On Mon, 2014-10-27 at 12:59 -0400, Benjamin Schultz wrote:
> Is the current breakage due to competing candidate gamestates for
> R2437? If so, would unambiguously changing that Rule resolve the
> situation enough?
Yes, and almost (you also need to account for the possibility that the
rule doesn't
On Mon, Oct 27, 2014 at 11:41 AM, Alex Smith wrote:
> On Mon, 2014-10-27 at 11:33 -0400, Benjamin Schultz wrote:
> > What is the ambiguousness and current mess, ais? Maybe this
> > non-Player can help.
>
> Basically, the proposal that enacted the Province had multiple bugs, to
> the extent of mu
On Mon, 27 Oct 2014, Alex Smith wrote:
> Thus, there were two intended ways to change the Province. Actions by
> players are (uncontroversially?) broken. Actions by the DM, which could
> substitute, are controversially broken, in that at least two scam
> attempts claim to have repealed the rule
On Mon, 2014-10-27 at 11:33 -0400, Benjamin Schultz wrote:
> What is the ambiguousness and current mess, ais? Maybe this
> non-Player can help.
Basically, the proposal that enacted the Province had multiple bugs, to
the extent of multiple attempted dictatorship scams. One bug, that's
irrelevant t
On Mon, Oct 27, 2014 at 11:28 AM, Alex Smith wrote:
> On Mon, 2014-10-27 at 11:21 -0400, Benjamin Schultz wrote:
> > Once the H. Dungeon Master resolves these actions, we may have some
> > interesting adventures in the Province.
>
> I don't want to resolve the actions for fear of escalating ambig
Once the H. Dungeon Master resolves these actions, we may have some
interesting adventures in the Province.
Oscarsaurus intends to run an expedition from Townsville to Manubourne by
way of Oscar's Mire, Sherlock Ness, and Taracoola. This expedition is
intended to rely on the Map of Agora from R21
On Fri, Oct 24, 2014 at 4:57 PM, Nich Del Evans wrote:
> If any characters have successfully arrived in the Province,
> Pythagorclid the Numerologist stumbles into the province.
>
> Here's a brief character sheet:
> * Knows every digit of Pi (but not their order)
> * Supernaturally skilled at solv
If any characters have successfully arrived in the Province,
Pythagorclid the Numerologist stumbles into the province.
Here's a brief character sheet:
* Knows every digit of Pi (but not their order)
* Supernaturally skilled at solving puzzles, but often mistakes normal
things for puzzles.
* Easily
On Fri, Oct 24, 2014 at 9:43 AM, Alex Smith wrote:
> On Fri, 2014-10-24 at 09:36 -0400, Tanner Swett wrote:
> > I create a Province character called Redgroat. Redgroat looks around.
>
> The Rulekeepor ruled that you couldn't do that because the proposal that
> would have created that rule was amb
On Fri, 2014-10-24 at 09:52 -0400, Tanner Swett wrote:
> On Oct 24, 2014, at 9:43 AM, Alex Smith wrote:
> > On Fri, 2014-10-24 at 09:36 -0400, Tanner Swett wrote:
> >> I create a Province character called Redgroat. Redgroat looks around.
> >
> > The Rulekeepor ruled that you couldn't do that becau
On Oct 24, 2014, at 9:43 AM, Alex Smith wrote:
> On Fri, 2014-10-24 at 09:36 -0400, Tanner Swett wrote:
>> I create a Province character called Redgroat. Redgroat looks around.
>
> The Rulekeepor ruled that you couldn't do that because the proposal that
> would have created that rule was ambiguous
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