[Warzone2100-project] [Warzone 2100 Trac] #4874: Closing Trac.

2019-03-24 Thread Warzone 2100 Trac
#4874: Closing Trac.
-+-
 Reporter:  vexed| Owner:
 Type:  task |Status:  new
 Priority:  blocker  | Milestone:  unspecified
Component:  other|   Version:  unspecified
 Keywords:   |Blocked By:
 Blocking:   |  Operating System:  All/Non-Specific
-+-
 Trac is now disabled.

 We will be using GitHub issue tracker, so please use
 https://github.com/Warzone2100/warzone2100/issues

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[Warzone2100-project] [Warzone 2100 Trac] #4873: Ignore

2019-03-24 Thread Warzone 2100 Trac
#4873: Ignore
+-
 Reporter:  vexed   | Owner:
 Type:  bug |Status:  new
 Priority:  normal  | Milestone:  unspecified
Component:  other   |   Version:  unspecified
 Keywords:  |Blocked By:
 Blocking:  |  Operating System:  All/Non-Specific
+-
 blah blah

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4872: Fix broken plural translation string

2019-03-24 Thread Warzone 2100 Trac
#4872: Fix broken plural translation string
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  Translation   |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "plural_format_specifier.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4872/plural_format_specifier.patch

patch file based on revision 135b0761e49d8030e10c70f918ab94e7e0fe1d2c

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[Warzone2100-project] [Warzone 2100 Trac] #4872: Fix broken plural translation string

2019-03-24 Thread Warzone 2100 Trac
#4872: Fix broken plural translation string
-+-
 Reporter:  Forgon   | Owner:
 Type:  patch (an actual patch, not a|Status:  new
  request for one)   | Milestone:
 Priority:  normal   |  unspecified
Component:  Translation  |   Version:
 Keywords:   |  git/master
 Blocking:   |Blocked By:
 |  Operating System:  All
 |  /Non-Specific
-+-
 Recently, [https://github.com/Warzone2100/warzone2100/pull/259 pull
 request 259]
 could not be successfully merged because a translation string of ours
 contains
 different format strings for its singular and plural form in
 src/structure.cpp:

 {{{
 console(ngettext("%s - %u Unit assigned - Damage
 %3.0f%%", "%s - %u Units assigned - Hitpoints %d/%d", assigned_droids),
 }}}

 This can result in broken translations as in the following example from PR
 259:
 {{{
 # Gruplar! -Ayhan
 #: src/structure.cpp:5447
 #, c-format
 msgid "%s - %u Unit assigned - Damage %3.0f%%"
 msgid_plural "%s - %u Units assigned - Hitpoints %d/%d"
 msgstr[0] "%s - %u Birim atandı - Hasar %%%3.0f"
 msgstr[1] "%s - %u Birim atandı - Sağlık %d/%d"
 }}}

 Because gettext compares all values in the msgstr array to the value of
 the
 msgid_plural field, the singular form will be treated as an error due to
 mismatching format specifiers: "%3.0f" is not identical to "%d" and "%d".

 This behavior makes sense because pluralization differs much across
 languages,
 with some languages like Japanese having no plural forms at all.

 The solution is to change the source code so that we use the same format
 string
 for both singular and plural forms, as we happen to do for any other
 message.

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4871: Add translation for structure limit screen title

2019-03-17 Thread Warzone 2100 Trac
#4871: Add translation for structure limit screen title
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "structure_limits_title.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4871/structure_limits_title.patch

patch file based on revision 356710b5c7efed84054b3b70003a6539dfb46265

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[Warzone2100-project] [Warzone 2100 Trac] #4871: Add translation for structure limit screen title

2019-03-17 Thread Warzone 2100 Trac
#4871: Add translation for structure limit screen title
-+-
 Reporter:  Forgon   | Owner:
 Type:  patch (an actual patch, not a|Status:  new
  request for one)   | Milestone:
 Priority:  normal   |  unspecified
Component:  other|   Version:
 Keywords:   |  git/master
 Blocking:   |Blocked By:
 |  Operating System:  All
 |  /Non-Specific
-+-
 The sidetext of the structure limit screens was not translated.

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[Warzone2100-project] [Warzone 2100 Trac] #4870: test ticket

2019-03-07 Thread Warzone 2100 Trac
#4870: test ticket
+-
 Reporter:  Cyp | Owner:
 Type:  bug |Status:  new
 Priority:  normal  | Milestone:  unspecified
Component:  other   |   Version:  unspecified
 Keywords:  |Blocked By:
 Blocking:  |  Operating System:  All/Non-Specific
+-
 test

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4868: Challenge score bug

2019-03-04 Thread Warzone 2100 Trac
#4868: Challenge score bug
-+-
Reporter:  Fedaykin  |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  3.3.0-beta1
  Resolution:|   Keywords:
Operating System:  All/Non-Specific  |
-+-
Changes (by Berserk Cyborg):

Attachment "0001-Fix-saving-challenge-highscore-and-player-name.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4868/0001-Fix-saving-challenge-highscore-and-player-name.patch

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4868: Challenge score bug

2019-03-03 Thread Warzone 2100 Trac
#4868: Challenge score bug
-+-
Reporter:  Fedaykin  |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  3.3.0-beta1
  Resolution:|   Keywords:
Operating System:  All/Non-Specific  |
-+-
Changes (by Berserk Cyborg):

Attachment "0001-Fix-challenge-description-highscore-and-player.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4868/0001-Fix-challenge-description-highscore-and-player.patch

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4869: Change radar size calculation

2019-03-03 Thread Warzone 2100 Trac
#4869: Change radar size calculation
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "radar_size_calculation.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4869/radar_size_calculation.patch

patch file based on revision 53e675d42a4025b9106ff46c7687db90179160a2

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[Warzone2100-project] [Warzone 2100 Trac] #4869: Change radar size calculation

2019-03-03 Thread Warzone 2100 Trac
#4869: Change radar size calculation
-+-
 Reporter:  Forgon   | Owner:
 Type:  patch (an actual patch, not a|Status:  new
  request for one)   | Milestone:
 Priority:  normal   |  unspecified
Component:  other|   Version:
 Keywords:   |  git/master
 Blocking:   |Blocked By:
 |  Operating System:  All
 |  /Non-Specific
-+-
 The simplified radar size calculation introduced in ticket #4689 led to
 many
 user complaints about the radar being:
 * too small
 * partly outside of the game window when rotating it
 * of different sizes in pre-offworld and offworld missions

 Just as before commit 619e84d56189f45138ff18b3aea733dc15d9ca0c the radar
 should
 * be centered when rotating to avoid breaking the game window
 * be scaled down to a predefined size rather than tile size

 Different radar sizes change their meaning:
 * size 8 is now equal to the size of the reticule area in the lower left
   corner of the screen, without breaking the layout in any way whatsoever.
 * size 48 is the new default size and equal to 30% of the screen width.

 In addition, the radar's offset from the lower right corner of the game
 window
 has been decreased so that it visually aligns with other widgets.

 Unfortunately, preventing rotating radar from being partially outside of
 the
 game window requires to increase its side length by the square root of 2
 and
 looks irritating. I have nevertheless implemented this change so that I
 can get
 feedback on how exactly radar rotation is supposed to behave.

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[Warzone2100-project] [Warzone 2100 Trac] #4868: Challenge score bug

2019-03-03 Thread Warzone 2100 Trac
#4868: Challenge score bug
-+-
Reporter:  Fedaykin  |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  3.3.0-beta1
Operating System:  All/Non-Specific  |
-+-
 Score in menu doesn't change after solving a challenge

--
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Re: [Warzone2100-project] [Warzone 2100 Trac] #4867: Disable minimap when its widget is invisible

2019-03-01 Thread Warzone 2100 Trac
#4867: Disable minimap when its widget is invisible
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "record_invisible_radar" added

http://developer.wz2100.net/raw-attachment/ticket/4867/record_invisible_radar

shell script to create video and screenshot documentation for this ticket

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4867: Disable minimap when its widget is invisible

2019-03-01 Thread Warzone 2100 Trac
#4867: Disable minimap when its widget is invisible
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "invisible_radar_savegame.wz" added

http://developer.wz2100.net/raw-attachment/ticket/4867/invisible_radar_savegame.wz

savegame used by `record_invisible_radar`

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4867: Disable minimap when its widget is invisible

2019-03-01 Thread Warzone 2100 Trac
#4867: Disable minimap when its widget is invisible
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "invisible_radar_old.mkv" added

http://developer.wz2100.net/raw-attachment/ticket/4867/invisible_radar_old.mkv

video of beacon dropped far from cursor position before applying the patch

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4867: Disable minimap when its widget is invisible

2019-03-01 Thread Warzone 2100 Trac
#4867: Disable minimap when its widget is invisible
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "invisible_radar_beacon_old.png" added

http://developer.wz2100.net/raw-attachment/ticket/4867/invisible_radar_beacon_old.png

screenshot of beacon dropped far from cursor position before applying the patch

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4867: Disable minimap when its widget is invisible

2019-03-01 Thread Warzone 2100 Trac
#4867: Disable minimap when its widget is invisible
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "invisible_radar_new.mkv" added

http://developer.wz2100.net/raw-attachment/ticket/4867/invisible_radar_new.mkv

video of beacon dropped at object under cursor after applying the patch

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4867: Disable minimap when its widget is invisible

2019-03-01 Thread Warzone 2100 Trac
#4867: Disable minimap when its widget is invisible
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "invisible_radar.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4867/invisible_radar.patch

patch file based on revision 456a74edb1fa76e66bf8e0e2c888b54c0b5c6299

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[Warzone2100-project] [Warzone 2100 Trac] #4867: Disable minimap when its widget is invisible

2019-03-01 Thread Warzone 2100 Trac
#4867: Disable minimap when its widget is invisible
-+-
 Reporter:  Forgon   | Owner:
 Type:  patch (an actual patch, not a|Status:  new
  request for one)   | Milestone:
 Priority:  normal   |  unspecified
Component:  other|   Version:
 Keywords:   |  git/master
 Blocking:   |Blocked By:
 |  Operating System:  All
 |  /Non-Specific
-+-
 == Radar visibility

 When pressing the Tab key (the default keyboard shortcut for "Toggle
 Overlays"),
 all widgets were disabled, except the radar, which was merely turned
 invisible.

 This led to the following bugs:
 * in skirmish and multiplayer games, beacons dropped inside the radar area
   were either invisible to the user or seemed to appear in the wrong
 location
 * mouse actions continued to be processed as though the radar was active:
   * scrolling to set radar zoom
   * clicking the left mouse button to send units to a specific location
   * clicking or dragging the right mouse button to move around the map

 The problem occurred because the minimap was disabled only if at least one
 of
 two boolean variables were set to "false", neither of which was affected
 by the
 function setWidgetsStatus() that disabled widgets:
 * radarOnScreen (can be set via "Toggle Radar", by default through
 pressing F7)
 * radarPermitted (usually true when HQ present)

 The unused cheat "Move Pause" set the variable radarOnScreen when
 (de)activating
 widgets to avoid the bug.
 Yet this could overrule the user having toggled radar visibility by
 pressing F7.

 A new function radarVisible() now calls getWidgetStatus() to verify
 whether the
 radar is visible in addition to being activated.

 == Refactoring function draw3DScene()

 The function draw3DScene() does not draw widgets, radar included, if the
 variables bRender3DOnly and radarVisible are set to "false".
 The code for this rule was overly complicated and has been refactored.

 == Checking whether the mouse is inside the radar area

 The mouse cursor is inside the radar area if the functions radarVisible()
 and
 CoordInRadar() both return "true".
 This condition has been replaced in two instances with merely checking the
 return value of function isMouseOverRadar(), the variable mouseOverRadar.
 The function processRadarInput() only sets it to "true" if the radar is
 visible.

 == Fix one-off error in calculation of world coordinates

 Tile coordinates range from 0 to map length -1 or map width -1.
 The function CalcRadarPosition() did not subtract 1, causing a one-off
 error.

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map

2019-02-28 Thread Warzone 2100 Trac
#4866: Fix treacherous cliff in tutorial map
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "keymap.json" added

http://developer.wz2100.net/raw-attachment/ticket/4866/keymap.json

customized keymap, used by `record_tutorial_cliff_bug`

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map

2019-02-28 Thread Warzone 2100 Trac
#4866: Fix treacherous cliff in tutorial map
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "tutorial_cliff.xnr" added

http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff.xnr

GNU Xnee recording file, used by `record_tutorial_cliff_bug`

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map

2019-02-28 Thread Warzone 2100 Trac
#4866: Fix treacherous cliff in tutorial map
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "tutorial_cliff_artifact_location_new.png" added

http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff_artifact_location_new.png

screenshot of tutorial cliff with artifact after applying the patch

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map

2019-02-28 Thread Warzone 2100 Trac
#4866: Fix treacherous cliff in tutorial map
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "tutorial_cliff_stuck_truck_new.png" added

http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff_stuck_truck_new.png

screenshot of truck moving after picking up artifact after applying the patch

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map

2019-02-28 Thread Warzone 2100 Trac
#4866: Fix treacherous cliff in tutorial map
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "tutorial_cliff_new.mkv" added

http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff_new.mkv

video of truck moving after picking up artifact after applying the patch

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map

2019-02-28 Thread Warzone 2100 Trac
#4866: Fix treacherous cliff in tutorial map
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "tutorial_cliff_artifact_location_old.png" added

http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff_artifact_location_old.png

screenshot of tutorial cliff with artifact before applying the patch

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map

2019-02-28 Thread Warzone 2100 Trac
#4866: Fix treacherous cliff in tutorial map
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "tutorial_cliff_old.mkv" added

http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff_old.mkv

video of truck getting stuck when picking up artifact before applying the patch

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map

2019-02-28 Thread Warzone 2100 Trac
#4866: Fix treacherous cliff in tutorial map
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "tutorial_cliff_stuck_truck_old.png" added

http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff_stuck_truck_old.png

screenshot of truck stuck after picking up artifact before applying the patch

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map

2019-02-28 Thread Warzone 2100 Trac
#4866: Fix treacherous cliff in tutorial map
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "record_tutorial_cliff_bug" added

http://developer.wz2100.net/raw-attachment/ticket/4866/record_tutorial_cliff_bug

shell script to create screenshot and video documentation for this bug

--
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Re: [Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map

2019-02-28 Thread Warzone 2100 Trac
#4866: Fix treacherous cliff in tutorial map
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "tutorial_cliff.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4866/tutorial_cliff.patch

patch file based on revision 456a74edb1fa76e66bf8e0e2c888b54c0b5c6299

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[Warzone2100-project] [Warzone 2100 Trac] #4866: Fix treacherous cliff in tutorial map

2019-02-28 Thread Warzone 2100 Trac
#4866: Fix treacherous cliff in tutorial map
-+-
 Reporter:  Forgon   | Owner:
 Type:  patch (an actual patch, not a|Status:  new
  request for one)   | Milestone:
 Priority:  normal   |  unspecified
Component:  other|   Version:
 Keywords:   |  git/master
 Blocking:   |Blocked By:
 |  Operating System:  All
 |  /Non-Specific
-+-
 In the tutorial, trucks got stuck on a cliff when picking up an artifact
 placed
 on top of it. They could only be moved out via unit order, e.g. "Return to
 HQ".

--
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Re: [Warzone2100-project] [Warzone 2100 Trac] #4865: Fix campaign map files

2019-02-28 Thread Warzone 2100 Trac
#4865: Fix campaign map files
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  Data: Maps|   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "campaign_map_files.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4865/campaign_map_files.patch

patch file based on revision 456a74edb1fa76e66bf8e0e2c888b54c0b5c6299

--
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Re: [Warzone2100-project] [Warzone 2100 Trac] #4865: Fix campaign map files

2019-02-28 Thread Warzone 2100 Trac
#4865: Fix campaign map files
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  Data: Maps|   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "flame_bad_module_error.png" added

http://developer.wz2100.net/raw-attachment/ticket/4865/flame_bad_module_error.png

FlaME error message about a "Bad module" in campaign mission cam1/sub1-5

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4865: Fix campaign map files

2019-02-28 Thread Warzone 2100 Trac
#4865: Fix campaign map files
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  Data: Maps|   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "flame_water_triangle_direction_warning.png" added

http://developer.wz2100.net/raw-attachment/ticket/4865/flame_water_triangle_direction_warning.png

FlaME warning message about water tiles pointing in the wrong direction

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4865: Fix campaign map files

2019-02-28 Thread Warzone 2100 Trac
#4865: Fix campaign map files
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  Data: Maps|   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "find_overlapping_objects" added

http://developer.wz2100.net/raw-attachment/ticket/4865/find_overlapping_objects

AWK script to list all tiles with overlapping objects in BJO files

--
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Re: [Warzone2100-project] [Warzone 2100 Trac] #4865: Fix campaign map files

2019-02-28 Thread Warzone 2100 Trac
#4865: Fix campaign map files
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  Data: Maps|   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "corrected_campaign_maps.zip" added

http://developer.wz2100.net/raw-attachment/ticket/4865/corrected_campaign_maps.zip

all corrected campaign maps for this ticket as exported by FlaME

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4864: Froze with high CPU usage when trying to unload transporter

2019-02-23 Thread Warzone 2100 Trac
#4864: Froze with high CPU usage when trying to unload transporter
-+-
Reporter:  Cyp   |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  git/master
  Resolution:|   Keywords:
  Blocked By:|   Blocking:
Operating System:  All/Non-Specific  |
-+-
Changes (by Cyp):

Attachment "wzUnloadTransporter.txt" added

http://developer.wz2100.net/raw-attachment/ticket/4864/wzUnloadTransporter.txt

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[Warzone2100-project] [Warzone 2100 Trac] #4863: when you give a team mate a unit it stops dead

2019-02-20 Thread Warzone 2100 Trac
#4863: when you give a team mate a unit it stops dead
-+-
Reporter:  Berg  |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  git/master
Operating System:  All/Non-Specific  |
-+-
 Before giving a unit top a allyyou could send i9t on its way in the
 direction you wanted and then gift it to you ally and it would continue
 now it stops dead
 This is not normal bahavour please fix it.

--
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Re: [Warzone2100-project] [Warzone 2100 Trac] #4862: Campaign unit limit 40 for difficulties "Hard" and "Insane"

2019-02-13 Thread Warzone 2100 Trac
#4862: Campaign unit limit 40 for difficulties "Hard" and "Insane"
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  Campaign  |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "campaign_unit_limit.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4862/campaign_unit_limit.patch

patch file based on revision 400191c9c47a4e39aeb12240283f355a57e30290

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[Warzone2100-project] [Warzone 2100 Trac] #4862: Campaign unit limit 40 for difficulties "Hard" and "Insane"

2019-02-13 Thread Warzone 2100 Trac
#4862: Campaign unit limit 40 for difficulties "Hard" and "Insane"
-+-
 Reporter:  Forgon   | Owner:
 Type:  patch (an actual patch, not a|Status:  new
  request for one)   | Milestone:
 Priority:  normal   |  unspecified
Component:  Campaign |   Version:
 Keywords:   |  git/master
 Blocking:   |Blocked By:
 |  Operating System:  All
 |  /Non-Specific
-+-
 In early versions of this game, players could manufacture no more than 40
 units
 in the campaign. Currently, 100 units are possible.

 This makes it significantly easier to complete missions, especially with
 team
 Beta and Gamma, which can make use of numerous VTOLs as well as land
 units.
 It also reduces the incentive to train units and repair them.

 Thus, the old campaign unit limit of 40 should be reinstated for the
 difficulty
 levels "Hard" and "Insane".

 The inspiration for this patch is
 [http://forums.wz2100.net/viewtopic.php?f=6=12714=1500#p143685
 this forum post by user xNEXTx], who wrote

 > In my opinion, the most important problem of balance in the company is
 the army
 > limit of 100.
 > Having 100 units is not a problem to overcome any defense and enemy
 units.
 > When before still on PSone played and had 40 units this was difficult.
 > I agree that in case of 40 units did not make sense to build VTOL and
 cyborgs,
 > but the game was interesting.
 > Now:
 > Built limit of 100 units the army and "was crushed by a crowd" of
 computer.
 > The game company was created for 40 units. Deviation from this limit
 leads to a
 > broken balance.
 > 40 it's a little army, but it's right for the company.

 The new unit limit would also apply to the tutorials "Tutorial" and "Fast
 Play".

--
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Re: [Warzone2100-project] [Warzone 2100 Trac] #4861: Increase rate of fire for Bunker Busters

2019-02-13 Thread Warzone 2100 Trac
#4861: Increase rate of fire for Bunker Busters
+-
Reporter:  Forgon   |  Owner:
Type:  bug  | Status:  new
Priority:  normal   |  Milestone:  unspecified
   Component:  Data: Scripts (MultiPlayer)  |Version:  unspecified
  Resolution:   |   Keywords:
  Blocked By:   |   Blocking:
Operating System:  All/Non-Specific |
+-
Changes (by Forgon):

Attachment "bunker_buster_balance.wz" added

http://developer.wz2100.net/raw-attachment/ticket/4861/bunker_buster_balance.wz

savegame to experiment with Bunker Busters

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4861: Increase rate of fire for Bunker Busters

2019-02-13 Thread Warzone 2100 Trac
#4861: Increase rate of fire for Bunker Busters
+-
Reporter:  Forgon   |  Owner:
Type:  bug  | Status:  new
Priority:  normal   |  Milestone:  unspecified
   Component:  Data: Scripts (MultiPlayer)  |Version:  unspecified
  Resolution:   |   Keywords:
  Blocked By:   |   Blocking:
Operating System:  All/Non-Specific |
+-
Changes (by Forgon):

Attachment "bunker_buster_rof.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4861/bunker_buster_rof.patch

patch file based on revision 400191c9c47a4e39aeb12240283f355a57e30290

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[Warzone2100-project] [Warzone 2100 Trac] #4861: Increase rate of fire for Bunker Busters

2019-02-13 Thread Warzone 2100 Trac
#4861: Increase rate of fire for Bunker Busters
-+-
 Reporter:  Forgon   | Owner:
 Type:  bug  |Status:  new
 Priority:  normal   | Milestone:  unspecified
Component:  Data: Scripts (MultiPlayer)  |   Version:  unspecified
 Keywords:   |Blocked By:
 Blocking:   |  Operating System:  All/Non-
 |  Specific
-+-
 The Bunker Buster is too weak, mostly because it takes 20 seconds to
 reload.
 Buildings can be destroyed more effectively and with less risk of losing
 units
 * with cannons or artillery on the ground
 * with bombs in the air

 As a remedy
 * the Bunker Buster should take only 8 seconds to reload, instead of 20
 seconds.
   This is on average as fast as the Lancer that fires two rounds in 16
 seconds.
 * the VTOL Bunker Buster should be able to fire two rounds, rather than
 one.
   The second shot can be fired 8 seconds after the first.

--
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Re: [Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker

2019-02-12 Thread Warzone 2100 Trac
#4856: Fix broken PIE model for Flamer Bunker
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "flamer_bunker_model_screenshot" added

http://developer.wz2100.net/raw-attachment/ticket/4856/flamer_bunker_model_screenshot

shell script to take screenshot of Flamer Bunker model

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker

2019-02-12 Thread Warzone 2100 Trac
#4856: Fix broken PIE model for Flamer Bunker
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "flamer_bunker_model_savegame.wz" added

http://developer.wz2100.net/raw-attachment/ticket/4856/flamer_bunker_model_savegame.wz

save game with Flamer Bunker model

--
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Re: [Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker

2019-02-12 Thread Warzone 2100 Trac
#4856: Fix broken PIE model for Flamer Bunker
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "flamer_bunker_model_new.png" added

http://developer.wz2100.net/raw-attachment/ticket/4856/flamer_bunker_model_new.png

corrected flamer bunker model without blue and purple stripe

--
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Re: [Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker

2019-02-12 Thread Warzone 2100 Trac
#4856: Fix broken PIE model for Flamer Bunker
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "flamer_bunker_model_old.png" added

http://developer.wz2100.net/raw-attachment/ticket/4856/flamer_bunker_model_old.png

broken flamer bunker model with blue and purple stripe

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker

2019-02-12 Thread Warzone 2100 Trac
#4856: Fix broken PIE model for Flamer Bunker
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "flamer_bunker_model.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4856/flamer_bunker_model.patch

patch file based on revision 7e83b33ce86884e5fc1fc0ffcff9e7d676089f76

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[Warzone2100-project] [Warzone 2100 Trac] #4860: 3.3.0 beta is listed as master

2019-02-10 Thread Warzone 2100 Trac
#4860: 3.3.0 beta is listed as master
-+-
Reporter:  Quenton   |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  unspecified
Operating System:  All/Non-Specific  |
-+-
 the version should be 3.3.0 in the main menu not master
 the installer can not find applocal system library file? what this for?
 the directory name is still Warzone 2100 master?

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4859: cant beat alpha 12

2019-02-06 Thread Warzone 2100 Trac
#4859: cant beat alpha 12
-+-
Reporter:  hogwartswarrior   |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  unspecified
  Resolution:|   Keywords:
Operating System:  All/Non-Specific  |
-+-
Changes (by hogwartswarrior):

Attachment "hedwig.2.gam" added

http://developer.wz2100.net/raw-attachment/ticket/4859/hedwig.2.gam

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4859: cant beat alpha 12

2019-02-06 Thread Warzone 2100 Trac
#4859: cant beat alpha 12
-+-
Reporter:  hogwartswarrior   |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  unspecified
  Resolution:|   Keywords:
Operating System:  All/Non-Specific  |
-+-
Changes (by hogwartswarrior):

Attachment "hedwig.gam" added

http://developer.wz2100.net/raw-attachment/ticket/4859/hedwig.gam

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[Warzone2100-project] [Warzone 2100 Trac] #4859: cant beat alpha 12

2019-02-06 Thread Warzone 2100 Trac
#4859: cant beat alpha 12
-+-
Reporter:  hogwartswarrior   |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  unspecified
Operating System:  All/Non-Specific  |
-+-
 cant beat alpha 12

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4858: transport wont leave main base

2019-02-01 Thread Warzone 2100 Trac
#4858: transport wont leave main base
-+-
Reporter:  hogwartswarrior   |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  git/master
  Resolution:|   Keywords:
Operating System:  All/Non-Specific  |
-+-
Changes (by hogwartswarrior):

Attachment "hogwarts.gam" added

http://developer.wz2100.net/raw-attachment/ticket/4858/hogwarts.gam

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[Warzone2100-project] [Warzone 2100 Trac] #4858: transport wont leave main base

2019-02-01 Thread Warzone 2100 Trac
#4858: transport wont leave main base
-+-
Reporter:  hogwartswarrior   |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  git/master
Operating System:  All/Non-Specific  |
-+-
 when transport leaves mainbase, map wont switch

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[Warzone2100-project] [Warzone 2100 Trac] #4857: transport wont leave main base

2019-02-01 Thread Warzone 2100 Trac
#4857: transport wont leave main base
-+-
Reporter:  hogwartswarrior   |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  git/master
Operating System:  All/Non-Specific  |
-+-
 when transport leaves mainbase, map wont switch

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker

2019-01-29 Thread Warzone 2100 Trac
#4856: Fix broken PIE model for Flamer Bunker
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "flamer_bunker_new.png" added

http://developer.wz2100.net/raw-attachment/ticket/4856/flamer_bunker_new.png

corrected flamer bunker model without blue and purple stripe

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker

2019-01-29 Thread Warzone 2100 Trac
#4856: Fix broken PIE model for Flamer Bunker
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "flamer_bunker_old.png" added

http://developer.wz2100.net/raw-attachment/ticket/4856/flamer_bunker_old.png

broken flamer bunker model with blue and purple stripe

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[Warzone2100-project] [Warzone 2100 Trac] #4856: Fix broken PIE model for Flamer Bunker

2019-01-29 Thread Warzone 2100 Trac
#4856: Fix broken PIE model for Flamer Bunker
-+-
 Reporter:  Forgon   | Owner:
 Type:  patch (an actual patch, not a|Status:  new
  request for one)   | Milestone:
 Priority:  normal   |  unspecified
Component:  other|   Version:
 Keywords:   |  git/master
 Blocking:   |Blocked By:
 |  Operating System:  All
 |  /Non-Specific
-+-
 The PIE model for the Flamer Bunker contained a blue and purple stripe at
 the
 front side of the bunker's roof.

 Checking polygon coordinates in data/base/texpages/page-17-droid-
 weapons.png
 revealed that the vertical coordinates were wrong. They have been fixed.

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4855: Tutorial shows wrong icon for reticule area's central button

2019-01-28 Thread Warzone 2100 Trac
#4855: Tutorial shows wrong icon for reticule area's central button
-+-
Reporter:  Forgon|  Owner:  Per
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  JavaScript Issues |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "tutorial3_close_button.png" added

http://developer.wz2100.net/raw-attachment/ticket/4855/tutorial3_close_button.png

beginning of base building tutorial in version 3.2.3 with correct central button

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4855: Tutorial shows wrong icon for reticule area's central button

2019-01-28 Thread Warzone 2100 Trac
#4855: Tutorial shows wrong icon for reticule area's central button
-+-
Reporter:  Forgon|  Owner:  Per
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  JavaScript Issues |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "reticule_icons.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4855/reticule_icons.patch

patch file based on revision 01c74c97ee049f315875b19d3685a5da3be1fc86

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[Warzone2100-project] [Warzone 2100 Trac] #4854: Debug Menu

2019-01-07 Thread Warzone 2100 Trac
#4854: Debug Menu
-+-
Reporter:  HanSolo0001   |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  3.2.3
Operating System:  Windows 10 64bit  |
-+-
 So in the past, when you enable the debug menu, it would bring it up
 within the game itself. Was playing the other day, and it brought it up in
 a new window. Is this a bug? If not, then please change it back to an in-
 game menu.

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[Warzone2100-project] [Warzone 2100 Trac] #4853: exploit map uploads

2019-01-05 Thread Warzone 2100 Trac
#4853: exploit map uploads
-+-
Reporter:  Quenton   |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  git/master
Operating System:  All/Non-Specific  |
-+-
 a host can map spam anyone that connects to them since fe726e2

 when I join game that say is hosting certain map then they change it and
 it downloads and they change again and it download again ... forever can
 run out of room on portable device.

 this can be easy to exploit and should not be allowed

--
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[Warzone2100-project] [Warzone 2100 Trac] #4852: third campaign mission, and online/lan hosting

2019-01-05 Thread Warzone 2100 Trac
#4852: third campaign mission, and online/lan hosting
-+-
Reporter:  SeedySanno95  |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  3.2.3
Operating System:  Windows 8 |
-+-
 hey just letting you guys/girls know that me and my farther both have the
 game and the up to date version and both cant complete the third mission
 in the first campaign, and also cant lan and host multiplayer but can play
 with others

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[Warzone2100-project] [Warzone 2100 Trac] #4851: German sequences are of poor quality

2019-01-04 Thread Warzone 2100 Trac
cavenger"
 * in "cam1/cam1ccom.ogg":
   * untranslated: "Kommandoturm verfügbar"[[BR]]
 "Kommandoturm" instead of "Commanderturm"
   * msgid "Commander, we have recovered a command turret from the New
 Paradigm."[[BR]]
 msgstr "Commander, wir haben einen Commanderturm des New Paradigm
 erbeutet."[[BR]]
 "Commander, wir haben einen Kommandoturm des New Paradigm
 erbeutet."[[BR]]
 "Kommandoturm" instead of "Commanderturm"
 * in "cam1/sub1_1.ogg" and "transport.ogg":
   * msgid "Load an attack force into the transport."[[BR]]
 msgstr "Verladen Sie einen Angriffstrupp in den Transporter."[[BR]]
 "Laden Sie eine Angriffstruppe in den Transporter."[[BR]]
 "eine Angriffstruppe" instead of "einen Angriffstrupp"
 * in "cam1/sub1_2.ogg":
   * untranslated: "Aufklärungsberichte zeigen, dass die in dieser Region
 operierenden Scavengers technologisch fortgeschrittener sind als die
 bisherigen."[[BR]]
 "Scavengers" instead of "Scavenger"
 * in "cam1/sub1_3.ogg":
   * msgid "Take a scout force to investigate these signals."[[BR]]
 msgstr "Untersuchen Sie dieses Signal mit einem Spähtrupp."[[BR]]
 "Verwenden Sie einen Kundschaftertrupp, um die Herkunft dieser Signale
 zu erforschen."[[BR]]
 "Kundschaftertrupp" instead of "Spähtrupp"
 * in "cam2/cam2_2.ogg":
   * msgid "An enemy commander is collecting a shipment from NEXUS at this
 location."[[BR]]
 msgstr "Ein feindlicher Commander sammelt eine Lieferung von NEXUS an
 dieser Position ein."[[BR]]
 "Informationen aus der Basis des Kollektivs deuten darauf hin, dass
 ein feindlicher Gefechtsführer eineLieferung an Nexus an dieser Stelle
 einsammelt".[[BR]]
"Gefechtsführer" instead of "Commander"
 * in "cam2/cam2ca.ogg":
   * msgid "Analysis of flight paths indicate that The Collective's VTOLs
 originate from here."[[BR]]
 msgstr "Die Analyse der Flugbahnen zeigt, dass die VTOLs des
 Kollektivs von hier starten."[[BR]]
 "Die Analyse der Flugmuster legt nahe, dass die VTOLs in dieser Region
 starten"[[BR]]
 "Flugmuster" instead of "Flugbahnen"
 * in "cam3/cam3intp.ogg":
   * untranslated: "Sie müssen NEXUS besiegen, bevor er erneut seine Mächte
 einsetzen kann."[[BR]]
 "Mächte" instead of "Kräfte"

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4850: Change targeting class of missiles in campaign

2018-12-23 Thread Warzone 2100 Trac
#4850: Change targeting class of missiles in campaign
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  Campaign  |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "campaign_missile_homing.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4850/campaign_missile_homing.patch

patch file based on revision 508b0cc06fd51a16f47f5945e1db9c61f05db57c

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[Warzone2100-project] [Warzone 2100 Trac] #4850: Change targeting class of missiles in campaign

2018-12-23 Thread Warzone 2100 Trac
#4850: Change targeting class of missiles in campaign
-+-
 Reporter:  Forgon   | Owner:
 Type:  patch (an actual patch, not a|Status:  new
  request for one)   | Milestone:
 Priority:  normal   |  unspecified
Component:  Campaign |   Version:
 Keywords:   |  git/master
 Blocking:   |Blocked By:
 |  Operating System:  All
 |  /Non-Specific
-+-
 Homing missiles aim at a target by readjusting their trajectory during
 flight
 rather than merely firing in its direction. They can thus hit moving
 targets
 with greater accuracy.

 In skirmish and multiplayer games, Seraph Missile and Archangel Missile
 can
 home in on their targets since

 `
 commit ea7b1912fdd6d733288e9b5e783af8cd1c3cf408
 Author: Cyp 
 Date:   Fri Jun 8 09:42:51 2012 +0200

 Balance changes by NoQ.

 And thanks to Reg312, Iluvalar and tmp500 for valuable suggestions.

 Inferno: price 80->110, incend.radius 64->48, incend.damage 40->32
 Thermite Cyborg: incend.damage 38->32
 Plasmite: price 80->130, incend.radius 96->60, incend.damage 63->50
 Incendiary Mortar: price 150->200, pit price 135->170, incend.damage
 30->22
 Incendiary Howitzer: price 250->300, emplacement price 325->400,
 incend.damage 60->32
 Minipod: range 1152->1088
 MRA: damage 34->29, splash damage 30->29, reload time 145->165
 HMG: damage 18->17
 AG: fire pause 3->4, damage 20->19
 TAG: price 100->120, fire pause 3->4, damage 30->28
 AG Cyborg: fire pause 4->5, damage 20->18
 MG: ROF upgrades 15%/30%/45% -> 17%/34%/50%.
 MC: research points 4800->3600
 HPV: research points 7200->4800
 Gates: price 25->75
 Whirlwind: fire pause 3->4
 Thermite Bombs: incend.damage 200->120
 Plasmite Bombs: incend.damage 200->140
 Cannon Fortress: price 1000->900, range 1792->1408
 Seraph: damage 120->110, splash 100->90, INDIRECT->HOMING-INDIRECT
 Archangel: INDIRECT->HOMING-INDIRECT
 '

 The attached patch enables the same behavior for campaign and tutorial
 games,
 in which the Seraph Missile is called Angel Missile.

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4849: Default map: Use correct number of players

2018-12-08 Thread Warzone 2100 Trac
#4849: Default map: Use correct number of players
-+-
Reporter:  Kreuvf|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  3.2.3
   Component:  other |   Keywords:
  Resolution:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Kreuvf):

Attachment "ease-changing-default-map-maxplayers.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4849/ease-changing-default-map-maxplayers.patch

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[Warzone2100-project] [Warzone 2100 Trac] #4849: Default map: Use correct number of players

2018-12-08 Thread Warzone 2100 Trac
#4849: Default map: Use correct number of players
-+-
Reporter:  Kreuvf|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  3.2.3
   Component:  other |
Operating System:  All/Non-Specific  |
-+-
 The patch in #4848 made the game use an already defined constant for the
 default map to show for skirmish games. Unfortunately, maps are not always
 loaded equally. Here, this means that the number of players is not read
 from the map, but is as hardcoded as the default map.

 To fix the number of slots to use the actual number of players, I
 introduce the (rather ugly) `DEFAULTSKIRMISHMAPMAXPLAYERS` constant
 defined right where you would expect it: next to the definition of the
 default skirmish map.

 While the patch is for 3.2.3, this should apply cleanly to master as well.

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4848: Default map: Use already defined const string

2018-12-01 Thread Warzone 2100 Trac
#4848: Default map: Use already defined const string
-+-
Reporter:  Kreuvf|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  3.2.3
   Component:  other |   Keywords:
  Resolution:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Kreuvf):

Attachment "use-define-for-default-map.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4848/use-define-for-default-map.patch

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[Warzone2100-project] [Warzone 2100 Trac] #4848: Default map: Use already defined const string

2018-12-01 Thread Warzone 2100 Trac
#4848: Default map: Use already defined const string
-+-
Reporter:  Kreuvf|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  3.2.3
   Component:  other |
Operating System:  All/Non-Specific  |
-+-
 The const string is already defined in `configuration.h`, but only used in
 `multiint.cpp`. Now it is also used in `configuration.cpp` making it
 easier to change the default map.

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[Warzone2100-project] [Warzone 2100 Trac] #4847: keyboard shortcuts don't work with non English locale and more

2018-11-29 Thread Warzone 2100 Trac
#4847: keyboard shortcuts don't work with non English locale and more
+-
Reporter:  nikos_k  |  Owner:
Type:  bug  | Status:  new
Priority:  normal   |  Milestone:  unspecified
   Component:  other|Version:  3.2.3
Operating System:  GNU/Linux 64bit  |
+-
 If I start Warzone, and I have already set my keyboard language to non
 English, then keyboard shortcuts don't work.

 If, then, within the game, I change my keyboard's locale back to English,
 still the keyboard shortcuts don't work.

 I need to (save the game, optionally) terminate Warzone, make sure my
 keyboard is set to English, and then start Warzone, for the shortcuts to
 function.

 In other words, my keyboard must be set to English, before starting
 Warzone 2100, otherwise keyboard shortcuts won't work, in the game.
 [[BR]]
 [[BR]]
 [[BR]]


 My system is...
 {{{
Warzone 2100 - Version: 3.2.3, Built:Apr 24 2017
Mageia 6, 64bit
keyboard: English / Greek
 }}}

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[Warzone2100-project] [Warzone 2100 Trac] #4846: Don't know how to Install (Just unarchived Warzone 2100)

2018-11-28 Thread Warzone 2100 Trac
#4846: Don't know how to Install (Just unarchived Warzone 2100)
-+-
Reporter:  Malikia Garandar  |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  3.2.3
Operating System:  GNU/Linux 32bit   |
-+-
 I recently came into possession of a laptop and put linux on here. The
 first thing I do is download this game from Muon package manager. As usual
 the game they have is out of date. So I try to download the package on
 SourceForge and my computer unarchives it, and now have no idea what to
 do. I couldn't find a single article to help me out on the web. The folder
 it came in gave me no clues.

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4845: German translation update

2018-11-25 Thread Warzone 2100 Trac
#4845: German translation update
+-
Reporter:  alfred007|  Owner:
Type:  bug  | Status:  new
Priority:  normal   |  Milestone:  unspecified
   Component:  Translation  |Version:  git/master
  Resolution:   |   Keywords:
Operating System:  Windows 7 64bit  |
+-
Changes (by alfred007):

Attachment "Änderungen.odt" added

http://developer.wz2100.net/raw-attachment/ticket/4845/%C3%84nderungen.odt

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[Warzone2100-project] [Warzone 2100 Trac] #4845: German translation update

2018-11-25 Thread Warzone 2100 Trac
#4845: German translation update
+-
Reporter:  alfred007|  Owner:
Type:  bug  | Status:  new
Priority:  normal   |  Milestone:  unspecified
   Component:  Translation  |Version:  git/master
Operating System:  Windows 7 64bit  |
+-
 The attached file includes translations for the new options in the main
 menu which has Forgon implemented at the beginning of this year. It also
 includes some suggestions for changes of old translations and some
 corrections of misspellings.

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[Warzone2100-project] [Warzone 2100 Trac] #4844: Multiplayer savegames may not have correct visibility

2018-11-18 Thread Warzone 2100 Trac
#4844: Multiplayer savegames may not have correct visibility
+-
 Reporter:  Berserk Cyborg  | Owner:
 Type:  bug |Status:  new
 Priority:  normal  | Milestone:  unspecified
Component:  other   |   Version:  3.2 and master
 Keywords:  |Blocked By:
 Blocking:  |  Operating System:  All/Non-Specific
+-
 While researching and working to fix #4828, I discovered yet another
 visibility bug. Multiplayer savegames with shared vision alliances are
 affected.


 Steps to reproduce issue:
 1. start a '''shared vision''' match.
 2. save game & quit to main menu.
 3. start another skirmish but this time with '''with a non-shared vision
 alliance''' mode.
 4. Quit again (save not needed).
 5. Load the '''shared vision''' game.

 Your ally tile illumination is not shared anymore despite being a shared
 vision game. I've traced it to game.alliance, on loading the game, being
 what was last used and thus what is saved in the config file.

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4843: Incomplete Translation for artifacts in the Intelligence Display

2018-11-18 Thread Warzone 2100 Trac
#4843: Incomplete Translation for artifacts in the Intelligence Display
+-
Reporter:  alfred007|  Owner:
Type:  bug  | Status:  new
Priority:  normal   |  Milestone:  unspecified
   Component:  Translation  |Version:  git/master
  Resolution:   |   Keywords:
Operating System:  Windows 7 64bit  |
+-
Changes (by alfred007):

Attachment "Incomplete Translation.jpg" added

http://developer.wz2100.net/raw-attachment/ticket/4843/Incomplete%20Translation.jpg

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[Warzone2100-project] [Warzone 2100 Trac] #4843: Incomplete Translation for artifacts in the Intelligence Display

2018-11-18 Thread Warzone 2100 Trac
#4843: Incomplete Translation for artifacts in the Intelligence Display
+-
Reporter:  alfred007|  Owner:
Type:  bug  | Status:  new
Priority:  normal   |  Milestone:  unspecified
   Component:  Translation  |Version:  git/master
Operating System:  Windows 7 64bit  |
+-
 When you click on a researched artifact in the Intelligence Display you
 get a description of the artifact. The title at the top and at the bottom
 is still in English, the description in the middle is translated. I add a
 picture to display the bug for the German translation, but this is the
 case in all languages.

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4795: Cheat mode difficulty persists through main menu

2018-11-16 Thread Warzone 2100 Trac
#4795: Cheat mode difficulty persists through main menu
-+
Reporter:  Berserk Cyborg|  Owner:
Type:  bug   | Status:  new
Priority:  minor |  Milestone:  unspecified
   Component:  Engine: other |Version:  3.2 and master
  Resolution:|   Keywords:
  Blocked By:|   Blocking:
Operating System:  All/Non-Specific  |
-+
Changes (by Berserk Cyborg):

Attachment "0001-Back-out-of-cheat-difficulty-when-in-the-title-menu.patch" 
added

http://developer.wz2100.net/raw-attachment/ticket/4795/0001-Back-out-of-cheat-difficulty-when-in-the-title-menu.patch

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4795: Cheat mode difficulty persists through main menu

2018-11-16 Thread Warzone 2100 Trac
#4795: Cheat mode difficulty persists through main menu
-+
Reporter:  Berserk Cyborg|  Owner:
Type:  bug   | Status:  new
Priority:  minor |  Milestone:  unspecified
   Component:  Engine: other |Version:  3.2 and master
  Resolution:|   Keywords:
  Blocked By:|   Blocking:
Operating System:  All/Non-Specific  |
-+
Changes (by Berserk Cyborg):

Attachment "0001-Reset-difficulty-back-to-pre-cheat-difficulty-when-i.patch" 
added

http://developer.wz2100.net/raw-attachment/ticket/4795/0001-Reset-difficulty-back-to-pre-cheat-difficulty-when-i.patch

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4842: Throttle "transport is full" message

2018-11-13 Thread Warzone 2100 Trac
#4842: Throttle "transport is full" message
-+-
Reporter:  Berserk Cyborg|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  trivial   |Version:  git/master
   Component:  other |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Berserk Cyborg):

Attachment "0003-Add-a-throttle-to-the-full-transporter-message.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4842/0003-Add-a-throttle-to-the-full-transporter-message.patch

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[Warzone2100-project] [Warzone 2100 Trac] #4842: Throttle "transport is full" message

2018-11-13 Thread Warzone 2100 Trac
#4842: Throttle "transport is full" message
-+-
 Reporter:  Berserk Cyborg   | Owner:
 Type:  patch (an actual patch, not a|Status:  new
  request for one)   | Milestone:
 Priority:  trivial  |  unspecified
Component:  other|   Version:
 Keywords:   |  git/master
 Blocking:   |Blocked By:
 |  Operating System:  All
 |  /Non-Specific
-+-
 Similar to #4446 and #4448.

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4841: French translation of "Wyvern" is "Vouivre", not "Varan"

2018-11-12 Thread Warzone 2100 Trac
#4841: French translation of "Wyvern" is "Vouivre", not "Varan"
-+-
Reporter:  Forgon|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  git/master
   Component:  Translation   |   Keywords:
  Resolution:|   Blocking:
  Blocked By:|
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "wyvern_vouivre.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4841/wyvern_vouivre.patch

patch file created with `git format-patch`

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[Warzone2100-project] [Warzone 2100 Trac] #4841: French translation of "Wyvern" is "Vouivre", not "Varan"

2018-11-12 Thread Warzone 2100 Trac
#4841: French translation of "Wyvern" is "Vouivre", not "Varan"
-+-
 Reporter:  Forgon   | Owner:
 Type:  patch (an actual patch, not a|Status:  new
  request for one)   | Milestone:
 Priority:  normal   |  unspecified
Component:  Translation  |   Version:
 Keywords:   |  git/master
 Blocking:   |Blocked By:
 |  Operating System:  All
 |  /Non-Specific
-+-
 In the French translation of this game, "wyvern" was translated as
 [https://fr.wikipedia.org/wiki/Varanus "varan"], a word which describes an
 animal of the [https://en.wikipedia.org/wiki/Monitor_lizard genus
 varanus], e.g. the Komodo dragon.

 "Wyvern" is clearly a mythological creature, however. Therefore, I have
 translated it as [https://fr.wikipedia.org/wiki/Vouivre "vouivre"]. This
 word is less precise than [https://fr.wikipedia.org/wiki/Wyverne
 "wyverne"], but more common.

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[Warzone2100-project] [Warzone 2100 Trac] #4840: Cannot get game to run

2018-10-28 Thread Warzone 2100 Trac
#4840: Cannot get game to run
-+
Reporter:  Brutaz|  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  3.2 and master
Operating System:  Windows 10 64bit  |
-+
 Hello,
 Every time i try to run the game it instantly crashes. Tried multiple
 versions, all give same error. I played this game before, but it wont run
 on my new pc.
 Bug report files and system specs: https://ufile.io/ue7a6

 Greets
 Sam

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4840: Cannot get game to run

2018-10-28 Thread Warzone 2100 Trac
#4840: Cannot get game to run
-+
Reporter:  Brutaz|  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  3.2 and master
  Resolution:|   Keywords:
Operating System:  Windows 10 64bit  |
-+
Changes (by Brutaz):

Attachment "Bug.zip" added

http://developer.wz2100.net/raw-attachment/ticket/4840/Bug.zip

Bugreport ans system specs

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[Warzone2100-project] [Warzone 2100 Trac] #4839: Duplicate translations in the PO-file

2018-10-24 Thread Warzone 2100 Trac
#4839: Duplicate translations in the PO-file
+-
Reporter:  alfred007|  Owner:
Type:  bug  | Status:  new
Priority:  normal   |  Milestone:  unspecified
   Component:  Translation  |Version:  git/master
Operating System:  Windows 7 64bit  |
+-
 The following phrases are translated twices in the PO-files of commit
 cd170ec
 „Display Scale“ (src/frontend.cpp:1039)
 "Graphics mode" (src/frontend.cpp:1029)
 "Resolution" (src/frontend.cpp:1034)
 „Player %u has the wrong game version. Auto kicking."

 Also the translation for "Italian" (Italienisch in German) has been
 removed. Now the word "Antialiasing" gets translated as "Italienisch".
 Antialiasing is an option in the main menu that doesn't mean "Italian". So
 in my eyes, the translation for the word "Italian" should be added again.

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4838: Slovenian translation file

2018-10-22 Thread Warzone 2100 Trac
#4838: Slovenian translation file
-+-
Reporter:  ThomasCarstein|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  3.2.3
   Component:  Translation   |   Keywords:
  Resolution:|
Operating System:  Windows 7 64bit   |
-+-
Changes (by Forgon):

Attachment "old_slovenian_translation.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4838/old_slovenian_translation.patch

patch file created with `git format-patch` based on PO file attached by 
ThomasCarstein

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4838: Slovenian translation file

2018-10-22 Thread Warzone 2100 Trac
#4838: Slovenian translation file
-+-
Reporter:  ThomasCarstein|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  3.2.3
   Component:  Translation   |   Keywords:
  Resolution:|
Operating System:  Windows 7 64bit   |
-+-
Changes (by Forgon):

Attachment "new_slovenian_translation.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4838/new_slovenian_translation.patch

patch file created with `git format-patch`

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4838: Slovenian translation file

2018-10-22 Thread Warzone 2100 Trac
#4838: Slovenian translation file
-+-
Reporter:  ThomasCarstein|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  3.2.3
   Component:  Translation   |   Keywords:
  Resolution:|
Operating System:  Windows 7 64bit   |
-+-
Changes (by Forgon):

Attachment "old_slovenian_translation.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4838/old_slovenian_translation.patch

patch file created with `git format-patch` based on PO attached by 
ThomasCarstein

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4838: Slovenian translation file

2018-10-22 Thread Warzone 2100 Trac
#4838: Slovenian translation file
-+-
Reporter:  ThomasCarstein|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  3.2.3
   Component:  Translation   |   Keywords:
  Resolution:|
Operating System:  Windows 7 64bit   |
-+-
Changes (by ThomasCarstein):

Attachment "slovenian mo_po.rar" added

http://developer.wz2100.net/raw-attachment/ticket/4838/slovenian%20mo_po.rar

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[Warzone2100-project] [Warzone 2100 Trac] #4838: Slovenian translation file

2018-10-22 Thread Warzone 2100 Trac
#4838: Slovenian translation file
-+-
Reporter:  ThomasCarstein|  Owner:
Type:  patch (an actual patch, not   | Status:  new
  a request for one) |  Milestone:  unspecified
Priority:  normal|Version:  3.2.3
   Component:  Translation   |
Operating System:  Windows 7 64bit   |
-+-
 Here is the  translation file, i hope it's for 3.2.3 (let me know if it
 isn't)

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[Warzone2100-project] [Warzone 2100 Trac] #4837: Not translatable options in the main menu

2018-10-21 Thread Warzone 2100 Trac
#4837: Not translatable options in the main menu
+-
Reporter:  alfred007|  Owner:
Type:  bug  | Status:  new
Priority:  normal   |  Milestone:  unspecified
   Component:  Engine: GUI  |Version:  git/master
Operating System:  Windows 7 64bit  |
+-
 With the patch in ticket #4629, Forgon implemented new configuration
 options into the main menu. These new options are not translatable because
 the PO-files don't contain these new options.

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[Warzone2100-project] [Warzone 2100 Trac] #4836: No weapon when destroy a factory

2018-10-20 Thread Warzone 2100 Trac
#4836: No weapon when destroy a factory
-+-
Reporter:  corvax|  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  3.2.3
Operating System:  Windows 10 64bit  |
-+-
 Hi

 During a session game "No place to hide" in Challenged mode when a factory
 is destroy there are no weapons to collect. In previous versions there
 were so I hope is a bug.
 Congratulation for the game that change a lot since the PSX1 version.

 Have a nice day

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Re: [Warzone2100-project] [Warzone 2100 Trac] #4835: Mods not getting loaded

2018-10-10 Thread Warzone 2100 Trac
#4835: Mods not getting loaded
-+-
Reporter:  OpenSourceGames   |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  unspecified
  Resolution:|   Keywords:
Operating System:  All/Non-Specific  |
-+-
Changes (by OpenSourceGames):

Attachment "err.png" added

http://developer.wz2100.net/raw-attachment/ticket/4835/err.png

error message

--
Ticket URL: <http://developer.wz2100.net/ticket/4835>
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[Warzone2100-project] [Warzone 2100 Trac] #4835: Mods not getting loaded

2018-10-10 Thread Warzone 2100 Trac
#4835: Mods not getting loaded
-+-
Reporter:  OpenSourceGames   |  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  unspecified
Operating System:  All/Non-Specific  |
-+-
 warzone2100-3.2.3_portable

 win64

 To reproduce:

 1. make mods/autoload contain:
 ARmod_beta3.wz  sequences.wz

 2. Start new campaign game and save the game

 3. Restart WZ and load that game

 Error message:

 Warzone has detected a problem
 A non fatal error has occured.
 [rebuildSearchPath:446] The required mod could not be loaded:
 ARmod_beta3.wzsequences.wz,

 Warzone will try to load the game without it.

 Seems to be a delimiter error or something like that.

--
Ticket URL: <http://developer.wz2100.net/ticket/4835>
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Re: [Warzone2100-project] [Warzone 2100 Trac] #4834: Nullbot ignores starting units that cannot build

2018-10-04 Thread Warzone 2100 Trac
#4834: Nullbot ignores starting units that cannot build
-+-
Reporter:  Forgon|  Owner:  NoQ
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  NullBot (AI)  |Version:  git/master
  Resolution:|   Keywords:
  Blocked By:|   Blocking:
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "nullbot_starting_tanks_active.png" added

http://developer.wz2100.net/raw-attachment/ticket/4834/nullbot_starting_tanks_active.png

starting tanks are active on DA-europe after applying this patch

--
Ticket URL: <http://developer.wz2100.net/ticket/4834>
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Re: [Warzone2100-project] [Warzone 2100 Trac] #4834: Nullbot ignores starting units that cannot build

2018-10-04 Thread Warzone 2100 Trac
#4834: Nullbot ignores starting units that cannot build
-+-
Reporter:  Forgon|  Owner:  NoQ
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  NullBot (AI)  |Version:  git/master
  Resolution:|   Keywords:
  Blocked By:|   Blocking:
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "nullbot_starting_tanks_idle.png" added

http://developer.wz2100.net/raw-attachment/ticket/4834/nullbot_starting_tanks_idle.png

starting tanks are idle on DA-europe before applying this patch

--
Ticket URL: <http://developer.wz2100.net/ticket/4834>
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Re: [Warzone2100-project] [Warzone 2100 Trac] #4834: Nullbot ignores starting units that cannot build

2018-10-04 Thread Warzone 2100 Trac
#4834: Nullbot ignores starting units that cannot build
-+-
Reporter:  Forgon|  Owner:  NoQ
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  NullBot (AI)  |Version:  git/master
  Resolution:|   Keywords:
  Blocked By:|   Blocking:
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "nullbot_starting_units.patch" added

http://developer.wz2100.net/raw-attachment/ticket/4834/nullbot_starting_units.patch

patch file created with `git format-patch`

--
Ticket URL: <http://developer.wz2100.net/ticket/4834>
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[Warzone2100-project] [Warzone 2100 Trac] #4834: Nullbot ignores starting units that cannot build

2018-10-04 Thread Warzone 2100 Trac
#4834: Nullbot ignores starting units that cannot build
--+-
 Reporter:  Forgon| Owner:  NoQ
 Type:  bug   |Status:  new
 Priority:  normal| Milestone:  unspecified
Component:  NullBot (AI)  |   Version:  git/master
 Keywords:|Blocked By:
 Blocking:|  Operating System:  All/Non-Specific
--+-
 Nullbot ignored starting units that cannot build.
 The attached patch fixes the problem.

--
Ticket URL: <http://developer.wz2100.net/ticket/4834>
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Re: [Warzone2100-project] [Warzone 2100 Trac] #4833: when starting new Gamma campaign, in Gamma 1 transporter drops 7/10 units are selected randomly

2018-10-04 Thread Warzone 2100 Trac
#4833: when starting new Gamma campaign, in Gamma 1 transporter drops 7/10 units
are selected randomly
-+-
Reporter:  Forgon|  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  unspecified
  Resolution:|   Keywords:
  Blocked By:|   Blocking:
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "gamma1_transporter_drop.png" added

http://developer.wz2100.net/raw-attachment/ticket/4833/gamma1_transporter_drop.png

first drop of units by transporter in Gamma 1 after applying this patch

--
Ticket URL: <http://developer.wz2100.net/ticket/4833>
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Re: [Warzone2100-project] [Warzone 2100 Trac] #4833: when starting new Gamma campaign, in Gamma 1 transporter drops 7/10 units are selected randomly

2018-10-04 Thread Warzone 2100 Trac
#4833: when starting new Gamma campaign, in Gamma 1 transporter drops 7/10 units
are selected randomly
-+-
Reporter:  Forgon|  Owner:
Type:  bug   | Status:  new
Priority:  normal|  Milestone:  unspecified
   Component:  other |Version:  unspecified
  Resolution:|   Keywords:
  Blocked By:|   Blocking:
Operating System:  All/Non-Specific  |
-+-
Changes (by Forgon):

Attachment "gamma_1.zip" added

http://developer.wz2100.net/raw-attachment/ticket/4833/gamma_1.zip

savegame for Gamma 1 which starts immediately after the first transporter drop

--
Ticket URL: <http://developer.wz2100.net/ticket/4833>
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