Re: [Warzone-dev] Bug#458275: should warzone2100 (beta) be in Debian testing (and migrate to stable)?

2008-07-23 Thread Paul Wise
On Wed, 2008-07-23 at 01:15 +0200, Giel van Schijndel wrote:

 Any thoughts on this?

Another beta might be a good idea, if it is done quickly.

Also, when the final release is done, we can put a warzone2100 backport
on backports.org for lenny users to upgrade to. Many people don't know
about backports.org though, so that might become a support issue/FAQ for
the warzone devs.

-- 
bye,
pabs

http://wiki.debian.org/PaulWise


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Re: [Warzone-dev] [Warzone-commits] r5639 - in /branches/2.1: ./ data/tagdefinitions/savegame/map.def src/droid.c src/function.c src/game.c src/map.c src/oprint.c src/research.c src/researchdef.h src/

2008-07-23 Thread Per Inge Mathisen
On Tue, Jul 22, 2008 at 8:53 PM, Giel van Schijndel [EMAIL PROTECTED] wrote:
 All just bugfixes?

 No, all of that boils down to code removal actually.

 The only code that cannot contain bugs is no code.

That is not true. Code removal can definitely trigger new bugs. Even
if the code removal is done correctly, the removed code might contain
a (perhaps accidental) workaround for some bug that was not
anticipated or known beforehand.

There is no good reason to backport anything that is not strictly
necessary to a stable branch nearing release. Stop doing it.

  - Per

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[Warzone-dev] [bug #12070] 2.1 branch FTBFS from r5639 onwards

2008-07-23 Thread Paul Wise

URL:
  http://gna.org/bugs/?12070

 Summary: 2.1 branch FTBFS from r5639 onwards
 Project: Warzone Resurrection Project
Submitted by: pabs
Submitted on: Wednesday 07/23/2008 at 07:01
Category: None
Severity: Blocker
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: svn/branches/2.1
Operating System: GNU/Linux
 Planned Release: None

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Details:

Cannot build the 2.1 branch at the moment:

make[3]: Entering directory `/home/pabs/devel/games/warzone/src'
gcc -std=gnu99 -DHAVE_CONFIG_H -I. -I..  -DYY_NO_INPUT -D_GNU_SOURCE=1
-D_REENTRANT -I/usr/include/SDL -I/usr/include/libpng12-DDEBUG
-DDATADIR=\/home/pabs/opt/share/warzone2100\
-DLOCALEDIR=\/home/pabs/opt/share/locale\ -I..  -O0 -g -Wall -Werror
-Wno-unused-label -Wno-pointer-to-int-cast -Wmissing-field-initializers
-Wcast-align -Wwrite-strings -Wmissing-declarations -Wstrict-prototypes
-Wpointer-arith  -MT stats.o -MD -MP -MF .deps/stats.Tpo -c -o stats.o
stats.c
cc1: warnings being treated as errors
stats.c: In function ‘loadPropulsionStats’:
stats.c:1054: error: passing argument 2 of ‘getPropulsionType’ from
incompatible pointer type
make[3]: *** [stats.o] Error 1





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[Warzone-dev] [bug #12083] radar's frustum is drawn incorrectly

2008-07-23 Thread anonymous

URL:
  http://gna.org/bugs/?12083

 Summary: radar's frustum is drawn incorrectly
 Project: Warzone Resurrection Project
Submitted by: None
Submitted on: Thursday 07/24/2008 at 04:35 CEST
Category: Engine: Graphics
Severity: Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: meh
 Open/Closed: Open
 Discussion Lock: Any
 Release: svn/trunk
Operating System: All
 Planned Release: None

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Details:

On the bigger maps, the coordinates turn negative when the mouse cursor
approaches the top boundry of the radar window, and it draws the 'frustum'
incorrectly as a result.
On smaller maps, it kicks the frustum to the upper left.





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File Attachments:


---
Date: Thursday 07/24/2008 at 04:35 CEST  Name: wz2100_shot_028.jpg  Size:
49kB   By: None

http://gna.org/bugs/download.php?file_id=4624
---
Date: Thursday 07/24/2008 at 04:35 CEST  Name: wz2100_shot_027.jpg  Size:
48kB   By: None

http://gna.org/bugs/download.php?file_id=4623

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Re: [Warzone-dev] Bug#458275: should warzone2100 (beta) be in Debian testing (and migrate to stable)?

2008-07-23 Thread bugs buggy
On 7/23/08, Giel van Schijndel [EMAIL PROTECTED] wrote:

 Paul Wise schreef:

  On Wed, 2008-07-23 at 01:15 +0200, Giel van Schijndel wrote:
  Any thoughts on this?
 
  Another beta might be a good idea, if it is done quickly.
 
  Also, when the final release is done, we can put a warzone2100 backport
  on backports.org for lenny users to upgrade to. Many people don't know
  about backports.org though, so that might become a support issue/FAQ for
  the warzone devs.


 To all devs (with or without commit access): I would really like this to
 be an active decision on our part, as opposed to a passive one,
 where we allow the decision to be made for us due to time passing. I.e.
 either we decide that we do want our current state of 2.1 to be included
 in Debian's next stable release, or we decide that we don't want that to
 happen. As long as that decision is an active one, I can live with both.

 The only negative impact of this on us I can see is the support/FAQ
 issue mentioned above by Paul.

 --

 Giel

 For what it is worth, I rather have 2.1 (beta or not) be included, for the
simple fact that if it is not, then people keep submitting bugs for 2.0.10,
and that doesn't do anybody any good.

I guess you could add/modify the version string on the main menu, to point
people to backports.org, or stick it in the README file or whatever.  I
don't see that as big of a negative compared to getting old bug reports.

I don't suppose it is possible to include them both?
I say that since I know that 2.0.10 works on systems that 2.1 don't work on,
be it because it is running on very low end hardware, and or having some
kind of issues with one of the newer libs we use (QuesoGLC or fontconfig
or...), but it might be nice to have that as a option.   I know that 2.0.10
won't be maintained,  but that version of warzone is better than having no
warzone right?  (Yes, I know that defeats what I wrote above, about the bug
reports, but I digress! ;))
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