[warzone2100-dev] [Warzone 2100 Trac] #1670: Keymap saves not only key mappings, but also KEY_ACTION (also: proposal
#1670: Keymap saves not only key mappings, but also KEY_ACTION (also: proposal -+-- Reporter: bornemix |Type: to-do Status: new |Priority: trivial Milestone: unspecified | Component: Engine: other Version: svn/trunk |Keywords: Operating_system: All/Non-Specific | Blockedby: Blocking:| -+-- The current situation: The keymap.map contains not only the actual key mappings, it also contains wether the mapping should behave according to KEYMAP_PRESSED (event fires only once while key is held down) or KEYMAP_DOWN (event fires repeatedly while key is held down. The problem: Of course, this isn't desired to be saved in a config file, sence if a mappings' behaviour changes, the keymap.map should not need to be touched. Also, when changing a key mapping from KEYMAP_PRESSED to KEYMAP_DOWN, the keymap.map needs to be modified, or the whole working directory needs to be removed and recreated. In addition: Also, I noticed that the order of the keymappings is critical. (see line 289+ in keymap.c) This is not a problem, but could be refactored to a more flexible solution. Proposed solution: If one would switch format of the keymapping file, both of these issues could be more easily changed. Something as simple as a CSV file (but also XML or INI) would work. -- Ticket URL: http://developer.wz2100.net/ticket/1670 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #1671: This patch enables smoother zoom. (not jerky like svn/trunk etc)
#1671: This patch enables smoother zoom. (not jerky like svn/trunk etc) -+-- Reporter: bornemix |Type: patch Status: new |Priority: major Milestone: unspecified | Component: Engine: GUI Version: svn/trunk |Keywords: Operating_system: All/Non-Specific | Blockedby: Blocking:| -+-- As we all know, look and feel in a game is just as important as the game mechanics. Smooth zooming have been in games for years, from Ground Control to Warhammer, so this should be a welcome patch. It also affects the zooming made by pressing +/- on the numpad. I raised the priority because the patch makes a big impression compared to its size. -- Ticket URL: http://developer.wz2100.net/ticket/1671 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10203] trunk/src/display.c
On Tuesday, 9 March 2010 at 17:55, c...@users.sourceforge.net wrote: Revision: 10203 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10203view=rev Author: cypr Date: 2010-03-09 17:55:57 + (Tue, 09 Mar 2010) Log Message: --- Remove duplicate message that appears when building oil derrick with 4 trucks. Why do we have this message at all? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone 2100 Trac] #340: Sensors and Jammers
#340: Sensors and Jammers ---+ Reporter: Per| Owner: Per Type: patch | Status: accepted Priority: major | Milestone: 3.0 Component: Engine: other |Version: svn/trunk Keywords: ecm sensor | Operating_system: All/Non-Specific Blockedby: | Blocking: ---+ Description changed by Per: Old description: This a restart of my work on ECM Jammers and improved sensor handling. New description: This a restart of my work on ECM Jammers and improved sensor handling. Description of what the latest series of patches are doing: Visibility is split into two - vision and radar. (This is similar to how Pumpkin apparently planned it, based on left over source code.) Vision has a low, fixed range - within this radius you can see anything. Radar has a long range adjusted by upgrades and turret type - it can however be blocked by a jammer. The jammer tower/turret is new. (Pumpkin was planning one, as evident from leftover data pieces.) It blocks radar in a long range, hiding units and structures, but cannot itself hide from radar - appearing as a radar blip, which allows the enemy to locate it (but not immediately target it). The number of sensors or jammers present in an area is irrelevant to visibility, only their coverage is important. (This is contrary to how Pumpkin had planned it - they gave both sensors and ECM a power that was reduced over range. For reasons of simplicity of use, and speed, that is not how I have implemented it.) Jammers add a new tactical dimension to the game. They allow units to hide from artillery, and sneaking units up on turtle bases, as the defender has to come out to 'see' and destroy the jammer(s) before the defending structures can utilize their range properly. It is also, in my opinion, extremely cool to suddenly see the vision bubble of your base suddenly start to shrink as an enemy jammer droid is approaching... All you see is a radar blip closing in on you, and you have no idea what other units it is bringing along with it... -- -- Ticket URL: http://developer.wz2100.net/ticket/340#comment:14 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone 2100 Trac] #340: Sensors and Jammers
On Tue, Mar 09, 2010 at 09:39:27PM -, Warzone 2100 Trac wrote: #340: Sensors and Jammers Jammers add a new tactical dimension to the game. They allow units to hide from artillery, and sneaking units up on turtle bases, as the defender has to come out to 'see' and destroy the jammer(s) before the defending structures can utilize their range properly. It is also, in my opinion, extremely cool to suddenly see the vision bubble of your base suddenly start to shrink as an enemy jammer droid is approaching... All you see is a radar blip closing in on you, and you have no idea what other units it is bringing along with it... Woo woo! I got excited just reading the description. One thing this feature cries out for is airborne sensors jammers. -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev