, 2012 11:50:43 PM UTC+8, Josh F. wrote:
I will create the bug report as soon as I can get a development device
with this actual build on it as it does not happen in the emulator. As it
stands right now you had to be at Google I/O to get one and tickets sold
so
fast I was not able to get one
), .gif(discouraged).
On Thursday, July 5, 2012 11:25:10 PM UTC+8, Josh F. wrote:
OK, this will be my last post on this one, but I certainly hope that
Google will fix this in the future as I'm sure I'm not alone here. We have
moved all images away from GIF and now everything works fine
I will create the bug report as soon as I can get a development device with
this actual build on it as it does not happen in the emulator. As it
stands right now you had to be at Google I/O to get one and tickets sold so
fast I was not able to get one. To test this issue and the fix I have
, a
note to Android developers: Stop using GIF or risk big problems.
On Wednesday, July 4, 2012 7:32:17 AM UTC-7, Josh F. wrote:
It is definitely nothing to do with WebKit or the browser or similar, this
is a standard image view in a game trying to load a simple GIF with
transparency
It is definitely nothing to do with WebKit or the browser or similar, this
is a standard image view in a game trying to load a simple GIF with
transparency. An interesting update: After updating to the latest build
tooks and setting the target SDK all the way up to 16 (for 4.1) the images
now
I'm wondering if it is just me or not, but I have a game that has been
out for years now that uses GIF files for some of the bigger images (many
are PNG, but some are GIF). In the latest Android 4.1 Jelly Bean release,
the emulator continues to show these images without any problems in every
OK, this is interesting. I now have a series of users who are
reporting a work around / temporary fix for the issue.
A few of our users are reporting that if they power off their phones
and eject the battery, wait a few minutes, and turn it back on again -
the problem clears up (at least for a
I'm surprised nobody else is getting this problem. Maybe I'm the only
one using the Device ID or the only one alerting users if it can't
find it...
On Jun 14, 1:54 pm, Josh F. joshful...@gmail.com wrote:
I have an application that utilizes the phones DeviceID in various
ways. I am now getting
I have an application that utilizes the phones DeviceID in various
ways. I am now getting emails from users who have the HTC Droid
Incredible phone that they are getting the error message I have added
to the app that is showing the DeviceID being returned is not valid -
which means it is either
I have a fairly simple game that works perfectly on every version now
up through 2.1, but with the new 2.2 (Froyo) release I am unable to
create a socket. I am using the mina package for nio, and get this
exception:
W/System.err( 263): java.net.SocketException: Bad address family W/
System.err(
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