Hey all,
I was wondering recently if it might be possible to get some or all of
the Android SDK running on an Android device, wrapped within an on-
device IDE app and running via JNI... any thoughts? I know this would
probably make for too huge an app for most devices, but just speaking
strictly i
ogcat. Do I need to override any other View class
methods? From the docs it doesn't seem really necessary to override
any of them unless you need special functionality, but I'm not sure...
thanks,
CCJ
On Aug 3, 4:07 pm, Kostya Vasilyev wrote:
> 03.08.2011 23:34, CresCoJeff пи
to call the super method, so that we get called.
>
> <<
>
> 03.08.2011 0:35, CresCoJeff пишет:
>
> > What should I add to make CustomView 'aware' of its elements? Is it
> > necessary to use the LayoutInflater class perhaps?
>
> --
> Kostya Vasilye
r logcat says.
>
> > *Thanks and Regards,
> > Kumar Bibek*
> > *
> >http://techdroid.kbeanie.com
> >http://www.kbeanie.com*
>
> > On Wed, Aug 3, 2011 at 12:35 AM, CresCoJeff wrote:
>
> >> Hi all,
>
> >> I am rather new to Android programming in g
:
> Your first code is the correct way to initialize stuff. Something else is
> going wrong. Please post what your logcat says.
>
> *Thanks and Regards,
> Kumar Bibek*
> *http://techdroid.kbeanie.comhttp://www.kbeanie.com*
>
>
>
>
>
>
>
> On Wed, Aug 3, 2011
Hi all,
I am rather new to Android programming in general and am having
particular difficulty with the xml/java UI shuffle... I have a layout
which I would like to use as the view displayed when a custom, view
class is instantiated in the activity class. This much works fine by
simply calling
set
Yes, the 7,3 coordinates do refer to the snake's head tile bitmap (I
did not make it sensitive to touch events; 7,3 is merely the
coordinate set it starts off around) and the 90,40 is from my touch
input on the view-- my question is how can I make the bitmaps that
compose the snake's head and body
Hello all,
I was exploring the Snake game sample code (from the revision 10
directory of the SDK) and found that there was no touch support
integrated. I have a Nexus S, so I decided for practice I would add
touch control support to the project; my original idea was to put an
onTouchEvent method
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