Re: Dangerous behavior for a 3D software.
Normalize does not normalize levels, it does make scale them uniformly. But the scaling is not 1 1 1. Anyway it does solve the problem. I cannot understand how and why I would have make non uniform scale. The models were traced from an image with precise mesure. I would never do that, and it's not affecting the proportions? There is still an update problem in RS. Also this Normalize should be explained in the user manual not only reference. In CombadZ if you scale an object by 0.5 0.5 0.5 and rotate it 45 degree; and put an other object inside that object, the new object will immediately be scaled half and rotated 45 degree. If you remove the new object from the rotated one, it will return back to it's normal position. In CombadZ if you translate/place a bowl on a table, and then place a plant in the bowl in the hierarchy window, the plant will be moved in the bowl. It may be annoying at first but at least it is constant and mathematically accurate. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-28 08:08 AM, Beg-inner wrote: Hi The Normalize Tool is just below the 'Select Window', in the 'MiscTools' client window ! and in the docs its here... reference/realsoft3d/tools/miscellaneous/Normalize.html or just F1 when hover over the Normalize Tool icon.. Btw to fix that little example you gave of the Cube inside a level...(if forgetting to use the 'Normalize' Tool before animating..) 1. Select the Animated (Rotating) Cube. 2. In the 'Animation' Window, in the 'Chor' Cycle field choose the init0 chor. 3. With the Cube selected, Open the 'Properties' Win, 'Gen' Tab, In the 'Object Space' area fix the needed fields, like Scale back to 1, 1, 1 and Skew back to 0, 0, 0... 4. Select the Level (parentlevel of the Cube), use the 'Normalize/Scale' Tool on it. 5. Set the 'Chor' Cycle field back to the 'keyfr' chor again. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Common tell me how or where in the manual. Jean-Sebastien Perron On 11-02-28 01:09 AM, K-UDA wrote: Hello. You should normalize the scale of the level after scaling the level. Please read a manual carefully. best regards, K-UDA Create a level Create an analytical cube inside that level Scale the level non uniformly so that the cube is now a stick Rotate the cube inside the level (the cube will not deform and it should) Animate the rotation of the cube (while keyframing it will not deform, but if you press the play button it will) The math in RS are inconsistent and this is very dangerous and confusing. -- That does not explain why there are scaling in my axis level, I did not put it there myself. And it does not explain why when all the scaling is set back to 1 1 1 it does not resolve the problem. Also it's not explaining why in my project it's not returning back to it's original position at frame 0. Jean-Sebastien Perron www.NeuroWorld.ws
Re: Dangerous behavior for a 3D software.
Hi The Normalize Tool is just below the 'Select Window', in the 'MiscTools' client window ! and in the docs its here... reference/realsoft3d/tools/miscellaneous/Normalize.html or just F1 when hover over the Normalize Tool icon.. Btw to fix that little example you gave of the Cube inside a level...(if forgetting to use the 'Normalize' Tool before animating..) 1. Select the Animated (Rotating) Cube. 2. In the 'Animation' Window, in the 'Chor' Cycle field choose the init0 chor. 3. With the Cube selected, Open the 'Properties' Win, 'Gen' Tab, In the 'Object Space' area fix the needed fields, like Scale back to 1, 1, 1 and Skew back to 0, 0, 0... 4. Select the Level (parentlevel of the Cube), use the 'Normalize/Scale' Tool on it. 5. Set the 'Chor' Cycle field back to the 'keyfr' chor again. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Common tell me how or where in the manual. Jean-Sebastien Perron On 11-02-28 01:09 AM, K-UDA wrote: Hello. You should normalize the scale of the level after scaling the level. Please read a manual carefully. best regards, K-UDA Create a level Create an analytical cube inside that level Scale the level non uniformly so that the cube is now a stick Rotate the cube inside the level (the cube will not deform and it should) Animate the rotation of the cube (while keyframing it will not deform, but if you press the play button it will) The math in RS are inconsistent and this is very dangerous and confusing. -- That does not explain why there are scaling in my axis level, I did not put it there myself. And it does not explain why when all the scaling is set back to 1 1 1 it does not resolve the problem. Also it's not explaining why in my project it's not returning back to it's original position at frame 0. Jean-Sebastien Perron www.NeuroWorld.ws
Re: Dangerous behavior for a 3D software.
Common tell me how or where in the manual. Jean-Sebastien Perron On 11-02-28 01:09 AM, K-UDA wrote: Hello. You should normalize the scale of the level after scaling the level. Please read a manual carefully. best regards, K-UDA -- From: "Jean-Sebastien Perron" Sent: Monday, February 28, 2011 1:03 AM To: Subject: Dangerous behavior for a 3D software. Create a level Create an analytical cube inside that level Scale the level non uniformly so that the cube is now a stick Rotate the cube inside the level (the cube will not deform and it should) Animate the rotation of the cube (while keyframing it will not deform, but if you press the play button it will) The math in RS are inconsistent and this is very dangerous and confusing. -- That does not explain why there are scaling in my axis level, I did not put it there myself. And it does not explain why when all the scaling is set back to 1 1 1 it does not resolve the problem. Also it's not explaining why in my project it's not returning back to it's original position at frame 0. Jean-Sebastien Perron www.NeuroWorld.ws
Re: Dangerous behavior for a 3D software.
normalize the scale of the level after scaling the level Yep, normalizing is the one that's saved me. Or create a level above the object that is showing zero's in scaling, skewing, etc ... this has sorted it for me too. Neico On Mon, 28 Feb 2011 15:09:58 +0900, "K-UDA " wrote: Hello. You should normalize the scale of the level after scaling the level. Please read a manual carefully. best regards, K-UDA -- From: "Jean-Sebastien Perron" Sent: Monday, February 28, 2011 1:03 AM To: Subject: Dangerous behavior for a 3D software. Create a level Create an analytical cube inside that level Scale the level non uniformly so that the cube is now a stick Rotate the cube inside the level (the cube will not deform and it should) Animate the rotation of the cube (while keyframing it will not deform, but if you press the play button it will) The math in RS are inconsistent and this is very dangerous and confusing. -- That does not explain why there are scaling in my axis level, I did not put it there myself. And it does not explain why when all the scaling is set back to 1 1 1 it does not resolve the problem. Also it's not explaining why in my project it's not returning back to it's original position at frame 0. Jean-Sebastien Perron www.NeuroWorld.ws
Re: Dangerous behavior for a 3D software.
Hello. You should normalize the scale of the level after scaling the level. Please read a manual carefully. best regards, K-UDA -- From: "Jean-Sebastien Perron" Sent: Monday, February 28, 2011 1:03 AM To: Subject: Dangerous behavior for a 3D software. Create a level Create an analytical cube inside that level Scale the level non uniformly so that the cube is now a stick Rotate the cube inside the level (the cube will not deform and it should) Animate the rotation of the cube (while keyframing it will not deform, but if you press the play button it will) The math in RS are inconsistent and this is very dangerous and confusing. -- That does not explain why there are scaling in my axis level, I did not put it there myself. And it does not explain why when all the scaling is set back to 1 1 1 it does not resolve the problem. Also it's not explaining why in my project it's not returning back to it's original position at frame 0. Jean-Sebastien Perron www.NeuroWorld.ws
Re: Dangerous behavior for a 3D software.
I have to admit that I haven´t had that problem, because I never do animations. It seems like a glitch though. Perhaps it should be added to the list of bugs to be resolved? Regards Martin Original-Nachricht > Datum: Sun, 27 Feb 2011 11:03:36 -0500 > Von: Jean-Sebastien Perron > An: user-list@light.realsoft3d.com > Betreff: Dangerous behavior for a 3D software. > Create a level > Create an analytical cube inside that level > Scale the level non uniformly so that the cube is now a stick > Rotate the cube inside the level (the cube will not deform and it should) > Animate the rotation of the cube (while keyframing it will not deform, > but if you press the play button it will) > > The math in RS are inconsistent and this is very dangerous and confusing. > > -- > > That does not explain why there are scaling in my axis level, I did not > put it there myself. > And it does not explain why when all the scaling is set back to 1 1 1 it > does not resolve the problem. > Also it's not explaining why in my project it's not returning back to > it's original position at frame 0. > > Jean-Sebastien Perron > www.NeuroWorld.ws -- Schon gehört? GMX hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://www.gmx.net/de/go/toolbar
Re: Dangerous behavior for a 3D software.
Hmmm, same behaviour on my side... Matthias - Original Message - From: "Jean-Sebastien Perron" To: Sent: Sunday, February 27, 2011 5:03 PM Subject: Dangerous behavior for a 3D software. > Create a level > Create an analytical cube inside that level > Scale the level non uniformly so that the cube is now a stick > Rotate the cube inside the level (the cube will not deform and it should) > Animate the rotation of the cube (while keyframing it will not deform, > but if you press the play button it will) > > The math in RS are inconsistent and this is very dangerous and confusing. > > -- > > That does not explain why there are scaling in my axis level, I did not > put it there myself. > And it does not explain why when all the scaling is set back to 1 1 1 it > does not resolve the problem. > Also it's not explaining why in my project it's not returning back to > it's original position at frame 0. > > Jean-Sebastien Perron > www.NeuroWorld.ws >
Dangerous behavior for a 3D software.
Create a level Create an analytical cube inside that level Scale the level non uniformly so that the cube is now a stick Rotate the cube inside the level (the cube will not deform and it should) Animate the rotation of the cube (while keyframing it will not deform, but if you press the play button it will) The math in RS are inconsistent and this is very dangerous and confusing. -- That does not explain why there are scaling in my axis level, I did not put it there myself. And it does not explain why when all the scaling is set back to 1 1 1 it does not resolve the problem. Also it's not explaining why in my project it's not returning back to it's original position at frame 0. Jean-Sebastien Perron www.NeuroWorld.ws