W dniu środa, 2 listopada 2016 18:28:22 UTC+1 użytkownik Harinath
Mallepally napisał:
>
> Hi Rafal,
>
> How do I get to stop my actor, if i want to? looks like I don't see an
> option. we have defined actors that do certain activities when ordered to
> do so and have life cycle, so we create
On Wed, Nov 2, 2016 at 3:15 PM, Harinath Mallepally
wrote:
> If I got it right, this works perfectly fine as long as the consumer is
> also a actor, how about doing this from outside of akka? I mean the
> invocation of actor.tell happens outside of the akka?
>
That is exactly
Thanks,
If I got it right, this works perfectly fine as long as the consumer is
also a actor, how about doing this from outside of akka? I mean the
invocation of actor.tell happens outside of the akka?
is it correct to say,If i am sure that my ActorSelection path is correct
(an actor is created
An additional parameter or two to the ExecuteOnPlayersByPosition message?
On Wed, Nov 2, 2016 at 1:21 PM, Steve Winfield wrote:
> All right, what if I'd use messages instead of a callback (The players
> handle their position by themselves)?
>
> In this case I want
On Wed, Nov 2, 2016 at 1:28 PM, Harinath Mallepally
wrote:
> the ActorSystem.stop takes a ActorRef as input and not ActorSelection.
> Also [1] says we preferable method to communicate with Actor is through
> ActorRef and not through ActorSelection is this correct?
>
That's
Hi Rafal,
How do I get to stop my actor, if i want to? looks like I don't see an
option. we have defined actors that do certain activities when ordered to
do so and have life cycle, so we create and then when we are done with it,
we are stopping too. trying to avoid use deprecated methods now.
All right, what if I'd use messages instead of a callback (The players
handle their position by themselves)?
In this case I want the selected players to be kicked out of the room so I
could send ExecuteOnPlayersByPosition(position, LeaveRoom) to every single
player and they would handle it
Hi,
the callbacks are definitely not a good idea. The idiomatic way is sending
messages that are pure immutable data.
In your case, this means that the ExecuteOnPlayersByPosition message should
act as an envelope for another message specifying the details of the
operation.
It's not clear to me
Honestly, it's problematic -- passing callbacks around like this can easily
violate the invariants that make Actors work. (In particular, if the
callback closes over any state in a different Actor, you're kind of begging
for trouble.) By and large, any time you use the word "synchronization" in
http://doc.akka.io/docs/akka-stream-and-http-experimental/2.0/scala/http/configuration.html
also in the 2.4.11 docs but can't find that link at the moment
prior to the client section, under host-connection-pool it says
1. # Please note that this section mirrors `akka.http.client` however is
Hey,
I got a question regarding a project I'm working on.
There are player actors that can be managed by a "player director" actor
which belongs to a virtual room and supervises the players. A player
maintains its current position and name as a mutable state.
The director looks like this:
Hi,
this config was supported in Spray but wasn't yet ported over to akka-http.
> Based on what I've read so far I need to enable the configuration and
then it should work with Http().singleRequest
> however it's not connecting through the proxy.
May I ask where you got that info from?
Cheers
12 matches
Mail list logo