Re: [vos-d] status and scheming
Am 08.12.2006 um 01:31 schrieb S Mattison: By 'change the world', I mean, without going into an external 3d editor, I want to be able to move virtual objects around on the server in realtime. Of course, if this functionality were built into the client, it would necessitate the need for 3d permissions, which I had called 'overlays' in my design of 'the world'. Ok, now I get it... so when someone comes to your server, or is invited to it, that person gets a private overlay = permission set, that allows changing some object but not others? VOS has something similar, although this mechanism is rarely used at the moment. You can log in to a site to get an identity, and certain vobjects may have access control lists that refer to known identities. I.e., your overlays seem to be more like capabilities, VOS identities + ACLs are similar to the traditional object-based UNIX access control. If so, I tend to agree with you - a capabilities-based access control is propably more suited for highly frequented worlds that do not know every individual user. So hypercards can link to any protocol? Bring up webpages by clicking on 3d objects? And how do I set the Vobject's metatype? Basically yes, though I dont't think Ter'angreal can handle anyting else than sector (world) links right now. I know it cannot switch from vip to vop protocol on the fly :-( Ah. I have a unique question now. Out of all of the VOS worlds/ servers that have existed, how many of them are currently online? I only know of the official interreality world right now. Mason Joyers used to have his BetaVerse park online, but I'm not sure what happend to it. And I think Sebastian Syb Malcolm had its own world online too, some time back, though I never got around to visit it. There are some hardcoded private worlds though - I usually test against the a3dldemo app, or the Block World with omnivos if I need an avatar factory. And there's always the Ter'angreal starting world too :-) There really should be more VOS worlds out there... Regards, Karsten Otto (kao) ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
[vos-d] Vip vs. the Wired
Back in 1998-2004 when I was planning all of this out, I let all the features creep in that wanted to creep in. Suddenly, I had such a huge unmanageable idea, that if it were actually implemented, it would surely revolutionize the way things were done, from computer use to the internet, to robotics to space flight, and even to driving a vehicle or walking down the street. (Imagine, using your portable computer and VR-sunglasses, you are able to right-click on a broken street-light, and report it to the electric company to be fixed, meanwhile emailing a family member, and talking to your significant other as well as a friend who lives on the other side of the world, via voip). A few months later, an interesting anime came to my attention... In Serial Experiments; Lain, there was a construct called The Wired. It was a 3d online environment, accessible via vector-based operating system-enabled computers called Navi's. The anime detailed not only this idea of mine, but also another more secritive idea I had come up with, involving the ability to see the virtual 3d environment without seemingly using a computer interface at all. It was an interesting anime. I recommend it, if you are into that sort of thing. ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
[vos-d] Capabilities for access control (break out from status and scheming thread)
Karsten Otto wrote: VOS has something similar, although this mechanism is rarely used at the moment. You can log in to a site to get an identity, and certain vobjects may have access control lists that refer to known identities. I.e., your overlays seem to be more like capabilities, VOS identities + ACLs are similar to the traditional object-based UNIX access control. If so, I tend to agree with you - a capabilities-based access control is propably more suited for highly frequented worlds that do not know every individual user. I think Peter is thinking about changing access control to be capabilities oriented in s5, though that would come after finishing all the object management and messaging stuff. Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] Vip vs. the Wired
(spoiler if you haven't seen the whole series) We'd better make sure that no developer is planning on integrating his consciousness with the next version of the VOP protocol ;) Ken - Original Message - From: S Mattison To: VOS Discussion Sent: Friday, December 08, 2006 2:50 AM Subject: [vos-d] Vip vs. the Wired Back in 1998-2004 when I was planning all of this out, I let all the features creep in that wanted to creep in. Suddenly, I had such a huge unmanageable idea, that if it were actually implemented, it would surely revolutionize the way things were done, from computer use to the internet, to robotics to space flight, and even to driving a vehicle or walking down the street. (Imagine, using your portable computer and VR-sunglasses, you are able to right-click on a broken street-light, and report it to the electric company to be fixed, meanwhile emailing a family member, and talking to your significant other as well as a friend who lives on the other side of the world, via voip). A few months later, an interesting anime came to my attention... In Serial Experiments; Lain, there was a construct called The Wired. It was a 3d online environment, accessible via vector-based operating system-enabled computers called Navi's. The anime detailed not only this idea of mine, but also another more secritive idea I had come up with, involving the ability to see the virtual 3d environment without seemingly using a computer interface at all. It was an interesting anime. I recommend it, if you are into that sort of thing. ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] development
On Fri, Dec 08, 2006 at 11:49:05AM -0700, S Mattison wrote: I'll send you a GMail invite. All messages in your GMail inbox that share a single subject line are treated as 'extensions' onto a single email, and when there are enough of them, the mail collapses to show you only the headlines of the first and most recent one you've already seen, so you can skip to the good stuff. You might like to sign up for the mailing list using GMail. It's what I use. Thanks, but I already have a gmail account, and the problem is not a technological limitation with my mail reader. The problem is that to sit down and compose a thoughtful reply to every email would take hours out of my day that are better spent making concrete progress in coding VOS (keep in mind I have a fulltime job, and VOS is still just a hobby pursued on evenings and weekends). I just wanted to let everyone know that I'm paying attention, even if I can't weigh in on every thread. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ] signature.asc Description: Digital signature ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Re: [vos-d] Sector clock
On Mon, Dec 04, 2006 at 07:45:54PM -0500, Reed Hedges wrote: Well, it doesn't have to be the sector itself, it should be a clock vobject associated with it, and the client uses the clock for it's current sector that it's in. That way you could have a common clock for some closely connected sectors. Or use a seperate server from the sector server for the clock, for load balancing reasons or whatever (or attempt fancy tricks behind the scenes with multiple clock servers for extremely busy sectors.) Yes, the idea was a clock is a vobject that would include a) a real clock that advanced in real time (and thus would require a time synchronization protocol) b) a virtual clock controlled in software that is advanced explicitly c) the time is defined in terms of a linear time transform applied to the output of another clock vobject. [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ] signature.asc Description: Digital signature ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d