[agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Ben Goertzel
Now this looks like a fairly AGI-friendly approach to controlling animated characters ... unfortunately it's closed-source and proprietary though... http://en.wikipedia.org/wiki/Euphoria_%28software%29 ben --- agi Archives:

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Mike Tintner
So what are the principles that enable animated characters and materials here to react/move in individual continually different ways, where previous characters reacted typically and consistently? Ben Now this looks like a fairly AGI-friendly approach to controlling animated characters ...

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Mike Tintner
..or is it just that these figures respond differently to the slightest difference in angle and force of impact? --- agi Archives: http://www.listbox.com/member/archive/303/=now RSS Feed: http://www.listbox.com/member/archive/rss/303/ Modify Your

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Ben Goertzel
They are using equational models to simulate the muscles and bones inside the body... On Thu, May 1, 2008 at 12:05 PM, Mike Tintner [EMAIL PROTECTED] wrote: So what are the principles that enable animated characters and materials here to react/move in individual continually different ways,

Re: Competitive message routing protocol (was Re: [agi] Deliberative vs Spatial intelligence)

2008-05-01 Thread Matt Mahoney
--- J. Andrew Rogers [EMAIL PROTECTED] wrote: Your model above tacitly predicates its optimality on a naive MCP strategy, but is not particularly well-suited for it. In short, this means that you are assuming that the aggregate latency function for a transaction over the network is a close

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Lukasz Stafiniak
IMHO, Euphoria shows that pure GA approaches are lame. More details here: http://aigamedev.com/editorial/naturalmotion-euphoria On Thu, May 1, 2008 at 5:39 PM, Ben Goertzel [EMAIL PROTECTED] wrote: Now this looks like a fairly AGI-friendly approach to controlling animated characters ...

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Ben Goertzel
Actually, it seems their technique is tailor-made for imitative learning If you gathered data about how people move in a certain context, using motion capture, then you could use their GA/NN stuff to induce a program that would generate data similar to the motion-captured data. This would then

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Lukasz Stafiniak
If I was paid to get a good animation, I would cheat: I would use -- mixed forward/inverse dynamics instead of pure (forward) simulation, -- motion capture data mining, -- hand-crafted parameterized models instead of generic NNs On Thu, May 1, 2008 at 8:19 PM, Ben Goertzel [EMAIL PROTECTED]

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Bob Mottram
2008/5/1 Ben Goertzel [EMAIL PROTECTED]: If you gathered data about how people move in a certain context, using motion capture, then you could use their GA/NN stuff to induce a program that would generate data similar to the motion-captured data. A system which could do this generally

Re: AW: [agi] How general can be and should be AGI?

2008-05-01 Thread Charles D Hixson
Dr. Matthias Heger wrote: Performance not an unimportant question. I assume that AGI has necessarily has costs which grow exponentially with the number of states and actions so that AGI will always be interesting only for toy domains. My assumption is that human intelligence is not truly

Re: AW: [agi] How general can be and should be AGI?

2008-05-01 Thread Mike Tintner
Charles: as far as I can tell ALL modes of human thought only operate within restricted domains. I literally can't conceive where you got this idea from :). Writing an essay - about, say, the French Revolution, future of AGI, flaws in Hamlet, what you did in the zoo, or any of the other

Re: [agi] Interesting approach to controlling animated characters...

2008-05-01 Thread Mike Tintner
The link from Lukas seems to suggest that applying this technology is something of an art (is that right?): As a side note, the fickle nature of the evolutionary approach is the primary reason why euphoria isn't middleware; the team at NaturalMotion helps you integrate it. Most often, you

Re: AW: [agi] How general can be and should be AGI?

2008-05-01 Thread Charles D Hixson
Mike Tintner wrote: Charles: as far as I can tell ALL modes of human thought only operate within restricted domains. I literally can't conceive where you got this idea from :). Writing an essay - about, say, the French Revolution, future of AGI, flaws in Hamlet, what you did in the zoo, or

AW: AW: [agi] How general can be and should be AGI?

2008-05-01 Thread Dr. Matthias Heger
Charles D Hixson [mailto:[EMAIL PROTECTED] The two AGI modes that I believe people use are 1) mathematics and 2) experiment. Note that both operate in restricted domains, but within those domains they *are* general. (E.g., mathematics cannot generate it's own axioms, postulates, and

Re: AW: AW: [agi] How general can be and should be AGI?

2008-05-01 Thread Matt Mahoney
--- Dr. Matthias Heger [EMAIL PROTECTED] wrote: Humans uses and create object oriented descriptions of the world similar to the paradigms of object oriented programming Object oriented programming is good for organizing software but I don't think for organizing human knowledge. It is a very

Re: AW: [agi] How general can be and should be AGI?

2008-05-01 Thread Mike Tintner
Charles: Flaws in Hamlet: I don't think of this as involving general intelligence. Specialized intelligence, yes, but if you see general intelligence at work there you'll need to be more explicit for me to understand what you mean. Now determining whether a particular deviation from iambic