Re: DIS: Re: BUS: Protection of historical artifacts

2013-07-19 Thread Tanner Swett
On Jul 19, 2013, at 4:41 PM, omd wrote: > On Fri, Jul 19, 2013 at 4:34 PM, Tanner Swett wrote: >> Hm, this seems like it could be scammed. If a rule of power 1.1 were >> enacted, stating, "A proposal with power greater than 1 CANNOT apply any >> changes", then Rule 106 would follow this instruct

Re: DIS: Re: BUS: Protection of historical artifacts

2013-07-19 Thread omd
On Fri, Jul 19, 2013 at 4:34 PM, Tanner Swett wrote: > Rule 106 states, "Except as prohibited by other rules, a proposal that takes > effect CAN and does, as part of its effect, apply the changes that it > specifies." So I don't see a precedence issue here. Good point, I forgot about that claus

Re: DIS: Re: BUS: Protection of historical artifacts

2013-07-19 Thread Tanner Swett
On Jul 19, 2013, at 1:06 PM, omd wrote: > On Fri, Jul 19, 2013 at 12:59 PM, Tanner Swett wrote: >> A proposal CANNOT amend Rule 104 "First Speaker" or Rule 2029 "Town >> Fountain" unless that proposal explicitly states, using the rule's title, >> that it is amending that rule. > > Probably inef

Re: DIS: Re: BUS: Protection

2013-04-10 Thread Sean Hunt
On Apr 10, 2013 12:45 PM, "Tanner Swett" wrote: > > On Wed, Apr 10, 2013 at 12:39 PM, Tanner Swett wrote: > > Please tell us what you intend to accomplish with this dictatorship > > and when you intend it to end. Permanent dictatorships are bad form. > > Actually, come to think of it, it's pretty

Re: DIS: Re: BUS: Protection

2013-04-10 Thread Tanner Swett
On Wed, Apr 10, 2013 at 12:39 PM, Tanner Swett wrote: > Please tell us what you intend to accomplish with this dictatorship > and when you intend it to end. Permanent dictatorships are bad form. Actually, come to think of it, it's pretty clear that you intend to implement your gameplay proposal (