[Warzone2100-project] [Warzone 2100 Trac] #4874: Closing Trac.
#4874: Closing Trac. -+- Reporter: vexed| Owner: Type: task |Status: new Priority: blocker | Milestone: unspecified Component: other| Version: unspecified Keywords: |Blocked By: Blocking: | Operating System: All/Non-Specific -+- Trac is now disabled. We will be using GitHub issue tracker, so please use https://github.com/Warzone2100/warzone2100/issues -- Ticket URL: <http://developer.wz2100.net/ticket/4874> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4873: Ignore
#4873: Ignore +- Reporter: vexed | Owner: Type: bug |Status: new Priority: normal | Milestone: unspecified Component: other | Version: unspecified Keywords: |Blocked By: Blocking: | Operating System: All/Non-Specific +- blah blah -- Ticket URL: <http://developer.wz2100.net/ticket/4873> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4872: Fix broken plural translation string
#4872: Fix broken plural translation string -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: Translation | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "plural_format_specifier.patch" added http://developer.wz2100.net/raw-attachment/ticket/4872/plural_format_specifier.patch patch file based on revision 135b0761e49d8030e10c70f918ab94e7e0fe1d2c -- Ticket URL: <http://developer.wz2100.net/ticket/4872> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4872: Fix broken plural translation string
#4872: Fix broken plural translation string -+- Reporter: Forgon | Owner: Type: patch (an actual patch, not a|Status: new request for one) | Milestone: Priority: normal | unspecified Component: Translation | Version: Keywords: | git/master Blocking: |Blocked By: | Operating System: All | /Non-Specific -+- Recently, [https://github.com/Warzone2100/warzone2100/pull/259 pull request 259] could not be successfully merged because a translation string of ours contains different format strings for its singular and plural form in src/structure.cpp: {{{ console(ngettext("%s - %u Unit assigned - Damage %3.0f%%", "%s - %u Units assigned - Hitpoints %d/%d", assigned_droids), }}} This can result in broken translations as in the following example from PR 259: {{{ # Gruplar! -Ayhan #: src/structure.cpp:5447 #, c-format msgid "%s - %u Unit assigned - Damage %3.0f%%" msgid_plural "%s - %u Units assigned - Hitpoints %d/%d" msgstr[0] "%s - %u Birim atandı - Hasar %%%3.0f" msgstr[1] "%s - %u Birim atandı - Sağlık %d/%d" }}} Because gettext compares all values in the msgstr array to the value of the msgid_plural field, the singular form will be treated as an error due to mismatching format specifiers: "%3.0f" is not identical to "%d" and "%d". This behavior makes sense because pluralization differs much across languages, with some languages like Japanese having no plural forms at all. The solution is to change the source code so that we use the same format string for both singular and plural forms, as we happen to do for any other message. -- Ticket URL: <http://developer.wz2100.net/ticket/4872> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4871: Add translation for structure limit screen title
#4871: Add translation for structure limit screen title -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "structure_limits_title.patch" added http://developer.wz2100.net/raw-attachment/ticket/4871/structure_limits_title.patch patch file based on revision 356710b5c7efed84054b3b70003a6539dfb46265 -- Ticket URL: <http://developer.wz2100.net/ticket/4871> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4871: Add translation for structure limit screen title
#4871: Add translation for structure limit screen title -+- Reporter: Forgon | Owner: Type: patch (an actual patch, not a|Status: new request for one) | Milestone: Priority: normal | unspecified Component: other| Version: Keywords: | git/master Blocking: |Blocked By: | Operating System: All | /Non-Specific -+- The sidetext of the structure limit screens was not translated. -- Ticket URL: <http://developer.wz2100.net/ticket/4871> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4870: test ticket
#4870: test ticket +- Reporter: Cyp | Owner: Type: bug |Status: new Priority: normal | Milestone: unspecified Component: other | Version: unspecified Keywords: |Blocked By: Blocking: | Operating System: All/Non-Specific +- test -- Ticket URL: <http://developer.wz2100.net/ticket/4870> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4868: Challenge score bug
#4868: Challenge score bug -+- Reporter: Fedaykin | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.3.0-beta1 Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by Berserk Cyborg): Attachment "0001-Fix-saving-challenge-highscore-and-player-name.patch" added http://developer.wz2100.net/raw-attachment/ticket/4868/0001-Fix-saving-challenge-highscore-and-player-name.patch -- Ticket URL: <http://developer.wz2100.net/ticket/4868> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4868: Challenge score bug
#4868: Challenge score bug -+- Reporter: Fedaykin | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.3.0-beta1 Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by Berserk Cyborg): Attachment "0001-Fix-challenge-description-highscore-and-player.patch" added http://developer.wz2100.net/raw-attachment/ticket/4868/0001-Fix-challenge-description-highscore-and-player.patch -- Ticket URL: <http://developer.wz2100.net/ticket/4868> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4869: Change radar size calculation
#4869: Change radar size calculation -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "radar_size_calculation.patch" added http://developer.wz2100.net/raw-attachment/ticket/4869/radar_size_calculation.patch patch file based on revision 53e675d42a4025b9106ff46c7687db90179160a2 -- Ticket URL: <http://developer.wz2100.net/ticket/4869> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4869: Change radar size calculation
#4869: Change radar size calculation -+- Reporter: Forgon | Owner: Type: patch (an actual patch, not a|Status: new request for one) | Milestone: Priority: normal | unspecified Component: other| Version: Keywords: | git/master Blocking: |Blocked By: | Operating System: All | /Non-Specific -+- The simplified radar size calculation introduced in ticket #4689 led to many user complaints about the radar being: * too small * partly outside of the game window when rotating it * of different sizes in pre-offworld and offworld missions Just as before commit 619e84d56189f45138ff18b3aea733dc15d9ca0c the radar should * be centered when rotating to avoid breaking the game window * be scaled down to a predefined size rather than tile size Different radar sizes change their meaning: * size 8 is now equal to the size of the reticule area in the lower left corner of the screen, without breaking the layout in any way whatsoever. * size 48 is the new default size and equal to 30% of the screen width. In addition, the radar's offset from the lower right corner of the game window has been decreased so that it visually aligns with other widgets. Unfortunately, preventing rotating radar from being partially outside of the game window requires to increase its side length by the square root of 2 and looks irritating. I have nevertheless implemented this change so that I can get feedback on how exactly radar rotation is supposed to behave. -- Ticket URL: <http://developer.wz2100.net/ticket/4869> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4868: Challenge score bug
#4868: Challenge score bug -+- Reporter: Fedaykin | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.3.0-beta1 Operating System: All/Non-Specific | -+- Score in menu doesn't change after solving a challenge -- Ticket URL: <http://developer.wz2100.net/ticket/4868> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4867: Disable minimap when its widget is invisible
#4867: Disable minimap when its widget is invisible -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "record_invisible_radar" added http://developer.wz2100.net/raw-attachment/ticket/4867/record_invisible_radar shell script to create video and screenshot documentation for this ticket -- Ticket URL: <http://developer.wz2100.net/ticket/4867> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4867: Disable minimap when its widget is invisible
#4867: Disable minimap when its widget is invisible -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "invisible_radar_savegame.wz" added http://developer.wz2100.net/raw-attachment/ticket/4867/invisible_radar_savegame.wz savegame used by `record_invisible_radar` -- Ticket URL: <http://developer.wz2100.net/ticket/4867> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4867: Disable minimap when its widget is invisible
#4867: Disable minimap when its widget is invisible -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "invisible_radar_old.mkv" added http://developer.wz2100.net/raw-attachment/ticket/4867/invisible_radar_old.mkv video of beacon dropped far from cursor position before applying the patch -- Ticket URL: <http://developer.wz2100.net/ticket/4867> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4867: Disable minimap when its widget is invisible
#4867: Disable minimap when its widget is invisible -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "invisible_radar_beacon_old.png" added http://developer.wz2100.net/raw-attachment/ticket/4867/invisible_radar_beacon_old.png screenshot of beacon dropped far from cursor position before applying the patch -- Ticket URL: <http://developer.wz2100.net/ticket/4867> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4867: Disable minimap when its widget is invisible
#4867: Disable minimap when its widget is invisible -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "invisible_radar_new.mkv" added http://developer.wz2100.net/raw-attachment/ticket/4867/invisible_radar_new.mkv video of beacon dropped at object under cursor after applying the patch -- Ticket URL: <http://developer.wz2100.net/ticket/4867> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4867: Disable minimap when its widget is invisible
#4867: Disable minimap when its widget is invisible -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "invisible_radar.patch" added http://developer.wz2100.net/raw-attachment/ticket/4867/invisible_radar.patch patch file based on revision 456a74edb1fa76e66bf8e0e2c888b54c0b5c6299 -- Ticket URL: <http://developer.wz2100.net/ticket/4867> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4867: Disable minimap when its widget is invisible
#4867: Disable minimap when its widget is invisible -+- Reporter: Forgon | Owner: Type: patch (an actual patch, not a|Status: new request for one) | Milestone: Priority: normal | unspecified Component: other| Version: Keywords: | git/master Blocking: |Blocked By: | Operating System: All | /Non-Specific -+- == Radar visibility When pressing the Tab key (the default keyboard shortcut for "Toggle Overlays"), all widgets were disabled, except the radar, which was merely turned invisible. This led to the following bugs: * in skirmish and multiplayer games, beacons dropped inside the radar area were either invisible to the user or seemed to appear in the wrong location * mouse actions continued to be processed as though the radar was active: * scrolling to set radar zoom * clicking the left mouse button to send units to a specific location * clicking or dragging the right mouse button to move around the map The problem occurred because the minimap was disabled only if at least one of two boolean variables were set to "false", neither of which was affected by the function setWidgetsStatus() that disabled widgets: * radarOnScreen (can be set via "Toggle Radar", by default through pressing F7) * radarPermitted (usually true when HQ present) The unused cheat "Move Pause" set the variable radarOnScreen when (de)activating widgets to avoid the bug. Yet this could overrule the user having toggled radar visibility by pressing F7. A new function radarVisible() now calls getWidgetStatus() to verify whether the radar is visible in addition to being activated. == Refactoring function draw3DScene() The function draw3DScene() does not draw widgets, radar included, if the variables bRender3DOnly and radarVisible are set to "false". The code for this rule was overly complicated and has been refactored. == Checking whether the mouse is inside the radar area The mouse cursor is inside the radar area if the functions radarVisible() and CoordInRadar() both return "true". This condition has been replaced in two instances with merely checking the return value of function isMouseOverRadar(), the variable mouseOverRadar. The function processRadarInput() only sets it to "true" if the radar is visible. == Fix one-off error in calculation of world coordinates Tile coordinates range from 0 to map length -1 or map width -1. The function CalcRadarPosition() did not subtract 1, causing a one-off error. -- Ticket URL: <http://developer.wz2100.net/ticket/4867> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map
#4866: Fix treacherous cliff in tutorial map -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "keymap.json" added http://developer.wz2100.net/raw-attachment/ticket/4866/keymap.json customized keymap, used by `record_tutorial_cliff_bug` -- Ticket URL: <http://developer.wz2100.net/ticket/4866> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map
#4866: Fix treacherous cliff in tutorial map -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "tutorial_cliff.xnr" added http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff.xnr GNU Xnee recording file, used by `record_tutorial_cliff_bug` -- Ticket URL: <http://developer.wz2100.net/ticket/4866> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map
#4866: Fix treacherous cliff in tutorial map -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "tutorial_cliff_artifact_location_new.png" added http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff_artifact_location_new.png screenshot of tutorial cliff with artifact after applying the patch -- Ticket URL: <http://developer.wz2100.net/ticket/4866> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map
#4866: Fix treacherous cliff in tutorial map -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "tutorial_cliff_stuck_truck_new.png" added http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff_stuck_truck_new.png screenshot of truck moving after picking up artifact after applying the patch -- Ticket URL: <http://developer.wz2100.net/ticket/4866> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map
#4866: Fix treacherous cliff in tutorial map -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "tutorial_cliff_new.mkv" added http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff_new.mkv video of truck moving after picking up artifact after applying the patch -- Ticket URL: <http://developer.wz2100.net/ticket/4866> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map
#4866: Fix treacherous cliff in tutorial map -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "tutorial_cliff_artifact_location_old.png" added http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff_artifact_location_old.png screenshot of tutorial cliff with artifact before applying the patch -- Ticket URL: <http://developer.wz2100.net/ticket/4866> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map
#4866: Fix treacherous cliff in tutorial map -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "tutorial_cliff_old.mkv" added http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff_old.mkv video of truck getting stuck when picking up artifact before applying the patch -- Ticket URL: <http://developer.wz2100.net/ticket/4866> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map
#4866: Fix treacherous cliff in tutorial map -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "tutorial_cliff_stuck_truck_old.png" added http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff_stuck_truck_old.png screenshot of truck stuck after picking up artifact before applying the patch -- Ticket URL: <http://developer.wz2100.net/ticket/4866> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map
#4866: Fix treacherous cliff in tutorial map -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "record_tutorial_cliff_bug" added http://developer.wz2100.net/raw-attachment/ticket/4866/record_tutorial_cliff_bug shell script to create screenshot and video documentation for this bug -- Ticket URL: <http://developer.wz2100.net/ticket/4866> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map
#4866: Fix treacherous cliff in tutorial map -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "tutorial_cliff.patch" added http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff.patch patch file based on revision 456a74edb1fa76e66bf8e0e2c888b54c0b5c6299 -- Ticket URL: <http://developer.wz2100.net/ticket/4866> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map
#4866: Fix treacherous cliff in tutorial map -+- Reporter: Forgon | Owner: Type: patch (an actual patch, not a|Status: new request for one) | Milestone: Priority: normal | unspecified Component: other| Version: Keywords: | git/master Blocking: |Blocked By: | Operating System: All | /Non-Specific -+- In the tutorial, trucks got stuck on a cliff when picking up an artifact placed on top of it. They could only be moved out via unit order, e.g. "Return to HQ". -- Ticket URL: <http://developer.wz2100.net/ticket/4866> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4865: Fix campaign map files
#4865: Fix campaign map files -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: Data: Maps| Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "campaign_map_files.patch" added http://developer.wz2100.net/raw-attachment/ticket/4865/campaign_map_files.patch patch file based on revision 456a74edb1fa76e66bf8e0e2c888b54c0b5c6299 -- Ticket URL: <http://developer.wz2100.net/ticket/4865> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4865: Fix campaign map files
#4865: Fix campaign map files -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: Data: Maps| Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "flame_bad_module_error.png" added http://developer.wz2100.net/raw-attachment/ticket/4865/flame_bad_module_error.png FlaME error message about a "Bad module" in campaign mission cam1/sub1-5 -- Ticket URL: <http://developer.wz2100.net/ticket/4865> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4865: Fix campaign map files
#4865: Fix campaign map files -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: Data: Maps| Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "flame_water_triangle_direction_warning.png" added http://developer.wz2100.net/raw-attachment/ticket/4865/flame_water_triangle_direction_warning.png FlaME warning message about water tiles pointing in the wrong direction -- Ticket URL: <http://developer.wz2100.net/ticket/4865> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4865: Fix campaign map files
#4865: Fix campaign map files -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: Data: Maps| Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "find_overlapping_objects" added http://developer.wz2100.net/raw-attachment/ticket/4865/find_overlapping_objects AWK script to list all tiles with overlapping objects in BJO files -- Ticket URL: <http://developer.wz2100.net/ticket/4865> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4865: Fix campaign map files
#4865: Fix campaign map files -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: Data: Maps| Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "corrected_campaign_maps.zip" added http://developer.wz2100.net/raw-attachment/ticket/4865/corrected_campaign_maps.zip all corrected campaign maps for this ticket as exported by FlaME -- Ticket URL: <http://developer.wz2100.net/ticket/4865> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4864: Froze with high CPU usage when trying to unload transporter
#4864: Froze with high CPU usage when trying to unload transporter -+- Reporter: Cyp | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: git/master Resolution:| Keywords: Blocked By:| Blocking: Operating System: All/Non-Specific | -+- Changes (by Cyp): Attachment "wzUnloadTransporter.txt" added http://developer.wz2100.net/raw-attachment/ticket/4864/wzUnloadTransporter.txt -- Ticket URL: <http://developer.wz2100.net/ticket/4864> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4863: when you give a team mate a unit it stops dead
#4863: when you give a team mate a unit it stops dead -+- Reporter: Berg | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: git/master Operating System: All/Non-Specific | -+- Before giving a unit top a allyyou could send i9t on its way in the direction you wanted and then gift it to you ally and it would continue now it stops dead This is not normal bahavour please fix it. -- Ticket URL: <http://developer.wz2100.net/ticket/4863> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4862: Campaign unit limit 40 for difficulties "Hard" and "Insane"
#4862: Campaign unit limit 40 for difficulties "Hard" and "Insane" -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: Campaign | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "campaign_unit_limit.patch" added http://developer.wz2100.net/raw-attachment/ticket/4862/campaign_unit_limit.patch patch file based on revision 400191c9c47a4e39aeb12240283f355a57e30290 -- Ticket URL: <http://developer.wz2100.net/ticket/4862> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4862: Campaign unit limit 40 for difficulties "Hard" and "Insane"
#4862: Campaign unit limit 40 for difficulties "Hard" and "Insane" -+- Reporter: Forgon | Owner: Type: patch (an actual patch, not a|Status: new request for one) | Milestone: Priority: normal | unspecified Component: Campaign | Version: Keywords: | git/master Blocking: |Blocked By: | Operating System: All | /Non-Specific -+- In early versions of this game, players could manufacture no more than 40 units in the campaign. Currently, 100 units are possible. This makes it significantly easier to complete missions, especially with team Beta and Gamma, which can make use of numerous VTOLs as well as land units. It also reduces the incentive to train units and repair them. Thus, the old campaign unit limit of 40 should be reinstated for the difficulty levels "Hard" and "Insane". The inspiration for this patch is [http://forums.wz2100.net/viewtopic.php?f=6=12714=1500#p143685 this forum post by user xNEXTx], who wrote > In my opinion, the most important problem of balance in the company is the army > limit of 100. > Having 100 units is not a problem to overcome any defense and enemy units. > When before still on PSone played and had 40 units this was difficult. > I agree that in case of 40 units did not make sense to build VTOL and cyborgs, > but the game was interesting. > Now: > Built limit of 100 units the army and "was crushed by a crowd" of computer. > The game company was created for 40 units. Deviation from this limit leads to a > broken balance. > 40 it's a little army, but it's right for the company. The new unit limit would also apply to the tutorials "Tutorial" and "Fast Play". -- Ticket URL: <http://developer.wz2100.net/ticket/4862> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4861: Increase rate of fire for Bunker Busters
#4861: Increase rate of fire for Bunker Busters +- Reporter: Forgon | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Data: Scripts (MultiPlayer) |Version: unspecified Resolution: | Keywords: Blocked By: | Blocking: Operating System: All/Non-Specific | +- Changes (by Forgon): Attachment "bunker_buster_balance.wz" added http://developer.wz2100.net/raw-attachment/ticket/4861/bunker_buster_balance.wz savegame to experiment with Bunker Busters -- Ticket URL: <http://developer.wz2100.net/ticket/4861> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4861: Increase rate of fire for Bunker Busters
#4861: Increase rate of fire for Bunker Busters +- Reporter: Forgon | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Data: Scripts (MultiPlayer) |Version: unspecified Resolution: | Keywords: Blocked By: | Blocking: Operating System: All/Non-Specific | +- Changes (by Forgon): Attachment "bunker_buster_rof.patch" added http://developer.wz2100.net/raw-attachment/ticket/4861/bunker_buster_rof.patch patch file based on revision 400191c9c47a4e39aeb12240283f355a57e30290 -- Ticket URL: <http://developer.wz2100.net/ticket/4861> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4861: Increase rate of fire for Bunker Busters
#4861: Increase rate of fire for Bunker Busters -+- Reporter: Forgon | Owner: Type: bug |Status: new Priority: normal | Milestone: unspecified Component: Data: Scripts (MultiPlayer) | Version: unspecified Keywords: |Blocked By: Blocking: | Operating System: All/Non- | Specific -+- The Bunker Buster is too weak, mostly because it takes 20 seconds to reload. Buildings can be destroyed more effectively and with less risk of losing units * with cannons or artillery on the ground * with bombs in the air As a remedy * the Bunker Buster should take only 8 seconds to reload, instead of 20 seconds. This is on average as fast as the Lancer that fires two rounds in 16 seconds. * the VTOL Bunker Buster should be able to fire two rounds, rather than one. The second shot can be fired 8 seconds after the first. -- Ticket URL: <http://developer.wz2100.net/ticket/4861> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker
#4856: Fix broken PIE model for Flamer Bunker -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "flamer_bunker_model_screenshot" added http://developer.wz2100.net/raw-attachment/ticket/4856/flamer_bunker_model_screenshot shell script to take screenshot of Flamer Bunker model -- Ticket URL: <http://developer.wz2100.net/ticket/4856> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker
#4856: Fix broken PIE model for Flamer Bunker -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "flamer_bunker_model_savegame.wz" added http://developer.wz2100.net/raw-attachment/ticket/4856/flamer_bunker_model_savegame.wz save game with Flamer Bunker model -- Ticket URL: <http://developer.wz2100.net/ticket/4856> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker
#4856: Fix broken PIE model for Flamer Bunker -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "flamer_bunker_model_new.png" added http://developer.wz2100.net/raw-attachment/ticket/4856/flamer_bunker_model_new.png corrected flamer bunker model without blue and purple stripe -- Ticket URL: <http://developer.wz2100.net/ticket/4856> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker
#4856: Fix broken PIE model for Flamer Bunker -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "flamer_bunker_model_old.png" added http://developer.wz2100.net/raw-attachment/ticket/4856/flamer_bunker_model_old.png broken flamer bunker model with blue and purple stripe -- Ticket URL: <http://developer.wz2100.net/ticket/4856> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker
#4856: Fix broken PIE model for Flamer Bunker -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "flamer_bunker_model.patch" added http://developer.wz2100.net/raw-attachment/ticket/4856/flamer_bunker_model.patch patch file based on revision 7e83b33ce86884e5fc1fc0ffcff9e7d676089f76 -- Ticket URL: <http://developer.wz2100.net/ticket/4856> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4860: 3.3.0 beta is listed as master
#4860: 3.3.0 beta is listed as master -+- Reporter: Quenton | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: unspecified Operating System: All/Non-Specific | -+- the version should be 3.3.0 in the main menu not master the installer can not find applocal system library file? what this for? the directory name is still Warzone 2100 master? -- Ticket URL: <http://developer.wz2100.net/ticket/4860> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4859: cant beat alpha 12
#4859: cant beat alpha 12 -+- Reporter: hogwartswarrior | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: unspecified Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by hogwartswarrior): Attachment "hedwig.2.gam" added http://developer.wz2100.net/raw-attachment/ticket/4859/hedwig.2.gam -- Ticket URL: <http://developer.wz2100.net/ticket/4859> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4859: cant beat alpha 12
#4859: cant beat alpha 12 -+- Reporter: hogwartswarrior | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: unspecified Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by hogwartswarrior): Attachment "hedwig.gam" added http://developer.wz2100.net/raw-attachment/ticket/4859/hedwig.gam -- Ticket URL: <http://developer.wz2100.net/ticket/4859> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4859: cant beat alpha 12
#4859: cant beat alpha 12 -+- Reporter: hogwartswarrior | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: unspecified Operating System: All/Non-Specific | -+- cant beat alpha 12 -- Ticket URL: <http://developer.wz2100.net/ticket/4859> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4858: transport wont leave main base
#4858: transport wont leave main base -+- Reporter: hogwartswarrior | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: git/master Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by hogwartswarrior): Attachment "hogwarts.gam" added http://developer.wz2100.net/raw-attachment/ticket/4858/hogwarts.gam -- Ticket URL: <http://developer.wz2100.net/ticket/4858> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4858: transport wont leave main base
#4858: transport wont leave main base -+- Reporter: hogwartswarrior | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: git/master Operating System: All/Non-Specific | -+- when transport leaves mainbase, map wont switch -- Ticket URL: <http://developer.wz2100.net/ticket/4858> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4857: transport wont leave main base
#4857: transport wont leave main base -+- Reporter: hogwartswarrior | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: git/master Operating System: All/Non-Specific | -+- when transport leaves mainbase, map wont switch -- Ticket URL: <http://developer.wz2100.net/ticket/4857> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker
#4856: Fix broken PIE model for Flamer Bunker -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "flamer_bunker_new.png" added http://developer.wz2100.net/raw-attachment/ticket/4856/flamer_bunker_new.png corrected flamer bunker model without blue and purple stripe -- Ticket URL: <http://developer.wz2100.net/ticket/4856> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker
#4856: Fix broken PIE model for Flamer Bunker -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "flamer_bunker_old.png" added http://developer.wz2100.net/raw-attachment/ticket/4856/flamer_bunker_old.png broken flamer bunker model with blue and purple stripe -- Ticket URL: <http://developer.wz2100.net/ticket/4856> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker
#4856: Fix broken PIE model for Flamer Bunker -+- Reporter: Forgon | Owner: Type: patch (an actual patch, not a|Status: new request for one) | Milestone: Priority: normal | unspecified Component: other| Version: Keywords: | git/master Blocking: |Blocked By: | Operating System: All | /Non-Specific -+- The PIE model for the Flamer Bunker contained a blue and purple stripe at the front side of the bunker's roof. Checking polygon coordinates in data/base/texpages/page-17-droid- weapons.png revealed that the vertical coordinates were wrong. They have been fixed. -- Ticket URL: <http://developer.wz2100.net/ticket/4856> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4855: Tutorial shows wrong icon for reticule area's central button
#4855: Tutorial shows wrong icon for reticule area's central button -+- Reporter: Forgon| Owner: Per Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: JavaScript Issues | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "tutorial3_close_button.png" added http://developer.wz2100.net/raw-attachment/ticket/4855/tutorial3_close_button.png beginning of base building tutorial in version 3.2.3 with correct central button -- Ticket URL: <http://developer.wz2100.net/ticket/4855> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4855: Tutorial shows wrong icon for reticule area's central button
#4855: Tutorial shows wrong icon for reticule area's central button -+- Reporter: Forgon| Owner: Per Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: JavaScript Issues | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "reticule_icons.patch" added http://developer.wz2100.net/raw-attachment/ticket/4855/reticule_icons.patch patch file based on revision 01c74c97ee049f315875b19d3685a5da3be1fc86 -- Ticket URL: <http://developer.wz2100.net/ticket/4855> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4854: Debug Menu
#4854: Debug Menu -+- Reporter: HanSolo0001 | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.2.3 Operating System: Windows 10 64bit | -+- So in the past, when you enable the debug menu, it would bring it up within the game itself. Was playing the other day, and it brought it up in a new window. Is this a bug? If not, then please change it back to an in- game menu. -- Ticket URL: <http://developer.wz2100.net/ticket/4854> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4853: exploit map uploads
#4853: exploit map uploads -+- Reporter: Quenton | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: git/master Operating System: All/Non-Specific | -+- a host can map spam anyone that connects to them since fe726e2 when I join game that say is hosting certain map then they change it and it downloads and they change again and it download again ... forever can run out of room on portable device. this can be easy to exploit and should not be allowed -- Ticket URL: <http://developer.wz2100.net/ticket/4853> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4852: third campaign mission, and online/lan hosting
#4852: third campaign mission, and online/lan hosting -+- Reporter: SeedySanno95 | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.2.3 Operating System: Windows 8 | -+- hey just letting you guys/girls know that me and my farther both have the game and the up to date version and both cant complete the third mission in the first campaign, and also cant lan and host multiplayer but can play with others -- Ticket URL: <http://developer.wz2100.net/ticket/4852> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4851: German sequences are of poor quality
cavenger" * in "cam1/cam1ccom.ogg": * untranslated: "Kommandoturm verfügbar"[[BR]] "Kommandoturm" instead of "Commanderturm" * msgid "Commander, we have recovered a command turret from the New Paradigm."[[BR]] msgstr "Commander, wir haben einen Commanderturm des New Paradigm erbeutet."[[BR]] "Commander, wir haben einen Kommandoturm des New Paradigm erbeutet."[[BR]] "Kommandoturm" instead of "Commanderturm" * in "cam1/sub1_1.ogg" and "transport.ogg": * msgid "Load an attack force into the transport."[[BR]] msgstr "Verladen Sie einen Angriffstrupp in den Transporter."[[BR]] "Laden Sie eine Angriffstruppe in den Transporter."[[BR]] "eine Angriffstruppe" instead of "einen Angriffstrupp" * in "cam1/sub1_2.ogg": * untranslated: "Aufklärungsberichte zeigen, dass die in dieser Region operierenden Scavengers technologisch fortgeschrittener sind als die bisherigen."[[BR]] "Scavengers" instead of "Scavenger" * in "cam1/sub1_3.ogg": * msgid "Take a scout force to investigate these signals."[[BR]] msgstr "Untersuchen Sie dieses Signal mit einem Spähtrupp."[[BR]] "Verwenden Sie einen Kundschaftertrupp, um die Herkunft dieser Signale zu erforschen."[[BR]] "Kundschaftertrupp" instead of "Spähtrupp" * in "cam2/cam2_2.ogg": * msgid "An enemy commander is collecting a shipment from NEXUS at this location."[[BR]] msgstr "Ein feindlicher Commander sammelt eine Lieferung von NEXUS an dieser Position ein."[[BR]] "Informationen aus der Basis des Kollektivs deuten darauf hin, dass ein feindlicher Gefechtsführer eineLieferung an Nexus an dieser Stelle einsammelt".[[BR]] "Gefechtsführer" instead of "Commander" * in "cam2/cam2ca.ogg": * msgid "Analysis of flight paths indicate that The Collective's VTOLs originate from here."[[BR]] msgstr "Die Analyse der Flugbahnen zeigt, dass die VTOLs des Kollektivs von hier starten."[[BR]] "Die Analyse der Flugmuster legt nahe, dass die VTOLs in dieser Region starten"[[BR]] "Flugmuster" instead of "Flugbahnen" * in "cam3/cam3intp.ogg": * untranslated: "Sie müssen NEXUS besiegen, bevor er erneut seine Mächte einsetzen kann."[[BR]] "Mächte" instead of "Kräfte" -- Ticket URL: <http://developer.wz2100.net/ticket/4851> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4850: Change targeting class of missiles in campaign
#4850: Change targeting class of missiles in campaign -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: Campaign | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "campaign_missile_homing.patch" added http://developer.wz2100.net/raw-attachment/ticket/4850/campaign_missile_homing.patch patch file based on revision 508b0cc06fd51a16f47f5945e1db9c61f05db57c -- Ticket URL: <http://developer.wz2100.net/ticket/4850> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4850: Change targeting class of missiles in campaign
#4850: Change targeting class of missiles in campaign -+- Reporter: Forgon | Owner: Type: patch (an actual patch, not a|Status: new request for one) | Milestone: Priority: normal | unspecified Component: Campaign | Version: Keywords: | git/master Blocking: |Blocked By: | Operating System: All | /Non-Specific -+- Homing missiles aim at a target by readjusting their trajectory during flight rather than merely firing in its direction. They can thus hit moving targets with greater accuracy. In skirmish and multiplayer games, Seraph Missile and Archangel Missile can home in on their targets since ` commit ea7b1912fdd6d733288e9b5e783af8cd1c3cf408 Author: Cyp Date: Fri Jun 8 09:42:51 2012 +0200 Balance changes by NoQ. And thanks to Reg312, Iluvalar and tmp500 for valuable suggestions. Inferno: price 80->110, incend.radius 64->48, incend.damage 40->32 Thermite Cyborg: incend.damage 38->32 Plasmite: price 80->130, incend.radius 96->60, incend.damage 63->50 Incendiary Mortar: price 150->200, pit price 135->170, incend.damage 30->22 Incendiary Howitzer: price 250->300, emplacement price 325->400, incend.damage 60->32 Minipod: range 1152->1088 MRA: damage 34->29, splash damage 30->29, reload time 145->165 HMG: damage 18->17 AG: fire pause 3->4, damage 20->19 TAG: price 100->120, fire pause 3->4, damage 30->28 AG Cyborg: fire pause 4->5, damage 20->18 MG: ROF upgrades 15%/30%/45% -> 17%/34%/50%. MC: research points 4800->3600 HPV: research points 7200->4800 Gates: price 25->75 Whirlwind: fire pause 3->4 Thermite Bombs: incend.damage 200->120 Plasmite Bombs: incend.damage 200->140 Cannon Fortress: price 1000->900, range 1792->1408 Seraph: damage 120->110, splash 100->90, INDIRECT->HOMING-INDIRECT Archangel: INDIRECT->HOMING-INDIRECT ' The attached patch enables the same behavior for campaign and tutorial games, in which the Seraph Missile is called Angel Missile. -- Ticket URL: <http://developer.wz2100.net/ticket/4850> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4849: Default map: Use correct number of players
#4849: Default map: Use correct number of players -+- Reporter: Kreuvf| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.2.3 Component: other | Keywords: Resolution:| Operating System: All/Non-Specific | -+- Changes (by Kreuvf): Attachment "ease-changing-default-map-maxplayers.patch" added http://developer.wz2100.net/raw-attachment/ticket/4849/ease-changing-default-map-maxplayers.patch -- Ticket URL: <http://developer.wz2100.net/ticket/4849> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4849: Default map: Use correct number of players
#4849: Default map: Use correct number of players -+- Reporter: Kreuvf| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.2.3 Component: other | Operating System: All/Non-Specific | -+- The patch in #4848 made the game use an already defined constant for the default map to show for skirmish games. Unfortunately, maps are not always loaded equally. Here, this means that the number of players is not read from the map, but is as hardcoded as the default map. To fix the number of slots to use the actual number of players, I introduce the (rather ugly) `DEFAULTSKIRMISHMAPMAXPLAYERS` constant defined right where you would expect it: next to the definition of the default skirmish map. While the patch is for 3.2.3, this should apply cleanly to master as well. -- Ticket URL: <http://developer.wz2100.net/ticket/4849> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4848: Default map: Use already defined const string
#4848: Default map: Use already defined const string -+- Reporter: Kreuvf| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.2.3 Component: other | Keywords: Resolution:| Operating System: All/Non-Specific | -+- Changes (by Kreuvf): Attachment "use-define-for-default-map.patch" added http://developer.wz2100.net/raw-attachment/ticket/4848/use-define-for-default-map.patch -- Ticket URL: <http://developer.wz2100.net/ticket/4848> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4848: Default map: Use already defined const string
#4848: Default map: Use already defined const string -+- Reporter: Kreuvf| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.2.3 Component: other | Operating System: All/Non-Specific | -+- The const string is already defined in `configuration.h`, but only used in `multiint.cpp`. Now it is also used in `configuration.cpp` making it easier to change the default map. -- Ticket URL: <http://developer.wz2100.net/ticket/4848> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4847: keyboard shortcuts don't work with non English locale and more
#4847: keyboard shortcuts don't work with non English locale and more +- Reporter: nikos_k | Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: other|Version: 3.2.3 Operating System: GNU/Linux 64bit | +- If I start Warzone, and I have already set my keyboard language to non English, then keyboard shortcuts don't work. If, then, within the game, I change my keyboard's locale back to English, still the keyboard shortcuts don't work. I need to (save the game, optionally) terminate Warzone, make sure my keyboard is set to English, and then start Warzone, for the shortcuts to function. In other words, my keyboard must be set to English, before starting Warzone 2100, otherwise keyboard shortcuts won't work, in the game. [[BR]] [[BR]] [[BR]] My system is... {{{ Warzone 2100 - Version: 3.2.3, Built:Apr 24 2017 Mageia 6, 64bit keyboard: English / Greek }}} -- Ticket URL: <http://developer.wz2100.net/ticket/4847> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4846: Don't know how to Install (Just unarchived Warzone 2100)
#4846: Don't know how to Install (Just unarchived Warzone 2100) -+- Reporter: Malikia Garandar | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.2.3 Operating System: GNU/Linux 32bit | -+- I recently came into possession of a laptop and put linux on here. The first thing I do is download this game from Muon package manager. As usual the game they have is out of date. So I try to download the package on SourceForge and my computer unarchives it, and now have no idea what to do. I couldn't find a single article to help me out on the web. The folder it came in gave me no clues. -- Ticket URL: <http://developer.wz2100.net/ticket/4846> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4845: German translation update
#4845: German translation update +- Reporter: alfred007| Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Translation |Version: git/master Resolution: | Keywords: Operating System: Windows 7 64bit | +- Changes (by alfred007): Attachment "Änderungen.odt" added http://developer.wz2100.net/raw-attachment/ticket/4845/%C3%84nderungen.odt -- Ticket URL: <http://developer.wz2100.net/ticket/4845> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4845: German translation update
#4845: German translation update +- Reporter: alfred007| Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Translation |Version: git/master Operating System: Windows 7 64bit | +- The attached file includes translations for the new options in the main menu which has Forgon implemented at the beginning of this year. It also includes some suggestions for changes of old translations and some corrections of misspellings. -- Ticket URL: <http://developer.wz2100.net/ticket/4845> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4844: Multiplayer savegames may not have correct visibility
#4844: Multiplayer savegames may not have correct visibility +- Reporter: Berserk Cyborg | Owner: Type: bug |Status: new Priority: normal | Milestone: unspecified Component: other | Version: 3.2 and master Keywords: |Blocked By: Blocking: | Operating System: All/Non-Specific +- While researching and working to fix #4828, I discovered yet another visibility bug. Multiplayer savegames with shared vision alliances are affected. Steps to reproduce issue: 1. start a '''shared vision''' match. 2. save game & quit to main menu. 3. start another skirmish but this time with '''with a non-shared vision alliance''' mode. 4. Quit again (save not needed). 5. Load the '''shared vision''' game. Your ally tile illumination is not shared anymore despite being a shared vision game. I've traced it to game.alliance, on loading the game, being what was last used and thus what is saved in the config file. -- Ticket URL: <http://developer.wz2100.net/ticket/4844> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4843: Incomplete Translation for artifacts in the Intelligence Display
#4843: Incomplete Translation for artifacts in the Intelligence Display +- Reporter: alfred007| Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Translation |Version: git/master Resolution: | Keywords: Operating System: Windows 7 64bit | +- Changes (by alfred007): Attachment "Incomplete Translation.jpg" added http://developer.wz2100.net/raw-attachment/ticket/4843/Incomplete%20Translation.jpg -- Ticket URL: <http://developer.wz2100.net/ticket/4843> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4843: Incomplete Translation for artifacts in the Intelligence Display
#4843: Incomplete Translation for artifacts in the Intelligence Display +- Reporter: alfred007| Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Translation |Version: git/master Operating System: Windows 7 64bit | +- When you click on a researched artifact in the Intelligence Display you get a description of the artifact. The title at the top and at the bottom is still in English, the description in the middle is translated. I add a picture to display the bug for the German translation, but this is the case in all languages. -- Ticket URL: <http://developer.wz2100.net/ticket/4843> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4795: Cheat mode difficulty persists through main menu
#4795: Cheat mode difficulty persists through main menu -+ Reporter: Berserk Cyborg| Owner: Type: bug | Status: new Priority: minor | Milestone: unspecified Component: Engine: other |Version: 3.2 and master Resolution:| Keywords: Blocked By:| Blocking: Operating System: All/Non-Specific | -+ Changes (by Berserk Cyborg): Attachment "0001-Back-out-of-cheat-difficulty-when-in-the-title-menu.patch" added http://developer.wz2100.net/raw-attachment/ticket/4795/0001-Back-out-of-cheat-difficulty-when-in-the-title-menu.patch -- Ticket URL: <http://developer.wz2100.net/ticket/4795> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4795: Cheat mode difficulty persists through main menu
#4795: Cheat mode difficulty persists through main menu -+ Reporter: Berserk Cyborg| Owner: Type: bug | Status: new Priority: minor | Milestone: unspecified Component: Engine: other |Version: 3.2 and master Resolution:| Keywords: Blocked By:| Blocking: Operating System: All/Non-Specific | -+ Changes (by Berserk Cyborg): Attachment "0001-Reset-difficulty-back-to-pre-cheat-difficulty-when-i.patch" added http://developer.wz2100.net/raw-attachment/ticket/4795/0001-Reset-difficulty-back-to-pre-cheat-difficulty-when-i.patch -- Ticket URL: <http://developer.wz2100.net/ticket/4795> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4842: Throttle "transport is full" message
#4842: Throttle "transport is full" message -+- Reporter: Berserk Cyborg| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: trivial |Version: git/master Component: other | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Berserk Cyborg): Attachment "0003-Add-a-throttle-to-the-full-transporter-message.patch" added http://developer.wz2100.net/raw-attachment/ticket/4842/0003-Add-a-throttle-to-the-full-transporter-message.patch -- Ticket URL: <http://developer.wz2100.net/ticket/4842> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4842: Throttle "transport is full" message
#4842: Throttle "transport is full" message -+- Reporter: Berserk Cyborg | Owner: Type: patch (an actual patch, not a|Status: new request for one) | Milestone: Priority: trivial | unspecified Component: other| Version: Keywords: | git/master Blocking: |Blocked By: | Operating System: All | /Non-Specific -+- Similar to #4446 and #4448. -- Ticket URL: <http://developer.wz2100.net/ticket/4842> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4841: French translation of "Wyvern" is "Vouivre", not "Varan"
#4841: French translation of "Wyvern" is "Vouivre", not "Varan" -+- Reporter: Forgon| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: git/master Component: Translation | Keywords: Resolution:| Blocking: Blocked By:| Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "wyvern_vouivre.patch" added http://developer.wz2100.net/raw-attachment/ticket/4841/wyvern_vouivre.patch patch file created with `git format-patch` -- Ticket URL: <http://developer.wz2100.net/ticket/4841> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4841: French translation of "Wyvern" is "Vouivre", not "Varan"
#4841: French translation of "Wyvern" is "Vouivre", not "Varan" -+- Reporter: Forgon | Owner: Type: patch (an actual patch, not a|Status: new request for one) | Milestone: Priority: normal | unspecified Component: Translation | Version: Keywords: | git/master Blocking: |Blocked By: | Operating System: All | /Non-Specific -+- In the French translation of this game, "wyvern" was translated as [https://fr.wikipedia.org/wiki/Varanus "varan"], a word which describes an animal of the [https://en.wikipedia.org/wiki/Monitor_lizard genus varanus], e.g. the Komodo dragon. "Wyvern" is clearly a mythological creature, however. Therefore, I have translated it as [https://fr.wikipedia.org/wiki/Vouivre "vouivre"]. This word is less precise than [https://fr.wikipedia.org/wiki/Wyverne "wyverne"], but more common. -- Ticket URL: <http://developer.wz2100.net/ticket/4841> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4840: Cannot get game to run
#4840: Cannot get game to run -+ Reporter: Brutaz| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.2 and master Operating System: Windows 10 64bit | -+ Hello, Every time i try to run the game it instantly crashes. Tried multiple versions, all give same error. I played this game before, but it wont run on my new pc. Bug report files and system specs: https://ufile.io/ue7a6 Greets Sam -- Ticket URL: <http://developer.wz2100.net/ticket/4840> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4840: Cannot get game to run
#4840: Cannot get game to run -+ Reporter: Brutaz| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.2 and master Resolution:| Keywords: Operating System: Windows 10 64bit | -+ Changes (by Brutaz): Attachment "Bug.zip" added http://developer.wz2100.net/raw-attachment/ticket/4840/Bug.zip Bugreport ans system specs -- Ticket URL: <http://developer.wz2100.net/ticket/4840> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4839: Duplicate translations in the PO-file
#4839: Duplicate translations in the PO-file +- Reporter: alfred007| Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Translation |Version: git/master Operating System: Windows 7 64bit | +- The following phrases are translated twices in the PO-files of commit cd170ec „Display Scale“ (src/frontend.cpp:1039) "Graphics mode" (src/frontend.cpp:1029) "Resolution" (src/frontend.cpp:1034) „Player %u has the wrong game version. Auto kicking." Also the translation for "Italian" (Italienisch in German) has been removed. Now the word "Antialiasing" gets translated as "Italienisch". Antialiasing is an option in the main menu that doesn't mean "Italian". So in my eyes, the translation for the word "Italian" should be added again. -- Ticket URL: <http://developer.wz2100.net/ticket/4839> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4838: Slovenian translation file
#4838: Slovenian translation file -+- Reporter: ThomasCarstein| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.2.3 Component: Translation | Keywords: Resolution:| Operating System: Windows 7 64bit | -+- Changes (by Forgon): Attachment "old_slovenian_translation.patch" added http://developer.wz2100.net/raw-attachment/ticket/4838/old_slovenian_translation.patch patch file created with `git format-patch` based on PO file attached by ThomasCarstein -- Ticket URL: <http://developer.wz2100.net/ticket/4838> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4838: Slovenian translation file
#4838: Slovenian translation file -+- Reporter: ThomasCarstein| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.2.3 Component: Translation | Keywords: Resolution:| Operating System: Windows 7 64bit | -+- Changes (by Forgon): Attachment "new_slovenian_translation.patch" added http://developer.wz2100.net/raw-attachment/ticket/4838/new_slovenian_translation.patch patch file created with `git format-patch` -- Ticket URL: <http://developer.wz2100.net/ticket/4838> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4838: Slovenian translation file
#4838: Slovenian translation file -+- Reporter: ThomasCarstein| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.2.3 Component: Translation | Keywords: Resolution:| Operating System: Windows 7 64bit | -+- Changes (by Forgon): Attachment "old_slovenian_translation.patch" added http://developer.wz2100.net/raw-attachment/ticket/4838/old_slovenian_translation.patch patch file created with `git format-patch` based on PO attached by ThomasCarstein -- Ticket URL: <http://developer.wz2100.net/ticket/4838> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4838: Slovenian translation file
#4838: Slovenian translation file -+- Reporter: ThomasCarstein| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.2.3 Component: Translation | Keywords: Resolution:| Operating System: Windows 7 64bit | -+- Changes (by ThomasCarstein): Attachment "slovenian mo_po.rar" added http://developer.wz2100.net/raw-attachment/ticket/4838/slovenian%20mo_po.rar -- Ticket URL: <http://developer.wz2100.net/ticket/4838> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4838: Slovenian translation file
#4838: Slovenian translation file -+- Reporter: ThomasCarstein| Owner: Type: patch (an actual patch, not | Status: new a request for one) | Milestone: unspecified Priority: normal|Version: 3.2.3 Component: Translation | Operating System: Windows 7 64bit | -+- Here is the translation file, i hope it's for 3.2.3 (let me know if it isn't) -- Ticket URL: <http://developer.wz2100.net/ticket/4838> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4837: Not translatable options in the main menu
#4837: Not translatable options in the main menu +- Reporter: alfred007| Owner: Type: bug | Status: new Priority: normal | Milestone: unspecified Component: Engine: GUI |Version: git/master Operating System: Windows 7 64bit | +- With the patch in ticket #4629, Forgon implemented new configuration options into the main menu. These new options are not translatable because the PO-files don't contain these new options. -- Ticket URL: <http://developer.wz2100.net/ticket/4837> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4836: No weapon when destroy a factory
#4836: No weapon when destroy a factory -+- Reporter: corvax| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: 3.2.3 Operating System: Windows 10 64bit | -+- Hi During a session game "No place to hide" in Challenged mode when a factory is destroy there are no weapons to collect. In previous versions there were so I hope is a bug. Congratulation for the game that change a lot since the PSX1 version. Have a nice day -- Ticket URL: <http://developer.wz2100.net/ticket/4836> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4835: Mods not getting loaded
#4835: Mods not getting loaded -+- Reporter: OpenSourceGames | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: unspecified Resolution:| Keywords: Operating System: All/Non-Specific | -+- Changes (by OpenSourceGames): Attachment "err.png" added http://developer.wz2100.net/raw-attachment/ticket/4835/err.png error message -- Ticket URL: <http://developer.wz2100.net/ticket/4835> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4835: Mods not getting loaded
#4835: Mods not getting loaded -+- Reporter: OpenSourceGames | Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: unspecified Operating System: All/Non-Specific | -+- warzone2100-3.2.3_portable win64 To reproduce: 1. make mods/autoload contain: ARmod_beta3.wz sequences.wz 2. Start new campaign game and save the game 3. Restart WZ and load that game Error message: Warzone has detected a problem A non fatal error has occured. [rebuildSearchPath:446] The required mod could not be loaded: ARmod_beta3.wzsequences.wz, Warzone will try to load the game without it. Seems to be a delimiter error or something like that. -- Ticket URL: <http://developer.wz2100.net/ticket/4835> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4834: Nullbot ignores starting units that cannot build
#4834: Nullbot ignores starting units that cannot build -+- Reporter: Forgon| Owner: NoQ Type: bug | Status: new Priority: normal| Milestone: unspecified Component: NullBot (AI) |Version: git/master Resolution:| Keywords: Blocked By:| Blocking: Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "nullbot_starting_tanks_active.png" added http://developer.wz2100.net/raw-attachment/ticket/4834/nullbot_starting_tanks_active.png starting tanks are active on DA-europe after applying this patch -- Ticket URL: <http://developer.wz2100.net/ticket/4834> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4834: Nullbot ignores starting units that cannot build
#4834: Nullbot ignores starting units that cannot build -+- Reporter: Forgon| Owner: NoQ Type: bug | Status: new Priority: normal| Milestone: unspecified Component: NullBot (AI) |Version: git/master Resolution:| Keywords: Blocked By:| Blocking: Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "nullbot_starting_tanks_idle.png" added http://developer.wz2100.net/raw-attachment/ticket/4834/nullbot_starting_tanks_idle.png starting tanks are idle on DA-europe before applying this patch -- Ticket URL: <http://developer.wz2100.net/ticket/4834> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4834: Nullbot ignores starting units that cannot build
#4834: Nullbot ignores starting units that cannot build -+- Reporter: Forgon| Owner: NoQ Type: bug | Status: new Priority: normal| Milestone: unspecified Component: NullBot (AI) |Version: git/master Resolution:| Keywords: Blocked By:| Blocking: Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "nullbot_starting_units.patch" added http://developer.wz2100.net/raw-attachment/ticket/4834/nullbot_starting_units.patch patch file created with `git format-patch` -- Ticket URL: <http://developer.wz2100.net/ticket/4834> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
[Warzone2100-project] [Warzone 2100 Trac] #4834: Nullbot ignores starting units that cannot build
#4834: Nullbot ignores starting units that cannot build --+- Reporter: Forgon| Owner: NoQ Type: bug |Status: new Priority: normal| Milestone: unspecified Component: NullBot (AI) | Version: git/master Keywords:|Blocked By: Blocking:| Operating System: All/Non-Specific --+- Nullbot ignored starting units that cannot build. The attached patch fixes the problem. -- Ticket URL: <http://developer.wz2100.net/ticket/4834> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4833: when starting new Gamma campaign, in Gamma 1 transporter drops 7/10 units are selected randomly
#4833: when starting new Gamma campaign, in Gamma 1 transporter drops 7/10 units are selected randomly -+- Reporter: Forgon| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: unspecified Resolution:| Keywords: Blocked By:| Blocking: Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "gamma1_transporter_drop.png" added http://developer.wz2100.net/raw-attachment/ticket/4833/gamma1_transporter_drop.png first drop of units by transporter in Gamma 1 after applying this patch -- Ticket URL: <http://developer.wz2100.net/ticket/4833> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project
Re: [Warzone2100-project] [Warzone 2100 Trac] #4833: when starting new Gamma campaign, in Gamma 1 transporter drops 7/10 units are selected randomly
#4833: when starting new Gamma campaign, in Gamma 1 transporter drops 7/10 units are selected randomly -+- Reporter: Forgon| Owner: Type: bug | Status: new Priority: normal| Milestone: unspecified Component: other |Version: unspecified Resolution:| Keywords: Blocked By:| Blocking: Operating System: All/Non-Specific | -+- Changes (by Forgon): Attachment "gamma_1.zip" added http://developer.wz2100.net/raw-attachment/ticket/4833/gamma_1.zip savegame for Gamma 1 which starts immediately after the first transporter drop -- Ticket URL: <http://developer.wz2100.net/ticket/4833> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ___ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project