Re: Dangerous behavior for a 3D software.

2011-02-28 Thread Jean-Sebastien Perron

Normalize does not normalize levels, it does make scale them uniformly.
But the scaling is not 1 1 1.

Anyway it does solve the problem.
I cannot understand how and why I would have make non uniform scale.
The models were traced from an image with precise mesure.
I would never do that, and it's not affecting the proportions?

There is still an update problem in RS.
Also this Normalize should be explained in the user manual not only 
reference.




In CombadZ if you scale an object by 0.5 0.5 0.5 and rotate it 45 
degree; and put an other object inside that object, the new object will 
immediately be scaled half and rotated 45 degree.
If you remove the new object from the rotated one, it will return back 
to it's normal position.


In CombadZ if you translate/place a bowl on a table, and then place a 
plant in the bowl in the hierarchy window, the plant will be moved in 
the bowl.


It may be annoying at first but at least it is constant and 
mathematically accurate.


Jean-Sebastien Perron
www.NeuroWorld.ws

On 11-02-28 08:08 AM, Beg-inner wrote:

Hi

The Normalize Tool is just below the 'Select Window', in the 
'MiscTools' client window !


and in the docs its here...
reference/realsoft3d/tools/miscellaneous/Normalize.html

or just F1 when hover over the Normalize Tool icon..

Btw to fix that little example you gave of the Cube inside a 
level...(if forgetting to use the 'Normalize' Tool before animating..)

1. Select the Animated (Rotating) Cube.
2. In the 'Animation' Window, in the 'Chor' Cycle field choose the 
init0 chor.
3. With the Cube selected, Open the 'Properties' Win, 'Gen' Tab, In 
the 'Object Space' area fix the needed fields, like Scale back to 1, 
1, 1 and Skew back to 0, 0, 0...
4. Select the Level (parentlevel of the Cube), use the 
'Normalize/Scale' Tool on it.

5. Set the 'Chor' Cycle field back to the 'keyfr' chor again.

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Common tell me how or where in the manual.

Jean-Sebastien Perron

On 11-02-28 01:09 AM, K-UDA wrote:

Hello.
You should normalize the scale of the level after scaling the level.
Please read a manual carefully.
best regards, K-UDA



Create a level
Create an analytical cube inside that level
Scale the level non uniformly so that the cube is now a stick
Rotate the cube inside the level (the cube will not deform and it 
should)
Animate the rotation of the cube (while keyframing it will not 
deform, but if you press the play button it will)


The math in RS are inconsistent and this is very dangerous and 
confusing.


--

That does not explain why there are scaling in my axis level, I did 
not put it there myself.
And it does not explain why when all the scaling is set back to 1 1 
1 it does not resolve the problem.
Also it's not explaining why in my project it's not returning back 
to it's original position at frame 0.


Jean-Sebastien Perron
www.NeuroWorld.ws 





Re: Dangerous behavior for a 3D software.

2011-02-28 Thread Beg-inner

Hi

The Normalize Tool is just below the 'Select Window', in the 'MiscTools' 
client window !


and in the docs its here...
reference/realsoft3d/tools/miscellaneous/Normalize.html

or just F1 when hover over the Normalize Tool icon..

Btw to fix that little example you gave of the Cube inside a level...(if 
forgetting to use the 'Normalize' Tool before animating..)

1. Select the Animated (Rotating) Cube.
2. In the 'Animation' Window, in the 'Chor' Cycle field choose the init0 
chor.
3. With the Cube selected, Open the 'Properties' Win, 'Gen' Tab, In the 
'Object Space' area fix the needed fields, like Scale back to 1, 1, 1 and 
Skew back to 0, 0, 0...
4. Select the Level (parentlevel of the Cube), use the 'Normalize/Scale' 
Tool on it.

5. Set the 'Chor' Cycle field back to the 'keyfr' chor again.

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Common tell me how or where in the manual.

Jean-Sebastien Perron

On 11-02-28 01:09 AM, K-UDA wrote:

Hello.
You should normalize the scale of the level after scaling the level.
Please read a manual carefully.
best regards, K-UDA



Create a level
Create an analytical cube inside that level
Scale the level non uniformly so that the cube is now a stick
Rotate the cube inside the level (the cube will not deform and it 
should)
Animate the rotation of the cube (while keyframing it will not deform, 
but if you press the play button it will)


The math in RS are inconsistent and this is very dangerous and 
confusing.


--

That does not explain why there are scaling in my axis level, I did not 
put it there myself.
And it does not explain why when all the scaling is set back to 1 1 1 it 
does not resolve the problem.
Also it's not explaining why in my project it's not returning back to 
it's original position at frame 0.


Jean-Sebastien Perron
www.NeuroWorld.ws 




Re: Dangerous behavior for a 3D software.

2011-02-28 Thread Jean-Sebastien Perron

Common tell me how or where in the manual.

Jean-Sebastien Perron

On 11-02-28 01:09 AM, K-UDA wrote:

Hello.
You should normalize the scale of the level after scaling the level.
Please read a manual carefully.
best regards, K-UDA

--
From: "Jean-Sebastien Perron" 
Sent: Monday, February 28, 2011 1:03 AM
To: 
Subject: Dangerous behavior for a 3D software.


Create a level
Create an analytical cube inside that level
Scale the level non uniformly so that the cube is now a stick
Rotate the cube inside the level (the cube will not deform and it 
should)
Animate the rotation of the cube (while keyframing it will not 
deform, but if you press the play button it will)


The math in RS are inconsistent and this is very dangerous and 
confusing.


--

That does not explain why there are scaling in my axis level, I did 
not put it there myself.
And it does not explain why when all the scaling is set back to 1 1 1 
it does not resolve the problem.
Also it's not explaining why in my project it's not returning back to 
it's original position at frame 0.


Jean-Sebastien Perron
www.NeuroWorld.ws






Re: Dangerous behavior for a 3D software.

2011-02-27 Thread neil

normalize the scale of the level after scaling the level


Yep, normalizing is the one that's saved me. Or create a level above 
the object that is showing zero's in scaling, skewing, etc ... this has 
sorted it for me too.


Neico


On Mon, 28 Feb 2011 15:09:58 +0900, "K-UDA  " 
 wrote:

Hello.
You should normalize the scale of the level after scaling the level.
Please read a manual carefully.
best regards, K-UDA

--
From: "Jean-Sebastien Perron" 
Sent: Monday, February 28, 2011 1:03 AM
To: 
Subject: Dangerous behavior for a 3D software.


Create a level
Create an analytical cube inside that level
Scale the level non uniformly so that the cube is now a stick
Rotate the cube inside the level (the cube will not deform and it 
should)
Animate the rotation of the cube (while keyframing it will not 
deform, but if you press the play button it will)
The math in RS are inconsistent and this is very dangerous and 
confusing.

--
That does not explain why there are scaling in my axis level, I did 
not put it there myself.
And it does not explain why when all the scaling is set back to 1 1 
1 it does not resolve the problem.
Also it's not explaining why in my project it's not returning back 
to it's original position at frame 0.

Jean-Sebastien Perron
www.NeuroWorld.ws






Re: Dangerous behavior for a 3D software.

2011-02-27 Thread K-UDA

Hello.
You should normalize the scale of the level after scaling the level.
Please read a manual carefully.
best regards, 
K-UDA


--
From: "Jean-Sebastien Perron" 
Sent: Monday, February 28, 2011 1:03 AM
To: 
Subject: Dangerous behavior for a 3D software.


Create a level
Create an analytical cube inside that level
Scale the level non uniformly so that the cube is now a stick
Rotate the cube inside the level (the cube will not deform and it should)
Animate the rotation of the cube (while keyframing it will not deform, 
but if you press the play button it will)


The math in RS are inconsistent and this is very dangerous and confusing.

--

That does not explain why there are scaling in my axis level, I did not 
put it there myself.
And it does not explain why when all the scaling is set back to 1 1 1 it 
does not resolve the problem.
Also it's not explaining why in my project it's not returning back to 
it's original position at frame 0.


Jean-Sebastien Perron
www.NeuroWorld.ws




Re: Dangerous behavior for a 3D software.

2011-02-27 Thread Mengilbar
I have to admit that I haven´t had that problem, because I never do animations.
It seems like a glitch though.

Perhaps it should be added to the list of bugs to be resolved?


Regards

Martin


 Original-Nachricht 
> Datum: Sun, 27 Feb 2011 11:03:36 -0500
> Von: Jean-Sebastien Perron 
> An: user-list@light.realsoft3d.com
> Betreff: Dangerous behavior for a 3D software.

> Create a level
> Create an analytical cube inside that level
> Scale the level non uniformly so that the cube is now a stick
> Rotate the cube inside the level (the cube will not deform and it should)
> Animate the rotation of the cube (while keyframing it will not deform, 
> but if you press the play button it will)
> 
> The math in RS are inconsistent and this is very dangerous and confusing.
> 
> --
> 
> That does not explain why there are scaling in my axis level, I did not 
> put it there myself.
> And it does not explain why when all the scaling is set back to 1 1 1 it 
> does not resolve the problem.
> Also it's not explaining why in my project it's not returning back to 
> it's original position at frame 0.
> 
> Jean-Sebastien Perron
> www.NeuroWorld.ws

-- 
Schon gehört? GMX hat einen genialen Phishing-Filter in die
Toolbar eingebaut! http://www.gmx.net/de/go/toolbar


Re: Dangerous behavior for a 3D software.

2011-02-27 Thread Matthias Kappenberg
Hmmm, same behaviour on my side...

Matthias

- Original Message - 
From: "Jean-Sebastien Perron" 
To: 
Sent: Sunday, February 27, 2011 5:03 PM
Subject: Dangerous behavior for a 3D software.


> Create a level
> Create an analytical cube inside that level
> Scale the level non uniformly so that the cube is now a stick
> Rotate the cube inside the level (the cube will not deform and it should)
> Animate the rotation of the cube (while keyframing it will not deform, 
> but if you press the play button it will)
> 
> The math in RS are inconsistent and this is very dangerous and confusing.
> 
> --
> 
> That does not explain why there are scaling in my axis level, I did not 
> put it there myself.
> And it does not explain why when all the scaling is set back to 1 1 1 it 
> does not resolve the problem.
> Also it's not explaining why in my project it's not returning back to 
> it's original position at frame 0.
> 
> Jean-Sebastien Perron
> www.NeuroWorld.ws
>



Dangerous behavior for a 3D software.

2011-02-27 Thread Jean-Sebastien Perron

Create a level
Create an analytical cube inside that level
Scale the level non uniformly so that the cube is now a stick
Rotate the cube inside the level (the cube will not deform and it should)
Animate the rotation of the cube (while keyframing it will not deform, 
but if you press the play button it will)


The math in RS are inconsistent and this is very dangerous and confusing.

--

That does not explain why there are scaling in my axis level, I did not 
put it there myself.
And it does not explain why when all the scaling is set back to 1 1 1 it 
does not resolve the problem.
Also it's not explaining why in my project it's not returning back to 
it's original position at frame 0.


Jean-Sebastien Perron
www.NeuroWorld.ws