Re: [agi] Soar vs Novamente

2006-07-13 Thread Pei Wang
Soar, like other "cognitive architectures" (such as ACT-R), is not designed to directly deal with domain problems. Instead, it is a high-level platform on which a program can be built for a specific problem. On the contrary, Novamente, like other "AGI systems" (such as NARS), is designed to direc

Re: [agi] Soar vs Novamente

2006-07-13 Thread Ben Goertzel
Thanks, Randy. This is very well put. Yes, one of the key things missing in rule and logic based AI systems like SOAR is the learning of new representations to match new situations and problems. Interestingly, this is also one of the key things missing in evolutionary learning as conventionally

Re: [agi] Soar vs Novamente

2006-07-13 Thread James Ratcliff
Just some quick comments. It appears to me that perhaps the primary topic in question is an ability to generalize or abstract knowledge to varieties of situations. I would say that for the most part Soar is very good at *representing* and *using* composable (and therefore generalized) knowledge r

Re: [agi] Soar vs Novamente

2006-07-12 Thread Ben Goertzel
One of the key ideas underlying the NM design is to fully integrate the top-down (logical problem solving and reasoning) based approach with the bottom-up (unsupervised, reinforcement-learning-based statistical pattern recognition) based approach. SOAR basically lies firmly in the former camp...

Re: [agi] Soar vs Novamente

2006-07-12 Thread Yan King Yin
>  (From a former Soar researcher) > [...] > Generally, the bottom-up pattern based systems do better at noisy pattern recognition problems (perception problems like recognizing letters in scanned OCR text or building complex perception-action graphs where the decisions are largely probabilistic li

[agi] Soar vs Novamente

2006-07-11 Thread James Ratcliff
 (From a former Soar researcher) I don't have the time to get involved in a big discussion board, but just in case nobody else replies I thought I'd send you a couple of sentences.   Soar at it's core is a pretty simple beast.  It's a very high performance production rule system with built in s