Re: [Warzone-dev] [Warzone-commits] r6940 - in /trunk/data/mp/stats: ./ research/multiplayer/
On Wed, Apr 1, 2009 at 6:00 AM, Per Inge Mathisen wrote: > I am not asking for a long list of everything, just a bit more > detailed than "Cannons/Rails split from Rockets/Missiles, no longer > both anti-tank." > > I would really love to know, for example, *which* of them is no longer > anti-tank, and what the other one is now. This kind of information we > have to give our users, too, when we make a release, so you can just > as well put it in the commit message. Well, I mean, does it matter which one is _called_ "anti-tank"? They've both been changed so neither one is any more or less anti-tank than the other (okay, okay, rockets are more anti-tank-y) You can know which one uses which name on the Guide by either clicking on a weapon name or mousing over the damage, which will tell you the damage type. Anyway, as I'm sure you've noticed, I'm posting details on the forums, because feedback is a good idea either way. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] [Warzone-commits] r6940 - in /trunk/data/mp/stats: ./ research/multiplayer/
On Wed, Apr 1, 2009 at 10:57 AM, Zarel wrote: > There are simply too many and too trivial to list by hand. I am not asking for a long list of everything, just a bit more detailed than "Cannons/Rails split from Rockets/Missiles, no longer both anti-tank." I would really love to know, for example, *which* of them is no longer anti-tank, and what the other one is now. This kind of information we have to give our users, too, when we make a release, so you can just as well put it in the commit message. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] [Warzone-commits] r6940 - in /trunk/data/mp/stats: ./ research/multiplayer/
On Wed, Apr 1, 2009 at 3:00 AM, Per Inge Mathisen wrote: >> Commit Rebalance 0.4.1 >> Changelog: >> - Cyborgs further balanced. Not only should they be usable, they should be >> fairly well balanced within themselves now (Next: VTOLs!) >> - Weapon multipliers massively rearranged. >> - Cannons/Rails split from Rockets/Missiles, no longer both anti-tank. > > The changes look good. As far as I can tell. What I would really like > is a more detailed breakdown of the changes. I do *not* want to be > guessing what has changed, and I am not going to start parsing the > changes by hand. There are simply too many and too trivial to list by hand. If you don't want to parse the changes by hand, http://wzguide.co.cc/new/ has charts that can be compared/contrasted with the Guide for 2.1. It's always updated to be the latest version of Rebalance. In particular, the cannon vs rocket split can be noticed at the Weapon Table at the bottom of Turrets. > It would also be nice with some discussion in advance (eg on the > forums) of such changes. Well, I guess we can have post-discussion now. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] [Warzone-commits] r6940 - in /trunk/data/mp/stats: ./ research/multiplayer/
> Commit Rebalance 0.4.1 > Changelog: > - Cyborgs further balanced. Not only should they be usable, they should be > fairly well balanced within themselves now (Next: VTOLs!) > - Weapon multipliers massively rearranged. > - Cannons/Rails split from Rockets/Missiles, no longer both anti-tank. The changes look good. As far as I can tell. What I would really like is a more detailed breakdown of the changes. I do *not* want to be guessing what has changed, and I am not going to start parsing the changes by hand. It would also be nice with some discussion in advance (eg on the forums) of such changes. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev