Re: New Tutorial Uploaded -- SDS Texturing Using The UV-Image Tool

2008-04-06 Thread Mark Heuymans




Long tutorial , but any mistakes noticed and reported (preferably
here) , would be greatly appreciated .

http://www.studiodynamics.net/uv/uv_image_tut.html



Forum thread is here :  http://tinyurl.com/49lvo7

studio



Great (and big) job Garry, very inspirational!
A few times you mention 'Map2Image' when you mean 'Map2Obj', but that's 
nitpicking.


Thanks, greatly appreciated,
Mark H




Re: New Tutorial Uploaded -- SDS Texturing Using The UV-Image Tool

2008-04-06 Thread studio

http://www.studiodynamics.net/uv/uv_image_tut.html
Forum thread is here :  http://tinyurl.com/49lvo7



Great (and big) job Garry, very inspirational!
A few times you mention 'Map2Image' when you mean 'Map2Obj', but that's 
nitpicking.

Thanks, greatly appreciated,
Mark H


Thanks very much Mark :

 Ooops ! Yes , that's a good find . Thank you for pointing
it out .

garry



New Tutorial Uploaded -- SDS Texturing Using The UV-Image Tool

2008-04-05 Thread studio

Long tutorial , but any mistakes noticed and reported (preferably
here) , would be greatly appreciated .

http://www.studiodynamics.net/uv/uv_image_tut.html



Forum thread is here :  http://tinyurl.com/49lvo7

studio


RE: New Tutorial Uploaded -- SDS Texturing Using The UV-Image Tool

2008-04-05 Thread Robert den Broeder
Hi Garry,

Just browsed through your tutorial. Very nice work. Thanks for sharing! 

Best regards,
Robert

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens studio
Verzonden: vrijdag 4 april 2008 22:39
Aan: user-list@light.realsoft3d.com
Onderwerp: New Tutorial Uploaded -- SDS Texturing Using The UV-Image Tool

Long tutorial , but any mistakes noticed and reported (preferably
here) , would be greatly appreciated .

http://www.studiodynamics.net/uv/uv_image_tut.html



Forum thread is here :  http://tinyurl.com/49lvo7

studio



Big Mistake was : Another New Tutorial Online - Basic Camera Matching in RS3D

2007-02-05 Thread studio


Oh Boy :  


  Mistake in that Icarus tutorial . Sorry . I was suggesting
using Voodoo to determine Focal Length first , but in the end it
doesn't seem to be required . Seems you can punch-in just about
any Focal Length in Icarus , and the camera that RS3D creates
will always turn out almost the exact same .

 Oddly , the placement of CGI objects do match the camera
very well , but sometimes perspectives do not match , and so
then we must adjust the lens , and then CGI objects seem to
no longer track properly .

 I'll have to go back and re-do that tutorial , once I figure
out how to best arrive at a good camera . May take a while .
Tried the basic steps in Arjo's tutorial with no luck .
http://rs3dwiki.the-final.info/index.php?title=Real_life_and_3D_camera_matching

  Perhaps Icarus is best for scenes where perspective mis-
matching is not so obvious , and SynthEyes for more demanding
work ?

 Apologies to anyone who unsuccesfully attempted to apply
the tutorial's suggestions , to their own video , without
any success .

studio







Hi Garry,
Interesting tutorial, I've been looking at Icarus too. However I'm still in
doubt about another solution as I'm not satisfied about the results I got.
Maybe I made some mistakes, I don't know.


Hi Arjo :

 Yes , Icarus can be hard to use and in fact , I could not
do the Voodoo .TGA image sequence example , with Icarus alone!
I had no luck with Icarus's attempt to guess at what the Focal
Length of the camera was , so turned to Voodoo to find out .

  This is the flaw in Icarus . Fine for some video , but no good
for others . That is why I strongly suggest using Voodoo to
determine what the Focal length is (unless you already know
the Focal Length) and use Icarus to match that Camera .



Actually I'm thinking about buying Syntheyes. This was the cheepest
commercial software I could find (with Realsoft export). I tried the demo
and I got rock solid result with one push of the button.



  Yes , as I mention in the Tutorial , SynthEyes looks very
good from the demo and the example script that is available
for download . It will be my next S/W purchase , I think .



At last, I've got some questions about your tutorial:
Why did you leave out the first step mentioned by the user guide?
I mean: is the destortion correction done by the distortion module not
needed?



  I would say that usually it is not needed , unless you are
building something that will really show a lack of distortion .
For instance , say you are placing a long billboard into a
video with a long or high fence . The fence will be distorted a
little , but your RS3D billboard will not be . Then you must
decide if you want to remove the video's distortion with Icarus .

  It will also depend on what kind of lens was used to shoot
the video . As you know , wide-angle lens's will distort more .
Icarus seems to do a good job with this Module, depending on how
accurately you can place your input line onto your video .


Why did you skip the calibration step?


 We skipped the Camera Calibration step in Icarus , simply because
we did that step in Voodoo , first . Voodoo's Track includes the
calibration step in one single button . We typed the Voodoo calibration
info that we needed , into Icarus , to avoid Icarus's weak spot .


Did you skip the orientation step on purpose? I couldn't
get a good result with that option.
Arjo.


  Yes , it was the Achilles heal of Icarus , in my opinion .
Many of my tests proved Icarus to be completely useless when
used alone on a lot of video's , thus , the tutorial's birth .

  The problem is that Icarus asks the user to manually draw
onto a 2D image ,where the X-Y-Z planes are ! This is OK for
the Icarus building example (in the Docs) , but try that with
an average video scene . You could be out just a single pixel
or 2 and it will change the calibration completely !

  Then , Icarus will ask you is this the correct Focal
Length?  . How should I know ? Sometimes Icarus will tell
you that the Camera cannot be calculated , even though you
did your best to draw the 3 axis . Now what ? It's a joke .

  The only solution is to use Voodoo first . (or restrict
your video's to shots with nice big sharp cubes in them) .
Voodoo is a much more advanced S/W , as the current crop of
camera-matching S/W's are now .

  Thanks for your questions Arjo , and I hope you do decide
to buy SynthEyes instead . It looks like a good price and
an excellent alternative to my humble freeware workaround
tutorial . For those that just want to try placing an RS3D
object into their video's , hopefully this tutorial will
allow them to experiment a little first .

studio





Hi :

http://studiodynamics.net/cam_match/camera_matching.html

  Thought I would share this information , since it may
be usefull to someone .

  There are several links in the tute' including a link
to the final RS3D project file .

  The resulting animation is below , and is not much to look
at but gives an idea of what we are 

Re: Another New Tutorial Online - Basic Camera Matching in RS3D

2007-01-30 Thread Andre Vandergoten

Hi studio,
This time bingo with AVI file , good !!
About video:
Have a look at www.gromada.com , = VideoMach 3.5.
Maybe a good choice  ( and cheap +/-  30$ )
A question to Vesa:
Is RS3D ready to use with windows vista , i think it is
because at this moment i use XP 32/64 prof.
Best.
Andre


- Original Message - 
From: studio [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Tuesday, January 30, 2007 12:49 AM
Subject: Re: Another New Tutorial Online - Basic Camera Matching in RS3D



Hi studio,
With http://studiodynamics.net/cam_match/camera_matching.html; 
everithing OK

( Thanks for the description  ! )


Hi Andre :

   You're very welcome , and thank you for your feedback .


but with http://tinyurl.com/2bf9cv  i got :
...etc..etc..etc
seems to be an encoded message ??
With which program should i read this ?
Thanks.
Andre




RE: Another New Tutorial Online - Basic Camera Matching in RS3D

2007-01-29 Thread Arjo Rozendaal
Hi Garry,

Interesting tutorial, I've been looking at Icarus too. However I'm still in
doubt about another solution as I'm not satisfied about the results I got.
Maybe I made some mistakes, I don't know.
Actually I'm thinking about buying Syntheyes. This was the cheepest
commercial software I could find (with Realsoft export). I tried the demo
and I got rock solid result with one push of the button.

Someone else another suggestion maybe? Or does anyone know this app. and has
other experiences with it?

At last, I've got some questions about your tutorial:
Why did you leave out the first step mentioned by the user guide?
I mean: is the destortion correction done by the distortion module not
needed?
Why did you skip the calibration step?
Did you skip the orientation step on purpose? I couldn't get a good result
with that option.

Arjo.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of studio
 Sent: maandag 29 januari 2007 8:11
 To: user-list@light.realsoft3d.com
 Subject: Another New Tutorial Online - Basic Camera Matching in RS3D


 Hi :

 http://studiodynamics.net/cam_match/camera_matching.html

   Thought I would share this information , since it may
 be usefull to someone .

   There are several links in the tute' including a link
 to the final RS3D project file .

   The resulting animation is below , and is not much to look
 at but gives an idea of what we are trying to acomplish .

  http://tinyurl.com/2bf9cv  200KB Xvid

It's a long 'one page' tutorial since it is written for
 beginners . For most intermediate or advanced users , only
 the series of steps in the middle are required to arrive at
 the camera-data , and then the part about getting the data
 into RS3D can save you some time .

   Let me know if I missed anything . Thanks .

 studio





Re: Another New Tutorial Online - Basic Camera Matching in RS3D

2007-01-29 Thread Andre Vandergoten

Hi studio,
With http://studiodynamics.net/cam_match/camera_matching.html; everithing 
OK

( Thanks for the description  ! )
but with http://tinyurl.com/2bf9cv  i got :
RIFFÖbAVI LISTìhdrlavih8@  XLIST”strlstrh8vidsxvid› ' 
Xstrf(( XXVIDò+JUNKLISTodmldmlhøJUNKø VirtualDub build 
24442/releaseLIST~Amovi00dc¥°õµ  
†„1D±F?²DivX503b1393p²XviD0041¶‚;‚tÀÀ¡N$ˆl 
,0Еoô±¡ÛEþôîÑ+óy ]ƒSmü?3Há±öÙn‚£Æ;ÆDuÇ3ìóÓvmýÃLqß¯ßÃÚ䵈ÐøªÔƒ…%Žúî抟œÜÍæo**$SgåÅ?k{/ 
([EMAIL PROTECTED]'¶âæs·qbÊ¢v¾V׳ø‹ˆÅÂ'ók)T Ê噂ÿ‰~ òÀÂë” 
,ƒÁ¯¡ƒÆæ´ §°0wjYå(a¨o5BÐNI(~à+Z÷Ù“§NÃÏ}°ößüÊÉ5Òm­Á[öÀ;ñWý¿+krd{Òëë:¯ûß 
eÖŠùÒ?YI›ßm¸lÇ]æê±ó*ËĦàØ_™yÑ1ÆvY­2׼ĽأœÓòÓm‡) 
Ýg²ˆIÚvé߯‰Ç÷ùZ…vÞÁ¢žú¾/ßa…$÷mªuÁ4XSHÛ^§¦Ú°gýÕ»`ªüÁˆ\©²ÉEOå¡ó”×+€¤ƒÀÃeÒÅ*Z²Õ€à§v°­ýŸÂSìòiq+ê²ÝO²

...etc..etc..etc
seems to be an encoded message ??
With which program should i read this ?
Thanks.
Andre



- Original Message - 
From: studio [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Monday, January 29, 2007 8:11 AM
Subject: Another New Tutorial Online - Basic Camera Matching in RS3D



Hi :

http://studiodynamics.net/cam_match/camera_matching.html
 Thought I would share this information , since it may
be usefull to someone .

 There are several links in the tute' including a link
to the final RS3D project file .

 The resulting animation is below , and is not much to look
at but gives an idea of what we are trying to acomplish .

http://tinyurl.com/2bf9cv  200KB Xvid





Re: Another New Tutorial Online - Basic Camera Matching in RS3D

2007-01-29 Thread studio

Hi studio,
With http://studiodynamics.net/cam_match/camera_matching.html; everithing OK
( Thanks for the description  ! )


Hi Andre :

   You're very welcome , and thank you for your feedback .


but with http://tinyurl.com/2bf9cv  i got :
...etc..etc..etc
seems to be an encoded message ??
With which program should i read this ?
Thanks.
Andre


hmmm ... not sure what to say . It is just an .avi video and it seems fine here 
,
with both Netscape  MS Internet Explorer (I just tried them again) .

 Here is the direct link (below) I used http://tinyurl.com because the url to 
the
video was kind of long . If you click on either link (above/below) your video
player should automatically open and play the video for you .
http://studiodynamics.net/cam_match/icarus11,7focal_length.avi

  Please let me know if you have any further problems and I'll dig into it
more and try to sort it out .

studio



Hi :

http://studiodynamics.net/cam_match/camera_matching.html
 Thought I would share this information , since it may
be usefull to someone .

 There are several links in the tute' including a link
to the final RS3D project file .

 The resulting animation is below , and is not much to look
at but gives an idea of what we are trying to acomplish .

http://tinyurl.com/2bf9cv  200KB Xvid





--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.17.14/658 - Release Date: 1/29/2007






Re: Another New Tutorial Online - Basic Camera Matching in RS3D

2007-01-29 Thread studio

Hi Garry,
Interesting tutorial, I've been looking at Icarus too. However I'm still in
doubt about another solution as I'm not satisfied about the results I got.
Maybe I made some mistakes, I don't know.


Hi Arjo :

 Yes , Icarus can be hard to use and in fact , I could not
do the Voodoo .TGA image sequence example , with Icarus alone!
I had no luck with Icarus's attempt to guess at what the Focal
Length of the camera was , so turned to Voodoo to find out .

  This is the flaw in Icarus . Fine for some video , but no good
for others . That is why I strongly suggest using Voodoo to
determine what the Focal length is (unless you already know
the Focal Length) and use Icarus to match that Camera .



Actually I'm thinking about buying Syntheyes. This was the cheepest
commercial software I could find (with Realsoft export). I tried the demo
and I got rock solid result with one push of the button.



  Yes , as I mention in the Tutorial , SynthEyes looks very
good from the demo and the example script that is available
for download . It will be my next S/W purchase , I think .



At last, I've got some questions about your tutorial:
Why did you leave out the first step mentioned by the user guide?
I mean: is the destortion correction done by the distortion module not
needed?



  I would say that usually it is not needed , unless you are
building something that will really show a lack of distortion .
For instance , say you are placing a long billboard into a
video with a long or high fence . The fence will be distorted a
little , but your RS3D billboard will not be . Then you must
decide if you want to remove the video's distortion with Icarus .

  It will also depend on what kind of lens was used to shoot
the video . As you know , wide-angle lens's will distort more .
Icarus seems to do a good job with this Module, depending on how
accurately you can place your input line onto your video .


Why did you skip the calibration step?


 We skipped the Camera Calibration step in Icarus , simply because
we did that step in Voodoo , first . Voodoo's Track includes the
calibration step in one single button . We typed the Voodoo calibration
info that we needed , into Icarus , to avoid Icarus's weak spot .


Did you skip the orientation step on purpose? I couldn't
get a good result with that option.
Arjo.


  Yes , it was the Achilles heal of Icarus , in my opinion .
Many of my tests proved Icarus to be completely useless when
used alone on a lot of video's , thus , the tutorial's birth .

  The problem is that Icarus asks the user to manually draw
onto a 2D image ,where the X-Y-Z planes are ! This is OK for
the Icarus building example (in the Docs) , but try that with
an average video scene . You could be out just a single pixel
or 2 and it will change the calibration completely !

  Then , Icarus will ask you is this the correct Focal
Length?  . How should I know ? Sometimes Icarus will tell
you that the Camera cannot be calculated , even though you
did your best to draw the 3 axis . Now what ? It's a joke .

  The only solution is to use Voodoo first . (or restrict
your video's to shots with nice big sharp cubes in them) .
Voodoo is a much more advanced S/W , as the current crop of
camera-matching S/W's are now .

  Thanks for your questions Arjo , and I hope you do decide
to buy SynthEyes instead . It looks like a good price and
an excellent alternative to my humble freeware workaround
tutorial . For those that just want to try placing an RS3D
object into their video's , hopefully this tutorial will
allow them to experiment a little first .

studio





Hi :

http://studiodynamics.net/cam_match/camera_matching.html

  Thought I would share this information , since it may
be usefull to someone .

  There are several links in the tute' including a link
to the final RS3D project file .

  The resulting animation is below , and is not much to look
at but gives an idea of what we are trying to acomplish .

 http://tinyurl.com/2bf9cv  200KB Xvid

   It's a long 'one page' tutorial since it is written for
beginners . For most intermediate or advanced users , only
the series of steps in the middle are required to arrive at
the camera-data , and then the part about getting the data
into RS3D can save you some time .

  Let me know if I missed anything . Thanks .

studio






--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.17.14/658 - Release Date: 1/29/2007




Another New Tutorial Online - Basic Camera Matching in RS3D

2007-01-28 Thread studio

Hi :

http://studiodynamics.net/cam_match/camera_matching.html 


 Thought I would share this information , since it may
be usefull to someone .

 There are several links in the tute' including a link
to the final RS3D project file .

 The resulting animation is below , and is not much to look
at but gives an idea of what we are trying to acomplish .

http://tinyurl.com/2bf9cv  200KB Xvid

  It's a long 'one page' tutorial since it is written for
beginners . For most intermediate or advanced users , only
the series of steps in the middle are required to arrive at
the camera-data , and then the part about getting the data
into RS3D can save you some time .

 Let me know if I missed anything . Thanks .

studio



Again 2 new tutorial on NeuroWorld : Animate a conveyor Belt and Convert a single 2D picture to a full 3D scene

2006-10-23 Thread Jean-Sebastien Perron

How to animate a conveyor belt :
http://www.neuroworld.ws/tutorials/jsp_conveyor_belt/jsp_tutorial_conveyor_belt.htm

How to convert a single flat image into a full 3D scene :
http://www.neuroworld.ws/tutorials/jsp_2D_to_3D/jsp_tutorial_2D_to_3D.htm

Jean-Sebastien Perron
www.neuroworld.ws



Re: There is 6 new tutorial again on NeuroWorld

2006-10-03 Thread studio
This is the most impressive tutorial
http://www.neuroworld.ws/tutorials/jsp_tutorial_trace/jsp_tutorial_trace.htm 
Jean-Sebastien Perron

Hi Jean :

  I'm moving  my highspeed connection is terminating .
First very short looks prove inspirational . Keep up
the good work .

 Hope to be back online soon .

Bye .

Garry





Re: New tutorial

2006-07-28 Thread Mark Heuymans

At 09:33 27-7-2006, you wrote:

Hi all,

Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial.
It's a German - Dutch coproduction: Stefan did the modeling part, I did the
text and images.

I would like to thank Arjo Rozendaal and Boris Jahn for their excellent
proof reading and Vesa for his super cool car paint shaders, which he made
for this tutorial.



Thanks for this huge effort, great tut, it will be a classic!

-Mark H



New tutorial

2006-07-27 Thread Robert den Broeder
Hi all,

Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial.
It's a German - Dutch coproduction: Stefan did the modeling part, I did the
text and images.

I would like to thank Arjo Rozendaal and Boris Jahn for their excellent
proof reading and Vesa for his super cool car paint shaders, which he made
for this tutorial.

I want to release this tutorial now before going on holiday tomorrow (3
weeks). We know that some improvements can be made. I will add them when I
get back (OK, Boris!?).

For now, have fun!

Oh.. Here's the link:
http://members.chello.nl/rbroeder (go to the tutorials section, you'll see)

Best regards,
Robert  Stefan




RE: New tutorial

2006-07-27 Thread Miles Finlay
Wow!!!

That was a huge amount of work, but very much appreciated!

Well done to you all

Miles/..

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert den Broeder
Sent: Thursday, July 27, 2006 1:34 AM
To: User-List
Subject: New tutorial

Hi all,

Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial.
It's a German - Dutch coproduction: Stefan did the modeling part, I did the
text and images.

I would like to thank Arjo Rozendaal and Boris Jahn for their excellent
proof reading and Vesa for his super cool car paint shaders, which he made
for this tutorial.

I want to release this tutorial now before going on holiday tomorrow (3
weeks). We know that some improvements can be made. I will add them when I
get back (OK, Boris!?).

For now, have fun!

Oh.. Here's the link:
http://members.chello.nl/rbroeder (go to the tutorials section, you'll see)

Best regards,
Robert  Stefan






AW: New tutorial

2006-07-27 Thread Beda Endre
Hallo All!

Great job!
Very very very good tutorial!

Regards Endre

DI Endre Beda
Development and Research - Road Telematics
Kapsch TrafficCom AG
Wagenseilgasse 1 I A-1120 Vienna I Austria
http://www.kapsch.net | http://www.kapschtraffic.com
hTel: +43 (0)50 811 2276  
  Fax: +43 (0)-50 811 99 2276
2Email: mailto:[EMAIL PROTECTED]

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im
Auftrag von Robert den Broeder
Gesendet: Donnerstag, 27. Juli 2006 09:34
An: User-List
Betreff: New tutorial

Hi all,

Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial.
It's a German - Dutch coproduction: Stefan did the modeling part, I did the
text and images.

I would like to thank Arjo Rozendaal and Boris Jahn for their excellent
proof reading and Vesa for his super cool car paint shaders, which he made
for this tutorial.

I want to release this tutorial now before going on holiday tomorrow (3
weeks). We know that some improvements can be made. I will add them when I
get back (OK, Boris!?).

For now, have fun!

Oh.. Here's the link:
http://members.chello.nl/rbroeder (go to the tutorials section, you'll see)

Best regards,
Robert  Stefan



The information contained in this e-mail message is privileged and
confidential and is for the exclusive use of the addressee. The person
who receives this message and who is not the addressee, one of his
employees or an agent entitled to hand it over to the addressee, is
informed that he may not use, disclose or reproduce the contents thereof.




Re: New tutorial

2006-07-27 Thread Boris Jahn
Hi Robert and Stefan,

 Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial.
 It's a German - Dutch coproduction: Stefan did the modeling part, I did the
 text and images.

You can really be proud on this tutorial! I learned a lot of it! Very
nice final render of the Murcielago, Stefan!

 I want to release this tutorial now before going on holiday tomorrow (3
 weeks). We know that some improvements can be made. I will add them when I
 get back (OK, Boris!?).

Yes, no problem. I'll send it to you.

-- 

Bye
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -






Re: New tutorial

2006-07-27 Thread Frank Brübach
short message: dear robert, stefan and all the other working at the "car tutorial", very good stuff! :-)) have downloaded it. the lamborghini looks very, verynice, I am astonished to see such a good rendered picture :-) I know similiar rendered cars from other 3d apps:-), compliment to all:-), Ciao and have a nice holiday, robert! , bye, see you, Frank BrübachVon: user-list@light.realsoft3d.comGesendet: 27.07.06 10:36:49An: user-list@light.realsoft3d.comBetreff: Re: New tutorialHi Robert and Stefan, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did the modeling part, I did the text and images.You can really be proud on this tutorial! I learned a lot of it! Verynice final render of the Murcielago, Stefan! I want to release this tutorial now before going on holiday tomorrow (3 weeks). We know that some improvements can be made. I will add them when I get back (OK, Boris!?).Yes, no problem. I'll send it to you.-- ByeBoris - http://www.3ddart.com -Realsoft Image Contest - http://www.realsoft.org -Verschicken Sie romantische, coole und witzige Bilder per SMS!Jetzt bei WEB.DE FreeMail: http://f.web.de/?mc=021193


Re: New tutorial

2006-07-27 Thread Matthias Kappenberg
Very cool and many thanks :-)

Matthias
- Original Message - 
From: Robert den Broeder [EMAIL PROTECTED]
To: User-List user-list@light.realsoft3d.com
Sent: Thursday, July 27, 2006 9:33 AM
Subject: New tutorial


 Hi all,
 
 Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial.
 It's a German - Dutch coproduction: Stefan did the modeling part, I did the
 text and images.
 
 I would like to thank Arjo Rozendaal and Boris Jahn for their excellent
 proof reading and Vesa for his super cool car paint shaders, which he made
 for this tutorial.
 
 I want to release this tutorial now before going on holiday tomorrow (3
 weeks). We know that some improvements can be made. I will add them when I
 get back (OK, Boris!?).
 
 For now, have fun!
 
 Oh.. Here's the link:
 http://members.chello.nl/rbroeder (go to the tutorials section, you'll see)
 
 Best regards,
 Robert  Stefan
 
 
 


Re: New tutorial

2006-07-27 Thread Zaug
Very nice work, thankz to all involved.

Zaug

Robert den Broeder wrote:
 Hi all,

 Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial.
 It's a German - Dutch coproduction: Stefan did the modeling part, I did the
 text and images.

 I would like to thank Arjo Rozendaal and Boris Jahn for their excellent
 proof reading and Vesa for his super cool car paint shaders, which he made
 for this tutorial.

 I want to release this tutorial now before going on holiday tomorrow (3
 weeks). We know that some improvements can be made. I will add them when I
 get back (OK, Boris!?).

 For now, have fun!

 Oh.. Here's the link:
 http://members.chello.nl/rbroeder (go to the tutorials section, you'll see)

 Best regards,
 Robert  Stefan



   

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: New tutorial

2006-07-27 Thread Aidan O Driscoll

Hi Robert and Stefan,

Very nice - a really excellent tutorial for RS. Very professional and much 
appreciated,


Thank You
Aidan



At 08:33 27/07/2006, you wrote:

Hi all,

Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial.
It's a German - Dutch coproduction: Stefan did the modeling part, I did the
text and images.

I would like to thank Arjo Rozendaal and Boris Jahn for their excellent
proof reading and Vesa for his super cool car paint shaders, which he made
for this tutorial.

I want to release this tutorial now before going on holiday tomorrow (3
weeks). We know that some improvements can be made. I will add them when I
get back (OK, Boris!?).

For now, have fun!

Oh.. Here's the link:
http://members.chello.nl/rbroeder (go to the tutorials section, you'll see)

Best regards,
Robert  Stefan




Re: New tutorial

2006-07-27 Thread Neil Cooke
I wondered about how silent the List had been ... everyone was off doing
real great stuff for us. Now the list will be silent again because everyone
will be sorting the goodies. And after that the list will remain silent
because all their questions will have been answered ... that goes for me
anyway.

Very many thanks folks,

Neil Cooke


- Original Message -
From: Robert den Broeder [EMAIL PROTECTED]
To: User-List user-list@light.realsoft3d.com
Sent: Thursday, July 27, 2006 7:33 PM
Subject: New tutorial


 Hi all,

 Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial.
 It's a German - Dutch coproduction: Stefan did the modeling part, I did
the
 text and images.

 I would like to thank Arjo Rozendaal and Boris Jahn for their excellent
 proof reading and Vesa for his super cool car paint shaders, which he made
 for this tutorial.

 I want to release this tutorial now before going on holiday tomorrow (3
 weeks). We know that some improvements can be made. I will add them when I
 get back (OK, Boris!?).

 For now, have fun!

 Oh.. Here's the link:
 http://members.chello.nl/rbroeder (go to the tutorials section, you'll
see)

 Best regards,
 Robert  Stefan





Re: New tutorial

2006-07-27 Thread Beg-inner

Hi Robert and Stefan..

I have read through it fastly and it looks very well done and it all looks 
very cool...!


Thx for all the hard work you have put into it !

I surely will try it out, when I have time and energy...

Have a nice holiday ...and some well earned rest..

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Hi all,

Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial.
It's a German - Dutch coproduction: Stefan did the modeling part, I did 
the

text and images.




Best regards,
Robert  Stefan









Re: New tutorial

2006-07-27 Thread Zaug




I find I am too busy/lazy to model a car but sure it got me going with
GI; and really dig this paint : )
GI
Greeblez

more to come,
Zaug


Zaug wrote:

  Very nice work, thankz to all involved.

Zaug

Robert den Broeder wrote:
  
  
Hi all,

Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial.
It's a German - Dutch coproduction: Stefan did the modeling part, I did the
text and images.

I would like to thank Arjo Rozendaal and Boris Jahn for their excellent
proof reading and Vesa for his super cool car paint shaders, which he made
for this tutorial.

I want to release this tutorial now before going on holiday tomorrow (3
weeks). We know that some improvements can be made. I will add them when I
get back (OK, Boris!?).

For now, have fun!

Oh.. Here's the link:
http://members.chello.nl/rbroeder (go to the tutorials section, you'll see)

Best regards,
Robert  Stefan



  

  
  
  


-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o





Re: New release of Real GreebleZ! now available,-- first update, v0.61, and a new tutorial

2006-05-28 Thread Matthias Kappenberg
Hi Zaug,

great one (as always :-).

with thanks,
Matthias
- Original Message - 
From: Zaug [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Saturday, May 27, 2006 6:12 PM
Subject: Re: New release of Real GreebleZ! now available,-- first update, 
v0.61, and a new tutorial


 Attention GreeblerZ!,
 There is an updated version of Real GreebleZ! available. It addresses
 Stefan Gustafsson's request for the nurnie handles to be centered on
 each individual nurnie. (Thankz for the idea m8 : )
 There is also now, a new tutorial that demonstrates how to produce
 height mappings from greebled or nearly any simple surface geometry.
 
 As always, get them both here: http://www.catmtn.com/realgreeblez.php
 
 Cheerz,
 
 Zaug
 
 -- 
 My love of the  halfling's leaf has clearly slowed my mind.
 |8?o
 
 


RE: New Tutorial online ! (light sensitivity shader)

2006-02-04 Thread Arjo Rozendaal
Good one Garry,

But I think it should be on the Realsoft info tutorial collection.

Arjo.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of studio
 Sent: vrijdag 3 februari 2006 20:43
 To: user-list@light.realsoft3d.com
 Subject: New Tutorial online ! (light sensitivity shader)
 
 
 Hi List :
 
 http://www.studiodynamics.net/saved/lightsens1.html   
 
Hope this tutorial on the latest cool shader to make the
 news will make life a little sweeter for those that are try-
 ing to tweak a Gi scene , by adding a few well placed lights
 to carefully adjust the lighting on certain objects only ...
 
I should mention that it is worded for newbies . Very slow
 to write and may be a bit too slow for advanced users to read.
 
Took around 6 hours to do with Editplus text editor . I
 would appreciate it if someone would proof read it for me
 and let me know where it may need some refining or clarity .
 
 Thanks In Advance .
 
 studio
 www.niagara.com/~studio
 www.studiodynamics.net
 


Re: New Tutorial online ! (light sensitivity shader)

2006-02-04 Thread [EMAIL PROTECTED]
Yes, you can easily upload images to a wiki, you can even use HTML
formatting in your articles. However, some owners of wikis I know
dislikes the use of HTML in articles in favour of the wikitext markup.
I am not really sure why this is, perhaps it has to do with user
selectable stylesheets or something.

Regards,
Fredrik Bergholtz

On 03/02/06, studio [EMAIL PROTECTED] wrote:
   http://www.studiodynamics.net/saved/lightsens1.html

  Great tute and just in time for the Wiki that Matthias has popped up. How
  about adding it there under the appropriate heading OR a new Heading. All
  editable:
  http://rswiki.matthias-kappenberg.de/index.php/Main_Page
  Dam off to gig, no time to doodle with this :((
  Aidan

 Hi Aidan :

   Yes , for sure , but can I upload a whole tute' , .jpegs
 and all , or would I have to build it from scratch ? Copy/
 pasting text would be no problem anyway .

Or I could place a link there with a short explanation
 of what the tute is all about ...

   Not sure which option is best ?

 studio
 www.niagara.com/~studio
 www.studiodynamics.net






Re: New Tutorial online ! (light sensitivity shader)

2006-02-04 Thread Matthias Kappenberg
It's the wiki system.
Try the search function, and have a look at the checkboxes at the bottom of
the page. And it is easier to port the wiki articles etc..

And it's easy:

No hr2My header2 title/hr2

simply:

==My header2 title==

There a help left to the | show preview | save | ... when you edit
an article. Try keeping the wiki as clean wiki-formatted as possible.
I'll have a look, and reformat articles, if I find bad formatted articles.

Thanks to freber at this point, for setting up help. :-)

Matthias

  Yes, you can easily upload images to a wiki, you can even use HTML
  formatting in your articles. However, some owners of wikis I know
  dislikes the use of HTML in articles in favour of the wikitext markup.
  I am not really sure why this is, perhaps it has to do with user
  selectable stylesheets or something.
  
  Regards,
  Fredrik Bergholtz
  
  On 03/02/06, studio [EMAIL PROTECTED] wrote:
 http://www.studiodynamics.net/saved/lightsens1.html
  
Great tute and just in time for the Wiki that Matthias has popped up. 
How
about adding it there under the appropriate heading OR a new Heading. 
All
editable:
http://rswiki.matthias-kappenberg.de/index.php/Main_Page
Dam off to gig, no time to doodle with this :((
Aidan
  
   Hi Aidan :
  
 Yes , for sure , but can I upload a whole tute' , .jpegs
   and all , or would I have to build it from scratch ? Copy/
   pasting text would be no problem anyway .
  
  Or I could place a link there with a short explanation
   of what the tute is all about ...
  
 Not sure which option is best ?
  
   studio
   www.niagara.com/~studio
   www.studiodynamics.net
  
  
  
  
  
  
  -- 
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date: 03.02.2006
  
  
 
 
 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date: 03.02.2006
 
 


Re: New Tutorial online ! (light sensitivity shader)

2006-02-04 Thread Matthias Kappenberg
Have a look at Garrys article to see how easy it is,
to write an article with wiki markups.

http://rswiki.matthias-kappenberg.de/index.php/The_Amazing_Light_Sensitivity_Shader

I'll move it in the right category, or somebody else can do this.

Matthias

- Original Message - 
From: [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Saturday, February 04, 2006 11:25 AM
Subject: Re: New Tutorial online ! (light sensitivity shader)


 Yes, you can easily upload images to a wiki, you can even use HTML
 formatting in your articles. However, some owners of wikis I know
 dislikes the use of HTML in articles in favour of the wikitext markup.
 I am not really sure why this is, perhaps it has to do with user
 selectable stylesheets or something.
 
 Regards,
 Fredrik Bergholtz
 
 On 03/02/06, studio [EMAIL PROTECTED] wrote:
http://www.studiodynamics.net/saved/lightsens1.html
 
   Great tute and just in time for the Wiki that Matthias has popped up. How
   about adding it there under the appropriate heading OR a new Heading. All
   editable:
   http://rswiki.matthias-kappenberg.de/index.php/Main_Page
   Dam off to gig, no time to doodle with this :((
   Aidan
 
  Hi Aidan :
 
Yes , for sure , but can I upload a whole tute' , .jpegs
  and all , or would I have to build it from scratch ? Copy/
  pasting text would be no problem anyway .
 
 Or I could place a link there with a short explanation
  of what the tute is all about ...
 
Not sure which option is best ?
 
  studio
  www.niagara.com/~studio
  www.studiodynamics.net
 
 
 
 
 
 
 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date: 03.02.2006
 
 


Re: New Tutorial online ! (light sensitivity shader)

2006-02-04 Thread David Coombes
This Wiki idea is great, but why oh why do they have to reinvent a new
markup when HTML is old and known and does the same job already?? Why use '
' instead of i? If it ain't broke, don't fix it!

I'm sure most people here have a lot more experience with HTML than Wiki
markup. If the HTML could be used, you could also direct copy over HTML
tutes. Eg. a bit of the RenderDaemon could be copied over without having to
go through and change all the tags.

David Coombes
[EMAIL PROTECTED]

...
- Original Message - 
From: Matthias Kappenberg [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Saturday, February 04, 2006 11:30 AM
Subject: Re: New Tutorial online ! (light sensitivity shader)


 It's the wiki system.
 Try the search function, and have a look at the checkboxes at the bottom
of
 the page. And it is easier to port the wiki articles etc..

 And it's easy:

 No hr2My header2 title/hr2

 simply:

 ==My header2 title==

 There a help left to the | show preview | save | ... when you edit
 an article. Try keeping the wiki as clean wiki-formatted as possible.
 I'll have a look, and reformat articles, if I find bad formatted
articles.

 Thanks to freber at this point, for setting up help. :-)

 Matthias

   Yes, you can easily upload images to a wiki, you can even use HTML
   formatting in your articles. However, some owners of wikis I know
   dislikes the use of HTML in articles in favour of the wikitext markup.
   I am not really sure why this is, perhaps it has to do with user
   selectable stylesheets or something.
  
   Regards,
   Fredrik Bergholtz
  
   On 03/02/06, studio [EMAIL PROTECTED] wrote:
  http://www.studiodynamics.net/saved/lightsens1.html
   
 Great tute and just in time for the Wiki that Matthias has popped
up. How
 about adding it there under the appropriate heading OR a new
Heading. All
 editable:
 http://rswiki.matthias-kappenberg.de/index.php/Main_Page
 Dam off to gig, no time to doodle with this :((
 Aidan
   
Hi Aidan :
   
  Yes , for sure , but can I upload a whole tute' , .jpegs
and all , or would I have to build it from scratch ? Copy/
pasting text would be no problem anyway .
   
   Or I could place a link there with a short explanation
of what the tute is all about ...
   
  Not sure which option is best ?
   
studio
www.niagara.com/~studio
www.studiodynamics.net
   
   
   
  
  
  
   -- 
   No virus found in this incoming message.
   Checked by AVG Free Edition.
   Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date:
03.02.2006
  
  
 
 
  -- 
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date:
03.02.2006
 
 



Re: New Tutorial online ! (light sensitivity shader)

2006-02-04 Thread Matthias Kappenberg
Wiki related,

now Garrys Tutorial is set up right as todays reference:

http://rswiki.matthias-kappenberg.de/index.php/The_Amazing_Light_Sensitivity_Shader

create an account and have a look at it, but only modify if really needed.
Make sure you understand the structure.

If you're uploading images, make sure that you use a low filesize
(not more than 70kb per image).
(I'm using XNView, with compression set to 60.)
Try always to explain your steps in text form (Search engines love text)
Use no images, if not really needed.
Link to other related Articles instead of writing twice.

Think about the following:
We have now ~150MB (ok, I can get much more for free, but)
One article needs 250kb for images
This gives only 600 articles.

Please have this in mind.

Matthias


- Original Message - 
From: David Coombes [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Saturday, February 04, 2006 12:54 PM
Subject: Re: New Tutorial online ! (light sensitivity shader)


 This Wiki idea is great, but why oh why do they have to reinvent a new
 markup when HTML is old and known and does the same job already?? Why use '
 ' instead of i? If it ain't broke, don't fix it!
 
 I'm sure most people here have a lot more experience with HTML than Wiki
 markup. If the HTML could be used, you could also direct copy over HTML
 tutes. Eg. a bit of the RenderDaemon could be copied over without having to
 go through and change all the tags.
 
 David Coombes
 [EMAIL PROTECTED]
 
 ...
 - Original Message - 
 From: Matthias Kappenberg [EMAIL PROTECTED]
 To: user-list@light.realsoft3d.com
 Sent: Saturday, February 04, 2006 11:30 AM
 Subject: Re: New Tutorial online ! (light sensitivity shader)
 
 
  It's the wiki system.
  Try the search function, and have a look at the checkboxes at the bottom
 of
  the page. And it is easier to port the wiki articles etc..
 
  And it's easy:
 
  No hr2My header2 title/hr2
 
  simply:
 
  ==My header2 title==
 
  There a help left to the | show preview | save | ... when you edit
  an article. Try keeping the wiki as clean wiki-formatted as possible.
  I'll have a look, and reformat articles, if I find bad formatted
 articles.
 
  Thanks to freber at this point, for setting up help. :-)
 
  Matthias
 
Yes, you can easily upload images to a wiki, you can even use HTML
formatting in your articles. However, some owners of wikis I know
dislikes the use of HTML in articles in favour of the wikitext markup.
I am not really sure why this is, perhaps it has to do with user
selectable stylesheets or something.
   
Regards,
Fredrik Bergholtz
   
On 03/02/06, studio [EMAIL PROTECTED] wrote:
   http://www.studiodynamics.net/saved/lightsens1.html

  Great tute and just in time for the Wiki that Matthias has popped
 up. How
  about adding it there under the appropriate heading OR a new
 Heading. All
  editable:
  http://rswiki.matthias-kappenberg.de/index.php/Main_Page
  Dam off to gig, no time to doodle with this :((
  Aidan

 Hi Aidan :

   Yes , for sure , but can I upload a whole tute' , .jpegs
 and all , or would I have to build it from scratch ? Copy/
 pasting text would be no problem anyway .

Or I could place a link there with a short explanation
 of what the tute is all about ...

   Not sure which option is best ?

 studio
 www.niagara.com/~studio
 www.studiodynamics.net



   
   
   
-- 
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date:
 03.02.2006
   
   
  
  
   -- 
   No virus found in this incoming message.
   Checked by AVG Free Edition.
   Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date:
 03.02.2006
  
  
 
 
 
 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date: 03.02.2006
 
 


Re: New Tutorial online ! (light sensitivity shader)

2006-02-04 Thread [EMAIL PROTECTED]
I totally agree with this. I find Wiki markup disturbing.
Nevertheless, I like the concept of a Wiki. :)

Regards,
Fredrik Bergholtz

On 04/02/06, David Coombes [EMAIL PROTECTED] wrote:
 This Wiki idea is great, but why oh why do they have to reinvent a new
 markup when HTML is old and known and does the same job already?? Why use '
 ' instead of i? If it ain't broke, don't fix it!

 I'm sure most people here have a lot more experience with HTML than Wiki
 markup. If the HTML could be used, you could also direct copy over HTML
 tutes. Eg. a bit of the RenderDaemon could be copied over without having to
 go through and change all the tags.



Re: New Tutorial online ! (light sensitivity shader)

2006-02-04 Thread studio
 Good one Garry,
 But I think it should be on the Realsoft info tutorial collection.
 Arjo.

Hi Arjo : 

   It could go there too , but the last article I wrote , the
Planetary Shader article , never made it on that site , but
did get a link placed there instead .

  Personally , I would like to see the Wiki contain all the
available Realsoft3D tutorials and articles , with the authors'
permission of course .

   Realsoft.info has a great collection , but they are not cat-
agorized like the wiki already is , and they are locked anyway .

  For me it is already a lot of fun to visit the wiki and see
what awesome information has been added ... while I slept .

Many thanks to all the gracious contributors !

studio
www.niagara.com/~studio
www.studiodynamics.net




New Tutorial online ! (light sensitivity shader)

2006-02-03 Thread studio
Hi List :

http://www.studiodynamics.net/saved/lightsens1.html   

   Hope this tutorial on the latest cool shader to make the
news will make life a little sweeter for those that are try-
ing to tweak a Gi scene , by adding a few well placed lights
to carefully adjust the lighting on certain objects only ...

   I should mention that it is worded for newbies . Very slow
to write and may be a bit too slow for advanced users to read.

   Took around 6 hours to do with Editplus text editor . I
would appreciate it if someone would proof read it for me
and let me know where it may need some refining or clarity .

Thanks In Advance .

studio
www.niagara.com/~studio
www.studiodynamics.net


Re: New Tutorial online ! (light sensitivity shader)

2006-02-03 Thread Aidan O Driscoll

Hi Gary,

Great tute and just in time for the Wiki that Matthias has popped up. How 
about adding it there under the appropriate heading OR a new Heading. All 
editable:


http://rswiki.matthias-kappenberg.de/index.php/Main_Page

Dam off to gig, no time to doodle with this :((

Aidan


At 19:42 03/02/2006, you wrote:

Hi List :

http://www.studiodynamics.net/saved/lightsens1.html

   Hope this tutorial on the latest cool shader to make the
news will make life a little sweeter for those that are try-
ing to tweak a Gi scene , by adding a few well placed lights
to carefully adjust the lighting on certain objects only ...

   I should mention that it is worded for newbies . Very slow
to write and may be a bit too slow for advanced users to read.

   Took around 6 hours to do with Editplus text editor . I
would appreciate it if someone would proof read it for me
and let me know where it may need some refining or clarity .

Thanks In Advance .

studio
www.niagara.com/~studio
www.studiodynamics.net




RE: New Tutorial online ! (light sensitivity shader)

2006-02-03 Thread Robert den Broeder
Well done Garry! I will test this one out coming weekend :)

Best regards, Robert
 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens studio
 Verzonden: vrijdag 3 februari 2006 20:43
 Aan: user-list@light.realsoft3d.com
 Onderwerp: New Tutorial online ! (light sensitivity shader)
 
 Hi List :
 
 http://www.studiodynamics.net/saved/lightsens1.html   
 
Hope this tutorial on the latest cool shader to make the 
 news will make life a little sweeter for those that are try- 
 ing to tweak a Gi scene , by adding a few well placed lights 
 to carefully adjust the lighting on certain objects only ...
 
I should mention that it is worded for newbies . Very slow 
 to write and may be a bit too slow for advanced users to read.
 
Took around 6 hours to do with Editplus text editor . I 
 would appreciate it if someone would proof read it for me and 
 let me know where it may need some refining or clarity .
 
 Thanks In Advance .
 
 studio
 www.niagara.com/~studio
 www.studiodynamics.net
 



Re: New Tutorial online ! (light sensitivity shader) == to the WIKI ....

2006-02-03 Thread Aidan O Driscoll

Hi Gary,

Either or - Matthias has been generous with the space. He has a buddy who 
has a host type company [ I think ]. So images and that are no prob. I 
reckon - look at Fredriks recent email about How to's - Ill pop it in below 
this. Wiki's, Content Management Systems and all that - different things 
come up every day. Dive in dont be afraid, spend a small bit of time 
working out how the WIKI works. Ask Fredrik / Fre_ber about it - he just 
added the main headings and that. When I get a moment I will have a look at 
it and do up some sort of Dummies Guide once I figure it out - my 
interpretation.


Don't let that stop anyone else doing the same.

Delay in mail - I was out playing one of my weekly gigs. Plus the weekend 
is stuffed - Time with Wife - she away during Weeks at mo. We will have a 
new Solicitor / Lawyer in a while :) And my Nieces Birthday - so Will get 
at it. BUT DIVE IN :)


You could try the link idea first, then as your confidence grows try the 
full tute. Best way to figure it out - MAKE MISTAKES, better that than not 
doing at all.


Cheers
Aidan


FREDRIKS MAIL:

I have taken the liberty of adding some skeleton pages. I remember
that the biggest obstacle I had to overcome, when starting to use a
wiki, was the fear of trashing something. I was used to reading other
peoples web pages, but not actually _changing_ other peoples web
pages. However, this is what a wiki is all about. All pages are
automatically kept under version control - no matter what somebody
does, intentionally or otherwise, the changes can always be reverted
back to the previous state. So feel free to dig in and add/change
stuff as much as you possibly can. After a while, it is probably
useful to lock the main page from changes. This way, the impact of
malicious editing can be reduced, but before we can do that we have to
agree on the look and contents of it.

I copied a small part of the mediawiki documentation into the help
page: http://rswiki.matthias-kappenberg.de/index.php/Help:Contents and
a few examples in the sandbox:
http://rswiki.matthias-kappenberg.de/index.php/Sandbox

Just create an account and start publishing - there are no excuses now. ;)

Regards,
Fredrik Bergholtz



At 21:58 03/02/2006, you wrote:

  http://www.studiodynamics.net/saved/lightsens1.html

 Great tute and just in time for the Wiki that Matthias has popped up. How
 about adding it there under the appropriate heading OR a new Heading. All
 editable:
 http://rswiki.matthias-kappenberg.de/index.php/Main_Page
 Dam off to gig, no time to doodle with this :((
 Aidan

Hi Aidan :

  Yes , for sure , but can I upload a whole tute' , .jpegs
and all , or would I have to build it from scratch ? Copy/
pasting text would be no problem anyway .

   Or I could place a link there with a short explanation
of what the tute is all about ...

  Not sure which option is best ?

studio
www.niagara.com/~studio
www.studiodynamics.net




RE: New tutorial

2005-11-29 Thread Ross Hopkins
Hi Matthias,
Yes I have tried that and although it is good for free, I have found it to
be a bit slow when doing anything of any size or length. (Not the program,
just the time it takes to create a decent tute in WINK)

For the training I create for my work, I use Captivate and Camtasia. I have
found the combination of the 2 to be extremely good.

Unlike WINK though, they do cost a bit ;)

Cheers
Rossco

Get Firefox!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matthias Kappenberg
Sent: Wednesday, 30 November 2005 11:42
To: user-list@light.realsoft3d.com
Subject: Re: New tutorial

Hi all,

has anybody tried this:

http://www.debugmode.com/wink/

for tutorials.

Matthias


- Original Message -
From: Ross Hopkins [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Tuesday, November 29, 2005 8:19 AM
Subject: RE: New tutorial


 Hello Neil, Garry and the list,

 Well Garry, you pretty much got it in one regarding reasons for not being
 around on the list etc.

 As it happens, while my health was improving I landed a job which I could
 not turn down. Funny enough it is at the Hospital I was being treated :)

 They got my CV and after seeing my computer experience etc, they decide
to
 take me on board, regardless of health condition :):). I was wrapped to
say
 the least:).

 On the health side, that is always improving, with the odd hiccup here
and
 there, but the overall trend is in the positive and certainly appears to
be
 more of a permanent improvement, which is great.

 Given the job, Garry is correct in saying that I have pretty much been
very
 busy, however I still watch the list. The sad part of it all is I have
not
 had any time to do anything 3D. I have got really into my job and
focusing
 on that has been my main priority.

 That said, I can now see a light at the end of the tunnel and from early
 next year I will pretty much have most of the job running smoothly enough
 for me to schedule more time into my long sought after hobby - - 3D. Yes,
I
 also still plan on completing video tutes, but cannot give any time
frames
 :(

 Good to see the list has been pretty active lately, and from what I see,
 some amazing work being done in RS3D.

 Anyhow, this was just to let you know that I have not dropped of the face
of
 the earth (yet:)) and an opportunity to say a big HELLO to you all as
well
 :)

 Cheers and regards
 Rossco


 Get Firefox!
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Neil Cooke
 Sent: Sunday, 20 November 2005 22:08
 To: user-list@light.realsoft3d.com
 Subject: Re: New tutorial
 
 No, only that one post as you quote.
 
 Neil Cooke
 
 - Original Message -
 From: studio [EMAIL PROTECTED]
 To: user-list@light.realsoft3d.com
 Sent: Sunday, November 20, 2005 9:38 PM
 Subject: Re: New tutorial
 
 
  Off the topic but, on learning that i was not alone on this south sea
  kiwi
  island, I wondered about a National Convention of New Zealand
Realsoft
  List members
  Neil Cooke
 
  have you heard from ross hopkins
 
 
 





Re: New tutorial

2005-11-29 Thread studio
Hi Rossco :

  Glad you are still monitoring the list . I thought you had made
a move to LW/Max or something ? I knew that you're not the lurk-
er type , so I figured if you were around , you would say so ...

  Anyway , also very glad things are going your way . Sounds like
a kind of dream come true , no ?

  Looking forward to seeing a tute or two from you !

Cheers Rossco !

studio
www.niagara.com/~studio
www.studiodynamics.net

 Hello Neil, Garry and the list,
 
 Well Garry, you pretty much got it in one regarding reasons for not being
 around on the list etc.
 
 As it happens, while my health was improving I landed a job which I could
 not turn down. Funny enough it is at the Hospital I was being treated :)
 
 They got my CV and after seeing my computer experience etc, they decide to
 take me on board, regardless of health condition :):). I was wrapped to say
 the least:).
 
 On the health side, that is always improving, with the odd hiccup here and
 there, but the overall trend is in the positive and certainly appears to be
 more of a permanent improvement, which is great.
 
 Given the job, Garry is correct in saying that I have pretty much been very
 busy, however I still watch the list. The sad part of it all is I have not
 had any time to do anything 3D. I have got really into my job and focusing
 on that has been my main priority.
 
 That said, I can now see a light at the end of the tunnel and from early
 next year I will pretty much have most of the job running smoothly enough
 for me to schedule more time into my long sought after hobby - - 3D. Yes, I
 also still plan on completing video tutes, but cannot give any time frames
 :(
 
 Good to see the list has been pretty active lately, and from what I see,
 some amazing work being done in RS3D.
 
 Anyhow, this was just to let you know that I have not dropped of the face of
 the earth (yet:)) and an opportunity to say a big HELLO to you all as well
 :)
 
 Cheers and regards
 Rossco
 
 
 Get Firefox!
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Neil Cooke
 Sent: Sunday, 20 November 2005 22:08
 To: user-list@light.realsoft3d.com
 Subject: Re: New tutorial
 
 No, only that one post as you quote.
 
 Neil Cooke
 
 - Original Message -
 From: studio [EMAIL PROTECTED]
 To: user-list@light.realsoft3d.com
 Sent: Sunday, November 20, 2005 9:38 PM
 Subject: Re: New tutorial
 
 
  Off the topic but, on learning that i was not alone on this south sea
  kiwi
  island, I wondered about a National Convention of New Zealand Realsoft
  List members
  Neil Cooke
 
  have you heard from ross hopkins
 
 
 
 
 
 
 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.362 / Virus Database: 267.13.8/183 - Release Date: 11/25/2005
 



Re: New Tutorial online: Creator with Lattice-Deformer

2005-11-28 Thread Beg-inner

Hi Matthias..

Thx for the offer..

Sorry though.. since its more my situation in life than anything else that 
makes it this way..

which does that it dont make it easier even if it would be a teamwork..
Just thinking about how I have not contributed much at all in the Community 
Anim project, that Frank started out (in which he has put alot of work into, 
helped by Endre and some other ppl..)
I feel I have let them down..=( ...(It was a cool Sci-fi inspired 
story..which I like alot... but even if I liked it alot, my situation makes 
it difficult to do stuff ...)


I agree alot we with you, about that RS in many ways are very different in 
its workflow, that users would gain alot with RS specific tutorials.. 
especially some larger project based tutorials, on different topics...
Such that gets you inspired, and makes you learn things in a fun way, and 
also in more depth, from Start to End of a Themed project tutorial...


btw..
Some of my minituts on the list over the years.. has become done after ppl 
asked how this and that works in RS.. or they have presented a problem..

This have many times inspired me to then do a minitut...
But these questions or requests has decrease in a long time now... and only 
at time come up.. far apart..


Lets now see if I can get focused and start on that Mini Tut on my 
NurbsCurve Character..walking and such phew..


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



I have had tons of pretty good ideas and stories for anims..  which have

all

just stayed as plans..
So I bet, as it is now, if I had super duper tools to animate with.. I

would

still do my test anims.. =)..
Hope this will change rather sooner than later.. =(.. ( but dunno.. since

I

seems to have said this too long now already..)


Hi Stefan,

if you're interested, you can write down your story and then
let's do the modelling and animation tasks in a team work.
Then it should be possible to write some tuts on the fly,
like a make of. This can be very useful for all of us.
It's often a hard job to transfer the workflows from other
3d-apps tutorials to RS, and then the result is often
called workaround, because the structure of RS is different
to the other 3D-app.

Head up and kick yourself,
Matthias









RE: New tutorial online

2005-11-25 Thread Robert den Broeder
Very Nice Matthias! Well done :)

Robert 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg
 Verzonden: vrijdag 25 november 2005 3:18
 Aan: user-list@light.realsoft3d.com
 Onderwerp: New tutorial online
 
 Hi all,
 
 Tutorial to creator with lattice.
 after Nandors QT:
 
 http://www.matthias-kappenberg.de/index.php?id=115
 
 Any critic is welcome.
 
 Hope it's helpy,
 Matthias
 



Re: New Tutorial online: Creator with Lattice-Deformer

2005-11-25 Thread Aidan O Driscoll

Hi Matthias,

I tried your tute. Thanks for that, nice for water droplets, blood 
platelets etc.


Probably ignorance, but I notice if after doing all the bits you stated, if 
you re edit the shape of the lattice, to deform the sphere differently, it 
seems to maintain the shape of the previous lattice shape also ... best I 
can describe.


Is each deform process that you have in your tute just good for one round? 
If so and you want to edit the lattice again, do you have to start all 
over? I think I know the answer, but ill see what you say :)


Is this enable / disable Simulation thing a bug I wonder?

Aidan


At 02:35 25/11/2005, you wrote:

Hi all,

Tutorial to creator with lattice.
after Nandors QT:

http://www.matthias-kappenberg.de/index.php?id=115

Any critic is welcome.

Hope it's helpy,
Matthias




Re: New Tutorial online: Creator with Lattice-Deformer

2005-11-25 Thread Beg-inner

Hi Matthias..

Thx for sharing...

The tut is nice and clear...
At times I wish the workflow of the constructors were as clear...=)..

Only thing, as Brian (Zaug) pointed out...
But Hey, its not a big deal.. and if I would want, I would just myself add 
them to a single page..  have done other editing on other stuff I have 
fetched from the net.. and so on..to fit my way of working or reading 
them..=)

(which I am sure others do as well..at times)

Here is an example..
Lattice
Metaball
Creator
 AnalyticSphere (Bound to the Lattice, and has there for only ONE 
chor inside its .init chor, (3d lattice1 -- lattice1)


If you Manually Drag the AnalyticSphere through the Lattice cage.. it 
deforms nicely... as it should..
But if you play the animation, so the Creator spray out AnalyticSpheres 
...those wont be deformed.. =) (and therefor not the MetaBall Mesh..)
(Note: At this stage, the Creator works, ..that is.. it sprays out 
AnalyticSpheres.. without having to set the Simulation for anything)
You now need to add a Simulation Chor and place it before the (3d lattice1 
-- lattice1) Chor to get the Deformation to work as it should..(and it 
does.. as you also have pointed out in your nice Tut)
(Note2: If you now, Delete this Simulation Chor, the Creator sometimes Stops 
working =), and also the deformation..accordingly, which is odd when it 
worked without any chor at all Prior to adding the Simulation Chor =), ..)


Well when it works.. then its very powerful..
Especially this setup to create Metaball stuff, with Creator and then Deform 
and bend and noise it up with different constructors (even animated 
Constructors..)


Here is a simple one done with some LatticeDeformers and Creator in action..
http://hem.bredband.net/1020427g9r/Anims/Creator_Lattice_n_Metaballs_inONE_01.avi 
(DivX 5.03, 400x300, 210 kb)


Once again..thanks for your contributions.. not only on this.. but on many 
other things as well..!

Sharing at its best..! keep it coming..

I have a Simple Character Tut in progress.. hope I will get my acts together 
so it will see the light of day..=)

Here is a sneak preview on a simple test with my Tut Character in action...
http://hem.bredband.net/1020427g9r/Anims/NurbsInterpolator_Char_09.avi 
(DivX 5.03, 400x300, 280 kb)


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Hi all,

Tutorial to creator with lattice.
after Nandors QT:

http://www.matthias-kappenberg.de/index.php?id=115

Any critic is welcome.

Hope it's helpy,
Matthias







Re: New Tutorial online: Creator with Lattice-Deformer

2005-11-25 Thread Matthias Kappenberg
Hi Aidan,

go to frame 0 (to reset the creator)
disable construct for the lattice,
edit the lattice
enable construct for the lattice,
play the anim ;-)

Thx for this, I'll add this hint :-)

No, this simulation is not a buck in my opinion,
it's a result of RS hirachical animation system.

You should always have a look at the anim structure.

You can set the last anim step, too.
Try different anims on an object,
then use CRTL+LMB click on a anim in the
choreography window. The marker should switch
to the clicked anim, which is then the last
executed anim. All anims below this will be ignored
when playing your animation.
Very useful on complex anims.

Matthias


- Original Message -
From: Aidan O Driscoll [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Friday, November 25, 2005 8:13 PM
Subject: Re: New Tutorial online: Creator with Lattice-Deformer


 Hi Matthias,

 I tried your tute. Thanks for that, nice for water droplets, blood
 platelets etc.

 Probably ignorance, but I notice if after doing all the bits you stated,
if
 you re edit the shape of the lattice, to deform the sphere differently, it
 seems to maintain the shape of the previous lattice shape also ... best I
 can describe.

 Is each deform process that you have in your tute just good for one round?
 If so and you want to edit the lattice again, do you have to start all
 over? I think I know the answer, but ill see what you say :)

 Is this enable / disable Simulation thing a bug I wonder?

 Aidan


 At 02:35 25/11/2005, you wrote:
 Hi all,
 
 Tutorial to creator with lattice.
 after Nandors QT:
 
 http://www.matthias-kappenberg.de/index.php?id=115
 
 Any critic is welcome.
 
 Hope it's helpy,
 Matthias





New tutorial online

2005-11-24 Thread Matthias Kappenberg
Hi all,

Tutorial to creator with lattice.
after Nandors QT:

http://www.matthias-kappenberg.de/index.php?id=115

Any critic is welcome.

Hope it's helpy,
Matthias


New Tutorial online: Creator with Lattice-Deformer

2005-11-24 Thread Matthias Kappenberg
Hi all,

Tutorial to creator with lattice.
after Nandors QT:

http://www.matthias-kappenberg.de/index.php?id=115

Any critic is welcome.

Hope it's helpy,
Matthias


Re: New Tutorial online - planetary.zip

2005-11-23 Thread studio
  1) Load a project or just start RS (startup.r3d will load) .
  2) Select Load Startup .
  3) Look in your Material Window (only aluminum?)

 but if I use RMB in the Material-tab
 and select sort alphabetically all
 materials are visible and at the right place.
 Matthias

Hi Matthias :

   Yes , same here . Odd bug with a workaround .

I see [EMAIL PROTECTED] is the correct address .

studio
www.niagara.com/~studio
www.studiodynamics.net




Re: New Tutorial online - planetary.zip

2005-11-21 Thread studio
  http://www.studiodynamics.net/tutes/planetary7.html

  Thanks for the nice words guys . Had to giggle when I checked the
Astronomy Picture of the Day site , this morning . Seems I wasn't
the only one having trouble finding craters . APOD link below .

http://antwrp.gsfc.nasa.gov/apod/ap051121.html

studio
www.niagara.com/~studio
www.studiodynamics.net



Re: New tutorial

2005-11-21 Thread Jyrki Hokkanen

Nice tut Garry!
Now that you mentioned my cloud scetches, it came to me that I never 
showed where I ended up

http://staff.csc.fi/jyrki.hokkanen/cloud_s.wmv
(lower quality but more universal mpeg1 format here:
http://staff.csc.fi/jyrki.hokkanen/cloud_s.mpg)

Another outdated issue - remember the Sibenic cathedral GI-renders? Well 
I also rendered the Sponza Atrium

http://staff.csc.fi/jyrki.hokkanen/sponza1.jpg
One spotlight (sun) and a blue sphere (sky) are the only light sources 
used. The Sponza model came from

http://hdri.cgtechniques.com/~sponza/files/

Cheers
Jyrki


Re: New Tutorial online - planetary.zip

2005-11-21 Thread Zaug
studio wrote:

Hi Gang :

   Spent the last month rebuilding my machines and network (what a
nightmare) and since I didn't contribute much during that time , I
thought I'd throw together a quick tutorial regarding that Planetary
Project .zip file I put together this past June .

http://www.studiodynamics.net/tutes/planetary7.html

 Strickly beginner level . Hope all the links work and I that I spelled
the names right grin .

Take care

studio
www.niagara.com/~studio
www.studiodynamics.net


  

Thank you for your work on this Garry.
Nice summary of some gret RS discoveries.

Cheers,
Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
8?o



Re: New Tutorial online - planetary.zip

2005-11-21 Thread Zaug
studio wrote:

Hi Gang :

   Spent the last month rebuilding my machines and network (what a
nightmare) and since I didn't contribute much during that time , I
thought I'd throw together a quick tutorial regarding that Planetary
Project .zip file I put together this past June .

http://www.studiodynamics.net/tutes/planetary7.html

 Strickly beginner level . Hope all the links work and I that I spelled
the names right grin .

Take care

studio
www.niagara.com/~studio
www.studiodynamics.net


  

Thank you for your work on this Garry.
Nice summary of some great RS discoveries.

Cheers,
Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
8?o



Re: New Tutorial online - planetary.zip

2005-11-21 Thread Zaug
Sorry about the double post, I thought I got the one witht the spelling
error stopped in time. Anyway, this post is, actually, to ask if anyone
else is experiencing objects not being visible ( including newly created
ones) after loading , even just the objects section of, Garry's project.
I am wondering if this is a Linux RS version realted issue. No big deal
just strange.

Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
8?o


Zaug wrote:

studio wrote:

  

Hi Gang :

  Spent the last month rebuilding my machines and network (what a
nightmare) and since I didn't contribute much during that time , I
thought I'd throw together a quick tutorial regarding that Planetary
Project .zip file I put together this past June .

http://www.studiodynamics.net/tutes/planetary7.html

Strickly beginner level . Hope all the links work and I that I spelled
the names right grin .

Take care

studio
www.niagara.com/~studio
www.studiodynamics.net


 



Thank you for your work on this Garry.
Nice summary of some great RS discoveries.

Cheers,
Zaug

  




Re: New tutorial

2005-11-21 Thread studio
Hi Jyrki :

   Nice looking stuff there ! I really like the nice soft boundaries of your 
clouds . Best I've seen yet with
such a nice solid looking cloud . Very good looking Gi , and thanks for the 
link .

studio
www.niagara.com/~studio
www.studiodynamics.net
- Original Message -
From: Jyrki Hokkanen [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Monday, November 21, 2005 5:36 AM
Subject: Re: New tutorial


 Nice tut Garry!
 Now that you mentioned my cloud scetches, it came to me that I never
 showed where I ended up
 http://staff.csc.fi/jyrki.hokkanen/cloud_s.wmv
 (lower quality but more universal mpeg1 format here:
 http://staff.csc.fi/jyrki.hokkanen/cloud_s.mpg)

 Another outdated issue - remember the Sibenic cathedral GI-renders?
Well
 I also rendered the Sponza Atrium
 http://staff.csc.fi/jyrki.hokkanen/sponza1.jpg
 One spotlight (sun) and a blue sphere (sky) are the only light sources
 used. The Sponza model came from
 http://hdri.cgtechniques.com/~sponza/files/

 Cheers
 Jyrki



 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.362 / Virus Database: 267.13.4/175 - Release Date:
11/18/2005





Re: New Tutorial online - planetary.zip

2005-11-21 Thread Mark Heuymans

At 04:03 AM 11/21/2005 -0500, you wrote:

  http://www.studiodynamics.net/tutes/planetary7.html

  Thanks for the nice words guys . Had to giggle when I checked the
Astronomy Picture of the Day site , this morning . Seems I wasn't
the only one having trouble finding craters . APOD link below .

http://antwrp.gsfc.nasa.gov/apod/ap051121.html

studio



Hi Garry,

Thanks for this and for all the inspiration!
Yeah, they probably had their displacement reversed, should have read your 
tut ;)


btw, I made some progress with the layered rock multi-material, I'll need a 
few more days. Tricky stuff these scope materials.


-Mark H



Re: New tutorial

2005-11-20 Thread Neil Cooke
Off the topic but, on learning that i was not alone on this south sea kiwi 
island, I wondered about a National Convention of New Zealand Realsoft List 
members ... maybe a couple of pints in a Wellington pub next time I'm down 
there. I mean there are two of us!


But I think I've convinced another dude up this way that for what he wants 
he needs Realsoft ... we'll have to wait and see on that one. Could end up a 
crowded convention after all, there night be three buying the rounds.


Neil Cooke

- Original Message - 
From: studio [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Sunday, November 20, 2005 8:22 PM
Subject: Re: New tutorial



Hi List :

 Feeling a little tenative , but the below mail was the last mail from
fellow Realsoft list member Ross Hopkins . He mentions that he is
ill and working toward completing a promise to list members incl-
uding Neil Cooke , a fellow Kiwi .

  Perhaps Ross has moved on to another 3D mailing list or perhaps
I missed his goodbye  or maybe he is just extremely busy like the
rest of us .

Cheers Rossco

studio
www.niagara.com/~studio
www.studiodynamics.net


Sent: Monday, 9 May 2005 7:58 p.m.


Hello Neil and list,

Well this is hard to do and rather embarrassing for me as I have made 
some

promises to the list and especially to Bernie and Garry regarding making
video (Flash) tutes of RS3D.

However, given that Neil is a Kiwi, and has requested that others from
Kiwiland speak up, this is an opportunity to tell Neil that I am a Kiwi,
living in Wellington and have RS3D too!

Plus it is an opportunity to front up and apologise to those that I had
promised tutes etc.

This goes back some time now and while I have been still checking out the
list messages, due to my health taking a few backward steps (just when I
thought I was well on the road to recovery), Sadly, I have not been able

to

come up with the goods.

To those that I promised, please accept my apologies. I have had, and

still

do have the intention of getting into RS3D and making the tutes, as this

is
how I would learn more myself etc, as many of you on the list have 
alluded

to recently.

I cannot give any timeline though as I have done that already and not
delivered, so I will wait until I have completed something before I

actually

say I will do it, then it will, hopefully be a nice surprise :)

Seems to me that what you are all doing with version 5 is pretty amazing!

Well that just about does it for now...

Hope to be more involved soon ;)

Regards
Rossco


Get Firefox!
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

Of

Neil Cooke
Sent: Monday, 9 May 2005 7:58 p.m.
To: [EMAIL PROTECTED]
Subject: Re: New tutorial

Hi List

Testing hugeness, is there anyone else on the List from kiwiland?

Just curious,

Neil Cooke
www.neico.co.nz


- Original Message -
From: Robert den Broeder [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, May 09, 2005 6:42 PM
Subject: RE: New tutorial


 Hi Chris,


 
  Hi Robert,
  If I haven't thanked you yet for this, THANKS!
  If more of this type of info leaks out, RS might be huge!
  :o)
  cm

 I have more info where that came from...  My guess is that RS IS huge!!

 :P

 Best regards,
 Robert

 http://members.chello.nl/rbroeder








Re: New tutorial

2005-11-20 Thread studio
 Off the topic but, on learning that i was not alone on this south sea kiwi
 island, I wondered about a National Convention of New Zealand Realsoft
 List members
 Neil Cooke

have you heard from ross hopkins





Re: New tutorial

2005-11-20 Thread Neil Cooke

No, only that one post as you quote.

Neil Cooke

- Original Message - 
From: studio [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Sunday, November 20, 2005 9:38 PM
Subject: Re: New tutorial


Off the topic but, on learning that i was not alone on this south sea 
kiwi

island, I wondered about a National Convention of New Zealand Realsoft
List members
Neil Cooke


have you heard from ross hopkins







Re: New Tutorial online - planetary.zip

2005-11-20 Thread Neil Cooke

Hi Garry,

Ok, you're forgiven for not letting us know your machines had fallen to bits 
(carrier pigeons could have been employed).


Thanks for the tut, consider it stolen and now resident in the southern 
hemisphere.


Neil Cooke

- Original Message - 
From: studio [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Monday, November 21, 2005 4:10 PM
Subject: New Tutorial online - planetary.zip



Hi Gang :

  Spent the last month rebuilding my machines and network (what a
nightmare) and since I didn't contribute much during that time , I
thought I'd throw together a quick tutorial regarding that Planetary
Project .zip file I put together this past June .

http://www.studiodynamics.net/tutes/planetary7.html

Strickly beginner level . Hope all the links work and I that I spelled
the names right grin .

Take care

studio
www.niagara.com/~studio
www.studiodynamics.net





Re: New tutorial

2005-11-19 Thread studio
Hi List :

  Feeling a little tenative , but the below mail was the last mail from
fellow Realsoft list member Ross Hopkins . He mentions that he is
ill and working toward completing a promise to list members incl-
uding Neil Cooke , a fellow Kiwi .

   Perhaps Ross has moved on to another 3D mailing list or perhaps
I missed his goodbye  or maybe he is just extremely busy like the
rest of us .

Cheers Rossco

studio
www.niagara.com/~studio
www.studiodynamics.net


Sent: Monday, 9 May 2005 7:58 p.m.

 Hello Neil and list,

 Well this is hard to do and rather embarrassing for me as I have made some
 promises to the list and especially to Bernie and Garry regarding making
 video (Flash) tutes of RS3D.

 However, given that Neil is a Kiwi, and has requested that others from
 Kiwiland speak up, this is an opportunity to tell Neil that I am a Kiwi,
 living in Wellington and have RS3D too!

 Plus it is an opportunity to front up and apologise to those that I had
 promised tutes etc.

 This goes back some time now and while I have been still checking out the
 list messages, due to my health taking a few backward steps (just when I
 thought I was well on the road to recovery), Sadly, I have not been able
to
 come up with the goods.

 To those that I promised, please accept my apologies. I have had, and
still
 do have the intention of getting into RS3D and making the tutes, as this
is
 how I would learn more myself etc, as many of you on the list have alluded
 to recently.

 I cannot give any timeline though as I have done that already and not
 delivered, so I will wait until I have completed something before I
actually
 say I will do it, then it will, hopefully be a nice surprise :)

 Seems to me that what you are all doing with version 5 is pretty amazing!

 Well that just about does it for now...

 Hope to be more involved soon ;)

 Regards
 Rossco


 Get Firefox!
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf
Of
 Neil Cooke
 Sent: Monday, 9 May 2005 7:58 p.m.
 To: [EMAIL PROTECTED]
 Subject: Re: New tutorial

 Hi List

 Testing hugeness, is there anyone else on the List from kiwiland?

 Just curious,

 Neil Cooke
 www.neico.co.nz


 - Original Message -
 From: Robert den Broeder [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, May 09, 2005 6:42 PM
 Subject: RE: New tutorial


  Hi Chris,
 
 
  
   Hi Robert,
   If I haven't thanked you yet for this, THANKS!
   If more of this type of info leaks out, RS might be huge!
   :o)
   cm
 
  I have more info where that came from...  My guess is that RS IS huge!!
 
  :P
 
  Best regards,
  Robert
 
  http://members.chello.nl/rbroeder