AW: 4D Shell or not so much...?

2016-09-01 Thread flury olivier
4D iNug Tech <4d_tech@lists.4d.com> Betreff: 4D Shell or not so much...? It was recently suggested to me that the value of using a 4D-based shell is less important now… and that I should consider new 4D applications from scratch. I’ve created more apps with a shell than without with great s

Re: 4D Shell or not so much...?

2016-08-31 Thread Robert ListMail
Scott and Jody, thanks for sharing. Robert > On Aug 31, 2016, at 10:49 PM, Scott Staley wrote: > > I'm currently trying to build a shell (mostly complete) and so I thought I > would share some of my thoughts. ** 4D Internet Us

Re: 4D Shell or not so much...?

2016-08-31 Thread Scott Staley
nion the databrowser component provides a couple of examples of how components/shells remain beneficial. -- View this message in context: http://4d.1045681.n5.nabble.com/4D-Shell-or-not-so-much-tp5747143p5747175.html Sent from the 4D Tech mailing list archive at Nabble.com. *

Re: 4D Shell or not so much...?

2016-08-31 Thread Jody Bevan
Robert Yes, we are starting with a new structure. That way we have to put our eyes on everything. Yes we do grab things over as works between versions. We always have a clean copy of the shell. This is we can start a new project, as well if we get a great idea we can put it into the shell befor

Re: 4D Shell or not so much...?

2016-08-31 Thread Tim Nevels
On Aug 31, 2016, at 5:44 PM, Robert ListMail wrote: > Hi Tim, thanks for the input. I suppose that you don’t maintain a copy of the > pure shell and that you manually move (drag/drop or copy/paste) over the > shell elements (from the previous project) each time—yes? That’s exactly right. I op

Re: 4D Shell or not so much...?

2016-08-31 Thread Robert ListMail
Understood—thanks! BTW: this is a reminder to use components more. Robert > On Aug 31, 2016, at 4:59 PM, Kirk Brooks wrote: > > I forgot to include Canon Smith's OBJ component. Until that functionality > is baked into 4D it's required. *

Re: 4D Shell or not so much...?

2016-08-31 Thread Kirk Brooks
I forgot to include Canon Smith's OBJ component. Until that functionality is baked into 4D it's required. On Wed, Aug 31, 2016 at 2:42 PM, Kirk Brooks wrote: > Coupled with 4DPop it makes for a pretty robust starting point for me. > -- Kirk Brooks San Francisco, CA === ***

Re: 4D Shell or not so much...?

2016-08-31 Thread Kirk Brooks
Robet, Custom alerts, date & time manipulation methods, formatting, string operations, file ops, lots of listbox tools, math functions, form object and c-obj tools, a number of other little things like that and a set of developer tools and palettes I like. Coupled with 4DPop it makes for a pretty r

Re: 4D Shell or not so much...?

2016-08-31 Thread Robert ListMail
Kirk, what core functionality does your component provide? Thanks, Robert > On Aug 31, 2016, at 4:18 PM, Kirk Brooks wrote: > > I've condensed many of mine into a single component I can drop into a > database to provide things I like to have and lots of core functionality. **

Re: 4D Shell or not so much...?

2016-08-31 Thread Robert ListMail
Hi Tim, thanks for the input. I suppose that you don’t maintain a copy of the pure shell and that you manually move (drag/drop or copy/paste) over the shell elements (from the previous project) each time—yes? BTW: I used G4 Shell back in the day (1992 or so) and then Foundation on several proje

Re: 4D Shell or not so much...?

2016-08-31 Thread Kirk Brooks
Robert, I'll echo what the others are saying - and meaning no disrespect to anyone - I think the landscape of 4D development is changing so quickly these days it's tough to think about using a full featured shell. Like Tim said depending on your skills, preferences and needs you'll develop (discov

Re: 4D Shell or not so much...?

2016-08-31 Thread Robert ListMail
Jody, When you “make the shell up again” are you starting with a new structure and dragging (or copying) over the objects that are not being redesigned? Are you maintaining a copy of the shell that is purely the shell…? Thanks, Robert > On Aug 31, 2016, at 3:18 PM, Jody Bevan wrote: > > We

Re: 4D Shell or not so much...?

2016-08-31 Thread Tim Nevels
On Aug 31, 2016, at 3:18 PM, Robert ListMail wrote: > It was recently suggested to me that the value of using a 4D-based shell is > less important now… and that I should consider new 4D applications from > scratch. I’ve created more apps with a shell than without with great > success—that is, I

Re: 4D Shell or not so much...?

2016-08-31 Thread Jody Bevan
Robert I would think that ones programming skills with 4D, are you familiar with the shell, and how good the shell is for the intended project. I have used a shell once for a project. Documentation of the shell was the killer, then he time to get to know it. Thereafter we developed our own she

4D Shell or not so much...?

2016-08-31 Thread Robert ListMail
It was recently suggested to me that the value of using a 4D-based shell is less important now… and that I should consider new 4D applications from scratch. I’ve created more apps with a shell than without with great success—that is, I’ve been a shell guy for the most part snd i do see the valu