On Mon, Dec 04, 2006 at 07:45:54PM -0500, Reed Hedges wrote:

> Well, it doesn't have to be the sector itself, it should be a "clock"
> vobject associated with it, and the client uses the clock for it's
> current sector that it's "in".   That way you could have a common clock
> for some closely connected sectors.  Or use a seperate server from the
> sector server for the clock, for load balancing reasons or whatever (or
> attempt fancy tricks behind the scenes with multiple clock servers for
> extremely busy sectors.)

Yes, the idea was a clock is a vobject that would include a) a "real 
clock" that advanced in real time (and thus would require a time 
synchronization protocol) b) a "virtual clock" controlled in software 
that is advanced explicitly c) the time is defined in terms of a linear 
time transform applied to the output of another clock vobject.

[   Peter Amstutz  ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]

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