Re: [vos-d] status and scheming

2006-12-08 Thread Karsten Otto
Am 08.12.2006 um 01:31 schrieb S Mattison:

 By 'change the world', I mean, without going into an external 3d  
 editor, I want to be able to move virtual objects around on the  
 server in realtime. Of course, if this functionality were built  
 into the client, it would necessitate the need for 3d permissions,  
 which I had called 'overlays' in my design of 'the world'.

Ok, now I get it... so when someone comes to your server, or is  
invited to it, that person gets a private overlay = permission set,  
that allows changing some object but not others?

VOS has something similar, although this mechanism is rarely used at  
the moment. You can log in to a site to get an identity, and  
certain vobjects may have access control lists that refer to known  
identities.

I.e., your overlays seem to be more like capabilities, VOS identities  
+ ACLs are similar to the traditional object-based UNIX access  
control. If so, I tend to agree with you - a capabilities-based  
access control is propably more suited for highly frequented worlds  
that do not know every individual user.

 So hypercards can link to any protocol? Bring up webpages by  
 clicking on 3d objects? And how do I set the Vobject's metatype?

Basically yes, though I dont't think Ter'angreal can handle anyting  
else than sector (world) links right now. I know it cannot switch  
from vip to vop protocol on the fly :-(

 Ah. I have a unique question now. Out of all of the VOS worlds/ 
 servers that have existed, how many of them are currently online?

I only know of the official interreality world right now. Mason  
Joyers used to have his BetaVerse park online, but I'm not sure what  
happend to it. And I think Sebastian Syb Malcolm had its own world  
online too, some time back, though I never got around to visit it.

There are some hardcoded private worlds though - I usually test  
against the a3dldemo app, or the Block World with omnivos if I need  
an avatar factory. And there's always the Ter'angreal starting world  
too :-)

There really should be more VOS worlds out there...

Regards,
Karsten Otto (kao)


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[vos-d] Vip vs. the Wired

2006-12-08 Thread S Mattison

Back in 1998-2004 when I was planning all of this out, I let all the
features creep in that wanted to creep in. Suddenly, I had such a huge
unmanageable idea, that if it were actually implemented, it would surely
revolutionize the way things were done, from computer use to the internet,
to robotics to space flight, and even to driving a vehicle or walking down
the street.

(Imagine, using your portable computer and VR-sunglasses, you are able to
right-click on a broken street-light, and report it to the electric
company to be fixed, meanwhile emailing a family member, and talking to your
significant other as well as a friend who lives on the other side of the
world, via voip).

A few months later, an interesting anime came to my attention... In Serial
Experiments; Lain, there was a construct called The Wired. It was a 3d
online environment, accessible via vector-based operating system-enabled
computers called Navi's. The anime detailed not only this idea of mine,
but also another more secritive idea I had come up with, involving the
ability to see the virtual 3d environment without seemingly using a computer
interface at all.

It was an interesting anime. I recommend it, if you are into that sort of
thing.
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[vos-d] Capabilities for access control (break out from status and scheming thread)

2006-12-08 Thread Reed Hedges

Karsten Otto wrote:

  VOS has something similar, although this mechanism is rarely used at
  the moment. You can log in to a site to get an identity, and
  certain vobjects may have access control lists that refer to known
  identities.
 
  I.e., your overlays seem to be more like capabilities, VOS identities
  + ACLs are similar to the traditional object-based UNIX access
  control. If so, I tend to agree with you - a capabilities-based
  access control is propably more suited for highly frequented worlds
  that do not know every individual user.

I think Peter is thinking about changing access control to be 
capabilities oriented in s5, though that would come after finishing all 
the object management and messaging stuff.

Reed


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Re: [vos-d] Vip vs. the Wired

2006-12-08 Thread Ken Taylor

(spoiler if you haven't seen the whole series)

We'd better make sure that no developer is planning on integrating his
consciousness with the next version of the VOP protocol ;)

Ken


- Original Message - 
From: S Mattison
To: VOS Discussion
Sent: Friday, December 08, 2006 2:50 AM
Subject: [vos-d] Vip vs. the Wired


Back in 1998-2004 when I was planning all of this out, I let all the
features creep in that wanted to creep in. Suddenly, I had such a huge
unmanageable idea, that if it were actually implemented, it would surely
revolutionize the way things were done, from computer use to the internet,
to robotics to space flight, and even to driving a vehicle or walking down
the street.

(Imagine, using your portable computer and VR-sunglasses, you are able to
right-click on a broken street-light, and report it to the electric
company to be fixed, meanwhile emailing a family member, and talking to your
significant other as well as a friend who lives on the other side of the
world, via voip).

A few months later, an interesting anime came to my attention... In Serial
Experiments; Lain, there was a construct called The Wired. It was a 3d
online environment, accessible via vector-based operating system-enabled
computers called Navi's. The anime detailed not only this idea of mine,
but also another more secritive idea I had come up with, involving the
ability to see the virtual 3d environment without seemingly using a computer
interface at all.

It was an interesting anime. I recommend it, if you are into that sort of
thing.



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Re: [vos-d] development

2006-12-08 Thread Peter Amstutz
On Fri, Dec 08, 2006 at 11:49:05AM -0700, S Mattison wrote:
 
 I'll send you a GMail invite. All messages in your GMail inbox that share a
 single subject line are treated as 'extensions' onto a single email, and
 when there are enough of them, the mail collapses to show you only the
 headlines of the first and most recent one you've already seen, so you can
 skip to the good stuff. You might like to sign up for the mailing list using
 GMail. It's what I use.

Thanks, but I already have a gmail account, and the problem is not a 
technological limitation with my mail reader.  The problem is that to 
sit down and compose a thoughtful reply to every email would take hours 
out of my day that are better spent making concrete progress in coding 
VOS (keep in mind I have a fulltime job, and VOS is still just a hobby 
pursued on evenings and weekends).  I just wanted to let everyone know 
that I'm paying attention, even if I can't weigh in on every thread.

[   Peter Amstutz  ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]



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Re: [vos-d] Sector clock

2006-12-08 Thread Peter Amstutz
On Mon, Dec 04, 2006 at 07:45:54PM -0500, Reed Hedges wrote:

 Well, it doesn't have to be the sector itself, it should be a clock
 vobject associated with it, and the client uses the clock for it's
 current sector that it's in.   That way you could have a common clock
 for some closely connected sectors.  Or use a seperate server from the
 sector server for the clock, for load balancing reasons or whatever (or
 attempt fancy tricks behind the scenes with multiple clock servers for
 extremely busy sectors.)

Yes, the idea was a clock is a vobject that would include a) a real 
clock that advanced in real time (and thus would require a time 
synchronization protocol) b) a virtual clock controlled in software 
that is advanced explicitly c) the time is defined in terms of a linear 
time transform applied to the output of another clock vobject.

[   Peter Amstutz  ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]



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