered invalid... But is not the subject)
> When I red this part of the license I can say if "not using Objective C, C,
> C++" is a violation of the license.
> I never read something like that after a quick read...
> But it is necessary to read scrupulously to carry on...
> René
>
> Le 7 mai 2010 à 15:15, Jonathan Lynch a écrit :
>
> > Well, René, the violation would be whatever violation you were referring
> to
> > when you said:
> >
> > "Am I in this case in violation of § 3.3.1 ? In absolute (towards
> contract),
> > yes, but where are the proof ?"
> >
> > J
> > On Fri, May 7, 2010 at 8:51 AM, René Micout  >wrote:
> >
> >> But I respect the contract : I think in RevTalk (it is my private life)
> and
> >> I write in Objective C and I compile "my" Objective C code on (in ?)
> >> Xcode...
> >> I don't understand where is the violation...
> >>
> >> Le 7 mai 2010 à 14:58, jonathandly...@gmail.com a écrit :
> >>
> >>> The potential problem would be in violating a contract you signed - I
> say
> >> potential because I do not know all the nuances of this situation.
> >>> Sent from my Verizon Wireless BlackBerry
> >>
> >> ___
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> >>
> >
> >
> >
> > --
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread René Micout
Yes,
But I read (now) all the § 3. Your obligations of the iPhone SDK license.
It is not easy, all is in English juridic language (I don't find the French 
license...  Does it exist ? If not in France [loi Toubon] the litigious terms 
of the contract are considered invalid... But is not the subject)
When I red this part of the license I can say if "not using Objective C, C, 
C++" is a violation of the license.
I never read something like that after a quick read...
But it is necessary to read scrupulously to carry on...
René

Le 7 mai 2010 à 15:15, Jonathan Lynch a écrit :

> Well, René, the violation would be whatever violation you were referring to
> when you said:
> 
> "Am I in this case in violation of § 3.3.1 ? In absolute (towards contract),
> yes, but where are the proof ?"
> 
> J
> On Fri, May 7, 2010 at 8:51 AM, René Micout 
> wrote:
> 
>> But I respect the contract : I think in RevTalk (it is my private life) and
>> I write in Objective C and I compile "my" Objective C code on (in ?)
>> Xcode...
>> I don't understand where is the violation...
>> 
>> Le 7 mai 2010 à 14:58, jonathandly...@gmail.com a écrit :
>> 
>>> The potential problem would be in violating a contract you signed - I say
>> potential because I do not know all the nuances of this situation.
>>> Sent from my Verizon Wireless BlackBerry
>> 
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> 
> 
> 
> -- 
> Do all things with love
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Jonathan Lynch
Well, René, the violation would be whatever violation you were referring to
when you said:

"Am I in this case in violation of § 3.3.1 ? In absolute (towards contract),
yes, but where are the proof ?"

J
On Fri, May 7, 2010 at 8:51 AM, René Micout wrote:

> But I respect the contract : I think in RevTalk (it is my private life) and
> I write in Objective C and I compile "my" Objective C code on (in ?)
> Xcode...
> I don't understand where is the violation...
>
> Le 7 mai 2010 à 14:58, jonathandly...@gmail.com a écrit :
>
> > The potential problem would be in violating a contract you signed - I say
> potential because I do not know all the nuances of this situation.
> > Sent from my Verizon Wireless BlackBerry
>
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Timothy Bleiler
Maybe it's time for a new "Rev-Mobile" list? It is a different product  
after all. Just a thought.



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How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Kurt Kaufman
Again, who would bet on making an end-run around a moving target, especially if 
that target bites so fiercely to protect its perceived 
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread René Micout
But I respect the contract : I think in RevTalk (it is my private life) and I 
write in Objective C and I compile "my" Objective C code on (in ?) Xcode...
I don't understand where is the violation...

Le 7 mai 2010 à 14:58, jonathandly...@gmail.com a écrit :

> The potential problem would be in violating a contract you signed - I say 
> potential because I do not know all the nuances of this situation.
> Sent from my Verizon Wireless BlackBerry

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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread jonathandlynch
The potential problem would be in violating a contract you signed - I say 
potential because I do not know all the nuances of this situation.
Sent from my Verizon Wireless BlackBerry

-Original Message-
From: René Micout 
Date: Fri, 7 May 2010 14:33:10 
To: How to use Revolution
Subject: Re: How exactly does runrev for ipad/iphone work?

No.
When I responds to some posts, my English is too poor, and I use a translation 
application.
My views may seem clumsy, but are not dishonest...
In the computer's world using English is necessary but not obligatory. I think 
in French even when I speak English (I'd like to think in English, but...), I 
claim the right to think RevTalk while writing in Objective C. Where is the 
ethical problem ?
René

Le 7 mai 2010 à 14:29, jonathandly...@gmail.com a écrit :

> Hi Rene, are you concerned that there may be an ethical issue with doing that?
> Sent from my Verizon Wireless BlackBerry
> 
> -Original Message-
> From: René Micout 
> Date: Fri, 7 May 2010 11:15:34 
> To: How to use Revolution
> Subject: Re: How exactly does runrev for ipad/iphone work?
> 
> Hello Chipp, Richard, Randall, ... Sorry Tom,
> I'm sorry to revive the debate, but, for me, everything is not clear...
> I make a supposition — unfortunaly it is a supposition :-( 
> I am an expert with RevTalk and Objective C.
> I make a tool that allows me to write a project with RevTalk language. I use 
> Interface Builder to create the interface.
> I click a "magic" button and all my work turns into a perfect Objective C 
> code.
> I enter my new Objective C code (copy and paste) in Cocoa Xcode on my 
> Macintosh and I start construct the application as if I type all with my 
> little hands...
> How Apple can prove that I used the language RevTalk to "prototype" my code ?
> Am I in this case in violation of § 3.3.1 ? In absolute (towards contract), 
> yes, but where are the proof ?
> If I act in this way, I don't see where is there problem...
> René
> 
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread René Micout
Thank you Hugh !
I agree and particulary the end of your post about Audio
René

Le 7 mai 2010 à 14:21, Robert Mann a écrit :

> -- I really suffered with the AUDIO ( I mean the lack of audio libraires, in
> runrev..) I found solutions but quicktime lib + lame lib

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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Richard Gaskin

René Micout wrote:

> Hello Chipp, Richard, Randall, ... Sorry Tom,
> I'm sorry to revive the debate, but, for me, everything is
> not clear...

I hope this becomes less of a debate and simply a healthy, sober 
discussion of business decisions.  If we maintain a professional tone I 
think many aspects of this thread can be very valuable.


> I make a supposition — unfortunaly it is a supposition :-(
> I am an expert with RevTalk and Objective C.
> I make a tool that allows me to write a project with RevTalk
> language. I use Interface Builder to create the interface.
> I click a "magic" button and all my work turns into a perfect
> Objective C code.
> I enter my new Objective C code (copy and paste) in Cocoa Xcode on
> my Macintosh and I start construct the application as if I type
> all with my little hands...
> How Apple can prove that I used the language RevTalk to "prototype"
> my code ?
> Am I in this case in violation of § 3.3.1 ? In absolute (towards
> contract), yes, but where are the proof ?
> If I act in this way, I don't see where is there problem...

The fact that you acknowledge in advance that it may be a violation -- 
and have done so in writing in a public forum  -- should be enough to 
question the practice.


I'm no lawyer, but the world's discussion of this issue seems to make it 
clear that Apple is firm on the code provenance issue, that you cannot 
use another language to generate C/C++/Objective-C, but instead the app 
must be "originally written in" such a language.


The terms of the license make such a violation punishable under criminal 
law.


If the Gizmodo case is any indicator, you could expect a SWAT team to 
arrest you and confiscate your computers.


Even if you ultimately prevail in such a case, or if some class-action 
or FTC suit later forces Apple to reconsider their unusual stance on 
this, in the meantime you would be in jail awaiting trial and that would 
destroy your business.


--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread René Micout
No.
When I responds to some posts, my English is too poor, and I use a translation 
application.
My views may seem clumsy, but are not dishonest...
In the computer's world using English is necessary but not obligatory. I think 
in French even when I speak English (I'd like to think in English, but...), I 
claim the right to think RevTalk while writing in Objective C. Where is the 
ethical problem ?
René

Le 7 mai 2010 à 14:29, jonathandly...@gmail.com a écrit :

> Hi Rene, are you concerned that there may be an ethical issue with doing that?
> Sent from my Verizon Wireless BlackBerry
> 
> -Original Message-
> From: René Micout 
> Date: Fri, 7 May 2010 11:15:34 
> To: How to use Revolution
> Subject: Re: How exactly does runrev for ipad/iphone work?
> 
> Hello Chipp, Richard, Randall, ... Sorry Tom,
> I'm sorry to revive the debate, but, for me, everything is not clear...
> I make a supposition — unfortunaly it is a supposition :-( 
> I am an expert with RevTalk and Objective C.
> I make a tool that allows me to write a project with RevTalk language. I use 
> Interface Builder to create the interface.
> I click a "magic" button and all my work turns into a perfect Objective C 
> code.
> I enter my new Objective C code (copy and paste) in Cocoa Xcode on my 
> Macintosh and I start construct the application as if I type all with my 
> little hands...
> How Apple can prove that I used the language RevTalk to "prototype" my code ?
> Am I in this case in violation of § 3.3.1 ? In absolute (towards contract), 
> yes, but where are the proof ?
> If I act in this way, I don't see where is there problem...
> René
> 
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Robert Mann

Man.. let us read... 

3.3.1 — Applications may only use Documented APIs in the manner
   prescribed by Apple and must not use or call any private APIs.
   Applications must be originally written in Objective-C, C, C++,
   or JavaScript as executed by the iPhone OS WebKit engine, and
   only code written in C, C++, and Objective-C may compile and
   directly link against the Documented APIs (e.g., Applications
   that link to Documented APIs through an intermediary translation
   or compatibility layer or tool are prohibited).

Let's start reading ... A few definitions : 

API's - is an interface implemented by a software program which enables it
to interact with other software (same language or foreign languages).

PLease note that the 3.3.1 DOES NOT state documented API by Apple!! and
refers to PRiVATE APIs.
Litterally speaking PUBLIC APIs like google maps etc.. do not fall in!! 

There are some feras expressed that an expanded interpretation of this
clause would embrace all forms of organized libraires writen in C or C++
that could be incorporated by a programmer to better structure his program.
I cannot see how this interpretation can hold. As well as I cannot
understand the fuss about "ORIGINALLY WRITTEN in c.." because this is
unenforceable legally...

I guess that "Originally written" in Steve's mind means in that context
"hand" written, not just output by a machine...

But, from a legal point of view nobody can restrain the way you think, work,
produce your code. Steve cannot forbid the use of any form or helping tool,
3rd party documentation, copying/pasting of functions from here or there, or
software robot, intermediate layer, provided it delivers some x code :
nobody can restrain this freedom.

The copyright law protects only the materialization of ideas, never the
ideas themselves, nor the processes, not the methods. And programming has
been clearly associated to writing. So nobody (even Stevie..) can (LEGALLY -
ei enforceable in court) dictate how the hell you produce your damned x Code
libraries. 

So I  support the argument that the only way that "originally written in c"
can be interpreted is "at some stage materially visible and editable in C or
C++ in the XCode environment" whatever steps have occured before, as these
prior steps are immaterial.

The limit would be if for instance revMobile produced X Code in two parts :
a) the actual stack application code and b) alongside a set of home made
runrev librarires writen in C or C++ that would be neccessary, part A)
calling part b). My conviction is that even in that situation, a legal
action by Apple would not succeed on the ground of 3.3.1. 

But I guess anyhow Apple has a full discretionnary power to allow apps or
not in their APP store, SO FAR, so yes they could easily tell "your app uses
a set of runrev libraries we de not like.. It is likely you use runrev as a
production tool and we do not like it.. be bye!" Or tell you nothing, just
NO!

But I cannot see "them" as plain evil, just like that. They seem to have
plans for the future and have reasons to enforce the c++ or c and Xcode
compiler. But they do not seem to have any interest to go further than that.

SO personnaly, as a member of the mobile rev alpha program I would not throw
my coin at Kevin if he announced such a direction to be taken, with or
without steve's consent, if there is a possibility technically.

In practice though, I'm getting ready to byte at xcode straight from the
box, this summer, because, I do not want to wait infinitely until we have
the perfect tool and I would also welcome Kevin if he told us that he just
stopped the revMObile iphone program with a compensation for early buyers.
It might well be the most reasonnable course to take.

I would welcome a correlative annoucemet to focus BACK on  ON-REV to produce
an actual alternative to PHP, with .irev stacks that would allow selling
libraries and developping this market, on which runrev could really shine...
and where runrev would stand clear of Steve's fears.. 

I appreciate and supported the mobile rev venture, but I really ask Kevin
and runrev as a whole in the interest of all parties to cover for the secure
grounds before going to battle in a new adverse territory.

-- I am deceived with the ON-REV stand still situation making it impossible
(unless using old CGI) to install on-rev on 3rd parties servers and market
private libraires. And it seems much more within reach to me than
re-engeeneering revMobile, that can still be used for vertical professionnal
apps not sold in the AppStore.

-- I really suffered with the AUDIO ( I mean the lack of audio libraires, in
runrev..) I found solutions but quicktime lib + lame lib but could not
complete project due to lack of basic mix libraries (fade in out, simple
mixin transition). So anyway.. solution seems to go Xcode direct.. 

Hugh!











-- 
View this 

Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread jonathandlynch
Hi Rene, are you concerned that there may be an ethical issue with doing that?
Sent from my Verizon Wireless BlackBerry

-Original Message-
From: René Micout 
Date: Fri, 7 May 2010 11:15:34 
To: How to use Revolution
Subject: Re: How exactly does runrev for ipad/iphone work?

Hello Chipp, Richard, Randall, ... Sorry Tom,
I'm sorry to revive the debate, but, for me, everything is not clear...
I make a supposition — unfortunaly it is a supposition :-( 
I am an expert with RevTalk and Objective C.
I make a tool that allows me to write a project with RevTalk language. I use 
Interface Builder to create the interface.
I click a "magic" button and all my work turns into a perfect Objective C code.
I enter my new Objective C code (copy and paste) in Cocoa Xcode on my Macintosh 
and I start construct the application as if I type all with my little hands...
How Apple can prove that I used the language RevTalk to "prototype" my code ?
Am I in this case in violation of § 3.3.1 ? In absolute (towards contract), 
yes, but where are the proof ?
If I act in this way, I don't see where is there problem...
René

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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread René Micout
Cheese + snail + frog !!!
For french people = :-)
For others = :-(

Le 7 mai 2010 à 13:05, Jerry Daniels a écrit :

> I thought it might have been a French thing, but we're not allowed to talk 
> about cheese.
> 
> 
> 
> Best,
> 
> Jerry Daniels
> 
> Use tRev's buy link during your free trial to get 20% off:
> http://reveditor.com/tag/shouldiswitch
> 
> On May 7, 2010, at 5:52 AM, René Micout  wrote:
> 
>> Objective C = rotten food ?
>> 
>> Le 7 mai 2010 à 11:34, Thierry D. a écrit :
>> 
>>> 
>>> Le 7 mai 2010 à 11:15, René Micout a écrit :
>>> 
 <>
 Am I in this case in violation of § 3.3.1 ? In absolute (towards 
 contract), yes, but where are the proof ?
 If I act in this way, I don't see where is there problem...
 René
>>> 
>>> 
>>> Bonjour René,
>>> 
>>> Then, in your next reincarnation,
>>> you will be a vulture, eating only rotten food :)
>>> 
>>> Cordialement,
>>> Thierry
>>> 
>>> ___
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>>> subscription preferences:
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>> 
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Jerry Daniels
I thought it might have been a French thing, but we're not allowed to talk 
about cheese.



Best,

Jerry Daniels

Use tRev's buy link during your free trial to get 20% off:
http://reveditor.com/tag/shouldiswitch

On May 7, 2010, at 5:52 AM, René Micout  wrote:

> Objective C = rotten food ?
> 
> Le 7 mai 2010 à 11:34, Thierry D. a écrit :
> 
>> 
>> Le 7 mai 2010 à 11:15, René Micout a écrit :
>> 
>>> <>
>>> Am I in this case in violation of § 3.3.1 ? In absolute (towards contract), 
>>> yes, but where are the proof ?
>>> If I act in this way, I don't see where is there problem...
>>> René
>> 
>> 
>> Bonjour René,
>> 
>> Then, in your next reincarnation,
>> you will be a vulture, eating only rotten food :)
>> 
>> Cordialement,
>> Thierry
>> 
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread René Micout
Objective C = rotten food ?

Le 7 mai 2010 à 11:34, Thierry D. a écrit :

> 
> Le 7 mai 2010 à 11:15, René Micout a écrit :
> 
>> <>
>> Am I in this case in violation of § 3.3.1 ? In absolute (towards contract), 
>> yes, but where are the proof ?
>> If I act in this way, I don't see where is there problem...
>> René
> 
> 
> Bonjour René,
> 
> Then, in your next reincarnation,
> you will be a vulture, eating only rotten food :)
> 
> Cordialement,
> Thierry
> 
> ___
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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread Thierry D.

Le 7 mai 2010 à 11:15, René Micout a écrit :

> <>
> Am I in this case in violation of § 3.3.1 ? In absolute (towards contract), 
> yes, but where are the proof ?
> If I act in this way, I don't see where is there problem...
> René


Bonjour René,

Then, in your next reincarnation,
you will be a vulture, eating only rotten food :)

Cordialement,
Thierry

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Re: How exactly does runrev for ipad/iphone work?

2010-05-07 Thread René Micout
Hello Chipp, Richard, Randall, ... Sorry Tom,
I'm sorry to revive the debate, but, for me, everything is not clear...
I make a supposition — unfortunaly it is a supposition :-( 
I am an expert with RevTalk and Objective C.
I make a tool that allows me to write a project with RevTalk language. I use 
Interface Builder to create the interface.
I click a "magic" button and all my work turns into a perfect Objective C code.
I enter my new Objective C code (copy and paste) in Cocoa Xcode on my Macintosh 
and I start construct the application as if I type all with my little hands...
How Apple can prove that I used the language RevTalk to "prototype" my code ?
Am I in this case in violation of § 3.3.1 ? In absolute (towards contract), 
yes, but where are the proof ?
If I act in this way, I don't see where is there problem...
René

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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Chipp Walters
Yes. That is how many people feel about this situation. Still, Rev by 
themselves can do nothing to challenge it. Perhaps Adobe can.

BTW, just so no one thinks I'm an Adobe apologist-- I have worked closely with 
a number of individuals there and I have seen firsthand serious issues with 
their business processes. I wouldn't call them illegal, but inept might fit the 
bill.

Chipp Walters
CEO, Shafer Walters Group, Inc

On May 7, 2010, at 12:37 AM, Randall Lee Reetz  wrote:

> I disagree.  The federal trade commission will disagree.  Apple is up a tree 
> on this one.  They might be able to say the source has to be run through 
> their compiler, but they can't demand that it is written on their 
> typewriters.  
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RE: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Lee Reetz
I disagree.  The federal trade commission will disagree.  Apple is up a tree on 
this one.  They might be able to say the source has to be run through their 
compiler, but they can't demand that it is written on their typewriters.  So if 
you show them that you will give them access to pre-compiled source, they will 
be more then happy.  They aren't trying to sell their IDE.  They just want in 
at the source code level.  I would too.

-Original Message-
From: Chipp Walters 
Sent: Thursday, May 06, 2010 10:30 PM
To: How to use Revolution 
Subject: Re: How exactly does runrev for ipad/iphone work?

It's not about axes to grind-- it's just about business. Apple has stated they 
don't want cross platform dev tools for iPhone. Period. Why would Rev consider 
trying to go around their wishes without their expressed consent?

Let's take an example. Say you're Adobe's CEO, and you just finished spending 
millions of dollars building CS5 for Flash. It compiles beautifully into fast 
iPhone compatible binaries and now you believe you have a great authoring 
environment for iPhone which will sell millions of copies. But, Apple goes out 
of it's way to rewrite their licensing terms JUST so THAT doesn't happen.

So, you're sitting in a 'What's next?' meeting and someone tells you:

"You know, we can modify our CS5 compiler to spit out Xcode compatible C and it 
will only take another year and another million bucks." 

What do you do? Apple's made it pretty clear they'll do whatever it takes to 
keep you off their platform. If you say, "Go ahead," then I would fire you, as 
would all of your shareholders.

Chipp Walters
CEO, Shafer Walters Group, Inc

On May 7, 2010, at 12:01 AM, Randall Reetz  wrote:

> Adobe has an axe to grind.  Rev doesn't, (or does it?).  Rev needs to be 
> nimble and adaptive, play nice… the benevolent parasite.
> 
> Randall
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RE: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Lee Reetz
Yes, I have read it several times.  But apple is grasping here.  What matters 
is what they are motivated by (what is behind the rule).  Apple is getting bad 
press and worse.  They want a solution that doesn't cause a riot.  So I ask 
again, what would it take to export C source?  That way apple can keep its 
fingers in everything (i think that is what thay are after).  And rev shouldn't 
care.  Adobe does, but rev shouldn't.  Win win win.  Apple says providence but 
means access at the compiler stage.  That is my bet.  Anyone at rev asked jobs 
this yet?

-Original Message-
From: Richard Gaskin 
Sent: Thursday, May 06, 2010 10:08 PM
To: How to use Revolution 
Subject: Re: How exactly does runrev for ipad/iphone work?

Randall Reetz wrote:

 > But nobody has answered my proposal.  Why not write an xtalk to C
 > source (not binary or byte code) translator?

Now it's four times:

<http://mail.runrev.com/pipermail/use-revolution/2010-May/139296.html>

keyword: provenance


--
  Richard Gaskin
  Fourth World
  Rev training and consulting: http://www.fourthworld.com
  Webzine for Rev developers: http://www.revjournal.com
  revJournal blog: http://revjournal.com/blog.irv


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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Chipp Walters
It's not about axes to grind-- it's just about business. Apple has stated they 
don't want cross platform dev tools for iPhone. Period. Why would Rev consider 
trying to go around their wishes without their expressed consent?

Let's take an example. Say you're Adobe's CEO, and you just finished spending 
millions of dollars building CS5 for Flash. It compiles beautifully into fast 
iPhone compatible binaries and now you believe you have a great authoring 
environment for iPhone which will sell millions of copies. But, Apple goes out 
of it's way to rewrite their licensing terms JUST so THAT doesn't happen.

So, you're sitting in a 'What's next?' meeting and someone tells you:

"You know, we can modify our CS5 compiler to spit out Xcode compatible C and it 
will only take another year and another million bucks." 

What do you do? Apple's made it pretty clear they'll do whatever it takes to 
keep you off their platform. If you say, "Go ahead," then I would fire you, as 
would all of your shareholders.

Chipp Walters
CEO, Shafer Walters Group, Inc

On May 7, 2010, at 12:01 AM, Randall Reetz  wrote:

> Adobe has an axe to grind.  Rev doesn't, (or does it?).  Rev needs to be 
> nimble and adaptive, play nice… the benevolent parasite.
> 
> Randall
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Richard Gaskin

Randall Reetz wrote:

> But nobody has answered my proposal.  Why not write an xtalk to C
> source (not binary or byte code) translator?

Now it's four times:



keyword: provenance


--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv


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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Reetz
OK, well I get all of this.  Apple is slimy (at least while it is going all ape 
sh__ on adobe).  But nobody has answered my proposal.  Why not write an xtalk 
to C source (not binary or byte code) translator?  That way, it is trivial to 
copy and paste source into apple's blessed IDE (or anyone else's for that 
matter).  Apple wants its hands into the source, pre-compiler, so give it to 
them!  I know apple, like any platform, is a moving target(s).  But that is the 
name of the game in high tech.  Moore's law and such.  Rev is a great tool.  
But it isn't a tool that is in charge.  Playing catchup is always risky.  Most 
if not all of the revMobile IP is transferable to a scheme like the one I have 
suggested. All of the emulators and IDEs continue to do what they were meant to 
do.  It is just output that has to be adjusted.  I am guessing that Rev is a C 
or Java based IP set anyway.  I can see why that lent it self to byte code 
export.  Oh well.  If Rev was to offer another revenue option, where the rev 
community was given the choice to pay substantially less for the product and 
agree to give up a percentage of any revenue generated through the sale of 
apps, it might incentivize rev to go deeper into this upfront investment.  I 
would gladly enter into such an agreement.  Seems only fair.  Why shouldn't Rev 
benefit if I should benefit from Rev products?  Also, that would take the 
purchasing burden off of kids and students and others who might want to explore 
but aren't sure they want to pay hundreds of dollars just to see if Rev or 
programming is their cup of tea.  I don't know if it is myth or fact, but the 
hype surrounding app sales is pretty astounding.  Gold rush like.  Rev could 
make a lot of money if they got residuals from rev built apps when they sell.

So, how much harder would it be to output decently formed C source from Rev 
stacks than it is to output byte code?  Anyone know?

Adobe has an axe to grind.  Rev doesn't, (or does it?).  Rev needs to be nimble 
and adaptive, play nice… the benevolent parasite.

Randall


On May 6, 2010, at 9:42 PM, Chipp Walters wrote:

> There's a huge problem with your argument regarding the Apple situation. 
> First off, most every vendor who creates cross platform binaries for the iPad 
> has confirmed they can incorporate any of the features which Apple's toolset 
> requires-- no problems. This is not a technical issue. 
> 
> But the much larger issue is one of trust and intent. Clearly, Apple does not 
> want third party toolsets writing binaries for their platform. Jobs has 
> stated such. Their license even states what they want the "original" code to 
> be programmed in. What would make someone like Adobe, or RunRev want to 
> invest even more dollars 'getting around the license' when Apple could just 
> as swiftly revise their license terms once again?
> 
> While one could not and should not blame Adobe or RunRev for the first 
> mistake of trying to comply, only to be thwarted by totally unexpected 
> changes in a 4.0 (not 1,2 or 3 vers) SDK license, I'm sure shareholders and 
> BOD's would not look too kindly at a management who continued on such a 
> mission, only to be thwarted again by more new changes in Apple's license. 
> 
> "First time-- shame on Apple.
> Second time-- shame on you!" 
> 
> Chipp Walters
> CEO, Shafer Walters Group, Inc
> 
> On May 6, 2010, at 11:23 PM, Randall Lee Reetz  
> wrote:
> 
>> Yes, this is why I am suggesting that rev output  C source that can be 
>> opened within the blessed IDE.  Apple wants control at that level.  I am 
>> sure this is so that its compiler can insert com checks and interrupts for 
>> ads and tracking of monetary unit exchange.  So if that is what apple wants, 
>> give it up.  An xtalk to C source translator presents soo many 
>> opportunities.  Endless.
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Chipp Walters
There's a huge problem with your argument regarding the Apple situation. First 
off, most every vendor who creates cross platform binaries for the iPad has 
confirmed they can incorporate any of the features which Apple's toolset 
requires-- no problems. This is not a technical issue. 

But the much larger issue is one of trust and intent. Clearly, Apple does not 
want third party toolsets writing binaries for their platform. Jobs has stated 
such. Their license even states what they want the "original" code to be 
programmed in. What would make someone like Adobe, or RunRev want to invest 
even more dollars 'getting around the license' when Apple could just as swiftly 
revise their license terms once again?

While one could not and should not blame Adobe or RunRev for the first mistake 
of trying to comply, only to be thwarted by totally unexpected changes in a 4.0 
(not 1,2 or 3 vers) SDK license, I'm sure shareholders and BOD's would not look 
too kindly at a management who continued on such a mission, only to be thwarted 
again by more new changes in Apple's license. 

"First time-- shame on Apple.
Second time-- shame on you!" 

Chipp Walters
CEO, Shafer Walters Group, Inc

On May 6, 2010, at 11:23 PM, Randall Lee Reetz  wrote:

> Yes, this is why I am suggesting that rev output  C source that can be opened 
> within the blessed IDE.  Apple wants control at that level.  I am sure this 
> is so that its compiler can insert com checks and interrupts for ads and 
> tracking of monetary unit exchange.  So if that is what apple wants, give it 
> up.  An xtalk to C source translator presents soo many opportunities.  
> Endless.
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RE: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Lee Reetz
Yes, this is why I am suggesting that rev output  C source that can be opened 
within the blessed IDE.  Apple wants control at that level.  I am sure this is 
so that its compiler can insert com checks and interrupts for ads and tracking 
of monetary unit exchange.  So if that is what apple wants, give it up.  An 
xtalk to C source translator presents soo many opportunities.  Endless.

-Original Message-
From: Chipp Walters 
Sent: Thursday, May 06, 2010 7:39 PM
To: How to use Revolution 
Subject: Re: How exactly does runrev for ipad/iphone work?

Randall,

Hopefully the following can lend some perspective to you on this situation.

Previously, I misspoke. RevMobile compiles Rev code to an iPhone standalone,
which then can be run on the Mac only iPhone simulator. If you sign up for
RevMobile, you must also purchase a $99 Apple developer license and of
course have a Mac to run it on.

The key here is that RevMobile compiles to an iPhone compatible binary, just
like the latest CS5 Flash application does (or did, as Adobe has formally
pulled the plug on supporting the iPhone compiler). And just like Flash CS5,
the newly compiled code successfully bypasses the PREVIOUS license
limitation of no interpreted code-- even though many games evidently use Lua
scripts within them. Not sure what Apple thinks of that:
http://blog.anscamobile.com/2010/04/lua-the-lingua-franca-of-iphone-games/

So, while Rev (and Flash and many other dev platforms for iPhone) compile
directly to a binary, they are still in violation of the NEW SDK 4.0
recently released license which now states:

"Applications must be originally written in Objective-C, C, C++, or
JavaScript as executed by the iPhone OS WebKit engine, and only code written
in C, C++, and Objective-C may compile and directly link against the
Documented APIs"

So, now binary and compiled apps not originally written in Objective-C, C,
C++ will not be accepted by Apple. Platforms which deliver Javascript (web
browser) apps, like PhoneGap are still allowed. A legal interpretation of
the SDK 4.0 as currently written pretty much puts Flash, and Rev, and many
others, out of the business of app development for iPhone/iPad.

So, originally Apple wanted to discourage interpreted languages, like
Revtalk, Actionscript, and others from access to the iPhone. Of course all
the companies understood the rules, and many, like Rev, spent major
resources, and time  trying to comply by creating compatible standalone
binaries. Not an insignificant task. And none of them, or their customers,
or their customers customers had any notion the rules would or even could
change.

As soon as Jobs saw the new Flash CS5 (in the form of Flash CS5-- of which
I'm told there are already a hundred of so apps in the AppStore under the
previous SDK license), he rewrote the license to make sure none of these
applications could now be used. I say Jobs and not Apple, because if you
have followed this closely, you would know Jobs is the one behind it all.
Whether or not you agree with him is up to you.

On Thu, May 6, 2010 at 7:04 PM, Randall Lee Reetz
wrote:

> Really?  It takes a rev stack and converts all content into OBJECTIVE C
> source.  Inserts it into the apple blessed ipad IDE, and then compiles an
> app in the apple blessed IDE?  How would apple know or care where the app
> spent its early years?  I don't think that is how revmobile works.  Not
> exactly.  Am I wrong?  Does a revmoblile user have to have a mac running the
> apple blessed IDE?
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How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Kurt Kaufman
Chipp Walters:
"...So, while Rev (and Flash and many other dev platforms for iPhone) compile
directly to a binary, they are still in violation of the NEW SDK 4.0
recently released license..."

Thanks for the summary, Chipp.  I was unaware that Apple had changed the rules 
**after essentially promising something else**-- not too different from a "bait 
and switch".  I can see why developers might hesitate to create applications 
for a platform for which the powers-that-be might set up future additional 
roadblocks.
I guess Apple feels that the general public really doesn't care, and (Apple) is 
not overly-concerned about alienating multi-platform developers.  On a purely 
business level, who am I to question their strategy?  But I do think that it is 
inappropriate of Apple to suddenly shift gears and leave hanging companies who 
have invested significant time and resources to Apple mobile platform 
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Roger . E . Eller
Sarah Reichelt  wrote:
> On Fri, May 7, 2010 at 10:24 AM, David C.  wrote:
>>  3.3.1 — Applications may only use Documented APIs in the manner
>>  prescribed by Apple and must not use or call any private APIs.
... truncated original ...
>> Question:
>> Is it even possible for folks running Windows to use the "Blessed API"
>> as required -or- are they completely locked out of the development
>> cycle all together, sans Mac hardware ownership?
>
>
> No, Apple's development tools are Mac only.
>
> Cheers,
> Sarah

Is it possible on non-Apple hardware?... a google search says
"yes" (technically), by building a hackintosh.  But we all know that in the
professional world we must follow the rules.  For personal use, most web
sources suggest that the nerdly exercise of hackintosh building should be
limited to that, a learning exercise, and not be started without first
buying OS X from an Apple retailer. They also state that the resulting
non-apple machine should not be used for any kind of professional work when
running OS X. Depending on the machine, reviews vary about the level of
compatibility, but many hobbyists report that it works better than you
might think.  I am in no way suggesting that you consider it because it
would violate the EULA. It makes me wonder however, what would happen if
Microsoft suddenly decided to legally demand that their OS run on anything
BUT Apple hardware. Wouldn't that be a hoot?

~Roger Eller
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Chipp Walters
Randall,

Hopefully the following can lend some perspective to you on this situation.

Previously, I misspoke. RevMobile compiles Rev code to an iPhone standalone,
which then can be run on the Mac only iPhone simulator. If you sign up for
RevMobile, you must also purchase a $99 Apple developer license and of
course have a Mac to run it on.

The key here is that RevMobile compiles to an iPhone compatible binary, just
like the latest CS5 Flash application does (or did, as Adobe has formally
pulled the plug on supporting the iPhone compiler). And just like Flash CS5,
the newly compiled code successfully bypasses the PREVIOUS license
limitation of no interpreted code-- even though many games evidently use Lua
scripts within them. Not sure what Apple thinks of that:
http://blog.anscamobile.com/2010/04/lua-the-lingua-franca-of-iphone-games/

So, while Rev (and Flash and many other dev platforms for iPhone) compile
directly to a binary, they are still in violation of the NEW SDK 4.0
recently released license which now states:

"Applications must be originally written in Objective-C, C, C++, or
JavaScript as executed by the iPhone OS WebKit engine, and only code written
in C, C++, and Objective-C may compile and directly link against the
Documented APIs"

So, now binary and compiled apps not originally written in Objective-C, C,
C++ will not be accepted by Apple. Platforms which deliver Javascript (web
browser) apps, like PhoneGap are still allowed. A legal interpretation of
the SDK 4.0 as currently written pretty much puts Flash, and Rev, and many
others, out of the business of app development for iPhone/iPad.

So, originally Apple wanted to discourage interpreted languages, like
Revtalk, Actionscript, and others from access to the iPhone. Of course all
the companies understood the rules, and many, like Rev, spent major
resources, and time  trying to comply by creating compatible standalone
binaries. Not an insignificant task. And none of them, or their customers,
or their customers customers had any notion the rules would or even could
change.

As soon as Jobs saw the new Flash CS5 (in the form of Flash CS5-- of which
I'm told there are already a hundred of so apps in the AppStore under the
previous SDK license), he rewrote the license to make sure none of these
applications could now be used. I say Jobs and not Apple, because if you
have followed this closely, you would know Jobs is the one behind it all.
Whether or not you agree with him is up to you.

On Thu, May 6, 2010 at 7:04 PM, Randall Lee Reetz
wrote:

> Really?  It takes a rev stack and converts all content into OBJECTIVE C
> source.  Inserts it into the apple blessed ipad IDE, and then compiles an
> app in the apple blessed IDE?  How would apple know or care where the app
> spent its early years?  I don't think that is how revmobile works.  Not
> exactly.  Am I wrong?  Does a revmoblile user have to have a mac running the
> apple blessed IDE?
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RE: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Lee Reetz
I read your note richard.  It is very detailed and differs substantially from 
another person's explanation which said it works exactly as I have guessed, 
translating to C source.  Just trying to get to the actual method as that might 
allow compliance.

-Original Message-
From: Richard Gaskin 
Sent: Thursday, May 06, 2010 5:22 PM
To: How to use Revolution 
Subject: Re: How exactly does runrev for ipad/iphone work?

Randall wrote:

 > Really?  It takes a rev stack and converts all content into
 > OBJECTIVE C source.  Inserts it into the apple blessed ipad
 > IDE, and then compiles an app in the apple blessed IDE?  How
 > would apple know or care where the app spent its early years?
 > I don't think that is how revmobile works.  Not exactly.  Am
 > I wrong?

You're iPhone seems to be preventing you from reading many of the posts 
here.

This has been addressed before, twice just today - here's one:
<http://mail.runrev.com/pipermail/use-revolution/2010-May/139234.html>

The rest of the archives from this list are available here:
<http://mail.runrev.com/pipermail/use-revolution/2010-May/date.html>

In the interest of bandwidth I won't answer that question any more.

--
  Richard Gaskin
  Fourth World
  Rev training and consulting: http://www.fourthworld.com
  Webzine for Rev developers: http://www.revjournal.com
  revJournal blog: http://revjournal.com/blog.irv
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Sarah Reichelt
On Fri, May 7, 2010 at 10:24 AM, David C.  wrote:
>>  3.3.1 — Applications may only use Documented APIs in the manner
>>  prescribed by Apple and must not use or call any private APIs.
>>  Applications must be originally written in Objective-C, C, C++,
>>  or JavaScript as executed by the iPhone OS WebKit engine, and
>>  only code written in C, C++, and Objective-C may compile and
>>  directly link against the Documented APIs (e.g., Applications
>>  that link to Documented APIs through an intermediary translation
>>  or compatibility layer or tool are prohibited).
>
> Question:
> Is it even possible for folks running Windows to use the "Blessed API"
> as required -or- are they completely locked out of the development
> cycle all together, sans Mac hardware ownership?


No, Apple's development tools are Mac only.

Cheers,
Sarah
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread David C.
>  3.3.1 — Applications may only use Documented APIs in the manner
>  prescribed by Apple and must not use or call any private APIs.
>  Applications must be originally written in Objective-C, C, C++,
>  or JavaScript as executed by the iPhone OS WebKit engine, and
>  only code written in C, C++, and Objective-C may compile and
>  directly link against the Documented APIs (e.g., Applications
>  that link to Documented APIs through an intermediary translation
>  or compatibility layer or tool are prohibited).

Question:
Is it even possible for folks running Windows to use the "Blessed API"
as required -or- are they completely locked out of the development
cycle all together, sans Mac hardware ownership?

I no longer on a Mac (sad to say) but have also never found a Windows
version of the "Blessed SDK" to be downloaded from Apple should I even
want to try.

If that is the case, the new development license is even worse,
requiring a hardware purchase in order to have the ability to create
software for any of their products.

Inquiring minds would like to know... ;-)

Best regards,
David C.
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Richard Gaskin

Randall wrote:

> Really?  It takes a rev stack and converts all content into
> OBJECTIVE C source.  Inserts it into the apple blessed ipad
> IDE, and then compiles an app in the apple blessed IDE?  How
> would apple know or care where the app spent its early years?
> I don't think that is how revmobile works.  Not exactly.  Am
> I wrong?

You're iPhone seems to be preventing you from reading many of the posts 
here.


This has been addressed before, twice just today - here's one:


The rest of the archives from this list are available here:


In the interest of bandwidth I won't answer that question any more.

--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
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RE: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Lee Reetz
When I start any project, I think for a while, I write some things down, I draw 
some flow charts, I go on a bike ride, I talk to people, I write a paper 
prototype, and then I code.

-Original Message-
From: Colin Holgate 
Sent: Thursday, May 06, 2010 5:12 PM
To: How to use Revolution 
Subject: Re: How exactly does runrev for ipad/iphone work?


On May 6, 2010, at 8:04 PM, Randall Lee Reetz wrote:

> Really?  It takes a rev stack and converts all content into OBJECTIVE C 
> source.  Inserts it into the apple blessed ipad IDE, and then compiles an app 
> in the apple blessed IDE?  How would apple know or care where the app spent 
> its early years?


With your example workflow they would have no way to know where the app started 
its early years, but you would still have gone against the agreement, because 
it didn't originate as Objective-C.
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Colin Holgate

On May 6, 2010, at 8:04 PM, Randall Lee Reetz wrote:

> Really?  It takes a rev stack and converts all content into OBJECTIVE C 
> source.  Inserts it into the apple blessed ipad IDE, and then compiles an app 
> in the apple blessed IDE?  How would apple know or care where the app spent 
> its early years?


With your example workflow they would have no way to know where the app started 
its early years, but you would still have gone against the agreement, because 
it didn't originate as Objective-C.
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RE: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Lee Reetz
Really?  It takes a rev stack and converts all content into OBJECTIVE C source. 
 Inserts it into the apple blessed ipad IDE, and then compiles an app in the 
apple blessed IDE?  How would apple know or care where the app spent its early 
years?  I don't think that is how revmobile works.  Not exactly.  Am I wrong?  
Does a revmoblile user have to have a mac running the apple blessed IDE?

-Original Message-
From: Chipp Walters 
Sent: Thursday, May 06, 2010 2:01 PM
To: How to use Revolution 
Subject: Re: How exactly does runrev for ipad/iphone work?

What do you think RevMobile is? It does exactly THAT. It's just that Jobs
doesn't allow for THAT.

On Thu, May 6, 2010 at 3:27 PM, Randall Lee Reetz
wrote:

> Years ago I asked why no xtalk environment had built an xtalk to C source
> translator.  If stacks could be run through an extractor that did this and
> output objective C project document set, then it would be trivial for the
> user to end up with an apple complient app.
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RE: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Lee Reetz


-Original Message-
From: Thomas McGrath III 
Sent: Thursday, May 06, 2010 2:02 PM
To: How to use Revolution 
Subject: Re: How exactly does runrev for ipad/iphone work?

I'm am really getting so sick of listening to this crap. Please go join some 
APPLE hating, Steve Jobs hating list. WILL YOU PLEASE.

It's getting to be too much, staying out of this freaking rhetoric when the 
comments go down this direction. What with the Hitler references and EVIL 
comments and BLAH BLAH BLAH 

I use a CROSS-PLATFORM tool call RunRev and I think this has gone far beyond 
what I am willing to put up with. We have Macintosh developers and Windows 
developers and Linux developers and soon we are going to have Google developers 
and Maemo developers. We here on this list need to set an example of true 
cross-platform respect towards each others platform of choice. 

PLEASE STOP USING OUR USE REVOLUTION LIST TO ATTACK AND DEFAME AND AIR YOUR 
PERSONAL VENDETTAS.

I don't care it you hate Apple. I don't care if you like ___ better. I 
don't care if you don't like Steve Jobs. I don't care if you think it's wrong. 
I don't care what your damn opinions are.

JUST STOP

Tom McGrath
On May 6, 2010, at 5:01 PM, Chipp Walters wrote:

> What do you think RevMobile is? It does exactly THAT. It's just that Jobs
> doesn't allow for THAT.
> 
> On Thu, May 6, 2010 at 3:27 PM, Randall Lee Reetz
> wrote:
> 
>> Years ago I asked why no xtalk environment had built an xtalk to C source
>> translator.  If stacks could be run through an extractor that did this and
>> output objective C project document set, then it would be trivial for the
>> user to end up with an apple complient app.
> ___
> use-revolution mailing list
> use-revolution@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Chipp Walters
Thomas,

I had a recent chat with another list member, and he informs me you have
many clients who use Apple products, specifically iPhone, and perhaps you
may be more sensitive to Apple's point of view because of it. I can
certainly understand your desire to not create a sense of fear in all of
this.

Hey, I'm OK with Apple products. I absolutely LOVE my iPhone-- single most
amazing device I've owned since my first 128K Mac. I release all my apps on
both Windows and Mac. I'm just OK with my iPad-- still I use it all the
time.

But, what I'm most concerned about is the very future of our beloved RunRev.
As you may know, I haven't posted on this or the Improve list for quite some
time, but am doing so because this current issue of Apple's revisionist
licensing has the potential to really affect us all in a HUGE way.

After all, this new license is in the iPhone 4.0 SDK, not 1.0 or 2.0 or 3.0.
This decision, however wrong in my eyes, should have been made a very long
time ago. Many existing tools vendors and their customers and THEIR
customers are affected-- to the tune of hundreds of thousands of users and
millions of dollars. If successful, it sets an industry precedence which can
effectively treat all cross-platform dev tools (RunRev included) like
outlaws-- in all industries, on all OS'es.

I'm blogging about this at http://www.chipp.com. I'm commenting about it in
others blogs, too. This is very serious stuff. I'm not trying to spread FUD
but to try and help put pressure on Apple to rethink their very destructive
positioning on all of this.

I really am sorry if you are offended, my intention was not to do so. I
still will defend what I see as a clear injustice by Steve Jobs to the rest
of the cross-platform community in general, and to Rev in particular.
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Thomas McGrath III
Paul,

I also enjoy Chipps' comments on and off this list and am glad to have made his 
acquaintance on this list. My reaction was not meant for him specifically but 
about the level to which the comments were taking.

Tom

On May 6, 2010, at 5:43 PM, Paul Looney wrote:

> Tom,
> I don't always agree with Chipp, but I've found, over the years, that when he 
> writes he always has something worthwhile to say - and he usually says it 
> well.
> You don't have to listen to him - or anyone else.
> I will continue to look forward to his comments.
> Thanks Chipp.
> Paul Looney
> 
> On May 6, 2010, at 2:15 PM, Chipp Walters wrote:
> 
>> Tom, see below...
>> 
>> On Thu, May 6, 2010 at 4:00 PM, Thomas McGrath III  wrote:
>> 
>> 
>>> It's getting to be too much, staying out of this freaking rhetoric when the
>>> comments go down this direction. What with the Hitler references and EVIL
>>> comments and BLAH BLAH BLAH
>>> 
>> 
>> Tom, the Hitler references are part of an ongoing comment regarding the
>> Godwin point made by someone else. If you don't know what the Godwin point
>> is then look here.
>> http://en.wikipedia.org/wiki/Godwin's_law
>> 
>> It's a joke, get it? haha.
>> 
>> 
>>> I use a CROSS-PLATFORM tool call RunRev and I think this has gone far
>>> beyond what I am willing to put up with. We have Macintosh developers and
>>> Windows developers and Linux developers and soon we are going to have Google
>>> developers and Maemo developers. We here on this list need to set an example
>>> of true cross-platform respect towards each others platform of choice.
>>> 
>> 
>> I have no issues with Macintosh running RunRev. But if they decided to wall
>> it off like they do with the iPhone or iPad, I would voice my opinion here
>> as well about it.
>> 
>> 
>>> PLEASE STOP USING OUR USE REVOLUTION LIST TO ATTACK AND DEFAME AND AIR YOUR
>>> PERSONAL VENDETTAS.
>>> 
>> 
>> You seem to be the one the typing in all caps. The fact is, the 4
>> SDK license may not be a permanent one, and the more heat placed on Steve
>> Jobs and Apple over it, the more there is a chance for Apple to change their
>> mind. It's happened before where they've changed their mind based on outside
>> pressure-- it can happen again.
>> 
>> 
>>> I don't care it you hate Apple. I don't care if you like ___ better. I
>>> don't care if you don't like Steve Jobs. I don't care if you think it's
>>> wrong. I don't care what your damn opinions are.
>>> 
>>> JUST STOP
>>> 
>> 
>> Tom, it's a user list where we discuss issues relative to RunRev. I've paid
>> significant dollars and invested time for RevMobile in order to program for
>> iPad, only to have Steve Jobs retroactively change the license agreement
>> against cross platform tools for iPhone/iPad. I am sorry you're having such
>> a tough time with this. Why don't you try not reading comments posted by me
>> from now on?
>> 
>> Maybe that will help.
>> ___
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>> Please visit this url to subscribe, unsubscribe and manage your subscription 
>> preferences:
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> 
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread René Micout
Godwin's law

Le 6 mai 2010 à 23:15, Chipp Walters a écrit :

> Tom, the Hitler references are part of an ongoing comment regarding the
> Godwin point made by someone else. If you don't know what the Godwin point
> is then look here.
> http://en.wikipedia.org/wiki/Godwin's_law

Thank you Chipp,
After 20 years I learned existence of the Godwin's law...
As I said yesterday, I think, in another post, I learn something every day...
And it is time for today, it is 23:52 in France ;-)
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Paul Looney

Tom,
I don't always agree with Chipp, but I've found, over the years, that  
when he writes he always has something worthwhile to say - and he  
usually says it well.

You don't have to listen to him - or anyone else.
I will continue to look forward to his comments.
Thanks Chipp.
Paul Looney

On May 6, 2010, at 2:15 PM, Chipp Walters wrote:


Tom, see below...

On Thu, May 6, 2010 at 4:00 PM, Thomas McGrath III  
 wrote:



It's getting to be too much, staying out of this freaking rhetoric  
when the
comments go down this direction. What with the Hitler references  
and EVIL

comments and BLAH BLAH BLAH



Tom, the Hitler references are part of an ongoing comment regarding  
the
Godwin point made by someone else. If you don't know what the  
Godwin point

is then look here.
http://en.wikipedia.org/wiki/Godwin's_law

It's a joke, get it? haha.



I use a CROSS-PLATFORM tool call RunRev and I think this has gone far
beyond what I am willing to put up with. We have Macintosh  
developers and
Windows developers and Linux developers and soon we are going to  
have Google
developers and Maemo developers. We here on this list need to set  
an example
of true cross-platform respect towards each others platform of  
choice.




I have no issues with Macintosh running RunRev. But if they decided  
to wall
it off like they do with the iPhone or iPad, I would voice my  
opinion here

as well about it.


PLEASE STOP USING OUR USE REVOLUTION LIST TO ATTACK AND DEFAME AND  
AIR YOUR

PERSONAL VENDETTAS.



You seem to be the one the typing in all caps. The fact is, the 4
SDK license may not be a permanent one, and the more heat placed on  
Steve
Jobs and Apple over it, the more there is a chance for Apple to  
change their
mind. It's happened before where they've changed their mind based  
on outside

pressure-- it can happen again.


I don't care it you hate Apple. I don't care if you like ___  
better. I
don't care if you don't like Steve Jobs. I don't care if you think  
it's

wrong. I don't care what your damn opinions are.

JUST STOP



Tom, it's a user list where we discuss issues relative to RunRev.  
I've paid
significant dollars and invested time for RevMobile in order to  
program for
iPad, only to have Steve Jobs retroactively change the license  
agreement
against cross platform tools for iPhone/iPad. I am sorry you're  
having such
a tough time with this. Why don't you try not reading comments  
posted by me

from now on?

Maybe that will help.
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Chipp Walters
Tom, see below...

On Thu, May 6, 2010 at 4:00 PM, Thomas McGrath III  wrote:


> It's getting to be too much, staying out of this freaking rhetoric when the
> comments go down this direction. What with the Hitler references and EVIL
> comments and BLAH BLAH BLAH
>

Tom, the Hitler references are part of an ongoing comment regarding the
Godwin point made by someone else. If you don't know what the Godwin point
is then look here.
http://en.wikipedia.org/wiki/Godwin's_law

It's a joke, get it? haha.


> I use a CROSS-PLATFORM tool call RunRev and I think this has gone far
> beyond what I am willing to put up with. We have Macintosh developers and
> Windows developers and Linux developers and soon we are going to have Google
> developers and Maemo developers. We here on this list need to set an example
> of true cross-platform respect towards each others platform of choice.
>

I have no issues with Macintosh running RunRev. But if they decided to wall
it off like they do with the iPhone or iPad, I would voice my opinion here
as well about it.


> PLEASE STOP USING OUR USE REVOLUTION LIST TO ATTACK AND DEFAME AND AIR YOUR
> PERSONAL VENDETTAS.
>

You seem to be the one the typing in all caps. The fact is, the 4
SDK license may not be a permanent one, and the more heat placed on Steve
Jobs and Apple over it, the more there is a chance for Apple to change their
mind. It's happened before where they've changed their mind based on outside
pressure-- it can happen again.


> I don't care it you hate Apple. I don't care if you like ___ better. I
> don't care if you don't like Steve Jobs. I don't care if you think it's
> wrong. I don't care what your damn opinions are.
>
> JUST STOP
>

Tom, it's a user list where we discuss issues relative to RunRev. I've paid
significant dollars and invested time for RevMobile in order to program for
iPad, only to have Steve Jobs retroactively change the license agreement
against cross platform tools for iPhone/iPad. I am sorry you're having such
a tough time with this. Why don't you try not reading comments posted by me
from now on?

Maybe that will help.
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Thomas McGrath III
Chipp,

I love ya, but I just don't give a damn..

When RunRev writes back to me and tells me they have a problem with this and 
what their decision on how they are going to handle this is then I WILL CARE. 

But until then this is all hype.

Tom

On May 6, 2010, at 5:03 PM, Chipp Walters wrote:

> Tom, having a bad day?
> 
> Sorry, but Steve Jobs personal vendetta against Adobe IS creating problems
> for RunRev. Have you not been paying attention here?

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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Thomas McGrath III
I'm am really getting so sick of listening to this crap. Please go join some 
APPLE hating, Steve Jobs hating list. WILL YOU PLEASE.

It's getting to be too much, staying out of this freaking rhetoric when the 
comments go down this direction. What with the Hitler references and EVIL 
comments and BLAH BLAH BLAH 

I use a CROSS-PLATFORM tool call RunRev and I think this has gone far beyond 
what I am willing to put up with. We have Macintosh developers and Windows 
developers and Linux developers and soon we are going to have Google developers 
and Maemo developers. We here on this list need to set an example of true 
cross-platform respect towards each others platform of choice. 

PLEASE STOP USING OUR USE REVOLUTION LIST TO ATTACK AND DEFAME AND AIR YOUR 
PERSONAL VENDETTAS.

I don't care it you hate Apple. I don't care if you like ___ better. I 
don't care if you don't like Steve Jobs. I don't care if you think it's wrong. 
I don't care what your damn opinions are.

JUST STOP

Tom McGrath

On May 6, 2010, at 5:03 PM, Chipp Walters wrote:

> Tom, having a bad day?
> 
> Sorry, but Steve Jobs personal vendetta against Adobe IS creating problems
> for RunRev. Have you not been paying attention here?
> 
> On Thu, May 6, 2010 at 4:01 PM, Thomas McGrath III  wrote:
> 
>> I'm am really getting so sick of listening to this crap. Please go join
>> some APPLE hating, Steve Jobs hating list. WILL YOU PLEASE.
>> 
>> It's getting to be too much, staying out of this freaking rhetoric when the
>> comments go down this direction. What with the Hitler references and EVIL
>> comments and BLAH BLAH BLAH
>> 
>> I use a CROSS-PLATFORM tool call RunRev and I think this has gone far
>> beyond what I am willing to put up with. We have Macintosh developers and
>> Windows developers and Linux developers and soon we are going to have Google
>> developers and Maemo developers. We here on this list need to set an example
>> of true cross-platform respect towards each others platform of choice.
>> 
>> PLEASE STOP USING OUR USE REVOLUTION LIST TO ATTACK AND DEFAME AND AIR YOUR
>> PERSONAL VENDETTAS.
>> 
>> I don't care it you hate Apple. I don't care if you like ___ better. I
>> don't care if you don't like Steve Jobs. I don't care if you think it's
>> wrong. I don't care what your damn opinions are.
>> 
>> JUST STOP
>> 
>> Tom McGrath
>> 
>> 
>> On May 6, 2010, at 4:27 PM, Randall Lee Reetz wrote:
>> 
>>> Years ago I asked why no xtalk environment had built an xtalk to C source
>> translator.  If stacks could be run through an extractor that did this and
>> output objective C project document set, then it would be trivial for the
>> user to end up with an apple complient app.  Better yet, offer this as a
>> service.  Rev user would upload stacks to rev's site which would handle the
>> conversion.  Adobe cares about the format of its protocol.  Rev doesn't or
>> shouldn't.  The whole point should be supposing a pathway from rev to iphad
>> app.  The tool doesn't matter.  Emulate all you want on the rev user end.
>> But output shouldn't need to be under rev user control.  I know I don't
>> care how my stack becomes an app.
>>> 
>>> -Original Message-
>>> From: Randall Reetz 
>>> Sent: Thursday, May 06, 2010 11:52 AM
>>> To: How to use Revolution 
>>> Subject: Re: How exactly does runrev for ipad/iphone work?
>>> 
>>> How about distribution rights?  Are those unlocked?  If Rev or someone
>> wanted to distribute Apple's iphad IDE… could they?
>>> 
>>> Randall
>>> 
>>> 
>>> On May 6, 2010, at 11:43 AM, Richard Gaskin wrote:
>>> 
>>>> Randall Reetz wrote:
>>>> 
>>>>> If apple is apples policy is contingent upon the purchase of
>>>>> the blessed IDE than a court will shortly slap it down.  Count
>>>>> on it.  But the battle could rage on a bit if apple is giving
>>>>> the blessed IDE away.
>>>> 
>>>> It's free as in beer, just not free as in freedom.
>>>> 
>>>> In my understanding only portions are FOSS, but all of it needed for
>> development is available without cost to anything but your time.
>>>> 
>>>> --
>>>> Richard Gaskin
>>>> Fourth World
>>>> Rev training and consulting: http://www.fourthworld.com
>>>> Webzine for Rev developers: http://www.revjournal.com
>>>> revJournal blog: 

Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Chipp Walters
Tom, having a bad day?

Sorry, but Steve Jobs personal vendetta against Adobe IS creating problems
for RunRev. Have you not been paying attention here?

On Thu, May 6, 2010 at 4:01 PM, Thomas McGrath III  wrote:

> I'm am really getting so sick of listening to this crap. Please go join
> some APPLE hating, Steve Jobs hating list. WILL YOU PLEASE.
>
> It's getting to be too much, staying out of this freaking rhetoric when the
> comments go down this direction. What with the Hitler references and EVIL
> comments and BLAH BLAH BLAH
>
> I use a CROSS-PLATFORM tool call RunRev and I think this has gone far
> beyond what I am willing to put up with. We have Macintosh developers and
> Windows developers and Linux developers and soon we are going to have Google
> developers and Maemo developers. We here on this list need to set an example
> of true cross-platform respect towards each others platform of choice.
>
> PLEASE STOP USING OUR USE REVOLUTION LIST TO ATTACK AND DEFAME AND AIR YOUR
> PERSONAL VENDETTAS.
>
> I don't care it you hate Apple. I don't care if you like ___ better. I
> don't care if you don't like Steve Jobs. I don't care if you think it's
> wrong. I don't care what your damn opinions are.
>
> JUST STOP
>
> Tom McGrath
>
>
> On May 6, 2010, at 4:27 PM, Randall Lee Reetz wrote:
>
> > Years ago I asked why no xtalk environment had built an xtalk to C source
> translator.  If stacks could be run through an extractor that did this and
> output objective C project document set, then it would be trivial for the
> user to end up with an apple complient app.  Better yet, offer this as a
> service.  Rev user would upload stacks to rev's site which would handle the
> conversion.  Adobe cares about the format of its protocol.  Rev doesn't or
> shouldn't.  The whole point should be supposing a pathway from rev to iphad
> app.  The tool doesn't matter.  Emulate all you want on the rev user end.
>  But output shouldn't need to be under rev user control.  I know I don't
> care how my stack becomes an app.
> >
> > -Original Message-
> > From: Randall Reetz 
> > Sent: Thursday, May 06, 2010 11:52 AM
> > To: How to use Revolution 
> > Subject: Re: How exactly does runrev for ipad/iphone work?
> >
> > How about distribution rights?  Are those unlocked?  If Rev or someone
> wanted to distribute Apple's iphad IDE… could they?
> >
> > Randall
> >
> >
> > On May 6, 2010, at 11:43 AM, Richard Gaskin wrote:
> >
> >> Randall Reetz wrote:
> >>
> >>> If apple is apples policy is contingent upon the purchase of
> >>> the blessed IDE than a court will shortly slap it down.  Count
> >>> on it.  But the battle could rage on a bit if apple is giving
> >>> the blessed IDE away.
> >>
> >> It's free as in beer, just not free as in freedom.
> >>
> >> In my understanding only portions are FOSS, but all of it needed for
> development is available without cost to anything but your time.
> >>
> >> --
> >> Richard Gaskin
> >> Fourth World
> >> Rev training and consulting: http://www.fourthworld.com
> >> Webzine for Rev developers: http://www.revjournal.com
> >> revJournal blog: http://revjournal.com/blog.irv
> >> ___
> >> use-revolution mailing list
> >> use-revolution@lists.runrev.com
> >> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> >> http://lists.runrev.com/mailman/listinfo/use-revolution
> >>
> >
> > ___
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> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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> >
> >
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Thomas McGrath III
I'm am really getting so sick of listening to this crap. Please go join some 
APPLE hating, Steve Jobs hating list. WILL YOU PLEASE.

It's getting to be too much, staying out of this freaking rhetoric when the 
comments go down this direction. What with the Hitler references and EVIL 
comments and BLAH BLAH BLAH 

I use a CROSS-PLATFORM tool call RunRev and I think this has gone far beyond 
what I am willing to put up with. We have Macintosh developers and Windows 
developers and Linux developers and soon we are going to have Google developers 
and Maemo developers. We here on this list need to set an example of true 
cross-platform respect towards each others platform of choice. 

PLEASE STOP USING OUR USE REVOLUTION LIST TO ATTACK AND DEFAME AND AIR YOUR 
PERSONAL VENDETTAS.

I don't care it you hate Apple. I don't care if you like ___ better. I 
don't care if you don't like Steve Jobs. I don't care if you think it's wrong. 
I don't care what your damn opinions are.

JUST STOP

Tom McGrath
On May 6, 2010, at 5:01 PM, Chipp Walters wrote:

> What do you think RevMobile is? It does exactly THAT. It's just that Jobs
> doesn't allow for THAT.
> 
> On Thu, May 6, 2010 at 3:27 PM, Randall Lee Reetz
> wrote:
> 
>> Years ago I asked why no xtalk environment had built an xtalk to C source
>> translator.  If stacks could be run through an extractor that did this and
>> output objective C project document set, then it would be trivial for the
>> user to end up with an apple complient app.
> ___
> use-revolution mailing list
> use-revolution@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-revolution

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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Chipp Walters
What do you think RevMobile is? It does exactly THAT. It's just that Jobs
doesn't allow for THAT.

On Thu, May 6, 2010 at 3:27 PM, Randall Lee Reetz
wrote:

> Years ago I asked why no xtalk environment had built an xtalk to C source
> translator.  If stacks could be run through an extractor that did this and
> output objective C project document set, then it would be trivial for the
> user to end up with an apple complient app.
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Thomas McGrath III
I'm am really getting so sick of listening to this crap. Please go join some 
APPLE hating, Steve Jobs hating list. WILL YOU PLEASE.

It's getting to be too much, staying out of this freaking rhetoric when the 
comments go down this direction. What with the Hitler references and EVIL 
comments and BLAH BLAH BLAH 

I use a CROSS-PLATFORM tool call RunRev and I think this has gone far beyond 
what I am willing to put up with. We have Macintosh developers and Windows 
developers and Linux developers and soon we are going to have Google developers 
and Maemo developers. We here on this list need to set an example of true 
cross-platform respect towards each others platform of choice. 

PLEASE STOP USING OUR USE REVOLUTION LIST TO ATTACK AND DEFAME AND AIR YOUR 
PERSONAL VENDETTAS.

I don't care it you hate Apple. I don't care if you like ___ better. I 
don't care if you don't like Steve Jobs. I don't care if you think it's wrong. 
I don't care what your damn opinions are.

JUST STOP

Tom McGrath


On May 6, 2010, at 4:27 PM, Randall Lee Reetz wrote:

> Years ago I asked why no xtalk environment had built an xtalk to C source 
> translator.  If stacks could be run through an extractor that did this and 
> output objective C project document set, then it would be trivial for the 
> user to end up with an apple complient app.  Better yet, offer this as a 
> service.  Rev user would upload stacks to rev's site which would handle the 
> conversion.  Adobe cares about the format of its protocol.  Rev doesn't or 
> shouldn't.  The whole point should be supposing a pathway from rev to iphad 
> app.  The tool doesn't matter.  Emulate all you want on the rev user end.  
> But output shouldn't need to be under rev user control.  I know I don't care 
> how my stack becomes an app.
> 
> -Original Message-----
> From: Randall Reetz 
> Sent: Thursday, May 06, 2010 11:52 AM
> To: How to use Revolution 
> Subject: Re: How exactly does runrev for ipad/iphone work?
> 
> How about distribution rights?  Are those unlocked?  If Rev or someone wanted 
> to distribute Apple's iphad IDE… could they?
> 
> Randall
> 
> 
> On May 6, 2010, at 11:43 AM, Richard Gaskin wrote:
> 
>> Randall Reetz wrote:
>> 
>>> If apple is apples policy is contingent upon the purchase of
>>> the blessed IDE than a court will shortly slap it down.  Count
>>> on it.  But the battle could rage on a bit if apple is giving
>>> the blessed IDE away.
>> 
>> It's free as in beer, just not free as in freedom.
>> 
>> In my understanding only portions are FOSS, but all of it needed for 
>> development is available without cost to anything but your time.
>> 
>> --
>> Richard Gaskin
>> Fourth World
>> Rev training and consulting: http://www.fourthworld.com
>> Webzine for Rev developers: http://www.revjournal.com
>> revJournal blog: http://revjournal.com/blog.irv
>> ___
>> use-revolution mailing list
>> use-revolution@lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your subscription 
>> preferences:
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>> 
> 
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> preferences:
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> 
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Thomas McGrath III
OK, SEE YA, BYE-BYE, HAVE FUN, 

I'm am really getting so sick of listening to this crap. Please go join some 
APPLE hating, Steve Jobs hating list. WILL YOU PLEASE.

It's getting to be too much, staying out of this freaking rhetoric when the 
comments go down this direction. What with the Hitler references and EVIL 
comments and BLAH BLAH BLAH 

I use a CROSS-PLATFORM tool call RunRev and I think this has gone far beyond 
what I am willing to put up with. We have Macintosh developers and Windows 
developers and Linux developers and soon we are going to have Google developers 
and Maemo developers. We here on this list need to set an example of true 
cross-platform respect towards each others platform of choice. 

PLEASE STOP USING OUR USE REVOLUTION LIST TO ATTACK AND DEFAME AND AIR YOUR 
PERSONAL VENDETTAS.

I don't care it you hate Apple. I don't care if you like ___ better. I 
don't care if you don't like Steve Jobs. I don't care if you think it's wrong. 
I don't care what your damn opinions are.

JUST STOP

Tom McGrath

On May 6, 2010, at 3:29 PM, Andre Garzia wrote:

> Anyone wants to buy me a nexus one phone? They don't sell them in Brazil :-(
> 
> I am so going to jump out of apple camp soon...
> 
> On Thu, May 6, 2010 at 4:28 PM, Chipp Walters  wrote:
> 
>> Haven't we passed that yet? If not, I'm more than happy to get us there ;-)
>> http://mingramjr.com/hitler-shows-his-frustration-for-the-lost-iph
>> 
>> Also see:
>> 
>> http://shaferwaltersgroup.posterous.com/jobs-pay-attention-to-our-ads-or-we-lockout-y
>> 
>> Chipp Walters
>> CEO, Shafer Walters Group, Inc
>> 
>> On May 6, 2010, at 2:14 PM, François Chaplais <
>> francois.chapl...@mines-paristech.fr> wrote:
>> 
>>> 
>>> Le 6 mai 2010 à 21:06, Randall Reetz a écrit :
>>> 
 This is an interesting Supreme Court subject.  I could write a tight
>> case that shows that code is content.  An executable program is first
>> amendment protected expressive content exactly the same as is expected and
>> enjoyed by a poet or a painter.
>>> 
>>> Ahh... good I see the possibility of a Godwin point
>>> 
 
 So, build an ipad and iphone stack runner (using Apple's blessed IDE)
>> and be done with it.  Then the question is how to distribute runrev
>> generated stacks for the iphad?
 
 After that, the question is:  Does apple restrict the distribution of
>> ebooks, movies, sounds or other content as a function of origin, protocol,
>> or content?
 
 If so, they will eventually face the courts on that issue for sure.
>> Anyone know what the civil liberties people are doing with regard to this
>> topic?  It is one thing to be a media broadcaster or a content source, but
>> to be that and the proprietor of the only equipment through with that same
>> content can be consumed, wow, that is so beyond illegal that it is only a
>> matter of time before Apple gets the big legal spanking it deserves.
 
 Randall Reetz
 
>>> 
>>> 
>>> 
>>> ___
>>> use-revolution mailing list
>>> use-revolution@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
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>> subscription preferences:
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>> 
> 
> 
> 
> -- 
> http://www.andregarzia.com All We Do Is Code.
> ___
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Richard Gaskin

Randall Reetz wrote:

> Years ago I asked why no xtalk environment had built an xtalk to C
> source translator.  If stacks could be run through an extractor
> that did this and output objective C project document set, then
> it would be trivial for the user to end up with an apple complient
> app.

Unfortunately it would not.

It seems your iPhone's screen is too small, since you're missing about 
half the discussion going on here.


Just a short while ago today in a post you replied to I noted the 
provenance clause, in which Apple controls not only the suitability of 
the deliverable object code, but also the process by which its source is 
created:




Yes, I know it's hard to believe.  We've never seen anything like it in 
the history of the industry.  But it's there, and is central to this 
whole issue.


Much has been written about it.  You might find it worthwhile to take a 
break here and catch up on some of the blogs about it, starting with the 
links already posted to this and related threads here, like Gruber, 
Williams, Ars Technica, etc.


--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
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RE: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Lee Reetz
Years ago I asked why no xtalk environment had built an xtalk to C source 
translator.  If stacks could be run through an extractor that did this and 
output objective C project document set, then it would be trivial for the user 
to end up with an apple complient app.  Better yet, offer this as a service.  
Rev user would upload stacks to rev's site which would handle the conversion.  
Adobe cares about the format of its protocol.  Rev doesn't or shouldn't.  The 
whole point should be supposing a pathway from rev to iphad app.  The tool 
doesn't matter.  Emulate all you want on the rev user end.  But output 
shouldn't need to be under rev user control.  I know I don't care how my stack 
becomes an app.

-Original Message-
From: Randall Reetz 
Sent: Thursday, May 06, 2010 11:52 AM
To: How to use Revolution 
Subject: Re: How exactly does runrev for ipad/iphone work?

How about distribution rights?  Are those unlocked?  If Rev or someone wanted 
to distribute Apple's iphad IDE… could they?

Randall


On May 6, 2010, at 11:43 AM, Richard Gaskin wrote:

> Randall Reetz wrote:
> 
> > If apple is apples policy is contingent upon the purchase of
> > the blessed IDE than a court will shortly slap it down.  Count
> > on it.  But the battle could rage on a bit if apple is giving
> > the blessed IDE away.
> 
> It's free as in beer, just not free as in freedom.
> 
> In my understanding only portions are FOSS, but all of it needed for 
> development is available without cost to anything but your time.
> 
> --
> Richard Gaskin
> Fourth World
> Rev training and consulting: http://www.fourthworld.com
> Webzine for Rev developers: http://www.revjournal.com
> revJournal blog: http://revjournal.com/blog.irv
> ___
> use-revolution mailing list
> use-revolution@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
> http://lists.runrev.com/mailman/listinfo/use-revolution
> 

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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Andre Garzia
Anyone wants to buy me a nexus one phone? They don't sell them in Brazil :-(

I am so going to jump out of apple camp soon...

On Thu, May 6, 2010 at 4:28 PM, Chipp Walters  wrote:

> Haven't we passed that yet? If not, I'm more than happy to get us there ;-)
> http://mingramjr.com/hitler-shows-his-frustration-for-the-lost-iph
>
> Also see:
>
> http://shaferwaltersgroup.posterous.com/jobs-pay-attention-to-our-ads-or-we-lockout-y
>
> Chipp Walters
> CEO, Shafer Walters Group, Inc
>
> On May 6, 2010, at 2:14 PM, François Chaplais <
> francois.chapl...@mines-paristech.fr> wrote:
>
> >
> > Le 6 mai 2010 à 21:06, Randall Reetz a écrit :
> >
> >> This is an interesting Supreme Court subject.  I could write a tight
> case that shows that code is content.  An executable program is first
> amendment protected expressive content exactly the same as is expected and
> enjoyed by a poet or a painter.
> >
> > Ahh... good I see the possibility of a Godwin point
> >
> >>
> >> So, build an ipad and iphone stack runner (using Apple's blessed IDE)
> and be done with it.  Then the question is how to distribute runrev
> generated stacks for the iphad?
> >>
> >> After that, the question is:  Does apple restrict the distribution of
> ebooks, movies, sounds or other content as a function of origin, protocol,
> or content?
> >>
> >> If so, they will eventually face the courts on that issue for sure.
>  Anyone know what the civil liberties people are doing with regard to this
> topic?  It is one thing to be a media broadcaster or a content source, but
> to be that and the proprietor of the only equipment through with that same
> content can be consumed, wow, that is so beyond illegal that it is only a
> matter of time before Apple gets the big legal spanking it deserves.
> >>
> >> Randall Reetz
> >>
> >
> >
> >
> > ___
> > use-revolution mailing list
> > use-revolution@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-revolution
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> use-revolution mailing list
> use-revolution@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread François Chaplais

Le 6 mai 2010 à 21:20, Richard Gaskin a écrit :

> 
> If you want to publish your source code as prose or poetry in an ebook 
> there's nothing stopping you.  Some reasonably good poems have been written 
> in xTalk.
> 

good thinking. Raymond Queneau did this before in his cent mille milliards de 
poèmes
http://en.wikipedia.org/wiki/Hundred_Thousand_Billion_Poems
I had a printing of it one day. It is like computer poetry, but without a 
computer. What I learned in the Wikipedia article (in the french version too) 
is that the publisher of the book managed to ban its implementation on the 
internet.

When I think of it, it is only poetic justice.




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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Chipp Walters
Haven't we passed that yet? If not, I'm more than happy to get us there ;-)
http://mingramjr.com/hitler-shows-his-frustration-for-the-lost-iph

Also see: 
http://shaferwaltersgroup.posterous.com/jobs-pay-attention-to-our-ads-or-we-lockout-y

Chipp Walters
CEO, Shafer Walters Group, Inc

On May 6, 2010, at 2:14 PM, François Chaplais 
 wrote:

> 
> Le 6 mai 2010 à 21:06, Randall Reetz a écrit :
> 
>> This is an interesting Supreme Court subject.  I could write a tight case 
>> that shows that code is content.  An executable program is first amendment 
>> protected expressive content exactly the same as is expected and enjoyed by 
>> a poet or a painter.
> 
> Ahh... good I see the possibility of a Godwin point
> 
>> 
>> So, build an ipad and iphone stack runner (using Apple's blessed IDE) and be 
>> done with it.  Then the question is how to distribute runrev generated 
>> stacks for the iphad?
>> 
>> After that, the question is:  Does apple restrict the distribution of 
>> ebooks, movies, sounds or other content as a function of origin, protocol, 
>> or content?
>> 
>> If so, they will eventually face the courts on that issue for sure.  Anyone 
>> know what the civil liberties people are doing with regard to this topic?  
>> It is one thing to be a media broadcaster or a content source, but to be 
>> that and the proprietor of the only equipment through with that same content 
>> can be consumed, wow, that is so beyond illegal that it is only a matter of 
>> time before Apple gets the big legal spanking it deserves.
>> 
>> Randall Reetz
>> 
> 
> 
> 
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Andre Garzia
by the way, if you're in the mood for supreme courts, you can please sue
them here as well:

http://www.stf.jus.br/portal/principal/principal.asp

This is the Brazilian Supreme Federal Court, you can sue apple in here too
if you want. And here we have laws against prejudices and that protects
minorities, if you can convince them that apple is prejudiced against
interpreters and is oppressing xTalk minorities, your case will be a
wonderful success!!!

On Thu, May 6, 2010 at 4:20 PM, Richard Gaskin
wrote:

> Randall Reetz wrote:
>
> > This is an interesting Supreme Court subject.  I could write a
> > tight case that shows that code is content.  An executable program
> > is first amendment protected expressive content exactly the same
> > as is expected and enjoyed by a poet or a painter.
> >
> > So, build an ipad and iphone stack runner (using Apple's blessed IDE)
> > and be done with it.  Then the question is how to distribute runrev
> > generated stacks for the iphad?
> >
> > After that, the question is:  Does apple restrict the distribution of
> > ebooks, movies, sounds or other content as a function of origin,
> > protocol, or content?
>
> If you want to publish your source code as prose or poetry in an ebook
> there's nothing stopping you.  Some reasonably good poems have been written
> in xTalk.
>
> If you want to deploy that text as scripts along with an engine to
> interpret that text at runtime into executable statements, that's another
> thing.
>
> This seems to be the inverse of the font copyright precedent, where the
> distinction between code and data were clearly established:  font designs as
> bitmaps are not afforded copyright protection because they are considered
> primarily "utilitarian" and "obvious", but when vector fonts like PostScript
> and TrueType came along they were afforded copyright protection as
> executable code, even as the glyphs they rendered were not protectable
> (which explains the thousands of knock-offs, fully allowable if the designs
> contain none of the original code).
>
> With the distinction between data and executable code well established, I
> would not imagine it would be too hard for Apple's army of lawyers to draw
> on that to support a case where they've explicitly prohibited certain forms
> of executable code.
>
> But that said, I'm no lawyer.
>
> If you get this to the Supreme Court let us know how it works out for you.
>
>
> --
>  Richard Gaskin
>  Fourth World
>  Rev training and consulting: http://www.fourthworld.com
>  Webzine for Rev developers: http://www.revjournal.com
>  revJournal blog: http://revjournal.com/blog.irv
> ___
> use-revolution mailing list
> use-revolution@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Reetz
The EU is even more attentive to anti-trust issues than are US courts.  Believe 
me, these cases are under development in the US and the EU courts.  What Steve 
has done simply accelerates the process and priority of said.  There are ways 
around the app store and these ways will receive more attention shortly.

Is RunRev joining any class action law suits addressing this grievance?  Anyone 
know of any such suits and how to join them?

Randall


On May 6, 2010, at 12:15 PM, Andre Garzia wrote:

> Good idea Randall... build it and go tell the Supreme Court. I will wait
> here and wonder why tiny Adobe and RunRev team didn't do the same thing.
> 
> Now being realistic. It is not that simple Randall...
> 
> You CAN'T BUILD AND DISTRIBUTE A PLAYER, now it is the fifth time I tell
> that here and the second time I tell it to you. YOU CAN'T and this is not
> because the U.S. Constitution, actually, there are other goverments in the
> world with different constitutions and there's something called the E.U.
> with a whole bunch of cool laws around. It doesn't matter right now because
> YOU CAN'T DISTRIBUTE SOFTWARE ON THE IPHONE OUTSIDE OF THE APP STORE. The
> only way to distribute your software is thru the app store. And yes, if you
> are a member of the iPhone developer program, you can hook up to 100
> iDevices to your development machine and install software on them but this
> is not reasonable way to distribute software. And yes you can be a member of
> university program or enterprise program and be allowed to install pretty
> much anything on your university/enterprise iphones/ipads but this still is
> no solution for those that want to distribute software to end users, the
> only way to do that is thru the app store and they will not allow a player
> thru.
> 
> Sue them if you want, you will not be the only one.
> 
> On Thu, May 6, 2010 at 4:06 PM, Randall Reetz wrote:
> 
>> This is an interesting Supreme Court subject.  I could write a tight case
>> that shows that code is content.  An executable program is first amendment
>> protected expressive content exactly the same as is expected and enjoyed by
>> a poet or a painter.
>> 
>> So, build an ipad and iphone stack runner (using Apple's blessed IDE) and
>> be done with it.  Then the question is how to distribute runrev generated
>> stacks for the iphad?
>> 
>> After that, the question is:  Does apple restrict the distribution of
>> ebooks, movies, sounds or other content as a function of origin, protocol,
>> or content?
>> 
>> If so, they will eventually face the courts on that issue for sure.  Anyone
>> know what the civil liberties people are doing with regard to this topic?
>> It is one thing to be a media broadcaster or a content source, but to be
>> that and the proprietor of the only equipment through with that same content
>> can be consumed, wow, that is so beyond illegal that it is only a matter of
>> time before Apple gets the big legal spanking it deserves.
>> 
>> Randall Reetz
>> 
>> 
>> On May 6, 2010, at 11:49 AM, Richard Gaskin wrote:
>> 
>>> Randall Reetz wrote:
>>> 
 One way to do this is the old runrev virtual machine idea (build
 and distribute a rev stack player app for iphads).  The world's
 legal systems protect (US first amendment) free speech and content
 authorship such that source content can not be messed with or
 restricted to or tied to exclusive protocol.  No one can tell
 William Shakespeare what type of pen he can write with or printing
 presses he can publish with.
>>> 
>>> If you write code as prose there is no restriction at play.
>>> 
>>> The restriction applies only to executable instructions, which include
>> all scripting languages.
>>> 
>>> At this time Python, Perl, Squeak, even languages essential for research
>> like R and MatLab, are not allowed in iPhone OS.
>>> 
>>> According to Apple, researchers must use an Android-powered device to do
>> their work. ;)
>>> 
>>> How does this apply to macros and formulas in Apple's own Numbers app? At
>> the moment they may well constitute "executable code", and are certainly
>> interpreted.  I'll wager the license changes again as soon as someone points
>> this out to them.
>>> 
>>> What time is it now, and what will the iPhone developer license look like
>> by 2:12PM?
>>> 
>>> --
>>> Richard Gaskin
>>> Fourth World
>>> Rev training and consulting: http://www.fourthworld.com
>>> Webzine for Rev developers: http://www.revjournal.com
>>> revJournal blog: http://revjournal.com/blog.irv
>>> ___
>>> use-revolution mailing list
>>> use-revolution@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-revolution
>>> 
>> 
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>> Please visit this url to subscribe, unsubscribe and manage your

Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Richard Gaskin

Randall Reetz wrote:

> This is an interesting Supreme Court subject.  I could write a
> tight case that shows that code is content.  An executable program
> is first amendment protected expressive content exactly the same
> as is expected and enjoyed by a poet or a painter.
>
> So, build an ipad and iphone stack runner (using Apple's blessed IDE)
> and be done with it.  Then the question is how to distribute runrev
> generated stacks for the iphad?
>
> After that, the question is:  Does apple restrict the distribution of
> ebooks, movies, sounds or other content as a function of origin,
> protocol, or content?

If you want to publish your source code as prose or poetry in an ebook 
there's nothing stopping you.  Some reasonably good poems have been 
written in xTalk.


If you want to deploy that text as scripts along with an engine to 
interpret that text at runtime into executable statements, that's 
another thing.


This seems to be the inverse of the font copyright precedent, where the 
distinction between code and data were clearly established:  font 
designs as bitmaps are not afforded copyright protection because they 
are considered primarily "utilitarian" and "obvious", but when vector 
fonts like PostScript and TrueType came along they were afforded 
copyright protection as executable code, even as the glyphs they 
rendered were not protectable (which explains the thousands of 
knock-offs, fully allowable if the designs contain none of the original 
code).


With the distinction between data and executable code well established, 
I would not imagine it would be too hard for Apple's army of lawyers to 
draw on that to support a case where they've explicitly prohibited 
certain forms of executable code.


But that said, I'm no lawyer.

If you get this to the Supreme Court let us know how it works out for you.

--
 Richard Gaskin
 Fourth World
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 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Reetz
On May 6, 2010, at 12:06 PM, Randall Reetz wrote:

> After that, the question is:  Does apple restrict the distribution of ebooks, 
> movies, sounds or other content as a function of origin, protocol, or content?

How exactly is apple attempting to define a distinction between content that 
isn't and is code?  What is the difference, as they are trying to argue, 
between a page of text, a frame of video, a passage of recorded music, and 
executable code?  Any such distinction would have to be arbitrary at best.

Steve has fully and completely jumped headlong into the public fire pit this 
time.  Wow, he must really hate Adobe!  Willing to kill his own company (again) 
in defense of his own ego and frustrations with others.  There is something to 
be said for the adage that states that entrepreneurs make terrible CEO's.  10 
years ago, apple was a startup again.  Steve came back to play entrepreneur.  
Not it is a global company again.  Will they let him ruin it again?  Then hire 
him back as cowboy again?

Randall

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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Chipp Walters
What Andre has been trying to tell you, is it is IMPOSSIBLE to run scripts or 
interpreted code on the iPhoneOS. This has been the case from the very start 
and is widely known and not much debated. The original reason given for this 
was to prevent malware, but I suspect it also is seen as a way to get around 
having to pay for an app at the AppStore.

I would suggest you consider reading up on the goings on of this case before 
you try it at the Supreme Court.

Chipp Walters
CEO, Shafer Walters Group, Inc

On May 6, 2010, at 2:06 PM, Randall Reetz  wrote:

> So, build an ipad and iphone stack runner (using Apple's blessed IDE) and be 
> done with it.  Then the question is how to distribute runrev generated stacks 
> for the iphad?
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Andre Garzia
Good idea Randall... build it and go tell the Supreme Court. I will wait
here and wonder why tiny Adobe and RunRev team didn't do the same thing.

Now being realistic. It is not that simple Randall...

You CAN'T BUILD AND DISTRIBUTE A PLAYER, now it is the fifth time I tell
that here and the second time I tell it to you. YOU CAN'T and this is not
because the U.S. Constitution, actually, there are other goverments in the
world with different constitutions and there's something called the E.U.
with a whole bunch of cool laws around. It doesn't matter right now because
YOU CAN'T DISTRIBUTE SOFTWARE ON THE IPHONE OUTSIDE OF THE APP STORE. The
only way to distribute your software is thru the app store. And yes, if you
are a member of the iPhone developer program, you can hook up to 100
iDevices to your development machine and install software on them but this
is not reasonable way to distribute software. And yes you can be a member of
university program or enterprise program and be allowed to install pretty
much anything on your university/enterprise iphones/ipads but this still is
no solution for those that want to distribute software to end users, the
only way to do that is thru the app store and they will not allow a player
thru.

Sue them if you want, you will not be the only one.

On Thu, May 6, 2010 at 4:06 PM, Randall Reetz wrote:

> This is an interesting Supreme Court subject.  I could write a tight case
> that shows that code is content.  An executable program is first amendment
> protected expressive content exactly the same as is expected and enjoyed by
> a poet or a painter.
>
> So, build an ipad and iphone stack runner (using Apple's blessed IDE) and
> be done with it.  Then the question is how to distribute runrev generated
> stacks for the iphad?
>
> After that, the question is:  Does apple restrict the distribution of
> ebooks, movies, sounds or other content as a function of origin, protocol,
> or content?
>
> If so, they will eventually face the courts on that issue for sure.  Anyone
> know what the civil liberties people are doing with regard to this topic?
>  It is one thing to be a media broadcaster or a content source, but to be
> that and the proprietor of the only equipment through with that same content
> can be consumed, wow, that is so beyond illegal that it is only a matter of
> time before Apple gets the big legal spanking it deserves.
>
> Randall Reetz
>
>
> On May 6, 2010, at 11:49 AM, Richard Gaskin wrote:
>
> > Randall Reetz wrote:
> >
> > > One way to do this is the old runrev virtual machine idea (build
> > > and distribute a rev stack player app for iphads).  The world's
> > > legal systems protect (US first amendment) free speech and content
> > > authorship such that source content can not be messed with or
> > > restricted to or tied to exclusive protocol.  No one can tell
> > > William Shakespeare what type of pen he can write with or printing
> > > presses he can publish with.
> >
> > If you write code as prose there is no restriction at play.
> >
> > The restriction applies only to executable instructions, which include
> all scripting languages.
> >
> > At this time Python, Perl, Squeak, even languages essential for research
> like R and MatLab, are not allowed in iPhone OS.
> >
> > According to Apple, researchers must use an Android-powered device to do
> their work. ;)
> >
> > How does this apply to macros and formulas in Apple's own Numbers app? At
> the moment they may well constitute "executable code", and are certainly
> interpreted.  I'll wager the license changes again as soon as someone points
> this out to them.
> >
> > What time is it now, and what will the iPhone developer license look like
> by 2:12PM?
> >
> > --
> > Richard Gaskin
> > Fourth World
> > Rev training and consulting: http://www.fourthworld.com
> > Webzine for Rev developers: http://www.revjournal.com
> > revJournal blog: http://revjournal.com/blog.irv
> > ___
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> > use-revolution@lists.runrev.com
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> subscription preferences:
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>
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread François Chaplais

Le 6 mai 2010 à 21:06, Randall Reetz a écrit :

> This is an interesting Supreme Court subject.  I could write a tight case 
> that shows that code is content.  An executable program is first amendment 
> protected expressive content exactly the same as is expected and enjoyed by a 
> poet or a painter.

Ahh... good I see the possibility of a Godwin point

> 
> So, build an ipad and iphone stack runner (using Apple's blessed IDE) and be 
> done with it.  Then the question is how to distribute runrev generated stacks 
> for the iphad?
> 
> After that, the question is:  Does apple restrict the distribution of ebooks, 
> movies, sounds or other content as a function of origin, protocol, or content?
> 
> If so, they will eventually face the courts on that issue for sure.  Anyone 
> know what the civil liberties people are doing with regard to this topic?  It 
> is one thing to be a media broadcaster or a content source, but to be that 
> and the proprietor of the only equipment through with that same content can 
> be consumed, wow, that is so beyond illegal that it is only a matter of time 
> before Apple gets the big legal spanking it deserves.
> 
> Randall Reetz
> 



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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Richard Gaskin

Andre Garzia wrote:


except you can't distribute your apps or test them on your device if you are
not a member of the iPhone Developer program.

What you can get for FREE is SDK access and simulator access.


Ah, right.  Thanks for the reminder.

IIRC the cost is pretty low, but I have no opinion on whether the terms 
are compliant with the US Constitution of the UN Declaration of Human 
Rights.  ;)


--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv



On Thu, May 6, 2010 at 3:43 PM, Richard Gaskin
wrote:


Randall Reetz wrote:

> If apple is apples policy is contingent upon the purchase of
> the blessed IDE than a court will shortly slap it down.  Count
> on it.  But the battle could rage on a bit if apple is giving
> the blessed IDE away.

It's free as in beer, just not free as in freedom.

In my understanding only portions are FOSS, but all of it needed for
development is available without cost to anything but your time.


--
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 Fourth World


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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Reetz
This is an interesting Supreme Court subject.  I could write a tight case that 
shows that code is content.  An executable program is first amendment protected 
expressive content exactly the same as is expected and enjoyed by a poet or a 
painter.

So, build an ipad and iphone stack runner (using Apple's blessed IDE) and be 
done with it.  Then the question is how to distribute runrev generated stacks 
for the iphad?

After that, the question is:  Does apple restrict the distribution of ebooks, 
movies, sounds or other content as a function of origin, protocol, or content?

If so, they will eventually face the courts on that issue for sure.  Anyone 
know what the civil liberties people are doing with regard to this topic?  It 
is one thing to be a media broadcaster or a content source, but to be that and 
the proprietor of the only equipment through with that same content can be 
consumed, wow, that is so beyond illegal that it is only a matter of time 
before Apple gets the big legal spanking it deserves.

Randall Reetz


On May 6, 2010, at 11:49 AM, Richard Gaskin wrote:

> Randall Reetz wrote:
> 
> > One way to do this is the old runrev virtual machine idea (build
> > and distribute a rev stack player app for iphads).  The world's
> > legal systems protect (US first amendment) free speech and content
> > authorship such that source content can not be messed with or
> > restricted to or tied to exclusive protocol.  No one can tell
> > William Shakespeare what type of pen he can write with or printing
> > presses he can publish with.
> 
> If you write code as prose there is no restriction at play.
> 
> The restriction applies only to executable instructions, which include all 
> scripting languages.
> 
> At this time Python, Perl, Squeak, even languages essential for research like 
> R and MatLab, are not allowed in iPhone OS.
> 
> According to Apple, researchers must use an Android-powered device to do 
> their work. ;)
> 
> How does this apply to macros and formulas in Apple's own Numbers app? At the 
> moment they may well constitute "executable code", and are certainly 
> interpreted.  I'll wager the license changes again as soon as someone points 
> this out to them.
> 
> What time is it now, and what will the iPhone developer license look like by 
> 2:12PM?
> 
> --
> Richard Gaskin
> Fourth World
> Rev training and consulting: http://www.fourthworld.com
> Webzine for Rev developers: http://www.revjournal.com
> revJournal blog: http://revjournal.com/blog.irv
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> use-revolution@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Andre Garzia
No.

On Thu, May 6, 2010 at 3:52 PM, Randall Reetz wrote:

> How about distribution rights?  Are those unlocked?  If Rev or someone
> wanted to distribute Apple's iphad IDE… could they?
>
> Randall
>
>

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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Andre Garzia
Randall,

There can't be a revPlayer option. For the love of the almighty forum
search, check out some information. There can't be any kind of player on
iPhone OS. It is restricted. There can't be any kind of code interpreter,
code runner, code compiler, code transmogrifier on iPhone OS and this has
been the source of most of the problems for everyone.

This is the main problem and why RunRev had to change their engine in the
first place. This has been told and retold in this list and in basically
every other iPhone development list since forever. The restriction on
interpretation of code.

When you join the iPhone Developer program you accept an agreement that
enforces this restriction. If this agreement is not in tune with the U.S.
Constitution or whatever is not the point. The point is that you AGREE to
abide by some rules, if you break them and they kick you out of the store,
then you know why.

I remember at least three occasions where I wrote to this list talking on
the very subject of engine changes and why interpreters, JIT and all the
cool runtime stuff is not allowed.

What you sau about "This relegates stacks to source-document status" makes
no sense!!! There's a difference between raw data and code. A shakespeare
play will not fail to execute, it will not follow logic patterns, it will
not do math, it will not post to twitter, it will not execute anything. It
is not code.

Yes, you can load textual representation of source code in the iPhone but
you CANT EXECUTE IT not because some technical flaw but because theres a
FREAKING AGREEMENT telling you (and you accepted) that you can't!

This is the problem and there's no solution for executing foreign code in
the iPhone without violating these rules. The only option is to compile the
whole revolution stack down to bytecodes, creating a library that wraps the
engine, assembling then together in a nice XCode SDK project so that you
just hit build on XCode and be happy. Now, this can be done, but it takes
time and resources.

On Thu, May 6, 2010 at 3:50 PM, Randall Reetz wrote:

> If I were rev, I would choose the revPlayer App option.  This relegates
> stacks to source-document status, (not unlike ebooks, pdf's, .txt, html, IM,
> .snd, .mov, and other source data protocols).  Apple would wind up in some
> deep deep legal poopoo if it was seen to restrict document access and
> display on their devices.
>
> Steve's frustration with Adobe has overrun his ability to think rationally.
>  What surprises me is that nobody at apple had the balls to tell him so and
> stop the madness before it left campus.
>
> Randall Reetz
>
> On May 6, 2010, at 11:42 AM, Randall Reetz wrote:
>
> > One way to do this is the old runrev virtual machine idea (build and
> distribute a rev stack player app for iphads).  The world's legal systems
> protect (US first amendment) free speech and content authorship such that
> source content can not be messed with or restricted to or tied to exclusive
> protocol.  No one can tell William Shakespeare what type of pen he can write
> with or printing presses he can publish with.
> >
> > Apple has walked a fine line here for years.  In the world of sound
> recordings, there has always been enough purchasing venues (record stores)
> to provide the requisite freedom of expression and publication.  But when
> Apple ties content source to player they are violating the same laws that
> worked against Microsoft's browser integration scheme.  What apple used to
> get away with when it was the little guy no longer applies now that they
> dominate the media player landscape.
> >
> > Randall Reetz
> >
>


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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Richard Gaskin

Andre Garzia wrote:


Now back to RevMobile. The users who bought their entrances to the
Alpha/Beta program took a bet. They are willing to pay a price because they
believe that in the future RevMobile will be great! Most of the current
RevMobile testers are people who are going to the 2010 conference I believe
since RevMobile was included in the pioneer offer.

So RevMobile is not a finished product.


Far from it.  That's an important point Andre, and very I'm glad you 
made it.


Like Rev for the desktop, Rev on the server, and Rev in the browser, 
RevMobile is a multi-platform solution.   And from the videos RunRev has 
shown it looks like it's well on it's way to being a great one.


Even with Apple's change to the license, that only affects a subset of 
developers on one platform.  In-house deployment is not affected at this 
time, there may still be a resolution for AppStore deployment as well, 
and all other target OSes remain unchanged.


As far as I can tell, everything else RevMobile set out to do is still 
moving ahead full steam (and possibly more than hasn't been formally 
announced yet).


And with any luck, Apple will come around and their customers can enjoy 
the party too.


With the mobile market even more diverse than the desktop market, 
multi-platform deployment is more valuable to developers than ever before.


--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
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 revJournal blog: http://revjournal.com/blog.irv
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Reetz
How about distribution rights?  Are those unlocked?  If Rev or someone wanted 
to distribute Apple's iphad IDE… could they?

Randall


On May 6, 2010, at 11:43 AM, Richard Gaskin wrote:

> Randall Reetz wrote:
> 
> > If apple is apples policy is contingent upon the purchase of
> > the blessed IDE than a court will shortly slap it down.  Count
> > on it.  But the battle could rage on a bit if apple is giving
> > the blessed IDE away.
> 
> It's free as in beer, just not free as in freedom.
> 
> In my understanding only portions are FOSS, but all of it needed for 
> development is available without cost to anything but your time.
> 
> --
> Richard Gaskin
> Fourth World
> Rev training and consulting: http://www.fourthworld.com
> Webzine for Rev developers: http://www.revjournal.com
> revJournal blog: http://revjournal.com/blog.irv
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> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Andre Garzia
Richard,

except you can't distribute your apps or test them on your device if you are
not a member of the iPhone Developer program.

What you can get for FREE is SDK access and simulator access.

On Thu, May 6, 2010 at 3:43 PM, Richard Gaskin
wrote:

> Randall Reetz wrote:
>
> > If apple is apples policy is contingent upon the purchase of
> > the blessed IDE than a court will shortly slap it down.  Count
> > on it.  But the battle could rage on a bit if apple is giving
> > the blessed IDE away.
>
> It's free as in beer, just not free as in freedom.
>
> In my understanding only portions are FOSS, but all of it needed for
> development is available without cost to anything but your time.
>
>
> --
>  Richard Gaskin
>  Fourth World
>  Rev training and consulting: http://www.fourthworld.com
>  Webzine for Rev developers: http://www.revjournal.com
>  revJournal blog: http://revjournal.com/blog.irv
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> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Reetz
If I were rev, I would choose the revPlayer App option.  This relegates stacks 
to source-document status, (not unlike ebooks, pdf's, .txt, html, IM, .snd, 
.mov, and other source data protocols).  Apple would wind up in some deep deep 
legal poopoo if it was seen to restrict document access and display on their 
devices.

Steve's frustration with Adobe has overrun his ability to think rationally.  
What surprises me is that nobody at apple had the balls to tell him so and stop 
the madness before it left campus.  

Randall Reetz

On May 6, 2010, at 11:42 AM, Randall Reetz wrote:

> One way to do this is the old runrev virtual machine idea (build and 
> distribute a rev stack player app for iphads).  The world's legal systems 
> protect (US first amendment) free speech and content authorship such that 
> source content can not be messed with or restricted to or tied to exclusive 
> protocol.  No one can tell William Shakespeare what type of pen he can write 
> with or printing presses he can publish with.  
> 
> Apple has walked a fine line here for years.  In the world of sound 
> recordings, there has always been enough purchasing venues (record stores) to 
> provide the requisite freedom of expression and publication.  But when Apple 
> ties content source to player they are violating the same laws that worked 
> against Microsoft's browser integration scheme.  What apple used to get away 
> with when it was the little guy no longer applies now that they dominate the 
> media player landscape.
> 
> Randall Reetz
> 
> 
> On May 6, 2010, at 11:28 AM, Randall Reetz wrote:
> 
>> So, is Apple demanding that the use of its blessed environment is contingent 
>> on purchase (of said)?  If not, there must be some way to build the rev 
>> stack to iphad app work flow such that rev developers are both within 
>> Apple's requirements and are protected from the complexity happening behind 
>> the scenes.
>> 
>> Randall
>> 
>> 
>> On May 6, 2010, at 11:19 AM, Richard Gaskin wrote:
>> 
>>> Randall Reetz wrote:
>>> 
 Is there a resource online or a white paper that describes in basic
 language how runrev for mobile (specifically for apple products)
 works?  Does it use apple's blessed dev environment at any step in
 the process?  In what form are the final builds?  Does it require a
 player app to be installed on each devise?  In short, how does runrev
 for mobile differ architecturally from the fully blessed apple
 environment and app format?
>>> 
>>> The last build RunRev shared with its early adopters worked in a way that 
>>> was compliant with the license terms in force at the time they started that 
>>> investment, but which has since become redefined by Apple as verboten:
>>> 
>>> You wrote in RevTalk, which the engine then compiled down to a form of 
>>> object code that would run well on the iPhone with no player and no 
>>> interpreted code.
>>> 
>>> But under the rules in effect as of 11:19AM this morning (which may change 
>>> again by this afternoon), one of the unprecedented elements of the license 
>>> is that Apple limits not only the state of the deliverable object code, but 
>>> also the provenance of the source code:
>>> 
>>> 3.3.1 — Applications may only use Documented APIs in the manner
>>> prescribed by Apple and must not use or call any private APIs.
>>> Applications must be originally written in Objective-C, C, C++,
>>> or JavaScript as executed by the iPhone OS WebKit engine, and
>>> only code written in C, C++, and Objective-C may compile and
>>> directly link against the Documented APIs (e.g., Applications
>>> that link to Documented APIs through an intermediary translation
>>> or compatibility layer or tool are prohibited).
>>> 
>>> For more on this provenance aspect see Hank Williams' post:
>>> 
>>> 
>>> The "must be originally written in" clause is the killer here.  Even 
>>> translating RevTalk to generate C/C++/Objective-C code which was fully 
>>> compliant with all technical aspects and in all ways indistinguishable from 
>>> human-written code would be punishable under criminal law.
>>> 
>>> Whether using psuedocode during design, as is a common practice, also 
>>> violates this clause has yet to be tested.
>>> 
>>> 
 What are the current plans and how have they changed runrev's
 previous plans for the revmobile product's base architecture
 and release protocols?
>>> 
>>> Currently unknown.
>>> 
>>> Kevin has noted here that he is in negotiations with Apple to determine the 
>>> best course of action in light of their sweeping and unexpected change, and 
>>> will report back here as soon as the outcome is known.
>>> 
>>> As currently written, Apple's current iPhone license agreement seems to 
>>> leave only four options available to developers:
>>> 
>>> 1. Developing using Apple APIs in only C/C++/Objective-C; because
>>> of the unusual provenance clause this option 

Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Richard Gaskin

Randall Reetz wrote:

> One way to do this is the old runrev virtual machine idea (build
> and distribute a rev stack player app for iphads).  The world's
> legal systems protect (US first amendment) free speech and content
> authorship such that source content can not be messed with or
> restricted to or tied to exclusive protocol.  No one can tell
> William Shakespeare what type of pen he can write with or printing
> presses he can publish with.

If you write code as prose there is no restriction at play.

The restriction applies only to executable instructions, which include 
all scripting languages.


At this time Python, Perl, Squeak, even languages essential for research 
like R and MatLab, are not allowed in iPhone OS.


According to Apple, researchers must use an Android-powered device to do 
their work. ;)


How does this apply to macros and formulas in Apple's own Numbers app? 
At the moment they may well constitute "executable code", and are 
certainly interpreted.  I'll wager the license changes again as soon as 
someone points this out to them.


What time is it now, and what will the iPhone developer license look 
like by 2:12PM?


--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Andre Garzia
Randall,

Stop.

Stop.

Take a breath...

Inhale

Exhale

Calm down...

Okay, now let me begin...

Facts: Let us not get politickal with all the democracy stuff. No one is
withholding information. RevMobile is in flux, it is not finished. What is
open is an option to buy it while in Open Beta. If I recall correctly what
is being sold is entrance to Alpha/Beta program which includes the final
version when shipped. So remember RevMobile is not finished, it is in flux,
specially related to how it works and build stuff.

Second Fact:  Apple gives the SDK for free but that doesn't mean you can
sell or distribute for free your software. To do so, you need to enter the
iPhone Developer Program ( http://developer.apple.com/iphone ) which costs
at least USD 99. Only members of iDP are allowed to submit software for
approval and to use AdHoc install procedures on their test devices. What
changed is that now apple added a clause to the agreement saying that your
submission to the app store needs to be originally written in
ObjC/CocoaTouch. Some weeks ago, you could be a member of the iDP and submit
applications built with other tools or cross-compiled from other tools. Now
you can't.

Now back to RevMobile. The users who bought their entrances to the
Alpha/Beta program took a bet. They are willing to pay a price because they
believe that in the future RevMobile will be great! Most of the current
RevMobile testers are people who are going to the 2010 conference I believe
since RevMobile was included in the pioneer offer.

So RevMobile is not a finished product. So let us keep the legalese and
political stuff out and keep hoping for the best. RevMobile as a product is
not for sale yet.


-- 
http://www.andregarzia.com All We Do Is Code.
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Richard Gaskin

Randall Reetz wrote:

> If apple is apples policy is contingent upon the purchase of
> the blessed IDE than a court will shortly slap it down.  Count
> on it.  But the battle could rage on a bit if apple is giving
> the blessed IDE away.

It's free as in beer, just not free as in freedom.

In my understanding only portions are FOSS, but all of it needed for 
development is available without cost to anything but your time.


--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Reetz
One way to do this is the old runrev virtual machine idea (build and distribute 
a rev stack player app for iphads).  The world's legal systems protect (US 
first amendment) free speech and content authorship such that source content 
can not be messed with or restricted to or tied to exclusive protocol.  No one 
can tell William Shakespeare what type of pen he can write with or printing 
presses he can publish with.  

Apple has walked a fine line here for years.  In the world of sound recordings, 
there has always been enough purchasing venues (record stores) to provide the 
requisite freedom of expression and publication.  But when Apple ties content 
source to player they are violating the same laws that worked against 
Microsoft's browser integration scheme.  What apple used to get away with when 
it was the little guy no longer applies now that they dominate the media player 
landscape.

Randall Reetz


On May 6, 2010, at 11:28 AM, Randall Reetz wrote:

> So, is Apple demanding that the use of its blessed environment is contingent 
> on purchase (of said)?  If not, there must be some way to build the rev stack 
> to iphad app work flow such that rev developers are both within Apple's 
> requirements and are protected from the complexity happening behind the 
> scenes.
> 
> Randall
> 
> 
> On May 6, 2010, at 11:19 AM, Richard Gaskin wrote:
> 
>> Randall Reetz wrote:
>> 
>>> Is there a resource online or a white paper that describes in basic
>>> language how runrev for mobile (specifically for apple products)
>>> works?  Does it use apple's blessed dev environment at any step in
>>> the process?  In what form are the final builds?  Does it require a
>>> player app to be installed on each devise?  In short, how does runrev
>>> for mobile differ architecturally from the fully blessed apple
>>> environment and app format?
>> 
>> The last build RunRev shared with its early adopters worked in a way that 
>> was compliant with the license terms in force at the time they started that 
>> investment, but which has since become redefined by Apple as verboten:
>> 
>> You wrote in RevTalk, which the engine then compiled down to a form of 
>> object code that would run well on the iPhone with no player and no 
>> interpreted code.
>> 
>> But under the rules in effect as of 11:19AM this morning (which may change 
>> again by this afternoon), one of the unprecedented elements of the license 
>> is that Apple limits not only the state of the deliverable object code, but 
>> also the provenance of the source code:
>> 
>> 3.3.1 — Applications may only use Documented APIs in the manner
>> prescribed by Apple and must not use or call any private APIs.
>> Applications must be originally written in Objective-C, C, C++,
>> or JavaScript as executed by the iPhone OS WebKit engine, and
>> only code written in C, C++, and Objective-C may compile and
>> directly link against the Documented APIs (e.g., Applications
>> that link to Documented APIs through an intermediary translation
>> or compatibility layer or tool are prohibited).
>> 
>> For more on this provenance aspect see Hank Williams' post:
>> 
>> 
>> The "must be originally written in" clause is the killer here.  Even 
>> translating RevTalk to generate C/C++/Objective-C code which was fully 
>> compliant with all technical aspects and in all ways indistinguishable from 
>> human-written code would be punishable under criminal law.
>> 
>> Whether using psuedocode during design, as is a common practice, also 
>> violates this clause has yet to be tested.
>> 
>> 
>>> What are the current plans and how have they changed runrev's
>>> previous plans for the revmobile product's base architecture
>>> and release protocols?
>> 
>> Currently unknown.
>> 
>> Kevin has noted here that he is in negotiations with Apple to determine the 
>> best course of action in light of their sweeping and unexpected change, and 
>> will report back here as soon as the outcome is known.
>> 
>> As currently written, Apple's current iPhone license agreement seems to 
>> leave only four options available to developers:
>> 
>> 1. Developing using Apple APIs in only C/C++/Objective-C; because
>>  of the unusual provenance clause this option does not appear
>>  to be available to RunRev at this time.
>> 
>> 2. Develop using JavaScript and WebKit; possible for RunRev, but
>>  while some of us do a bit of that in very limited ways it would
>>  no doubt be very costly to generate JS from the whole of RevTalk
>>  (though Toolbook kinda did that in a useful way).
>> 
>> 3. Develop for the rest of the world and wait for Apple to change.
>> 
>> 4. Develop for the rest of the world, and for iPhone OS deploy only
>>  for "in-house" use under the special provisioning rules that
>>  allow it, bypassing the AppStore.
>> 
>> I've seen nothing in the license or discussion of it which suggest there is 
>> a fifth option; at least any fifth 

Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Reetz
If apple is apples policy is contingent upon the purchase of the blessed IDE 
than a court will shortly slap it down.  Count on it.  But the battle could 
rage on a bit if apple is giving the blessed IDE away.

Randall

On May 6, 2010, at 11:19 AM, Richard Gaskin wrote:

> Randall Reetz wrote:
> 
> > Is there a resource online or a white paper that describes in basic
> > language how runrev for mobile (specifically for apple products)
> > works?  Does it use apple's blessed dev environment at any step in
> > the process?  In what form are the final builds?  Does it require a
> > player app to be installed on each devise?  In short, how does runrev
> > for mobile differ architecturally from the fully blessed apple
> > environment and app format?
> 
> The last build RunRev shared with its early adopters worked in a way that was 
> compliant with the license terms in force at the time they started that 
> investment, but which has since become redefined by Apple as verboten:
> 
> You wrote in RevTalk, which the engine then compiled down to a form of object 
> code that would run well on the iPhone with no player and no interpreted code.
> 
> But under the rules in effect as of 11:19AM this morning (which may change 
> again by this afternoon), one of the unprecedented elements of the license is 
> that Apple limits not only the state of the deliverable object code, but also 
> the provenance of the source code:
> 
>  3.3.1 — Applications may only use Documented APIs in the manner
>  prescribed by Apple and must not use or call any private APIs.
>  Applications must be originally written in Objective-C, C, C++,
>  or JavaScript as executed by the iPhone OS WebKit engine, and
>  only code written in C, C++, and Objective-C may compile and
>  directly link against the Documented APIs (e.g., Applications
>  that link to Documented APIs through an intermediary translation
>  or compatibility layer or tool are prohibited).
> 
> For more on this provenance aspect see Hank Williams' post:
> 
> 
> The "must be originally written in" clause is the killer here.  Even 
> translating RevTalk to generate C/C++/Objective-C code which was fully 
> compliant with all technical aspects and in all ways indistinguishable from 
> human-written code would be punishable under criminal law.
> 
> Whether using psuedocode during design, as is a common practice, also 
> violates this clause has yet to be tested.
> 
> 
> > What are the current plans and how have they changed runrev's
> > previous plans for the revmobile product's base architecture
> > and release protocols?
> 
> Currently unknown.
> 
> Kevin has noted here that he is in negotiations with Apple to determine the 
> best course of action in light of their sweeping and unexpected change, and 
> will report back here as soon as the outcome is known.
> 
> As currently written, Apple's current iPhone license agreement seems to leave 
> only four options available to developers:
> 
> 1. Developing using Apple APIs in only C/C++/Objective-C; because
>   of the unusual provenance clause this option does not appear
>   to be available to RunRev at this time.
> 
> 2. Develop using JavaScript and WebKit; possible for RunRev, but
>   while some of us do a bit of that in very limited ways it would
>   no doubt be very costly to generate JS from the whole of RevTalk
>   (though Toolbook kinda did that in a useful way).
> 
> 3. Develop for the rest of the world and wait for Apple to change.
> 
> 4. Develop for the rest of the world, and for iPhone OS deploy only
>   for "in-house" use under the special provisioning rules that
>   allow it, bypassing the AppStore.
> 
> I've seen nothing in the license or discussion of it which suggest there is a 
> fifth option; at least any fifth option that doesn't leave developers even 
> more exposed to risk than they already are.
> 
> I'm confident Kevin will choose from the limited options Apple has provided 
> its developers the one that's in the best interest of this customers.
> 
> --
> Richard Gaskin
> Fourth World
> Rev training and consulting: http://www.fourthworld.com
> Webzine for Rev developers: http://www.revjournal.com
> revJournal blog: http://revjournal.com/blog.irv
> 
> 
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> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Reetz
So, is Apple demanding that the use of its blessed environment is contingent on 
purchase (of said)?  If not, there must be some way to build the rev stack to 
iphad app work flow such that rev developers are both within Apple's 
requirements and are protected from the complexity happening behind the scenes.

Randall


On May 6, 2010, at 11:19 AM, Richard Gaskin wrote:

> Randall Reetz wrote:
> 
> > Is there a resource online or a white paper that describes in basic
> > language how runrev for mobile (specifically for apple products)
> > works?  Does it use apple's blessed dev environment at any step in
> > the process?  In what form are the final builds?  Does it require a
> > player app to be installed on each devise?  In short, how does runrev
> > for mobile differ architecturally from the fully blessed apple
> > environment and app format?
> 
> The last build RunRev shared with its early adopters worked in a way that was 
> compliant with the license terms in force at the time they started that 
> investment, but which has since become redefined by Apple as verboten:
> 
> You wrote in RevTalk, which the engine then compiled down to a form of object 
> code that would run well on the iPhone with no player and no interpreted code.
> 
> But under the rules in effect as of 11:19AM this morning (which may change 
> again by this afternoon), one of the unprecedented elements of the license is 
> that Apple limits not only the state of the deliverable object code, but also 
> the provenance of the source code:
> 
>  3.3.1 — Applications may only use Documented APIs in the manner
>  prescribed by Apple and must not use or call any private APIs.
>  Applications must be originally written in Objective-C, C, C++,
>  or JavaScript as executed by the iPhone OS WebKit engine, and
>  only code written in C, C++, and Objective-C may compile and
>  directly link against the Documented APIs (e.g., Applications
>  that link to Documented APIs through an intermediary translation
>  or compatibility layer or tool are prohibited).
> 
> For more on this provenance aspect see Hank Williams' post:
> 
> 
> The "must be originally written in" clause is the killer here.  Even 
> translating RevTalk to generate C/C++/Objective-C code which was fully 
> compliant with all technical aspects and in all ways indistinguishable from 
> human-written code would be punishable under criminal law.
> 
> Whether using psuedocode during design, as is a common practice, also 
> violates this clause has yet to be tested.
> 
> 
> > What are the current plans and how have they changed runrev's
> > previous plans for the revmobile product's base architecture
> > and release protocols?
> 
> Currently unknown.
> 
> Kevin has noted here that he is in negotiations with Apple to determine the 
> best course of action in light of their sweeping and unexpected change, and 
> will report back here as soon as the outcome is known.
> 
> As currently written, Apple's current iPhone license agreement seems to leave 
> only four options available to developers:
> 
> 1. Developing using Apple APIs in only C/C++/Objective-C; because
>   of the unusual provenance clause this option does not appear
>   to be available to RunRev at this time.
> 
> 2. Develop using JavaScript and WebKit; possible for RunRev, but
>   while some of us do a bit of that in very limited ways it would
>   no doubt be very costly to generate JS from the whole of RevTalk
>   (though Toolbook kinda did that in a useful way).
> 
> 3. Develop for the rest of the world and wait for Apple to change.
> 
> 4. Develop for the rest of the world, and for iPhone OS deploy only
>   for "in-house" use under the special provisioning rules that
>   allow it, bypassing the AppStore.
> 
> I've seen nothing in the license or discussion of it which suggest there is a 
> fifth option; at least any fifth option that doesn't leave developers even 
> more exposed to risk than they already are.
> 
> I'm confident Kevin will choose from the limited options Apple has provided 
> its developers the one that's in the best interest of this customers.
> 
> --
> Richard Gaskin
> Fourth World
> Rev training and consulting: http://www.fourthworld.com
> Webzine for Rev developers: http://www.revjournal.com
> revJournal blog: http://revjournal.com/blog.irv
> 
> 
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> preferences:
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Randall Reetz
I can't think of a modern democracy who's laws would support the proposition 
that a potential customer's only access to crucial information effecting a 
purchasing decision about a product… is to be procured only after they purchase 
said product.  To state this requirement in writing only makes the proposition 
more illegal (and reprehensible).

Who is advising RunRev on legal issues?

Randall Reetz


On May 6, 2010, at 11:12 AM, Andre Garzia wrote:

> An NDA was signed prior to all that
> Apple-we-do-evil-but-it-is-beautiful-evil stuff.
> 
> It is not that people want to keep potential customers in the dark, it is
> that so far the community does not know what is happening except for the
> fact that RunRev team is in contact with Apple.
> 
> All we can say is that currently the way that Revolution Desktop works,
> meaning, how the standalones are generated and how the engine works will not
> work with Apple Agreement, so a change is needed on the engine. This is
> information that is not related to the current fear from the 1.1.3 clause.
> This is related to Apple preventing code compilation and execution at
> runtime, this has be so since forever and RunRev was aware of it and
> RevMobile will do things different than use a JIT compiler like it does now
> on the Desktop.
> 
> So all in all, we can't tell you because we don't know.
> 
> If we knew we would not be able to tell but I believe that documentation
> would be available.
> 
> Now, if someone in the community knows and I don't know, then, it is my
> fault and and I am talking sh*t.
> 
> On Thu, May 6, 2010 at 3:03 PM, Randall Reetz wrote:
> 
>> Wow.
>> 
>> So the only way for a potential customer to find out if the runrev mobile
>> solution is likely to pass muster with Apple's new policy (to make an
>> informed purchasing decision), is to purchase the program (and find out
>> later)?  I question both the legality of that policy and the obvious and
>> expected negative public relations and marketing outfall.
>> 
>> And you guys are complaining about Steve Jobs' autocratic and anti-consumer
>> openness?
>> 
>> 
>> Randall Reetz
>> 
>> 
>> On May 6, 2010, at 10:44 AM, stephen barncard wrote:
>> 
>>> That's trade secret stuff at REV, and current users are on an NDA so they
>>> can't talk about it here. You could find out by buying the product.
>>> 
>>> On 6 May 2010 10:38, Randall Reetz  wrote:
>>> 
 Is there a resource online or a white paper that describes in basic
 language how runrev for mobile (specifically for apple products) works?
 Does it use apple's blessed dev environment at any step in the process?
>> In
 what form are the final builds?  Does it require a player app to be
 installed on each devise?  In short, how does runrev for mobile differ
 architecturally from the fully blessed apple environment and app format?
 
 What are the current plans and how have they changed runrev's previous
 plans for the revmobile product's base architecture and release
>> protocols?
 
 Randall Reetz___
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>>> 
>>> 
>>> 
>>> --
>>> -
>>> Stephen Barncard
>>> Back home in SF
>>> ___
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>> subscription preferences:
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>> 
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> 
> 
> 
> -- 
> http://www.andregarzia.com All We Do Is Code.
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Re: How exactly does runrev for ipad/iphone work?

2010-05-06 Thread Richard Gaskin

Randall Reetz wrote:

> Is there a resource online or a white paper that describes in basic
> language how runrev for mobile (specifically for apple products)
> works?  Does it use apple's blessed dev environment at any step in
> the process?  In what form are the final builds?  Does it require a
> player app to be installed on each devise?  In short, how does runrev
> for mobile differ architecturally from the fully blessed apple
> environment and app format?

The last build RunRev shared with its early adopters worked in a way 
that was compliant with the license terms in force at the time they 
started that investment, but which has since become redefined by Apple 
as verboten:


You wrote in RevTalk, which the engine then compiled down to a form of 
object code that would run well on the iPhone with no player and no 
interpreted code.


But under the rules in effect as of 11:19AM this morning (which may 
change again by this afternoon), one of the unprecedented elements of 
the license is that Apple limits not only the state of the deliverable 
object code, but also the provenance of the source code:


  3.3.1 — Applications may only use Documented APIs in the manner
  prescribed by Apple and must not use or call any private APIs.
  Applications must be originally written in Objective-C, C, C++,
  or JavaScript as executed by the iPhone OS WebKit engine, and
  only code written in C, C++, and Objective-C may compile and
  directly link against the Documented APIs (e.g., Applications
  that link to Documented APIs through an intermediary translation
  or compatibility layer or tool are prohibited).

For more on this provenance aspect see Hank Williams' post:



The "must be originally written in" clause is the killer here.  Even 
translating RevTalk to generate C/C++/Objective-C code which was fully 
compliant with all technical aspects and in all ways indistinguishable 
from human-written code would be punishable under criminal law.


Whether using psuedocode during design, as is a common practice, also 
violates this clause has yet to be tested.



> What are the current plans and how have they changed runrev's
> previous plans for the revmobile product's base architecture
> and release protocols?

Currently unknown.

Kevin has noted here that he is in negotiations with Apple to determine 
the best course of action in light of their sweeping and unexpected 
change, and will report back here as soon as the outcome is known.


As currently written, Apple's current iPhone license agreement seems to 
leave only four options available to developers:


1. Developing using Apple APIs in only C/C++/Objective-C; because
   of the unusual provenance clause this option does not appear
   to be available to RunRev at this time.

2. Develop using JavaScript and WebKit; possible for RunRev, but
   while some of us do a bit of that in very limited ways it would
   no doubt be very costly to generate JS from the whole of RevTalk
   (though Toolbook kinda did that in a useful way).

3. Develop for the rest of the world and wait for Apple to change.

4. Develop for the rest of the world, and for iPhone OS deploy only
   for "in-house" use under the special provisioning rules that
   allow it, bypassing the AppStore.

I've seen nothing in the license or discussion of it which suggest there 
is a fifth option; at least any fifth option that doesn't leave 
developers even more exposed to risk than they already are.


I'm confident Kevin will choose from the limited options Apple has 
provided its developers the one that's in the best interest of this 
customers.


--
 Richard Gaskin
 Fourth World
 Rev training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
 revJournal blog: http://revjournal.com/blog.irv


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