AHA!
I *knew* I was doing everything just like LunarLander did. I was!
That was the problem.
This particular bug was really bothering me. I became a little
obsessed with it, so I tried logging practically everything that my
game did while it was running. After lots of painstaking work, I
On Feb 22, 7:49 am, Mark Murphy mmur...@commonsware.com wrote:
In the case of LunarLander, LunarView is a SurfaceView, which has
getContext() to return the Context for the view.
Oh yeah--thanks!
I tried using getContext() to provide the context, and it seems to
work for the most part. It's
Thank you both!
With those pointers, I was able to figure out and implement working
versions of both techniques. Now I just have to decide which one I
like better and finish writing my game...
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You received this message because you are
I'm hoping somebody who is more familiar with Android's application
life-cycle will be able to help me out here.
I'm writing a game. From inside the game, I open a new activity (a
web browser window). Once the user backs out of the browser window,
my game shows an error message and quits. I
Thanks for the responses! I really appreciate the help!
I'm about to give the try/catch and logging idea a try. I'll let you
know if I turn up anything.
I'll also post the code as soon as I'm able to. I just have to move
it from the other computer.
I've been doing some research on this topic myself, but so far, I
haven't come up with anything. It seems like a very simple question.
Does anyone else have an idea?
I'm going back to scouring the API...
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You received this message because
After dissecting my code and playing around with the logs quite a bit,
I've determined that the problem starts when the activity's onResume()
is called, even though all that my overridden onResume() does is run
super.onResume().
There may be more to this. I'll post more later.
I am also developing games which may make heavy use of onTouchEvent(),
so this thread looks very helpful to me as well.
I've been trying to follow everything you guys have been talking
about, but I must admit that after trying several ways of implementing
what you suggest, I still haven't been
an anr
occurs? It shoud be in /data/anr with the filename traces.txt. This
will show exactly what was running and at what line of code when the
anr popped up and should help locate the problem code.
On Feb 6, 7:03 pm, Zombies and Robots caecus...@gmail.com wrote:
Hello.
I am working
Hello.
I am working on a game that displays its graphics through a modified
SurfaceView. The game scrolls around a map based on the location of
the main character. That all works fine.
I am trying to add a feature to the game that allows you to touch the
screen and drag the camera around to
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