Re: [Xmame] Frontend question
On Sat, 17 Jul 2004 14:39:25 -0500 handsomepete [EMAIL PROTECTED] wrote: Thanks Lawrence. Works great. It does? It segfaults about halfway through rebuilding the gamelist here. ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
Re: [Xmame] Frontend question
Lawrence Gold wrote: Attached is a patch that works. Note that you need to have xml2info somewhere in your path (e.g., /usr/local/bin). To apply it, cd into the gxmame directory and run patch -p1 /path/to/gxmame-xml-patch You are superior. ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
Re: [Xmame] Frontend question
Pierre Maziere wrote: Rather than patching your existing xmame-0.83.1 build tree, recompile xmame from a clean tree, and it won't segfaults At least, that's what happens for me Isn't it a patch for gxmame? ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
Re: [Xmame] Frontend question
On Sun, 18 Jul 2004, Julian Sikorski wrote: Pierre Maziere wrote: Rather than patching your existing xmame-0.83.1 build tree, recompile xmame from a clean tree, and it won't segfaults At least, that's what happens for me Isn't it a patch for gxmame? yes, but it only affects the way xmame is called by gxmame. When i patched xmame 0.83.1 and recompiled xmame from this pre build tree, i had an illegal instruction error when using -listxml option. This makes gxmame unable to built the games list. Recompiling xmame from a clean tree fixes the problem - Pierre Maziere http://mamory.sourceforge.net ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
Re: [Xmame] Frontend question
Pierre Maziere wrote: On Sun, 18 Jul 2004, Julian Sikorski wrote: Pierre Maziere wrote: Rather than patching your existing xmame-0.83.1 build tree, recompile xmame from a clean tree, and it won't segfaults At least, that's what happens for me Isn't it a patch for gxmame? yes, but it only affects the way xmame is called by gxmame. When i patched xmame 0.83.1 and recompiled xmame from this pre build tree, i had an illegal instruction error when using -listxml option. This makes gxmame unable to built the games list. Recompiling xmame from a clean tree fixes the problem I've misunderstood you. I'm using 0.84u3 clean build and it works fine. ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
[Xmame] -vrs problem
Hi, Could some kind soul tell me what rom comes after batmanfr when verifying a rom set? Currently, when I do a -vrs switch, it gets through batmanfr, then stops and proceeds to use up ALL my ram unitl I ctrl-C... so I'm wondering what the offending romset is. Thanks a bunch, Chris ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
Re: [Xmame] Frontend question
On Sun, 18 Jul 2004 14:33:46 +0200 (CEST) Pierre Maziere [EMAIL PROTECTED] wrote: When i patched xmame 0.83.1 and recompiled xmame from this pre build tree, i had an illegal instruction error when using -listxml option. This makes gxmame unable to built the games list. Recompiling xmame from a clean tree fixes the problem Not for me. xmame.x11 -listxml works fine; gives me the list from start to end. gxmame rebuild game list segfaults in the middle of the job. So it appears to be something on the gxmame end of things, not the xmame end, that's blowing up. ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
Re: [Xmame] mortal kombat 2 and 3
Mortal kombat 2 and 3 runs fine except for the audio. For 2 or three minutes, the sound is good, then it start to make glitches and flicking for some minutes then the sound comes back to normal for 2 or 3 minutes, etc ... but I stay at 100% 60/60 fps !? Did you try some of the other version of MK2/3, there are several slightly different versions out there so maybe you're problem is related only to the 'default' mk2/3 version of mame buth not to the other versions? (They also used slighty different HW in those arcade machines as well) Did you try increasing the soundbuffer (although sinced the problem occurs after minutes I guess this won't help that much) You say you're 100% 60/60... Maybe you can try a fixed frameskip of 2 or 3? This might gain you some extra time to improve the emulation. Also don't forget that MK2 and 3ines have some of the more heavier sound hardware thats out there to emulate. I tried to compile with sdl and sdl sound. When I run it using framebuffer in a console I don't have the sounbd problem, if i try the same binary under X I got the sound problem. BUT ! If i use this binary (SDL + SDL sound) when I shut down artds from kde I don't have sound problem under X ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
Re: [Xmame] mortal kombat 2 and 3
Meghazi Fabien wrote: Mortal kombat 2 and 3 runs fine except for the audio. For 2 or three minutes, the sound is good, then it start to make glitches and flicking for some minutes then the sound comes back to normal for 2 or 3 minutes, etc ... but I stay at 100% 60/60 fps !? Did you try some of the other version of MK2/3, there are several slightly different versions out there so maybe you're problem is related only to the 'default' mk2/3 version of mame buth not to the other versions? (They also used slighty different HW in those arcade machines as well) Did you try increasing the soundbuffer (although sinced the problem occurs after minutes I guess this won't help that much) You say you're 100% 60/60... Maybe you can try a fixed frameskip of 2 or 3? This might gain you some extra time to improve the emulation. Also don't forget that MK2 and 3ines have some of the more heavier sound hardware thats out there to emulate. I tried to compile with sdl and sdl sound. When I run it using framebuffer in a console I don't have the sounbd problem, if i try the same binary under X I got the sound problem. BUT ! If i use this binary (SDL + SDL sound) when I shut down artds from kde I don't have sound problem under X ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame I don't know whether it will help, but DCS driver was cleaned up in 084u3 und works quicker and, I think, better. ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
Re: [Xmame] Frontend question
Frank Cox wrote: Not for me. xmame.x11 -listxml works fine; gives me the list from start to end. gxmame rebuild game list segfaults in the middle of the job. So it appears to be something on the gxmame end of things, not the xmame end, that's blowing up. Just a guess, try moving mameinfo.dat and history.dat out of your MAME dir. Lawrence's patch removed the bit that set the path to these to /dev/null. Otherwise all that text gets dumped in the -listxml output and gxmame might not be able to cope with it. - Paul ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
Re: [Xmame] Frontend question
On Sun, 18 Jul 2004 11:34:01 -0600 Frank Cox [EMAIL PROTECTED] wrote: xmame.x11 -listxml works fine; gives me the list from start to end. gxmame rebuild game list segfaults in the middle of the job. So it appears to be something on the gxmame end of things, not the xmame end, that's blowing up. In the spirit of scientific experimentation, I just tried this: xmame.x11 -listxml | xml2info And it rocked on right through the entire list with no problem. Interesting... ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
[Xmame] ArcadeWM
Hello. I've created a window manager for my cabinet, and I thought I should share it with the world. Here's a temporary project page: http://hem.passagen.se/miclaes/arcadewm/ Anyways, let me know what you think. /M __ Do you Yahoo!? Vote for the stars of Yahoo!'s next ad campaign! http://advision.webevents.yahoo.com/yahoo/votelifeengine/ ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
Re: [Xmame] Frontend question
Paul Priest wrote: Just a guess, try moving mameinfo.dat and history.dat out of your MAME dir. Lawrence's patch removed the bit that set the path to these to /dev/null. Otherwise all that text gets dumped in the -listxml output and gxmame might not be able to cope with it. Here's an improved patch. The first time around, I had put the pipe to xml2info in the wrong spot, and the quick way to fix it was to remove the two /dev/null bits. diff -Nur gxmame-0.34b/src/mameio.c gxmame-0.34b-xml/src/mameio.c --- gxmame-0.34b/src/mameio.c 2003-11-26 02:38:21.0 -0700 +++ gxmame-0.34b-xml/src/mameio.c 2004-07-18 13:58:18.890130776 -0600 @@ -217,7 +217,7 @@ /* Generate the list */ /* without including neither history nor mameinfo to have less to parse after*/ - opt=g_strdup_printf(%s -listinfo -%s /dev/null -%s /dev/null 2/dev/null, + opt=g_strdup_printf(%s -listxml -%s /dev/null -%s /dev/null | xml2info 2/dev/null, current_exec-path, available_options-mameinfo_file_option, available_options-history_file_option);
Re: [Xmame] ArcadeWM
On Sun, 18 Jul 2004, Mikael Claesson wrote: Hello. I've created a window manager for my cabinet, and I thought I should share it with the world. Here's a temporary project page: http://hem.passagen.se/miclaes/arcadewm/ Anyways, let me know what you think. Screenshots? -- David Griffith [EMAIL PROTECTED] ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
Re: [Xmame] ArcadeWM
--- Dave [EMAIL PROTECTED] wrote: Screenshots? Perhaps I should try to better explain what this is. ArcadeWM is a special window manager which runs in parallell with your ordinary window manager but which controls one of your monitors (which is connected to one of your graphics cards). It will display any window which opens on that screen in fullscreen mode, and it will use your spare keyboard for input (you need atleast two). This primarily means two things: 1) You can run any game and any emulator in full screen mode (regardless of whether this was intended by the programmer) as long as it doesn't open more than one window and as long as it only requires keyboard input (no mouse). 2) You can use your computer as an ordinary workstation and play games with your arcade cabinet simultaneously. ArcadeWM takes over one screen and one keyboard, the rest of your system is left intact. I should probably point out that I haven't had the chance to test on any system other than my own. That's why I call it version 0.1. And that's where you guys come in. :) Best regards /M __ Do you Yahoo!? Vote for the stars of Yahoo!'s next ad campaign! http://advision.webevents.yahoo.com/yahoo/votelifeengine/ ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame