Now this looks like a fairly AGI-friendly approach to controlling
animated characters ... unfortunately it's closed-source and
proprietary though...
http://en.wikipedia.org/wiki/Euphoria_%28software%29
ben
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agi
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So what are the principles that enable animated characters and materials
here to react/move in individual continually different ways, where previous
characters reacted typically and consistently?
Ben Now this looks like a fairly AGI-friendly approach to controlling
animated characters ...
..or is it just that these figures respond differently to the slightest
difference in angle and force of impact?
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agi
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Modify Your
They are using equational models to simulate the muscles and bones
inside the body...
On Thu, May 1, 2008 at 12:05 PM, Mike Tintner [EMAIL PROTECTED] wrote:
So what are the principles that enable animated characters and materials
here to react/move in individual continually different ways,
--- J. Andrew Rogers [EMAIL PROTECTED] wrote:
Your model above tacitly predicates its optimality on a naive MCP
strategy, but is not particularly well-suited for it. In short, this
means that you are assuming that the aggregate latency function for a
transaction over the network is a close
IMHO, Euphoria shows that pure GA approaches are lame.
More details here:
http://aigamedev.com/editorial/naturalmotion-euphoria
On Thu, May 1, 2008 at 5:39 PM, Ben Goertzel [EMAIL PROTECTED] wrote:
Now this looks like a fairly AGI-friendly approach to controlling
animated characters ...
Actually, it seems their technique is tailor-made for imitative learning
If you gathered data about how people move in a certain context, using
motion capture, then you could use their GA/NN stuff to induce a
program that would generate data similar to the motion-captured data.
This would then
If I was paid to get a good animation, I would cheat: I would use
-- mixed forward/inverse dynamics instead of pure (forward) simulation,
-- motion capture data mining,
-- hand-crafted parameterized models instead of generic NNs
On Thu, May 1, 2008 at 8:19 PM, Ben Goertzel [EMAIL PROTECTED]
2008/5/1 Ben Goertzel [EMAIL PROTECTED]:
If you gathered data about how people move in a certain context, using
motion capture, then you could use their GA/NN stuff to induce a
program that would generate data similar to the motion-captured data.
A system which could do this generally
Dr. Matthias Heger wrote:
Performance not an unimportant question. I assume that AGI has necessarily
has costs which grow exponentially with the number of states and actions so
that AGI will always be interesting only for toy domains.
My assumption is that human intelligence is not truly
Charles: as far as I can tell ALL modes of human thought
only operate within restricted domains.
I literally can't conceive where you got this idea from :). Writing an
essay - about, say, the French Revolution, future of AGI, flaws in Hamlet,
what you did in the zoo, or any of the other
The link from Lukas seems to suggest that applying this technology is
something of an art (is that right?):
As a side note, the fickle nature of the evolutionary approach is the
primary reason why euphoria isn't middleware; the team at NaturalMotion
helps you integrate it. Most often, you
Mike Tintner wrote:
Charles: as far as I can tell ALL modes of human thought
only operate within restricted domains.
I literally can't conceive where you got this idea from :). Writing an
essay - about, say, the French Revolution, future of AGI, flaws in
Hamlet, what you did in the zoo, or
Charles D Hixson [mailto:[EMAIL PROTECTED]
The two AGI modes that I believe people use are 1) mathematics and 2)
experiment. Note that both operate in restricted domains, but within
those domains they *are* general. (E.g., mathematics cannot generate
it's own axioms, postulates, and
--- Dr. Matthias Heger [EMAIL PROTECTED] wrote:
Humans uses and create object oriented descriptions of the world
similar to the paradigms of object oriented programming
Object oriented programming is good for organizing software but I don't
think for organizing human knowledge. It is a very
Charles: Flaws in Hamlet: I don't think of this as involving general
intelligence. Specialized intelligence, yes, but if you see general
intelligence at work there you'll need to be more explicit for me to
understand what you mean. Now determining whether a particular deviation
from iambic
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