On 4/17/19, Michael Misch wrote:
> i tried to solve that problem on Linux, with a wm that tiled set-sized
> windows in a floating grid, but it was always very, very hacky. (For the
> curious, github.com/halfwit/hwwm)
>
A name (halfwit) worthy of the long-forgotten fortune database!
Lucio.
i tried to solve that problem on Linux, with a wm that tiled set-sized
windows in a floating grid, but it was always very, very hacky. (For the
curious, github.com/halfwit/hwwm)
On Tue., Apr. 16, 2019, 9:59 p.m. Lucio De Re, wrote:
> On 4/16/19, Marshall Conover wrote:
> > [ ... ]
> > As an
On 4/16/19, Marshall Conover wrote:
> [ ... ]
> As an aside, Lucio, I'd second Ethan in that it's probably worth taking a
> look; I'd be surprised if there was more actual code to change than there
> was just ramp-up time to understand what you need to change, and a
> one-or-two hour excursion
Thanks, Ori, that's badass. I'll have to struggle with laziness re:hooking
up to a monitor/rebooting my cpu server to give it a go, but it would be
good to get a feel of what I'm aiming for.
Mart - thanks for pointing out Microviche. I had considered whether zooming
and other features might be
On Tue, Apr 16, 2019, at 4:56 AM, Lucio De Re wrote:
>
> Is it worth my while to delve into p9p's innards and see if I can find
> all the locations where this needs to be corrected? Is it going to be
> one locations or far too many?
I couldn't tell you exactly, but I can tell you X window
On 15/04/2019, Marshall Conover wrote:
> For example, I feel super squished on a single screen, but I've come to
> dislike the awkwardness of switching between multiple 'workspaces' or
> working with tiling wms. So I'm playing around with rio at the moment to
> see if adding a 'panning' effect,
Here's one of many small issues I would like explained or adjusted: I
can half run rio (p9p's rio) under xnest. I seem to recall Erik
mentioning the option, but in my few efforts, it landed up with the
newly-created windows on the desktop instead of within the rio xnest.
Is it worth my while to
thinking is hard. there is a sweet spot somewhere between ease of use
and knowing what you're trying to accomplish in the first place.
once you learn the system, you can get a lot of mileage out of
in-built system features, such as shell commands, lists (variables),
functions, and pipelines.
On Mon, 15 Apr 2019 16:59:12 -0400
Marshall Conover wrote:
> For example, I feel super squished on a single screen, but I've come to
> dislike the awkwardness of switching between multiple 'workspaces' or
> working with tiling wms. So I'm playing around with rio at the moment to
> see if adding
Hi Darren!
I can see how 9's current UI could be considered a 'roadblock' to the
average user due to its unfamiliarity, and making it closer to modern looks
may make plan 9 pass the smell test for users more often. Personally,
though, it seems like a bit of a slog; there's not much exciting going
That's good to note. (I don't consider "WinGnoKDE" a good counterpoint
anyways) but for example I have reasonably debilitating carpal tunnel
issues, and the heavy mouse use is a major bane to my general enjoyment in
Rio when it happens.
On Mon., Apr. 15, 2019, 2:00 p.m. Ethan Gardener,
wrote:
>
On Mon, Apr 15, 2019, at 7:43 AM, Michael Misch wrote:
> The whole thing is a good discussion. plan9's design works, very well; for
> about 80% of would be users. For differently abled people in any capacity it
> all falls apart quickly.
Begging your pardon, but for *this* differently abled
> Darren Wise wrote:
> snip
With all due respect (admittedly, I've thought about this before) but
Plan 9 may be better used as a model of how thoughtful engineering can
produce a great system.
Perhaps better inspiration could be achieved by setting up a public Plan
9 server (or private, it's
> Hey folks,
>
> I rarely post in-fact maybe my second ever, I was wondering if anyone
> else or a group of us could work towards some window manager UI
> modifications to appear more attractive in some form from the current
> interface appearing in comparison to dwm(on other Nix forks) to a
Heya folks,
Thanks very much for the replies so far, I'm still reading them as they
come in and when the flutter has calmed down a little I'll then start to
reply. I'm just letting you know I am listening and reading and not
being ignorant firing off some random eMail and then doing-one
Hi Darren,
Your goal seem to be to make the system less daunting for new users. I
think there are a number of ways to accomplish this.
Dressing up the UI and/or making it more like popular used interfaces might
be one way to make new users feel more comfortable. One concern with doing
this is
On Mon, Apr 15, 2019 at 12:24:44AM -0700, Bakul Shah wrote:
> And we don't have to wait for a Michelangelo to design a perfect UI!
Of course not. We already have Mike Okuda.
khm
the only art in window management is how they manage to sustain so
much inconsistency
What I meant to say is you can't apply aesthetics of art
to UI as the latter has a functional purpose. And we don't
have to wait for a Michelangelo to design a perfect UI!
In other words, I don't think a UI discussion would be
fruitless. Not to replicate KDE/Gnome etc. but to find
other
The whole thing is a good discussion. plan9's design works, very well; for
about 80% of would be users. For differently abled people in any capacity
it all falls apart quickly. it's such a simple system though it wouldn't
take much work to extend support wherever needed.
On Mon., Apr. 15, 2019,
Michelangelo would have been “middle-click!? Hell no”.
> On Apr 15, 2019, at 3:12 PM, Bakul Shah wrote:
>
> Michelangelo or Rodin didn't have to worry about function, only form.
>
> Da Vinci on the other hand
>
>> On Apr 14, 2019, at 10:07 PM, Lucio De Re wrote:
>>
>> The thing is, a UI
Michelangelo or Rodin didn't have to worry about function, only form.
Da Vinci on the other hand
> On Apr 14, 2019, at 10:07 PM, Lucio De Re wrote:
>
> The thing is, a UI is a combination of far too many personal tastes
> and habits and a GUI multi-dimensionally more so. It's like a marble
The thing is, a UI is a combination of far too many personal tastes
and habits and a GUI multi-dimensionally more so. It's like a marble
slab that needs a Michelangelo to turn it into an image.
We've had one Michelangelo and a Rodin and only a few Greek sculptors
in the past, what, three thousand
> wondering if anyone else or a group of us could work towards
no, you!
No offense taken, but just to note: I found Plan 9 very refreshing and very
useful as it is. It was a relief after the massive noise and clumsiness of
traditional GUI, and the different but still irritating inherent clumsiness and
bugginess of terminal emulation. That's not to say Plan 9 is
Hey folks,
I rarely post in-fact maybe my second ever, I was wondering if anyone
else or a group of us could work towards some window manager UI
modifications to appear more attractive in some form from the current
interface appearing in comparison to dwm(on other Nix forks) to a more
usable
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