Relax,
2.1 will come to your droid starting this week.
http://androidandme.com/2010/03/news/verizon-droid-does-android-2-1-this-week/
On Mar 16, 11:54 pm, Kevin Duffey andjar...@gmail.com wrote:
Well if it makes you feel any better, us Moto Droid owners were supposed to
have an Android
There's a couple of choices, none of them will work fast enough if you
use the Java implementations. Popular choices are Chipmunk (http://
code.google.com/p/chipmunk-physics/) and Box2D (http://
www.box2d.org/). There's also a Java port of Box2D which is called
JBox2D (http://www.jbox2d.org/) i
You didn't have any 1.x feedback, so I thought I'd kick in...
Works OK on my G1 (stock 1.6), but I only get 5-6 fps. So obviously,
there would be some performance issues for real-time games or other
interactive uses. But it does work.
String
On Mar 15, 5:39 pm, Kevin S. dada...@gmail.com wrote:
So bad that I cannot test it on my HTC Hero, because I have Android
1.5 :-(
--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email
On Tue, Mar 16, 2010 at 4:52 PM, Martin google-gro...@digle.de wrote:
So bad that I cannot test it on my HTC Hero, because I have Android
1.5 :-(
Sucks to be us :(
My Hero was cool right up until I realized 1.5 sucked and HTC was in
no hurry to update it.
--
Greg Donald
destiney.com |
Well if it makes you feel any better, us Moto Droid owners were supposed to
have an Android experience phone, where we would get updates as soon as they
came out, or soon after. We have been waiting for the 2.1 update for over 2
months now, with no information from anyone regarding when we'll ever
Works pretty well on my Nexus One. I get about 30 - 35 frames a
second.
On Mar 15, 10:25 am, Kevin S. dada...@gmail.com wrote:
I've completed my first Android application. It as 3D demo with a
physics engine. It uses the phone's accelerometer so that you can
shake the world by moving
Tried it on my Milestone. Pretty neat. The fps degrade to around 12-15
after some time (essentially when the big plate starts to touch the
ground completely) probably due to there being a lot more contact
points then. Also, the garbage collector is getting a fair amount of
work to do every 5
Thanks very much for the feedback Streets, Marc and Mario...
I spent a lot of time using the profiler in a Windows version to
reduce the allocation, but I still may need to work on it a bit more.
When I was looking at physics engines before JJigLib I tried ODE4j,
but it was too slow. I didn't
9 matches
Mail list logo