Re: Direct X 10 game demo

2007-05-17 Thread Tom Spear

On 5/17/07, Michael Lothian [EMAIL PROTECTED] wrote:

In my opinion games will check for DX version on Windows version.
Eventually once enough people have vista they will release DX10 on XP.
Probably about a month before the wine version is ready for XP.

What do you guys think? Am I just being cynical?


I think so.  According to everything I have read DX10 is going to be
tied in with the low level stuff even more so than DX9 was, and theres
a lot of new low-level stuff for it to tie into that was not there
with XP..  They would have to backport all of that stuff from Vista to
XP, release it as either a Service Pack 3 or as XP Second Edition
(groan), and then release DX10 for XP..

Now what they could/might do is offer a scaled down version of DX10
for XP, but there wouldnt be much real benefit over DX9..  Just SM4.0
etc

--
Thanks

Tom




Re: Direct X 10 game demo

2007-05-16 Thread Tom Spear

On 5/15/07, EA Durbin [EMAIL PROTECTED] wrote:

The lost planet demo utilizing Direct X 10 is out, for those of you
interested in developing/testing Direct X 10.


I'm curious.  When we do start work on DX10, are we going to set it up
so that it will only work if the user uses winver ~= vista or greater,
or will it be available for all winvers that are capable of supporting
it?

I'd like to see (a few years from now obviously), if it would be
possible to use wine's directx to play a dx10 game on winxp, since Ms
is not going to make dx10 for xp..

--
Thanks

Tom




Re: Direct X 10 game demo

2007-05-16 Thread Stefan Dösinger
Am Mittwoch 16 Mai 2007 16:25 schrieb Tom Spear:
 On 5/15/07, EA Durbin [EMAIL PROTECTED] wrote:
  The lost planet demo utilizing Direct X 10 is out, for those of you
  interested in developing/testing Direct X 10.

 I'm curious.  When we do start work on DX10, are we going to set it up
 so that it will only work if the user uses winver ~= vista or greater,
 or will it be available for all winvers that are capable of supporting
 it?

 I'd like to see (a few years from now obviously), if it would be
 possible to use wine's directx to play a dx10 game on winxp, since Ms
 is not going to make dx10 for xp..
I don't think we'll have an artificial winver=winvista in our d3d10 code, 
unless an application fails because it finds a working d3d10 on a supposed 
windows xp. And even then we can port it to real xp without that check


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Re: Direct X 10 game demo

2007-05-16 Thread Jesse Allen

On 5/16/07, Stefan Dösinger [EMAIL PROTECTED] wrote:

Am Mittwoch 16 Mai 2007 16:25 schrieb Tom Spear:
 On 5/15/07, EA Durbin [EMAIL PROTECTED] wrote:
  The lost planet demo utilizing Direct X 10 is out, for those of you
  interested in developing/testing Direct X 10.

 I'm curious.  When we do start work on DX10, are we going to set it up
 so that it will only work if the user uses winver ~= vista or greater,
 or will it be available for all winvers that are capable of supporting
 it?

 I'd like to see (a few years from now obviously), if it would be
 possible to use wine's directx to play a dx10 game on winxp, since Ms
 is not going to make dx10 for xp..
I don't think we'll have an artificial winver=winvista in our d3d10 code,
unless an application fails because it finds a working d3d10 on a supposed
windows xp. And even then we can port it to real xp without that check




I think that it's highly more likely that the game will check the
windows version the standard way at install.  So as long as you pass
the version check there you'll be fine. Past that I don't see any
reason why they would code additional version checks after that. All
the games that I've seen don't do that.

If the game is standalone or runs without installing, then it would
probably just try to create the standard DX10 object that it needs. If
we provide it, then it will try to run. If not it will probably say it
needs DX10 or something. I don't see a reason why it needs* to check
the version of windows.

*But just you wait someone is bound to do it...

Jesse




Re: Direct X 10 game demo

2007-05-16 Thread Kovács András
This game isn't check windows version on installing.

2007. május 16. 20.32 dátummal Jesse Allen ezt írta:
 On 5/16/07, Stefan Dösinger [EMAIL PROTECTED] wrote:
  Am Mittwoch 16 Mai 2007 16:25 schrieb Tom Spear:
   On 5/15/07, EA Durbin [EMAIL PROTECTED] wrote:
The lost planet demo utilizing Direct X 10 is out, for those of you
interested in developing/testing Direct X 10.
  
   I'm curious.  When we do start work on DX10, are we going to set it up
   so that it will only work if the user uses winver ~= vista or greater,
   or will it be available for all winvers that are capable of supporting
   it?
  
   I'd like to see (a few years from now obviously), if it would be
   possible to use wine's directx to play a dx10 game on winxp, since Ms
   is not going to make dx10 for xp..
 
  I don't think we'll have an artificial winver=winvista in our d3d10 code,
  unless an application fails because it finds a working d3d10 on a
  supposed windows xp. And even then we can port it to real xp without that
  check

 I think that it's highly more likely that the game will check the
 windows version the standard way at install.  So as long as you pass
 the version check there you'll be fine. Past that I don't see any
 reason why they would code additional version checks after that. All
 the games that I've seen don't do that.

 If the game is standalone or runs without installing, then it would
 probably just try to create the standard DX10 object that it needs. If
 we provide it, then it will try to run. If not it will probably say it
 needs DX10 or something. I don't see a reason why it needs* to check
 the version of windows.

 *But just you wait someone is bound to do it...

 Jesse

-- 

Kovács András (andras)
NetClub Vezető Rendszergazda
Lamarr
csevego.net
[EMAIL PROTECTED]





Re: Direct X 10 game demo

2007-05-16 Thread Stefan Dösinger
 snip Past that I don't see any
 reason why they would code additional version checks after that. All
 the games that I've seen don't do that.
 snip
 I don't see a reason why it needs* to check
 the version of windows.
Those are windows apps, keep that in mind ;-) Never expect sane behavior from 
them :-)


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Re: Direct X 10 game demo

2007-05-16 Thread Tom Spear

On 5/16/07, Stefan Dösinger [EMAIL PROTECTED] wrote:

 snip Past that I don't see any
 reason why they would code additional version checks after that. All
 the games that I've seen don't do that.
 snip
 I don't see a reason why it needs* to check
 the version of windows.
Those are windows apps, keep that in mind ;-) Never expect sane behavior from
them :-)


So true ;-)

Unfortunately, like I said MS is not making DX10 compatible with XP,
which really sucks because imo Vista is the biggest piece (of junk)
ever and I personally _probably_ wont 'upgrade' my windows machine to
it even after Service Pack 2 comes out.

So since MS is going to do that, I expect to see a lot of games (at
least at the beginning) that have compatibility code, where it checks
the windows version at start to determine whether to run in dx10 mode,
or not, due to windows users who upgrade and dont reinstall their
apps.

--
Thanks

Tom



Direct X 10 game demo

2007-05-15 Thread EA Durbin
The lost planet demo utilizing Direct X 10 is out, for those of you 
interested in developing/testing Direct X 10.


http://www.fileshack.com/file.x/10513/Lost+Planet:+Extreme+Condition+Demo+-+DirectX10

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