Re: [1\4]wined3d: Extend IWineD3D_GetAdapterDisplayMode with an extra paramater to pass back some extra adapter info.
On 22 July 2010 10:45, Louis Lenders wrote: > Hi Henri > >>I mean that I don't think the "rotation" argument to >> GetAdapterDisplayMode() should be allowed to be NULL. > > I tested IDirect3D9Ex::GetAdapterDisplayModeEx and that allows pRotation to > be NULL, and still happily retrieves all other (D3DDISPLAYMODEEX) info. Well yes, but we control all the callers of IWineD3DGetAdapterDisplayMode(), so I'd rather have the added complexity of handling that in d3d9ex than in wined3d. I don't care very strongly about this point though.
[1\4]wined3d: Extend IWineD3D_GetAdapterDisplayMode with an extra paramater to pass back some extra adapter info.
ok, now i really need a break, the test i wrote 10 minutes ago had a mistake, IDirect3D9Ex::GetAdapterDisplayModeEx _does_ allow D3DDISPLAYROTATION pointer to be NULL. I'll just send the test to wine-patches. Again sorry for the noise
[1\4]wined3d: Extend IWineD3D_GetAdapterDisplayMode with an extra paramater to pass back some extra adapter info.
Hi Henri >>I mean that I don't think the "rotation" argument to >> GetAdapterDisplayMode() should be allowed to be NULL. >I tested IDirect3D9Ex::GetAdapterDisplayModeEx and that allows pRotation to >>be NULL, hmm, I remembered to have tested this, but to be sure I tested again a few minutes ago, and looks you were right in the end. I guess i'll have to rework the patch series again. sorry for the noise
[1\4]wined3d: Extend IWineD3D_GetAdapterDisplayMode with an extra paramater to pass back some extra adapter info.
Hi Henri >I mean that I don't think the "rotation" argument to > GetAdapterDisplayMode() should be allowed to be NULL. I tested IDirect3D9Ex::GetAdapterDisplayModeEx and that allows pRotation to be NULL, and still happily retrieves all other (D3DDISPLAYMODEEX) info. So it's seems logical IWineD3DGetAdapterDisplayMode is allowed to have it's rotation parameter NULL as well. I attached a new series of patches to the bug http://bugs.winehq.org/show_bug.cgi?id=18640 >It probably also makes sense to properly start adding the required > support from the bottom. XRandR should be able to retrieve the display > rotation, but if that's not available you can just let winex11.drv > return an identity rotation. I fear i'm completely unfamiliar with XRandr; i think right now it's beyond the scope of this patch series, the patch series is really meant to (partly) tackle bug 18640
Re: [1\4]wined3d: Extend IWineD3D_GetAdapterDisplayMode with an extra paramater to pass back some extra adapter info. Henri Verbeet hverbeet at gmail.com
On 21 July 2010 17:18, Louis Lenders wrote: > also thanks, i made a new patch here: http://pastebin.com/y5Kv52h0 > would that be ok? > Well, that patch can never work, but the change to WINED3DDISPLAYMODE struct is what I meant, yes. >>I also think the wined3d call should simply >>retrieve all info, d3d9ex can discard it again if it feels like it. > > I don't exactly get what you mean here. Currently we can't retrieve display > orientation as wine's EnumDisplaySettingsExW doesn't work as expected. Once > EnumDisplaySettingsExW is implemented enough (for rotated stuff), > IWineD3DImpl_GetAdapterDisplayMode will pass back the correct display > orientation. Is that what you meant by remark above? > I mean that I don't think the "rotation" argument to GetAdapterDisplayMode() should be allowed to be NULL. It probably also makes sense to properly start adding the required support from the bottom. XRandR should be able to retrieve the display rotation, but if that's not available you can just let winex11.drv return an identity rotation.
[1\4]wined3d: Extend IWineD3D_GetAdapterDisplayMode with an extra paramater to pass back some extra adapter info. Henri Verbeet hverbeet at gmail.com
Hi, @Chris: thanks for the remarks, i'll adjust patch [3\4] accordingly @Henry also thanks, i made a new patch here: http://pastebin.com/y5Kv52h0 would that be ok? >I also think the wined3d call should simply >retrieve all info, d3d9ex can discard it again if it feels like it. I don't exactly get what you mean here. Currently we can't retrieve display orientation as wine's EnumDisplaySettingsExW doesn't work as expected. Once EnumDisplaySettingsExW is implemented enough (for rotated stuff), IWineD3DImpl_GetAdapterDisplayMode will pass back the correct display orientation. Is that what you meant by remark above? Regards
Re: [1\4]wined3d: Extend IWineD3D_GetAdapterDisplayMode with an extra paramater to pass back some extra adapter info.
On 20 July 2010 23:25, Louis Lenders wrote: > +struct wined3d_adapter_info_ex > +{ > +WINED3DSCANLINEORDERING ScanLineOrdering; > +WINED3DDISPLAYROTATION Rotation; > +}; You can at least add the scanline ordering to WINED3DDISPLAYMODE, it doesn't need to be compatible with D3DDISPLAYMODE. I guess the reason the rotation is separate in d3d9ex is because it doesn't make much sense for enumerations like e.g. EnumAdapterModesEx(), so keeping that one separate makes sense. I also think the wined3d call should simply retrieve all info, d3d9ex can discard it again if it feels like it.