Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/map_hint_space into lp:widelands

2016-02-14 Thread GunChleoc
@bunnybot merge
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/map_hint_space into lp:widelands

2016-02-13 Thread GunChleoc
Since is the best we can do for now functionality-wise, I'm gonna merge 

@bunnybot merge
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/map_hint_space into lp:widelands

2016-02-13 Thread SirVer
Review: Approve code

lgtm.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/map_hint_space into lp:widelands

2016-02-13 Thread GunChleoc
I left the capability for \n it downwards compatibility really. This part of 
the code will be reworked anyway when we do the full switch to the new font 
renderer. I am not planning to do that switch for Build 19 though, because 
there are still to many issues with layouting images.

If we want a normal header layout for the hint, I will have to create an ugly 
hack for it, because otherwise the whole thing will automatically switch to the 
old font renderer. SO, this is an interim fix that we will have to live with 
for Build 19.

I agree that not having paragraphs in the middle of map description forces 
discpline innot making the text too long.

If I make the map list smaller, the title for "The Pass Through the Mountains" 
won't fit in English at 800x600 resolution, never mind translations that can be 
even longer.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/map_hint_space into lp:widelands

2016-02-12 Thread kaputtnik
Is there really a need for a paragraph in map description? The place to show 
the description is not really big, adding a possibility for a paragraph 
consumes just more space. Is a normal line break also needed? I knew 
king_of_nowhere has asked for this, but i think the description is meant to 
have a short description of the map, not long texts.

To the HINT-label: I think it  does not fit in two points to the general layout:
1. Text is indented to the headers and this does not happens to the text 
regarding the header HINT
2. The header HINT is full capitalized

> I just noted that we can't add \n to the descriptions in the map elemental 
> packets, but that is a different problem (file reading/saving).
If there is a consensus to have linebreaks and paragraphs, i would suggest to 
fix this all together. Adding  \n to the description in this branch causes a 
crash, while in current trunk it is possible to add more than 1 \n\n without 
problems because the backslashes get truncated.

Could we get the maplist for "new game" smaller i width? If so we have more 
space for text on the right :-)
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/map_hint_space into lp:widelands

2016-02-09 Thread GunChleoc
I have added a comment to the source code.

I just noted that we can't add \n to the descriptions in the map elemental 
packets, but that is a different problem (file reading/saving).
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/map_hint_space into lp:widelands

2016-02-09 Thread SirVer
Okay. Thanks for explaining. 

> Am 09.02.2016 um 09:00 schrieb GunChleoc :
> 
> If I have only 1 \n = , the renderer will only create a newline, but not 
> the space for a paragraph. We don't want spaces for paragraphs here, because 
> that would break the semantics. So, we would need to change the parser to do 
> some very special treatment for two  tags in a row, which also feels 
> hacky.
> 
> I decided not to allow \n\n\n or \n\n\n\n on purpose - in the same way that 
> we eat multiple blank spaces when we're not in text editing mode.
> 
> -- 
> https://code.launchpad.net/~widelands-dev/widelands/map_hint_space/+merge/285407
> You are reviewing the proposed merge of 
> lp:~widelands-dev/widelands/map_hint_space into lp:widelands.

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/map_hint_space into lp:widelands

2016-02-09 Thread GunChleoc
If I have only 1 \n = , the renderer will only create a newline, but not 
the space for a paragraph. We don't want spaces for paragraphs here, because 
that would break the semantics. So, we would need to change the parser to do 
some very special treatment for two  tags in a row, which also feels hacky.

I decided not to allow \n\n\n or \n\n\n\n on purpose - in the same way that we 
eat multiple blank spaces when we're not in text editing mode.

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/map_hint_space into lp:widelands

2016-02-08 Thread SirVer
Review: Needs Fixing

This feels rather hacky.. what about \n\n\n or \n\n\n\n? Should this not be 
fixed in the richtext renderer? 

I suggest adding at least a TODO for now. 
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