My peeps,
I'm working on a draft for some rules. I humbly ask for y'all's
opinions. Do you have any interest? Also, what would be the best
practices to implement what I'm trying to?
My intention is that new Interface types could be created to allow for
more, more interesting interactions.
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I do like this, but I have serious doubt it will pass at current-state
Agora:
1. on discord, the current attitude is "no more subgames pls"
2. The power level to override some of the other rules (eg liquid assets)
is insane, so that will be a huge hurdle (in addition to the overall
complexity) of g
Oh, also a few more concerns have been raised by secretsnail (who sadly
couldn't come to the computer right now, so here are their comments from le
discord.)
1. What is the ultimate goal of petrinets? What are gap are they trying to
fill?
2. How would an officer report on these?
3. There's no actua
Forest Sweeney via agora-discussion [2022-08-16 14:49]:
> I do like this, but I have serious doubt it will pass at current-state
> Agora:
> 1. on discord, the current attitude is "no more subgames pls"
> 2. The power level to override some of the other rules (eg liquid assets)
> is insane, so that
Forest Sweeney via agora-discussion [2022-08-16 15:43]:
> Oh, also a few more concerns have been raised by secretsnail (who sadly
> couldn't come to the computer right now, so here are their comments from le
> discord.)
> 1. What is the ultimate goal of petrinets? What are gap are they trying to
>
On 8/16/2022 6:38 AM, juan via agora-discussion wrote:
> * I really don't know when to use switches and when to directly define
> attributes.
Switches comes with all kinds of protections including weekly (or monthly)
self-ratifying reporting and how to resolve uncertainty in values. This
is u
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