Re: BUS: Re: DIS: Proto: Nerf Zombies

2018-05-01 Thread Corona
​*emself; e, sorry​. ~Corona On Tue, May 1, 2018 at 7:48 AM, Corona wrote: > Doesn't G. have 5 votes by himself? He is PM and has 3 zombies. > > ~Corona > > On Tue, May 1, 2018 at 1:47 AM, Ned Strange > wrote: > >> I think G and I with

Re: BUS: Re: DIS: Proto: Nerf Zombies

2018-04-30 Thread Corona
Doesn't G. have 5 votes by himself? He is PM and has 3 zombies. ~Corona On Tue, May 1, 2018 at 1:47 AM, Ned Strange wrote: > I think G and I with our 6 votes between us can block anything, or at > least anything with more than 1 AI. Funny. > > On Tue, May 1, 2018 at

Re: BUS: Re: DIS: Proto: Nerf Zombies

2018-04-30 Thread Aris Merchant
On Mon, Apr 30, 2018 at 5:03 PM, Alex Smith wrote: > On Mon, 2018-04-30 at 16:59 -0700, Kerim Aydin wrote: >> Ribbon ownership really isn't a good method of protection - I noticed >> that when we thought about a festival during Gaelan's April Fools >> joke. > > Well, it

Re: BUS: Re: DIS: Proto: Nerf Zombies

2018-04-30 Thread Alex Smith
On Mon, 2018-04-30 at 16:59 -0700, Kerim Aydin wrote: > Ribbon ownership really isn't a good method of protection - I noticed > that when we thought about a festival during Gaelan's April Fools > joke. Well, it was intended to protect against non-Agorans, possibly via recruiting former Agorans to

Re: BUS: Re: DIS: Proto: Nerf Zombies

2018-04-30 Thread Kerim Aydin
On Tue, 1 May 2018, Alex Smith wrote: > On Tue, 2018-05-01 at 09:47 +1000, Ned Strange wrote: > > I think G and I with our 6 votes between us can block anything, or at > > least anything with more than 1 AI. Funny. > > Hint: How many Ribbons do the zombies have? A zombie apocalypse isn't > that

Re: BUS: Re: DIS: Proto: Nerf Zombies

2018-04-30 Thread Alex Smith
On Tue, 2018-05-01 at 09:47 +1000, Ned Strange wrote: > I think G and I with our 6 votes between us can block anything, or at > least anything with more than 1 AI. Funny. Hint: How many Ribbons do the zombies have? A zombie apocalypse isn't that much different from an invasion of humans. (Of

Re: BUS: Re: DIS: Proto: Nerf Zombies

2018-04-30 Thread Ned Strange
I think G and I with our 6 votes between us can block anything, or at least anything with more than 1 AI. Funny. On Tue, May 1, 2018 at 9:45 AM, Aris Merchant wrote: > Alright. You can consider it weakened in the way I suggested. However, > I need to see which

Re: BUS: Re: DIS: Proto: Nerf Zombies

2018-04-30 Thread Aris Merchant
Alright. You can consider it weakened in the way I suggested. However, I need to see which of these changes has has consensus. Anyone else have an opinion on the matter? I'll save this for next week's distribution, given that your basic nerf is probably sufficient in the near term. -Aris On

Re: DIS: Proto: Nerf Zombies

2018-04-30 Thread Aris Merchant
The point is that e is required to do it by announcement if possible (this is only possible for expired zombies). I don't know how to word that. I was under the impression that we had a cannon of construction that people were not in general required to try to amend the rules. Was I wrong about

Re: DIS: Proto: Nerf Zombies

2018-04-30 Thread Kerim Aydin
On Tue, 1 May 2018, Alex Smith wrote: > b) If a dictatorship scam exists in the ruleset, the Registrar is > required to use it. Ooh yah I thought that looked pretty open-ended and hard for an officer to obey but didn't connect the dots that far. yikes. I was thinking the best way to fix this

Re: DIS: Proto: Nerf Zombies

2018-04-30 Thread Alex Smith
On Sun, 2018-04-29 at 22:41 -0700, Aris Merchant wrote: > This is an attempt at a significant reduction in zombie power (so we > don't need to repeal such a fun mechanic). I have attempted to keep > them usable while at the same time not making them overpowered. Some fun, possibly unintentional

Re: BUS: Re: DIS: Proto: Nerf Zombies

2018-04-30 Thread Kerim Aydin
Most of them at this point. There's a few that are worse than others, some especially bad for returning zombies (forcing a returning zombie to deregister? what's that about?). But the version I proposed is what I'll personally vote for in this next proposal batch, nothing further. On Mon,

Re: BUS: Re: DIS: Proto: Nerf Zombies

2018-04-30 Thread Aris Merchant
Which provision most bothers you? I might be willing to drop the one zombie limit if it strikes you as reasonable, it's probably unneeded with the dependent actions change. I'd even consider extending the expiration to 90 days, although having one just seems like common sense to me. Those are as

DIS: Proto: Nerf Zombies

2018-04-29 Thread Aris Merchant
This is an attempt at a significant reduction in zombie power (so we don't need to repeal such a fun mechanic). I have attempted to keep them usable while at the same time not making them overpowered. This also creates a standard notion of which players are "active" and formalizes the sacrosanct