Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] cc0756: Use the stats to determine struct height and clea...
On Sun, Nov 28, 2010 at 10:21 PM, nore...@github.com wrote: Branch: refs/heads/3.0 Home: https://github.com/Warzone2100/warzone2100 Commit: cc0756a10adaf59e67dd29e13ad60cdd75e43514 https://github.com/Warzone2100/warzone2100/commit/cc0756a10adaf59e67dd29e13ad60cdd75e43514 Author: safety0ff safety...@users.sourceforge.net Date: 2010-11-28 (Sun, 28 Nov 2010) Changed paths: M src/projectile.c Log Message: --- Use the stats to determine struct height and clean up establishTargetHeight function. This should improve shooting over structures in 3.0. Refs #2331. Can you say a little bit more about why you think this is a good solution? To me, this looks like a huge hack. Stats height values 1 have never been used before, AFAICT, so they might be random for all I know. Instinctively I would think that it is better to find the height from the model, instead of looking some number up in a stats file (which sounds like unnecessary duplication of data). - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] cc0756: Use the stats to determine struct height and clea...
On 10-11-30 12:28 PM, Per Inge Mathisen wrote: Can you say a little bit more about why you think this is a good solution? To me, this looks like a huge hack. Stats height values 1 have never been used before, AFAICT, so they might be random for all I know. Instinctively I would think that it is better to find the height from the model, instead of looking some number up in a stats file (which sounds like unnecessary duplication of data). - Per I was having issues using the height (max vertex height) of certain models (it lead to odd rules regarding what can fire over what) and the values in the stats files more or less modelled the behaviour I was trying to achieve. Fron what I saw when looking at the stats, the values aren't random, at the moment they are one of 1, 2 or 3 and are somewhat proportional to the height of the structure. With the 3.0 beta 4 release imminent it seemed important that that issue be resolved, if you come up with a better solution that addresses the issue, by all means replace mine with it. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev