There is now a bug entry for this:
http://code.google.com/p/android/issues/detail?id=7520
. Please vote for it by clicking on the star.
Also I just posted a new 2D benchmark program to the Market called
"Fps2D". It shows instant and average fps, and a log10 histogram of
all the frame rates observ
A so sorry about taking this thread all off topic and what-not.. I
need to figure out how this works. I hit "Reply to author" for the
above email and for some reason it went straight to the whole group..
Seems like incorrect behavior considering there is a generic Reply
option as well...?
On
Phil-
Meant to send this directly to you not post on the public group [sorry
about going off-topic on your public discussion]!
Whoa.. Had no idea about the official 2.1 update. I rooted and
installed CM after the little snafoo a few weeks back with Motorola
pushing off the update again.. Glad to
Whoa.. Had no idea about the official 2.1 update. I rooted and
installed CM after the little snafoo a few weeks back with Motorola
pushing off the update again.. Glad to hear 2.1 is now officially on
the Droid!! Is it the complete Nexus One version? What features does
it have/lack?
-Nick
On Apr
Hi,
I modified the Phil's LagTest to run in parallel a busy thread that
just forces the cpu to run at full speed.
With this test on my Nexus One and my G1 the fps is constantly at
60fps. A waste of cpu but just for testing.
It's interesting to see, using the profiler, the scheduling of the
drawing
Hi,
did you check the cpu frequency on both phones while the test was
running?
You can from the shell on the phone run the following command that
check the frequency every second:
while true; do cat /sys/devices/system/cpu/cpu0/cpufreq/
scaling_cur_freq; sleep 1; done
Maybe they have done some opt
Hi Phil,
Actually, I saw this on a post on the replica island blog here :
http://replicaisland.blogspot.com/
In one of the comment, the author explained that his aimed to be
played at 50 Fps on a G1, but that he can achieve such a fps on a
Droid or a Nexus one.
I think the 3D graphic cards are abo
Same here. Just updated manually, played my previous 3d & 2d OGL games
- 80-100 fps in native res, same as before. Then tried the 2D canvas
game and it's much worse. Average fps isn't too bad at ~45 but it's
jumping between 35 and 60 all the time. Used to be smooth 50-60 on
2.0.1, and now it's clos
I have the official 2.1 update on my Droid. It came OTA and installed
normally.
I observed that my 3 GL games run great on it but my 2D canvas one
does not. It feels like it lurches a bit now and it was totally
smooth on 2.0.1. Strange. I would think it would run locked at 30
but still smooth.
patbenatar,
Verizon started the rollout of 2.1 to Droid devices earlier this week.
If it has been halted, it's news to me.
On Apr 2, 10:30 pm, patbenatar wrote:
> If you updated to 2.1, you must have root and have installed some
> custom ROM, correct? Motorola has not yet rolled out 2.1 updates
Emmanuel, my test uses only 2D (Canvas) graphics. Are these also
limited to 30fps? What about the Droid? What exactly does fill-
limited mean? I have not heard of this limitation before.
On Apr 2, 9:16 pm, Emmanuel wrote:
> I think the Nexus One can't go above 30 FPS in OGL because of the
> s
If you updated to 2.1, you must have root and have installed some
custom ROM, correct? Motorola has not yet rolled out 2.1 updates [and
from what I've been hearing they've put it on some sort of indefinite
hiatus] so any version of 2.1 you're running is not OFFICIALLY built
for Droid... Maybe the R
I think the Nexus One can't go above 30 FPS in OGL because of the
screen resolution :
It is fill limited
Emmanuel
http://androidblogger.blogspot.com/
http://www.alocaly.com/
On Apr 2, 9:55 pm, Ralf Schneider wrote:
> UUUhh!
>
> Does this mean the Nexus One would be faster if it would use 2.0.1?
No. Only the Motorola Droid with 2.1 seems to be affected, and only
2D graphics, not OpenGL.
On Apr 2, 3:55 pm, Ralf Schneider wrote:
> UUUhh!
>
> Does this mean the Nexus One would be faster if it would use 2.0.1?
>
> Is OpenGL affected, too? This would explain why it is nearly impossible to
>
UUUhh!
Does this mean the Nexus One would be faster if it would use 2.0.1?
Is OpenGL affected, too? This would explain why it is nearly impossible to
reach 60FPS, even if only doing a glClear...
... There is so much idle time! Does Android 2.1 try to keep an upper limit
of 30 FPS to save battery
Wow that is a big difference in performance!
On Apr 2, 6:29 pm, Phil wrote:
> I have observed a marked difference in frame rate of 2-D (Canvas)
> graphics following a 2.1 update on the Motorola Droid. Details are
> here:
>
> http://tesujigames.blogspot.com/2010/04/2-d-graphics-slowdown-after-m...
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