Re: Well, I did everything ... last one...

2011-02-27 Thread Matthias Kappenberg
Ok, I can have a deeper look at it, if you like.
Sounds very strange to mee.

Matthias

- Original Message - 
From: "Jean-Sebastien Perron" 
To: 
Sent: Sunday, February 27, 2011 4:35 PM
Subject: Re: Well, I did everything ... last one...


> Thanks Matthias,
> 
>  I checked again, nothing abnormal in the choreography window.
> Deleted all the translate and observed your file. I found nothing unusual.
> 
> The problem is that as soon as my arm is animated it deform the 
> whole arm.
> And if I return to frame 0, it does not return to normal position and 
> the object is still deformed.
> Like it was part of a non uniform scale. And if it was, I would have 
> seen it as soon as I rotate each part of the mechanical arm and It's 
> working perfectly.
> 
> I checked all my levels that are used as axis and some of them have 
> non uniform scale.
> I don't know why because I did not set it myself. Also there was a scew 
> that was set to 0 0 13, but when set back to 0 0 0 it did not resolve 
> the problem.
> 
> I will check with my client if I can send you the scene without the 
> confidential material.
> 
> Jean-Sebastien Perron
> www.NeuroWorld.ws
> 
> On 11-02-27 08:52 AM, Matthias Kappenberg wrote:
>> http://the-final.com/privates/chor_window.mov
>>
>> What should it show:
>>
>> Choreography window...
>> How to "STRG-CLICK" to disable chors/keyframer...
>>
>> Why should be a keyframer disabled?
>> If you like to edit animated objects, it's better to disable
>> the assigned animations. Because if you don't disable them,
>> you'll get "Translators" for every edit step on the object
>> in the chor-window...
>>
>> And that can give a great confusion on whats going on in
>> animations
>>
>> Once you're familar with the "Translators" and more than one
>> "Keyframer" you can get nice results, while setting up some
>> basic animations and translators and you only have to modify
>> their weights to blend between "animation sets"
>>
>> Matthias
>>
>>
>> - Original Message -
>> From: "Jean-Sebastien Perron"
>> To:
>> Sent: Sunday, February 27, 2011 12:53 AM
>> Subject: Well, I did everything I could. Now it's time to cancel the project.
>>
>>
>>> As soon as I create the 4th keyframe in the animation of a mechanical arm.
>>> Only Rotation is animated no scale.
>>> It look ok, until I press the play button.
>>> The animated solid object deform itself.
>>> Worst, I does't come back to initial position at image 0.
>>>
>>> Back tracked form another file and still doing the same thing.
>>>
>>> Well, I guess I did everything I could.
>>> Now it's time to cancel the whole project.
>>> Don't have the time to restart in another application.
>>>
>>> I am gonna eat some serious shit from my client.
>>> He's gonna need to cancel his appointment with a big suitcase.
>>>
>>> Jean-Sebastien Perron
>>> www.CombadZ.com
>>>
>>> On 11-02-26 06:16 PM, Jean-Sebastien Perron wrote:
>>>> Don't tell me that playing with the scale of the object during
>>>> modeling phase affect object space.
>>>>
>>>> Jean-Sebastien Perron
>>>> www.NeuroWorld.ws
>>>>
>>
>



Re: Well, I did everything ... last one...

2011-02-27 Thread Jean-Sebastien Perron

Thanks Matthias,

 I checked again, nothing abnormal in the choreography window.
Deleted all the translate and observed your file. I found nothing unusual.

The problem is that as soon as my arm is animated it deform the 
whole arm.
And if I return to frame 0, it does not return to normal position and 
the object is still deformed.
Like it was part of a non uniform scale. And if it was, I would have 
seen it as soon as I rotate each part of the mechanical arm and It's 
working perfectly.


I checked all my levels that are used as axis and some of them have 
non uniform scale.
I don't know why because I did not set it myself. Also there was a scew 
that was set to 0 0 13, but when set back to 0 0 0 it did not resolve 
the problem.


I will check with my client if I can send you the scene without the 
confidential material.


Jean-Sebastien Perron
www.NeuroWorld.ws

On 11-02-27 08:52 AM, Matthias Kappenberg wrote:

http://the-final.com/privates/chor_window.mov

What should it show:

Choreography window...
How to "STRG-CLICK" to disable chors/keyframer...

Why should be a keyframer disabled?
If you like to edit animated objects, it's better to disable
the assigned animations. Because if you don't disable them,
you'll get "Translators" for every edit step on the object
in the chor-window...

And that can give a great confusion on whats going on in
animations

Once you're familar with the "Translators" and more than one
"Keyframer" you can get nice results, while setting up some
basic animations and translators and you only have to modify
their weights to blend between "animation sets"

Matthias


- Original Message -
From: "Jean-Sebastien Perron"
To:
Sent: Sunday, February 27, 2011 12:53 AM
Subject: Well, I did everything I could. Now it's time to cancel the project.



As soon as I create the 4th keyframe in the animation of a mechanical arm.
Only Rotation is animated no scale.
It look ok, until I press the play button.
The animated solid object deform itself.
Worst, I does't come back to initial position at image 0.

Back tracked form another file and still doing the same thing.

Well, I guess I did everything I could.
Now it's time to cancel the whole project.
Don't have the time to restart in another application.

I am gonna eat some serious shit from my client.
He's gonna need to cancel his appointment with a big suitcase.

Jean-Sebastien Perron
www.CombadZ.com

On 11-02-26 06:16 PM, Jean-Sebastien Perron wrote:

Don't tell me that playing with the scale of the object during
modeling phase affect object space.

Jean-Sebastien Perron
www.NeuroWorld.ws





Re: Well, I did everything ... last one...

2011-02-27 Thread Matthias Kappenberg
http://the-final.com/privates/chor_window.mov

What should it show:

Choreography window...
How to "STRG-CLICK" to disable chors/keyframer...

Why should be a keyframer disabled?
If you like to edit animated objects, it's better to disable
the assigned animations. Because if you don't disable them,
you'll get "Translators" for every edit step on the object
in the chor-window...

And that can give a great confusion on whats going on in
animations

Once you're familar with the "Translators" and more than one
"Keyframer" you can get nice results, while setting up some
basic animations and translators and you only have to modify
their weights to blend between "animation sets"

Matthias


- Original Message - 
From: "Jean-Sebastien Perron" 
To: 
Sent: Sunday, February 27, 2011 12:53 AM
Subject: Well, I did everything I could. Now it's time to cancel the project.


> As soon as I create the 4th keyframe in the animation of a mechanical arm.
> Only Rotation is animated no scale.
> It look ok, until I press the play button.
> The animated solid object deform itself.
> Worst, I does't come back to initial position at image 0.
> 
> Back tracked form another file and still doing the same thing.
> 
> Well, I guess I did everything I could.
> Now it's time to cancel the whole project.
> Don't have the time to restart in another application.
> 
> I am gonna eat some serious shit from my client.
> He's gonna need to cancel his appointment with a big suitcase.
> 
> Jean-Sebastien Perron
> www.CombadZ.com
> 
> On 11-02-26 06:16 PM, Jean-Sebastien Perron wrote:
>> Don't tell me that playing with the scale of the object during 
>> modeling phase affect object space.
>>
>> Jean-Sebastien Perron
>> www.NeuroWorld.ws
>>
>