We currently offer Android developers a simple to use in-app payment
application for the Android platform and mobile web. Feel free to
drop me a note with any questions.
John Loschky
j...@billingrevolution.com
On Dec 19 2010, 11:43 pm, Tauno Talimaa tau...@gmail.com wrote:
Just to clarify,
Just to clarify, Rovio is using in-app payments from Fortumo
(http://fortumo.com/in-app-payments) - and that's available to 3rd
parties already right now :)
On Fri, Dec 17, 2010 at 5:32 PM, JP joachim.pfeif...@gmail.com wrote:
Also check out Rovio. They're building their own in-app payment
Also check out Rovio. They're building their own in-app payment system
they call Bad Piggy Bank. I read somewhere they wanted to make this
available to third parties, but that'll take them some time to take
the market I'm sure.
On Dec 16, 7:47 am, Xavier xpl...@gmail.com wrote:
Thanks JP, never
Thanks JP, never heard of them before, I will take a look. The Android
integrations looks pretty good.
On 13 dic, 02:29, JP joachim.pfeif...@gmail.com wrote:
There's probably a few options, including these guys:http://www.boku.com/
I ran into one of their staff a couple of weeks ago and asked
There's probably a few options, including these guys:
http://www.boku.com/
I ran into one of their staff a couple of weeks ago and asked what
their position on distributing in-app payment based apps in Android
Market was. That that was walking a thin line was acknowledged but
basically they
One benefit is that people would get to try your app... I've
downloaded and paid for tens of apps from Android Market and had no
idea that you could get a 24 hour version of any paid app for
free. :)
On Feb 19, 10:32 am, Carlo ca...@hyperdevbox.com wrote:
can somebody explain the benefit of
At this point, most of customers appear to refund based on their taste
of the app/game and just a few on the fact that it did not work on
their device (thanks to the filtering system implemented in the market
and developers bringing more stable app), so it might have not been
trial at the
can somebody explain the benefit of a lite version in a market where
there is 24h trial of the full version for everybody ?
On Feb 19, 11:19 pm, Mark Murphy mmur...@commonsware.com wrote:
Carl Whalley wrote:
Instead of having 2 versions on the market for apps, one lite (free)
and one paid,
On Fri, Feb 19, 2010 at 3:32 PM, Carlo ca...@hyperdevbox.com wrote:
can somebody explain the benefit of a lite version in a market where
there is 24h trial of the full version for everybody ?
Some products require a longer trial period than 24 hours.
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On Fri, Feb 19, 2010 at 9:32 AM, Carlo ca...@hyperdevbox.com wrote:
can somebody explain the benefit of a lite version in a market where
there is 24h trial of the full version for everybody ?
A free version is a good marketing strategy to getting users to your paid
app.
Suppose you only had
Wouldn't the paid version have more features than a free one? The free one
should be fully functional, but is more of an appetizer for main course (the
paid version).
Also, as the paid version ages and is being retired, some turn them into
free version eventually.
On Fri, Feb 19, 2010 at 9:12
On Fri, Feb 19, 2010 at 11:30 AM, Angel Cruz mrangelc...@gmail.com wrote:
Wouldn't the paid version have more features than a free one?
Yes ... I don't think I said otherwise ... the free version would have
limited features but also let the user know what they can get from the full
version.
about games, if the more than 24h is needed i can understand that a
light version is certainly needed , however 99% of the lite version on
the markets seems to be a lighted version of the paid version (with
less features) and so customer should better have the taste of the
real full version, ...i
On Fri, Feb 19, 2010 at 1:00 PM, Carlo ca...@hyperdevbox.com wrote:
I thought the 24H trial was installed, in the first
place, for that exact reason :)
Yeah, but the problem with this is that the 24 trial is one-time thing per
app for the lifetime of the app. Most apps are under development
The 24h trial isn't so much for trial usage as it is to give people
courage to make that download, knowing that they might not like it
once they get to see it, or it might not even work.
And at the typical price point, you do NOT want to have to support
customers who aren't happy (and won't be
We shouldn't even be calling a 24h trial. Google doesn't call it that,
and it's NOT that. It's a 24h refund policy. It's a buyer security
policy, and NOT A TRIAL POLICY.
We have to nip that meme in the bud. It's a bad way to think of it for
both developers AND for users.
If you want a 24-hour
Especially since the space for descriptions in the Marketplace is SO
INCREDIBLY LAME.
I agree, and specially that we have no extra spaces to list the new
features during the update
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This is a nice summary Bob.
I've learned a lot about the Android Market over the last few months,
and I'm a big fan of the Lite/Pro approach to rolling out an app for a
couple of reasons.
1. Feedback. Users are more forgiving of beta-quality and rough edges
in a free Lite version. Use this
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