I'm using GLSurfaceView to render OpengGL 3D. It works great on my
nexus one, the emulators, and at least the G1. However, on the droid,
the textures are white. I've seen this problem before when textures
aren't loaded, and also when they aren't powers of two dimensions (not
the case here).
?
Thanks
On Feb 26, 8:31 pm, Robert Green rbgrn@gmail.com wrote:
Your textures are being scaled and are no longer power-of-two. Either
put them in drawable-nodpi or turn off scaling on the decoder
configuration.
On Feb 26, 4:05 pm, Barrett_A lbarrettander...@gmail.com wrote:
I'm using
, Barrett_A lbarrettander...@gmail.com wrote:
I'm using GLSurfaceView to render OpengGL 3D. It works great on my
nexus one, the emulators, and at least the G1. However, on the droid,
the textures are white. I've seen this problem before when textures
aren't loaded, and also when they aren't
I'm shocked that no one else has had this problem, since all of the
examples in the SDK would result in this issue.
Here's my fix:
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL10.GL_NICEST);
On Feb 17, 11:47 pm, Barrett_A lbarrettander...@gmail.com wrote:
I have a texture with 8 equally sized
I have a texture with 8 equally sized stripes that I am using as a
wall with OpenGL. On my Nexus One it scales it properly, as the
stripes get smaller the further away they get (
http://lbarrettanderson.com/pongGood.png
).
However, in emulators and on a G1 (and probably on other hardware), it
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