Re: New Tutorial Uploaded -- SDS Texturing Using The UV-Image Tool
Long tutorial , but any mistakes noticed and reported (preferably here) , would be greatly appreciated . http://www.studiodynamics.net/uv/uv_image_tut.html Forum thread is here : http://tinyurl.com/49lvo7 studio Great (and big) job Garry, very inspirational! A few times you mention 'Map2Image' when you mean 'Map2Obj', but that's nitpicking. Thanks, greatly appreciated, Mark H
Re: New Tutorial Uploaded -- SDS Texturing Using The UV-Image Tool
http://www.studiodynamics.net/uv/uv_image_tut.html Forum thread is here : http://tinyurl.com/49lvo7 Great (and big) job Garry, very inspirational! A few times you mention 'Map2Image' when you mean 'Map2Obj', but that's nitpicking. Thanks, greatly appreciated, Mark H Thanks very much Mark : Ooops ! Yes , that's a good find . Thank you for pointing it out . garry
New Tutorial Uploaded -- SDS Texturing Using The UV-Image Tool
Long tutorial , but any mistakes noticed and reported (preferably here) , would be greatly appreciated . http://www.studiodynamics.net/uv/uv_image_tut.html Forum thread is here : http://tinyurl.com/49lvo7 studio
RE: New Tutorial Uploaded -- SDS Texturing Using The UV-Image Tool
Hi Garry, Just browsed through your tutorial. Very nice work. Thanks for sharing! Best regards, Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens studio Verzonden: vrijdag 4 april 2008 22:39 Aan: user-list@light.realsoft3d.com Onderwerp: New Tutorial Uploaded -- SDS Texturing Using The UV-Image Tool Long tutorial , but any mistakes noticed and reported (preferably here) , would be greatly appreciated . http://www.studiodynamics.net/uv/uv_image_tut.html Forum thread is here : http://tinyurl.com/49lvo7 studio
Big Mistake was : Another New Tutorial Online - Basic Camera Matching in RS3D
Oh Boy : Mistake in that Icarus tutorial . Sorry . I was suggesting using Voodoo to determine Focal Length first , but in the end it doesn't seem to be required . Seems you can punch-in just about any Focal Length in Icarus , and the camera that RS3D creates will always turn out almost the exact same . Oddly , the placement of CGI objects do match the camera very well , but sometimes perspectives do not match , and so then we must adjust the lens , and then CGI objects seem to no longer track properly . I'll have to go back and re-do that tutorial , once I figure out how to best arrive at a good camera . May take a while . Tried the basic steps in Arjo's tutorial with no luck . http://rs3dwiki.the-final.info/index.php?title=Real_life_and_3D_camera_matching Perhaps Icarus is best for scenes where perspective mis- matching is not so obvious , and SynthEyes for more demanding work ? Apologies to anyone who unsuccesfully attempted to apply the tutorial's suggestions , to their own video , without any success . studio Hi Garry, Interesting tutorial, I've been looking at Icarus too. However I'm still in doubt about another solution as I'm not satisfied about the results I got. Maybe I made some mistakes, I don't know. Hi Arjo : Yes , Icarus can be hard to use and in fact , I could not do the Voodoo .TGA image sequence example , with Icarus alone! I had no luck with Icarus's attempt to guess at what the Focal Length of the camera was , so turned to Voodoo to find out . This is the flaw in Icarus . Fine for some video , but no good for others . That is why I strongly suggest using Voodoo to determine what the Focal length is (unless you already know the Focal Length) and use Icarus to match that Camera . Actually I'm thinking about buying Syntheyes. This was the cheepest commercial software I could find (with Realsoft export). I tried the demo and I got rock solid result with one push of the button. Yes , as I mention in the Tutorial , SynthEyes looks very good from the demo and the example script that is available for download . It will be my next S/W purchase , I think . At last, I've got some questions about your tutorial: Why did you leave out the first step mentioned by the user guide? I mean: is the destortion correction done by the distortion module not needed? I would say that usually it is not needed , unless you are building something that will really show a lack of distortion . For instance , say you are placing a long billboard into a video with a long or high fence . The fence will be distorted a little , but your RS3D billboard will not be . Then you must decide if you want to remove the video's distortion with Icarus . It will also depend on what kind of lens was used to shoot the video . As you know , wide-angle lens's will distort more . Icarus seems to do a good job with this Module, depending on how accurately you can place your input line onto your video . Why did you skip the calibration step? We skipped the Camera Calibration step in Icarus , simply because we did that step in Voodoo , first . Voodoo's Track includes the calibration step in one single button . We typed the Voodoo calibration info that we needed , into Icarus , to avoid Icarus's weak spot . Did you skip the orientation step on purpose? I couldn't get a good result with that option. Arjo. Yes , it was the Achilles heal of Icarus , in my opinion . Many of my tests proved Icarus to be completely useless when used alone on a lot of video's , thus , the tutorial's birth . The problem is that Icarus asks the user to manually draw onto a 2D image ,where the X-Y-Z planes are ! This is OK for the Icarus building example (in the Docs) , but try that with an average video scene . You could be out just a single pixel or 2 and it will change the calibration completely ! Then , Icarus will ask you is this the correct Focal Length? . How should I know ? Sometimes Icarus will tell you that the Camera cannot be calculated , even though you did your best to draw the 3 axis . Now what ? It's a joke . The only solution is to use Voodoo first . (or restrict your video's to shots with nice big sharp cubes in them) . Voodoo is a much more advanced S/W , as the current crop of camera-matching S/W's are now . Thanks for your questions Arjo , and I hope you do decide to buy SynthEyes instead . It looks like a good price and an excellent alternative to my humble freeware workaround tutorial . For those that just want to try placing an RS3D object into their video's , hopefully this tutorial will allow them to experiment a little first . studio Hi : http://studiodynamics.net/cam_match/camera_matching.html Thought I would share this information , since it may be usefull to someone . There are several links in the tute' including a link to the final RS3D project file . The resulting animation is below , and is not much to look at but gives an idea of what we are
Re: Another New Tutorial Online - Basic Camera Matching in RS3D
Hi studio, This time bingo with AVI file , good !! About video: Have a look at www.gromada.com , = VideoMach 3.5. Maybe a good choice ( and cheap +/- 30$ ) A question to Vesa: Is RS3D ready to use with windows vista , i think it is because at this moment i use XP 32/64 prof. Best. Andre - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Tuesday, January 30, 2007 12:49 AM Subject: Re: Another New Tutorial Online - Basic Camera Matching in RS3D Hi studio, With http://studiodynamics.net/cam_match/camera_matching.html; everithing OK ( Thanks for the description ! ) Hi Andre : You're very welcome , and thank you for your feedback . but with http://tinyurl.com/2bf9cv i got : ...etc..etc..etc seems to be an encoded message ?? With which program should i read this ? Thanks. Andre
RE: Another New Tutorial Online - Basic Camera Matching in RS3D
Hi Garry, Interesting tutorial, I've been looking at Icarus too. However I'm still in doubt about another solution as I'm not satisfied about the results I got. Maybe I made some mistakes, I don't know. Actually I'm thinking about buying Syntheyes. This was the cheepest commercial software I could find (with Realsoft export). I tried the demo and I got rock solid result with one push of the button. Someone else another suggestion maybe? Or does anyone know this app. and has other experiences with it? At last, I've got some questions about your tutorial: Why did you leave out the first step mentioned by the user guide? I mean: is the destortion correction done by the distortion module not needed? Why did you skip the calibration step? Did you skip the orientation step on purpose? I couldn't get a good result with that option. Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of studio Sent: maandag 29 januari 2007 8:11 To: user-list@light.realsoft3d.com Subject: Another New Tutorial Online - Basic Camera Matching in RS3D Hi : http://studiodynamics.net/cam_match/camera_matching.html Thought I would share this information , since it may be usefull to someone . There are several links in the tute' including a link to the final RS3D project file . The resulting animation is below , and is not much to look at but gives an idea of what we are trying to acomplish . http://tinyurl.com/2bf9cv 200KB Xvid It's a long 'one page' tutorial since it is written for beginners . For most intermediate or advanced users , only the series of steps in the middle are required to arrive at the camera-data , and then the part about getting the data into RS3D can save you some time . Let me know if I missed anything . Thanks . studio
Re: Another New Tutorial Online - Basic Camera Matching in RS3D
Hi studio, With http://studiodynamics.net/cam_match/camera_matching.html; everithing OK ( Thanks for the description ! ) but with http://tinyurl.com/2bf9cv i got : RIFFÖbAVI LISTìhdrlavih8@ XLIST”strlstrh8vidsxvid› ' Xstrf(( XXVIDò+JUNKLISTodmldmlhøJUNKø VirtualDub build 24442/releaseLIST~Amovi00dc¥°õµ †„1D±F?²DivX503b1393p²XviD0041¶‚;‚tÀÀ¡N$ˆl ,0Еoô±¡ÛEþôîÑ+óy ]ƒSmü?3Há±öÙn‚£Æ;ÆDuÇ3ìóÓvmýÃLq߯ßÃÚ䵈ÐøªÔƒ…%Žúî抟œÜÍæo**$SgåÅ?k{/ ([EMAIL PROTECTED]'¶âæs·qbÊ¢v¾V׳ø‹ˆÅÂ'ók)T Ê噂ÿ‰~ òÀÂë” ,ƒÁ¯¡ƒÆæ´ §°0wjYå(a¨o5BÐNI(~à+Z÷Ù“§NÃÏ}°ößüÊÉ5ÒmÁ[öÀ;ñWý¿+krd{Òëë:¯ûß eÖŠùÒ?YI›ßm¸lÇ]æê±ó*ËĦàØ_™yÑ1ÆvY2׼ĽأœÓòÓm‡) Ýg²ˆIÚvé߯‰Ç÷ùZ…vÞÁ¢žú¾/ßa…$÷mªuÁ4XSHÛ^§¦Ú°gýÕ»`ªüÁˆ\©²ÉEOå¡ó”×+€¤ƒÀÃeÒÅ*Z²Õ€à§v°ýŸÂSìòiq+ê²ÝO² ...etc..etc..etc seems to be an encoded message ?? With which program should i read this ? Thanks. Andre - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, January 29, 2007 8:11 AM Subject: Another New Tutorial Online - Basic Camera Matching in RS3D Hi : http://studiodynamics.net/cam_match/camera_matching.html Thought I would share this information , since it may be usefull to someone . There are several links in the tute' including a link to the final RS3D project file . The resulting animation is below , and is not much to look at but gives an idea of what we are trying to acomplish . http://tinyurl.com/2bf9cv 200KB Xvid
Re: Another New Tutorial Online - Basic Camera Matching in RS3D
Hi studio, With http://studiodynamics.net/cam_match/camera_matching.html; everithing OK ( Thanks for the description ! ) Hi Andre : You're very welcome , and thank you for your feedback . but with http://tinyurl.com/2bf9cv i got : ...etc..etc..etc seems to be an encoded message ?? With which program should i read this ? Thanks. Andre hmmm ... not sure what to say . It is just an .avi video and it seems fine here , with both Netscape MS Internet Explorer (I just tried them again) . Here is the direct link (below) I used http://tinyurl.com because the url to the video was kind of long . If you click on either link (above/below) your video player should automatically open and play the video for you . http://studiodynamics.net/cam_match/icarus11,7focal_length.avi Please let me know if you have any further problems and I'll dig into it more and try to sort it out . studio Hi : http://studiodynamics.net/cam_match/camera_matching.html Thought I would share this information , since it may be usefull to someone . There are several links in the tute' including a link to the final RS3D project file . The resulting animation is below , and is not much to look at but gives an idea of what we are trying to acomplish . http://tinyurl.com/2bf9cv 200KB Xvid -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.17.14/658 - Release Date: 1/29/2007
Re: Another New Tutorial Online - Basic Camera Matching in RS3D
Hi Garry, Interesting tutorial, I've been looking at Icarus too. However I'm still in doubt about another solution as I'm not satisfied about the results I got. Maybe I made some mistakes, I don't know. Hi Arjo : Yes , Icarus can be hard to use and in fact , I could not do the Voodoo .TGA image sequence example , with Icarus alone! I had no luck with Icarus's attempt to guess at what the Focal Length of the camera was , so turned to Voodoo to find out . This is the flaw in Icarus . Fine for some video , but no good for others . That is why I strongly suggest using Voodoo to determine what the Focal length is (unless you already know the Focal Length) and use Icarus to match that Camera . Actually I'm thinking about buying Syntheyes. This was the cheepest commercial software I could find (with Realsoft export). I tried the demo and I got rock solid result with one push of the button. Yes , as I mention in the Tutorial , SynthEyes looks very good from the demo and the example script that is available for download . It will be my next S/W purchase , I think . At last, I've got some questions about your tutorial: Why did you leave out the first step mentioned by the user guide? I mean: is the destortion correction done by the distortion module not needed? I would say that usually it is not needed , unless you are building something that will really show a lack of distortion . For instance , say you are placing a long billboard into a video with a long or high fence . The fence will be distorted a little , but your RS3D billboard will not be . Then you must decide if you want to remove the video's distortion with Icarus . It will also depend on what kind of lens was used to shoot the video . As you know , wide-angle lens's will distort more . Icarus seems to do a good job with this Module, depending on how accurately you can place your input line onto your video . Why did you skip the calibration step? We skipped the Camera Calibration step in Icarus , simply because we did that step in Voodoo , first . Voodoo's Track includes the calibration step in one single button . We typed the Voodoo calibration info that we needed , into Icarus , to avoid Icarus's weak spot . Did you skip the orientation step on purpose? I couldn't get a good result with that option. Arjo. Yes , it was the Achilles heal of Icarus , in my opinion . Many of my tests proved Icarus to be completely useless when used alone on a lot of video's , thus , the tutorial's birth . The problem is that Icarus asks the user to manually draw onto a 2D image ,where the X-Y-Z planes are ! This is OK for the Icarus building example (in the Docs) , but try that with an average video scene . You could be out just a single pixel or 2 and it will change the calibration completely ! Then , Icarus will ask you is this the correct Focal Length? . How should I know ? Sometimes Icarus will tell you that the Camera cannot be calculated , even though you did your best to draw the 3 axis . Now what ? It's a joke . The only solution is to use Voodoo first . (or restrict your video's to shots with nice big sharp cubes in them) . Voodoo is a much more advanced S/W , as the current crop of camera-matching S/W's are now . Thanks for your questions Arjo , and I hope you do decide to buy SynthEyes instead . It looks like a good price and an excellent alternative to my humble freeware workaround tutorial . For those that just want to try placing an RS3D object into their video's , hopefully this tutorial will allow them to experiment a little first . studio Hi : http://studiodynamics.net/cam_match/camera_matching.html Thought I would share this information , since it may be usefull to someone . There are several links in the tute' including a link to the final RS3D project file . The resulting animation is below , and is not much to look at but gives an idea of what we are trying to acomplish . http://tinyurl.com/2bf9cv 200KB Xvid It's a long 'one page' tutorial since it is written for beginners . For most intermediate or advanced users , only the series of steps in the middle are required to arrive at the camera-data , and then the part about getting the data into RS3D can save you some time . Let me know if I missed anything . Thanks . studio -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.17.14/658 - Release Date: 1/29/2007
Another New Tutorial Online - Basic Camera Matching in RS3D
Hi : http://studiodynamics.net/cam_match/camera_matching.html Thought I would share this information , since it may be usefull to someone . There are several links in the tute' including a link to the final RS3D project file . The resulting animation is below , and is not much to look at but gives an idea of what we are trying to acomplish . http://tinyurl.com/2bf9cv 200KB Xvid It's a long 'one page' tutorial since it is written for beginners . For most intermediate or advanced users , only the series of steps in the middle are required to arrive at the camera-data , and then the part about getting the data into RS3D can save you some time . Let me know if I missed anything . Thanks . studio
Again 2 new tutorial on NeuroWorld : Animate a conveyor Belt and Convert a single 2D picture to a full 3D scene
How to animate a conveyor belt : http://www.neuroworld.ws/tutorials/jsp_conveyor_belt/jsp_tutorial_conveyor_belt.htm How to convert a single flat image into a full 3D scene : http://www.neuroworld.ws/tutorials/jsp_2D_to_3D/jsp_tutorial_2D_to_3D.htm Jean-Sebastien Perron www.neuroworld.ws
Re: There is 6 new tutorial again on NeuroWorld
This is the most impressive tutorial http://www.neuroworld.ws/tutorials/jsp_tutorial_trace/jsp_tutorial_trace.htm Jean-Sebastien Perron Hi Jean : I'm moving my highspeed connection is terminating . First very short looks prove inspirational . Keep up the good work . Hope to be back online soon . Bye . Garry
Re: New tutorial
At 09:33 27-7-2006, you wrote: Hi all, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did the modeling part, I did the text and images. I would like to thank Arjo Rozendaal and Boris Jahn for their excellent proof reading and Vesa for his super cool car paint shaders, which he made for this tutorial. Thanks for this huge effort, great tut, it will be a classic! -Mark H
New tutorial
Hi all, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did the modeling part, I did the text and images. I would like to thank Arjo Rozendaal and Boris Jahn for their excellent proof reading and Vesa for his super cool car paint shaders, which he made for this tutorial. I want to release this tutorial now before going on holiday tomorrow (3 weeks). We know that some improvements can be made. I will add them when I get back (OK, Boris!?). For now, have fun! Oh.. Here's the link: http://members.chello.nl/rbroeder (go to the tutorials section, you'll see) Best regards, Robert Stefan
RE: New tutorial
Wow!!! That was a huge amount of work, but very much appreciated! Well done to you all Miles/.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert den Broeder Sent: Thursday, July 27, 2006 1:34 AM To: User-List Subject: New tutorial Hi all, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did the modeling part, I did the text and images. I would like to thank Arjo Rozendaal and Boris Jahn for their excellent proof reading and Vesa for his super cool car paint shaders, which he made for this tutorial. I want to release this tutorial now before going on holiday tomorrow (3 weeks). We know that some improvements can be made. I will add them when I get back (OK, Boris!?). For now, have fun! Oh.. Here's the link: http://members.chello.nl/rbroeder (go to the tutorials section, you'll see) Best regards, Robert Stefan
AW: New tutorial
Hallo All! Great job! Very very very good tutorial! Regards Endre DI Endre Beda Development and Research - Road Telematics Kapsch TrafficCom AG Wagenseilgasse 1 I A-1120 Vienna I Austria http://www.kapsch.net | http://www.kapschtraffic.com hTel: +43 (0)50 811 2276 Fax: +43 (0)-50 811 99 2276 2Email: mailto:[EMAIL PROTECTED] -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Robert den Broeder Gesendet: Donnerstag, 27. Juli 2006 09:34 An: User-List Betreff: New tutorial Hi all, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did the modeling part, I did the text and images. I would like to thank Arjo Rozendaal and Boris Jahn for their excellent proof reading and Vesa for his super cool car paint shaders, which he made for this tutorial. I want to release this tutorial now before going on holiday tomorrow (3 weeks). We know that some improvements can be made. I will add them when I get back (OK, Boris!?). For now, have fun! Oh.. Here's the link: http://members.chello.nl/rbroeder (go to the tutorials section, you'll see) Best regards, Robert Stefan The information contained in this e-mail message is privileged and confidential and is for the exclusive use of the addressee. The person who receives this message and who is not the addressee, one of his employees or an agent entitled to hand it over to the addressee, is informed that he may not use, disclose or reproduce the contents thereof.
Re: New tutorial
Hi Robert and Stefan, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did the modeling part, I did the text and images. You can really be proud on this tutorial! I learned a lot of it! Very nice final render of the Murcielago, Stefan! I want to release this tutorial now before going on holiday tomorrow (3 weeks). We know that some improvements can be made. I will add them when I get back (OK, Boris!?). Yes, no problem. I'll send it to you. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: New tutorial
short message: dear robert, stefan and all the other working at the "car tutorial", very good stuff! :-)) have downloaded it. the lamborghini looks very, verynice, I am astonished to see such a good rendered picture :-) I know similiar rendered cars from other 3d apps:-), compliment to all:-), Ciao and have a nice holiday, robert! , bye, see you, Frank BrübachVon: user-list@light.realsoft3d.comGesendet: 27.07.06 10:36:49An: user-list@light.realsoft3d.comBetreff: Re: New tutorialHi Robert and Stefan, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did the modeling part, I did the text and images.You can really be proud on this tutorial! I learned a lot of it! Verynice final render of the Murcielago, Stefan! I want to release this tutorial now before going on holiday tomorrow (3 weeks). We know that some improvements can be made. I will add them when I get back (OK, Boris!?).Yes, no problem. I'll send it to you.-- ByeBoris - http://www.3ddart.com -Realsoft Image Contest - http://www.realsoft.org -Verschicken Sie romantische, coole und witzige Bilder per SMS!Jetzt bei WEB.DE FreeMail: http://f.web.de/?mc=021193
Re: New tutorial
Very cool and many thanks :-) Matthias - Original Message - From: Robert den Broeder [EMAIL PROTECTED] To: User-List user-list@light.realsoft3d.com Sent: Thursday, July 27, 2006 9:33 AM Subject: New tutorial Hi all, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did the modeling part, I did the text and images. I would like to thank Arjo Rozendaal and Boris Jahn for their excellent proof reading and Vesa for his super cool car paint shaders, which he made for this tutorial. I want to release this tutorial now before going on holiday tomorrow (3 weeks). We know that some improvements can be made. I will add them when I get back (OK, Boris!?). For now, have fun! Oh.. Here's the link: http://members.chello.nl/rbroeder (go to the tutorials section, you'll see) Best regards, Robert Stefan
Re: New tutorial
Very nice work, thankz to all involved. Zaug Robert den Broeder wrote: Hi all, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did the modeling part, I did the text and images. I would like to thank Arjo Rozendaal and Boris Jahn for their excellent proof reading and Vesa for his super cool car paint shaders, which he made for this tutorial. I want to release this tutorial now before going on holiday tomorrow (3 weeks). We know that some improvements can be made. I will add them when I get back (OK, Boris!?). For now, have fun! Oh.. Here's the link: http://members.chello.nl/rbroeder (go to the tutorials section, you'll see) Best regards, Robert Stefan -- My love of the halfling's leaf has clearly slowed my mind. |8?o
Re: New tutorial
Hi Robert and Stefan, Very nice - a really excellent tutorial for RS. Very professional and much appreciated, Thank You Aidan At 08:33 27/07/2006, you wrote: Hi all, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did the modeling part, I did the text and images. I would like to thank Arjo Rozendaal and Boris Jahn for their excellent proof reading and Vesa for his super cool car paint shaders, which he made for this tutorial. I want to release this tutorial now before going on holiday tomorrow (3 weeks). We know that some improvements can be made. I will add them when I get back (OK, Boris!?). For now, have fun! Oh.. Here's the link: http://members.chello.nl/rbroeder (go to the tutorials section, you'll see) Best regards, Robert Stefan
Re: New tutorial
I wondered about how silent the List had been ... everyone was off doing real great stuff for us. Now the list will be silent again because everyone will be sorting the goodies. And after that the list will remain silent because all their questions will have been answered ... that goes for me anyway. Very many thanks folks, Neil Cooke - Original Message - From: Robert den Broeder [EMAIL PROTECTED] To: User-List user-list@light.realsoft3d.com Sent: Thursday, July 27, 2006 7:33 PM Subject: New tutorial Hi all, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did the modeling part, I did the text and images. I would like to thank Arjo Rozendaal and Boris Jahn for their excellent proof reading and Vesa for his super cool car paint shaders, which he made for this tutorial. I want to release this tutorial now before going on holiday tomorrow (3 weeks). We know that some improvements can be made. I will add them when I get back (OK, Boris!?). For now, have fun! Oh.. Here's the link: http://members.chello.nl/rbroeder (go to the tutorials section, you'll see) Best regards, Robert Stefan
Re: New tutorial
Hi Robert and Stefan.. I have read through it fastly and it looks very well done and it all looks very cool...! Thx for all the hard work you have put into it ! I surely will try it out, when I have time and energy... Have a nice holiday ...and some well earned rest.. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Hi all, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did the modeling part, I did the text and images. Best regards, Robert Stefan
Re: New tutorial
I find I am too busy/lazy to model a car but sure it got me going with GI; and really dig this paint : ) GI Greeblez more to come, Zaug Zaug wrote: Very nice work, thankz to all involved. Zaug Robert den Broeder wrote: Hi all, Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial. It's a German - Dutch coproduction: Stefan did the modeling part, I did the text and images. I would like to thank Arjo Rozendaal and Boris Jahn for their excellent proof reading and Vesa for his super cool car paint shaders, which he made for this tutorial. I want to release this tutorial now before going on holiday tomorrow (3 weeks). We know that some improvements can be made. I will add them when I get back (OK, Boris!?). For now, have fun! Oh.. Here's the link: http://members.chello.nl/rbroeder (go to the tutorials section, you'll see) Best regards, Robert Stefan -- My love of the halfling's leaf has clearly slowed my mind. |8?o
Re: New release of Real GreebleZ! now available,-- first update, v0.61, and a new tutorial
Hi Zaug, great one (as always :-). with thanks, Matthias - Original Message - From: Zaug [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Saturday, May 27, 2006 6:12 PM Subject: Re: New release of Real GreebleZ! now available,-- first update, v0.61, and a new tutorial Attention GreeblerZ!, There is an updated version of Real GreebleZ! available. It addresses Stefan Gustafsson's request for the nurnie handles to be centered on each individual nurnie. (Thankz for the idea m8 : ) There is also now, a new tutorial that demonstrates how to produce height mappings from greebled or nearly any simple surface geometry. As always, get them both here: http://www.catmtn.com/realgreeblez.php Cheerz, Zaug -- My love of the halfling's leaf has clearly slowed my mind. |8?o
RE: New Tutorial online ! (light sensitivity shader)
Good one Garry, But I think it should be on the Realsoft info tutorial collection. Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of studio Sent: vrijdag 3 februari 2006 20:43 To: user-list@light.realsoft3d.com Subject: New Tutorial online ! (light sensitivity shader) Hi List : http://www.studiodynamics.net/saved/lightsens1.html Hope this tutorial on the latest cool shader to make the news will make life a little sweeter for those that are try- ing to tweak a Gi scene , by adding a few well placed lights to carefully adjust the lighting on certain objects only ... I should mention that it is worded for newbies . Very slow to write and may be a bit too slow for advanced users to read. Took around 6 hours to do with Editplus text editor . I would appreciate it if someone would proof read it for me and let me know where it may need some refining or clarity . Thanks In Advance . studio www.niagara.com/~studio www.studiodynamics.net
Re: New Tutorial online ! (light sensitivity shader)
Yes, you can easily upload images to a wiki, you can even use HTML formatting in your articles. However, some owners of wikis I know dislikes the use of HTML in articles in favour of the wikitext markup. I am not really sure why this is, perhaps it has to do with user selectable stylesheets or something. Regards, Fredrik Bergholtz On 03/02/06, studio [EMAIL PROTECTED] wrote: http://www.studiodynamics.net/saved/lightsens1.html Great tute and just in time for the Wiki that Matthias has popped up. How about adding it there under the appropriate heading OR a new Heading. All editable: http://rswiki.matthias-kappenberg.de/index.php/Main_Page Dam off to gig, no time to doodle with this :(( Aidan Hi Aidan : Yes , for sure , but can I upload a whole tute' , .jpegs and all , or would I have to build it from scratch ? Copy/ pasting text would be no problem anyway . Or I could place a link there with a short explanation of what the tute is all about ... Not sure which option is best ? studio www.niagara.com/~studio www.studiodynamics.net
Re: New Tutorial online ! (light sensitivity shader)
It's the wiki system. Try the search function, and have a look at the checkboxes at the bottom of the page. And it is easier to port the wiki articles etc.. And it's easy: No hr2My header2 title/hr2 simply: ==My header2 title== There a help left to the | show preview | save | ... when you edit an article. Try keeping the wiki as clean wiki-formatted as possible. I'll have a look, and reformat articles, if I find bad formatted articles. Thanks to freber at this point, for setting up help. :-) Matthias Yes, you can easily upload images to a wiki, you can even use HTML formatting in your articles. However, some owners of wikis I know dislikes the use of HTML in articles in favour of the wikitext markup. I am not really sure why this is, perhaps it has to do with user selectable stylesheets or something. Regards, Fredrik Bergholtz On 03/02/06, studio [EMAIL PROTECTED] wrote: http://www.studiodynamics.net/saved/lightsens1.html Great tute and just in time for the Wiki that Matthias has popped up. How about adding it there under the appropriate heading OR a new Heading. All editable: http://rswiki.matthias-kappenberg.de/index.php/Main_Page Dam off to gig, no time to doodle with this :(( Aidan Hi Aidan : Yes , for sure , but can I upload a whole tute' , .jpegs and all , or would I have to build it from scratch ? Copy/ pasting text would be no problem anyway . Or I could place a link there with a short explanation of what the tute is all about ... Not sure which option is best ? studio www.niagara.com/~studio www.studiodynamics.net -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date: 03.02.2006 -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date: 03.02.2006
Re: New Tutorial online ! (light sensitivity shader)
Have a look at Garrys article to see how easy it is, to write an article with wiki markups. http://rswiki.matthias-kappenberg.de/index.php/The_Amazing_Light_Sensitivity_Shader I'll move it in the right category, or somebody else can do this. Matthias - Original Message - From: [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Saturday, February 04, 2006 11:25 AM Subject: Re: New Tutorial online ! (light sensitivity shader) Yes, you can easily upload images to a wiki, you can even use HTML formatting in your articles. However, some owners of wikis I know dislikes the use of HTML in articles in favour of the wikitext markup. I am not really sure why this is, perhaps it has to do with user selectable stylesheets or something. Regards, Fredrik Bergholtz On 03/02/06, studio [EMAIL PROTECTED] wrote: http://www.studiodynamics.net/saved/lightsens1.html Great tute and just in time for the Wiki that Matthias has popped up. How about adding it there under the appropriate heading OR a new Heading. All editable: http://rswiki.matthias-kappenberg.de/index.php/Main_Page Dam off to gig, no time to doodle with this :(( Aidan Hi Aidan : Yes , for sure , but can I upload a whole tute' , .jpegs and all , or would I have to build it from scratch ? Copy/ pasting text would be no problem anyway . Or I could place a link there with a short explanation of what the tute is all about ... Not sure which option is best ? studio www.niagara.com/~studio www.studiodynamics.net -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date: 03.02.2006
Re: New Tutorial online ! (light sensitivity shader)
This Wiki idea is great, but why oh why do they have to reinvent a new markup when HTML is old and known and does the same job already?? Why use ' ' instead of i? If it ain't broke, don't fix it! I'm sure most people here have a lot more experience with HTML than Wiki markup. If the HTML could be used, you could also direct copy over HTML tutes. Eg. a bit of the RenderDaemon could be copied over without having to go through and change all the tags. David Coombes [EMAIL PROTECTED] ... - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Saturday, February 04, 2006 11:30 AM Subject: Re: New Tutorial online ! (light sensitivity shader) It's the wiki system. Try the search function, and have a look at the checkboxes at the bottom of the page. And it is easier to port the wiki articles etc.. And it's easy: No hr2My header2 title/hr2 simply: ==My header2 title== There a help left to the | show preview | save | ... when you edit an article. Try keeping the wiki as clean wiki-formatted as possible. I'll have a look, and reformat articles, if I find bad formatted articles. Thanks to freber at this point, for setting up help. :-) Matthias Yes, you can easily upload images to a wiki, you can even use HTML formatting in your articles. However, some owners of wikis I know dislikes the use of HTML in articles in favour of the wikitext markup. I am not really sure why this is, perhaps it has to do with user selectable stylesheets or something. Regards, Fredrik Bergholtz On 03/02/06, studio [EMAIL PROTECTED] wrote: http://www.studiodynamics.net/saved/lightsens1.html Great tute and just in time for the Wiki that Matthias has popped up. How about adding it there under the appropriate heading OR a new Heading. All editable: http://rswiki.matthias-kappenberg.de/index.php/Main_Page Dam off to gig, no time to doodle with this :(( Aidan Hi Aidan : Yes , for sure , but can I upload a whole tute' , .jpegs and all , or would I have to build it from scratch ? Copy/ pasting text would be no problem anyway . Or I could place a link there with a short explanation of what the tute is all about ... Not sure which option is best ? studio www.niagara.com/~studio www.studiodynamics.net -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date: 03.02.2006 -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date: 03.02.2006
Re: New Tutorial online ! (light sensitivity shader)
Wiki related, now Garrys Tutorial is set up right as todays reference: http://rswiki.matthias-kappenberg.de/index.php/The_Amazing_Light_Sensitivity_Shader create an account and have a look at it, but only modify if really needed. Make sure you understand the structure. If you're uploading images, make sure that you use a low filesize (not more than 70kb per image). (I'm using XNView, with compression set to 60.) Try always to explain your steps in text form (Search engines love text) Use no images, if not really needed. Link to other related Articles instead of writing twice. Think about the following: We have now ~150MB (ok, I can get much more for free, but) One article needs 250kb for images This gives only 600 articles. Please have this in mind. Matthias - Original Message - From: David Coombes [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Saturday, February 04, 2006 12:54 PM Subject: Re: New Tutorial online ! (light sensitivity shader) This Wiki idea is great, but why oh why do they have to reinvent a new markup when HTML is old and known and does the same job already?? Why use ' ' instead of i? If it ain't broke, don't fix it! I'm sure most people here have a lot more experience with HTML than Wiki markup. If the HTML could be used, you could also direct copy over HTML tutes. Eg. a bit of the RenderDaemon could be copied over without having to go through and change all the tags. David Coombes [EMAIL PROTECTED] ... - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Saturday, February 04, 2006 11:30 AM Subject: Re: New Tutorial online ! (light sensitivity shader) It's the wiki system. Try the search function, and have a look at the checkboxes at the bottom of the page. And it is easier to port the wiki articles etc.. And it's easy: No hr2My header2 title/hr2 simply: ==My header2 title== There a help left to the | show preview | save | ... when you edit an article. Try keeping the wiki as clean wiki-formatted as possible. I'll have a look, and reformat articles, if I find bad formatted articles. Thanks to freber at this point, for setting up help. :-) Matthias Yes, you can easily upload images to a wiki, you can even use HTML formatting in your articles. However, some owners of wikis I know dislikes the use of HTML in articles in favour of the wikitext markup. I am not really sure why this is, perhaps it has to do with user selectable stylesheets or something. Regards, Fredrik Bergholtz On 03/02/06, studio [EMAIL PROTECTED] wrote: http://www.studiodynamics.net/saved/lightsens1.html Great tute and just in time for the Wiki that Matthias has popped up. How about adding it there under the appropriate heading OR a new Heading. All editable: http://rswiki.matthias-kappenberg.de/index.php/Main_Page Dam off to gig, no time to doodle with this :(( Aidan Hi Aidan : Yes , for sure , but can I upload a whole tute' , .jpegs and all , or would I have to build it from scratch ? Copy/ pasting text would be no problem anyway . Or I could place a link there with a short explanation of what the tute is all about ... Not sure which option is best ? studio www.niagara.com/~studio www.studiodynamics.net -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date: 03.02.2006 -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date: 03.02.2006 -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.1/250 - Release Date: 03.02.2006
Re: New Tutorial online ! (light sensitivity shader)
I totally agree with this. I find Wiki markup disturbing. Nevertheless, I like the concept of a Wiki. :) Regards, Fredrik Bergholtz On 04/02/06, David Coombes [EMAIL PROTECTED] wrote: This Wiki idea is great, but why oh why do they have to reinvent a new markup when HTML is old and known and does the same job already?? Why use ' ' instead of i? If it ain't broke, don't fix it! I'm sure most people here have a lot more experience with HTML than Wiki markup. If the HTML could be used, you could also direct copy over HTML tutes. Eg. a bit of the RenderDaemon could be copied over without having to go through and change all the tags.
Re: New Tutorial online ! (light sensitivity shader)
Good one Garry, But I think it should be on the Realsoft info tutorial collection. Arjo. Hi Arjo : It could go there too , but the last article I wrote , the Planetary Shader article , never made it on that site , but did get a link placed there instead . Personally , I would like to see the Wiki contain all the available Realsoft3D tutorials and articles , with the authors' permission of course . Realsoft.info has a great collection , but they are not cat- agorized like the wiki already is , and they are locked anyway . For me it is already a lot of fun to visit the wiki and see what awesome information has been added ... while I slept . Many thanks to all the gracious contributors ! studio www.niagara.com/~studio www.studiodynamics.net
New Tutorial online ! (light sensitivity shader)
Hi List : http://www.studiodynamics.net/saved/lightsens1.html Hope this tutorial on the latest cool shader to make the news will make life a little sweeter for those that are try- ing to tweak a Gi scene , by adding a few well placed lights to carefully adjust the lighting on certain objects only ... I should mention that it is worded for newbies . Very slow to write and may be a bit too slow for advanced users to read. Took around 6 hours to do with Editplus text editor . I would appreciate it if someone would proof read it for me and let me know where it may need some refining or clarity . Thanks In Advance . studio www.niagara.com/~studio www.studiodynamics.net
Re: New Tutorial online ! (light sensitivity shader)
Hi Gary, Great tute and just in time for the Wiki that Matthias has popped up. How about adding it there under the appropriate heading OR a new Heading. All editable: http://rswiki.matthias-kappenberg.de/index.php/Main_Page Dam off to gig, no time to doodle with this :(( Aidan At 19:42 03/02/2006, you wrote: Hi List : http://www.studiodynamics.net/saved/lightsens1.html Hope this tutorial on the latest cool shader to make the news will make life a little sweeter for those that are try- ing to tweak a Gi scene , by adding a few well placed lights to carefully adjust the lighting on certain objects only ... I should mention that it is worded for newbies . Very slow to write and may be a bit too slow for advanced users to read. Took around 6 hours to do with Editplus text editor . I would appreciate it if someone would proof read it for me and let me know where it may need some refining or clarity . Thanks In Advance . studio www.niagara.com/~studio www.studiodynamics.net
RE: New Tutorial online ! (light sensitivity shader)
Well done Garry! I will test this one out coming weekend :) Best regards, Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens studio Verzonden: vrijdag 3 februari 2006 20:43 Aan: user-list@light.realsoft3d.com Onderwerp: New Tutorial online ! (light sensitivity shader) Hi List : http://www.studiodynamics.net/saved/lightsens1.html Hope this tutorial on the latest cool shader to make the news will make life a little sweeter for those that are try- ing to tweak a Gi scene , by adding a few well placed lights to carefully adjust the lighting on certain objects only ... I should mention that it is worded for newbies . Very slow to write and may be a bit too slow for advanced users to read. Took around 6 hours to do with Editplus text editor . I would appreciate it if someone would proof read it for me and let me know where it may need some refining or clarity . Thanks In Advance . studio www.niagara.com/~studio www.studiodynamics.net
Re: New Tutorial online ! (light sensitivity shader) == to the WIKI ....
Hi Gary, Either or - Matthias has been generous with the space. He has a buddy who has a host type company [ I think ]. So images and that are no prob. I reckon - look at Fredriks recent email about How to's - Ill pop it in below this. Wiki's, Content Management Systems and all that - different things come up every day. Dive in dont be afraid, spend a small bit of time working out how the WIKI works. Ask Fredrik / Fre_ber about it - he just added the main headings and that. When I get a moment I will have a look at it and do up some sort of Dummies Guide once I figure it out - my interpretation. Don't let that stop anyone else doing the same. Delay in mail - I was out playing one of my weekly gigs. Plus the weekend is stuffed - Time with Wife - she away during Weeks at mo. We will have a new Solicitor / Lawyer in a while :) And my Nieces Birthday - so Will get at it. BUT DIVE IN :) You could try the link idea first, then as your confidence grows try the full tute. Best way to figure it out - MAKE MISTAKES, better that than not doing at all. Cheers Aidan FREDRIKS MAIL: I have taken the liberty of adding some skeleton pages. I remember that the biggest obstacle I had to overcome, when starting to use a wiki, was the fear of trashing something. I was used to reading other peoples web pages, but not actually _changing_ other peoples web pages. However, this is what a wiki is all about. All pages are automatically kept under version control - no matter what somebody does, intentionally or otherwise, the changes can always be reverted back to the previous state. So feel free to dig in and add/change stuff as much as you possibly can. After a while, it is probably useful to lock the main page from changes. This way, the impact of malicious editing can be reduced, but before we can do that we have to agree on the look and contents of it. I copied a small part of the mediawiki documentation into the help page: http://rswiki.matthias-kappenberg.de/index.php/Help:Contents and a few examples in the sandbox: http://rswiki.matthias-kappenberg.de/index.php/Sandbox Just create an account and start publishing - there are no excuses now. ;) Regards, Fredrik Bergholtz At 21:58 03/02/2006, you wrote: http://www.studiodynamics.net/saved/lightsens1.html Great tute and just in time for the Wiki that Matthias has popped up. How about adding it there under the appropriate heading OR a new Heading. All editable: http://rswiki.matthias-kappenberg.de/index.php/Main_Page Dam off to gig, no time to doodle with this :(( Aidan Hi Aidan : Yes , for sure , but can I upload a whole tute' , .jpegs and all , or would I have to build it from scratch ? Copy/ pasting text would be no problem anyway . Or I could place a link there with a short explanation of what the tute is all about ... Not sure which option is best ? studio www.niagara.com/~studio www.studiodynamics.net
RE: New tutorial
Hi Matthias, Yes I have tried that and although it is good for free, I have found it to be a bit slow when doing anything of any size or length. (Not the program, just the time it takes to create a decent tute in WINK) For the training I create for my work, I use Captivate and Camtasia. I have found the combination of the 2 to be extremely good. Unlike WINK though, they do cost a bit ;) Cheers Rossco Get Firefox! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthias Kappenberg Sent: Wednesday, 30 November 2005 11:42 To: user-list@light.realsoft3d.com Subject: Re: New tutorial Hi all, has anybody tried this: http://www.debugmode.com/wink/ for tutorials. Matthias - Original Message - From: Ross Hopkins [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Tuesday, November 29, 2005 8:19 AM Subject: RE: New tutorial Hello Neil, Garry and the list, Well Garry, you pretty much got it in one regarding reasons for not being around on the list etc. As it happens, while my health was improving I landed a job which I could not turn down. Funny enough it is at the Hospital I was being treated :) They got my CV and after seeing my computer experience etc, they decide to take me on board, regardless of health condition :):). I was wrapped to say the least:). On the health side, that is always improving, with the odd hiccup here and there, but the overall trend is in the positive and certainly appears to be more of a permanent improvement, which is great. Given the job, Garry is correct in saying that I have pretty much been very busy, however I still watch the list. The sad part of it all is I have not had any time to do anything 3D. I have got really into my job and focusing on that has been my main priority. That said, I can now see a light at the end of the tunnel and from early next year I will pretty much have most of the job running smoothly enough for me to schedule more time into my long sought after hobby - - 3D. Yes, I also still plan on completing video tutes, but cannot give any time frames :( Good to see the list has been pretty active lately, and from what I see, some amazing work being done in RS3D. Anyhow, this was just to let you know that I have not dropped of the face of the earth (yet:)) and an opportunity to say a big HELLO to you all as well :) Cheers and regards Rossco Get Firefox! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Neil Cooke Sent: Sunday, 20 November 2005 22:08 To: user-list@light.realsoft3d.com Subject: Re: New tutorial No, only that one post as you quote. Neil Cooke - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Sunday, November 20, 2005 9:38 PM Subject: Re: New tutorial Off the topic but, on learning that i was not alone on this south sea kiwi island, I wondered about a National Convention of New Zealand Realsoft List members Neil Cooke have you heard from ross hopkins
Re: New tutorial
Hi Rossco : Glad you are still monitoring the list . I thought you had made a move to LW/Max or something ? I knew that you're not the lurk- er type , so I figured if you were around , you would say so ... Anyway , also very glad things are going your way . Sounds like a kind of dream come true , no ? Looking forward to seeing a tute or two from you ! Cheers Rossco ! studio www.niagara.com/~studio www.studiodynamics.net Hello Neil, Garry and the list, Well Garry, you pretty much got it in one regarding reasons for not being around on the list etc. As it happens, while my health was improving I landed a job which I could not turn down. Funny enough it is at the Hospital I was being treated :) They got my CV and after seeing my computer experience etc, they decide to take me on board, regardless of health condition :):). I was wrapped to say the least:). On the health side, that is always improving, with the odd hiccup here and there, but the overall trend is in the positive and certainly appears to be more of a permanent improvement, which is great. Given the job, Garry is correct in saying that I have pretty much been very busy, however I still watch the list. The sad part of it all is I have not had any time to do anything 3D. I have got really into my job and focusing on that has been my main priority. That said, I can now see a light at the end of the tunnel and from early next year I will pretty much have most of the job running smoothly enough for me to schedule more time into my long sought after hobby - - 3D. Yes, I also still plan on completing video tutes, but cannot give any time frames :( Good to see the list has been pretty active lately, and from what I see, some amazing work being done in RS3D. Anyhow, this was just to let you know that I have not dropped of the face of the earth (yet:)) and an opportunity to say a big HELLO to you all as well :) Cheers and regards Rossco Get Firefox! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Neil Cooke Sent: Sunday, 20 November 2005 22:08 To: user-list@light.realsoft3d.com Subject: Re: New tutorial No, only that one post as you quote. Neil Cooke - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Sunday, November 20, 2005 9:38 PM Subject: Re: New tutorial Off the topic but, on learning that i was not alone on this south sea kiwi island, I wondered about a National Convention of New Zealand Realsoft List members Neil Cooke have you heard from ross hopkins -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.362 / Virus Database: 267.13.8/183 - Release Date: 11/25/2005
Re: New Tutorial online: Creator with Lattice-Deformer
Hi Matthias.. Thx for the offer.. Sorry though.. since its more my situation in life than anything else that makes it this way.. which does that it dont make it easier even if it would be a teamwork.. Just thinking about how I have not contributed much at all in the Community Anim project, that Frank started out (in which he has put alot of work into, helped by Endre and some other ppl..) I feel I have let them down..=( ...(It was a cool Sci-fi inspired story..which I like alot... but even if I liked it alot, my situation makes it difficult to do stuff ...) I agree alot we with you, about that RS in many ways are very different in its workflow, that users would gain alot with RS specific tutorials.. especially some larger project based tutorials, on different topics... Such that gets you inspired, and makes you learn things in a fun way, and also in more depth, from Start to End of a Themed project tutorial... btw.. Some of my minituts on the list over the years.. has become done after ppl asked how this and that works in RS.. or they have presented a problem.. This have many times inspired me to then do a minitut... But these questions or requests has decrease in a long time now... and only at time come up.. far apart.. Lets now see if I can get focused and start on that Mini Tut on my NurbsCurve Character..walking and such phew.. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. I have had tons of pretty good ideas and stories for anims.. which have all just stayed as plans.. So I bet, as it is now, if I had super duper tools to animate with.. I would still do my test anims.. =).. Hope this will change rather sooner than later.. =(.. ( but dunno.. since I seems to have said this too long now already..) Hi Stefan, if you're interested, you can write down your story and then let's do the modelling and animation tasks in a team work. Then it should be possible to write some tuts on the fly, like a make of. This can be very useful for all of us. It's often a hard job to transfer the workflows from other 3d-apps tutorials to RS, and then the result is often called workaround, because the structure of RS is different to the other 3D-app. Head up and kick yourself, Matthias
RE: New tutorial online
Very Nice Matthias! Well done :) Robert -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg Verzonden: vrijdag 25 november 2005 3:18 Aan: user-list@light.realsoft3d.com Onderwerp: New tutorial online Hi all, Tutorial to creator with lattice. after Nandors QT: http://www.matthias-kappenberg.de/index.php?id=115 Any critic is welcome. Hope it's helpy, Matthias
Re: New Tutorial online: Creator with Lattice-Deformer
Hi Matthias, I tried your tute. Thanks for that, nice for water droplets, blood platelets etc. Probably ignorance, but I notice if after doing all the bits you stated, if you re edit the shape of the lattice, to deform the sphere differently, it seems to maintain the shape of the previous lattice shape also ... best I can describe. Is each deform process that you have in your tute just good for one round? If so and you want to edit the lattice again, do you have to start all over? I think I know the answer, but ill see what you say :) Is this enable / disable Simulation thing a bug I wonder? Aidan At 02:35 25/11/2005, you wrote: Hi all, Tutorial to creator with lattice. after Nandors QT: http://www.matthias-kappenberg.de/index.php?id=115 Any critic is welcome. Hope it's helpy, Matthias
Re: New Tutorial online: Creator with Lattice-Deformer
Hi Matthias.. Thx for sharing... The tut is nice and clear... At times I wish the workflow of the constructors were as clear...=).. Only thing, as Brian (Zaug) pointed out... But Hey, its not a big deal.. and if I would want, I would just myself add them to a single page.. have done other editing on other stuff I have fetched from the net.. and so on..to fit my way of working or reading them..=) (which I am sure others do as well..at times) Here is an example.. Lattice Metaball Creator AnalyticSphere (Bound to the Lattice, and has there for only ONE chor inside its .init chor, (3d lattice1 -- lattice1) If you Manually Drag the AnalyticSphere through the Lattice cage.. it deforms nicely... as it should.. But if you play the animation, so the Creator spray out AnalyticSpheres ...those wont be deformed.. =) (and therefor not the MetaBall Mesh..) (Note: At this stage, the Creator works, ..that is.. it sprays out AnalyticSpheres.. without having to set the Simulation for anything) You now need to add a Simulation Chor and place it before the (3d lattice1 -- lattice1) Chor to get the Deformation to work as it should..(and it does.. as you also have pointed out in your nice Tut) (Note2: If you now, Delete this Simulation Chor, the Creator sometimes Stops working =), and also the deformation..accordingly, which is odd when it worked without any chor at all Prior to adding the Simulation Chor =), ..) Well when it works.. then its very powerful.. Especially this setup to create Metaball stuff, with Creator and then Deform and bend and noise it up with different constructors (even animated Constructors..) Here is a simple one done with some LatticeDeformers and Creator in action.. http://hem.bredband.net/1020427g9r/Anims/Creator_Lattice_n_Metaballs_inONE_01.avi (DivX 5.03, 400x300, 210 kb) Once again..thanks for your contributions.. not only on this.. but on many other things as well..! Sharing at its best..! keep it coming.. I have a Simple Character Tut in progress.. hope I will get my acts together so it will see the light of day..=) Here is a sneak preview on a simple test with my Tut Character in action... http://hem.bredband.net/1020427g9r/Anims/NurbsInterpolator_Char_09.avi (DivX 5.03, 400x300, 280 kb) Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Hi all, Tutorial to creator with lattice. after Nandors QT: http://www.matthias-kappenberg.de/index.php?id=115 Any critic is welcome. Hope it's helpy, Matthias
Re: New Tutorial online: Creator with Lattice-Deformer
Hi Aidan, go to frame 0 (to reset the creator) disable construct for the lattice, edit the lattice enable construct for the lattice, play the anim ;-) Thx for this, I'll add this hint :-) No, this simulation is not a buck in my opinion, it's a result of RS hirachical animation system. You should always have a look at the anim structure. You can set the last anim step, too. Try different anims on an object, then use CRTL+LMB click on a anim in the choreography window. The marker should switch to the clicked anim, which is then the last executed anim. All anims below this will be ignored when playing your animation. Very useful on complex anims. Matthias - Original Message - From: Aidan O Driscoll [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Friday, November 25, 2005 8:13 PM Subject: Re: New Tutorial online: Creator with Lattice-Deformer Hi Matthias, I tried your tute. Thanks for that, nice for water droplets, blood platelets etc. Probably ignorance, but I notice if after doing all the bits you stated, if you re edit the shape of the lattice, to deform the sphere differently, it seems to maintain the shape of the previous lattice shape also ... best I can describe. Is each deform process that you have in your tute just good for one round? If so and you want to edit the lattice again, do you have to start all over? I think I know the answer, but ill see what you say :) Is this enable / disable Simulation thing a bug I wonder? Aidan At 02:35 25/11/2005, you wrote: Hi all, Tutorial to creator with lattice. after Nandors QT: http://www.matthias-kappenberg.de/index.php?id=115 Any critic is welcome. Hope it's helpy, Matthias
New tutorial online
Hi all, Tutorial to creator with lattice. after Nandors QT: http://www.matthias-kappenberg.de/index.php?id=115 Any critic is welcome. Hope it's helpy, Matthias
New Tutorial online: Creator with Lattice-Deformer
Hi all, Tutorial to creator with lattice. after Nandors QT: http://www.matthias-kappenberg.de/index.php?id=115 Any critic is welcome. Hope it's helpy, Matthias
Re: New Tutorial online - planetary.zip
1) Load a project or just start RS (startup.r3d will load) . 2) Select Load Startup . 3) Look in your Material Window (only aluminum?) but if I use RMB in the Material-tab and select sort alphabetically all materials are visible and at the right place. Matthias Hi Matthias : Yes , same here . Odd bug with a workaround . I see [EMAIL PROTECTED] is the correct address . studio www.niagara.com/~studio www.studiodynamics.net
Re: New Tutorial online - planetary.zip
http://www.studiodynamics.net/tutes/planetary7.html Thanks for the nice words guys . Had to giggle when I checked the Astronomy Picture of the Day site , this morning . Seems I wasn't the only one having trouble finding craters . APOD link below . http://antwrp.gsfc.nasa.gov/apod/ap051121.html studio www.niagara.com/~studio www.studiodynamics.net
Re: New tutorial
Nice tut Garry! Now that you mentioned my cloud scetches, it came to me that I never showed where I ended up http://staff.csc.fi/jyrki.hokkanen/cloud_s.wmv (lower quality but more universal mpeg1 format here: http://staff.csc.fi/jyrki.hokkanen/cloud_s.mpg) Another outdated issue - remember the Sibenic cathedral GI-renders? Well I also rendered the Sponza Atrium http://staff.csc.fi/jyrki.hokkanen/sponza1.jpg One spotlight (sun) and a blue sphere (sky) are the only light sources used. The Sponza model came from http://hdri.cgtechniques.com/~sponza/files/ Cheers Jyrki
Re: New Tutorial online - planetary.zip
studio wrote: Hi Gang : Spent the last month rebuilding my machines and network (what a nightmare) and since I didn't contribute much during that time , I thought I'd throw together a quick tutorial regarding that Planetary Project .zip file I put together this past June . http://www.studiodynamics.net/tutes/planetary7.html Strickly beginner level . Hope all the links work and I that I spelled the names right grin . Take care studio www.niagara.com/~studio www.studiodynamics.net Thank you for your work on this Garry. Nice summary of some gret RS discoveries. Cheers, Zaug -- My love of the halfling's leaf has clearly slowed my mind. 8?o
Re: New Tutorial online - planetary.zip
studio wrote: Hi Gang : Spent the last month rebuilding my machines and network (what a nightmare) and since I didn't contribute much during that time , I thought I'd throw together a quick tutorial regarding that Planetary Project .zip file I put together this past June . http://www.studiodynamics.net/tutes/planetary7.html Strickly beginner level . Hope all the links work and I that I spelled the names right grin . Take care studio www.niagara.com/~studio www.studiodynamics.net Thank you for your work on this Garry. Nice summary of some great RS discoveries. Cheers, Zaug -- My love of the halfling's leaf has clearly slowed my mind. 8?o
Re: New Tutorial online - planetary.zip
Sorry about the double post, I thought I got the one witht the spelling error stopped in time. Anyway, this post is, actually, to ask if anyone else is experiencing objects not being visible ( including newly created ones) after loading , even just the objects section of, Garry's project. I am wondering if this is a Linux RS version realted issue. No big deal just strange. Zaug -- My love of the halfling's leaf has clearly slowed my mind. 8?o Zaug wrote: studio wrote: Hi Gang : Spent the last month rebuilding my machines and network (what a nightmare) and since I didn't contribute much during that time , I thought I'd throw together a quick tutorial regarding that Planetary Project .zip file I put together this past June . http://www.studiodynamics.net/tutes/planetary7.html Strickly beginner level . Hope all the links work and I that I spelled the names right grin . Take care studio www.niagara.com/~studio www.studiodynamics.net Thank you for your work on this Garry. Nice summary of some great RS discoveries. Cheers, Zaug
Re: New tutorial
Hi Jyrki : Nice looking stuff there ! I really like the nice soft boundaries of your clouds . Best I've seen yet with such a nice solid looking cloud . Very good looking Gi , and thanks for the link . studio www.niagara.com/~studio www.studiodynamics.net - Original Message - From: Jyrki Hokkanen [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, November 21, 2005 5:36 AM Subject: Re: New tutorial Nice tut Garry! Now that you mentioned my cloud scetches, it came to me that I never showed where I ended up http://staff.csc.fi/jyrki.hokkanen/cloud_s.wmv (lower quality but more universal mpeg1 format here: http://staff.csc.fi/jyrki.hokkanen/cloud_s.mpg) Another outdated issue - remember the Sibenic cathedral GI-renders? Well I also rendered the Sponza Atrium http://staff.csc.fi/jyrki.hokkanen/sponza1.jpg One spotlight (sun) and a blue sphere (sky) are the only light sources used. The Sponza model came from http://hdri.cgtechniques.com/~sponza/files/ Cheers Jyrki -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.362 / Virus Database: 267.13.4/175 - Release Date: 11/18/2005
Re: New Tutorial online - planetary.zip
At 04:03 AM 11/21/2005 -0500, you wrote: http://www.studiodynamics.net/tutes/planetary7.html Thanks for the nice words guys . Had to giggle when I checked the Astronomy Picture of the Day site , this morning . Seems I wasn't the only one having trouble finding craters . APOD link below . http://antwrp.gsfc.nasa.gov/apod/ap051121.html studio Hi Garry, Thanks for this and for all the inspiration! Yeah, they probably had their displacement reversed, should have read your tut ;) btw, I made some progress with the layered rock multi-material, I'll need a few more days. Tricky stuff these scope materials. -Mark H
Re: New tutorial
Off the topic but, on learning that i was not alone on this south sea kiwi island, I wondered about a National Convention of New Zealand Realsoft List members ... maybe a couple of pints in a Wellington pub next time I'm down there. I mean there are two of us! But I think I've convinced another dude up this way that for what he wants he needs Realsoft ... we'll have to wait and see on that one. Could end up a crowded convention after all, there night be three buying the rounds. Neil Cooke - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Sunday, November 20, 2005 8:22 PM Subject: Re: New tutorial Hi List : Feeling a little tenative , but the below mail was the last mail from fellow Realsoft list member Ross Hopkins . He mentions that he is ill and working toward completing a promise to list members incl- uding Neil Cooke , a fellow Kiwi . Perhaps Ross has moved on to another 3D mailing list or perhaps I missed his goodbye or maybe he is just extremely busy like the rest of us . Cheers Rossco studio www.niagara.com/~studio www.studiodynamics.net Sent: Monday, 9 May 2005 7:58 p.m. Hello Neil and list, Well this is hard to do and rather embarrassing for me as I have made some promises to the list and especially to Bernie and Garry regarding making video (Flash) tutes of RS3D. However, given that Neil is a Kiwi, and has requested that others from Kiwiland speak up, this is an opportunity to tell Neil that I am a Kiwi, living in Wellington and have RS3D too! Plus it is an opportunity to front up and apologise to those that I had promised tutes etc. This goes back some time now and while I have been still checking out the list messages, due to my health taking a few backward steps (just when I thought I was well on the road to recovery), Sadly, I have not been able to come up with the goods. To those that I promised, please accept my apologies. I have had, and still do have the intention of getting into RS3D and making the tutes, as this is how I would learn more myself etc, as many of you on the list have alluded to recently. I cannot give any timeline though as I have done that already and not delivered, so I will wait until I have completed something before I actually say I will do it, then it will, hopefully be a nice surprise :) Seems to me that what you are all doing with version 5 is pretty amazing! Well that just about does it for now... Hope to be more involved soon ;) Regards Rossco Get Firefox! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Neil Cooke Sent: Monday, 9 May 2005 7:58 p.m. To: [EMAIL PROTECTED] Subject: Re: New tutorial Hi List Testing hugeness, is there anyone else on the List from kiwiland? Just curious, Neil Cooke www.neico.co.nz - Original Message - From: Robert den Broeder [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, May 09, 2005 6:42 PM Subject: RE: New tutorial Hi Chris, Hi Robert, If I haven't thanked you yet for this, THANKS! If more of this type of info leaks out, RS might be huge! :o) cm I have more info where that came from... My guess is that RS IS huge!! :P Best regards, Robert http://members.chello.nl/rbroeder
Re: New tutorial
Off the topic but, on learning that i was not alone on this south sea kiwi island, I wondered about a National Convention of New Zealand Realsoft List members Neil Cooke have you heard from ross hopkins
Re: New tutorial
No, only that one post as you quote. Neil Cooke - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Sunday, November 20, 2005 9:38 PM Subject: Re: New tutorial Off the topic but, on learning that i was not alone on this south sea kiwi island, I wondered about a National Convention of New Zealand Realsoft List members Neil Cooke have you heard from ross hopkins
Re: New Tutorial online - planetary.zip
Hi Garry, Ok, you're forgiven for not letting us know your machines had fallen to bits (carrier pigeons could have been employed). Thanks for the tut, consider it stolen and now resident in the southern hemisphere. Neil Cooke - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, November 21, 2005 4:10 PM Subject: New Tutorial online - planetary.zip Hi Gang : Spent the last month rebuilding my machines and network (what a nightmare) and since I didn't contribute much during that time , I thought I'd throw together a quick tutorial regarding that Planetary Project .zip file I put together this past June . http://www.studiodynamics.net/tutes/planetary7.html Strickly beginner level . Hope all the links work and I that I spelled the names right grin . Take care studio www.niagara.com/~studio www.studiodynamics.net
Re: New tutorial
Hi List : Feeling a little tenative , but the below mail was the last mail from fellow Realsoft list member Ross Hopkins . He mentions that he is ill and working toward completing a promise to list members incl- uding Neil Cooke , a fellow Kiwi . Perhaps Ross has moved on to another 3D mailing list or perhaps I missed his goodbye or maybe he is just extremely busy like the rest of us . Cheers Rossco studio www.niagara.com/~studio www.studiodynamics.net Sent: Monday, 9 May 2005 7:58 p.m. Hello Neil and list, Well this is hard to do and rather embarrassing for me as I have made some promises to the list and especially to Bernie and Garry regarding making video (Flash) tutes of RS3D. However, given that Neil is a Kiwi, and has requested that others from Kiwiland speak up, this is an opportunity to tell Neil that I am a Kiwi, living in Wellington and have RS3D too! Plus it is an opportunity to front up and apologise to those that I had promised tutes etc. This goes back some time now and while I have been still checking out the list messages, due to my health taking a few backward steps (just when I thought I was well on the road to recovery), Sadly, I have not been able to come up with the goods. To those that I promised, please accept my apologies. I have had, and still do have the intention of getting into RS3D and making the tutes, as this is how I would learn more myself etc, as many of you on the list have alluded to recently. I cannot give any timeline though as I have done that already and not delivered, so I will wait until I have completed something before I actually say I will do it, then it will, hopefully be a nice surprise :) Seems to me that what you are all doing with version 5 is pretty amazing! Well that just about does it for now... Hope to be more involved soon ;) Regards Rossco Get Firefox! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Neil Cooke Sent: Monday, 9 May 2005 7:58 p.m. To: [EMAIL PROTECTED] Subject: Re: New tutorial Hi List Testing hugeness, is there anyone else on the List from kiwiland? Just curious, Neil Cooke www.neico.co.nz - Original Message - From: Robert den Broeder [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, May 09, 2005 6:42 PM Subject: RE: New tutorial Hi Chris, Hi Robert, If I haven't thanked you yet for this, THANKS! If more of this type of info leaks out, RS might be huge! :o) cm I have more info where that came from... My guess is that RS IS huge!! :P Best regards, Robert http://members.chello.nl/rbroeder